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bigbigmek
Aug 28 2009, 10:11
Hi, all

first my english is not very good.

i want to stard modding, just some small config changes.

example: i want to changes the weapons of the a10.

so i make




...
class A10:plane{};

class MyA10:A10
{

}



but where can i find the orignal code of the a10,
because i can't change antyhing without knowing the orignal values.

Inkompetent
Aug 28 2009, 10:31
It's in the ArmA2\AddOns\a10.pbo

You just need cPBO or some similar tool to unpack the .pbo archive, and Kegetys' unRap or whatever derapifying-tool to unbinarize the config.bin file.

Then I'd recommend Notepad++ or some other more proper coding tool to open the .cpp and .hpp files, because the standard notepad can't handle the endlines.

bigbigmek
Aug 28 2009, 16:13
thanks.

i found this 2 lines



weapons[] = {GAU8, "MaverickLauncher", "SidewinderLaucher_AH1Z", "BombLauncherA10", "FFARLauncher_14"};
magazines[] = {"1350Rnd_30mmAP_A10", "2Rnd_Maverick_A10", "2Rnd_Sidewinder_AH1Z", "4Rnd_GBU12", "14Rnd_FFAR"};


but how can raise the count of mavericks to 4 or more.

i have delete the entry for bombs and FFARLauncher


weapons[] = {GAU8, "MaverickLauncher", "SidewinderLaucher_AH1Z",};
magazines[] = {"1350Rnd_30mmAP_A10", "2Rnd_Maverick_A10", "2Rnd_Sidewinder_AH1Z"},

and what should i do now.

can anyone help me?

PuFu
Aug 28 2009, 21:58
you can either add another magazine of 2Rnd_Maverick_A10, or define anew magazine, say 4rnd_Maverick_A10, and change the count of that

hamis
Aug 29 2009, 05:19
Next you have to find "class CfgMagazines" and then just edit "count" for any weapon you want.

bigbigmek
Aug 29 2009, 09:46
add another magazine works but look not good.

in game the maverik launcher has 2 shots and another magazine

when i have shot the 2 rockets, i get another 2, but the problem is every time i shot an magazin empty the rockets jump around the weapon slots and this looks not good.

pufu: have you a link or can you say me how i can add a new magazine?

hamsi: where can i finde the class CfgMagazines?