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Hi all
OFP2 seems to have gone off the radar.
I believe that they have already said they will not be including jets in OFP2.
In the current economic climate with many game companies going to the wall can Codemasters survive?
Kind Regards walker
Bracken
Feb 11 2009, 21:55
There was a recent (feb), 6 page article in pcpp australia that had abit about it.
Here is some pictures of the pages i quickly took, i don't think there is anything new or all that interesting in it, exept maybe that they say mod tools will be available on launch and that the SP campaign will be playable in co-op but that is probably old news(?).
http://rapidshare.com/files/195803510/ofp2.zip.html
Balschoiw
Feb 12 2009, 08:01
Release for summer 2009 has been confirmed on this page:
VG247 OFP2 pinned for summer 2009 (http://www.vg247.com/2009/02/09/operation-flashpoint-2-pinned-for-summer-2009/)
They've definitely gone quiet. There seemed to lot of information all coming out once (excluding any decent in-game stuff) then silence.
I can't imagine the benefits of keeping your potential customers in the dark like that?
Lepardi
Feb 12 2009, 14:16
The real PR spamming is said to begin during this month.
NoRailgunner
Feb 12 2009, 14:54
I guess OFP2 will be released by December at the earliest.
Nothing has been confirmed officially. TBA 2009 http://forums.bistudio.com/oldsmileys/whistle.gif
Prydain
Feb 12 2009, 15:24
I guess OFP2 will be released by December at the earliest.
Nothing has been confirmed officially. TBA 2009 http://forums.bistudio.com/oldsmileys/whistle.gif
Are you trying to be an utter fruit about the subject? Do you work for Codies? Can you predict the future? If no, please do us a favour and don't type your unsupported drivel.
Guys, if CM want to keep quiet over the project, you need to get over it and stop speculating. Codies would be wasting money advertising at this time, the game needs to be advertised when it is at least pre-purchasable.
NoRailgunner
Feb 12 2009, 15:55
huh...did I say sth. wrong? Hope you only overreact a bit and not going to discuss "I guess" and "officially", "TBA"...
kavoven
Feb 12 2009, 20:01
I guess OFP2 will be released by December at the earliest.
Nothing has been confirmed officially. TBA 2009 http://forums.bistudio.com/oldsmileys/whistle.gif
Are you trying to be an utter fruit about the subject? Do you work for Codies? Can you predict the future? If no, please do us a favour and don't type your unsupported drivel.
Guys, if CM want to keep quiet over the project, you need to get over it and stop speculating. Codies would be wasting money advertising at this time, the game needs to be advertised when it is at least pre-purchasable.
Wow man, stay cool... Nobody did anything to you. Why shouldn't we be allowed to speculate?
Anyway, I don't expect a release before december. They didn't show real ingame stuff at all until now and I think we all know, how complex such a game is.
Blackhawk
Feb 12 2009, 20:43
Since I am a member of the OFP2 community I can tell you that OFP2 has been pushed back for a Summer release around July.
And starting in a few weeks there will be, according to Codemasters, a advertising blitz, and at the end of that blitz a specific release date might be announced.
Anyway, no Codemasters is not a victim of the recession.
Hi all
I think the decision not to include Jet planes in a modern era battlefield simulation was a sad one.
Maybe the postponement is to give them a chance to put jet planes in it.
Kind Regards walker
Lepardi
Feb 13 2009, 12:46
Hi all
I think the decision not to include Jet planes in a modern era battlefield simulation was a sad one.
Maybe the postponement is to give them a chance to put jet planes in it.
Kind Regards walker
There will be airstrikes that you can call at least.
I think the decision not to include Jet planes in a modern era battlefield simulation was a sad one.Ah really? I didn't know that. That sounds like a step backwards, excluding something that from the sequel that was in the original. Granted OFP planes aren't much chop, but they were flyable at least. If they've got in-game models, it can't be that hard to make them player-flyable, surely.
I have a bad feeling Arma 2 is going to have everything OFP2 lacks and vice versa, leaving us stuck in the middle http://forums.bistudio.com/oldsmileys/confused_o.gif
MadRussian
Feb 13 2009, 13:49
I think the decision not to include Jet planes in a modern era battlefield simulation was a sad one.
This decision does suck, but maybe they are holding jets back for an expansion. Silly marketing...
Couple of other things really disturbed me over on the Codemasters forums:
Some of their comments from various OFP2 interviews make me question whether we will truley get an unlimited sandbox editor. The litmus test here will be whether or not we can simply fire up the editor, drop in a playable unit, and run or drive around, ala OFP/ArmA. Anyone note that the FarCry2 editor is for multiplayer only? Worthless, imo, if they are imposing specific game modes on you.
Also, last time I checked, there was a big debate about whether or not to allow 3rd person while on foot. To put a blanket limitation like that would infuriate me to no end. What if I'm just screwing around in the editor? Are they going to dictate that I use first-person-only there too? Not sure what the final verdict was, but imo there should be a server option to disallow 3rd person, otherwise no limitations.
I really hope the devs for OFP2 choose the right path on these two things (as well as including jets from the get-go).
I think a Christmas release is closer than a summer release.
Frankly if they manage a summer release, it bodes poorly for the amount of content included in the game.
Sanctuary
Feb 13 2009, 15:27
Personnally my biggest concern regarding OFP2 is the mission editor, its possibilities and limitations.
Will it be as fantastic/sandbox-like/easy to use despite having very deep and complex possibilities/is scripting langage possible/etc ... as it was in OFP ? Or will it be something very basic and limited, if it exists at all ?
For the non-inclusion of planes, i just don't understand the reason, unless they have a heavy limitation in their engine with some kind of very low "skybox", or they just "hold back" for possible expansions.
In OFP despite the planes simulation was totally incorrect in their handling and certainly not the best part of the game, it was always very fun to engage in dogfights with tons of other AI planes.
gunterlund
Feb 13 2009, 15:39
Ill be very interested to see if OFP2 has a fully developed coding/scripting language like Arma/ofp. That is the heart of these products and without it you have .... BF2.
hmm, can anybody inform me about what they said regarding streaming terrain and view distance?
Have they said anything about areas that don't have to load, and view distances that can go up to 10km.
I think it's these two issues that are the problem for jets in OFP2.
Hi all
Is not being able to get decent view distances why they have postponed OFP2?
Is not having Jets in OFP2 just a symptom; of other deeper problems with the modified Dirt engine?
Kind Regards walker
Lepardi
Feb 14 2009, 00:04
hmm, can anybody inform me about what they said regarding streaming terrain and view distance?
Have they said anything about areas that don't have to load, and view distances that can go up to 10km.
I think it's these two issues that are the problem for jets in OFP2.
There will be 35km VD.
@<hidden>:
It isn't a modified dirt engine. EGO is the engine solely made for OFP2 and dirt engine is a modification from it.
There will be 35km VD.
Doubtful.
Maddmatt
Feb 14 2009, 00:26
hmm, can anybody inform me about what they said regarding streaming terrain and view distance?
Have they said anything about areas that don't have to load, and view distances that can go up to 10km.
I think it's these two issues that are the problem for jets in OFP2.
There will be 35km VD.
Didn't look like it in the old screens. And the terrain looked terrible.
Maybe they're giving it a well needed overhaul.
sparks50
Feb 14 2009, 00:44
Quoting Harpo245 from Tacticalgamer.com forum:
Quote[/b] ]First off:
"Speculation coming out of Codemasters today in regards to the OFP2 release date. Reported today at VG247.com:
Codemasters got a little more specific on the release date of Operation Flashpoint 2 this morning, telling VG247 the sequel will release this summer.
“Flashpoint is currently slated officially as “Summer 2009,” said a rep, adding that the firm couldn’t be “any more precise than that right now.”
The game was down for a “2009″ date up to now.
The military sim was fully announced last year. It was originally planned for “winter” 2008, but was moved into 2009 in July.
Codemasters itself is developing the game, after dropping Bohemia Interactive, the creator of the first title."
And finally:
"This Friday, February 20th 2009 at 9pm GMT. The first major OFP2 news release will be distributed to the public.
We expect from the now generated CM enthusiasm that we will see a strong showing of important media content, most likely a video and almost surely a pile of screens.
There will be a Release Party on #OFP2 Community Chat (IRC) leading up to and trailing after the official release moment."
Come on Friday! http://forums.bistudio.com/oldsmileys/biggrin_o.gif
This should be very interesting.
Max Power
Feb 14 2009, 02:14
There will be 35km VD.
I'll believe that when I see it. Even if there is some kind of view distance implementation that far out, they certainly aren't going to be rendering objects that far out. This island is supposed to be 20 km x 20 km, and the longest weapon range you can expect is 7km. 35 km view distance doesn't make sense.
The ego engine IS a modified Neon engine which was used in Colin McCrae: DiRT. Other games that use the EGO engine are Colin McCrae: DiRT 2, Race Driver: GRID, and Formula One 2009.
.kju [PvPscene]
Feb 14 2009, 06:35
A1 has 50k viewdistance (only terrain rendered after 4-5k).
Pulverizer
Feb 14 2009, 06:36
Jets, jets, jets, jets... OFP2 is not a simulator, it's a game and there's not gonna be no damn jets in it. And good riddance, who needs jets if they work nothing like they are supposed to.
Soldner sort of had like 25 km view distance (only low res ground geometry visible far) and that game came out 2004. It would be useful to see the general area, for visual navigation and better situational awareness (seeing the land, instead of just fog higher up).
Screens from Soldner:
http://soldner.jowood.com/?RubrikIdentifier=729&lang=en
Balschoiw
Feb 14 2009, 07:30
I agree that jets are overrated anyway. As long as they are integrated on a real simulation level they stay arcadish at best. For sure it´s fun to fly around doing low-level terrain flights, bombing runs and all that but to be honest I´d personally like to see a different approach from the companies when it comes to integrating vehicles into a mil-sim.
Wouldn´t it be be a blast for longterm-motivation if it would take a learning curve to master vehicles ? For me it´s simply a bit boring to just hop into a helo or jet and take off within seconds and go straight for the target. I´m missing the working cockpit controls, I´m missing the different radars, anti-measures, missing ground control, inflight coms, the pysics that individually affect different airvehicles and all that. In the end flying a helo or jet ingame is not more than driving a hmmv after a while in most games.
I´d like to have:
- selectable loadouts
- realistic startup sequence ( timewise )
- working cockpit (clickable)
- realistic weapon systems
- realistic physics simulation
- ground com (vectors to target, traffic, guidance)
Imo this would be a big chunk of longterm motivation for sim-gamers and in the end create a bigger comunity than all that hop-on vehicles we are served today.
Just my 2 cents though.
Prydain
Feb 14 2009, 07:38
I think a Christmas release is closer than a summer release.
Frankly if they manage a summer release, it bodes poorly for the amount of content included in the game.
Why? It has been in development for a long time.
Deadfast
Feb 14 2009, 09:54
Yeah, but the lack of any in game materials is kinda disappointing http://forums.bistudio.com/oldsmileys/sad_o.gif
There was a recent (feb), 6 page article in pcpp australia that had abit about it.
Here is some pictures of the pages i quickly took, i don't think there is anything new or all that interesting in it, exept maybe that they say mod tools will be available on launch and that the SP campaign will be playable in co-op but that is probably old news(?).
http://rapidshare.com/files/195803510/ofp2.zip.html
Thanks for that, was an interesting read. There was a bit of arse-kissing going on, but they did counter that by mentioning that 'accessible' often means 'dumbed-down'.
Let's wait for next friday to see how much progress they did since last game convention in Leipzig.
They were far behind Arma 2 at that time, BUT they have a bigger team and budget, so they could have caught up some terrain.
With a late summer release, they still have about six months ahead to add content and improve performances.
The longer they wait, the better Arma 2 will sell, and the better OFP2 will be in the end. It's a win/win situation for the fanbase (maybe not so much for Codies' budget though).
Hi all
On the matter of Jets:
Jets were in OFP1 so they should be in OFP2. Surely any major retreat from what OFP had is going to viewed by real OFP1 fans as a con, wont they?
And yes I know it was BIS that developed OFP1 not Codemasters but if Codmasters want to take the cudos they have to match up to it, dont they?
Clearly if OFP2 is going to be an inferior product people will not buy it, will they?
Kind Regards walker
Balschoiw
Feb 14 2009, 13:36
Quote[/b] ]Jets were in OFP1 so they should be in OFP2. Surely any major retreat from what OFP had is going to viewed by real OFP1 fans as a con, wont they?
To be honest I don´t give much weight on them. It´s better to leave them out than to implement them half-cooked as they were/are with OFP and Arma.
My opinion though...
Lepardi
Feb 14 2009, 13:41
I think it's better that you're able to call them for strike.
Pulverizer
Feb 14 2009, 13:55
OFP had two slow ass ground attack planes and even their features and handling were completely off. I wouldn't call leaving them out a major retreat, more like a minor improvement.
Considering how important a part of modern infantry tactics CAS is, it'd be a huge hole in the game to go without. So if planes are included, may as well make them flyable.
I agree with Balschoiw that flying would be more rewarding if you had to invest time in mastering the aircraft, but better to include OFP style basic planes than nothing.
It makes no sense to argue to exclude things. If you don't like 'em, don't fly them and don't call in any airstrikes.
From the next to last video of Arma 2, there was a quick shot of a helicopter cockpit. Sadly the same old bullshit fuel and 'armour' meters were there, floating in the corner of the screen.
I was hoping they'd do away with them in ACE too.
Hi all
A few days ago I played an MP game where we had an A10 pilot being called in by our CAS forward observer. The two of them had to liase to kill tanks and superior infantry forces that our mechanised infantry had fixed.
Meanwhile our ground forces SF teams dealt with enemy mobile light armored AA vehicles and our mechanised infantry teams surpressed and destroyed infantry AA threats.
It was the all arms battle that the BIS developed ArmA and OFP1 before it are famous for. No other game gives you that. They all just fake it with pretend fast air.
It is the communication that makes the BIS developed ArmA and OFP1 so good in MP; a "fake" OFP withour Jets will turn off potential customers, wont it?
Surely few true OFP fans will want to buy a game that retreats from that all arms vision?
Kind Regards walker
Hi all
A few days ago I played an MP game where we had an A10 pilot being called in by our CAS forward observer. The two of them had to liase to kill tanks and superior infantry forces that our mechanised infantry had fixed.
Meanwhile our ground forces SF teams dealt with enemy mobile light armored AA vehicles and our mechanised infantry teams surpressed and destroyed infantry AA threats.
It was the all arms battle that the BIS developed ArmA and OFP1 before it are famous for. No other game gives you that. They all just fake it with pretend fast air.
It is the communication that makes the BIS developed ArmA and OFP1 so good in MP; a "fake" OFP withour Jets will turn off potential customers, wont it?
Surely few true OFP fans will want to buy a game that retreats from that all arms vision?
Kind Regards walker
It is my opinion that, judging from my personal observations, Codemasters aren't looking to attract old OFP fans. More like trying to attract Battlefield 2 (PR excluded) and Call of Duty 4 fans.
Lepardi
Feb 14 2009, 19:54
Hi all
A few days ago I played an MP game where we had an A10 pilot being called in by our CAS forward observer. The two of them had to liase to kill tanks and superior infantry forces that our mechanised infantry had fixed.
Meanwhile our ground forces SF teams dealt with enemy mobile light armored AA vehicles and our mechanised infantry teams surpressed and destroyed infantry AA threats.
It was the all arms battle that the BIS developed ArmA and OFP1 before it are famous for. No other game gives you that. They all just fake it with pretend fast air.
It is the communication that makes the BIS developed ArmA and OFP1 so good in MP; a "fake" OFP withour Jets will turn off potential customers, wont it?
Surely few true OFP fans will want to buy a game that retreats from that all arms vision?
Kind Regards walker
It is my opinion that, judging from my personal observations, Codemasters aren't looking to attract old OFP fans. More like trying to attract Battlefield 2 (PR excluded) and Call of Duty 4 fans.
We'll see that on friday.
Some new screenshots (http://games.tiscali.cz/news/news.asp?id=31515&r=top)
Not sure how are these related to the expected revelation but it's always good to see some new in game material and not just rendered imagery...
Max Power
Feb 14 2009, 21:29
It looks like they have a ways to go yet!
SaBrE_UK
Feb 14 2009, 21:34
Agreed, graphically it looks inferior to Arma 2, at least at close range. Once you're zoomed in looking at the distance in ArmA (I can't speak for Arma 2,) with the shadows gone, the grass not drawn and the textures low quality, then the game doesn't look very good at all.
Still, the graphics are still fine, I just want to see gameplay of both games.
Some new screenshots (http://games.tiscali.cz/news/news.asp?id=31515&r=top)
Not sure how are these related to the expected revelation but it's always good to see some new in game material and not just rendered imagery...
Thanks, Maruk. What is it with Czech sites and military games anyway? Why do they always get the news first? http://forums.bistudio.com/oldsmileys/tounge2.gif
Screenshots look OK, the grass is nicely done but all we've seen so far is a couple of US Marines posing in the sunlight.
shinRaiden
Feb 14 2009, 22:18
I see...
* clone anims coming up the beach
* low counts of high-poly vegetation
* endless waves of billboarded grass (q: why are the camera angles so much lower than eye level?)
Maddmatt
Feb 14 2009, 22:31
Close up detail there looks decent. But it seems like they are trying to hide the more distant scenery. Possibly because it still looks as terrible as it did in those old screenshots with the chopper.
The textures look quite low res there but that may be because they are being made with the consoles in mind, PC version should have much higher res textures if they want it to make use of high end PCs.
Grass definitely needs a better texture, but it looks good in the distance.
Sky and smoke looks grainy. Whats with that?
"35k viewdistance" nowhere to be seen of course http://forums.bistudio.com/oldsmileys/wink_o.gif
Can't judge much but the graphics here though. But I guess that's why they aren't releasing many screenshots, the ArmA 2, and even ArmA 1, screenshots make it look bad.
The lighting looks weird, I really hope they do something about that.
So much for it looking anything like the CGI http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Seems BIS is interested in this game too http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Lepardi
Feb 14 2009, 22:55
Those screens must be from the console version. Tank textures look nearly like OFP CWC.
Hi all
Question for Lepardi as you appear to be working for them/with them /part of the beta test team?
So on Friday will Codemasters be announcing that they have decided to put playable Jets in OFP2 after all and that is why OFP2 has been delayed?
Or is it that the bad graphics is the cause of the delay in OFP2 and they are trying to fix them?
Or is it some other matter that has caused them to postpone the release?
Kind regards walker
Spokesperson
Feb 15 2009, 00:33
It's being released for console games at the same time as for PC? I don't know any good such games. Maybe Worms 4 but it's a completely differeny type of game. GTA4 was ok but I cant imagine playing a non-arcade game like OFP like that. Controls + Camera + Graphics + Interface is horrible on consoles.
Pulverizer
Feb 15 2009, 05:53
It was the all arms battle that the BIS developed ArmA and OFP1 before it are famous for. No other game gives you that. They all just fake it with pretend fast air.
It is the communication that makes the BIS developed ArmA and OFP1 so good in MP; a "fake" OFP withour Jets will turn off potential customers, wont it?
Surely few true OFP fans will want to buy a game that retreats from that all arms vision?
OFP was missing many key pieces of an "all arms battle" too, as you very well know. Its design wasn't some divine perfect creation that can not be refined or improved on. Sometimes it's better for the big picture to take something out that doesn't quite work, even if it would be kinda sweet if it did.
We don't know anything about OFP2 really at this point. Leaving out jets could be a really good thing for that game. Just maybe, maybe some stupid half-assed arcade air combat would be completely unfitting in the OFP2 athmosphere so they have taken the artistic liberty to not include it.
And OFP2 is not a game made exclusively to OFP fans. They are a tiny little niche that do not have the money to make a game as big as OFP2 profitable. Almost tiny enough to disregard altogether.
Of course CM would never say that officially for PR reasons. They would go with the obligatory "we're really respecting the original game and its fans" bullshit even if they were doing the exact opposite.
Pulverizer
Feb 15 2009, 05:56
So on Friday will Codemasters be announcing that they have decided to put playable Jets in OFP2 after all and that is why OFP2 has been delayed?
Or is it that the bad graphics is the cause of the delay in OFP2 and they are trying to fix them?
Or is it some other matter that has caused them to postpone the release?
Kind regards walker
Why you so anxious about knowing everything of OFP2 developement all of the sudden?
And why the malevolent tone in your barrage of inquiries?
Why are you asking all this here and not in the CM forums?
It's almost as if you're trying to rally OFP fans against CM... And that's just sad.
New 8 screenshots from OFP2 http://forums.bistudio.com/oldsmileys/biggrin_o.gif
http://www.games.tiscali.cz/news/news.asp?id=31515&r=top
Praelium
Feb 15 2009, 07:38
Those screenshots have already been posted on the last page.
Anyways, here is a comparison of Arma II and OFP2:
http://img18.imageshack.us/img18/7681/arma2ingamescreenshot1ou9.jpg
http://games.tiscali.cz/clanek....hgc.jpg (http://games.tiscali.cz/clanek/screen_detail.asp?id=11965&img=bhgc.jpg)
Both have their pros and cons. OFP2, for example, is way too saturated and has too much contrast, but the grass is visible much further than Arma II.
What is really interesting, for me as developer, is extremly low comlexity of scenes in that sshots, there are just few objects on landscape. JUst few lowpoly trees, one or two units and lanscape, strange....
Max Power
Feb 15 2009, 08:47
Photoshopping a whole army takes time, okay?
Deadfast
Feb 15 2009, 09:02
What is really interesting, for me as developer, is extremly low comlexity of scenes in that sshots, there are just few objects on landscape. JUst few lowpoly trees, one or two units and lanscape, strange....
Well, that plus all the screenshots are positioned in a way you can't really see anything from the landscape...
Photoshopping a whole army takes time, okay?
http://forums.bistudio.com/oldsmileys/rofl.gif
Berghoff
Feb 15 2009, 10:43
Hmm the landscape only holds a few trees which seems to be very randomly placed and the grass looks good in the distance but up close its poorly done, you can clearly see the seams everywhere.
Anyway to be honest ArmA2 looks far better than OFP2 currently. But graphics is one thing what about gameplay? http://forums.bistudio.com/oldsmileys/smile_o.gif
Crystal
Feb 15 2009, 10:48
ArmA 2 looks better, but the engine needs a good viewdistance of gras and better ground details to be visually perfect (to me).
and better performance, animations, sounds, gameplay and atmosphere to be perfact playable http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Go go go BIS you can make the better sequel http://forums.bistudio.com/oldsmileys/smile_o.gif
I think the OFP2 developers are starting to realise step by step what they have taken on and are starting to rethink a few things(ie. 35 km viewdistance, who needs that! 100 soldiers battling it out, when is that ever going to be needed, psht, modding tools, what?).
That's why most of the screenshots probably look like poop and might give a clue in how far into development they really are. I think they're probably hitting the terrain barrier.
For most games there's a reason why you're in a box, it's because making large streaming terrain with large viewdistances and many objects is hard to do. Then adding complex AI over that along with shiny new graphics and you get a goal that's very hard to achieve in a relatively short time that OFP2 has been in development. You might have a big team, but if you don't have experts in the field of terrain streaming working for you then you're going to have to catch up to Bohemia who have 10+ years more expirence with this sort of thing.
Well, you know, making up 10 years in 2-3 is rather hard. Still, if they manage to get close it'd be pretty impressive.
Hi all
In reply to Pulverizer:
I am not being malevolent, I am just asking questions.
I can not think of anything more
Quote[/b] ]half-assed arcade than fake fast air. If they are going to put that in it takes OFP2 into the league of end level boss explosions and cut-scene hollywood death scenes does it not?
As to If codemasters with OFP2 want to say
Quote[/b] ]OFP2 is not a game made exclusively to OFP fans but wants to claim the kudos of the OFP name they have to live up to it don't they?
If
Quote[/b] ]Of course CM would never say that officially for PR reasons. They would go with the obligatory "we're really respecting the original game and its fans" bullshit even if they were doing the exact opposite. was the official attitude of a codemasters employee then that would surely anger a lot of true OFP fans would it not?
The thing about a Brand name is that if you whore it people recognise it as a prostitution of that brand and nobody wants to contract the marketing equivalent of AIDS do they?
People are not going to buy a game that is not as good as the original are they?
Kind Regards walker
Heatseeker
Feb 15 2009, 14:43
Maybe its CM's way of being faithfull to the original OPF.. graphics wise.. the gameplay will have to be really sweet to compensate though.
If thats all they have to show i doubt they will release this summer.
luemmel
Feb 15 2009, 15:05
i am realy disappointed of these new ofp2 screens. if there were not frome the console game the game will be a desaster.
anyways, i am playing ofp1/arma since 7 years. ofp2 was never an alternative for me.
-=seany=-
Feb 15 2009, 16:55
To be honest I can't tell what to make of those screens, there is so much post processing and the constant "moody" sky/lighting make it hard to decipher the quality of the models/textures or what the natural lighting is like.
Also noticed the background of that front M1a2 shot, its just flat continuous texture!! ?
froggyluv
Feb 15 2009, 16:57
Hmmm...
I'm pretty diasppointed as well. So far CM hasn't showed us anything that can be remotely construed as tactical; no strategic icons, maps, orders; really nothing. These latest screens look like COD on mushrooms http://forums.bistudio.com/oldsmileys/sad_o.gif
I'm really pulling for them as well as I want 2 great Mil-Sim's to play this year but up to this point OFP2 is looking more like a jazzed up, slightly-trippy 'shooter' than a full fledged 'All Arms sim'. Tactical concerns aside, Arma2 is really showing it's strength with the atmosphere and story in the latest videos.
I am so happy, that BIS is continuing with such a setting instead of using damn sunny states again in ArmA II. Flashpoint was about East vs. West, set in the eastern block. And that is what i am looking for. The setting of OFP2 is not really attracting me, sry pals at CM.
Grahphics wise, also, OFP2 is currently looking near cartoonish to me. It seems they just missed the 'target renders quality' according to what i've seen so far. No masses of NPCs, no dense fooliage, just billboards and stuff. However, we all know, what counts is re-playability and depth of a game, and as we don't know anything for sure, we should wait until codies reveal what OFP2 is really going to be.
Of course you devs over there at Prague may be proud of what you have done so far, because technically you're on top of the hill from a dev's eye (as far as we can tell), but you lack and have failed in some usability related stuff since OFP. You've ported glitches over and over and over - reinventing faults. So i beg you to not just articulate your pride in such a teasing way. When you have done ArmA II well, and when you really have listened to what the comm is telling you since 2001, then we are going to do the propaganda. It's all about style to not just start blaming and flaming competitors. http://forums.bistudio.com/oldsmileys/wink_o.gif
kavoven
Feb 15 2009, 17:52
Damn, those screens look bad... I expected much, much more... Good to know I'm in the right forum http://forums.bistudio.com/oldsmileys/biggrin_o.gif
To BIS: Keep shoving it in their faces. Put "In-game" on your screenshots and have them make them want to go home and cry. Oooh and send them pictures in emails and make an evil laugh! http://forums.bistudio.com/oldsmileys/tounge2.gif
These screenshots really disappoint me, but I do not understand the fact there are only a few units on the battlefield. The post on that forum shows it posted on February 14th, yesterday! So after all this time and with only so much time left, they have got a long way to go before they can impress a lot of people.
But still, I still hope BIS works on Arma2 just as hard, even knowing their one and only competitor - cant even compete! http://forums.bistudio.com/oldsmileys/wink_o.gif
--Aside from all the graphical junk, hopefully they will actually show an in-game non-scripted moment so we can actually SEE how the game will play out. Gameplay is whats most important, not graphics, because thats the only thing that stands the test of time.
Close up detail there looks decent. But it seems like they are trying to hide the more distant scenery. Possibly because it still looks as terrible as it did in those old screenshots with the chopper...
How true......
Finally an actual ingame screenshot to compare to ArmA2...i'd say Codemasters must be sh*tting bricks about now....
ArmA2 (http://www.armabase.de/page/content/images/ArmA2_Ingame-20.jpg)
VS
OFP2 (http://www.ofp2.info/ftp/pics/news/pics1/ofp2chopper3.jpg)
TheRookie
Feb 15 2009, 19:21
Looks like the GC-Gameplay we've seen there. However besides graphic lets hope for some ingame-video to see the game-mechanics. I really hate these poor console-textures...
Blackhawk
Feb 15 2009, 21:10
Codemasters are releasing lots of new info on the 20th of Feb.
But still, I still hope BIS works on Arma2 just as hard, even knowing their one and only competitor - cant even compete! http://forums.bistudio.com/oldsmileys/wink_o.gif
Yes, indeed Arma2 is graphically much much better, but on the other hand Codies announced that they will make it much more gameplay feature-rich on the other hand, with stuff we won't see most likely in Arma2.
Examples like Tank interiors, realistic operation at weaponsystems (have to assemble and maybe cool-down Javelin before fire, realistic tank operations with Tank laser-rangefinder/FCS), every hatch, door is openable, different animations for every different vehicle, etc. etc....
Really important and immersive stuff that many player wish to see in a tactical shooter/simulation like game.
However we will see if this is/was only marketing "bla-bla"...
Quote[/b] ]Codemasters are releasing lots of new info on the 20th of Feb.
Ohh really? On Facebook again http://forums.bistudio.com/oldsmileys/nener.gif
No, seriously is there any official words from them what they want to release in 4 days? I'm of course curios....
Lepardi
Feb 15 2009, 22:55
[quote=Victor,Feb. 15 2009,20:36]
Ohh really? On Facebook again http://forums.bistudio.com/oldsmileys/nener.gif
No, seriously is there any official words from them what they want to release in 4 days? I'm of course curios....
Only official word about it is this:
"I cant tell you what it is, but you all will be blown away -TOTALLY! So spread the word, tell your friends, go dancing in the street as you prepare for next week"
Praelium
Feb 15 2009, 22:59
This will be interesting. Judging by the hype CM is building for the update, BIS better give us something good this week. All well, I've been very impressed with everything BIS has shown so far so I don't think it'll be very hard for them to win. (Yes, it's a competition now for who will have the better update on friday). http://forums.bistudio.com/oldsmileys/tounge2.gif
[quote=Victor,Feb. 15 2009,20:36]
Ohh really? On Facebook again http://forums.bistudio.com/oldsmileys/nener.gif
No, seriously is there any official words from them what they want to release in 4 days? I'm of course curios....
Only official word about it is this:
"I cant tell you what it is, but you all will be blown away -TOTALLY! So spread the word, tell your friends, go dancing in the street as you prepare for next week"
I didn't say that http://forums.bistudio.com/oldsmileys/tounge2.gif
"I cant tell you what it is, but you all will be blown away -TOTALLY! So spread the word, tell your friends, go dancing in the street as you prepare for next week"
The magnitude of their confidence is interesting.
Not impressed by those screenshots at all.
Max Power
Feb 15 2009, 23:32
To be fair, they have 6 months to refine what they are doing if they don't delay the game. Why they chose to send out those screens- which must be like CM OFP fan enthusiasm kryptonite- is beyond me. But, I think we should extend CM the same courtesy we extend BIS with the knowledge that what they are displaying is not a finished product. Certainly, those screens look like
Quote[/b] ]Call of Duty on mushrooms (or even worse, because what I've seen of CoD looks fairly graphically good, if CoD4 is what Froggyluv was talking about), but who knows how old they are, or why they were released, or how much post they were put through.
... it does look like someone newly found the film grain PS filter, though :/
TheReddog
Feb 16 2009, 06:59
Guys lets be honest here, Arma looked awesome in the screen shots, yet once you actually installed the game you quickly discovered that it was buggy and ran horribly even on a high end computer. I have a PC double the games recommended specs yet I can barely run it with medium settings and even then looking at dense foliage causes my mouse to feel as if it's mired in molasses.
What evidence is there to indicate that Arma2 will be any different? NONE. Which is why I take all these awesome looking Arma2 screens with a lot of skepticism.
Looking at these OFP2 screens I am quite happy because I would much rather sacrifice a bit of visual quality and have the game run well than have a pretty looking but unplayable mess. The grass is good, so what if it's billboard style, at least you can see it is rendered into the distance a fair degree rather than just stopping 5 metres from your character like in Arma 1/2 which to be frank looks shithouse.
"I cant tell you what it is, but you all will be blown away -TOTALLY! So spread the word, tell your friends, go dancing in the street as you prepare for next week"
The magnitude of their confidence is interesting.
Not impressed by those screenshots at all.
We shall dance anyway! http://forums.bistudio.com/oldsmileys/smile_o.gif
...What evidence is there to indicate that Arma2 will be any different? NONE...
-Ehh, kinda because they aren't starting from scratch like Arma1. If they were building Arma2 from scratch I'd have some worries but they aren't. Arma1, at this point, is pretty damn good. So, it can only get better.
...Looking at these OFP2 screens I am quite happy because I would much rather sacrifice a bit of visual quality and have the game run well than have a pretty looking but unplayable mess.
I am finding harder and harder to believe Codemasters on being capable of anything. Heres why: The team that is working on OFP2 has never made a FPS. So unless they have some really crappy art team and some Godlike programmers, my confidence is going down by the day, but we'll see after the 20th and their news release.
-Interesting though, BIS seems to be catching all the fire that Codemasters burnt out when they stopped putting any media out there. Good job! http://forums.bistudio.com/oldsmileys/smile_o.gif - Now just go run over some major European/Western magazine director and make him put your game on the front cover, for the next 3 months!
Max Power
Feb 16 2009, 08:38
What evidence is there to indicate that Arma2 will be any different? NONE.
Well... I dunno.. the fact that ArmA 2 was in development since before they even thought of ArmA 1... I think that's pretty strong.
Pulverizer
Feb 16 2009, 08:41
What?!! ArmA wasn't made from scratch. Nuh-uh. It runs on updated OFP engine and even has lots of objects lifted from cwc. Don't forget how bad the first ArmA shots looked like. And how bad ArmA looked like when you went looking in the wrong places. ArmA2 is continuation of this process, not a "new" engine either.
OFP2 probably needs to hold back the amount of objects because it's a multiplatform game, aiming for a concurrent release on all platforms (pc,360,ps3). I wouldn't hold that against them if the game actually runs playably on mid-range PCs and still looks decent, and is as detailed as they are promising gameplay-wise.
For ArmA2 to look any good, you will probably need a very powerful machine, just like ArmA. The console version will also probably look nothing like the in-game shots we are seeing now, if it will ever release on current gen.
Ohara, as a developer, you can probably answer this. Would Xbox 360 run the game playably at the quality and complexity you are showing in the in-game screenshots and videos of ArmA2? I think not, not in a million years.
Pulverizer
Feb 16 2009, 08:51
What evidence is there to indicate that Arma2 will be any different? NONE.
Well... I dunno.. the fact that ArmA 2 was in development since before they even thought of ArmA 1... I think that's pretty strong.
That tech probably went into upgrading OFP engine for ArmA and the rest of it sort of vanished into thin air, except perhaps some stuff they did with NPC interaction like talking to civilians.
Max Power
Feb 16 2009, 09:00
Some tech went backwards to ArmA and some didn't. ArmA was originally OFP 1.5, like Elite, and it branched out and took on its own life.
NoRailgunner
Feb 16 2009, 09:09
Arent those "new OFP2 pics" (http://www.games.tiscali.cz/news/news.asp?id=31515&r=top) from GC'08? http://forums.bistudio.com/oldsmileys/whistle.gif
Imo its a marketing trick from CM: first they show pretty old pics and few days later they present better pics/vid + well written article/text as improvements in development.
Lets see if CM show some real ingame OFP2 scenes without postproduction.
Lepardi
Feb 16 2009, 09:24
Arent those "new OFP2 pics" (http://www.games.tiscali.cz/news/news.asp?id=31515&r=top) from GC'08? http://forums.bistudio.com/oldsmileys/whistle.gif
Imo its a marketing trick from CM: first they show pretty old pics and few days later they present better pics/vid + well written article/text as improvements in development.
Lets see if CM show some real ingame OFP2 scenes without postproduction.
Yup, those are confirmed to be old screenshots taken for Leipzig GC back in 2008. Real new screens will be released on friday.
Quote[/b] ]Yup, those are confirmed to be old screenshots taken for Leipzig GC back in 2008. Real new screens will be released on friday
Thanks for the info...
As for final OFP2 quality, if CM has around 3 times the team and budget as BIS (100 people + ousourcing vs 30 in Prague ?), 6 months of OFP2 developpment could be the equivalent of 1,5 years of Arma 2 development in terms of man-hour.
They could catch up or take the lead unless they hit a very serious design flaw...
Raphier
Feb 16 2009, 10:14
What is really interesting, for me as developer, is extremly low comlexity of scenes in that sshots, there are just few objects on landscape. JUst few lowpoly trees, one or two units and lanscape, strange....
not to mention those are pretty much Pre-alpha screens from GC2008 http://forums.bistudio.com/oldsmileys/confused_o.gif
As for final OFP2 quality, if CM has around 3 times the team and budget as BIS (100 people + ousourcing vs 30 in Prague ?), 6 months of OFP2 developpment could be the equivalent of 1,5 years of Arma 2 development in terms of man-hour.
They could catch up or take the lead unless they hit a very serious design flaw...
Hi all
Ah the mythical "Man Year" rears its ugly head
http://www.folklore.org/StoryVi....ear.txt (http://www.folklore.org/StoryView.py?project=Macintosh&story=Mythical_Man_Year.txt)
like the "Man Hour" and "Man Month"
http://en.wikipedia.org/wiki/Man_hour
People who manage projects based on "Man Hours" and "Man Years" should beware! The reality is often different.
http://en.wikipedia.org/wiki/The_Mythical_Man-Month
And according to Brooks' Law adding people to a project when it is behind and having to be postponed only makes a project take longer.
http://en.wikipedia.org/wiki/Brooks%27_law
A project is only ready "When it is ready." at AGG we adopted that and BIS seem to have adopted it too.
Kind Regards walker
As for final OFP2 quality, if CM has around 3 times the team and budget as BIS (100 people + ousourcing vs 30 in Prague ?), 6 months of OFP2 developpment could be the equivalent of 1,5 years of Arma 2 development in terms of man-hour.
If quantity was the thing here, then that may be. However, the problem lies in technological innovation.
Quote[/b] ]Yup, those are confirmed to be old screenshots taken for Leipzig GC back in 2008. Real new screens will be released on friday
Thanks for the info...
As for final OFP2 quality, if CM has around 3 times the team and budget as BIS (100 people + ousourcing vs 30 in Prague ?), 6 months of OFP2 developpment could be the equivalent of 1,5 years of Arma 2 development in terms of man-hour.
They could catch up or take the lead unless they hit a very serious design flaw...
First, core team does not sit in Prague. Second you really belive that we work at 30 people at so big project?
Heatseeker
Feb 16 2009, 14:47
As for final OFP2 quality, if CM has around 3 times the team and budget as BIS (100 people + ousourcing vs 30 in Prague ?), 6 months of OFP2 developpment could be the equivalent of 1,5 years of Arma 2 development in terms of man-hour.
They could catch up or take the lead unless they hit a very serious design flaw...
No.
Last time i heard BIS had about 50 people working on Arma 2, and they are using Arma as a foundation while CM is starting a multiplatform game from basically.. scratch.
Theres a huge diference, the engine that powers Arma 2 is the result of over 10 years in development.
Lepardi
Feb 16 2009, 17:26
As for final OFP2 quality, if CM has around 3 times the team and budget as BIS (100 people + ousourcing vs 30 in Prague ?), 6 months of OFP2 developpment could be the equivalent of 1,5 years of Arma 2 development in terms of man-hour.
They could catch up or take the lead unless they hit a very serious design flaw...
No.
Last time i heard BIS had about 50 people working on Arma 2, and they are using Arma as a foundation while CM is starting a multiplatform game from basically.. scratch.
Theres a huge diference, the engine that powers Arma 2 is the result of over 10 years in development.
Yeah and still has flaws from 10 years ago.
froggyluv
Feb 16 2009, 17:51
Yeah and still has flaws from 10 years ago.
Everything has flaws.
The only relevant argument here is how do these flaws stack up against its competition's strengths and weaknesses. So far OFP/ARMA wins hands down in the All-Arms sim department.
Hi all
Questions for Lepardi as you did not answer them before and you appear to be working for them/with them /part of the beta test team?
So on Friday will Codemasters be announcing that they have decided to put playable Jets in OFP2 after all; as many OFP fans will feel cheated by Codemasters if OFP2 is not even as capable as OFP1, and that is why OFP2 has been delayed?
Or is it that they have recognised their graphics are not up to their previous render aim point and that trying to improve the bad graphics is the cause of the delay in OFP2 and they are trying to fix them?
Or is it some other matter that has caused them to postpone the release?
Kind regards walker
Lepardi
Feb 16 2009, 18:46
So on Friday will Codemasters be announcing that they have decided to put playable Jets in OFP2 after all; as many OFP fans will feel cheated by Codemasters if OFP2 is not even as capable as OFP1, and that is why OFP2 has been delayed?
Or is it that they have recognised their graphics are not up to their previous render aim point and that trying to improve the bad graphics is the cause of the delay in OFP2 and they are trying to fix them?
Or is it some other matter that has caused them to postpone the release?
Kind regards walker
The only thing revealed is that we will see improved grass.
Pulverizer
Feb 16 2009, 20:45
Last time i heard BIS had about 50 people working on Arma 2, and they are using Arma as a foundation while CM is starting a multiplatform game from basically.. scratch.
Theres a huge diference, the engine that powers Arma 2 is the result of over 10 years in development.
Work on the OFP2 engine started years ago, and that engine has already been used in two multiplatform games. So they are not starting from scratch.
http://en.wikipedia.org/wiki/Neon_(game_engine)
Pulverizer
Feb 16 2009, 20:49
Questions
If you really want to know, why are you not going to CM forums with your concerns? There is no one here who can answer your questions.
Speculating things here is stupid, when you can simply go there and ask the people actually involved. I wouldn't go to CM offtopic forum to ask why ArmA2 is delayed, that's ridiculous.
It’s not possible to judge OPF2, the only screenshots we have are old and not very good at best (those textures are terrible, arma player made content makes these look bad)
We have lots of video content but we all know it’s just CGI/renders so you can’t judge anything from those either.
No flyable jet aircraft in OPF2 is inexcusable – how can OPF2 claim to be a follow on game when it lacks the originals features.
I hear arguments on the OFP2 forums that the island is too small etc to support aircraft, that’s crap, are they not expecting modders to create new islands? Very short sighted if they continue as suggested with no jet aircraft.
We will have to wait until Friday and see what is so special about OFP2.
Fair play to BIS for getting in-game footage out way before CM, at this stage CM will be playing catch up.
I’m hoping to buy both these games, Arma 2 is a certain buy, as I see it as an upgrade to Arma, a game I already like a lot.
OPF2 has to prove it’s worthy of a purchase, it’s tech is built upon arcade racing sims, so we know one thing is for sure we should be able to get a great racing mod going at least.
I’m happy we ‘might’ have two options this winter/summer (depending where you live) to try out.
Southy
TheReddog
Feb 17 2009, 05:32
As for final OFP2 quality, if CM has around 3 times the team and budget as BIS (100 people + ousourcing vs 30 in Prague ?), 6 months of OFP2 developpment could be the equivalent of 1,5 years of Arma 2 development in terms of man-hour.
They could catch up or take the lead unless they hit a very serious design flaw...
No.
Last time i heard BIS had about 50 people working on Arma 2, and they are using Arma as a foundation while CM is starting a multiplatform game from basically.. scratch.
Theres a huge diference, the engine that powers Arma 2 is the result of over 10 years in development.
And still performs incredibly badly while not looking that good either.
RE: No jets in OFP2.
I'd rather have no jets at all than unrealistically implemented ones like OFP/Arma. That's my personal opinion though, I never really enjoyed flying at all in these games.
I think they could be done well as non-playable craft, like having air assets available for CAS when properly called in.
Max Power
Feb 17 2009, 05:42
I'm interested to see how in depth the simulation is for the vehicles. They claim it to be quite good!
I'm interested to see how in depth the simulation is for the vehicles. They claim it to be quite good!
Heres hoping Friday proves a lot of people wrong and OFP2 can reveal something of interest.
Competition is good, and gives us the consumer more choice.
Hey do designers like BI have to pay websites like IGN/Gamespot to host media they have made available for their games?
The only reason I ask is, for say, Gamespot, hardly any official videos or pictures are even there for Arma2. Wouldn't a simple "Hey can you host this" do the trick? Doubt it, but thought I'd ask.
Its interesting nothing is there though, I wouldn't doubt that if BI had more media on their site, it would reach more audiences now rather than after Codemasters starts turning on their multimillion dollar advertising machine. Unless BI can piggyback on Codemaster's advertising strategy and have people saying "Oh yea, theres another game like this", and use word of mouth as a primary (free) method of getting the word out. I dunno, all in good fun.
sparks50
Feb 17 2009, 08:57
Competition is good, and gives us the consumer more choice.
Not only that, I suspect both OFP 2 and Arma 2 will end up being better as a result of this competition http://forums.bistudio.com/oldsmileys/wink_o.gif
Max Power
Feb 17 2009, 10:40
Hey do designers like BI have to pay websites like IGN/Gamespot to host media they have made available for their games?
I think that games draw their own audience so those sites, like old school magazines, get their revenue from ads (and subscriptions and some other things). I think the devs pay the websites (or ad agencies) for ad space, if they so choose, and the magazines and websites write their articles on their own dollar. I think that whether a game is featured or not in non ad related content depends largely on the audience they think the article will draw.
Pulverizer
Feb 17 2009, 11:48
I think it's seen as a competition only by some OFP/ArmA players. Not by BIS and not by CM. There simply is no contest, OFP2 will get better reviews and sell more copies by default. Business wise, neither has to keep an eye on the other.
Whether ArmA2 will be the better "combat simulator" would only matter to a tiny group of people who can not make any significant difference in the total sales. What matters is which is a more accessible and rounded package, and the better game. That's obviously going to be OFP2 for Average Joe who will play it on his Xbox 360 or PS3.
I think it's seen as a competition only by some OFP/ArmA players. Not by BIS and not by CM. There simply is no contest, OFP2 will get better reviews and sell more copies by default.
Are you serious? You see no, let's call it niche-overlap, in both companies making an open-ended, large scale multi-role military simulator?
You see no competition for the same market? The games are so completely different?
What does 'by default' mean exactly?
Hey do designers like BI have to pay websites like IGN/Gamespot to host media they have made available for their games?
I think that games draw their own audience so those sites, like old school magazines, get their revenue from ads (and subscriptions and some other things). I think the devs pay the websites (or ad agencies) for ad space, if they so choose, and the magazines and websites write their articles on their own dollar. I think that whether a game is featured or not in non ad related content depends largely on the audience they think the article will draw.
You are actually right with that.
Having a relative as ordinary key-account-manager in the advertising-compartment of a smaller german computer-newspaper/magazine (which also reviews games), he told that when a "larger" company (like CM) would confirm to buy ad-space in the magazine when a certain product is out, then it *could* happen that previews happen more often, delivering "better opinion" to the readers, etc...
Also its more likely to see their product on the frontpage/cover of the magazine, etc...
For "outsiders" like us this could be called "corruption", however for a private magazine-company its ordinary every-days business.
The Editor-in-Chief is usually the poor guy who has the power to balance between all interest-groups (advertiser/product-maker, own company, Reader).
It is also not very uncommon that publishers/game-company threaten such computer-magazine-companies, that they will "withdraw" confirmed advertising budgets, if their game(s) got a bad rating.....
Said that, its IMHO even more honorable/praiseworthy when "independent" companies like BIS, are delivering kick-ass games without the need for such "morally questionable methods".... http://forums.bistudio.com/oldsmileys/wink_o.gif
Quote[/b] ]I'm interested to see how in depth the simulation is for the vehicles. They claim it to be quite good!
Well what has been confirmed or advertised is that OFP2 seems to have all that realism-features which people are begging BIS since over 5 years now..... http://forums.bistudio.com/oldsmileys/tounge2.gif
To be honest, i highly doubt that we will see stuff like this in Arma2, sincei assume that BIS CEO himself seems to be not a very friend of realism, or to formulate it a bit different: He would rather decide for "Instant Fun" than for "Realism".
Reason why i assume this, is that as i asked for/suggested a bit longer turbine/propeller spin-up time (as i think the current ~10 seconds is way to "arcadish" for a "simulation") in his UH1-Topic in Arma2 section, he answered me with "No", because it should be more "Instant Fun....like player expect it to be" for the ordinary gamer and that he wont discuss "Realism vs. Fun" again. http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
Just a assumption based on this statement though, not more not less http://forums.bistudio.com/oldsmileys/tounge2.gif
Pulverizer
Feb 17 2009, 13:06
Are you serious? You see no, let's call it niche-overlap, in both companies making an open-ended, large scale multi-role military simulator?
You see no competition for the same market? The games are so completely different?
Please read the whole post. I'm saying that I think it's not the niche who will make the difference in sales but the average gamer. The simmers and other weirdos will surely pick their own personal winrar but that doesn't mean it's a competition from anyone else's perspective.
You think there's millions of "military simulator" gamers? No, OFP was also bought by a lot of average gamers. ArmA wasn't. ArmA2 probably won't. OFP2 will be for sure, especially because it will release on all platforms.
I also think the games will be very different but that won't really matter either. Kinda like box art and hype is more important than good reviews... it's more about marketing than actual content as long as the content is at least half decent.
Hi all
I think the assumption that BIS and their publishers will not invest in advertising is rather silly.
It is after all a legitimate business cost and since you are taxed on profits it makes sense to advertise or "be wise advertise" as the saying goes; since your tax bill goes down by the amount you spend on advertising.
And since BIS have been ready to advertise their military product I dare say it is part of the BIS/publisher contract that the publishers are required to carry out a degree of advertising.
The real problem BIS had with advertising was that Codemasters never advertised OFP.
If OFP2 gets released and that is a big if, that Codemasters will advertise OFP2 heavily is a given. They may have to. Does that mean it will live up to the hype?
Kind Regards walker
Quote[/b] ]I think the assumption that BIS and their publishers will not invest in advertising is rather silly.
Well here in germany there was as good a no advertisings at all (in the print press) druing release in November 2006. And after the first bad rating in one the most popular german Game-Magazines, there was no Advertising i'm aware of by January 2007 anymore.....
Can't remember about online advertising though.....
Quote[/b] ]The real problem BIS had with advertising was that Codemasters never advertised OFP.
Yes therefor its even more amazing/impressing how good it sold.
As i already said elsewhere, OFP1 was some sort of niche-Product which was so good, that it was advertised via "mouth-to-mouth", by suggesting it to other people.
Alone myself advertised it to 10+ PPL in the IT-School i was at that point in 2001.
it was really a huge success IMHO.
ProfTournesol
Feb 17 2009, 15:28
HG Wells or Isaac Asimov would have been proud of the content of this (off)topic : an unbelievable amount of guess, rumors and hypotheses... http://forums.bistudio.com/oldsmileys/welcome.gif
BI games are really suiting its community members' abilities : giving freedom to their imagination... http://forums.bistudio.com/oldsmileys/whistle.gif
Blackhawk
Feb 17 2009, 15:46
[QUOTE=Quote ]Codemasters are releasing lots of new info on the 20th of Feb.
Ohh really? On Facebook again http://forums.bistudio.com/oldsmileys/nener.gif
No, seriously is there any official words from them what they want to release in 4 days? I'm of course curios....
http://community.codemasters.com/forum/showthread.php?t=335108
That is an official statement.
Max Power
Feb 17 2009, 17:25
Quote[/b] ]I'm interested to see how in depth the simulation is for the vehicles. They claim it to be quite good!
Well what has been confirmed or advertised is that OFP2 seems to have all that realism-features which people are begging BIS since over 5 years now..... http://forums.bistudio.com/oldsmileys/tounge2.gif
To be honest, i highly doubt that we will see stuff like this in Arma2, sincei assume that BIS CEO himself seems to be not a very friend of realism, or to formulate it a bit different: He would rather decide for "Instant Fun" than for "Realism".
Reason why i assume this, is that as i asked for/suggested a bit longer turbine/propeller spin-up time (as i think the current ~10 seconds is way to "arcadish" for a "simulation") in his UH1-Topic in Arma2 section, he answered me with "No", because it should be more "Instant Fun....like player expect it to be" for the ordinary gamer and that he wont discuss "Realism vs. Fun" again. http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
Just a assumption based on this statement though, not more not less http://forums.bistudio.com/oldsmileys/tounge2.gif
We'll see on friday what form these 'realism features' take.
Just because Maruk denied you the chance to sit around and do nothing while you listen to turbine sounds doesn't mean they don't care about realism. We shall see how OFP2 handles the helicopter startup. I would be very surprised if this particular aspect was any different.
Lepardi
Feb 17 2009, 17:39
I'm interested to see how in depth the simulation is for the vehicles. They claim it to be quite good!
Yeah. Finally no more hitpoint systems for vehicles.
Spokesperson
Feb 17 2009, 18:08
So how do you destroy them then?
Lepardi
Feb 17 2009, 18:10
So how do you destroy them then?
It will be based on penetration, like in real life.
Max Power
Feb 17 2009, 18:32
Penetration doesn't destroy vehicles alone.
They probably have the projectile penetrating before it gets to the vehicle hitpoints. I'd imagine that the hitpoints are also compartmentalized, so your shots land on the engine hitbox, the engine figures out if it penetrates the hull there, then the shot does damage to the engine.
Maddmatt
Feb 17 2009, 20:07
So how do you destroy them then?
It will be based on penetration, like in real life.
So do we call them penetration points then? http://forums.bistudio.com/oldsmileys/tounge2.gif
Edit: Ok, but seriously, it might be a hitpoint system with some enhancements to make it more realistic.
In the end you need some sort of numbers to work out damage.
Jakerod
Feb 17 2009, 23:03
In the end you need some sort of numbers to work out damage.
not if you use letters.
Im interested to see what we learn about this on friday. As of right now I am not planning on buying it but they might be able to sway me. No matter what though, ArmA II first.
Ok Ladies, then i'm very curious for friday too http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Pulverizer
Feb 17 2009, 23:31
If OFP2 gets released and that is a big if, that Codemasters will advertise OFP2 heavily is a given. They may have to. Does that mean it will live up to the hype?
Of course OFP2 will be released. Nothing hints at trouble, nothing but your crazy theories about OFP2 being delayed.
Will OFP2 live up to the hype? Probably not. No game ever does.
And so what if it gets delayed? 11 out of 10 video games do. Doom3, Half-Life2, Team Fortress 2, Crysis, OFP, OFP Elite, ArmA...
Pulverizer
Feb 17 2009, 23:34
In the end you need some sort of numbers to work out damage.
not if you use letters.
Technically speaking, all letters are numbers as far as a puter is concerned. Like the letter A is actually 01000001 (decimal 65) in memory.
Raphier
Feb 18 2009, 14:58
hmm, it seems that they are releasing new info tomorrow and friday http://forums.bistudio.com/oldsmileys/wink_o.gif
heh, I can only wish that it's their strategical planning against Arma 2. http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/whistle.gif
Max Power
Feb 18 2009, 17:19
Why would you wish that?
Official Post by their community-guys that tomorrow will be new info too?
Looked through their clustered Forums, but couldn't find it....
froggyluv
Feb 18 2009, 19:16
Official Post by their community-guys that tomorrow will be new info too?
Looked through their clustered Forums, but couldn't find it....
Yep, Helios stated it somewhere in their News thread.
We've just received mail which tells, that Codies will hand out some new material today at 2 GMT (they did'nt say whether am. or pm), and tomorrow. Guess it's simply strategy to encircle the weekly faction updates on ArmAII a little, by spreading material the same day and one before http://forums.bistudio.com/oldsmileys/wink_o.gif
..spraying for both titles seems to have just begun. Good for us? We'll see what both titles are up to...
Shadow NX
Feb 19 2009, 12:08
hmm, it seems that they are releasing new info tomorrow and friday http://forums.bistudio.com/oldsmileys/wink_o.gif
heh, I can only wish that it's their strategical planning against Arma 2. http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/whistle.gif
Dude, as your such a fan of a game you havent played yet why dont you hang out on the codies forums more?
I mean do i go a VW forum to tell them how much i like my Honda and how i think their cars suck?
Most probaly not as i surely wouldnt be very welcome there.
Im sure Codemasters will present a bunch of pretty sexy screens soon because the wanna show it to Bohemia while Bohemia wants to do the same to the Codies.
Actually i think this game could be very good if they avoid dumbing it down too much.
However on ArmA2 i know what i get more or less, i played OFP for years i play ArmA since a good while and that way i know to a good extend how it will feel.
Even if some say it all the time... ArmA was quite good after some patches only the setting was rather boring not to mention the campaign and missions, ArmA2 changes this drasticly judging by the level of detail so what could go wrong there.
And personally i think i prefer going to war in some east european woods instead of some island again.
In the end i most probaly buy both anyway http://forums.bistudio.com/oldsmileys/whistle.gif
kavoven
Feb 19 2009, 13:04
Edit
Wrong language link, sorry
http://www.codemasters.com/flashpoint/
New video online... Some kind of engine trailer. Doesn't impresse me at all, the world looks as dead as on the screens seen before. Lightning system looks better than in ArmA (don't know how it will be in ArmA2) but still I think ArmA 2 looks much better. http://forums.bistudio.com/oldsmileys/smile_o.gif
I liked the consoley AI interface system.
Yep, the video don't show anything regarding mechanics, only stuff the engine can do, when it comes to visuals: one can switch the elements on a particle system from fire to greenish signal smoke - wow - all glory to RT shading, like all glory goes out to the Hypno Toad (go to youtube and have a look http://forums.bistudio.com/oldsmileys/wink_o.gif)!
...Maybe tomorrow they'll let the cat out of the bag.
Edit: Yep, UI seems strongly influenced by other games. What of course does not mean per se, that it is bad.
Przemek_kondor
Feb 19 2009, 13:31
Trees, grass, animations looks bad. Building looks like from cartoons.
But water and lighting is impressive.
kavoven
Feb 19 2009, 13:35
The UI reminds me of Crysis. After the first seconds I thought he tried to mount a silencer or something... http://forums.bistudio.com/oldsmileys/biggrin_o.gif
cocky developers. Head and shoulders above competition? I think not. I have yet to see more than 15 soldiers in a single scene.
Oh and look, the grass cuts off after a certain distance.
bleh, I'll download the video and perhaps see better.
So much about no progress on OFP2. If you give them another year or so they might come up with something decent.
The thing I noticed, and it is a very silly little thing, is that they at least in their mission editor have actual height numbers on their gridlines like in proper relief maps. (So you can tell in absence of nearby peaks where is up and where is down). Not an awesome thing by itself , but if they care for details like that throughout their game , they might be onto something.
Unfortunately tho they still go with the "Arcade-FPS" movement system and I only play games with Freeaim-OFP system. So thats a bit of a shame.
NoRailgunner
Feb 19 2009, 13:47
Wow - only the EGO engine teaser with OFP2 as background!! Who is really amazed/happy with this "OFP2 presentation"? No gameplay content, no story features... yeah CM is going "to pwn all". http://forums.bistudio.com/oldsmileys/whistle.gif
Trees, grass, animations looks bad. Building looks like from cartoons.
But water and lighting is impressive.
Yes 100% agree.
It looks like a simple shooter somehow...HiHiHi http://forums.bistudio.com/oldsmileys/whistle.gif
Yes the night-illuminations/athmosphere looks very impressing.... thats a cool dark-blue, illuminated by the moon and not pure black like in Arma1 http://forums.bistudio.com/oldsmileys/tounge2.gif
Also i think BIS should pay attention to the bullet-whizz when bullets passing by - its not only a "bullet-crack" like it was in Arma1.
OFP2 seems to have this bullet-whizz good made, however no bulletcracks were audible to me in that short scene.
For the ol' competition: Bis has for me clearly won so far....
But lets wait for tomorrow.....
Deadfast
Feb 19 2009, 14:13
Regular bullets don't "whiz"...
sparks50
Feb 19 2009, 14:29
The AI seems as bad as the original, no revolutions on that area it seems.
It reminded me much of BF2 in terrain looks and short range run and gun to be honest.
But this game can still be very awesome, in regards of the weapon systems etc. we have been promised. I have not lost hope yet.
Regular bullets don't "whiz"...
They do! Everything which moves with higher speed through the air and has some friction, makes noises.
Listen to some Iraq-War/Afghanistan Footages to see that i'm right.
I'll send you just one YT Video over MSN if you don't mind.
EDIT: Video http://www.youtube.com/watch?v=HXMALh4ilQs&feature=related
At 3:24 exactly....
But we shouldn't discuss this here anyway. http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
Lepardi
Feb 19 2009, 14:35
Wow - only the EGO engine teaser with OFP2 as background!! Who is really amazed/happy with this "OFP2 presentation"? No gameplay content, no story features... yeah CM is going "to pwn all". http://forums.bistudio.com/oldsmileys/whistle.gif
I can't say yet, tomorrow when the rest new stuff will be presented.
Hmm, well, i'll wait for further bashing tommorow. But so far we've not seen more than 10 soldiers on screen. So the never before seen scale hasn't been seen in this video.
he did mention streaming technology, so thumbs up.
I'm happy with it.
That looks like a game I want to buy.
We also uploaded the vid on our ftp.
OFP: DR Ego Tech Trailer (198MB/wmv) (http://armed-assault.de/downloads/ofp2-ego-tech-trailer.html#download)
or you use Youtube. http://www.youtube.com/watch?v=Ee143EiB2gM
Derk Yall
Feb 19 2009, 15:19
I have a very bad feeling about this game after seeing the Ego tech video.
I noticed this:
http://img144.imageshack.us/img144/7532/ofp2ii2.jpg
See the red indicator of fire above the gun? Also that the soldier survive the fire from an enemy at front of him? That look very arcadish... http://forums.bistudio.com/oldsmileys/confused_o.gif
Sorry, my english is bad
Yes a real Joke.... i watched the HQ Video (DL version) now and i have to say that this is really just a Mass-Market BF2/Crysis Clone*
Jesus Christ.....When we don't see something WAY better tomorrow (like a evolution in nearly all aspects), this will be definitely a NO-GO game for me...
* Judgment bases on that particular footage.
ck-claw
Feb 19 2009, 16:08
You gotta be shitting me! Ofp2 http://forums.bistudio.com/oldsmileys/rofl.gif
Jensen1
Feb 19 2009, 16:10
LOL the new video looks like BF2, the same graphical feeling too.
So i guess this will be a payware version of Project Reality? (Which NOW i doubt it can even surpass that)
froggyluv
Feb 19 2009, 16:44
Wow, I thought CM was finally going to emerge from their recluse basement with a vengeance?!? But they came out instead with a "not bad".
I'm going for sacriliage here but even a COD4 or a Crysis meets Ofp hybrid type game could be fun with a giant scale, no respawn points, a mission editor and some wham-bam physics/effects, but this all seemed so bland. http://forums.bistudio.com/oldsmileys/sad_o.gif
Like Derk Yall, my first impressions are not good. The player seemingly cops a burst, a red direction indicator flashing up and off he goes. That part of the vid stopped just before the bunny-hops started by the looks.
There's too much shit on the screen by the looks of it. Compass thing across the top etc.
Looks so far like an OFP mod for BF2 or something.
Wooow iam so not impressed.
At the moment i would buy BF2 over OFP 2 there is no need for another Battlefield Clone the market is full of it.
Yes there will be another press release tomorrow but that needs to be 500% better than this. Add 1 or 2 years Dev time and they may show something usable judged on todays video.
Oh i haven´t used the word fail so i do now - epic fail
Are my eyes going or was that a Tiger tank I saw in the beginning of the video (the logo part)?
That's indeed a Tiger tank.
Max Power
Feb 19 2009, 17:39
Ugh.
Oh well, tomorrow is another day.
On another note, by all their outlandish claims, it looks like they certainly named their engine appropriately!
froggyluv
Feb 19 2009, 18:02
I'm not sure whats coming tommorow as their community manager stated it won't be a video.
Barely-injured
Feb 19 2009, 18:15
ok well i will not comment on the progress just yet and wait for tomorrow, but i have to say what the hell is wrong with that Sion Lenton fellow ? just like plaintiff1 said he seems to be possessed by his EGO™ http://forums.bistudio.com/oldsmileys/confused_o.gif
The blackhawk looked really weird/moved weird
That's indeed a Tiger tank.
Maybe tomorrow they anounce "Operation Flashpoint 1942" wouldn´t suprise me at all.
colossus
Feb 19 2009, 18:50
We also uploaded the vid on our ftp.
OFP: DR Ego Tech Trailer (198MB/wmv) (http://armed-assault.de/downloads/ofp2-ego-tech-trailer.html#download)
or you use Youtube. http://www.youtube.com/watch?v=Ee143EiB2gM
Good god! http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/goodnight.gif ...'nuff said.
luemmel
Feb 19 2009, 19:05
gameplay looks like an ofp adaption into band of brothers game. very bad grafik and details. the game ui what is it? ghost recon?
Raphier
Feb 19 2009, 19:24
gameplay looks like an ofp adaption into band of brothers game. very bad grafik and details. the game ui what is it? ghost recon?
that ui is no worse than Arma 2's http://forums.bistudio.com/oldsmileys/confused_o.gif
That kind of UI is what arma2 would need in a way. Better yet, the kind from bothers in arms. Ofcourse, you can still select individual members and command them to places, but having faster team selection and orders would be great.
kavoven
Feb 19 2009, 20:06
I'm not sure whats coming tommorow as their community manager stated it won't be a video.
More target renders http://forums.bistudio.com/oldsmileys/rofl.gif
Curious
Feb 19 2009, 20:38
Am not sure how the Codemaster Devs are selling that crap to their selfs.
thepiespy
Feb 19 2009, 20:41
id really be excited for all the mod possibilities if games like OFP2 and the new BF games weren't butchering the player counts for MP.
danowen
Feb 19 2009, 20:58
looks a bit like soldner thats good.
Heatseeker
Feb 19 2009, 21:07
Well im going to be neutral here and say that it doesnt seem all that bad, i think the gameplay will be the decisive factor but they havent revealed enough of it for proper judgement.
Most negative things i noted was the GRAW'ish HUD and the weapon sounds, perhaps a bit of a BF'ish style to it.
Neither Yay or nay.
sparks50
Feb 19 2009, 21:29
That kind of UI is what arma2 would need in a way. Better yet, the kind from bothers in arms. Ofcourse, you can still select individual members and command them to places, but having faster team selection and orders would be great.
Arma 2 will have a faster command menu on the left side, you can see it in certain game play films..
Maddmatt
Feb 19 2009, 21:36
Lot's of OFP2 bashing, I suppose OFP2 forums are the same with ArmA/ArmA 2.
Anyway, I think the game looks alright. Not as graphically impressive as ArmA 2 but still decent. Doesn't have that 'real' look to it. Doesn't look remotely as good as the CGI/target renders though.
Gameplay looks a bit faster and simpler, still could be enjoyable.
A bit cocky of the guy to say it's "head and shoulders above the competition". I think the new ArmA 2 trailer shows that he is very, very wrong http://forums.bistudio.com/oldsmileys/wink_o.gif
Looks like it has the potential to be a good game though.
ArchangelSKT
Feb 19 2009, 22:44
Not quite sure about what to think about the video, I am impressed with the day\night cycle and the lightning but the environment and the buildings looks a bit cartoonish to me.
And about the soldiers and the way that they move there is something off key to me. Like the movement is a bit to stiff and that they are "fat" or pressed together, a bit hard to explain.
Overall I am "ok" with the video but I expected it to look a bit better, and by better I mean having a more realistic feel and atmosphere.
I`ll reserve my judgement for now since there is still some news coming out tomorrow, but after I saw the latest ARMA II video I have to say that BIS really seems to pull of the realistic feel and atmosphere to a greater extent then the OFP2 video I saw today.
Spokesperson
Feb 19 2009, 23:54
I'm mostly only interested in simulators. From the last few videos OFP2 seems to be dumbed down when it comes to the interface/gameplay. But I guess that's what you can expect from a console game.
bravo 6
Feb 20 2009, 01:12
From 1st person view, comparing OFP2 to ArmA2 and ArmA, OFP2 feels strange and a fake feeling when we run.
mikebart
Feb 20 2009, 02:56
It looks ok, it just doesnt look as finished/polished as arma2, im noticing quite a lack of set dressing in the new ofp2 video, the defered shading will mean lots of pretty lights at night time but doesnt defered shading also mean no multi-sampling/anti aliasing? btw, is Arma2 foreward renderer or defered?
MadRussian
Feb 20 2009, 03:31
After reading all the feedback on these two threads throughout the day, I finally got home from work and watched both the latest OFP2 and ArmA2 videos (2/19) for myself.
Regarding OFP2:
I really want to like this game. However, reality seems to be rearing its ugly head.
OFP2 appears to have a major pacing problem. I seriously hope that gameplay footage was deliberately sped up (so they could pack more content into the video perhaps), because the overall pace of everything I saw is just WAY too fast.
As it stands, seems a lot like our all-too-familiar-multiplayer-only shooters out there, which isn't a good thing at all. In fact, I'd go so far as to say the movement of the soldiers and rate of fire throughout was close to 50% faster than real life. Great for BF2 junkies, pretty shitty for fans of original OFP.
Indeed, the overall pace is very bad, but you can see it worst at 0:30 with those soldiers supposedly walking. Unless they sped the gameplay footage up (in order to pack in more content, as trailers sometimes do), or there is some way to mod things slowing them down to something that starts to resemble reality, this game will be a huge disappointment for me and other fans of realism.
If anyone affiliated with Codemasters is reading this, please tell us that’s not the real speed of the game?!? http://forums.bistudio.com/oldsmileys/confused_o.gif ...because without this major unrealistic pacing problem we could otherwise be looking at a very solid game here.
...also provided we can mod out that slightly obtrusive UI. http://forums.bistudio.com/oldsmileys/tounge2.gif
One significant but more minor quibble. At 1:50, when those enemy AI soldiers are ambushed, all four suddenly wheel around and return fire immediately like clones, which breaks the immersion. Needs some reaction variation there. I.e. Cover perhaps?
Regarding ArmA2:
Everything in the video seemed to click and brought a great feeling. Pace of soldiers running/walking, vehicles moving, and weapons being fired appears to be spot on (see here Codies). Plus good to hear that solid old music again!
Only a couple of minor quibbles. First the rate of fire issue of the MG on that tank, which as MadMatt mentioned on the other thread is just a config issue really. Then the formation of AI soldiers at 1:40 that seemed to turn in complete unison... hope they add some variation there, to minimize the clone AI effect.
Otherwise looking very solid indeed. Can't wait for release! http://forums.bistudio.com/oldsmileys/smile_o.gif
Student Pilot
Feb 20 2009, 03:59
Well, after viewing the OFP2 video, I'm not exactly sure where all this "this is crap" stuff is coming from. Nothing in that video really disgusted me. Graphically, I did not have any problem with OFP2. Not sure about gameplay, although it looked a little run-'n-gun. But really, there was not enough footage to tell us that for sure. I have not made judgement on OFP2 as of yet. Personally, I am going to wait for the demo before I make my decision. I can only afford one game right now, so ArmA2 and OFP2 will be the competitors. And frankly, if I get better performance with OFP2, even though the gameplay may not be as good, I will buy it. I wasted $40 on ArmA because the game has terrible performance on my computer. If ArmA2 is anything like ArmA performance-wise, then I will not spend money on it. I don't care how great or realistic it is.
badlymad
Feb 20 2009, 05:56
6 new OFP2 screens (http://operationflashpoint2.org/2009/02/6-new-screens-found/)
Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass. As for the game itself, it is obviously kind of early to pass judgment but there wasn't anything that was particularly mind-blowing about what was shown, which is a shame since the premise is fairly promising.
CameronMcDonald
Feb 20 2009, 06:21
Shoulder weld. Gay.
NeMeSiS
Feb 20 2009, 06:26
It didnt look like a bad game, it looked like a bad OFP, basically because it has nothing to do with OFP... http://forums.bistudio.com/oldsmileys/huh.gif
Oh well, CoD4 was a fun 'throwaway-after-a-day' shooter, OFP2 may very well be the same. http://forums.bistudio.com/oldsmileys/smile_o.gif
Przemek_kondor
Feb 20 2009, 06:48
6 new OFP2 screens (http://operationflashpoint2.org/2009/02/6-new-screens-found/)
Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass.
They are antyliased. And note that grass' shape is creating by texture not polygons, so antialiasign won't help.
Maddmatt
Feb 20 2009, 07:38
6 new OFP2 screens (http://operationflashpoint2.org/2009/02/6-new-screens-found/)
Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass.
They are antyliased. And note that grass' shape is creating by texture not polygons, so antialiasign won't help.
It will if transparency anti-aliasing is used.
mikebart
Feb 20 2009, 07:42
6 new OFP2 screens (http://operationflashpoint2.org/2009/02/6-new-screens-found/)
Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass.
They are antyliased. And note that grass' shape is creating by texture not polygons, so antialiasign won't help.
Im pretty sure defered shading cant do proper antialiasing, they have ways to fake it, but its not the same as true AA
Maddmatt
Feb 20 2009, 08:05
6 new OFP2 screens (http://operationflashpoint2.org/2009/02/6-new-screens-found/)
Six new screenshots of OFP 2...they don't look too bad, but the lack of anti-aliasing is quite evident with the textures of the weapons and the grass.
They are antyliased. And note that grass' shape is creating by texture not polygons, so antialiasign won't help.
Im pretty sure defered shading cant do proper antialiasing, they have ways to fake it, but its not the same as true AA
Like in GRAW (PC version)? http://forums.bistudio.com/oldsmileys/sad_o.gif
That fake AA would be terrible in a game where you need to see far away enemies.
Deadfast
Feb 20 2009, 09:21
OK, finally watched the video in HD.
I'm actually pretty impressed!
Honestly, I've never seen a game that reminded me of so many others.
It looks like a mix of BF2, CoD4, S.T.A.L.K.E.R. and Far Cry 2.
Oh snap!
It didn't remind me of the original Operation Flashpoint... http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
froggyluv
Feb 20 2009, 11:12
Part 2 is released!
Amazing (http://www.eurogamer.net/articles/operation-flashpoint-2-preview) http://forums.bistudio.com/oldsmileys/tounge2.gif
So that video plus few screens showing regular fps type of game and one hype article is what this "media blowout" was about? http://forums.bistudio.com/oldsmileys/rofl.gif
Placebo
Feb 20 2009, 11:27
Part 2 is released!
Amazing (http://www.eurogamer.net/articles/operation-flashpoint-2-preview) http://forums.bistudio.com/oldsmileys/tounge2.gif
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.
Umm say what now?
http://www.flashpoint1985.com/team/team.html
Deadfast
Feb 20 2009, 11:36
^ Now that's just sad...
froggyluv
Feb 20 2009, 11:43
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.
Umm say what now?
I think they meant to say he plays in Veteran mode.
*Sarcasm alert!*
Deadfast
Feb 20 2009, 11:47
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.
Umm say what now?
I think they meant to say he plays in Veteran mode.
Are you being sarcastic?
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.
Umm say what now?
I think they meant to say he plays in Veteran mode.
More like a veteran player of the original flashpoint, that’s what I have read before.
SaBrE_UK
Feb 20 2009, 11:51
I am irked about Codemasters pretending they have veterans from the original team, but they've tried to portray that all along. I expect (unfortunately) devs/publishers to lie to some extent.
Reading this (http://www.eurogamer.net/articles/operation-flashpoint-2-preview?page=3):
Quote[/b] ]The design and details may be stringently true to life, but vehicles are simple to control - even the helicopters, the controls for which have been based on painstaking "research" playing with RC 'copters in the fields around the Codemasters offices. "You want to be able to get in and drive anything, and for it to be fun," Lenton says. "The handling is pick-up-and-play, we're not going for flight sim level of difficulty."
Hmmm. No different to ArmA, though, I suppose.
The OFP2 forums have people saying the trailer is amazing and the recent Arma 2 stuff "sucks" or the like- the antithesis of here it seems. Now I don't think we've seen all that much from OFP2, but it definitely doesn't impress me as much as they made out it would.
I can say at this stage, Arma II looks better to me. The gameplay is proven and the graphics look damn good, although a bit stuttery. The OFP2 footage and screenshots don't look brilliant, but that doesn't concern me as much as my fears about the gameplay. The rifle is welded to the shoulder, the movement speeds are too fast and it just looks like Project Reality. That's just the beginning. I saw enough to think it's going in the wrong direction.
Raphier
Feb 20 2009, 11:53
Part 2 is released!
Amazing (http://www.eurogamer.net/articles/operation-flashpoint-2-preview) http://forums.bistudio.com/oldsmileys/tounge2.gif
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.
Umm say what now?
http://www.flashpoint1985.com/team/team.html
Well, During Flashoint development or something close to that, was there a person at Bis offices named Clive Lindpodwhateverhissurnameis. (CodeM represantive?)
Otherwise, that's damn sad of them http://forums.bistudio.com/oldsmileys/band.gif
SaBrE_UK
Feb 20 2009, 11:57
Although they're obviously twisting the truth (or someone is), I think Clive Lindop was in fact working for Codemasters when they were dealing with OFP1. So it that sense he worked on it, but not as an AI designer, only as some sort of publishing job- perhaps PR.
Nice water and skin shader.
As for the rest, a lot of ego indeed...
Raphier
Feb 20 2009, 12:10
http://forums.bistudio.com/oldsmileys/rofl.gif Holy crap, I almost shat my pants when I saw Placebo on Ofp2 forums.
SaBrE_UK
Feb 20 2009, 12:30
http://forums.bistudio.com/oldsmileys/rofl.gif Holy crap, I almost shat my pants when I saw Placebo on Ofp2 forums.
Link please! http://forums.bistudio.com/oldsmileys/smile_o.gif
Edit: Nevermind: link (http://community.codemasters.com/forum/showthread.php?t=336306&page=3)
dmakatra
Feb 20 2009, 12:32
Hahaha, I just noticed this:
http://community.codemasters.com/forum/showthread.php?t=336271
So much for boasting the "2 guys working full-time on military research"-thing. http://forums.bistudio.com/oldsmileys/tounge2.gif
Pulverizer
Feb 20 2009, 12:33
Because everyone else is being so predictably prejudiced, pessimistic and unconstructive, I collected some positive/interesting points for those who might be actually interested in the game:
-due for PC, PS3 and Xbox 360, in the summer
-Island is 36km in length, based on real terrain.
-Every building can be entered or destroyed, although in predetermined patterns.
-Terrain mesh fidelity is higher. Ie, more cover.
-Features a quick-command system and a complex command system. Both on consoles too.
-Your [AI] squad is remarkably self-sufficient. Please let this be true, I hate babysitting the AI in OFP.
-AI adjusts tactics dynamically and and is unpredictable. Uses a "playbook" of real world tactics. I take it this means AI aren't suicidical blood-thirsty psychopaths like in OFP and ArmA, or slaves to their set waypoints.
-Vehicle handling will be easy, as opposed to flightsim-like. Bit of a dissappointment, but ArmA2 will be rather basic as well comparing to actual flight, tank or racing sims.
It seems like it's gonna be a pretty good game to me, alhough very different style from ArmA2. Both will have their audiences and I will probably enjoy both for what they are.
At the very least it seems like a safe bet for "pick up and play" kind of wargaming and blowing shit up, with less of the boring bullshit that you need to go through to actually enjoy ArmA, like downloading some proper missions and mods for SP and finding an organized bunch of people to play with for MP.
It might even be the better combat sim in the end on veteran settings or whatever, just because of the advanced AI. That is assuming it will really be as good as they say, which there is no evidence of as of now. We'll find out if they're not full of shit about that in due time.
SaBrE_UK
Feb 20 2009, 12:36
Because everyone else is being so predictably prejudiced, pessimistic and unconstructive, I collected some positive/interesting points for those who might be actually interested in the game
I disagree, I think people are being quite civil and truthful.
Pulverizer
Feb 20 2009, 12:42
I never claimed I was going to be unbiased. Au contraire, my friend. I specifically said that I was going to focus on the positive because everyone else was focusing on the negative.
... okay you edited your post. I disagree with your disagreeing. I don't think as you do.
Deadfast
Feb 20 2009, 12:48
...for those who might be actually interested in the game...
Oh, I am interested, but sadly not for yet another arcade shootout.
Excuse me for being pessimistic, but from what seen so far the game is exactly that.
If I'm proved wrong I'll be more then happy to run to the nearest shop and buy it!
SHWiiNG
Feb 20 2009, 12:48
I agee.. we have just seen tiny snippets of a Work in progress game. So i am apauled at the radical claims and the "fail" approach people are taking to what we have seen so far.
Its work in progress people! Sure, there may have some foul play in publicising the development of the game, but i dont see why this should instantly contsitute the game to being 'crap'
I on the other hand, remain aprehensive that what we will see is a strong contender to Arma 2
Pulverizer
Feb 20 2009, 12:52
Quote[/b] ]I on the other hand, remain aprehensive that what we will see is a strong contender to Arma 2
Exactly. Where do people even get the idea that it is supposed to compete with ArmA2. It's obviously not going to be as sim-like and hard to get into. This is a big dev making a big game, not a niche dev making a niche game.
Pulverizer
Feb 20 2009, 12:57
...for those who might be actually interested in the game...
Oh, I am interested, but sadly not for yet another arcade shootout.
Excuse me for being pessimistic, but from what seen so far the game is exactly that.
If the things CM has been saying about the injury system and AI are even half-true, it will be ArmA 2 that is the arcade shooter.
ArmA 2 even features a system to REVIVE THE DEAD for christ's sakes http://forums.bistudio.com/oldsmileys/biggrin_o.gif From what I gather, the main characters will be unkillable unless you incapacitate them all at the same time. How's that for arcade shooter?
kavoven
Feb 20 2009, 13:02
Pulverizer, I guess one thing many people are complaining about is exactly that its not OFP.
Operation Flashpoint lived for so many years because of the community. Thanks to its members who dedicated so many hours of work just made OFP to that what its now.
Codemasters on the other hand took the name and it seems like they're producing something different, something acarde that doesn't match the original Flashpoint idea, but still riding on the positive wave that the name Operation Flashpoint brings with it.
I'm for example offended by this kind of behaviour.
froggyluv
Feb 20 2009, 13:03
Exactly. Where do people even get the idea that it is supposed to compete with ArmA2.
You state this and yet compare them in your next post
http://forums.bistudio.com/oldsmileys/whistle.gif
If you can honestly state that there is no competition going on between the two games your dreaming...
ArmA 2 even features a system to REVIVE THE DEAD for christ's sakes http://forums.bistudio.com/oldsmileys/biggrin_o.gif From what I gather, the main characters will be unkillable unless you incapacitate them all at the same time. How's that for arcade shooter?
Now you're just starting flaming...
Pulverizer
Feb 20 2009, 13:06
You state this and yet compare them in your next post
Yeah so? You can compare certain aspects of games without them being direct competitors. For example:
"I think the graphics are way nicer in NFS ProStreet than in iRacing"
Part 2 is released!
Amazing (http://www.eurogamer.net/articles/operation-flashpoint-2-preview) http://forums.bistudio.com/oldsmileys/tounge2.gif
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.
Umm say what now?
http://www.flashpoint1985.com/team/team.html
Well, During Flashoint development or something close to that, was there a person at Bis offices named Clive Lindpodwhateverhissurnameis. (CodeM represantive?)
Otherwise, that's damn sad of them http://forums.bistudio.com/oldsmileys/band.gif
Clive Lindop was never involved in the development of Operation Flashpoint (the first one, not this second one that carries the same name) in any way as far as I can tell. I think it's a very legitimate question to ask Eurogamer and Codemasters what work he did in the original Flashpoint team. And what of his work is in the game he apparently created?
He was never part of the Bohemia Interactive team, his name never, ever came to my attention during the whole period that we developed Operation Flashpoint: Cold War Crisis (with myself as the project lead) and from what I gather he only joined Codemasters in October 2005, after we completed our last project with Codemasters; Operation Flashpoint: Elite for Xbox, despite the fact he lists himself in such a way that some people may believe he was “Art Director” for Operation Flashpoint: Cold War Crisis.
I believe it is very sad that Codemasters are not satisfied simply with owning the Operation Flashpoint name and are also trying to copy everything that made it good and replicate it (how creative is that?), but it sounds like they are also trying to behave like they really are the people behind the development of the original classic Operation Flashpoint Cold War Crisis. Weird.
I really like competition, so Operation Flashpoint 2 (or whatever it’s called today) is good additional motivation for us to make a better game, but this type of attitude is completely unacceptable to me.
I would like to repeat some facts: we worked on the first Operation Flashpoint for a very long time (since 1997), we signed the deal with Codemasters in August 2000 and the game launched in June 2001. I believe that speaks for itself. To anyone interested in learning more about the road to Flashpoint, I definitely suggest our post mortem over at Gamasutra (http://www.gamasutra.com/view/feature/3018/postmortem_bohemia_interactive_.php).
froggyluv
Feb 20 2009, 13:10
You state this and yet compare them in your next post
Yeah so? You can compare certain aspects of games without them being direct competitors. For example:
"I think the graphics are way nicer in NFS ProStreet than in iRacing"
You can compare whatever you want -but BIS and CM are actively competing in who takes top billing in the Mil-Sim market. Who do you think CM is talking about when they mention competion -DICE?
NoRailgunner
Feb 20 2009, 13:11
Imo CM focus at - easy enough for fun/console player.
Who knows if you cant test/play it?
Maybe "Call of Flashpoint2" with bigger terrain and better AI.
Maybe real good mp combat shooter with flaws in storyline/telling and other "desingbugs" in sp part?
*leans back, drink some coffee and enjoys the yaddayadda + pr stunts. http://forums.bistudio.com/oldsmileys/xmas_o.gif
Pulverizer
Feb 20 2009, 13:13
Now you're just starting flaming...
Now you're moderating?
Now you're just starting flaming...
Now you're moderating?
Just seeing your ofp2 defense atempts starting to get into arma2 bashing....
Hi all
In reply to Pulverizer's points
People do as people do.
Or to quote Forrest "Stupid is as stupid does"
People want to think of them selves as honnest and reliable, circumstances and their own wants and needs make them act in ways that do not match up. This is idealism.
Others note that the world does not match up and think to them selves that many others do not realise the world is not ideal. This is realism.
Pulverizer possibly thinks he is a realist.
This not the case, unless he has played OFP2.
Since I believe he has not played OFP2 I do not believe he can say that those Publicity points are true.
You will only know if codemasters have achieved any of those with real in game movies that show them or better still by playing it. If a beta comes out, and that will be a big test, then people will know just how much OFP2 has lived up to OFP.
On what I have seen so far in video OFP2 is COD or Far Cry or BF not OFP.
On the matter of realists and idealists, beware!
They fall into numorous catagories these are just a smattering.
* The stupid idealist who you can sell a pig in a poke. (believes the hype on a game)
* The realy stupid idealist who thinks everything should be like his view of heaven (Wants the game to do exactly what he thinks it should, we all know the type: the texture of that scratch is in the wrong place it should be two milimetres to the left as that it is where the reciever wears it down etc.)
* The stupid realist nothing will ever be good enough (leads to depresion)
* The realy stupid/evil realist who noticing that others do not see the real world thinks they have an excuse to sell people pigs in pokes. (Politicians, Journalists, Lawyers, Theives, Drug Dealers, some Game publishers)
Also all most all of us suffer from all of the above at various moments http://forums.bistudio.com/oldsmileys/wink_o.gif
Kind Regards walker
Pulverizer
Feb 20 2009, 13:23
You are completely wrong, Walker. I did not make any definite statements about how OFP2 will be nor was I taking anything CM says about it as the God's honest truth.
Hi all
Glad to see that Marek has replied on the matter of Clive Lindop not being involved with BIS ever.
Previous page 2nd from the bottom:
http://www.flashpoint1985.com/cgi-bin....;st=195 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=11;t=77284;st=195)
Edit replying to Hoot in post below:
Posts at the bottom of thread pages often get missed.
Some people even "game" post until it reaches the top so as to gain the headline position on the page (and yes I am one and there are others), also look out for flooding to move post past a topic so it it gets drowned there are a whole bunch of other techniqes.
Posted in edit to prevent an inadvertent flood http://forums.bistudio.com/oldsmileys/wink_o.gif
Kind Regards walker
Interesting find Walker, i did'nt see it!
...
[...]I really like competition, so Operation Flashpoint 2 (or whatever it’s called today) is good additional motivation for us to make a better game[...]
As Placebo answered a post yesterday with the words of Lt. Cmdr. Worf, i'll do it in the words of Cpt. Jean Luc Picard today: "Make it so!"
Maruk just take it as a gent, we have a saying here in Germany: "Getroffene Hunde bellen!" what would be in English "Hit dogs will bark!" but the correct translation seems to come from dict.cc "Methinks thou dost protest too much." http://forums.bistudio.com/oldsmileys/wink_o.gif
Stay cool over there! If they need to fake, then they'll know their role in this competition very well. You answered with style yesterday and that's the way things should go in such a fight.
Hello,
that article seems like a repeat from last year really.
Not much new info there. I have to agree tho that if you make the mistake of thinking you can do the same UI for consoles and PC games you are doing things very wrong.
Of course BIS could do the same mistake.
Even if it seems justified to doubt any gameplay information by Codemasters , BIS hasn't show us any proof of any new features/enhancements either.
(I am not demanding to see anything by the way, just saying).
But yes , overall after reading those same old selling points in that article at this point BIS really does not seem to have much competition.
I mean , as if that ring UI command system that is locked on your gun is any good. Moving an actual command cursor across the entire screen beats the hell out of that any day. You just have context sensitivity wherever you click.
P.S: I hope you notice the irony in your idealism post a bit walker http://forums.bistudio.com/oldsmileys/tounge2.gif
MemphisBelle
Feb 20 2009, 14:35
[quote=Maruk,Feb. 20 2009,15:09]Operation Flashpoint 2 (or whatever it’s called today) is good additional motivation for us to make a better game
hehehe...you will...definately... Today there was a promorelease from CM on the OFP2.info (http://www.operationflashpoint2.info/news.php) website. They´ve not only disappointed the OFP2 Com with a stupid release but further with a game which might contain a good engine..but gameplay seems pretty similar to BF2 to me....want to say, arcade pure. The videos which were released by BIS are much more promissing a very good game with an awesome Athmosphere.
Jensen1
Feb 20 2009, 14:50
Part 2 is released!
Amazing (http://www.eurogamer.net/articles/operation-flashpoint-2-preview) http://forums.bistudio.com/oldsmileys/tounge2.gif
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.
Umm say what now?
http://www.flashpoint1985.com/team/team.html
Well, During Flashoint development or something close to that, was there a person at Bis offices named Clive Lindpodwhateverhissurnameis. (CodeM represantive?)
Otherwise, that's damn sad of them http://forums.bistudio.com/oldsmileys/band.gif
Clive Lindop was never involved in the development of Operation Flashpoint (the first one, not this second one that carries the same name) in any way as far as I can tell. I think it's a very legitimate question to ask Eurogamer and Codemasters what work he did in the original Flashpoint team. And what of his work is in the game he apparently created?
He was never part of the Bohemia Interactive team, his name never, ever came to my attention during the whole period that we developed Operation Flashpoint: Cold War Crisis (with myself as the project lead) and from what I gather he only joined Codemasters in October 2005, after we completed our last project with Codemasters; Operation Flashpoint: Elite for Xbox, despite the fact he lists himself in such a way that some people may believe he was “Art Director” for Operation Flashpoint: Cold War Crisis.
I believe it is very sad that Codemasters are not satisfied simply with owning the Operation Flashpoint name and are also trying to copy everything that made it good and replicate it (how creative is that?), but it sounds like they are also trying to behave like they really are the people behind the development of the original classic Operation Flashpoint Cold War Crisis. Weird.
I really like competition, so Operation Flashpoint 2 (or whatever it’s called today) is good additional motivation for us to make a better game, but this type of attitude is completely unacceptable to me.
I would like to repeat some facts: we worked on the first Operation Flashpoint for a very long time (since 1997), we signed the deal with Codemasters in August 2000 and the game launched in June 2001. I believe that speaks for itself. To anyone interested in learning more about the road to Flashpoint, I definitely suggest our post mortem over at Gamasutra (http://www.gamasutra.com/view/feature/3018/postmortem_bohemia_interactive_.php).
Im not in law or anything but can't you sue? If they are really claiming to be behind the original other than being the publisher;
I mean you guys do own the copyrights and everything to OFP except for the name right?
That's like me finding the mona-lisa and saying that i created it and try to make a profit from it. (bad example i know)
-------------------------------------------------------
And to the BF2 similarities:
http://farm4.static.flickr.com/3486/3293517973_e039657fe6.jpg
When i first noticed this picture i thought it was BF2 seriously...
Source: OFP2.info
Pulverizer
Feb 20 2009, 15:00
I don't think they'd want to sue, with them using assets from the original game that CM probably owns the copyright of and all... http://forums.bistudio.com/oldsmileys/whistle.gif
Sueing would of course be fun as hell but getting counter-sued and going bankrupt for that would be a bitch :P
....despite the fact he lists himself in such a way that some people may believe he was “Art Director” for Operation Flashpoint: Cold War Crisis.......
.....I believe it is very sad that Codemasters are not satisfied simply with owning the Operation Flashpoint name and are also trying to copy everything that made it good and replicate it (how creative is that?), but it sounds like they are also trying to behave like they really are the people behind the development of the original classic Operation Flashpoint Cold War Crisis. Weird........
.....but this type of attitude is completely unacceptable to me....
Exactly!
I already posted this in the older OFP2 thread, that i was pissed that they always put their words in such a way, the interested crowd and old OFP1 Fanbase, thinks they will get a true sequel to OFP1 and even worse, that codemasters actually made OFP1 - which of course it is/was not.
Clive L. usually used in Interviews sentences like "... In our first Flashpoint we made this and that.... bla bla.... nothing_than_lies"
And now this... A real joke......Codemasters, give up!
For me the situation is clear:
1. CM uses some typical multi-billion, greedy-bastard corporation methods, which are mostly "lie" and "making things up", beyond any moral.
On top i wouldn't be surprised if they pay money (or confirm massive ad campaigns) to game magazines, to get their crappy Render-Screenshots on the Frontpage of the big gaming magazines, followed by articles full of false claims.
2. They desperately fail to bring even something comparable (Engine-wise) like Arma1/Arma2, like BIS did in 10 years of development - even if they would hire another 100 people to work on.
Lets face it, compared to Arma2 (and partially even to Arma1),
their models looking like crap, the environment looks crap, the animations looking crap, etc... Only the lighting is comparable.
3. They, because they have as a big greedy corporation only one interest - MONEY! - aiming this game totally for Console-Shooter Kids and Computer-Shooter Kids....
In my opinion they would not in 1000 years deserve the name "Operation Flashpoint"
So lets spread the word:
"Codemasters may have the Operation Flashpoint name, but Bohemia Interactive have the soul."
I don't think they'd want to sue, with them using assets from the original game that CM probably owns the copyright of and all... http://forums.bistudio.com/oldsmileys/whistle.gif
Sueing would of course be fun as hell but getting counter-sued and going bankrupt for that would be a bitch :P
Huh? What assets from the original game? They aren't using any in ArmA or ArmA2. Those copyrighted by Codemasters aren't used. And I believe it's only some of the campaign voices that codemasters own. Everything else is the property of BIS.
CM owns the name and a few of the voices.
oh snap.
...for those who might be actually interested in the game...
Oh, I am interested, but sadly not for yet another arcade shootout.
Excuse me for being pessimistic, but from what seen so far the game is exactly that.
If the things CM has been saying about the injury system and AI are even half-true, it will be ArmA 2 that is the arcade shooter.
ArmA 2 even features a system to REVIVE THE DEAD for christ's sakes http://forums.bistudio.com/oldsmileys/biggrin_o.gif From what I gather, the main characters will be unkillable unless you incapacitate them all at the same time. How's that for arcade shooter?
for god sakes revive script have been around for quite a long time, it works and feels like the exam command in ACE mod, only that ACE mod added more content over the basic
@<hidden>
i agree with you 100%, make it so BI
hopefully the race is getting hot now http://forums.bistudio.com/oldsmileys/tounge2.gif
Pulverizer
Feb 20 2009, 15:09
What doesn't look crap in OFP2 models are the faces though. ArmA 2 is definitely deep in the uncanny valley in that department, very creepy stuff.
sparks50
Feb 20 2009, 15:11
What doesn't look crap in OFP2 models are the faces though. ArmA 2 is definitely deep in the uncanny valley in that department, very creepy stuff.
OFP 2: the face simulator http://forums.bistudio.com/oldsmileys/wink_o.gif
Pulverizer
Feb 20 2009, 15:12
for god sakes revive script have been around for quite a long time, it works and feels like the exam command in ACE mod, only that ACE mod added more content over the basic
Yeah I know, I've used it in both OFP and ArmA1. It doesn't make it any better or less arcadey.
Pulverizer
Feb 20 2009, 15:15
Pulverizer, I dont think Coddies owns anything else than the name.
I dunno. I asked Marek (or was it Ondrej) about that once but he didn't answer.
I asked if the reason why OFP content wasn't included in ArmA (like they first implied it would if I'm not mistaken) was because of copyright reasons.
sparks50
Feb 20 2009, 15:16
They own some sounds too. But nevermind. Would be cool to have some official info on it
SaBrE_UK
Feb 20 2009, 15:19
In case anyone's interested- look at the second post in this topic: http://forums.dearwandy.com/viewtopic.php?id=27783&p=1
He then goes on to say that he thinks OFP2 will be aiming towards a more hardcore audience than, say, BF2. He's also the guy who designed the on-screen HUD in OFP2 and other UI elements. Check the topic out http://forums.bistudio.com/oldsmileys/smile_o.gif
@<hidden>,
what about Red Hammer? Wasn't it developed by Codemasters or initialize by them? Maybe he was involved in the development there? http://forums.bistudio.com/oldsmileys/smile_o.gif
btw. cool OFP-time link. intressting.
SaBrE_UK
Feb 20 2009, 15:23
@<hidden>,
what about Red Hammer? Wasn't it developed by Codemasters or initialize by them? Maybe he was a part of the developemt there? http://forums.bistudio.com/oldsmileys/smile_o.gif
btw. cool OFP-time link. intressting.
As Maruk said, Clive Lindop joined CM in 2005 if the information is correct.
Pulverizer, I dont think Coddies owns anything else than the name.
I dunno. I asked Marek (or was it Ondrej) about that once but he didn't answer.
I asked if the reason why OFP content wasn't included in ArmA (like they first implied it would if I'm not mistaken) was because of copyright reasons.
i'll requote myself:
Quote[/b] ]Huh? What assets from the original game? They aren't using any in ArmA or ArmA2. Those copyrighted by Codemasters aren't used. And I believe it's only some of the campaign voices that codemasters own. Everything else is the property of BIS.
CM owns the name and a few of the voices.
maybe they didn't port the stuff because it looks like shit by today's standards.
for god sakes revive script have been around for quite a long time, it works and feels like the exam command in ACE mod, only that ACE mod added more content over the basic
Yeah I know, I've used it in both OFP and ArmA1. It doesn't make it any better or less arcadey.
then there would be no use to bring it up here as it really make no difference on the based gameplay, isnt it?
What doesn't look crap in OFP2 models are the faces though. ArmA 2 is definitely deep in the uncanny valley in that department, very creepy stuff.
but then all i care is if i could use custom face(or clown face if you want to put it that way)
as the matter of fact i dont really care about the "face" of an enemy that you hardly ever see
Pulverizer
Feb 20 2009, 15:34
for god sakes revive script have been around for quite a long time, it works and feels like the exam command in ACE mod, only that ACE mod added more content over the basic
Yeah I know, I've used it in both OFP and ArmA1. It doesn't make it any better or less arcadey.
then there would be no use to bring it up here as it really make no difference on the based gameplay, isnt it?
I think it made pretty good sense to bring that up in the context it was posted in. I'm not arguing should it be included in ArmA 2, just that I think it's a pretty dumb mechanic in a game that's supposed to be realistic as opposed to "arcadey shooting".
If it's OFP, you'll see a flash - that's it http://forums.bistudio.com/oldsmileys/wink_o.gif
Edit: @<hidden>
Pulverizer
Feb 20 2009, 15:40
i'll requote myself:
Sorry, quoting yourself for truth doesn't work. That is not a statement neither from BIS or CM, just speculation by you.
Placebo
Feb 20 2009, 15:53
just speculation by you.
It's not speculation it's fact.
CM own the Flashpoint name and the voices from Flashpoint1, that's it.
Pulverizer
Feb 20 2009, 15:57
CM own the Flashpoint name and the voices from Flashpoint1, that's it.
So, now we know there was no legal reason to not include OFP content in ArmA. Thank you for clearing that up.
http://snappedshot.com/uploads/Parody/oh_snap.serendipityThumb.gif
Jensen1
Feb 20 2009, 16:05
Some people thought I was saying CM should sue BI? No I think BI should sue CM, but of course I don't mean they should go bankrupt over it but seriously if CM is claiming they were behind OFP that's just BS and I would sue http://forums.bistudio.com/oldsmileys/tounge2.gif
Raphier
Feb 20 2009, 16:14
Part 2 is released!
Amazing (http://www.eurogamer.net/articles/operation-flashpoint-2-preview) http://forums.bistudio.com/oldsmileys/tounge2.gif
Quote[/b] ]Clive Lindop, the game's senior designer, AI specialist and a veteran of the original Flashpoint team.
Umm say what now?
http://www.flashpoint1985.com/team/team.html
Well, During Flashoint development or something close to that, was there a person at Bis offices named Clive Lindpodwhateverhissurnameis. (CodeM represantive?)
Otherwise, that's damn sad of them http://forums.bistudio.com/oldsmileys/band.gif
Clive Lindop was never involved in the development of Operation Flashpoint (the first one, not this second one that carries the same name) in any way as far as I can tell. I think it's a very legitimate question to ask Eurogamer and Codemasters what work he did in the original Flashpoint team. And what of his work is in the game he apparently created?
He was never part of the Bohemia Interactive team, his name never, ever came to my attention during the whole period that we developed Operation Flashpoint: Cold War Crisis (with myself as the project lead) and from what I gather he only joined Codemasters in October 2005, after we completed our last project with Codemasters; Operation Flashpoint: Elite for Xbox, despite the fact he lists himself in such a way that some people may believe he was “Art Director” for Operation Flashpoint: Cold War Crisis.
I believe it is very sad that Codemasters are not satisfied simply with owning the Operation Flashpoint name and are also trying to copy everything that made it good and replicate it (how creative is that?), but it sounds like they are also trying to behave like they really are the people behind the development of the original classic Operation Flashpoint Cold War Crisis. Weird.
I really like competition, so Operation Flashpoint 2 (or whatever it’s called today) is good additional motivation for us to make a better game, but this type of attitude is completely unacceptable to me.
I would like to repeat some facts: we worked on the first Operation Flashpoint for a very long time (since 1997), we signed the deal with Codemasters in August 2000 and the game launched in June 2001. I believe that speaks for itself. To anyone interested in learning more about the road to Flashpoint, I definitely suggest our post mortem over at Gamasutra (http://www.gamasutra.com/view/feature/3018/postmortem_bohemia_interactive_.php).
Im not in law or anything but can't you sue? If they are really claiming to be behind the original other than being the publisher;
I mean you guys do own the copyrights and everything to OFP except for the name right?
That's like me finding the mona-lisa and saying that i created it and try to make a profit from it. (bad example i know)
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And to the BF2 similarities:
When i first noticed this picture i thought it was BF2 seriously...
Source: OFP2.info
When I saw that picture, I thought that was from COD4 Multiplayer http://forums.bistudio.com/oldsmileys/banghead.gif
bravo 6
Feb 20 2009, 16:17
CM own the Flashpoint name and the voices from Flashpoint1, that's it.
So, now we know there was no legal reason to not include OFP content in ArmA. Thank you for clearing that up.
pff is that just it?!
Im truly glad and happy CM don't own the musics as well hihi http://forums.bistudio.com/oldsmileys/smile_o.gif
GO BIS!!!
...but it sounds like they are also trying to behave like they really are the people behind the development of the original classic Operation Flashpoint Cold War Crisis. Weird.
Quite frankly i also have had that feeling for some time now.
Pulverizer
Feb 20 2009, 16:26
Some people thought I was saying CM should sue BI? No I think BI should sue CM, but of course I don't mean they should go bankrupt over it but seriously if CM is claiming they were behind OFP that's just BS and I would sue http://forums.bistudio.com/oldsmileys/tounge2.gif
No. Nobody's sueing anybody. So they're a bit dishonest about who made what. Get over it. I say more power to them for having the massive balls to go around acting like they did OFP alone http://forums.bistudio.com/oldsmileys/biggrin_o.gif
bravo 6
Feb 20 2009, 16:42
Some people thought I was saying CM should sue BI? No I think BI should sue CM, but of course I don't mean they should go bankrupt over it but seriously if CM is claiming they were behind OFP that's just BS and I would sue http://forums.bistudio.com/oldsmileys/tounge2.gif
No. Nobody's sueing anybody. So they're a bit dishonest about who made what. Get over it. I say more power to them for having the massive balls to go around acting like they did OFP alone http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I mean, it's obvious, right?
Even Marek himself says that competition with OFP2 is an additional motivation to BIS, so it's reasonable to assume they keep an eye on the OFP2 media and perhaps take some little tips here and there on how to make ArmA 2 even better than OFP 2 http://forums.bistudio.com/oldsmileys/wink_o.gif
hum?! http://forums.bistudio.com/oldsmileys/huh.gif
Your recent posts aren't making much sense today.. http://forums.bistudio.com/oldsmileys/confused_o.gif
... wake up and read the facts... or relax abit .. take a big breath and come back later.
edit: I forgot to say... GO BIS!!
Hi all
BIS have pointed out what Clive Lindop said that is incompatible with the facts and may mislead potential customers. Perhaps Clive Lindop would like to take the opportunity to correct any misleading statements he, upon adult reflection, thinks he may have made?
The plane fact is that getting a name for writing and saying misleading things is the marketing equivalent of AIDS.
Magazine publishers tend to look on the possibility of a misleading source with a fear of being dragged into a lawsuit from the end of a large barge pole do they not?
In that light perhaps people will consider what they buy?
Kind Regards walker
Huh? Most people can't tell developers from publishers, so I bet they won't know who the hell clive lindop is.
...who the hell clive lindop is.
He´s the man who created Operation Flashpoint http://forums.bistudio.com/oldsmileys/wink_o.gif
Pulverizer
Feb 20 2009, 17:07
I hear he's the guy who invented the equivalent of AIDS.
Quite possibly, he is also responsible for creating cancer http://forums.bistudio.com/oldsmileys/xmas_o.gif
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