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Quote[/b] ]The thrill of experiencing the latest boundaries of computer science that technology has to offer is utterly removed from the equation.
You know what? More and more people play on a console because they are not interested in this 'thrill' at all.
Mostly, they're interested in not having to dick around with driver updates, installing a million extra apps (just look at the recent GTA IV debacle) and whatnot.
Consoles offer the marvellous simplicity of plug it in, smash a disk into the drive and just play. No bullshit, no fucking around.
All they are interested in is playing games on a BIG HDTV often in a room with friends playing the same game on the same console and the same TV while downing a few beers.
This is a delicious extra the comes with the console setup. And I agree, its an excellent bonus. Tho it is possible to do it with PC gaming too, just not as easy. (and before the "you're a pro or con pc/console" shit starts flying, at home I have a 360 and a bigass HDTV as well as a gaming PC)
Deadfast
Mar 20 2009, 07:01
just look at the recent GTA IV debacle
I wouldn't blame computers for this http://forums.bistudio.com/oldsmileys/wink_o.gif
Hello, Rockstar!
[quote=Baff1,Mar. 19 2009,20:03]
So your making a personal statement that OFP-DR will have the same feature on consoles as with the PC platform? well you did.
Let me enlighten you: it does not ..... FACT
No mate, Clive Lindpop the lead developer has repeatedly stated that all versions will play the same and have the same features. That aside from textures and player count in MP for PC users, owners of each platform will be playing an exactly identical game.
It might not be a....... FACT, but it's the best information we currently have to go on and I personally see no reason to doubt him on this.
just look at the recent GTA IV debacle
I wouldn't blame computers for this http://forums.bistudio.com/oldsmileys/wink_o.gif
Hello, Rockstar!
I bet Rockstar puts blame on computers http://forums.bistudio.com/oldsmileys/wink_o.gif
Deadfast
Mar 20 2009, 14:17
[quote=Baff1,Mar. 19 2009,20:03]
So your making a personal statement that OFP-DR will have the same feature on consoles as with the PC platform? well you did.
Let me enlighten you: it does not ..... FACT
No mate, Clive Lindpop the lead developer has repeatedly stated that all versions will play the same and have the same features. That aside from textures and player count in MP for PC users, owners of each platform will be playing an exactly identical game.
It might not be a....... FACT, but it's the best information we currently have to go on and I personally see no reason to doubt him on this.
That guy has no credibility with me...
SaBrE_UK
Mar 20 2009, 14:18
I personally see no reason to doubt him on this.
Isn't he a well-documented liar? Is that not reason enough?
Clive Lindpop the lead developer has repeatedly stated that all versions will play the same and have the same features.
Well, he fails because on the console you won't be able to go to cody forums or flashpoint2.info to DL addons and mods
Are there going to be any addons or mods then?
I know there is a mission editor planned.
I think I saw some images of it. It looks usable enough to me.
Quote[/b] ]I think I saw some images of it. It looks usable enough to me
Yup. Seems to be pretty much in the same vein as BIS editor is, only the interface shown on some video was more 'windows like'..
One thing I noticed on that same video was the particle effect editor, I was left unclear though whether it belonged to the 'modding/mission editing' tools or not..
If it is, miles ahead of the incredibly annoyingly manual particlesource/drop scripting stuff..
I'm in hope this one will be a good game too, the only thing they should have done is to call it something else than Operation Flashpoint, Dragon Rising alone would be good enough title..
Grimnirsson
Mar 20 2009, 19:25
Quote[/b] ]Isn't he a well-documented liar? Is that not reason enough?
Is that all you can do? Getting personal and spreading bs? What do you really want to say, prick?
Grim
Placebo
Mar 20 2009, 19:29
Quote[/b] ]Isn't he a well-documented liar? Is that not reason enough?
Is that all you can do? Getting personal and spreading bs? What do you really want to say, prick?
Grim
Clive is that you?
Opinions formed on available evidence are one thing, abusing fellow forum members are another, please cut it out.
Wow someone here seems to be in need of a hug. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Anyway, I personally will be getting OFP2 when it gets a bit cheaper, just to see what it's like, it may have a few nice touches here and there.
But I will not keep playing it online probably, for two reasons:
1. There is a pretty low playerlimit for online coop play, even on PC.
2. There are no playable fixed wing aircraft in OFP2, and I play ArmA for two things: making missions, and flying in coop missions.(Don't say "go play Lock On n00b" coz I allready play it! xD)
Maybe it'll give BIS some nice idea's for an ArmA 3 if there'll be one? Who knows. http://forums.bistudio.com/oldsmileys/smile_o.gif
Kim
Grimnirsson
Mar 20 2009, 19:53
Come on we had that discussion before all over the fora regarding Clive and his status as 'part of the original team' or whatever it was called. There was never much evidence that Clive tried to be someone he never was. It was a wrong statement but I don't remember it was his statement so what all the fuss made about it now?
Fact is: we do have two factions that want to make the 'true and only' successor of OFP, one having the rights for the engine, the other having the rights for the name. Gamers and fans want to have a true successor and most gamers are not into all this BI vs. CM nonsense. We are waiting for two great games that might have the right to be called 'OFP2' and there are fans for both BI and CM - and the real fan of the game as such will certainly buy and play both. But all we see here on the BI forum is bashing and trolling and bs about the CM game and persons involved with it. You are a member of the CM forum - you should know how it could be done without all this bashing here.
So, no I'm not Clive and I'm sure he can defend himself well enough. If the members here can't just talk about the games and all that, you should expect some crystal clear responses to these 'he's a liar' notes. If you don't consider such accusations as off topic Placebo, just live with the reactions to them.
Grim
Placebo
Mar 20 2009, 20:16
Come on we had that discussion before all over the fora regarding Clive and his status as 'part of the original team' or whatever it was called. There was never much evidence that Clive tried to be someone he never was. It was a wrong statement but I don't remember it was his statement so what all the fuss made about it now?
He'd written on his own Linkedin profile that he worked on the original flashpoint, as you see if you read earlier in the thread. That is why I said "opinions formed on available evidence". And yes I do read the CM forums so I know just how much bashing goes on over there left unchecked, I read this thread and the only time there's been any "bashing" as you might like to call it was in response to Clive's actions, which is why certain people have formed certain opinions, in life you reap what you sow.
I hope now you will leave it at that and return to discussing the game.
SaBrE_UK
Mar 20 2009, 20:25
...Blah blah...
Obviously it wasn't well-documented enough. At least you know now; Placebo has had to repeat the story half a dozen times at least.
...On topic: I reckon I'll definitely still try the DR demo, and read reviews of the final game. I might buy it even if it's only OK, but we'll see. Here's hoping both games are good.
Prydain
Mar 20 2009, 20:27
http://community.codemasters.com/forum/showthread.php?t=336271&page=10
All of that fuss over the uniform has been corrected. That was nice to see.
After stating that they had a few people dedicated to research (read: devs using google every now and then) it's not surprising that there was a 'fuss'.
SWAT_BigBear
Mar 20 2009, 21:58
I'm in hope this one will be a good game too, the only thing they should have done is to call it something else than Operation Flashpoint, Dragon Rising alone would be good enough title..
Amen,
We know it will not feel or play anything like OFP.
It will be a "new" game. It needs a "new" name!
Grimnirsson
Mar 21 2009, 07:14
Ok, I hereby apologize for my harsh words SaBrE_UK, seems that the prick was me. I wasn't aware that he had that statement on his carreer profile. I'm sorry.
But I still think we shouldn't use that as ammo now for doubting all his statements about the game he is currently involved in (at least that's a fact). It might become a damn good mil sim and I hope so. And I double hope that ArmA2 will be the blast to play it seems to be from what we know now.
Grim
Come on we had that discussion before all over the fora regarding Clive and his status as 'part of the original team' or whatever it was called. There was never much evidence that Clive tried to be someone he never was. It was a wrong statement but I don't remember it was his statement so what all the fuss made about it now?
He'd written on his own Linkedin profile that he worked on the original flashpoint, as you see if you read earlier in the thread. That is why I said "opinions formed on available evidence". And yes I do read the CM forums so I know just how much bashing goes on over there left unchecked, I read this thread and the only time there's been any "bashing" as you might like to call it was in response to Clive's actions, which is why certain people have formed certain opinions, in life you reap what you sow.
I hope now you will leave it at that and return to discussing the game.
The latest (April) issue of XBOX 360 "The Official Magazine" with a FP: DR preview in it claims that more than one of the current codies team was, and I quote, on the original flashpoint team.
I'll grab some scans later, but they are still pushing the "this is the sequel, and we're going to do it better than when we made the original....
Deadfast
Mar 21 2009, 10:32
You better be kidding me...
SaBrE_UK
Mar 21 2009, 11:44
OK this is getting silly. I mean, yes, a preview or two might get it wrong. But when every preview has quotes from CM saying they made the original, something fishy is going on. Thing is, there's little BI can do, unfortunately, unless they take the risk of utilising legal procedures.
froggyluv
Mar 21 2009, 13:40
If they're so confident in their product, why all the subterfuge? I've been bothered since the GC convention when they were talking about the 'old community' as theirs, but was willing to let it slide as technically correct but not really the truth. But now I see that they are absolutely selling themselves as creators of the originals to I guess fool people who are not in the know.
Shameful.
...Blah blah...
Obviously it wasn't well-documented enough. At least you know now; Placebo has had to repeat the story half a dozen times at least.
...On topic: I reckon I'll definitely still try the DR demo, and read reviews of the final game. I might buy it even if it's only OK, but we'll see. Here's hoping both games are good.
If it has somekind of functional Co-op I will be buying it.
I'm a brand loyal Codemaster fan. I've been buying their games for almost a quarter of a century now.
Probably better if they don't let Clive speak in public however.
I couldnt get scans (the only scanner currently available to me is locked away in the office, which i cant get to) but I did take some photos.
Apologies for the poor quality, its no scan, but it is legible. Here is the offending quote:
http://img24.imageshack.us/img24/5884/claims.jpg
pages 1 + 2 (http://img10.imageshack.us/img10/2235/img0849bjw.jpg)
Pages 3 + 4 (http://img21.imageshack.us/img21/54/img0847p.jpg)
Quote[/b] ]Thing is, there's little BI can do, unfortunately, unless they take the risk of utilising legal procedures.
They already have, CM has yet to comment on it tho.
Articles author's email: btalbot@<hidden>
froggyluv
Mar 21 2009, 15:23
CM is just going about this all wrong.
Would it have been so to hard to have taken the approach-
"BI did a great job with the Original and we were pleased to have partnered in the Production (not creation) of the Original. Hopefully we can release a game to rival theirs in both spirit and gameplay." (Hypothetical)
I don't think anyone would have taken offense to that.
sparks50
Mar 21 2009, 15:33
From the article:
Quote[/b] ]something as heavily sim as the original wouldn't work across both pc and consoles
This is interesting, this means that the developer itself says that Dragons rising will be more mainstream.
Hardly a surprise with the glimpse of game play we saw in the "behind the scenes video", but its strange to confess this while marketing the game as "Unparalleled levels of realism".
And what about the 100% genuine weapon systems we have been promised?
This is interesting, this means that the developer itself says that Dragons rising will be more mainstream.
Hardly a surprise with the glimpse of game play we saw in the "behind the scenes video", but its strange to confess this while marketing the game as "Unparalleled levels of realism".
And what about the 100% genuine weapon systems we have been promised?
What you market something as, and what it really is are two completely separate things in many industries, including the gaming industry.
Also when you said "promised", you probably meant to say "Something we say to keep people interested/happy until our priorities shift" http://forums.bistudio.com/oldsmileys/wink_o.gif
Never trust anything to be included until you've got the box in your own hands.
SaBrE_UK
Mar 21 2009, 15:56
From the article:
Quote[/b] ]something as heavily sim as the original wouldn't work across both pc and consoles
This is interesting, this means that the developer itself says that Dragons rising will be more mainstream.
Hardly a surprise with the glimpse of game play we saw in the "behind the scenes video", but its strange to confess this while marketing the game as "Unparalleled levels of realism".
And what about the 100% genuine weapon systems we have been promised?
It is odd. We'll see I suppose, but it'll be no Flashpoint. It can still be good, though.
Also from the article:
Quote[/b] ]Codies researched Chinese hardware sing the web So it's true! They did get a team of Google searchers as advisers http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Thunnder Bunny
Mar 21 2009, 17:05
When X-PLAY did a preview of DR ,they showed mostly concept vids. There still wasn't any acknowledgment that CM only owns the name. Yet they still acted like OFP was their baby....even the concept of non linear battles.
PC GAMER does a Preview and they understand the whole story about who made OFP. They even complemented ARMA2 when comparing the landscapes with another sim ,KA-Blackshark.
When it comes tv media like G4 / GTTV they are only going to say what CM has written down for them to say. But if you talk with the people involved like Adam sessler or Geoff Keighley, they might interject a little bit of the true backstory next time they do a pre/review.
From the article:
Quote[/b] ]something as heavily sim as the original wouldn't work across both pc and consoles
This is interesting, this means that the developer itself says that Dragons rising will be more mainstream.
Hardly a surprise with the glimpse of game play we saw in the "behind the scenes video", but its strange to confess this while marketing the game as "Unparalleled levels of realism".
Every game and it's dog is marketed as "Unparalleled levels of realism".
Prydain
Mar 21 2009, 22:56
Quote[/b] ]Codies researched Chinese hardware sing the web So it's true! They did get a team of Google searchers as advisers http://forums.bistudio.com/oldsmileys/biggrin_o.gif
You ware a Mac, hang around near schools and touch children.
Concrete evidence? Na, I don't need it either.
Quote[/b] ]This is interesting, this means that the developer itself says that Dragons rising will be more mainstream.
I am sure thats what ArmA 2 plans also, being that you play in 'RAZORRRRR' MANSIZEGUNSHOOTBADGUYS Team, which is what? Four men in total? I don't know what double standard you are going to pull next but I doubt it will get any more comical.
And the rest of you quoting from a magazine have not proven that was not an error made by the magazine, not Codemasters staff. Can we not just set the bar higher than the hate that fills 'their' forums?
froggyluv
Mar 21 2009, 23:26
And the rest of you quoting from a magazine have not proven that was not an error made by the magazine, not Codemasters staff. Can we not just set the bar higher than the hate that fills 'their' forums?
I don't think anyone here is wasting their time 'hating' a game devloper -that would be sad. Although your very off-color analogy to pedophilia comes pretty close.
As far as needing proof, CM has lost the benefit of the doubt that this was indeed a one time magazine editorial error.
sparks50
Mar 21 2009, 23:28
Half of the campaign of Arma you played as SF http://forums.bistudio.com/oldsmileys/tounge2.gif
The Arma 2 campaign will not be very realistic either, neither has anyone I know claimed it to be so. So thats a straw man argument you are doing there.
You are welcome to comment on a double standard if you see one though.
and i dont think he really plays into ofp campaign that deep, because about 1/4 of the mission in CWC and almost all mission in RES is more or less SF mission
Anyway, just because the you play as SF doesn't mean you are going to dump down the game very much rgr
Deadfast
Mar 22 2009, 02:27
And the rest of you quoting from a magazine have not proven that was not an error made by the magazine, not Codemasters staff. Can we not just set the bar higher than the hate that fills 'their' forums?
You're so right - this ugly press...
Poor Codemasters getting blamed for being the original developers of OFP for the second time now http://forums.bistudio.com/oldsmileys/sad_o.gif
Have you seen the latest video from Gamestar?
No way the game is coming out in September... unless cody wants the game to fail badly!
CameronMcDonald
Mar 31 2009, 09:49
Lulz, still looks like a happy happy BF2 revamp to me... the gliding movements especially...
bravo 6
Mar 31 2009, 10:17
does anyone have a link to the recent video?
Przemek_kondor
Mar 31 2009, 10:20
from the official site: ftp://downloads.codemasters.com/video/ofdr_action_uk_wmv.zip
Commando84
Mar 31 2009, 10:29
saw the latest Ign video, looks like a good challenge for Bf 2 or Cod 4.
It looks more and more like a very advanced BF 2 game.
And the rest of you quoting from a magazine have not proven that was not an error made by the magazine, not Codemasters staff. Can we not just set the bar higher than the hate that fills 'their' forums?
You're so right - this ugly press...
Poor Codemasters getting blamed for being the original developers of OFP for the second time now http://forums.bistudio.com/oldsmileys/sad_o.gif
Once is a mistake, over and over and over again can only be on purpose.
Also, I just read the latest IGN preview, and it opened with a line I thought i was familiar with:
Quote[/b] ]"Flashpoint is as close to war as you'd want to get. It's a game that will make you feel the fear of going to battle". So begins our introduction to the first proper hands-on with Operation Flashpoint: Dragon Rising, the long-awaited follow-up to one of the most realistic first-person shooters ever released.
Turns out almost everyone described the original OFP the same way:
Quote[/b] ]Operation Flashpoint Cold War Crisis is as close to war as you ever want to get. You are dropped in the path of the Red Army. Your objective is clear: take ..
See a quick google here (http://www.google.com/search?hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-GB%3Aofficial&hs=6Bd&q=%22Operation+Flashpoint+Cold+War+Crisis+is+as+close+to+war+as+you+ever+want+to+get%22&btnG=Search).
So you're not allowed to create a sequel, but you're still advertising it as such, STILL calling it the sequel - or "follow-up", and now even using tag lines from the original? Seems a little underhand to me...
I don't see the controversy. CM owns the name and the franchise and even though you don't have the same developers (which isn't common after 7-8 years) it is a follow-up/sequel/whatever. It's like saying Batman 2 isn't really a sequel since it has a completely different staff, writers, directors and actors...
I don't see the controversy.
The controversy is that when BI and CM split, BI retained the exclusive rights to make a sequel.
Or in layterms, BI is the only entity legally allowed to create a game labeled as "the official sequel to Operation Flashpoint"
Essentially, CM is breaking the law every time they say "the sequel to OFP", using the positive press from OFP to boost their [CM's] product, when it is BI's right (legally and morally) to do so.
Thats where the fuss is. http://forums.bistudio.com/oldsmileys/smile_o.gif
Przemek_kondor
Mar 31 2009, 12:51
Batman is not a title - he is hero with mask and cool stuff and lives/fights in Gotham City.
He is the content.
OMG. i just saw the OFP2 trailer. It looks horrible. thats all that need to be said
OMG. i just saw the OFP2 trailer. It looks horrible. thats all that need to be said
ditto
sparks50
Mar 31 2009, 13:54
Gamestar video:
http://www.youtube.com/watch?v=f8GmRqhrh0k
I'm looking forward to both games. I just call it Dragon Rising, because in my book, Codemasters has no right to be surfing on BIs creation like they are.
OMG. i just saw the OFP2 trailer. It looks horrible. thats all that need to be said
lol very constructive.
You have right.Terriblew physics,terrible destruction system,terrible animation.What are they thinking?In the video one soldier gets hit at the foot and he falls down very realisticly so I can see your point.Oh and the sounds are just crap.ArmA has way better sounds like bibiguns.And the nightvision in OFP2 you can see at the night but in ArmA no you cant.It is just not realistic to see at night with NV.
ArrmA 2 is the best.No reason why.Just its the best.
Deadfast
Mar 31 2009, 14:31
http://www.youtube.com/watch?v=vhW3BcsLr9A
^ Pretty much sums up all my thoughts.
http://www.youtube.com/watch?v=vhW3BcsLr9A
^ Pretty much sums up all my thoughts.
very cute http://forums.bistudio.com/oldsmileys/thumbs-up.gif
someBoy
Mar 31 2009, 15:48
Looking at the realeased screenshots of Dragon Rising, I always thought: "That grass looks quite dense, nice looking". After seing the gamestar video (at 1:15 to be more specific) you can se crearly how the grass is rendered just a few meters around the camera. I understood then, after looking again at some screenshots, why they always used a very low perspective...
I also do not recall having seen a forest in the videos or the screenshots.
The more I see the videos, the less impressed I am about this game.
Also, funny to see Clive declaring himself as the inventor of AI in games:
Quote[/b] ]
"Up until now, there's been no such thing as artificial intelligence in games, it's just a series of scripts", boldly proclaims Clive Lindop, lead AI and game designer. "As a developer you set soldier X to react when something triggers Y, causing target A to pop out from cover and so on." The problem with this system, he suggests, is that - over time - players learn the rule sets of the game and can predict how the enemy will react. "In Operation Flashpoint: Dragon Rising there really is an artificial intelligence – it's not HAL and it doesn't learn, but it does make for an experience unlike anything you'd played before."
Source: http://uk.pc.ign.com/articles/967/967683p1.html
Omg and this was supposed to be the next big thing after jesus, i think this looks rather average shooter. Not bad but not very good either. And that clive fella is full of **it with his AI comments imo.
Sennacherib
Mar 31 2009, 16:26
I like the way how the chinese tank is destroyed. I hope that BIS have something like this. in Arma, this is just ridiculous.
the landscapes and the animations seems great too.
i keep telling myself that it just in alpha stage, but everytime i ended up with my hands covering my face yelling "Oh NO!!!"
really what have cody done with the OFP name!?!?!?
I like the way how the chinese tank is destroyed. I hope that BIS have something like this. in Arma, this is just ridiculous.
the landscapes and the animations seems great too.
that may the the only upside that i could think of about DR........... http://forums.bistudio.com/oldsmileys/banghead.gif
Looks more and more like a BF2 clone.
da12thMonkey
Mar 31 2009, 16:39
The animations are bloody dreadful.
Everyone's hunched over like they have a back injury, and there's absolutely no upper-body movement in the running or walking anims.
IronPyramid
Mar 31 2009, 17:10
To be thoroughly honest, I think CM's wonderful new video has done irreversible damage to my retinas.
But seriously, I could point out all the terrible flaws they included (having heavily scrutinized the video, which also means having watched it several times.... its so short). And I've come to conclude that this is the reason that they have barely released anything for DR, as I've come to call it like some others. Whats worse however, is the depravity of the fans over at the CM forums, sad really to see how happy they are of their pathetic new vid.
I guess what I'm really getting at is that, BIS rocks for supplying an abundance of info, in motion picture form, and otherwise. And the highly reduced standards of DR are just like a metaphorical stab to the heart... Seeing the beautiful OFP name used thus.
SaBrE_UK
Mar 31 2009, 17:30
It doesn't look great, but on the harder settings the gameplay might still be realistic and good fun... Well, I would say that if I hadn't read the developers' own words that made me think the game isn't going to be what it should be. Despite this, I've still got a smidgen of hope.
I hope the compass will be able to be turned off in the options, so I won't nit-pick at this stage.
The gamestar video..lol...you have a soldier run into gunfire!
Also, still no more than 10 soldiers on screen at once.
Lepardi
Mar 31 2009, 18:33
The gamestar video..lol...you have a soldier run into gunfire!
Also, still no more than 10 soldiers on screen at once.
according to CM forum fanboys that just shows how intelligent the AI is... taking cover to the sandbags would only get you killed by a 203, so running into gunfire like a dumbass only shows how advanced the AI will be.
I like the way how the chinese tank is destroyed. I hope that BIS have something like this. in Arma, this is just ridiculous.
the landscapes and the animations seems great too.
that may the the only upside that i could think of about DR........... http://forums.bistudio.com/oldsmileys/banghead.gif
x10000
Everything else sucks balls and looks too arcadish anyways
edit:
But it is Alpha stage... let's hope they are more interested in releasing a quality game than making $$$ fast...
Again, they will fail if they release the game in September... that's 6 month
IronPyramid
Mar 31 2009, 18:48
My earlier response was a bit harsh, considering the game is still being made. But it still hurts to see what they've done with this game. I just played ArmA with the settings maxed completely and it looks quite noticeably better than what they've had to show for DR so far. Not that it is really important how good a game looks, but considering that ArmA was released 2 years ago (and I realize that the mega patches are the reason some people are even able to play the game at all, let alone max their settings).
Still, the gameplay, from what small info I've gathered from the redundant articles, seems mild to acceptable. I guess its what I get, having BI games for standards.
bravo 6
Mar 31 2009, 19:30
from what i saw.. it looks crappy..
they need to work alot on this version..
Sanctuary
Mar 31 2009, 20:30
Wow, i am impressed to see such horrible, robotic and featuring the bad "broken back" shooting animations from OFP1 for a supposed big budget game in 2009.
This looks so funny (in a very bad way) its simply a joke.... definitely nothing for me. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
SAbre4809
Mar 31 2009, 21:26
They really should change the name to BF:DR(I will call it that from now on, join me! ).
Honestly, I was a fool for thinking CM could make a
non-mainstream/realistic game. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
O well we have a savior: ARMA2
\/
http://forums.bistudio.com/oldsmileys/pistols.gif BF:DR
It looked very much like OFP with better graphics to me. Now that would be a good thing ... if this were 2004 ... http://forums.bistudio.com/oldsmileys/confused_o.gif
I was reasonably certain that CM's game would turn out to be better than BIS' about 1,5 years ago, and since that time, DR hasn't stopped going downhill yet for me.
Cultivator
Mar 31 2009, 22:00
Good evening....
Did anyoe saw this video on Youtube...? I am a bit confused about this.....
Is this a official OFP DR Tailer? Rendered by Comunnity Member. i think it is because it look a bit to overdosed..?
<<<OFP DR>>> (http://www.youtube.com/watch?v=0hKghrDhNOM)
Regards -rF- Cultivator
Rainbow
Mar 31 2009, 22:09
It is nicely made fake video http://forums.bistudio.com/oldsmileys/smile_o.gif
sparks50
Mar 31 2009, 22:15
Now that looks like a game I would buy, the detail is great, they even bothered to do real Eotech sights http://forums.bistudio.com/oldsmileys/wow_o.gif
So sad its just CGI and has no relation to the actual Dragon Rising.
Good evening....
Did anyoe saw this video on Youtube...? I am a bit confused about this.....
Is this a official OFP DR Tailer? Rendered by Comunnity Member. i think it is because it look a bit to overdosed..?
<<<OFP DR>>> (http://www.youtube.com/watch?v=0hKghrDhNOM)
Regards -rF- Cultivator
Wow, now that would even beats Arma2s ass...
However this can't be true.
Raphier
Mar 31 2009, 22:46
looks pre-rendered
sparks50
Mar 31 2009, 23:01
Is this a official OFP DR Tailer? Rendered by Comunnity Member. [/URL]
Regards -rF- Cultivator
Community member? looks more like its the same people who made the other official DR CGI trailers.
Look on their channel:
http://www.youtube.com/view_play_list?p=B0F2B2A54AF13551
This is not fan-made, its made by Codemasters, or they paid another studio to make it for them.
strange.. i really don't understand why they do such pre-rendered videos.
I hate when they do it.
They should post ingame videos like BIS does so people know exactly what they can count.
IronPyramid
Apr 1 2009, 00:13
The majority of gamers to which CM now appears to be trying to sell their game to are at an age, and a level of intellectual fortitude (regarding the development of games namely) that allows them to see rendered sequences while thinking that it is an accurate representation of the game being displayed. I know that is a generalization, but for the most part its true, and most of you guys know it.
Luckily I see most people pointing the fact that it is not gameplay out, and therefore quelling some of these people's inflamed sensory reports.
sparks50
Apr 1 2009, 00:16
strange.. i really don't understand why they do such pre-rendered videos.
It can have more purposes than just advertisment. Testing out visual concepts and ideas for in house development, etc.
Were still waiting for an official person to comment on it, but according to a preview, there will be no editor in the console versions. Number of players on console is also reduced to 16, so in pvp team vs team, there will be max 8 vs 8.
http://community.codemasters.com/forum/showthread.php?t=344019
Quote[/b] ]Established in 1991 and headquartered in Moscow, Russia, Noviy Disk is the leading Developer, Producer, Publisher and Distributor of software and games in the Russian-speaking territories.
I don't see the controversy.
The controversy is that when BI and CM split, BI retained the exclusive rights to make a sequel.
Or in layterms, BI is the only entity legally allowed to create a game labeled as "the official sequel to Operation Flashpoint"
Essentially, CM is breaking the law every time they say "the sequel to OFP", using the positive press from OFP to boost their [CM's] product, when it is BI's right (legally and morally) to do so.
Thats where the fuss is. http://forums.bistudio.com/oldsmileys/smile_o.gif
Well if that's I can see the controversy. http://forums.bistudio.com/oldsmileys/smile_o.gif
However it sounds very strange that CM would agree to that. Considering they own the OFP name, why would they allow BIS to market their game as the OFP sequel? If BIS had any (legal) leverage they would keep the OFP name. Since they didn't I assume they had no leverage to market their product as anything with the OFP name (i.e. OFP sequel).
Anyways, I'm sure it's dicussed to death already and there's not much we can do about it.
I'm probably gonna buy games and make up my own mind, regardless of what the marketing campaigns are saying. http://forums.bistudio.com/oldsmileys/smile_o.gif I belive OFP: DR will have a lot less bugs than BIS products tend to have but I doubt they'll be able to recreate the feel/playability. Time will tell.
Edit: Also the video discussed above is a pre-rendered movie made some time ago as a concept idea (I believe. Definately pre-rendered at least).
it really could be fan or russian publisher video, because i belive this is not rendered, but filmed in real enviroment and some cg layers added and postprocesed. its in fact bigger fake, then pure cg with ingame models.
Mr Burns
Apr 1 2009, 06:15
Still a very kickass artillery strike! http://forums.bistudio.com/oldsmileys/wow_o.gif
*goes off to play some CoC UA 1.1*
[QUOTE]
Yes 3D studio MAX, Maya or XSI? rocks http://forums.bistudio.com/oldsmileys/smile_o.gif
Yea +10 on that Artillery strike. The shockwaves rocked!! http://forums.bistudio.com/oldsmileys/smile_o.gif It'd be cool to have that sound-delay between the seeing the explosion and hearing/feeling it.
-100 for whatever-render that is.
hehe, I agree with Ohara, the environment looks partially real, partially CGI, like if it were taped on a video-recorder.
It's a neat concept, just.not.enought.
It'd be cool to have that sound-delay between the seeing the explosion and hearing/feeling it.
You have already in Arma1 http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
Berghoff
Apr 1 2009, 08:17
And in Operation Flashpoint from 2001 http://forums.bistudio.com/oldsmileys/wink_o.gif
Nicely made video nonetheless.
NoRailgunner
Apr 1 2009, 09:18
Another video presentation with hollywoodish special effects!! http://forums.bistudio.com/oldsmileys/whistle.gif
Is CM going show something real ingame eg. the background story, AI behaviour, mission making (editor) in their next presentations? Or do they really make OF DR mainly for the fun-shooter crowd?
SaBrE_UK
Apr 1 2009, 11:39
Luckily I see most people pointing the fact that it is not gameplay out, and therefore quelling some of these people's inflamed sensory reports.
I really liked this sentence for some reason http://forums.bistudio.com/oldsmileys/smile_o.gif
The new vid is a good concept, nothing more.
It'd be cool to have that sound-delay between the seeing the explosion and hearing/feeling it.
You have already in Arma1 http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
Too bad the immersion level compared to that trailer is 0.00000000001% with the lame arcade *Bhuum* sound effects of ArmA.
da12thMonkey
Apr 1 2009, 12:36
there will be no editor in the console versions.
Wow! http://forums.bistudio.com/oldsmileys/crazy_o.gif
That was a dumb thing to cut out. The editor was pretty much the crux of OFP, even in OFP Elite.
I just read the Codemasters forum thread and it looks like a lot of the console players are packing all their shit up and leaving now that someone at CM confirmed it.
Gotta admit I find it quite funny as a PC gaming fanboy. However, I did think DR would make for a better console game than ArmA2 because of the gameplay changes CM appear to have made (i.e. making it like BF2 with a massive map). I did have a bit of interest in DR for consoles, but now the whole thing just seems pointless.
I don't see the controversy.
The controversy is that when BI and CM split, BI retained the exclusive rights to make a sequel.
Or in layterms, BI is the only entity legally allowed to create a game labeled as "the official sequel to Operation Flashpoint"
Essentially, CM is breaking the law every time they say "the sequel to OFP", using the positive press from OFP to boost their [CM's] product, when it is BI's right (legally and morally) to do so.
Thats where the fuss is. http://forums.bistudio.com/oldsmileys/smile_o.gif
Well if that's I can see the controversy. http://forums.bistudio.com/oldsmileys/smile_o.gif
However it sounds very strange that CM would agree to that. Considering they own the OFP name, why would they allow BIS to market their game as the OFP sequel? If BIS had any (legal) leverage they would keep the OFP name. Since they didn't I assume they had no leverage to market their product as anything with the OFP name (i.e. OFP sequel).
Anyways, I'm sure it's dicussed to death already and there's not much we can do about it.
I'm probably gonna buy games and make up my own mind, regardless of what the marketing campaigns are saying. http://forums.bistudio.com/oldsmileys/smile_o.gif I belive OFP: DR will have a lot less bugs than BIS products tend to have but I doubt they'll be able to recreate the feel/playability. Time will tell.
Edit: Also the video discussed above is a pre-rendered movie made some time ago as a concept idea (I believe. Definately pre-rendered at least).
Typically speaking and in legal terms only....
If BIS accepted any money from Codemaster in the development of OpF, then they don't own the rights for it, if they didn't, then they still do.
I wouldn't want to bet that the Codemasters version will have less bugs. Remember Soldner. Everyone who has attempted a project of this scope so far has produced a very buggy software.
BIS actually produces the consistantly least buggy of all of them. But like you, I hope for the same.
It'd be cool to have that sound-delay between the seeing the explosion and hearing/feeling it.
You have already in Arma1 http://forums.bistudio.com/oldsmileys/wink_o.gif http://forums.bistudio.com/oldsmileys/smile_o.gif
Too bad the immersion level compared to that trailer is 0.00000000001% with the lame arcade *Bhuum* sound effects of ArmA.
well i would be very disappointed if they cant manage to have such level of sound effect in a CGI movie http://forums.bistudio.com/oldsmileys/tounge2.gif
Commando84
Apr 1 2009, 12:42
Strange decision to leave out the editor :P
it was is one of the strong points of OFP/Arma games http://forums.bistudio.com/oldsmileys/biggrin_o.gif
now its really just gonna be a standard vehicle shooter :P
Strange decision to leave out the editor :P
it was is one of the strong points of OFP/Arma games http://forums.bistudio.com/oldsmileys/biggrin_o.gif
now its really just gonna be a standard vehicle shooter http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Maybe they are planning to milk some money from the console masses that will happily pay for DLC missions.
Gotta admit I find it quite funny as a PC gaming fanboy. However, I did think DR would make for a better console game than ArmA2 because of the gameplay changes CM appear to have made (i.e. making it like BF2 with a massive map). I did have a bit of interest in DR for consoles, but now the whole thing just seems pointless.
I have this odd feeling that OFDR is a console game first, PC second. Mainly because they prompt it so on their webpage.
Why can't sound effects of artillery falling for example be as good in-game as in that CGI video? Add those sounds in ArmA 2 and it would be a 100% better game.
Commando84
Apr 1 2009, 15:11
did some reading through a big long thread of hate :P
seems codies pissed of alot of the console hardcore gamers by slicing out the mission editor.
Thx god Bis won't slice out the editor,
i mean you can have a mission editor but Cm could have put in new content like weapons and vehicles like Dlc http://forums.bistudio.com/oldsmileys/biggrin_o.gif
but well I guess they didn't knew how to make editor work for consoles.
SaBrE_UK
Apr 1 2009, 15:15
...with the lame arcade *Bhuum* sound effects of ArmA.
Your axe must be huge; you've been grinding it for weeks now. Admirable http://forums.bistudio.com/oldsmileys/whistle.gif
...with the lame arcade *Bhuum* sound effects of ArmA.
Your axe must be huge; you've been grinding it for weeks now. Admirable http://forums.bistudio.com/oldsmileys/whistle.gif
...What?
...with the lame arcade *Bhuum* sound effects of ArmA.
Your axe must be huge; you've been grinding it for weeks now. Admirable http://forums.bistudio.com/oldsmileys/whistle.gif
...What?
English idioms are funny. (http://idioms.thefreedictionary.com/have+an+ax+to+grind)
Regards,
Wolfrug
IronPyramid
Apr 1 2009, 19:43
Its like a funeral over at the CM forums, accept the lack of dignity, and some extreme emotions.
SaBrE_UK
Apr 1 2009, 19:55
Its like a funeral over at the CM forums, accept the lack of dignity, and some extreme emotions.
Helios is having a hard time doing his job.
IronPyramid
Apr 1 2009, 20:11
Yeah especially the timely arrival of this news. Today is probably the worst day to announce no editor, half the people believing its some sort of joke.
All the while we're over here complaining about how realistic the digestion of farm animals will be for FARMA2 http://forums.bistudio.com/oldsmileys/nener.gif
SaBrE_UK
Apr 1 2009, 20:18
All the while we're over here complaining about how realistic the digestion of farm animals will be for FARMA2 http://forums.bistudio.com/oldsmileys/nener.gif
Seems we're a more contented community (on the whole).
wow, 41 pages in just 1 day! That's something. DR really is turning out to be something else even for the most die hard supporters.
SaBrE_UK
Apr 1 2009, 20:41
wow, 41 pages in just 1 day! That's something. DR really is turning out to be something else even for the most die hard supporters.
One day? Are you referring to this thread?
Deadfast
Apr 1 2009, 20:42
wow, 41 pages in just 1 day! That's something. DR really is turning out to be something else even for the most die hard supporters.
One day? Are you referring to this thread?
I guess he means the mess over at the CM forums http://forums.bistudio.com/oldsmileys/wink_o.gif
Deadfast
Apr 1 2009, 20:42
Ikonboard attack...
And I didn't even click on the button twice http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Nope, to the one in the OP:DR forums about the interview that said no mission editor for consoles.
EDIT: Deadfast beat me to it.
sparks50
Apr 1 2009, 20:48
This is strange, they removed trailer #3, the one with artillery. very strange.
http://www.youtube.com/view_play_list?p=B0F2B2A54AF13551
SaBrE_UK
Apr 1 2009, 20:55
Helios said it was an early concept trailer they showed to places before development started or something, so not really what they want to show off now, considering it eclipses the game.
another interesting cutscene movie lost ... http://forums.bistudio.com/oldsmileys/rofl.gif
Maybe they will Remove (cancel) the entire game while they are at it...
All the while we're over here complaining about how realistic the digestion of farm animals will be for FARMA2 http://forums.bistudio.com/oldsmileys/nener.gif
Seems we're a more contented community (on the whole).
Not to mention much older.
That's a primarily teenage crowd.
IronPyramid
Apr 1 2009, 21:26
Maybe they will Remove (cancel) the entire game while they are at it...
Yes, and concede its name to the proper owner's. Of course this would cause more trouble than good, since its so far down the line, but I've been against CM using that name from the very beginning. http://forums.bistudio.com/oldsmileys/confused_o.gif
http://uk.pc.ign.com/articles/967/967683p1.html
Quote[/b] ]"Up until now, there's been no such thing as artificial intelligence in games, it's just a series of scripts", boldly proclaims Clive Lindop, lead AI and game designer. "As a developer you set soldier X to react when something triggers Y, causing target A to pop out from cover and so on." The problem with this system, he suggests, is that - over time - players learn the rule sets of the game and can predict how the enemy will react. "In Operation Flashpoint: Dragon Rising there really is an artificial intelligence – it's not HAL and it doesn't learn, but it does make for an experience unlike anything you'd played before."
WTF http://forums.bistudio.com/oldsmileys/huh.gif
He just contradicted himself http://forums.bistudio.com/oldsmileys/rofl.gif
There really is an IA but it doesn't learn -> so how is it different than the "series of scripts" he talks about in the beginning???
http://forums.bistudio.com/oldsmileys/rofl.gif
IronPyramid
Apr 1 2009, 21:43
I think they ought to keep Clive on a leash, he seems to be maligning pretty much every interview he's in. Really terrible at PR, but we should all know that by now, seeing how well they did when OFP first came out. Hardly any marketing, and still the game is legendary.
SWAT_BigBear
Apr 1 2009, 22:32
Not to mention much older.
That's a primarily teenage crowd.
Du wha? I'm only fortysixteen, sir. http://forums.bistudio.com/oldsmileys/wink_o.gif
i was at EB games today. They had FP:DR is the comming soon area. Had a look at the box. But I forgot to ask when its being released.
Just so people know. I was mostly checking the box if the word OFP CWC was on it or Bohemia interactive. Luckily. It wasnt
Hi all
I think it is timely to remind people of something I wrote earlier.
I have placed the most relevant section in bold type
Hi all
The big company problem
Being a large company means you you tend to think size will solve your problems. Spend more money, use more resources, use a bigger team etc.
A second problem is that it tends to lead to looking at the market as a mass market and thus creating a mass market solution hence the common lowest denominator.
The thing about a recession is that larger companies have larger overheads and run out of cash more quickly. Having a large project with millions invested in it means there is x million is tied up in a large project when your cash needs are at their highest and because there is a recession borrowing is tight.
In essence the large companies economies of scale start to work in reverse. It often makes large companies desperate.
They cannot cut resources as that means the product will not be produced at all; straight loss. So they look to reduce deliver-ables; the quality of what they produce so as to cut costs and corners. While relying on their past good name to fool former customers into buying a pig in a poke. This is often a sign that a company is in the decline phase.
It is called "Whoring the Brand" it is the marketing equivalent of AIDS.
It is easily diagnosed by asking the question "Are sales more important than quality?"
If a company is dropping features and appealing to a "perceived" mass market I would say those were major indicators.
Effects
The reason why it is the the marketing equivalent of AIDS is, that in recession people want to save money thus they gravitate to two solutions either:
Lowest Cost; Pound Shop rather than Woolworths. Short term cost saving.
OR
Quality; Toyota rather than GM/Ford/Chrysler. Long term cost saving.
The reason people buy Quality in a recession is that:
1st) Quality is cheaper to buy in a recession due to general price depreciation making the quality product a bargain at sale prices.
2nd) Customers perceive quality, to last longer thus saving them money in the long term. In the case of a game re-playability is that perceived longer lasting product.
This has a tertiary effect for small companies that offer quality; it creates a virtuous circle for the quality product as its sales go up at the expense of larger companies with lower quality products that fail, thus allowing the quality company to take advantage of the large companies Economies of Scale while maintaining a small companies cost base.
As Baff1 and Placebo pointed out people have to ask who is producing the quality product?
Simple
Kind Regards walker
I do not know if anyone else spotted this
Quote[/b] ]Codemasters COO Departs Unexpectedly
Codemasters’ Chief Operating Officer Tony Williams is no longer working for the UK publisher, Edge understands.
According to a source close to the matter, Williams left the company late last week, though Codemasters has made no announcement regarding this...
http://www.edge-online.com/news/codemasters-coo-departs-unexpectedlyFolow link for full article
Kind Regards walker
Yeah I agree with those thoughts walker. That seems to reflect this situation quite well.
Lack of experience of the developing team at CM in "open world FPSs", together with maybe cuts on staff and denial of any further delays from investors might have probably forced them to scrap the consoles editor.
After watching the last gameplay videos, it seems to me that they have a lot of work to do in order to release a polished product. If they pretend to release it by late summer, they better hurry up...
Just to add, I could not stop laughing after reading the following post at CM forums:
Quote[/b] ]Originally Posted by K1RK H4MM3T View Post
"I think what people need to realise is that the devs aren't perfect--they don't know everything about coding ."
But they should, they're called Code-Masters http://forums.bistudio.com/oldsmileys/biggrin_o.gif
While relying on their past good name to fool former customers into buying a pig in a poke. This is often a sign that a company is in the decline phase.
I dunno, EA Games has been doing it for years and they're still making millions http://forums.bistudio.com/oldsmileys/tounge2.gif
While relying on their past good name to fool former customers into buying a pig in a poke. This is often a sign that a company is in the decline phase.
I dunno, EA Games has been doing it for years and they're still making millions http://forums.bistudio.com/oldsmileys/tounge2.gif
Rather billions.....
They will make a heap of cash from OFP-DR, but we will all know that it just won’t be a rival for arma2 on console anymore.
OFP-DR will be just another flash in the pan console game, no mission editor wtf were those guys thinking.
Must be a very happy day at BIS studios
The problem is that I guess only people in the CM forums will end up being aware of the lack of editor in consoles. Mass buyers will probably not ask about it, or even not care about it. They will see a fancy soldier in the box, or a text in a magazine stating that it offers unlimited realism and open worlds unlike CoD and they will run to buy it. I really hope that eventual reviews on game sites and magazines will make justice and stay unbiased when reviewing both OFP:DR and ARMA2...
Hint for Clive: order your super-clever AI to program the editor for you!!
Grimnirsson
Apr 3 2009, 04:39
Quote[/b] ]Hint for Clive: order your super-clever AI to program the editor for you!!
http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Halochief89
Apr 3 2009, 08:05
Still, will OFP:DR have an editor mode? if not then I'm no way in hell gonna get DR.
Still, will OFP:DR have an editor mode? if not then I'm no way in hell gonna get DR.
yes
Halochief89
Apr 3 2009, 08:20
Then good http://forums.bistudio.com/oldsmileys/biggrin_o.gif I really hoped so.
Still, will OFP:DR have an editor mode? if not then I'm no way in hell gonna get DR.
yes
You should clarify, that according to the latest interviews, ONLY the PC version will have an editor.
sparks50
Apr 3 2009, 13:42
They may change it after the massive fan outcry though, who knows.
Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application. Does it means you would have to be Alt+Tabbing all the time to check an edited mission??
I guess this is due to a lack of time/resources. If they offer the mission editor as a separated application, it's kind of hard to include it in the console versions I guess... maybe in patches.
Can a console (PS3/XBOX360) game be patched? Sorry for my ignorance, I not much into console games...
Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application. Does it means you would have to be Alt+Tabbing all the time to check an edited mission??
Ah, another bad news...
It may be even worst than "alt tab" to check "on the fly" a mission you are working on.
You may even have to save it - close the editor program - (maybe compile the mission!!! who knows) - launch the game etc...
http://forums.bistudio.com/oldsmileys/crazy_o.gif
Deadfast
Apr 3 2009, 14:49
Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application. Does it means you would have to be Alt+Tabbing all the time to check an edited mission??
Just as I thought.
Well, on the bright side this could mean more features within the editor.
Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application.
...
Can a console (PS3/XBOX360) game be patched? Sorry for my ignorance, I not much into console games...
Yes, console games can be patched and additional content added. Unless they offer an editor for consoles, too, this game's dead to me - I'm not going to buy a gaming pc just to try this. And yes, a seperate editor would be possible for consoles, too - but the great thing with the OFP/VBS/ArmA editor was always that you could setup and try all the stuff INGAME, instead of setting up the mission externally and then having to startup the game to see if everything was placed correrctly and worked as intended.
To be honest, in the EGOTech video they mention that the editor will somehow feed the game with the latest mission data. In the video they click a button and suddenly the game appears with what it seems to be the latest changes in the edited mission.
http://www.youtube.com/watch?v=otQyYnHa-bM (1:27)
I am still not sure if that is real or just faked... Guess we will know when it comes out.
PS: thanks for the info Daddl
Still, will OFP:DR have an editor mode? if not then I'm no way in hell gonna get DR.
Lol jesus, I go to answer this and about 10 people get in before me! stop readin this off topic and go check out the new textures for the Kiowa!
Crysis Sandbox editor is a standalone programme but it uses the same engine as the game, so it's "transparent" for the mission maker (It's actually the best editor I used ever).
It will probably be the same for DR on PC.
Particle effects (especially artillery) is top notch in the last video, sea is cool, the rest is pretty disappointing for a 2009 game... animations, textures, vegetation...
I'm guessing that the game is going overbudget in a recession time and that they will cut more features to hit the deadline asap and recover some cash.
Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application. Does it means you would have to be Alt+Tabbing all the time to check an edited mission??
I guess this is due to a lack of time/resources. If they offer the mission editor as a separated application, it's kind of hard to include it in the console versions I guess... maybe in patches.
Can a console (PS3/XBOX360) game be patched? Sorry for my ignorance, I not much into console games...
Hi someBoy,
Let me clarify for you how the Editor works.
All parameters & objects are edited in real time, when you want to test press F5 (for eg) and the editor will (in realtime) drop you into the game (the current mission edit) on the fly for testing, press F5 again & your back to the editor. There is no ALT-Tabbing out of one application & into another or loading another or compiling the scene or light mapping the scene (like in GRAW for example)... it's all on the fly (as we say).
Hope it helps... http://forums.bistudio.com/oldsmileys/smile_o.gif
Yep, sure it helps! Thx for the info Viiiper http://forums.bistudio.com/oldsmileys/smile_o.gif
Gyus guys guys... in german new magazines is big press coverage about OFP DR. All is very disapointing.... i will not translate the stuff as im to busy but here are just some quotes (shortened and free translated by me) which made me laugh:
"PC Games:
OFP Dr is completely designed for realism (as they claim - added by mr.g-c), will there be a fuel system, so when longer driving on big island of Skila, fuel might get exhausted?
Sion Lenton: No we are not going that far with realism"
http://forums.bistudio.com/oldsmileys/rofl.gif
"PC Games: Are there any civillians on the island?
Sion Lenton: No they all fled before (hehe)"
http://forums.bistudio.com/oldsmileys/rofl.gif
However this is something i would like to be able to at least script for Arma2 too:
"PC Games: How is communication working online ?
Sion Lenton: bla bla chatter about command menu [......] The voice chat is made with military chain of command in mind. Squadleader only can directly communitcate with their fireteam leaders just like in the real battlefield.
Some quotes from Gamestar's big preview:
"Operation construction site"
"It is existing... we played it at codemasters, but that it will be released in summer 2009 is extremely unlikely."
"The biggest construction sites are the KI and the design and technology of landcape."
"The Streaming terrain has very ugly and major bugs still"
"The AI is really dumb, sometimes enemy AI sending out single guys one after each other to help a wounded comrade.
For us sitting in a bit distance, it is then really easy to snipe them down one after each other.
Even when Codemasters claiming that this as a Feature to simulate a AI with human mistakes, we correct them here and telling you "So stupid is not human on earth - this is a AI Bug!""
"There is a round interface showing the body of Mike and showing the hit-zones. When you hit in a "deadly" hit Zone, there will be a timer running down telling you when there is not enough blood in your vanes and the mission will be over "
"Incomming bullets get their direction shown, white means bullet has hit, red means hit in a deadly hit-zone"
"Compass everytime visible on top of screen"
"15 Missions, spread over two campaigns"
However i have to say that i like the morale system they seems to have included.
Own AI can deny orders if heavy suppressed or surround by enemies.
IronPyramid
Apr 3 2009, 18:29
I get the feeling that the truth is not being let on about DR's structural integrity. Pretty much all the previews on major gaming sites all cover the same aspects, but what mr.g-c has posted leads me to believe that some ulterior motive is the reason for previews at all. I wouldn't be the least bit surprised if the editors were handed an outline, and payed to publish their work on false info.
I could be completely wrong, it would be unwise to leave out the error factor. But seeing little to no progress in the latest trailer (which for all we know could have been made months ago) just doesn't seem possible to coexist with the exciting preview's that have been written.
Quote[/b] ]...but what mr.g-c has posted leads me to...
You can be assured i only quoted the negative parts (besides one thing wiht the chain of comand).
Still you are right though, it seems the overall impression and the conclusions by the preview guys was rather average. They say it can be ndeed a great game when it comes bug-free, but Summer 2009 rushed-release is definably a "no-go".
"The Streaming terrain has very ugly and major bugs still"
Something I expected. As I said before, you can't catch 10 years of development in just 2 years. Terrain streaming is harder to do than it looks, that's why there aren't many games going after it. Much easier to make the regular box shooter.
IronPyramid
Apr 3 2009, 18:44
A game is only as strong as its weak points (as is the case for many other things). And some of these negative points are the things that have struck games down in the past. But here's for hoping that BI will receive some proper competition! http://forums.bistudio.com/oldsmileys/pistols.gif
Quote[/b] ]...but what mr.g-c has posted leads me to...
You can be assured i only quoted the negative parts (besides one thing wiht the chain of comand).
Still you are right though, it seems the overall impression and the conclusions by the preview guys was rather average. They say it can be ndeed a great game when it comes bug-free, but Summer 2009 rushed-release is definably a "no-go".
Hello mr.g-c,
The German interview was done a fair while ago and you are reading it after many weeks of being made.
Here is an English Preview from around 2 weeks ago.
pdf download or read online
http://www.gamerzines.com/360zine/
Hard copy:
page1
http://farm4.static.flickr.com/3184/3406554837_e22767c980_o.png
page2
http://farm4.static.flickr.com/3316/3406555845_9dba2b2676_b.jpg
page3
http://www.flickr.com/photos/sir_polaris/3407365434/sizes/l/
I hope you get a clearer picture http://forums.bistudio.com/oldsmileys/smile_o.gif
p.s. I believe the pictures were the X360 version.
Actually that preview was brand new.... the date of release says: "03.04.2009, 15:52 Uhr", which is today and also that PC Games part is rather new (here the cut-off part: http://www.marc-ri.de/ofpdr.jpg )
EDIT: also i dont think you need to campaign here for OFP DR, not only that its the wrong forum, but also all we know is that the games sucks when released like it is currently. Thats it and thats a fact. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Actually that interview was brand new.... the date of release says: "03.04.2009, 15:52 Uhr", which is today and also that PC Games part is rather new (here the cut-off part: http://www.marc-ri.de/ofpdr.jpg )
EDIT: also i dont think you need to campaign here for OFP DR, not only that its the wrong forum, but also all we know is that the games sucks when released like it is currently. Thats it and thats a fact. http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
Actually the interview was done like I said a few weeks ago the only thing 'brand new' is the publishing date http://forums.bistudio.com/oldsmileys/tounge2.gif
What are you talking about? campaign? This is the BIS off topic forum and I'm letting you know that the previous interview you were referring to was old.
It is obvious that the game is not going to be released as is, it's in development, I can see all your after is a flame debate but like a wise soldier, you will have to look elsewhere.
I have as much right to be here as you
IronPyramid
Apr 3 2009, 19:13
I wish that with all these previews, there was more gameplay footage. I guess I'm spoiled with all the many video's of ArmA 2 gameplay, and I'm not even talking about the faction vids, but the old 08 GDC presentations.
Codemasters have some big shoes to fill under the name of Operation Flashpoint, so it is probably risky for them to release too much for the chance that fans will be disappointed. I know I sure was with the train wreck of a trailer that showed less than a minute of gameplay.
Quote[/b] ] I can see all your after is a flame debate but like a wise soldier, you will have to look elsewhere.
Hmm no, all i'm after is laughing about OFP DR most likely failure at us simulation freaks (no doubt shooter kiddies will love it).
Also in the Preview you posted, i can see nothing else different besides a totally biased preview by that magazine, hailing FP DR at every point possible.
Please don't sell that to us as "I hope you get a clearer picture".
Quote[/b] ] I can see all your after is a flame debate but like a wise soldier, you will have to look elsewhere.
Hmm no, all i'm after is laughing about OFP DR most likely failure at us simulation freaks (no doubt shooter kiddies will love it).
Also in the Preview you posted, i can see nothing else different besides a totally biased preview by that magazine, hailing FP DR at every point possible.
Please don't sell that to us as "I hope you get a clearer picture".
Firstly your talking to a sim freak currently playing ED Black Shark & Arma1.
Secondly tell me what mag/ preview review is not bias... my cynical view is they all are only the real community hard core says a dog is a dog (as long as you say it with respect). Your calling time on a title not even released, I could do alot worse with ARMA2, but I don't because I think BIS are doing a great job, I think the sequel (Arma2) will be much more than Arma1 fixed and lastly I personally prefer 2 games/ sims/ titles to play this year and for the next 4-5 rather than one.
It amazes me every time (general comment) how so many (BIS & CM members) rant on and on (I'm not ref. to you or your post). It's as if there were two goals, one fail one succeed....
/rant over http://forums.bistudio.com/oldsmileys/goodnight.gif
p.s. I hope the new forums get the old smilies... http://forums.bistudio.com/oldsmileys/nener.gif
Max Power
Apr 3 2009, 19:33
I'm not sure that a couple of weeks makes the preview outdated. If they were playing it at codemasters, likely they were playing the latest stable version. It's new to these forums as far as I know at any rate. I'm sure the game hasn't gone from ugly terrain streaming, lemmings AI, sub alpha to gold in 2 weeks.
I'm not sure that a couple of weeks makes the preview outdated. If they were playing it at codemasters, likely they were playing the latest stable version. It's new to these forums as far as I know at any rate. I'm sure the game hasn't gone from ugly terrain streaming, lemmings AI, sub alpha to gold in 2 weeks.
Sorry I'm totally lost in your post...
The first preview Mr.C posted on I commented on was more than a few weeks ago.
The preview I posted was more recent.
Where the 'Gold' comes from is beyond me? The game OFP-DR is not 'GOLD' if your referring to that.
I'm not playing timeline gods here, the German preview is older than the recent one I posted, when the German mag. preview wants to publish is up to them, the week they get it or serveral weeks after as they put their articles together, I don't know, I don't care...
And to be honest it does not interest me... How old was the latest Arma2 video release before BIS published it? (I don't know I don't care) all I know is it is a honest representation of it's state today. The same with OFP-DR.
Hi all
From seeing the latest videos and hearing the previews by the media; I get the feeling of a rush job because the publisher is running out of cash.
I also heard that the maximum number of entities is less than 100. That is barely a platoon per side. And only two sides.
That is way too low; you will get no complex interactions or emergent behaviours at those levels.
Even BIS's OFP1 could run 700 entities per side.
ArmA1 can run to 2000 entities plus per side.
Even in ArmA1 MP it is not unusual to run in exess of 1000 AI entitities.
Lack of complexity is the deal breaker.
Kind regards walker
IronPyramid
Apr 3 2009, 20:11
More and more I am becoming convinced that CM bit off so much more than they could chew, that they're rushing to get this game out before suffocation concludes their business. A lame metaphor, but I just cannot see the resemblance between what little gameplay has been shown (which could be why), and the previews toting all its amazing features being arrayed perfectly each time the game is played. And the number of players, and ai available just makes the whole thing worse. Why oh why, did the name of OFP have to be jeopardized thus?! http://forums.bistudio.com/oldsmileys/banghead.gif
like it was said before.. the name is nothing..
We must get this into our head. Its just a name! What matters is the people that created our dream land.
I say: ArmA2 for life!
<s>Operation Dragon Rice. It will fit like a glove in 2009.</s>
edit: respecting Maddmatt comment.
IronPyramid
Apr 3 2009, 20:38
I suppose you're right, but now I know where BIS was coming from to dispute the claims being made by CM about their game as a result from the original. But that is between them, so I guess I'll just have to block those first two words out whenever I read about DR.
Maddmatt
Apr 3 2009, 22:25
Sounds like Codemasters needs to take some extra time on this game.
Well the only thing that's going to make me buy it is a damn good singleplayer campaign with a decent storyline that I can enjoy. That's all I'm interested in here. For the rest I'm sticking to BIS games because I don't see anything beating the mod community or the MP.
It's clearly far behind in graphics but at least that means it should run well on weaker PC's. No excuse for performance problems there!
Even if it's no competition for BIS games it could still be fun for some people.
Let's not go down to the level of the CM forums with all the bashing http://forums.bistudio.com/oldsmileys/wink_o.gif
as ive said before it looks more and more like SOLDNER.
SWAT_BigBear
Apr 3 2009, 22:46
Sounds like Codemasters needs to take some extra time on this game.
How about a 3rd restart with it's own name? yea, I agree
Maddmatt
Apr 3 2009, 23:00
Sounds like Codemasters needs to take some extra time on this game.
How about a 3rd restart with it's own name? yea, I agree
http://forums.bistudio.com/oldsmileys/rofl.gif
I agree on using their own name. It's no Operation Flashpoint! But still, could be a decent fun game. Maybe better than the usual 6 hour shooter crap that we get charged the same damn price for...
Max Power
Apr 4 2009, 00:59
I'm not sure that a couple of weeks makes the preview outdated. If they were playing it at codemasters, likely they were playing the latest stable version. It's new to these forums as far as I know at any rate. I'm sure the game hasn't gone from ugly terrain streaming, lemmings AI, sub alpha to gold in 2 weeks.
Sorry I'm totally lost in your post...
The first preview Mr.C posted on I commented on was more than a few weeks ago.
The preview I posted was more recent.
Where the 'Gold' comes from is beyond me? The game OFP-DR is not 'GOLD' if your referring to that.
I'm not playing timeline gods here, the German preview is older than the recent one I posted, when the German mag. preview wants to publish is up to them, the week they get it or serveral weeks after as they put their articles together, I don't know, I don't care...
And to be honest it does not interest me... How old was the latest Arma2 video release before BIS published it? (I don't know I don't care) all I know is it is a honest representation of it's state today. The same with OFP-DR.
Oh, I wasn't implying that you were saying it has gone gold or anything like that. That 'gold' thing was just hyperbole to say that I don't think that a couple of weeks was outdated. I did misread your post and thought that you were saying that the preview christian posted was only a couple of weeks old.
SaBrE_UK
Apr 4 2009, 14:30
I've barely seen a negative preview for any game. The similarity of the DR previews obviously means CM are only showing certain parts of the game off, which is understandable. I personally would not make a conclusion of the game from a mere glimpse of gameplay, though. I'm sure reviews will offer information on some of the lacking areas of DR, but a demo is confirmed and we can make a judgement of sorts based on that.
In the last few months (although I thought to notice it for years), there has been a change in power from the previewer/reviewer to the publisher. Read more here. (http://www.gameplayer.com.au/gp_documents/GlobalEconomicCrysis.aspx)
Quote[/b] ]From the article:
"In games media there has been a swing in power from the editorial to the advertiser. Media advertising has definitely suffered in the economic downturn and with game publishers nervous they are thinking harder about their advertising spend and want more bang for their buck. Even though unethical, major coverage is expected in return for advertising dollars and fear of a low review score is almost palpable. Anything less that a 9/10 is now considered a failure by some publishers – if game critics agree that a game sucks, sales can suffer, share prices can drop and heads can roll.
Hence, I will no longer totally trust a preview or review apart from some select amateur ones. Seriously, I found Oblivion, Fallout 3, Far Cry 2, Crysis and many more top-rated games severely lacking. I might be asking for too much, but I did not think any of those games deserved the high scores they got. Maybe OFP's replayability and customisability spoiled me, I don't know.
EDIT: I lie, I do listen to previews but try to separate hype and opinion from fact. If they say "DR's realism is unparalleled", I don't blindly believe it. If they say "The javelin has to be set up and configured before firing" I believe it, since it's more objective. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
I can't think of a time in my life when this was different.
I've ceretainly never placed a magasine advert without getting a feature.
Reviews are different however. A large porprotion of a magasines income comes from the asking price on the cover.
They have to offer fidelity to their subscribers too, or go out of business.
NoRailgunner
Apr 4 2009, 15:22
Should we bet that CM is going to milk their customers via DLC? http://forums.bistudio.com/oldsmileys/wink_o.gif
Maybe players will get an usefull editor after they've downloaded+payed for five "boosterpacks"?
Should we bet that CM is going to milk their customers via DLC? http://forums.bistudio.com/oldsmileys/wink_o.gif
Maybe players will get an usefull editor after they've downloaded+payed for five "boosterpacks"?
Yeah I think they gonna milk them like BIS did with the useless queen's gambit which included some reskined units.I bought two copies of ArmA and two of the expansion so we have 120euros.So all companies make what they can to make money.Whats your point blaming CM?
Deadfast
Apr 4 2009, 15:51
Actually Queens Gambit had a pretty decent campaign...
And on top of that I'm willing to bet DR is gonna cost the price of ArmA + QG.
Hi all
In reply to SaBrE_UK.
What you say about advertisers controling the content of some media is true.
It is also the reason that user reviews in New Media are increasingly replacing the older journalistic reviews and in particular print media is suffering as a result. The first to suffer this were the travel writers; now only the likes of Lonely Plannet, Rough Guide and a few others survive. Most of us use the internet to decide where to go. It has also taken over in the Car and White goods markets.
Only journalists and media who can maintain the respect of users can compete in the age of blogs and public forums.
In the Media it is those that realise that their reputation is their brand that have a future.
Rep is the key word now among media journalists hoping to maintain a job within media; as well as those media outlets seeking to maintain and create a brand. Your Journalistic Reputation is the same as any brand name.
Whore your brand and you will only catch an STD (Sales Tumble Disease).
Kind Regards walker
Mafia101
Apr 4 2009, 17:19
So, in this (http://www.gamekings.tv/) dutch video. At 08.00 guy show some posters on wall, and there are some vehicles :P although you can only see clearly USMC vehicles: http://img26.imageshack.us/img26/6453/ofp2vehicles.jpg
Have fun hehe.. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Maddmatt
Apr 4 2009, 22:39
Hence, I will no longer totally trust a preview or review apart from some select amateur ones. Seriously, I found Oblivion, Fallout 3, Far Cry 2, Crysis and many more top-rated games severely lacking. I might be asking for too much, but I did not think any of those games deserved the high scores they got. Maybe OFP's replayability and customisability spoiled me, I don't know.
EDIT: I lie, I do listen to previews but try to separate hype and opinion from fact. If they say "DR's realism is unparalleled", I don't blindly believe it. If they say "The javelin has to be set up and configured before firing" I believe it, since it's more objective. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Yea I agree with that. Reviews are not trustworthy. Games from big publishers clearly get put in a better light by journalists, especially in previews.
I've seen one or two 'bad' previews, but they were games where it seemed like the developers had organised the preview. When it's from a big publisher, suddenly it's an awesome game http://forums.bistudio.com/oldsmileys/tounge2.gif
Not always the case though. If you look at a good variety of reviews you tend to see some honesty creep in.
Always good to see some player comments, watch some gameplay footage and try to judge it yourself before you buy it.
Game review scores are a joke though. How can so many games get 80s or 90s? That should be reserved for the best. 50% should be considered average, yet it seems like a game scores 60% when it is crap http://forums.bistudio.com/oldsmileys/mad_o.gif
SaBrE_UK
Apr 5 2009, 11:45
Game review scores are a joke though. How can so many games get 80s or 90s? That should be reserved for the best. 50% should be considered average, yet it seems like a game scores 60% when it is crap http://forums.bistudio.com/oldsmileys/mad_o.gif
I agree, although I do tend to take more heed of the text rather than the score at the end; something the reviewer says is a minor niggle, I may believe is a fundamental flaw. That's why I think a star-system might be advantageous to those that don't mind thinking a little more before buying. I think getting even a single star should be a feat and still signify a good game, and getting three or more should signal a truly excellent game. Perhaps with a maximum of five stars that are reserved for true classics, not just the latest pretty graphics. Just some whimsical thoughts.
We'll have to see what FP:DR gets compared to ARMA2 in reviews (although it means little to me). I know all the reviewers of the main magazines/websites won't be looking into the game's strengths and limitations like one of us lot, so I expect the things we see as a step back in DR, such as low unit amounts, won't concern the reviewers. Hence DR will be seen as a revolutionary game in some respects at least, and ARMA2 might be seen as too "hardcore" and less immediately accessible. This might reflect the truth to an extent (we'll see when the games are released), but reviewers are paid to give hundreds of games a quick play through and not find the depths the games actually have.
I remember the reviews for ARMA1- I saw little mention of the mission editor, which reflects the reviewers' lack of interest in persevering with the game after review, even if they gave it a good score. I type too much.
Deadfast
Apr 5 2009, 13:22
Stars instead of numeric points wouldn't make a difference.
In the end you'd end up with 95% of games getting 5 stars anyway...
SaBrE_UK
Apr 5 2009, 14:02
Probably true in the current climate of gaming media. Anyone know of a website that links to multiple in-depth, unbiased amateur reviews of games?
Alpha-Kilo
Apr 5 2009, 17:53
You might want to try Amazon and similar sites. But not all consumers are unbiased and you have to find ways to decide which source and whose opinion you can trust. This is what I often do:
If I am too lazy to google for a game-specific forum I usually just read the customer reviews at Amazon. Beside the reviews in text form, they also publish a bar diagram showing the spectrum of views at one glance. This is a nice little feature. Reading as many comments as possible helps to form an opinion. Sometimes it helps to check what a certain user has commented on a game, book or film I already know. If I share his view on some items I am inclined to believe what he has to say about another one. The style of writing and spelling are good indicators for the quality of a comment.
If I am very interested in a game I don't just read the specific forums but also those of its competitors. (It is interesting to learn what Ford has to say about a GM car, and vice versa.)
But forums and similar platforms should not be trusted before the product is actually available. I strongly suggest not to base a firm opinion on any product on pre-release "information" of any kind, whatsoever. If it comes from developer, producer or publisher it is nothing but marketing clutter, anyway, and most fan-sites and their allocated forums tend to simply spread the hype. Only after the release of a product fan-sites and user comments become useful.
By the way, user comments can be extremely valuable if you are not sure when to make the purchase: Has the game in question been published in a state you consider playable or does the developer need some time to patch it before you are willing to pay for it? Does the first patch correct the issues you find important or do you want to wait for another patch? The question of timing can make a difference in terms of money if you have to invest in hardware before you can play.
SaBrE_UK
Apr 5 2009, 18:47
Thanks for the very informative reply, alpha-kilo. I was going to PM this because it may be construed as off-topic, but I don't think it is. It relates well to both FP:DR and ARMA2's media coverage.
sparks50
Apr 6 2009, 23:45
It should be general knowledge that the biggest gaming media should not be trusted too much in reviews and previews.
What the media can offer to attract readers is (mainly) gaming previews. The access to these previews is controlled by the game publishers. So there is an situation that encourages to corruption. If you don't write nice about my game, I wont give you an exclusive preview of my next game.
Advertisements is another weapon the publishers have against the media. Most web sites are mainly financed by advertisements contracts, often bought by gaming publishers whose games are being reviewed on the very same site.
You do not bite the hand that feeds you..
Another preview with fresh screenshots
http://www.pcgames.de/aid,680....?page=1 (http://www.pcgames.de/aid,680905/Operation-Flashpoint-Dragon-Rising-Vorschau-Kriegerischer-Ultrarealismus/PC/Vorschau/?page=1)
are they going to use the top orientation when people watch through the scope? or even when reloading?
The vertical soldier menu command is another one, couldn't it be more in the center in order to block the vision sight even more?
These simple effect make the game arcadish and crappy. anyway, who cares..?!
edit: ah and another thing: People will have an picture in the middle of the screen that show, says if the soldier is in crouched or stand position. All these extra things, imo, are simply ridiculous!
Any chance of a translation ... http://forums.bistudio.com/oldsmileys/sad_o.gif
Clive Lindop at it again...
Check that out :rolleyes:
Codies: Bohemia OFP protest 'didn't blip on our radar'
http://www.videogamer.com/news/codies_bohemia_ofp_protest_didnt_blip_on_our_radar.html
NodUnit
Apr 10 2009, 21:47
:confused_o: Isn't it a bit early to call it an "ultra realistic" military sim at this point? We haven't really seen anything thus far especiallly vehicle dynamics. Sure we saw the GC video's but that doesn't tell us truth.
We have however seen that the screen displays so many things it kills the realism effect IE what position you are in etc.
Not sure I buy 'his' reason as to why the 2 was dropped, as for the marketing (from clive himself if he's the guy in the video's) I don't buy the naming because if that were the case he would call it Dragon Rising in interviews, NOT Operation Flashpoint.
The message I get every time I hear that is "Hey lets build upon the original's success yet at the same pretend it doesn't quite exist/ we made it."
Besides he obviously doesn't understand that the majority of the gamer base (or does and is using that to the benefit) doesn't give two rats of an ass to research actual developers,
they simply go by the name...I think I'm done here, semi tired and I think I'v lost my clearity..though on a side note yes Star wars was classified by episodes but numbers alone sounded rather dull. (Proof shown at the scrolling intro text). :dd:
PhilippRauch
Apr 11 2009, 07:33
Interesting enough, FP:DR seems to me more like a modular hodgepodge out of several, allready made, engines and systems than a genuine new-development (Like instant noodles or such, just add a dash of C++ and done). The 'developers' merely 'developing' content for those stitched together systems, just like Frankenstein did with his creation.
First i was a bit shocked at the nice graphics i have seen at the youtube videos about FP:DR (spelled flapoidari) especially the shells impacting and the mountainous landscape, but as a friend of mine said 'I dont like the grey look of it' ... its too CNN/FOX whatever to me too... I think with 'ultra realistic' they just mean that 'docu' style which is imho childish and pedantic at least since i dont need my game look like 'real war' on my TV (whatever that is and as if they would show it there anyway) ...
:computer:
(Yeah im a bit mean here and there, just check the interviews and news releases of those 'developers' ... i just dont like their demeanour and way how they talk and...) argh .. i stop here :blues:
Clive Lindop at it again...
Check that out :rolleyes:
Codies: Bohemia OFP protest 'didn't blip on our radar'
http://www.videogamer.com/news/codies_bohemia_ofp_protest_didnt_blip_on_our_radar.html
Dr. Clive should rather look at this:
DvD said to me in German Forums, after we laughed about their latest german feature list (explanation below picture):
"Hey G-C Codemasters are simply Austin Powers fans... I have there these private Pictures of Dr.Clive"
http://img22.imageshack.us/img22/5673/drclivelaser.jpg
Short Story:
There was in Codemasters Forum a german post which answered some german communtiy question of OFP DR Features... To me and others, they were wirtten in a form, to rather impress little shooter kiddies and people of lower age in general.
One feature was the funniest one (how they described) in which they described and tried to blend all those kids that their sattelite data is taken by a ultra-cool-frickin-laser-beams :D:rolleyes::rolleyes:
Text Free traslated by me back to english:
"7. Devil Spike: If anyway, which real Data was used to create Skira?
- We have used digital sattelite and terrain data. A laser-beam is shot from space and bounces off the surface it hits, to create a 3 Dimensional Image for creation of our terrain. [...] "In german this sounded to me like "We have a own ultra-lead satellite with frickin laser-beams".
A serious developer (like BIS is for instance) would have not tried to explain the technology behind it to impress little kids and the press - they simply would have written (and BIS did it in that form) something like:
"We use real satellite data to create the game environment" - thats it!
SaBrE_UK
Apr 11 2009, 11:59
I saw that latest article. If I wasn't versed in all this wouldn't think twice about what they said; it wasn't hostile to BIS or that untruthful at first glance. Then we see it's Clive that said it and we know it's all lies. Also he didn't mention the hiccup about him claiming to have worked in BIS' dev team, or the claims about making the original, or the other dirty tricks they've pulled. Idiot.
Truth is many, many people are going to buy the game because of the advertising space it's getting (and that it mgiht be good in a less-hardcore way). I hope ARMA2 gets the same amount of previews at least. Obviously I'm going out on a limb, somewhat as neither game has been released.
Full VideoGamer preview: Here (http://www.videogamer.com/pc/operation_flashpoint_2/preview-1627.html).
Oops, ignore this. I posted a response to something I completely missed the point of.
Dr. Clive should rather look at this:
DvD said to me in German Forums, after we laughed about their latest german feature list (explanation below picture):
"Hey G-C Codemasters are simply Austin Powers fans... I have there these private Pictures of Dr.Clive"
[IG]http://img22.imageshack.us/img22/5673/drclivelaser.jpg[/IMG]
Short Story:
There was in Codemasters Forum a german post which answered some german communtiy question of OFP DR Features... To me and others, they were wirtten in a form, to rather impress little shooter kiddies and people of lower age in general.
One feature was the funniest one (how they described) in which they described and tried to blend all those kids that their sattelite data is taken by a ultra-cool-frickin-laser-beams :D:rolleyes::rolleyes:
Text Free traslated by me back to english:
In german this sounded to me like "We have a own ultra-lead satellite with frickin laser-beams".
A serious developer (like BIS is for instance) would have not tried to explain the technology behind it to impress little kids and the press - they simply would have written (and BIS did it in that form) something like:
"We use real satellite data to create the game environment" - thats it!
NASA would love to have this technology :658:
I wonder why a developer is answering to BIS' press release when a PR guy should reply. That AI programmer guy said that one right.
Opteryx
Apr 13 2009, 08:44
IMG]http://img22.imageshack.us/img22/5673/drclivelaser.jpg[/IMG]
I lol'd so fucking hard, sadly it came at cost of unwillingly saturating my keyboard with saliva.
I lol'd so fucking hard, sadly it came at cost of unwillingly saturating my keyboard with saliva.
Thank "DVD" for that :p:D Still i laugh about it too everytime is see it....
Anyway, are there any new news about OFP DR? I heard nothing new in none of the forums im hanging around.....
IronPyramid
Apr 15 2009, 19:12
Poor info deprived CM fans, it seems like a portion of their community is being drawn toward ArmA 2. Not hard to fathom, as it is by all means, barring name, the true successor to OFP.
SWAT_BigBear
Apr 15 2009, 19:14
Anyway, are there any new news about OFP DR? I heard nothing new in none of the forums im hanging around.....
Well, since you opened the door....
A: They are checking out BI's new forums
B: Watching the cool ArmA II videos
C: Considering restarting all over again
D: Debating on a name change
E: All of the above
I was just watching this (http://www.youtube.com/watch?v=ytuh6nTqRcA) trailer of DR. I hate to badmouth CM, but there was just too much haziness and blur, and when they zoomed up close on infantry (particularily faces) and vehicles, it looked like the sort of quality one would expect of a game made in 2005. I hope they tweak things up a good bit before release.
EDIT: Saw this nugget of wisdom on a comment on one of the trailers:
for those of u who think the gfx r gona suk its prolly cuz ur not plying it on pc or ur pc isnt good enough to play it
If their trailer's don't look good, what's it going to look like on the average PC? I'm always amazed by the rationale (or lack thereof) of fanboys :p
SaBrE_UK
Apr 16 2009, 11:27
nugget of wisdom
:rofl:
If their trailer's don't look good, what's it going to look like on the average PC? I'm always amazed by the rationale (or lack thereof) of fanboys :p
The same with higher res textures I expect.
Found this new preview of DR uponst my trolling of the interwebs
fairly hefty image sizes, 56k beware and all that.
http://img15.imageshack.us/img15/663/page1ayx.jpg
http://img19.imageshack.us/img19/8017/page2g.jpg
http://img9.imageshack.us/img9/1097/page3lnj.jpg
http://img11.imageshack.us/img11/8038/page4smx.jpg
http://img2.imageshack.us/img2/1945/page5.jpg
http://img245.imageshack.us/img245/2415/page6.jpg
Well, its exactly the same noise-heavy (and other PP) that we've already seen, and some more target renders. Still entirely underwhelmed but secretly hopeful (I'd like to have 2 good soldiering games to play, not just one...)
Edit: Oh, and its still extra heavy with the PR bullshit too: "We have a persistent, highly dense visual effects, which is a huge and difficult thing to pull off and we've actually achieved that with the EGO engine. To my knowledge no-one has ever done that to this level before"
Riiiiiiiiiiiiiiiiiiiiiight
sounds to me more like :"hum~~lets cook some dinner~ add some more salt, add some more vinegar, add some more sugar, add some more red wine, add some more this and that, DONE! Should be tasty"
SaBrE_UK
Apr 16 2009, 15:44
Looks like it could be a fun game to play. I hope it turns out well. I know it won't be a proper OFP sequel from what I've read, but it might be a blast, at least for console players.
EDIT: New Eurogamer (http://www.eurogamer.net/articles/operation-flashpoint-dragon-rising-preview?page=1) article. See Clive writhe and squirm talking about BIS! It says BIS made a "furious reaction to the incorrect suggestion that someone from the original OPF team was working on Dragon Rising", but doesn't mention the fact it was actually Clive who claimed that!
Edit: Oh, and its still extra heavy with the PR bullshit too: "We have a persistent, highly dense visual effects, which is a huge and difficult thing to pull off and we've actually achieved that with the EGO engine. To my knowledge no-one has ever done that to this level before"
Riiiiiiiiiiiiiiiiiiiiiight
And in the magazine's summary of the game, they noted its "Original approach to FPS". Either this game has nothing to do with the sort of gameplay you'd find in OFP/ArmA or whoever wrote that piece didn't do his research. They also noted "Not as pretty as the press shots" though...
Fredsas
Apr 16 2009, 16:52
Well I'm not sure if you guys have seen this one. It just came out to day I think.
http://www.eurogamer.net/articles/operation-flashpoint-dragon-rising-preview?page=1
Deadfast
Apr 16 2009, 16:57
Looks like it could be a fun game to play. I hope it turns out well. I know it won't be a proper OFP sequel from what I've read, but it might be a blast, at least for console players.
EDIT: New Eurogamer (http://www.eurogamer.net/articles/operation-flashpoint-dragon-rising-preview?page=1) article. See Clive writhe and squirm talking about BIS! It says BIS made a "furious reaction to the incorrect suggestion that someone from the original OPF team was working on Dragon Rising", but doesn't mention the fact it was actually Clive who claimed that!
I'm sure we have, just 2 posts ago ;)
Lol @<hidden> Eurogamer article, by reading it, you get the impression that the PR team at Codemasters wrote it themselves, which they probably did. Not a single critical note towards Codemasters, but plenty of finger pointing at BIS. Then again, Eurogamer are the kind of whores that have been known to be in the pockets of big publishers.
We went into it knowing that the worst living nightmare of the PC guys was that we'd compromise. You read the forums and they still think we will.
Not really surprising that people are thinking that when only a page ago, he said so himself that they were going for a balance, and that BIS is going super-realistic. How is that not compromising?
Max Power
Apr 17 2009, 04:13
It's very hard to figure what they could possibly mean by compromize. It's just a marketing smoke screen and it makes no sense at all. Game development is full of compromizes, like any sort of enterprise where you are expending resources and expecting gain from it.
NodUnit
Apr 17 2009, 06:04
I like this one. "Just forget about it all, and focus on being excited about what OPF:DR has to offer."
Even better I love how they say the two games are different then they say "What's it like to be shot at? The whistling noise, the tracers going past. So I don't think their focus is quite the same." :j:
Oh dears I hope this spacebar dive to the floor isn't instant and that you can shoot just as you hit, otherwise I see a LOT of dolphin diving from bf2.
I might just have some shield of hate blinding my eyes that Dragon Rising could be a good game but they keep comparing features of DR to Arma that are obviously in Arma yet by their words they act like it's not.
boomar.
Apr 17 2009, 08:23
You guys are a bunch of immature haters.
OFP2 looks to be a great game, same with ArmA2.
But when i browse this topic i see nothing but trolling/bashing on OFP2 mostly.
The OFP2 community is far superior to the ArmA community thats for sure.
In the OFP2 forums, in the ArmA thread sure there is a bias towards OFP2 and they pick out bad things of ArmA2 but still, its much worse here.
It doesnt really matter, since OFP2 has already beaten Arma2. The sales of OFP2 will no doubt be bigger than ArmA2, especially since Codemasters are a known grp, they prolly have more money to spend on advertising, and people know the OFP name more than ArmA.
When i was talking to some online friends about OFP2, i then mentioned another game similar which might be good coming out, which is ArmA2. They thought i was talking about the free FPS Americas Army 2. Just shows....
boomar.
Apr 17 2009, 08:24
Also noticed quite a bit of wikipedia vandalism on OFP2 page, it gets cleaned up but ive no doubt its an Arma fanboi.
Just my 2c.
You guys are a bunch of immature haters.
It doesnt really matter, since OFP2 has already beaten Arma2.
:lol: Immature haters you say...
sparks50
Apr 17 2009, 08:52
Wikipedia vandalism is common on the Arma 2 page too:
http://en.wikipedia.org/w/index.php?title=ArmA_2&diff=275659621&oldid=273059076
So there are idiots on both sides.
Ill tell why this community is so much more negative to OFP 2, then OFP 2 community is to Arma 2:
The naming controversy. CM is essentially lying by claiming responsibility for what they were not responsible to, and successfully scamming potential buyers. CM could have called its game "Dragon Rising", and I would guess that the vast majority of users on this forum would have been ok with it. Actually I think a lot more on this forum would have been positive to the game.
I may get both games irregardless though. Theres no use in letting this affect what fun could be had, and its not like realistic tactical shooters are commonly released nowadays.
Placebo
Apr 17 2009, 08:59
You guys are a bunch of immature haters.
That would seem somewhat of a double standard, make your point without insulting people please.
It doesnt really matter, since OFP2 has already beaten Arma2. The sales of OFP2 will no doubt be bigger than ArmA2, especially since Codemasters are a known grp, they prolly have more money to spend on advertising, and people know the OFP name more than ArmA.
When i was talking to some online friends about OFP2, i then mentioned another game similar which might be good coming out, which is ArmA2. They thought i was talking about the free FPS Americas Army 2. Just shows....
So all criticism of the OFP DR is invalid because A) Codemasters is a bigger company than BIS and B) your friends are ill-informed? How exactly does that make sense?
For the record, I am not an ArmA "fanboi", I will more than likely grab OFP DR as soon after it comes out. I just have my doubts :) Incidentally - find me some criticism of OFP DR that is "immature" and unsubstantiated.
BTW: Did you just join this forum to flame this topic?
NodUnit
Apr 17 2009, 09:31
Ill tell why this community is so much more negative to OFP 2, then OFP 2 community is to Arma 2:
The naming controversy. CM is essentially lying by claiming responsibility for what they were not responsible to, and successfully scamming potential buyers. CM could have called its game "Dragon Rising", and I would guess that the vast majority of users on this forum would have been ok with it. Actually I think a lot more on this forum would have been positive to the game.
I may get both games irregardless though. Theres no use in letting this affect what fun could be had, and its not like realistic tactical shooters are commonly released nowadays.
Egg-sactly! They also use this naming thing in their interviews which irks alot of people, calling it "Flashpoint" instead of Dragon Rising.
I'm probably one of the bigger haters right now (though I have my reasons, I don't go around saying 'omfg ofpdr sux') and I'll likely buy it still, the vehicle animations they showed were one aspect that really interested me and I do hope they include that.
It just would be nice if they stop acting like their making something that is completely new and comparing it vs Arma when Armed Assault clearly has those features. (Even OFP1 did)
It's not that we hate CM in general, we just hate/dislike what they are doing with this.
Although by they I mean Clive, it is unjust afterall to accuse the entire team of his misleadings.
-a shower clears the mind and lets you think a bit more clearly, just wish I remembered it was HIM at him at the time rather then say 'they' as a whole.
I think Boomar is right. The most posts in this thread sounds like "BIS is god and CM nothing worth and a lier". But most forget something: Where would BIS now be, if CM had not publisht OFP? Would that studio still exist or would the talented developers be degradet to program boring office-software for third-party companys?
So it's unimportant if OFP: DR would beat ArmAII or not, if CM lies or exaggerates with marketing, we all should be thankful for that they have give BIS a chance nine years ago to show the world what they can.
Don't blame CM that much, they don't deserve it :).
sparks50
Apr 17 2009, 09:49
Is publishing charity though? :)
boomar.
Apr 17 2009, 09:50
Sorry if what i said was a bit harsh, i was just a bit mad at the time and after reading my post, i noticed i was turning into one of the immature haters i was talking about. Hehe forgive me =( :eek:
boomar.
Apr 17 2009, 10:46
PZ Zone UK have a OFP: DR hand-on preview which should be around the web soon.
Here is a snipit:
"Not only is OFP: DR not the blight on a PC classic some pessimists are expecting, it's a worthy successor to the original. This is a modern war sim with authenticity at its core, and a level of accessibility that concedes nothing to the blockbuster scripted behemoths of Call of Duty and Gears of War."
SaBrE_UK
Apr 17 2009, 11:09
I have had personal contact recently with the guy who wrote that PC ZONE article. He is not a hardcore fan like we are, as you'd expect. He doesn't know of the excellence that we take for granted, such as hundreds of AI in island-wide battles, excellent mod support, unparalleled realism, 50+ players in multiplayer battles etc.. These are things that are part of what OFP is, and DR is threatening not to replicate. There's not even a fuel limitation on vehicles. Now I am not saying the game will be bad, just that it will not be a true successor to OFP1, whatever the thought-to-be-infallible mainstream press say.
How can someone who barely played the original game have a definitive opinion on whether the sequel is worthy?
By the way, the guy who wrote the PCZ article made this (http://www.ireallydontcare.com/penispanic/) game. Bit of trivia for you.
Is publishing charity though? :)
In this case, where a big company has give to a small studio the opportunity to prove his self, left him the right to autonomy and to the most parts of the software and product as well as the permission to still use the name "Operation Flashpoint" for marketing (how it's wrote on the ArmA box), yes. I think here came publishing right near to charity. I also think we are conscious that BIS now could be called "EA-Prague" or something similar if they has "dealed" with another publisher ;).
Don't buy the game mag stuff too much, most of the time they are just saying what the publisher want to say, not what buyer should know.
About the name using thing, BI can take mention to that name as long as they make correct statment that the name alone is trademarked to CM because they are only speaking of the truth that ofp:cwc and ofp:r as well as ofp:e is all their work(ofp:rh mission pack do not count as it's CM stand alone work)
On the other hand, CM cannot say that(or sounds like) they made the title mentioned above, while they still can use "operation flashpoint" title for any future title and give it whatever subtitle they want as long as they don't touch the rule above
sparks50
Apr 17 2009, 11:37
In this case, where a big company has give to a small studio the opportunity to prove his self, left him the right to autonomy and to the most parts of the software and product as well as the permission to still use the name "Operation Flashpoint" for marketing (how it's wrote on the ArmA box), yes. I think here came publishing right near to charity. I also think we are conscious that BIS now could be called "EA-Prague" or something similar if they has "dealed" with another publisher ;).
They took a calculated risk. Im not into videogames, but I am involved in distribution, and I have yet to see a firm sign a distribution contract because of passion or charity, when money is on the line. But hey, for all I know CM could be doing it all for their love of realistic videogames.
In this case, where a big company has give to a small studio the opportunity to prove his self, left him the right to autonomy and to the most parts of the software and product as well as the permission to still use the name "Operation Flashpoint" for marketing (how it's wrote on the ArmA box), yes. I think here came publishing right near to charity. I also think we are conscious that BIS now could be called "EA-Prague" or something similar if they has "dealed" with another publisher ;).
Clearly you have no idea of the ACTUAL background of OFP, BIS and CM.
Do some research, then come back. Kaythxbai.
Clearly you have no idea of the ACTUAL background of OFP, BIS and CM.
Do some research, then come back. Kaythxbai.
Then tell me what i have to know please. But in a normal kind and not in such CS-slang ;).
Ok? thanks, bye ;)
sparks50
Apr 17 2009, 13:35
http://www.gamasutra.com/view/feature/3018/postmortem_bohemia_interactive_.php
Interesting article. According to it, the team changed publishers several times throughout development.
NodUnit
Apr 17 2009, 13:49
That's quite a touching and happy story. Touching to read just how dedicated BIS was to OFP and to give them their due CM did a great job on the marketing.
Though I do wonder what the lead programmers expression was when he first heard "The seagull is not flying".
IronPyramid
Apr 17 2009, 20:04
Just a few responses from CM community members in the ArmA 2 OT thread:
Bradt3hLeader said:
ArmA II fails, it's ArmA I with reskinned vehicles and uniforms. It doesn't look at all like any of the animations which really needed to be fixed were improved. I'm very very disappointed. The physics system is also the biggest fail. I hate the run/strop dead in your tracks stuff, bullcrap so stupid.
I'm getting Dragon Rising!
Yeah I know right? I mean they're not good. Helicopters also aren't good.
But whether ArmA was bad or not is behind us. Now it's ArmA II, and it would appear not much if any has been improved. The biggest thing to be is how you can spring, and let go of the "W" key and instantly stop.
Do you know any human capable of that? Going from 12km/h to 0 in 0 seconds?
There needs to be a slowing down. Also helicopters need to control like they should.
I need to stop complaining...
And I thought Sir Polaris might be a bit more tactful in his choice of words when it came to posting about this rival game:
until the game is played and ooops it's ARMA1 again - the game that was great until you moved the mouse
CM might lose a good chunk of the existing fans, but fans of OFP1 and ARMA are by far a small minority.
These are just examples of the level of maturity you might expect from the CM community.
I'm sorry if this is irrelevant, but if anything certain accusations ought to be considered twofold.
Saint Warrior
Apr 17 2009, 20:11
I think Codemasters will not be able to create a proper sequel of OFP without BIS. Cause Real Virtuality engine is essential for this simulation, if we want to enjoy wast areas of different landscape, filled with various interactive objects. Alongside with great single player scenarios this feature brought tremendous success and world fame to OFP.
I fail to see what the immature CM community has to do with Dragon Rising after all. They have their fans who complain about ArmA/ArmA2 and we have our fans who complain about their ehh... product. :)
kavoven
Apr 17 2009, 21:17
Judging by the post count of some people you get the feeling they only registered to argue against ArmA 2...
In this case, where a big company has give to a small studio the opportunity to prove his self, left him the right to autonomy and to the most parts of the software and product as well as the permission to still use the name "Operation Flashpoint" for marketing (how it's wrote on the ArmA box), yes. I think here came publishing right near to charity. I also think we are conscious that BIS now could be called "EA-Prague" or something similar if they has "dealed" with another publisher ;).
You really think this was charity? Do you think CM gave all the money to BIS, touched their heads and said "good boy"?
CM got their share, BIS got theirs. Thats called business.
Blackhawk
Apr 17 2009, 22:22
The new preview that has come out has left me bewildered.
Ok, Sahrani is 400 square Kilometres according to the BI wiki,
400 km = 248.54840 miles, so Sahrani is 249 square miles.
But in the preview it says :
Dragon Rising presents a 135 square mile island.....
That is almost half the size of Sahrani if I'm correct, can someone confirm this because if it's true it is ridiculously small compared to a game made in 2006.
The actual landmass of Sahrani is somewhere between 50 and 100 square miles.
Deadfast
Apr 17 2009, 23:13
To be more precise it is around 110,7 km^2.
Yep, I was bored :)
IronPyramid
Apr 17 2009, 23:19
I just want to clarify that I didn't make this account in order to argue against ArmA/ArmA 2, in fact its only because I made this account before finding the name change thread.
On the old forums I lurked around as Glorfindel, and only recently began posting.
Anyway, I agree about the press, and written previews for DR, they seem to be relaying something that originated from the CM pr department. It gets pretty suspicious when all you read about a game is how great it is, nothing of the downsides, of which both games I'm sure will have plenty. And when the journalists don't seem to have any ties to OFP in the first place, its quite unbecoming to claim a product being made almost a decade later as a worthy successor. I could be wrong, it would be a terrible tragedy. But when people come here and throw words like "haters" "immature" and especially the bad grammar ridden "fanboi" it tends to frost my cookies!
Anyway, I honestly hope deep down that CM pulls it off, they really need something to go with the name they're using.
You should ask the mods about your old account. I don't think that you're allowed to have two accounts - you should get the old one reactivated or deleted.
IronPyramid
Apr 17 2009, 23:56
You should ask the mods about your old account. I don't think that you're allowed to have two accounts - you should get the old one reactivated or deleted.
I consulted a mod, hopefully if there is an issue it can be resolved. Thanks for the heads up.
Zerst0ren
Apr 18 2009, 00:13
I don't like this at all, none of the games are acceptable.
OFP: DR doesn't have airplanes, civilians or animals. It also looks very arcadish judging by the way you hold your firearm. The animations looks like shit too. But on the other hand it has a REAL physics engine which uses NEWTON'S laws instead of some retarded inbred piece of shit physics engine BIS uses.
So neither of the games are complete.
I wonder if Project reality for bf is going to mod bf bc 2, then that might be an alternative.
IronPyramid
Apr 18 2009, 00:20
I don't like this at all, none of the games are acceptable.
OFP: DR doesn't have airplanes, civilians or animals. It also looks very arcadish judging by the way you hold your firearm. The animations looks like shit too. But on the other hand it has a REAL physics engine which uses NEWTON'S laws instead of some retarded inbred piece of shit physics engine BIS uses.
So neither of the games are complete.
I wonder if Project reality for bf is going to mod bf bc 2, then that might be an alternative.
Take a breath, get a grip, and remember that the world does not continue to exist because of these two games. They are after all... only games.
Judging by the post count of some people you get the feeling they only registered to argue against ArmA 2...
Of course, i've registered in Feb. 05 just to blaim ArmA2 now...:rolleyes:
You really think this was charity? Do you think CM gave all the money to BIS, touched their heads and said "good boy"?
CM got their share, BIS got theirs. Thats called business.
But before both got theyr "shares", BIS had to change some publisher. So who needed who more than the other? ;)
I think i can be called Fanboy, yes. Fan of OFP and Arma, i like the work that BIS is doing and can't wait for the release of ArmA2. But the same count for OFP: DR and CM.
sparks50
Apr 18 2009, 01:02
I wonder if Project reality for bf is going to mod bf bc 2.
Nope. The PR devs has indicated that their next project will "sooner be an Indy game than yet another mod".
But theres still a lot of cool stuff to come for BF2 PR. One of them is all these cool new factions under development:
Canada
Poland
The Netherlands
Russia
Israel
Germany
Australia
Norway
PMC(Private military contractors)
France
boomar.
Apr 18 2009, 02:11
OFP2 and ArmA2 will be great games, i love things about both of them. I'll buy both but i doubt ArmA2 will sell more than OFP2. I'd prolly bet my damn house and car on the fact ArmA2 wont sell more copies.
One thing for sure is that the OFP2 website and boxart looks better than ArmA2 website and box art so far. Just sayin. OFP2 would definately stand out more than ArmA2 in a game store. Maybe its just a placeholder though.
IronPyramid
Apr 18 2009, 04:15
OFP2 and ArmA2 will be great games, i love things about both of them. I'll buy both but i doubt ArmA2 will sell more than OFP2. I'd prolly bet my damn house and car on the fact ArmA2 wont sell more copies.
One thing for sure is that the OFP2 website and boxart looks better than ArmA2 website and box art so far. Just sayin. OFP2 would definately stand out more than ArmA2 in a game store. Maybe its just a placeholder though.
In what way were you hoping that this post might contribute to the topic? Sure you mention these two games, but this isn't a publication of news about DR, its your own speculation, and it seems almost like flaming.
Since my own reply doesn't quite contribute also, I will impose a question. Has there been any details on how the command system will play out?
And how many AI are you directly capable of giving specific commands?
I know, detailed questions, but with the scrutiny of this community, its details we look for:yay:
Deadfast
Apr 18 2009, 08:21
OFP2 and ArmA2 will be great games, i love things about both of them. I'll buy both but i doubt ArmA2 will sell more than OFP2. I'd prolly bet my damn house and car on the fact ArmA2 wont sell more copies.
One thing for sure is that the OFP2 website and boxart looks better than ArmA2 website and box art so far. Just sayin. OFP2 would definately stand out more than ArmA2 in a game store. Maybe its just a placeholder though.
Operation Flashpoint games were never about selling trillions of copies.
They were and are games that attract only a limited share of players with their specific type of gameplay. Realism doesn't appeal to everybody.
This is also what I'm afraid the most with Codemasteres. Being a big company they will want to make as much profit as they can.
And I'm afraid these few percents of realism fans are not gonna be enough for them.
[APS]Gnat
Apr 18 2009, 08:43
Operation Flashpoint games were never about selling trillions of copies.
They were and are games that attract only a limited share of players with their specific type of gameplay. Realism doesn't appeal to everybody.
This is also what I'm afraid the most with Codemasteres. Being a big company they will want to make as much profit as they can.
And I'm afraid these few percents of realism fans are not gonna be enough for them.
Agree totally. OFP2 will drift towards picking up the BF2 "quick-game" types, ArmA2 will likely stay true to the "War Sim".
But "broad and open" games like OFP1, ArmA and ArmA2 are bad business for games companies like EA its, if I'm close to a typical "gamer" ...... These 2 games are 95% all I play!
I've only bought like 5 other games in the last 5 years!
BUT
.... would I've paid US$40 more for OFP back then ... shyt yeah.
.... would I've paid US$25 more for ArmA1 back then ... shyt yeah. (hey! I have 3 copies! ie Early german release etc)
.... will I pay US$40 more for ArmA2 if they promise to increase the content with patches, shyt yeah.
.... will I pay another US$40 more for ArmA2 if it included some of the VBS2 vehicles (and tools) and Walk-On-Moving-Vehicle ..... F$#K YEAH
One thing for sure is that the OFP2 website and boxart looks better than ArmA2 website and box art so far. Just sayin.
You're having fun trolling arent you?
First off, the websites are almost damn identical, with the exception that the ArmA2 website has more words (and WAY more info) on it.
How you can even begin to compare the boxart is beyond me, especially considering ArmA2 doesnt even HAVE boxart yet. Even then, the DR boxart is pretty generic. One surly looking soldier on the front with some pre-rendered background action and the games name splashed across it. Sure the yellow is eyecatching, but its nothing special. [Disclaimer: I realise that this might also be placeholder artwork, which further nullifies the point of comparing them. Oh hey, lets compare placeholder to placeholder... Duh...]
One thing for sure is that the OFP2 website and boxart looks better than ArmA2 website and box art so far. Just sayin.
How is CMs flashpoint site better than ArmA2? The flashpoint site uses flash and that usually make a website quite nonuser friendly and boring (and that the case here too). Then there is zero information to be found and it has a stupid age form before you enter it.
New prevew from PC Zone:
http://katewild.co.uk/downloads/OPDR_PCZone_Page1.jpg
http://katewild.co.uk/downloads/OPDR_PCZone_Page2.jpg
http://katewild.co.uk/downloads/OPDR_PCZone_Page3.jpg
http://katewild.co.uk/downloads/OPDR_PCZone_Page4.jpg
Interesting to see on the first page it gives it a weak driving model. Wait... isnt this based on the same damn engine that does rally games?!?! My mind is blown :p
Also, more pre-rendered artwork with M60 Patton tanks and Saracen APC's. (Both of which havent been used for a while...)
Scruffy
Apr 18 2009, 09:56
Maybe he never played Dirt? Everytime I fire it up after a pause I have to accustom myself to the driving model again as it's different from all other racing games I play. Whenever I tried to get it to work with my wheel it felt like he described it.
What I like most of all the features I heard about so far is that every weapon, grenade and magazine can be seen on the soldier. I loved that in Raven Shield. I just hope the grain filter and "next-gen" post processing can be removed as easily as in Dirt.
Has anyone seen or heard anything about the replacement for the floating zone, bullets coming out of the weapon or true first person? The first engine trailer looked bad and I fear most that despite of what they are doing it feels like a bland shooter.
NodUnit
Apr 18 2009, 10:14
Oh no the magazines trying to spur on more hate between the console and PC people.
It would be nice to see less pre rendered and more ingame but all in all I'll let the game itself show me just how good it is. (though in reading the pages I can't help but feel "LIKE IT! LIKE IIIIIIT!" being shoved at me.)
Zerst0ren
Apr 18 2009, 10:42
This game series owns one of the most close minded fanboy army of all.
More and more it seems that OFP2 is going for console markets and the PC is just an extra.
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