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4 IN 1
May 26 2009, 16:07
And without planes ? Can we see so far in an helo in RL ?
helo of cause can, but since we dont have to stream gfx IRL, i dont think this is the correct question to be asked

ProfTournesol
May 26 2009, 16:12
helo of cause can, but since we dont have to stream gfx IRL, i dont think this is the correct question to be asked

Sorry not to ask questions you'd like me to :D

but i'm not very sure you can see so far from helos. Made an helicopter tour in La Reunion island, i was far from seing the whole island !

Raptor13270
May 26 2009, 16:17
And without planes ? Can we see so far in an helo in RL ?

Yes, you can see above 30 km on a helicopter depending on your altitude in real life. Here's a neat little site that calculates the horizon distance.

http://www.boatsafe.com/tools/horizon.htm

SaBrE_UK
May 26 2009, 16:18
"New" screenshot (http://farm4.static.flickr.com/3589/3567027506_8e3f28c25a_o.jpg)

More grain and a ridiculous aimpoint...
Wow sight views are not DR's strong point! Trees look jagged, too, yet AA is on as you can see by the ground horizon. Grain gets in the way, too IMO. Still, it doesn't look that bad at all on the whole and it could be a blast! Also the blur is a nice gimmick.

sk3pt
May 26 2009, 16:27
At least they moved up the hill a bit. Maybe next time we'll see what's behind the hill...

Commando84
May 26 2009, 16:32
At least they moved up the hill a bit. Maybe next time we'll see what's behind the hill...

lol :D

Cross
May 26 2009, 16:42
"New" screenshot (http://farm4.static.flickr.com/3589/3567027506_8e3f28c25a_o.jpg)

More grain and a ridiculous aimpoint...

same produced picture :D
Notice that it is the exact same moment with previous picture. Soldier at left in the same posture. I don't think they moved up..its just the zoomed in effect due to looking thru aimpoint.
Also notice how the post processing effecting the whole soldier on the left but not the small area in between...
I'm more confident it is a copy paste photoshop now :)

Clavicula_nox4817
May 26 2009, 16:53
That video looks about as real as the Beijing Olympics.

walker
May 26 2009, 17:31
Hi all

So why have CM decided to abandon DR development?

Are they realy just going to release such an unfinished product?

What has made CM think the product is not worth it?

Regards walker

Scrub
May 26 2009, 17:48
They abandoned development? How, When, Where???!!! The battle was just getting GOOD. Any info to share, please?

Baff1
May 26 2009, 17:59
Also the blur is a nice gimmick.
Bah humbug, I hate motion blur. It's what console games do to mask their shoddy frame rates.

If I want blur, I'll drink.

Max Power
May 26 2009, 18:03
If it's true that they abandoned development they probably found that it's impossible to polish shit into a diamond.

I was beginning to hope that my observations were false, too. Like, how in screenshots you never see more than a couple of hundred meters of empty terrain. In videos, the AI runs around ineffectively like cats in a thunderstorm; bullets may as well be projected by the eyes of the soldier like in other hitscan games because they sure as hell aren't being projected by the weapons (or even in the same direction as the weapon is facing); and it looks like it plays like CoD4 only instead of a dynamic urban environment, you're running around in barren fields.

MehMan
May 26 2009, 19:32
Hi all

So why have CM decided to abandon DR development?

Are they realy just going to release such an unfinished product?

What has made CM think the product is not worth it?

Regards walker

Now you're the troll?

sparks50
May 26 2009, 19:42
Walker must be one of the most die hard fans BI has, judging by the posts in this topic.

Time to broaden the horizon a bit perhaps? :)

Maddmatt
May 27 2009, 00:50
The 30km viewdistance, if it's, true, is nothing special. Look at the shape of the island, no matter where you are the vast majority of that huge distance is ocean. If it was all landmass it would be about 5x more to render, depending on FOV, and several times more distant land to stream.
Big deal, I bet ArmA 1 could handle it on an island of similar shape on a mid to high end PC :rolleyes:

My old rig can handle a 15k view in the Sakaka map in ArmA, and it's a low end PC by today's standards.

ManDay
May 27 2009, 06:25
same produced picture :D
Notice that it is the exact same moment with previous picture. Soldier at left in the same posture. I don't think they moved up..its just the zoomed in effect due to looking thru aimpoint.
Also notice how the post processing effecting the whole soldier on the left but not the small area in between...
I'm more confident it is a copy paste photoshop now :)

Don't you think you should verify your clever ideas before accusing anyone, smartass? :)

http://s8b.directupload.net/images/090527/ipcbj56q.gif (http://www.directupload.net)

I would have thought that this thread had surpassed simple bashing and trolling by now...

Maddmatt
May 27 2009, 06:56
I would have thought that this thread had surpassed simple bashing and trolling by now...
This is the internet, it never ends :)

Zipper5
May 27 2009, 06:56
I still can't believe all they did was bring up the optics and command system in that picture. What a waste of a third screenshot... :j:

Hitman
May 27 2009, 07:11
I would have thought that this thread had surpassed simple bashing and trolling by now...


No. In this forum thou shall not talk good about other games. Only bad. Also thou shall not talk crap about ArmA nor ArmA2. Only good. Even if you are not intrested in the non-BIS game discussed in the offtopic forum, you must contribute to the bashing of it!

Now ontopic: If BIS gets some things fixed for ArmA2 which were bad in ArmA, I don't think OFP2 stands a chance. Even though I'm anxious for both games.

Max Power
May 27 2009, 07:18
According to who? There are a lot of people on this forum, some criticize ArmA, some defend it. Some people criticize other games or other things, some people defend them. Are you saying that because some people criticize some things and some others defend something else that there is some kind of trend between all or even most of the forum members here?

Way to logic much very.


No. In this forum thou shall not talk good about other games. Only bad. Also thou shall not talk crap about ArmA nor ArmA2. Only good. Even if you are not intrested in the non-BIS game discussed in the offtopic forum, you must contribute to the bashing of it!

Cross
May 27 2009, 09:25
.....

If you are so much into OFP:DR, you can always check out the proper OFP:DR info from

http://community.codemasters.com/forum/showthread.php?t=356247

and

http://www.ofp2.info/

along with some comments like...
-Echolon is a formation (it was in ofp1) and it is in teh real world!

-Optics? How do you mean?

-I couldn't help to notice that the firearms tool-bar says MK16 "MOD 0". Is this a hint that we can make our own mod's?
-next post Sigh.... Its the name of the weapon.

:D

-----------------------
"I retain the right to remain inconsistent."

MadDogX
May 27 2009, 09:54
If you are so much into OFP:DR, you can always check out the proper OFP:DR info from

http://community.codemasters.com/forum/showthread.php?t=356247



Dude, take a look into those forums. There's a moderator there called ManDay. ;)

Hitman
May 27 2009, 10:06
-I couldn't help to notice that the firearms tool-bar says MK16 "MOD 0". Is this a hint that we can make our own mod's?
-next post Sigh.... Its the name of the weapon.


Sigh indeed.

sparks50
May 27 2009, 18:35
New gameplay:

http://www.youtube.com/watch?v=RC4pQWR77Os

The, "when we made OFP 1, everyone said it was too hard, so we decided to make the next one simpler instead" tone still annoys me though, on several levels.

SaBrE_UK
May 27 2009, 18:54
The recoil looks very CoD, but then again ARMA2's recoil doesn't look too good, either. An ACE style mod for OFP2 might be in order.

Sniperwolf572
May 27 2009, 19:05
Stay ontopic, spam posts deleted.

Max Power
May 27 2009, 20:10
It still didn't really show much in the way of gameplay. All I want is to clearly see what the game is like > : (

And was Sion Lenton really the Producer of Operation Flashpoint?

Deadfast
May 27 2009, 20:14
And was Sion Lenton really the Producer of Operation Flashpoint?

Uh, who?

Indeed not...

Clavicula_nox4817
May 27 2009, 20:41
It still didn't really show much in the way of gameplay. All I want is to clearly see what the game is like > : (

And was Sion Lenton really the Producer of Operation Flashpoint?

See, that's what I don't understand. We get CGI after CGI video; then random screenshots photoshopped into oblivion; where is the in-game footage?

NeMeSiS
May 27 2009, 21:11
And was Sion Lenton really the Producer of Operation Flashpoint?

I thought Clive Lindrop made OFP1? :D

Clavicula_nox4817
May 27 2009, 21:19
I thought Clive Lindrop made OFP1? :D

He did. By himself.

ohara
May 27 2009, 21:25
Clive lindop is not in CM anymore, watch linkedin

MehMan
May 27 2009, 21:27
Now he's at Crytek? Eh.

CameronMcDonald
May 27 2009, 21:31
Now he's at Crytek? Eh.

Don't you know? He's the creator of Crysis.

NeMeSiS
May 27 2009, 21:35
Don't you know? He's the creator of Crysis.

And he made Far Cry, but obviously he lost the rights and now his old publisher made Far Cry 2!

Clavicula_nox4817
May 27 2009, 22:47
Don't you know? He's the creator of Crysis.

Yeah, he pretty much programed the whole thing by himself.

sparks50
May 28 2009, 00:25
You have to remember that this was before he invented AI :)

SaBrE_UK
May 28 2009, 01:21
Didn't he land on the Moon in the 60s as well? And say that famous speech? "One small step for man..."

froggyluv
May 28 2009, 01:45
Strange, I can't find any mention of Clive's departure on the Dr forums

Andi
May 28 2009, 02:06
Why shouldn't he be at CM anymore?


Clive Lindop

Current

* Lead Games Designer at Crytek
* Lead AI Designer at Codemasters

Clavicula_nox4817
May 28 2009, 03:44
Didn't he land on the Moon in the 60s as well? And say that famous speech? "One small step for man..."

No, that was Neil Armstrong, but Clive did write the speech and helped coach the astronaut.

Cozza
May 28 2009, 04:58
*edit*

Opps. thought this was ARMA2 thread. Ignore.

Baff1
May 28 2009, 11:07
Funny thread.
Made me giggle.

Sugz
May 28 2009, 11:35
.... Anyway....
Im quite impressed with some of the footage shown in that video, the gameplay looks much smoother since the last 'ingame' footage we saw. Its shaping up well

[APS]Gnat
May 28 2009, 12:09
Little concerned a lot of the animation speeds (read: fast, like explosions) are very ..... BF'ish

olro
May 28 2009, 12:13
Hi all

So why have CM decided to abandon DR development?

Are they realy just going to release such an unfinished product?

What has made CM think the product is not worth it?

Regards walker


Im still waiting for Walker to clear up this....:)

Commando84
May 28 2009, 14:13
yeah wtf the only competition to ARma 2 can't just abondon development :D
That would make to many want to buy Arma 2 so people would have to live without a copy at release :D

MehMan
May 28 2009, 14:27
Why shouldn't he be at CM anymore?

Two full time jobs...

Bush
May 28 2009, 15:58
New video and preview on IGN:
http://uk.xbox360.ign.com/articles/987/987329p1.html

Video:
http://media.xbox360.ign.com/media/901/901428/vids_1.html

Sennacherib
May 28 2009, 16:07
I like this vid, the game seems really interesting. I still wait to see a vid with AI in action

ProfTournesol
May 28 2009, 16:09
I like this vid, the game seems really interesting. I still wait to see a vid with AI in action

+1 :raisebrow:

Litos
May 28 2009, 20:15
God, it looks HORRIBLE!

Cross
May 28 2009, 20:19
it looks disgustingly gamey :P

....thank god I'm in BI Forums :D

SaBrE_UK
May 28 2009, 20:24
Again it looks awful graphics-wise, but as always the gameplay might make up for it. A trailer like this won't ever give a proper indication of the gameplay.

bravo 6
May 28 2009, 21:03
New video and preview on IGN:
http://uk.xbox360.ign.com/articles/987/987329p1.html

Video:
http://media.xbox360.ign.com/media/901/901428/vids_1.html
I don't want to be negative.. but where exactly is the notion of realism there? So far it does not call my attention.

If CM really wants to sell this game against the competition they really need to work hard..

froggyluv
May 28 2009, 21:40
I think they just like to show the high-octane stuff to wow the juniors. Honestly, I don't think it looks that bad but as usual I reserve all judgement until I see the AI in action.

Zipper5
May 28 2009, 21:47
I think DR beats ArmA II in terms of music, though. I still have yet to see ArmA II's music, but all the music from the trailers has already been used in OFP:E, ArmA and Queen's Gambit.

But otherwise, it looks really crap.

Student Pilot
May 29 2009, 05:00
CM posts new movie/screenshot, que several posts saying how much it suxors without giving a real reason why. *sigh*

Honestly, to my eyes it does not look too bad. Again, though, we did not see any AI, and that is really the key, isn't it? All of these posts railing OFP:DR's graphics make me laugh considering a few years ago everyone was defending OFP/Arma's poor graphics by saying it wasn't about the graphics. Nice consistency, fellas.

The one thing that struck me was the fluidness of the game. Right now I am leaning toward ArmaII, but honestly, if the ArmaII demo runs horribly on my machine while the OFP:DR demo runs smoothly, guess which one I am going to buy? Despite its shortfalls, I can have more fun humming along smoothly on OFP:DR than stuttering forward with ArmaII. I am hoping BIS doesn't disappoint me again after Arma, but I do understand that my comp is somewhat underpowered and they are not responsible for making their game fit everyone's dilapidated hardware.

-Student Pilot

Max Power
May 29 2009, 05:14
All of these posts railing OFP:DR's graphics make me laugh considering a few years ago everyone was defending OFP/Arma's poor graphics by saying it wasn't about the graphics.

Define 'everyone'.

You're laughing to yourself about a false premise. Is everyone here everyone in the forums? Is it even the same people? Consistency, yes, but I'm afraid you're probably not looking at a consistent sample of the forums population. I think you are pinning what a few people in the thread say on everyone in the forum, and what a few people have said previously about ArmA's graphics back on the people who dislike the graphics in DR. 'Everyone' doesn't make comments, individuals do.

It is also a matter of taste but I don't regard ArmA as having poor graphics.

Student Pilot
May 29 2009, 05:50
Someone is reading way too much into my comments... Really, there is not much need to get so defensive about what I said. You've been around since 2005, you should remember, if you were semi-active in the forums, that graphics has been an ongoing debate in the community. In general, when someone would compare OFP's, and to a lesser extent, Arma's, graphics to one of the newest shiny shooters, the defense would be that graphics did not make a game, but gameplay did. That is a very valid defense and still applies even now, though I do not see OFP:DR defended in anywhere near the same vigor as OFP/Arma. Quite the opposite, in fact. I just find it amusing.

But whatever, I really do not care about this debate, which is why I am not active in this thread. I just wanted to make a statement because everyone has an opinion on the internet and has to give it. I'll leave the debating to others, because I learned long ago that these pissing contests are not worth their trouble.

-Student Pilot

EDIT:
I agree about ArmaII's graphics. Very nice looking game!

Max Power
May 29 2009, 05:56
It's interesting that you call my comment defensive. I also wonder what you mean about me 'reading in' to what you are saying. I think when you say, "everyone is pissing on the graphics when everyone was defending ArmA saying the graphics don't matter a year ago" what you are saying is quite clear. Usually when you laugh at something like that it's because of a display of hypocrisy. I was simply pointing out that there's no contradiction here.

Placebo
May 29 2009, 07:58
Let's just get back on topic shall we ;)

If it solves the debate at all, I'd say yes people criticised ArmA 1 and 2's graphics early on as development progressed, but that's as much the curse of being honest and showing WIP pics rather than "pretend" images :)

4 IN 1
May 29 2009, 12:49
I fail to like the music, notthing beats OFP:CWC music :D

MQ-9 Reaper
May 29 2009, 13:33
There are some good and some bad things in the latest Dragon Rising trailers but it is interesting and has potential.
It looks a bit 'battlefield' though.


I fail to like the music, notthing beats OFP:CWC music :D
+1000
the music in the pre E3 trailer is awful . It is so cliché it is ridiculous, it has zero substance. I'd rather hear UI sounds instead of hearing music like this.

Sugz
May 29 2009, 16:01
erm cant say im at all affected by the 'bad' choice of Trailer music, Come on..
What bimbo goes onto a battlefield listening to Moby on the MP3... anyone?

So to me, Music is a tiny tiny molecular sized part of this game and has no effect whatsoever on 'how good it is'

Clavicula_nox4817
May 29 2009, 16:19
Why are some people raving about the sounds in DR? They're terrible and sound like generic assault rifle sounds.

Leopardi
May 29 2009, 16:32
Why are some people raving about the sounds in DR? They're terrible and sound like generic assault rifle sounds.

They posted pics of some guys recording the vehicle engine sounds at a USMC base so it must have the best sounds evar.

Zipper5
May 29 2009, 18:15
It's so obvious by watching these trailers that CM heavily edited them, and without checking for stupid errors. One such example is that it appears that the M249 and the M4 have the same sounds, but it's obvious in the latest one that it wasn't recorded in game, but added in later. :j:

sidhellfire
May 29 2009, 18:49
I liked M249 fired while diagonally. I bet he's pro in aiming! Don't bother aiming with weapon in vertical for effectiveness, the cowboys are back in town :-)

Clavicula_nox4817
May 29 2009, 21:22
They posted pics of some guys recording the vehicle engine sounds at a USMC base so it must have the best sounds evar.


Yeah? Did they use one of these?

http://ecx.images-amazon.com/images/I/51R7A4JRD2L._SL500_AA280_.jpg

[APS]Gnat
May 30 2009, 15:11
Not seeing recoil on any vehicles ......

Murphe
Jun 2 2009, 18:59
Some new screenshots of DR from E3:

http://www.flickr.com/photos/29306805@<hidden>/

There just seems to something dull about them, maybe it's just the grain effect they insist on adding.

Sennacherib
Jun 2 2009, 19:17
the grain effect destroys the pictures, really sad as the game seems interesting. I cannot wait to try a demo :)

the type-2000 is really cool

Leopardi
Jun 2 2009, 19:35
the grain effect destroys the pictures, really sad as the game seems interesting. I cannot wait to try a demo :)

the type-2000 is really cool

You should download the HD video from flashpointgame.com and see the grain effect in motion. It's double as bad in there.

Sugz
Jun 2 2009, 19:55
i really wish people would stop making such a fuss over the grainy effect. Personally i like it, it gives the game a more cinematic effect, that can enhance tension, look at Left 4 dead its great on that.
Yes i know Left4dead isnt a simulation, but it just gives the game a unique twinge. Same goes for OFP2, i think its a nice little feature.

Placebo
Jun 2 2009, 20:33
Hated the grain in BFBC myself.

Bush
Jun 2 2009, 20:36
There is some grain in ArmA2 also but I think it looks really good.

Leopardi
Jun 2 2009, 22:30
i really wish people would stop making such a fuss over the grainy effect. Personally i like it, it gives the game a more cinematic effect, that can enhance tension, look at Left 4 dead its great on that.
Yes i know Left4dead isnt a simulation, but it just gives the game a unique twinge. Same goes for OFP2, i think its a nice little feature.

but there's way too much in OFP2. Minor grain wouldn't be bad at all.

Raptor13270
Jun 3 2009, 01:35
OFP2 needs a grain amount slider just like in the game Mass Effect by EA.

Fumo
Jun 3 2009, 11:05
OFP2 needs a grain amount slider just like in the game Mass Effect by EA.

:eek:
It's by Bioware (developer) not EA (Publisher) ;)

sk3pt
Jun 3 2009, 16:04
E3 gameplay video (http://www.jeuxvideo.tv/video/operation-flashpoint-2.html#view:288082)

ManDay
Jun 3 2009, 16:09
Oh yeah, baby :D

Same video on uTube (quicker load)

http://www.youtube.com/watch?v=yK88t4h-ago

froggyluv
Jun 3 2009, 16:25
Not really a good promo video. Granted it was poorly recorded but it just seemed so...ordinary. And where the hell was the godawful Jackson 5 music coming from!?! Must have been a BI fanny nearby to disrupt things.

sparks50
Jun 3 2009, 16:31
Very interesting to hear the voice system. Overall they clearly seem to have picked up a lot from Battlefield 2.

ProfTournesol
Jun 3 2009, 16:33
Video quality is very bad, but this game doesn't look very nice, no immersion at all...i don't see any point that could beat ArmA2 so far.

One good thing though : jackson five music :pet12:

colossus
Jun 3 2009, 16:34
Urgh.. :i:

And this is suppose to be a "Operation Flashpoint" game? At best it's 'Call of Duty' on a large map.
I was thinking of trying it out, but this.. No, I rather play CoD.

4 IN 1
Jun 3 2009, 16:48
Is it only me that thinks even ARMA2 with bugs is do better then this?

:icon_ohmygod:

Zipper5
Jun 3 2009, 16:49
Wow, that artillery really came quite quickly...
Man, CM is hoping this is what OFP fans want? Jesus. It looks like Battlefield 2 crossed with COD4. The interface is either identical or a rip-off. What I found really quite strange is why was the character speaking with an accent? I'm guessing he's not American then.

All in all - sounds suck, radio sounds more like mashed together sound files than OFP, ArmA and ArmA II sound like, a shitty look and unrealistic aspects everywhere. Definitely a no buy for me. Shall wait for reviews instead.

sparks50
Jun 3 2009, 16:52
Zipper: that was my thought too. The main character sounds like he immigrated to America from India five years ago, very interesting choice of dialect for a shooter game.

New video, thanks to Shaz on CM forums:

Its Petra! :D Includes Arma 2 comparison for you fanboys out there :p

Can someone give a quick translation?

aOgwTHk5Cs8

eenter
Jun 3 2009, 16:57
ConsoleMasters proving their name.

froggyluv
Jun 3 2009, 17:01
@<hidden> videos
Well the top video doesn't look that bad. Arma2 that is! Just kidding, they're definitely going for that 'cinematic blue' feel but that still looked far better than that E3 mashup. I wonder what the pacing is like ingame as far as downtime, and scene/events that help flesh out the storyline.

Edit- I see you took down the sucky video below so I was referring to the the video in sk3pt's link. :0

Cross
Jun 3 2009, 17:11
At best it's 'Call of Duty' on a large map.


They said their focus is large scale, open terrain FPS... they are not after simulation or realism in that matter.

so nothing new...open terrain FPS with nice controls.

sparks50
Jun 3 2009, 17:15
I think theres a potential for good mods to come for this thing, provided its somehow open.

Scrub
Jun 3 2009, 17:21
CM said DR's supposed to look 'gritty'? Side by side with Arma II, it looks like a class 1 cleanroom. I was fighting the urge to spit the dirt out of my mouth and take a shower looking at the Arma II.. Man it's not even close. We'll see in the final release, but it'll have to change a great deal. And it may.

The_Captain
Jun 3 2009, 17:21
Thanks for posting the e3 videos.

Some things I don't think I like:
-Most characters move while crouched most of the time (this seems unnatural, it's very tiring to do with all that gear on!)
-While moving with ironsights, your view/aim is almost completely stable. I've been spoiled by arma 1.05+'s stable camera/moving weapon while looking down the sights.
-There's some sort of a battlefield style "you hit an enemy!" indicator on your crosshair/sights. (This could probably be turned off in difficulty options, but I'm not really a fan of the feature in any context).

It's not looking like a game that I'll purchase.

bravo 6
Jun 3 2009, 19:02
the reloading system looks interesting.

Pathy
Jun 3 2009, 19:23
FP:DRs sounds are way out. I mean, OFP and ArmA never really got it right, but they weren't that far wrong either. DR sounds like the guy in the E3 video is carrying a 50 cal assault rifle!

Sennacherib
Jun 3 2009, 19:57
I must be the only one to like what i see; even if the vid has a poor quality. It's impossible to judge with a vid like this.

but i like the reload animation for the grenade launcher, and also the command system + the animation used to activate the bomb.

personally; I do not care, if some stuff are from COD4 or BF2; if at the final the result is good. I'm not an extremist.

Deadfast
Jun 3 2009, 20:13
That is just horrible!

I mean ArmA's the radio commands now sound like a treat compared to what DR has :D

Sugz
Jun 3 2009, 20:24
hmm, im not liking those walk animations, the gun is constantly rested in the shoulder, has anyone ever tried doing that in real life??
I dont particularly like the reload animation either, its too heroic for when you reaload IRL, you are careful and take your time (if you are in cover) where he reloaded as if he has a thousand medals dangling around his neck.
The sound of the rifle, i thought he was playing killzone or some other fictional FPS.
And finally everything happened like clockwork, a little too fast paced for my liking.

I'm not saying that its going to be a bad game, but my heart has sunk a little after noticing the very arcade style elements all of a sudden.

xav
Jun 3 2009, 22:36
Not really a good promo video. Granted it was poorly recorded but it just seemed so...ordinary. And where the hell was the godawful Jackson 5 music coming from!?! Must have been a BI fanny nearby to disrupt things.

:622: Nah, it is just the ingame music when you are close to achieve a mission objective :D

Clavicula_nox4817
Jun 3 2009, 23:08
TO add to what has been said, when the player was shot and half the screen was covered in blood..wtf?

Jakerod
Jun 3 2009, 23:57
TO add to what has been said, when the player was shot and half the screen was covered in blood..wtf?

Are you sure it was blood and not dirt? I couldn't tell what color it was. When the player is attacking the first target a bullet hits near him and dirt is thrown up onto the screen. It was kind of hard to notice because it was only on there for a few seconds and at the bottom of the screen.

Either way though I don't like the looks of the blood/dirt or the game as a whole. If I can play it co-op on one console I might buy it but I am doubting it.

Clavicula_nox4817
Jun 4 2009, 00:14
Are you sure it was blood and not dirt? I couldn't tell what color it was. When the player is attacking the first target a bullet hits near him and dirt is thrown up onto the screen. It was kind of hard to notice because it was only on there for a few seconds and at the bottom of the screen.

Either way though I don't like the looks of the blood/dirt or the game as a whole. If I can play it co-op on one console I might buy it but I am doubting it.

Yup, his silhouette turns yellow on the torso at the same time. As you say, it looks stupid.

Andi
Jun 4 2009, 02:13
The movement is way too fast. If soldiers move around like that they would die by exhaustion without even encountering enemy forces...

Sorry but that is not a simulation. It's not Operation Flashpoint.
It's Crysis with real weapons.

boomar.
Jun 4 2009, 03:55
The only thing i guess OFP2 has over Arma 2 currently is the radio chatter (and OFP2's wasnt even good, but still better than Arma 2's). I also like the island they are working with, would be cool if Arma2 has that island.

Clavicula_nox4817
Jun 4 2009, 05:09
DR's voices sound more real, but the tempo is very slow.

"Over.........there.......rifle...man.........two..hundred......meters."

"sabre...one.....radio.........destroyed"


I'd rather have "Over. there. RifleMAN twohundred METERS"

Deadfast
Jun 4 2009, 13:21
DR's voices sound very fitting for a Russian emigrant shopping in a local mall...

SaBrE_UK
Jun 4 2009, 15:56
Damn it certainly isn't Operation Flashpoint in anything but name. I've yet to be impressed by anything but the PR BS we had a year or two ago.

lwlooz
Jun 4 2009, 16:19
That game looks absolutely horrible. What sort of ancient movement and aiming system do they use.
I know a lot of people commit the heresy of putting the "Floating Zone" slider all to the left , but even then it is not as bad as what that video is showing.

That is certainly is not OFP2 .

Student Pilot
Jun 4 2009, 16:55
Nice reload animations! Big improvement from the original OFP.

There were some arcade elements, but overall I did not think the game was too bad. I wonder what options can be turned off in the difficulty settings, as I would like to eliminate at least some of the HUD.

The only source of concern for me was that the game seemed to stutter at certain points, primarily around foliage and when the player was looking at the grass while walking/running. I'm hoping there aren't performance issues, as that is my primary concern with both OFP:DR and ArmaII.

-Student Pilot

Sennacherib
Jun 4 2009, 17:06
That game looks absolutely horrible

lol, i would like to be able to create horrible things like that (I would have a job in the game industry):rolleyes:

why most of you want a copy of OFP1, personally i want a new game not an updated copy

Zipper5
Jun 4 2009, 17:15
It depends on how far you call it a new game, D@<hidden> DR has already crossed the line going from "sequel" to "entirely new game". And I don't mean that in a good way. My impression of the game has gone downhill the more that they show of it. I have yet to see any video that is actual gameplay and in the so-called "Hardcore" mode. This is such a "new" game that it shouldn't be called Operation Flashpoint.

Baff1
Jun 4 2009, 18:51
The name is the last thing I will be judging this game on.

JB Time
Jun 4 2009, 20:40
Too early to judge but my initial impression is that OFP: DR and ArmA 2 will be completely different gaming experiences. Obviously they both have certain things in common but OFP: DR seems more like a COD/BF: BC experience, but in a massive environment - a lot of fun!

Hopefully both titles will set the industry norm in terms of large sprawling environments which support CO-OP campaign play.

The big factor for me, as an Xbox 360 gamer, is the mission editor. If ArmA 2 does come to the Xbox 360 and it includes a mission editor (however basic), then it gives ArmA 2 a huge advantage over any other shooter in the market. Infinite replay value holds massive appeal to me.

Murphe
Jun 4 2009, 22:33
More ingame footage from E3. Same mission as in the last video but with one of the developers (not sure) talking you through it.

Part 1: http://www.gametrailers.com/video/e3-09-operation-flashpoint/50855
Part 2: http://www.gametrailers.com/video/e3-09-operation-flashpoint/50857

With the last video I thought this game might be alright after a bit more development but after this, not so much.

The AI doesn't look so good (but work in progress I suppose), damage system seems to be much more forgiving than previously stated (although I read that it is on easy mode, but shot in the head and he's fine, come on). This along with strategically placed exploding red barrels, healing at checkpoints and the enemy keeping your ammo type in their weapons crates doesn't make it seem very, realistic. :(

Daniel
Jun 4 2009, 22:56
"We all know what red barrels do!"

Brilliant, love it! :D

Thanks Codies, for making screenshots early on that perhaps coerced BIS into making ArmA 2 as good as they could!

The units and graphics don't stand up to scrutiny compared with ArmA 2.

bravo 6
Jun 4 2009, 23:02
0k, thats it.
I guess with these videos i've had it with so many Rise.

Note: the ocean couldn't be more static then that.. Literally puking.

Daniel
Jun 4 2009, 23:05
Demo guy stands on hilltop and shoots down on several enemy troops before taken fire.

"As you can see, i've taken a hit to the head. It's nothing serious but I am bleeding badly."

Aw, these just get better!

Heatseeker
Jun 4 2009, 23:05
Urgh? :eek: .
BIS really needs to figure out a way to distribute Arma 2 on the PS3 and xbox 360..

Leopardi
Jun 4 2009, 23:46
I have a feeling that this game will be not so succesful.

Evishion
Jun 5 2009, 01:41
jees, did anyone see the "medic" system? hold the med pack, and wait til you are auto healed... this game sure has ALOT more arcade elements than sim.

was considering buying both a2 and fpdr, but after seeing these vids, i just saved myself some money to use on something else. (buying a2 ofc, just not dr)

Litos
Jun 5 2009, 04:32
Ok, wow, when he was sprinting it made me light headed.. And why does the screen shake when something explodes a mile away? lol.
God, this game is hilarious... I wonder if they're trying to compare it to ArmA2.
And it's funny how enemies aren't always aware of you even if you're close to them...like 10 feet close I mean. The only good thing about this game is the terrain bumping. But that's just it...

eenter
Jun 5 2009, 05:28
I have a feeling that this game will be not so succesful.

Just look at their forums, it will be successful. This game is what all the BF2 and CoD players wanted and they got it. Some even visit BIS forums and start asking about a fucking DLC or to make a new physics engine in a patch for Christ's sake...

Hitman
Jun 5 2009, 05:42
I'm done with that game now.

"If it'd been a leg injury, it would have affected my ability to sprint." - So you can still walk/run? Just not sprint?
"If it'd been a arm injury, it would have affected my ability to aim" - Ok, pretty obvious.

What about that head injury? "Now that it was an head injury, it affects my ability to think" ? jeez...

Also, the red barrels are just... sigh...

*edit the artillery is quite cool but the rounds are falling straight down from the sky? Reminds me of that pewpew satellite in Command and conquer. Also, arty says "rounds away" STRAIGHT after the last coordinate number. Do they just blindly insert the numbers and press fire?

Fumo
Jun 5 2009, 07:00
jees, did anyone see the "medic" system? hold the med pack, and wait til you are auto healed... this game sure has ALOT more arcade elements than sim.

It's not realy so, a quote from one of the Videos: "Every Marine has a first aid kit and can use the pad to fix things up, but it don't actually heal you, you just stop bleeding out."

EricM
Jun 5 2009, 08:42
I like some of the sfx and particles, they obviously improved the streaming engine, though the gameplay is very arcadish.

People should stop bashing the game for what it's not : it's clearly not targeted at the same demo as Arma 2.

I think it will serve its purpose and help educate younger gamers to more open world/slightly more tactical games.

Rok
Jun 5 2009, 09:02
Our hero Clive talks about OFP:DR AI and features.
http://www.youtube.com/watch?v=giBI-PUbIx0

Nothing new really but hadn't seen the interview before.

])rStrangelove
Jun 5 2009, 09:36
Hmmm, looks like CoD4 being played on a huge island, no more, no less. It surely will appeal to action gamers, but plz don't compare this to ArmA2 any longer.

Apples and oranges really.

cm
Jun 5 2009, 10:09
Apples to oranges indeed...

Leopardi
Jun 5 2009, 10:19
Just look at their forums, it will be successful. This game is what all the BF2 and CoD players wanted and they got it. Some even visit BIS forums and start asking about a fucking DLC or to make a new physics engine in a patch for Christ's sake...

I am a BF2 and CoD player and I certainly don't want that wannabe crap on my PC.

bravo 6
Jun 5 2009, 10:34
)rStrangelove;1299147']but plz don't compare this to ArmA2 any longer.

Apples and oranges really.

Yeah, and CM shouldn't even compare it with the original OFP at all. But the fat guy keeps doing it. ( i wonder why)

To be honest I start to feel sorry for them... :hang: (imo it looks more and more ridiculous)

They base this game in "no in game videos"..

I wouldn't have the courage to release such game mentioning its a simulator :confused:

Raptor13270
Jun 5 2009, 11:48
Yeah, and CM shouldn't even compare it with the original OFP at all. But the fat guy keeps doing it. ( i wonder why)

To be honest I start to feel sorry for them... :hang: (imo it looks more and more ridiculous)

They base this game in "no in game videos"..

I wouldn't have the courage to release such game mentioning its a simulator :confused:

Its like Ubisoft and their promise to deliver realistic flight experience in the game HAWX. A supersonic Harrier doing 100g+ maneuvers... *sigh* I'm sure CM is heading in that direction.

4 IN 1
Jun 5 2009, 12:39
"We all know what red barrels do!"



Please, may god(or MythBusters) come to save the day..................


lol, i would like to be able to create horrible things like that (I would have a job in the game industry):rolleyes:

why most of you want a copy of OFP1, personally i want a new game not an updated copy
Because we love OFP1 for what OFP1 is, notthing more, notthing less

P.S. I dont think they will host ARMA2 server over [LOL], but if they does, tell me

Sennacherib
Jun 5 2009, 13:01
Because we love OFP1 for what OFP1 is, notthing more, notthing less

ok, but you can't ask to CM to make a copy of OFP1; because they didn't make OFP1 .

now "OFP" is just a name; the real son of OFP1 (in my opinion) is Arma2. Same engine (+ modern of course), same team, same spirit etc etc

CM-OFP2 won't be a new OFP1, that's all. All the bashing against OFP2 for this reason is totally useless.

funnyguy1
Jun 5 2009, 13:03
It's being obviously showcased on a console. Isn't it just a matter of it being somehow dumbed down just for consoles? I'm a PC-only player, so I don't know, but it seems that every preview for console I saw was actually "worst" than the pc version in terms of AI. Also the player's survivability seems to be always increased on consoles.

It's a matter of the controler, right? So, untill we see OFP:DR demoed on a PC it's hard to say how it'll look.

eenter
Jun 5 2009, 13:20
CM-OFP2 won't be a new OFP1, that's all. All the bashing against OFP2 for this reason is totally useless.

So why call it OFP2 then?

Sennacherib
Jun 5 2009, 13:23
they acquired the name; and the rest is just business

Jtec
Jun 5 2009, 13:36
I really think they need to change the name to dragon rising, it doesnt deserve to be called Operation flashpoint as the only thing it has in common is the war theme, everything else is a total change, i know its a different dev team but its insulting to see such a great sim turned into another console run and gun! I was keeping a eye on how Dragon rising was shaping up and was quite tempted to get it along with ARMA2, but it looks like Arma2 will be the only game im buying when its released in the UK. Red barrels, head shots, Ammo nicely placed next to your target. Come on....!!!

Very disappointed :mad:

Leopardi
Jun 5 2009, 13:40
So why call it OFP2 then?

Because OFP was an amazing game -> people will buy because it's OFP.

4 IN 1
Jun 5 2009, 14:02
ok, but you can't ask to CM to make a copy of OFP1; because they didn't make OFP1 .

now "OFP" is just a name; the real son of OFP1 (in my opinion) is Arma2. Same engine (+ modern of course), same team, same spirit etc etc

CM-OFP2 won't be a new OFP1, that's all. All the bashing against OFP2 for this reason is totally useless.
The problem is that while i know damn well OFP:DR wont be OFP:CWC or OFP:R, they(CM) sell the game as such

Sennacherib
Jun 5 2009, 14:28
The problem is that while i know damn well OFP:DR wont be OFP:CWC or OFP:R, they(CM) sell the game as such

business and money; mate :p

4 IN 1
Jun 5 2009, 14:36
then i think we still own to rights to blame them about that, just like what we did for UBI for GRAW, RS:V/V2 and EA for just about every thing they release :p

sparks50
Jun 5 2009, 14:49
So why call it OFP2 then?

The game is now called Operation Flashpoint: Dragon Rising, they stopped using Operation Flashpoint 2: Dragon Rising after BI complained about it.

Deadfast
Jun 5 2009, 14:57
How nice of them :)


I still think they could go further and rename it to Operation Failpoint: Arcade Rising after seeing the latest gameplay footage :p

NeMeSiS
Jun 5 2009, 15:00
;1299097']Our hero Clive talks about OFP:DR AI and features.
http://www.youtube.com/watch?v=giBI-PUbIx0

Nothing new really but hadn't seen the interview before.

That video is awesome

"The AI is unscripted"
*que to early prerendered vid with awesome 'AI^1' stealth kills/house clearing which dont resemble the real game at all*


^1: Obviously, there is no such thing as AI in a prerendered world.

M@Nu-SoLo
Jun 5 2009, 16:09
The game is now called Operation Flashpoint: Dragon Rising, they stopped using Operation Flashpoint 2: Dragon Rising after BI complained about it.

No.

Actually, they didn't want to have a OFP 2, but a sequel with Operation Flashpoint War Crisis, Operation Flashpoint Resistance and Operation Flashpoint Dragon Rising.

DM
Jun 5 2009, 17:18
No.

Actually, they didn't want to have a OFP 2, but a sequel with Operation Flashpoint War Crisis, Operation Flashpoint Resistance and Operation Flashpoint Dragon Rising.

Which they can't, because BI owns the rights to make sequels. CM owns the right to use the words "Operation Flashpoint" on the box. Nothing more, nothing less...


Sparks is closer to being correct.

DaveP
Jun 5 2009, 17:30
I commend the efforts of the dev team and await their take on the series; it won't be the same game as we know it, but I'm sure it will be at least a cut above the pack.


Remember, Ghost Recon, SWAT 4, Rainbow 6 (at least the earlier games of two of those) are all great tactical games that went down a slightly more shooter/FPS based system and still keep great tactical/command systems and a healthy dose of realism.

M@Nu-SoLo
Jun 5 2009, 18:25
Which they can't, because BI owns the rights to make sequels. CM owns the right to use the words "Operation Flashpoint" on the box. Nothing more, nothing less...


And if they can use Operation Flashpoint on the box, why they couldn't add 2 after and have so Operation Flashpoint 2 ?
The choice to not put a 2 after the name is just a marketing decision. Nothing more, nothing else...
What they can't do, it's to say from the creator of OFP or anything would can make believe than someone yet worked on OFP development . I'm sure you know what I mean :D

DM
Jun 5 2009, 18:57
And if they can use Operation Flashpoint on the box, why they couldn't add 2 after and have so Operation Flashpoint 2 ?

Because legally speaking CM doesnt have the right to make a sequel to OFP. Its a very grey area, hence the masses of confusion.

There is also a lot going on behind the scenes that most people couldnt even imagine, and it was not purely PR reasons the 2 was dropped...

MehMan
Jun 5 2009, 18:58
legal action prolly

SaBrE_UK
Jun 5 2009, 21:01
Ahahahahhahaha red barrels! :D

Maddmatt
Jun 5 2009, 22:34
Remember, Ghost Recon, SWAT 4, Rainbow 6 (at least the earlier games of two of those) are all great tactical games that went down a slightly more shooter/FPS based system and still keep great tactical/command systems and a healthy dose of realism.
Rainbow Six? Is that a joke? :confused:

The only one that stayed true to its name there is SWAT 4. Ghost Recon on the PC was ok, but not quite Ghost Recon if you know what I mean.
Edit, oh I see you said "at least the earlier games of two of those". Well, yea. But still, Rainbow Six died with Lockdown.

Max Power
Jun 6 2009, 01:44
And if they can use Operation Flashpoint on the box, why they couldn't add 2 after and have so Operation Flashpoint 2 ?
The choice to not put a 2 after the name is just a marketing decision. Nothing more, nothing else...
What they can't do, it's to say from the creator of OFP or anything would can make believe than someone yet worked on OFP development . I'm sure you know what I mean :D


Because BIS own exclusive right to make a sequel to Operation Flashpoint, but Codemasters owns the brand. So, in order to make a sequel called 'Operation Flashpoint 2', they would have to get together again to collabourate.

SWAT_BigBear
Jun 6 2009, 09:27
Rainbow Six? Is that a joke? :confused:

Well.....it did have red barrels :D

echo1
Jun 6 2009, 11:31
I commend the efforts of the dev team and await their take on the series; it won't be the same game as we know it, but I'm sure it will be at least a cut above the pack.

...

Rainbow 6

No, just no.

sparks50
Jun 6 2009, 11:48
The problem about Dragon Rising phasing out to arcade in order to not compete with Arma, is that it will be meeting some very stiff competition in the arcade segment.

I would rather play BFBC2 or COD 6, as these games looks a lot more fun than what Ive seen from DR so far.

boomar.
Jun 6 2009, 13:23
The problem about Dragon Rising phasing out to arcade in order to not compete with Arma, is that it will be meeting some very stiff competition in the arcade segment.

I would rather play BFBC2 or COD 6, as these games looks a lot more fun than what Ive seen from DR so far.

Yet in COD6 you face waves of enemies in the campaign and never die, you are like a god and thats how they want you to feel, arcade at its finest.

In OFP2 the enemy can take you out in 1 hit, its totally different gameplay.

I didnt play BF:BC, but i did play BF2 and BF1942. To say it will be anything like that is a bit silly and so unrealistic that it doesnt deserve a response.

MehMan
Jun 6 2009, 13:32
1 hit kills does not realism make.

Pathy
Jun 6 2009, 14:08
Yet in COD6 you face waves of enemies in the campaign and never die, you are like a god and thats how they want you to feel, arcade at its finest.

In OFP2 the enemy can take you out in 1 hit, its totally different gameplay.

I didnt play BF:BC, but i did play BF2 and BF1942. To say it will be anything like that is a bit silly and so unrealistic that it doesnt deserve a response.

Well that remains to be seen, in the E3 video he got shot in the head and was running around perfectly OK.

Jtec
Jun 6 2009, 14:57
Ive been shot in the head loads of times though Chris, lucky for me i had a first aid kit on me....

Its such a shame that they are destroying such a title! Dumbing down should be against the law :D

Von_Paulus
Jun 6 2009, 15:34
Red Barels??? :eek: That mini aid kit seems to perform miracles. I want one of those.
And they talk about ARMA's AIs... :rolleyes:

Leopardi
Jun 6 2009, 16:18
Yet in COD6 you face waves of enemies in the campaign and never die, you are like a god and thats how they want you to feel, arcade at its finest.

In OFP2 the enemy can take you out in 1 hit, its totally different gameplay.


CoD HC you take 1 hit and you die. But the gameplay is faaaaaaaaaaaaaar from realistic.

Max Power
Jun 6 2009, 16:29
In OFP2 the enemy can take you out in 1 hit, its totally different gameplay.


Unless you're hit in the head. Then it's "nothing serious".

LOL.

bravo 6
Jun 6 2009, 16:51
Unless you're hit in the head. Then it's "nothing serious".

LOL.
yeah but remember

"As you can see, i've taken a hit to the head. It's nothing serious but I am bleeding badly."

HotShot
Jun 6 2009, 21:47
Oh...dear...god.... I want to cry.
"we're gonna have some of the biggest explosions you've ever seen in a game" Holy shit it must be good!
"little red barrels" which demolish radio towers !!!!! wow
And of course the "nothing serious" headshot as quoted numerous times above, in contrast to the quote: "really really good damage system" noted earlier in the video.
They've completely bastard-ised the Flashpoint name. Stick to rally games Codemasters. Maybe I'm just being pretentious, but I'm appalled. Looks to be no more than an upgraded version of the Conflict series of games which, although fun, do not come close to, nor deserve to be titled, Flashpoint.

Heatseeker
Jun 6 2009, 23:18
I think the guy playing the E3 demo is very funny, i loved it when he got shot and blew up half his team with the explosive charges..

The game itself.. looks more like an ugly Far Cry than a Flashpoint game though, what were they thinking there? :confused: .

Supernova
Jun 6 2009, 23:55
I had high hopes for this game and then when I see the gameplay videos and the lack of realism it really makes me wonder how they could have turned it into another COD4.

But also I'd like to mention that in Arma 2 I shot my fellow fireteam members in the head and they were alright though bleeding as well so I don't think you can judge OFP:DR based off that if Arma 2 handles it the same way.

Scrub
Jun 7 2009, 02:36
I love how the howitzers get all rounds aimed and off in less than 7 seconds of the ending of the call.. Then the incoming look like orbital PBC bombardment. hmm.

MQ-9 Reaper
Jun 7 2009, 10:18
The suppressive fire order within the command menu is a very nice feature, but the gameplay in the E3 demo mission is really disappointing.

And the way the character runs, it is as if he had one leg shorter than the other.

MehMan
Jun 7 2009, 10:41
I had high hopes for this game and then when I see the gameplay videos and the lack of realism it really makes me wonder how they could have turned it into another COD4.

But also I'd like to mention that in Arma 2 I shot my fellow fireteam members in the head and they were alright though bleeding as well so I don't think you can judge OFP: DR based off that if Arma 2 handles it the same way.

dunno, if I shoot somebody in the head they die in ArmA2.

Xindar
Jun 7 2009, 18:48
Then the incoming look like orbital PBC bombardment. hmm. I had the same feeling when i saw this.

PS Cool "smiles"
:coop: :torture::don 14:

Max Power
Jun 8 2009, 18:29
AVIBIRD1 says:

When Clive Lindop was the lead AI designer for Codemasters the game was being developed specifically for hardcore OFP fans. The long awaited sequel was originally intended to be hardcore across all platforms, no compromises regardless of platform.
Clive Lindop (long known to the veteran OFP community by the username Urban66) is a huge fan of the original OFP and understands exactly how vital it is that realism is the key objective.

Unfortunetaly Clive Lindop has left Codemasters,(CODEMASTERS NEVER TOLD THE COMMUNITY ON THE FORUMS WHAT A JOKE) leaving the game in the hands of a bunch of asshats that original OFP community members had never even heard of until the infamous 'ego tech video'.
This new bunch of asshats have decided to take the game down the arcade route, and renamed the game from OFP2 to OFPDR.
These retards don't realise that there are many console gamers that crave hardcore realism, they are under the illusion that ALL console gamers must be noobs that like to run around the battlefield like peter pan blowing up pretty red barrels.


This was a post on the OFPDR forums and now all the crap going on with this game makes a lot more sense why the game is looking more like a run & gun game then the original OFP1.

I would love to know why he left after so many years working on this game since 2005. It had to be for good reasons don't you think. Codemasters will never tell the truth way.


Discuss.

SaBrE_UK
Jun 8 2009, 18:37
I hope Crytek know what they've got in for themselves. Also, I hope Clive didn't get his job whilst having "worked for BIS" anywhere on his CV. Do Crytek know about his prior lies? Ah well, I stopped caring properly ages ago.

TheSun
Jun 8 2009, 18:42
I've never heard of him in relation with OFP comunity, but if all in that quote is true, then it explains a lot of things.

Scrub
Jun 8 2009, 18:43
Hmm. Mr. Lindop may actually have garnered some respect from me. If he left because he was being pushed by the team toward the namby-pamby arcade direction, that deserves credit. I certainly don't wish him ill, It's just this whole situation is getting silly.

SgtH3nry3
Jun 8 2009, 18:52
Hmm. Mr. Lindop may actually have garnered some respect from me. If he left because he was being pushed by the team toward the namby-pamby arcade direction, that deserves credit. I certainly don't wish him ill, It's just this whole situation is getting silly.If that is true, maybe Crytek might turn out to grow a (worthy) competitor to Bohemia Interactive...

Crysis has grown more tactical than Far Cry. Some may disagree, but it really is a tactical shooter pur sang. Maybe not the typical tactical shooter we know, but the game is built on tactical decisions.

walker
Jun 8 2009, 19:14
Hi all

Rumour has it that there has been down sizing of a large number of senior developers.

As I pointed out fundamental error in choice of engine.

No one did the math.

It is not possible to do a rag-doll physic engine in MP with current technology. Maybe in about 10 years ArmA 5 will have it, though I think fundamental physics gets in the way. The second problem is fundamental failure to apply basic Systems Analysis and Design or indeed any form of software engineering methodology. It was built to fail.

DR was built as a massive ubber project. Believe me this is my profession: ubber projects always fail. The developer world is littered with failed government projects built in this way and they have teams of computer scientists and multiple computer contracting firms thrown at them and government budgets to match. From what I hear it will either be a castrated release with most of its promises not delivered or Codemasters will cut their losses and cancel it.

The reason why ArmA II is successful is that it follows the evolutionary methodology with its core engine. It builds on what it has, adding to it or optimizing to improve it, rather than rebuilding. Version by version, patch by patch it gets better. It follows RAD principles and modular object oriented principles. It is built to succeed.

Kind Regards walker

Desert
Jun 8 2009, 19:18
Unfortunetaly Clive Lindop has left Codemasters...Is there a Source for this Information?

Sugz
Jun 8 2009, 19:46
The reason why ArmA II is successful is that it follows the evolutionary methodology with its core engine. It builds on what it has, adding to it or optimizing to improve it, rather than rebuilding. Version by version, patch by patch it gets better. It follows RAD principles and modular object oriented principles. It is built to succeed.

Kind Regards walker

Hey :D your not by any chance a software engineer are you? Just finished my second year in a software engineering course ;)
Anyway back on topic.

I can almost see a very strong trend between the recent state of DR and the leaving of clive (if this story of him leaving is true) I saw him during the i34 Last year, and his ideas seemed in synch with the Hardcore realism that fans of the OFP series have come to love and associate. It will be interesting to see the correlation between clives 'leaving' and the change of codemasters priorities regarding DR - either way their decisions so far are proving to be the wrong path, as noticed on the DR forum with the uproar the recent media coverage at E3 has produced.
Its like that i always say as a Web-designer

"Build your product around the user, not the user around the product" ;)

Litos
Jun 8 2009, 20:08
Thats a great quote!

The E3 coverage was very disappointing... I wouldn't mind playing the game just for fun, but unfortunately I won't spend my money on it. I don't think anyone here will, and besides, the way they completely destroyed the Operation Flashpoint name is a blow to the original community.
Well at least that E3 gameplay was a good laugh for the ArmA community. :D

SaBrE_UK
Jun 8 2009, 20:17
In a way, if OFP2 is bad (or if not bad, a giant step away from OFP1), then what we get is a clear line between the "OFP" community and the "ARMA" community. No more will CM claim they 'own' the community of the original.

SgtH3nry3
Jun 8 2009, 20:34
It is not possible to do a rag-doll physic engine in MP with current technology. Maybe in about 10 years ArmA 5 will have it, though I think fundamental physics gets in the way.Multiplayer over internet ragdoll physics are actually possible with the computer hardware today.
There is enough processing power, I bet an old Netburst-based Xeon processor has enough grunt.

But the lack of home fiberoptical internet connections confine multiplayer gaming to mostly client-sided computation.
Forcing people to buy powerful and expansive hardware.
As soon as home fiberoptical internet connections (exceeding 20 mbit/s) is becoming the mandate, server-sided ragdoll physics can and probably will be used.

But we are probably talking about 2012-2015, which isn't that far away...
Maybe Bohemia Interactive already discontinued their milsim series, or is acquired by one of the bigger companies.
Or ArmA 4 might already be in the works (if the series is continued of course), with ArmA 3 already using new techniques such as real-time raytracing and procedural terrain, vegetation and texture generation.
Most new computers will have GPU's integrated in the CPU as cloud computing and server-sides calculations (do to high speed internet connections) make excessive hardware redundant.
The reason why ArmA II is successful is that it follows the evolutionary methodology with its core engine. It builds on what it has, adding to it or optimizing to improve it, rather than rebuilding. Version by version, patch by patch it gets better. It follows RAD principles and modular object oriented principles. It is built to succeed.Most software developers still do this.
Look at id Tech 3 (Quake 3, Return to Castle Wolfenstein, Call of Duty), most of it has been reused for the upcoming id Tech 5.
Or the Source engine for that matter, which still uses lines of id Tech 1 code which has been reused from the GoldSrc engine.

Baff1
Jun 8 2009, 20:47
Unreal uses ragdoll physics and plays over the internet.
There isn't any need to transmit that data, so they don't.

SgtH3nry3
Jun 8 2009, 21:07
Unreal uses ragdoll physics and plays over the internet.
There isn't any need to transmit that data, so they don't.Yes, but it's client-sided. So the "pawns" will never have the same pose.
In tactical games, this could pose a problem for those who want to take cover behind or interact with these ragdoll pawns.

Sugz
Jun 8 2009, 21:52
When playing insurgency, (a half life 2 modification) Players get killed and their weapons and bodies fall to the ground, other players react to the same 'pawn' does this just indicate a general consistancy with the ragdoll physica accross clients, meaning that the ragdoll and weapons fell to the same place. with maybe a +/- 5% accuracy, however surely, if the ragdolls are restraint to their movements after a while, then consistancy can be maintained.

Baff1
Jun 9 2009, 00:48
Exactly, for interaction such as body looting the only data you need to transmit is the location of the interaction node.

That doesn't help so much for hiding behind the bodies. At least not with any perfect precision. But then how much of your time are you expecting to spend cowering behind dead bodies in multiplayer?

Alternatively you could use realtime animation on the fly and just transmit the logarithm to all computers and let them all calculate the same animations client side. Thats what physics engines are for.

That or do it the old fashioned way and create a number of purely animated death throws.

Personally I find the system used in Unreal type games more than good enough for me. While I have hidden behind bodies in Operation Flashpoint once or twice (in single player), it's not a feature I would miss.

Scrub
Jun 9 2009, 04:05
Is there a Source for this Information?

Here's one
http://www.linkedin.com/in/clivelindop

And another.. Wonder where I got the first link from?
http://crymod.com/thread.php?threadid=49744&sid=b5c3ef5a35f1115306aad7b90a100dba

Will look for more later.

One more for the road:
http://www.linkedin.com/companies/crytek

boomar.
Jun 9 2009, 07:21
Looks like they have finished with the AI part of the game then. As said on DR forums, its quite common for people to move on once there part is finished in a project.

Look forward to see what he gets up to at crytek.

Cross
Jun 9 2009, 08:38
Another E3 Interview with Sion Lenton

http://www.youtube.com/watch?v=OU2bcVPI_So

http://campaign-archive.com/?u=9611701a44284addcd3b16f1f&id=33c1857537

He spends another fav quote "The damage system in flashpoint is AGAIN realistic" which was confirmed by his earlier TM statement "As you can see, i've taken a hit to the head. It's nothing serious but I am bleeding badly." which you can find here http://www.gametrailers.com/video/e3-09-operation-flashpoint/50857


:biggrin_o:

ps..don't mind my sarcasm..he gives some good info ;)

Sugz
Jun 9 2009, 08:46
He spends another fav quote "The damage system in flashpoint is AGAIN realistic" which was confirmed by his earlier statement "As you can see, i've taken a hit to the head. It's nothing serious but I am bleeding badly."


:biggrin_o: :nener:

if you read the official codmasters forums, there is a hot debate on at the moment regarding the stuff seen these recent videos.
What you are seeing there when sian is playing, is presumably Easy mode, however we are yet to see footage of Hard mode where the game is apparently quite unforgiving.
There have also been all sorts of explanations as to why he was hit and did not die.

However it is not a reason to bash the game at all. sorry.

Cross
Jun 9 2009, 09:14
and the current poll result in OFP:DR forums about demo video.
http://community.codemasters.com/forum/showthread.php?t=357992

What do YOU think of the new E3 in-game footage? - 213 votes
-I like it. I feel that it is fine as is. 20.78%
-I'm a bit worried, but I have hopes that the final build will be better. 40.26%
-I don't like it. I feel that the animations and realism are sub-par. 24.24%
-I'm unsure at this time. Perhaps with more footage I'll be able to make a decision. 14.72%

There seems to be some concerns after the E3 demo video ...

SAbre4809
Jun 9 2009, 12:35
They really have lost it now haven't they. O well, at least I now will save some money.

On a side note: You know that ARMA has exploding red barrels. :o Only ever seen them in one mission though. Blood Sweat and Tears.

Murphe
Jun 9 2009, 12:36
if you read the official codmasters forums, there is a hot debate on at the moment regarding the stuff seen these recent videos.
What you are seeing there when sian is playing, is presumably Easy mode, however we are yet to see footage of Hard mode where the game is apparently quite unforgiving.
There have also been all sorts of explanations as to why he was hit and did not die.

However it is not a reason to bash the game at all. sorry.

What I read as stated by on of their mods was that the only difference between easy and hard mode is amount of HUD showing. Everything else is the same.
But I haven't read them in a while so maybe this has been shown to be untrue.

Fumo
Jun 9 2009, 13:25
So much trouble around the phrase with the survived headshot... I can remember some situation where myself or someone else have survived a headshot in OFP and ArmA too, it really don't happen often, but it happen. I don't know how it's handled in ArmAII, hadn't so much luck since now :).
Also i know two or three people that had really survived a headshot, not in a game, on the streets.

Scrub
Jun 9 2009, 13:29
SimHQ had a hands on preview and out of some pretty favorable points, there was one that hurt when I read it: "There will be no peeking" meaning leaning. I'll have to dig up the article.

SiC-Disaster
Jun 9 2009, 14:39
So much trouble around the phrase with the survived headshot... I can remember some situation where myself or someone else have survived a headshot in OFP and ArmA too, it really don't happen often, but it happen. I don't know how it's handled in ArmAII, hadn't so much luck since now :).
Also i know two or three people that had really survived a headshot, not in a game, on the streets.

And surely they took out their little bandage kit and patch it up, and continue to fight after that?
I seriously doubt that.
You are combat ineffective, and being combat ineffective in a game basically means that you might as well be dead.
Not continue to fight on like nothing happened at all.

eenter
Jun 9 2009, 14:53
SimHQ had a hands on preview and out of some pretty favorable points, there was one that hurt when I read it: "There will be no peeking" meaning leaning. I'll have to dig up the article.

http://www.simhq.com/_commentary/all_090h.html

MehMan
Jun 9 2009, 15:03
I like this bit:


Gameplay is true and tactical; you can go prone, kneel, or stand up.

WOW!

Sniperwolf572
Jun 9 2009, 15:07
Gameplay is true and tactical; you can go prone, kneel, or stand up. You can walk or run and be affected by what you do. You can reload on the move and jump behind cover; you can’t peek left or right, though. You have iron sights, red dots, and many other types of weapon sight systems. This is truly a tactical game no matter the platform.

By this conclusion, BF and COD series are sim/tactical games.


If you take a direct shot in the head or in the chest, you die.

...but it's nothing serious, you just bleed badly.

[APS]Gnat
Jun 9 2009, 15:17
...but it's nothing serious, you just bleed badly.

LOL :soldier:
And I guess thats the one huge :p difference that makes it NOT quite like BF and COD series !

ProfTournesol
Jun 9 2009, 16:38
This guy on the video is slightly walking on my nerves when asserting :"it's a true simulation like OFP BUT it's more friendly for console gamers".

How dares he say such bullshit...who does he think we are ? Brainless ?:fighting:

Scrub
Jun 9 2009, 17:19
http://www.simhq.com/_commentary/all_090h.html


Thanks eenter, appreciate the help today

*resumes chicken with head cut off project*

SiC-Disaster
Jun 9 2009, 17:55
And they call themselves SimHQ?
I was expecting a site with that name to cut down Dragon Rising in an agressive manner, even hoping so, but no... What a letdown.
Honestly, if you've played sims, so far there has been nothing shown of DR that even touches light simulation aspects.
It's shallow, console action.

Max Power
Jun 9 2009, 18:24
Usually their reviews are very good. They cut down some vietnam helicopter game like it was tall grass. I think they are more critical about bugs, though. The sim genre is so sparse that maybe they're willing to accept DR as a 'tactical game' (in the quote at least he didn't say sim) regardless of its shortfalls in terms of human kinetics.

Sugz
Jun 9 2009, 18:39
Well if SimHQ Have given it a good review, maybe there is alot that the E3 Demo did not show.. Afterall the people who recorded the E3 Demo were not running through a features List Ticking Boxes as they went, they were playing it and giving it their opinion.

Thunderbird
Jun 9 2009, 19:16
Truthfully, you CAN'T dare to show such a video and then claim the thingie being as realistic/authentic... or whatever else in these regards.

BIS seems to be once again, the only people onboard and I'm not complaining about, heh.
In other words, there is No competition to fear.

Regards,
TB

Sugz
Jun 9 2009, 20:19
I can almost hear the ching'* of champaign glasses over at the BIS office :D

Leopardi
Jun 9 2009, 20:34
Truthfully, you CAN'T dare to show such a video and then claim the thingie being as realistic/authentic... or whatever else in these regards.

BIS seems to be once again, the only people onboard and I'm not complaining about, heh.
In other words, there is No competition to fear.

Regards,
TB

Yes, but they are claiming the game to be the most extreme hyperrealistic war simulator, so all the masses believe it and buy it instead of ARMA 2.

CameronMcDonald
Jun 9 2009, 21:25
"As you can see, i've taken a hit to the head. It's nothing serious but I am bleeding badly."

"Thankfully, the bit of my brain the bullet removed has only to do with high level functions, like making a decent tactical simulator. I am still free to run, jump and hold my gun out in front of me all the time like a goose."

Scrub
Jun 9 2009, 21:36
Yes, but they are claiming the game to be the most extreme hyperrealistic war simulator, so all the masses believe it and buy it instead of ARMA 2.

Yup. But I wonder how many time(s) they will get away with propaganda selling shortfall products? Meh. Sucker born every minute. They just have to wait for the next unknowing generation to move up.

Leopardi
Jun 9 2009, 22:55
Yup. But I wonder how many time(s) they will get away with propaganda selling shortfall products? Meh. Sucker born every minute. They just have to wait for the next unknowing generation to move up.

It'll get the same destiny as the 50 cent game. First one sold like hell but second one next to nothing because the first one was sold with name and hype.

Max Power
Jun 10 2009, 00:18
It'll get the same destiny as the 50 cent game. First one sold like hell but second one next to nothing because the first one was sold with name and hype.

For that reason and the fact the protagonist in both games can take like 9 gunshots to the face and still bang out a solid hip hop career.

Eble
Jun 10 2009, 09:44
hot off the press......

Confirmed OFP-Dr will not support Track-IR and does not have a 'lean' function for looking round corners.

bravo 6
Jun 10 2009, 09:46
hot off the press......

Confirmed OFP-Dr will not support Track-IR and does not have a 'lean' function for looking round corners.

lol


how dare CM call it a simulator?
It gets worse and worse.. BAH!

Baff1
Jun 10 2009, 11:22
hot off the press......

Confirmed OFP-Dr will not support Track-IR and does not have a 'lean' function for looking round corners.
Captain Console!

Sanctuary
Jun 10 2009, 11:31
The trackir thing i couldn't care less, but the lack of leaning is a bizarre design choice, as even arcade games that do not hide they are not realistic like Return to Castle Wolfenstein even had leaning implemented.

I can't see any valid reason in a game that is basically all about combat, even if the simulation is not as realistic as it could be, to not have leaning.

They would have said

we have not implemented head scratching because you could infect your head wounds with microbs and so getting your status from "nothing serious" to needing medical support
That would be understandable, but saying that in a combat sim focusing on infantry that there will be no leaning at all ?

4 IN 1
Jun 10 2009, 12:03
The trackir thing i couldn't care less, but the lack of leaning is a bizarre design choice, as even arcade games that do not hide they are not realistic like Return to Castle Wolfenstein even had leaning implemented.

I can't see any valid reason in a game that is basically all about combat, even if the simulation is not as realistic as it could be, to not have leaning.

They would have said

That would be understandable, but saying that in a combat sim focusing on infantry that there will be no leaning at all ?
agreed, orthrough i own an TIR4 and it did add a lots to arma i dont think it is a "must have", however lacking of leaning is just no go for me

Deadfast
Jun 10 2009, 12:26
...does not have a 'lean' function for looking round corners.

Battlefield 2: Dragon Rising

cm
Jun 10 2009, 12:36
http://farm4.static.flickr.com/3316/3510086970_4c2fbef85a_o.jpg

Lol, no leaning means that the above screenshot is fake.

Busted!

SaBrE_UK
Jun 10 2009, 12:44
http://farm4.static.flickr.com/3316/3510086970_4c2fbef85a_o.jpg

Lol, no leaning means that the above screenshot is fake.

Busted!

Haha, maybe it's just their awful jogging animation?
/bitchy

sparks50
Jun 10 2009, 13:08
Is he dancing? :D

eenter
Jun 10 2009, 13:52
Nothing unexpected...

SiC-Disaster
Jun 10 2009, 14:48
What's the source for no-leaning?

eenter
Jun 10 2009, 15:20
What's the source for no-leaning?

http://community.codemasters.com/forum/showpost.php?p=5291889&postcount=52

HOPEnSPIRIT
Jun 10 2009, 16:04
Codemasters can forget it! I spent £150 on getting TrackIR 5.

I left Call of Duty to get away from Arcade games, DR looks just that and arcade game.

Bohemia rules!

Scrub
Jun 10 2009, 16:35
Stand back!!! CodeMasters PR implosion IMMINENT! The excriment has hit the rotary ocsillation device!!! *baaawhhaaaa... baawhhaaaa..* <-- *ahem* that's supposed to be a klaxon. :p

(get ready for the refugees)

echo1
Jun 10 2009, 19:48
It's funny to see some of the attempts to defend it -


...because soldiers do not lean in real life


Don 't worry guys, just run and gun, and you will love this game.

and my favorite -


OFP1 had no lean

I sincerely hope that there was some sort of irony in those sentences that I didn't pick up on :p

Baff1
Jun 10 2009, 20:14
It's the blokes who insist OpF did have a lean that worry me more.

NodUnit
Jun 10 2009, 20:43
They might not know that the original was on PC, they could be thinking about Elite which did have leaning.

RasdenFasden
Jun 10 2009, 20:55
There is some grain in ArmA2 also but I think it looks really good.
afaik that's just a bug where it doesn't switch off when you take off the NVG's

MadDogX
Jun 10 2009, 20:58
afaik that's just a bug where it doesn't switch off when you take off the NVG's

Actually, Arma2 has an optional postprocess grain effect that can be activated via scripting - also others, like colorization, desaturation, blur etc.

These are used in the campaign, for example. Also most of the stock SP and MP missions, I believe. :)


EDIT: Just to be clear, the grain effect they use in the campaign is not really noticable at all. I discovered it by unpacking the campaign files and checking the scripts.

froggyluv
Jun 10 2009, 21:00
No it makes sense, the ability to lean fled the island alongside the civilians to make room for REAL WAR!

Official excitement level: Flacid :(

Bush
Jun 10 2009, 21:09
Actually, Arma2 has an optional postprocess grain effect that can be activated via scripting - also others, like colorization, desaturation, blur etc.

These are used in the campaign, for example. Also most of the stock SP and MP missions, I believe. :)


EDIT: Just to be clear, the grain effect they use in the campaign is not really noticable at all. I discovered it by unpacking the campaign files and checking the scripts.

You also have the grain in the main menu when it’s dark. It will cover the whole screen if you put the gamma on the highest setting.

'Winder
Jun 10 2009, 23:02
It's funny to see some of the attempts to defend it -

...because soldiers do not lean in real life

Don 't worry guys, just run and gun, and you will love this game.

and my favorite -

OFP1 had no lean

I sincerely hope that there was some sort of irony in those sentences that I didn't pick up on :p

I saw those posts earlier today, and I think they were intended to be ironic. :)

In addition to the foolishness of these decisions by CM from a tactical/gameplay standpoint, with TrackIR in particular, it's not like it's a foreign concept to them. Several recent CM titles have had TrackIR support integrated... a couple of them after the community badgered them about it for long periods of time. Myself, as well as many others, have communicated our desire for this tech to be integrated into their game. This has been happening for months, if not years. And now, this is the response?

I'll probably still check it out, for curiousity's sake--and the hope that maybe they'll reverse course in a post-release patch. But, it no longer excites me like it used to.

I was a little hesitent about ArmA 2 at first, just because I love single player campaigns as well as online muliplayer/coop, and ArmA didn't treat me too well in the former dept. After reading tons of reports on A2 and OFDR, my allegiance is clarifying.

ArmA 2, FTW!

Ogryzek
Jun 11 2009, 00:18
This game is so... brown and full of bloom. It makes me want to vomit.

=Spetsnaz=
Jun 11 2009, 00:44
why does everyone bash OFPDR ? i mean you guys have not even played the game and i admit i am supporting both ArmA 2 and OFPDR, but seeing so many arma fanboys bashing the game without even first touching it is a bit drastic... , and yes from what ive seen ArmA2 looks more like a better game, but im going to try OFPDR anyways, i don't need to bash it to show my support for ArmA 2.. i show my support by buying ArmA 2 and Enjoying it.

I don't get why everyone needs to bash the game so much??? have you played the game yet?? i saw alot of people before bashing arma 2 and saying OFPDR is going to be a kick ass game and now its the other way around. We will see when the game comes out..., I really don't see why people need to bash games as if its totally necessary. I think both games will be great, but in my personal opinion i think arma 2 will be a much better game than OFPDR.

Andi
Jun 11 2009, 01:05
why does everyone bash OFPDR ? i mean you guys have not even played the game and i admit i am supporting both ArmA 2 and OFPDR, but seeing so many arma fanboys bashing the game without even first touching it is a bit drastic... , and yes from what ive seen ArmA2 looks more like a better game, but im going to try OFPDR anyways, i don't need to bash it to show my support for ArmA 2.. i show my support by buying ArmA 2 and Enjoying it.

I don't get why everyone needs to bash the game so much??? have you played the game yet?? i saw alot of people before bashing arma 2 and saying OFPDR is going to be a kick ass game and now its the other way around. We will see when the game comes out..., I really don't see why people need to bash games as if its totally necessary. I think both games will be great, but in my personal opinion i think arma 2 will be a much better game than OFPDR.

Other than you just said the same thing three times over and over again, yes, OFP: DR needs to be bashed for a simple reason. There are people out there who played OFP and were highly excited by the game. But they never touched ArmA for whatever reason. Now they hear about OFP: DR and think it might be the successor. Which it is not. They visit the CM forum and read about it being the successor. Which it is not. Eventually they will read the posts of some ArmA2-is-the-real-successor-of-OFP-dudes and come to read in BI forum. Here they will learn "teh truth" about what was going on the past 8 years and realize that OFP: DR is the sandbox game without the sand, while ArmA2 is the sandbox game without the box :D

Mr_Centipede
Jun 11 2009, 01:10
why does everyone bash OFPDR ?

It's not much about the game itself, but its about the name "OFP/OPERATION FLASHPOINT". To use the name, one must adhere to certain 'standard' if you want to call it that. But what happen now is it's nowhere near "OPERATION FLASHPOINT". I would think ppl would care less if they call it 'Dragon Rising' or whatever. Just drop the name "OPERATION FLASHPOINT".

Hence the hostility

Myshaak
Jun 11 2009, 02:04
It's not much about the game itself, but its about the name "OFP/OPERATION FLASHPOINT". To use the name, one must adhere to certain 'standard' if you want to call it that. But what happen now is it's nowhere near "OPERATION FLASHPOINT". I would think ppl would care less if they call it 'Dragon Rising' or whatever. Just drop the name "OPERATION FLASHPOINT".

Short, precise... and so true!

Max Power
Jun 11 2009, 02:11
why does everyone bash OFPDR ? i mean you guys have not even played the game and i admit i am supporting both ArmA 2 and OFPDR, but seeing so many arma fanboys bashing the game without even first touching it is a bit drastic... , and yes from what ive seen ArmA2 looks more like a better game, but im going to try OFPDR anyways, i don't need to bash it to show my support for ArmA 2.. i show my support by buying ArmA 2 and Enjoying it.

I don't get why everyone needs to bash the game so much??? have you played the game yet?? i saw alot of people before bashing arma 2 and saying OFPDR is going to be a kick ass game and now its the other way around. We will see when the game comes out..., I really don't see why people need to bash games as if its totally necessary. I think both games will be great, but in my personal opinion i think arma 2 will be a much better game than OFPDR.


I see you have been shot in the head. Don't worry, it's nothing serious, but you're bleeding badly.

I'm going to wear this out if it kills me.

Scrub
Jun 11 2009, 02:21
Congratulations. You did it. :p

Max Power
Jun 11 2009, 02:31
Oh, not yet. We are not even close to the barren, thread bare, ratty, tattered waste that is to come.

boomar.
Jun 11 2009, 02:57
Oh, not yet. We are not even close to the barren, thread bare, ratty, tattered waste that is to come.

More than likely this will be the only place that will hate on OFP: DR.

Everyone else around the web and in game reviews will be calling it a milsim and praising it etc.

Thats what i honestly think will happen.

Maddmatt
Jun 11 2009, 03:32
More than likely this will be the only place that will hate on OFP: DR.

Everyone else around the web and in game reviews will be calling it a milsim and praising it etc.

Thats what i honestly think will happen.

I doubt it. Plenty of the same stuff on the Codemasters forum...

NodUnit
Jun 11 2009, 03:53
I see you have been shot in the head. Don't worry, it's nothing serious, but you're bleeding badly.

I'm going to wear this out if it kills me.

Our new meme.

ck-claw
Jun 11 2009, 04:33
It's not much about the game itself, but its about the name "OFP/OPERATION FLASHPOINT". To use the name, one must adhere to certain 'standard' if you want to call it that. But what happen now is it's nowhere near "OPERATION FLASHPOINT". I would think ppl would care less if they call it 'Dragon Rising' or whatever. Just drop the name "OPERATION FLASHPOINT".

Hence the hostility

Spot on!

boomar.
Jun 11 2009, 05:13
This reminds me of the Fallout series, Bethesda got the rights to the game and made Fallout 3 while all the Fallout 1 and 2 fans bashed the hell outa Bethesda and the game saying they are ruining the series.

Meanwhile Fallout 3 launches and is a massive success. The old fans of fallout 1 and 2 tear it apart at the nma-fallout.com forums while in the official forums new fans love the game.

Man this is like the same situation. We got people bashing the game at BI forums and will continue after release. Meanwhile OFP: DR will sell many copies, be a big success and be praised around the rest of the web.

My advice: let it go !

It will be called OPERATION FLASHPOINT and will be advertised as a milsim type game. Time to accept and move on.

DracoN
Jun 11 2009, 05:19
No sht.
Arcade games sells more than SIM games.