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datter
Sep 17 2009, 22:52
Tragic? It's a video game, there is nothing tragic about any of this.


Video. Game.




.

MehMan
Sep 17 2009, 22:56
You know what's really annoying?

This





.

But in any case, you're right. Relax people. Afterall, it's still a video game. You can still choose not to buy it.

Scrub
Sep 17 2009, 23:21
Tragic? It's a video game, there is nothing tragic about any of this.


Video. Game.




.

^This^ however, is a very interesting thing for someone to say who has a predisposition to fall off the damning end of an opinion.. Ad nauseum.

I'm merely disappointed that the stackup of possibilities has been whittled down to a shoebox shooter by the omitted small details that we, the PC gamers, have enjoyed for over a decade.

Oh well, less time on games means more time for projects. I'll look on this is a blessing to increase my productivity. Arma II is taking enough of that already :p

Awaiting the demo.

cjsoques
Sep 17 2009, 23:55
Well I want to decide for myself on this game, you guys really need to cut out the bashing...

It's disappointing news about the demo, definitely not getting the game if there is no demo, and if there is no demo coming out on console...it isn't happening. The game might end up being good but I'll never know without a demo to try myself.

BangTail
Sep 18 2009, 00:42
Well I want to decide for myself on this game, you guys really need to cut out the bashing...

It's disappointing news about the demo, definitely not getting the game if there is no demo, and if there is no demo coming out on console...it isn't happening. The game might end up being good but I'll never know without a demo to try myself.

They want to cash in on the OFP name. They know damn well that many of the people who are expecting a game like OFP won't buy it if they see the console nonsense that is DR.

CM would never support/produce a niche game in this day and age.

Eth

Hans Ludwig
Sep 18 2009, 01:14
"Bashing Helios Has Got To Stop!"

http://community.codemasters.com/forum/showthread.php?t=380042

JdB
Sep 18 2009, 01:29
Cry me a river:now:

Taking flak is part of his job, which he gets paid for. The internet is not the place where you go for a civilized treatment unfortunately.

Hans Ludwig
Sep 18 2009, 01:36
Cry me a river:now:

Taking flak is part of his job, which he gets paid for. The internet is not the place where you go for a civilized treatment unfortunately.

I thought there were major fanboys on this forum until I experience fanatical fanboys in that "don't bash Helio" thread.

Don't get me wrong, I'm all for brown noising to get a better paying job, but what's the point on a gaming forum? Are you going to get to kiss Helios or get a free game out of it? How does brown noising ensure that constructive criticism is given to CM so they can produce a better game?

Max Power
Sep 18 2009, 01:42
http://www.youtube.com/watch?v=p-odAncq8bI - at 3:07

How does that constitute a smoke screen? They had planned to put a load of animation into the game that didn't make it for technical or other reasons, and they have stated that fact. Please describe how you think that that's a smoke screen.

Von_Paulus
Sep 18 2009, 02:06
Yes it was a real smoke screen. It started by choosing the name of the game.

Skyline On Fire
Sep 18 2009, 02:14
As a long time player of OPF and after recently getting arma/arma2 and just loving them both, so much, im so disappointed at what i see from codemasters. Cant believe they have the nerve to keep the OPF name, its not a flashpoint game, its barely realistic let alone a simulation.... No lean.. Come on thats just crazy.

And the lack of console demo has pretty much confirmed this game selling under 500,000 on xbox 360, and thats just a straight up flop, especially since they spent so much money developing this. I really wish it was good, i gave them chance after chance, put down the dodgy looking videos they released as just alpha/beta code, but there's no denying its just not OPF in the slightest. Oh well, at least we have BI putting out fantastic stuff.

And the official forum is a joke. You cant say a thing against OPF without being slammed by pages of fanboys telling you to go back to playing buggy ARMA (its called a patch, OPF will need a lot i guarantee you that).

And whats with mentioning ARMA on that forum? If anyone so much as mentions it they are told its terrible, its not to be talked about etc... Its really strange behavior.

PeepsGetAngry
Sep 18 2009, 02:28
Cry me a river:now:

Taking flak is part of his job, which he gets paid for. The internet is not the place where you go for a civilized treatment unfortunately.

Yup, i am just sitting here refreshing that page waiting for a clever video editor to upload the "Leave Britney Alone" hack in regards to this Helios thread. Its comical and what a bunch of corporate trolls they got going on over there protecting their crap title.

When CM decided to do a Op FP game, they put a set of clown shoes on their desk. (Some big shoes to fill) They ended up with infant shoes as final product... They sold out, they knew it going in. It is so obvious now. They tried to take OPFP to a hit selling COD type series on a XBOX console and thought PC Gamers would go for the ride? LOL, not bloody likely... I mean what a horrible idea to take a classic and downsize it and recreate a game to be nothing like it. Call it fun and expect to continue the franchise.. It's like going to a Rambo 5 flick and seeing John Rambo fall in love and turns out its a romantic chick flick with no demo, TRUST US GUYS, TRUST US.. pfft

froggyluv
Sep 18 2009, 02:36
The exact same has been said by numerous people in regards to BI and their products. I think a more balanced approach to the subject is in order. BI had all kinds of awesome ideas when they were doing R&D for game 2. Some of them didn't make it to the final cut, or are in but in a limited way. Walker's post about load calculations seem to have some truth to them. They obviously thought they could do complex animations for getting in and out of vehicles, but found that the reward didn't outweigh the cost. I see no reason to think that CM were blowing a smoke screen on this issue. Their photoshopped promos and all that other target render crap is bullshit, but they didn't claim that it was ingame stuff.

I generally agree with the majority of your posts but not on this issue. True, that there is no absolute way to qualify what constitutes "promises" to "relative claims" but I think if you step back and look at everything they've said since day 1, it paints a pretty good picture of misleading at best, outright falsehoods at worst. Their initial arrogance and bravado in claiming that some of their team were from the origianl team and community set them off on the wrong foot imho. I still gave them the benefit of the doubt because they seemed to know all the right buzz words that longtime OFP fans crave to hear.

Now I see many of their longtime faithful, whom I believed had parallel or at least very similar hopes that we have in the Bi community of a quality mil-sim, yelling a collective WTF and being quickly replaced by another crew who seem to be happy with anything that CM sells them.

jblackrupert
Sep 18 2009, 04:47
Again, its just a tiny wiggle with the gun and some waving of arms, universal for all weapons, its not a "real" animation.


WRONG: There is a full animation viewable in first-person AND 3rd person
You see your in game soldier is holding the rifle CORRECTLY unlike OFP2
and the soldiers WHOLE body is renedered in the game so if you look down.....
(With the ALT key.......another Arma II feature called Freelook)
or if you nod your head down with TrackIR......(Another supported feature OfP2) lacks. you will see there is indeed a FULL reload animation.

Try again....or do you need video proof?... Choose your answer wisely
because I can post video in HIGH-DEFINITION if your have bad eyesight
and of course you'll come off as looking like an idiot.


Same goes for the vehicle animations..... No their not 100% of getting in and out but they are animations
unlike OFP2 which has NONE......ZIPPO.....NADDA.......ZERO....... You magicaly appear inside and out of the vehicle
after a short blackout like Battlefield........

Again..... If you need video proof in HIGH-DEFINITION cause your blind or something let me know and I'll post them




Seems the OFP2 kiddies are trying to spew the bull over here now

Give it up already. OFP2 is a run and gun dumbed down consolized shooter......ooops..... I mean ..A.C.C.E.S.S.I.B.L.E....

---------- Post added at 09:47 PM ---------- Previous post was at 09:13 PM ----------


Their photoshopped promos and all that other target render crap is bullshit, but they didn't claim that it was ingame stuff.

They're still slipping pre-renders into the in-game videos every few scenes.
the videos just have som many jumpcuts and video effects added it's hard to notice right away unless you watch in HD and pause.

SWAT_BigBear
Sep 18 2009, 05:09
Well, I picked "decide from the demo" in these polls several months back.
Can A Mod alter or maybe reset them? lol, I have a new chioce.
Seems "reviews" is all I will have, to help decide.

jblackrupert
Sep 18 2009, 05:22
Hahaha


When CM decided to do a Op FP game, they put a set of clown shoes on their desk. (Some big shoes to fill)

---------- Post added at 10:22 PM ---------- Previous post was at 10:14 PM ----------

Every time I look it's either a new feature thats been ripped out or lie/exageration revealed
or yet another long time OFP2 preacher begins to doupt his religion.

Mods must be going crazy over there now that many of the propaganda preachers are turning against them, I wound't doupt the mods/CM
have been having meetings to decide wether to ban them, delete their posts
or pulling their hair out trying how to deal with them.

My guess the forum is going to get a good cleaning a week before release.








Now I see many of their longtime faithful, whom I believed had parallel or at least very similar hopes that we have in the Bi community of a quality mil-sim, yelling a collective WTF and being quickly replaced by another crew who seem to be happy with anything that CM sells them.

PeepsGetAngry
Sep 18 2009, 05:27
WRONG: There is a full animation viewable in first-person AND 3rd person
You see your in game soldier is holding the rifle CORRECTLY unlike OFP2
and the soldiers WHOLE body is renedered in the game so if you look down.....
(With the ALT key.......another Arma II feature called Freelook)
or if you nod your head down with TrackIR......(Another supported feature OfP2) lacks. you will see there is indeed a FULL reload animation.

Try again....or do you need video proof?... Choose your answer wisely
because I can post video in HIGH-DEFINITION if your have bad eyesight
and of course you'll come off as looking like an idiot.


Same goes for the vehicle animations..... No their not 100% of getting in and out but they are animations
unlike OFP2 which has NONE......ZIPPO.....NADDA.......ZERO....... You magicaly appear inside and out of the vehicle
after a short blackout like Battlefield........

Again..... If you need video proof in HIGH-DEFINITION cause your blind or something let me know and I'll post them




Seems the OFP2 kiddies are trying to spew the bull over here now

Give it up already. OFP2 is a run and gun dumbed down consolized shooter......ooops..... I mean ..A.C.C.E.S.S.I.B.L.E....

---------- Post added at 09:47 PM ---------- Previous post was at 09:13 PM ----------



They're still slipping pre-renders into the in-game videos every few scenes.
the videos just have som many jumpcuts and video effects added it's hard to notice right away unless you watch in HD and pause.


Heheh, the OPFP:DR wiki says the game supports TrackIR, but the forums says it don't who do you believe?
A) FORUMS
B) WIKI
C) Noone, get the demo to decide.

OPFP:DR says that they have 220 kilo's of area..the missions state there are boundaries and you cant free roam, the forums say you can free roam.
Who do you believe?
A) FORUMS
B) WIKI
C) Noone, get the demo to decide.

Oh wait.. there is no demo to decide..


OFP:DP is a run and gun dumbed down consolized COD
A) DEVS SAY UNTRUE
B) FORUMS SAY TRUE
C) The truth, its not a run n gun.. its a walk n gun (remember its a TACTICAL SHOOTER according to the devs, its NOT a MILSIM, but as MILSIM AS WE COULD GET TRYING TO SELL 10 MILLION COPIES TO 10 YEAR OLD COD CAREBEARS, looking for a new fix before the real fix, nice try, not gonna happen)

99% of the pc market still things OPFP2 is the name of the game..
A) DEVS STARTED THAT WAY
B) DEVS STARTED THAT WAY
C) The truth, DEVS SHOULD HAVE STAYED THAT WAY AND NEVER CROSSED THE FRONT LINE

I was fooled by this when they changed the name and I thought it was just a
good idea as the name was long and blah blah blah, but the truth is.. they know
they werent representing OPFP, so they knew 2 would'nt be appropriate.. What they should have realized at that point.. the title PERIOD would not be appropriate. Any PC gamer out there right now will not call this OPFP, but CodeWriters: Dragon Rising would have been a better choice. There's no fooling us, what can possibly be gained from this bs attempt? Your pocketbook, cuz i might have bought it as Codewriters: Dragon Rising, but never will i fall victim and support a company who sold out the PC and a great game to do cheap limited work on a console adn try
to humor us and port it over.. hAHHA NOPE NO SIR NADA PERIOD.
BECOME OUTRAGED, you should... because this is nothing less then CM slapping your face and saying you stupid stupid man, still have a PC< we need more profits and less work.. you silly man.. here have a half a slice of bread


Nothing you can do can convince a PC Gamer otherwise at this point, no sense even launching it for the PC. Its not OPFP, it doesnt represent it, it know is saying its not trying to, and its not even going to give us the choice at launch to even see what it is. And when contacting my friends at the digital distrubution labs, they say its not even on the table, so somethign tells me its being delayed.. and quite frankly starting to wonder if a pc mission editor for the PC even exists and why?
Sounds like its totally useless game, supporting 50 combatants max, over a supersized island Horizons flashback anyone?

jblackrupert
Sep 18 2009, 05:39
As far as I'm concerned Codemasters is now on my boycott list along with Ubisoft
and any other company that is spewing consolized crap to the PC market.

In this case it's the BLATANT lying and deceptive videos that has earned Codemasters a place on my list.

So that means I won't be buying Dirt 2 as I was planning. I have no intention of buying GRID 2....nore will I buy F1 when it comes out....... Boycott means BUYING NOTHING from companies like that.

Eble
Sep 18 2009, 05:43
Anyone mentioning arma2 on the CM forum just expect a ban, they have an avid arma hater in Viiiper (mod) everything arma2 is rubbished followed up by everything OFP-DR is the best ever.

He almost lives in the arma2 thread over there either trying to put people off the game or making stuff up, I had to make a video of red barrels just to prove another one of his blatant lies.

I got infractions for correcting the lies spread all over the forums.

I now only comment on a few things as I know if I step out of line this guy is gunning for all arma2 people.

You know the funniest thing, in the mod section of OFP-DR, they have a sticky of requested apps needed to mod the game, almost everyone that posted in that are from the arma2 mod scene, that silly bugger is chasing away the very people that could improve that game.

Go figure.

Southy

Hans Ludwig
Sep 18 2009, 05:44
http://i32.tinypic.com/a17onc.png

SWAT_BigBear
Sep 18 2009, 06:10
Great, so I can use my TrackIR in jets............oh, wait:q:

jblackrupert
Sep 18 2009, 06:11
http://i32.tinypic.com/a17onc.png


The engine is the same as GRID which has TrackIR support
but the infrantry camera isn't in a natural head position
it's closer to your chest and the gun is attached to it.


Fact of the matter is with the tether (Co-op) and limited play areas in MP you'll probably die of a mysterious heart attack flying/driving into the no-no zone before you really get a look around.

Count to five in a chopper at full speed and you'll probably cover the 175metre mark., give it maybe 30 seconds full speed in one direction in a hummer
and you'll reach it.

Kernriver
Sep 18 2009, 06:17
Not sure, but here I found another article on DR forums that is pretty convincing of the left behind nature pc gamers are feeling today and frankly growing tired of.

I am not going to post as that is probabyl frowned upon here the link but rip it..
The title is called "The end of PC gaming is here.. Thanks to OPFP2"
if you want to go find it

------------------------------

.......

Simply put, OPFP2 is a XBOX Console Game, the pc version is nothing more than a port, and we all know undoubtably that pc versions will never be the superior form of a game created in this context.. ......


I will still decide if I'll buy DR based on the demo, but this is really bad news. Not being able to walk in PC version without a controller? LOL

Although, I have to admitt I had my doubts as soon as I learned that DR would be released on 3 platforms simultaneously.

Honestly, which game do you know that was good on PC whit that kind of release? I can't think of one at the moment. :(

F***ing console ports...Note that I don't have nothing against console players.

Nothing else to add really...

ffs
Sep 18 2009, 06:21
I'd like to change my vote.

"I will decide based on the demo." => "No, I definitely won't buy it."

Hans Ludwig
Sep 18 2009, 06:47
I said screw it and about to call out CM and all the COD4 kiddies that are arguing that we should shut up and not complain about the game.

http://community.codemasters.com/forum/showthread.php?p=5623665&posted=1#post5623665

I'm Fozzy Bear by the way.

jblackrupert
Sep 18 2009, 08:31
Great, so I can use my TrackIR in jets............oh, wait:q:

The co-op tether and glasswalls on MP are probably the reason they left out planes.

Hell even Battlefield 2 has them and BF2142 has fast moving gunships
yet they manage just fine on the maps they have.

They even have a buffer zone for aircraft to stray into before getting a warning and kill.

CM needs to stop bulls___g and just sell the game for what it is.... COD4/GRAW2 with larger maps and updated graphics
in fact if they did that from the beginning I'd still be onboard but this contant lying which continues to the last videos released
is beyond unbelievable... They seem to be competing with Ubisoft in the BS department.

Duke of Ray
Sep 18 2009, 09:01
Will the Avon Lady make a page for OFP2? ;)

OFP 2 excites me much more than Modern Warfare 2.

MadDogX
Sep 18 2009, 09:16
Will the Avon Lady make a page for OFP2? ;)

Didn't she leave the community around 2004-2005?

Blackhawk
Sep 18 2009, 09:19
Anyone mentioning arma2 on the CM forum just expect a ban, they have an avid arma hater in Viiiper (mod) everything arma2 is rubbished followed up by everything OFP-DR is the best ever.

He almost lives in the arma2 thread over there either trying to put people off the game or making stuff up, I had to make a video of red barrels just to prove another one of his blatant lies.

I got infractions for correcting the lies spread all over the forums.

I now only comment on a few things as I know if I step out of line this guy is gunning for all arma2 people.

You know the funniest thing, in the mod section of OFP-DR, they have a sticky of requested apps needed to mod the game, almost everyone that posted in that are from the arma2 mod scene, that silly bugger is chasing away the very people that could improve that game.

Go figure.

Southy

Yep, Viiiper is one massive OFP-DR troll, lies after lies after lies.

Hans Ludwig
Sep 18 2009, 09:28
Yep, Viiiper is one massive OFP-DR troll, lies after lies after lies.

When you call him out he gives you an infraction and some huge wall of text mixed with horribly bad grammar explaining how you are being a bad little boy and trolling the forums.

echo1
Sep 18 2009, 09:36
Didn't she leave the community around 2004-2005?

Obviously she will return for Dragon Rising. It's been scientifically proven that Dragon Rising is so awesome that BIS will go bankrupt and explode the instant it's released.

Hans Ludwig
Sep 18 2009, 09:59
Obviously she will return for Dragon Rising. It's been scientifically proven that Dragon Rising is so awesome that BIS will go bankrupt and explode the instant it's released.

Thank you for the well written responses you gave to the COD4 kiddies that have inhabited the CM forums.

vasmkd
Sep 18 2009, 10:25
Anyone mentioning arma2 on the CM forum just expect a ban, they have an avid arma hater in Viiiper (mod) everything arma2 is rubbished followed up by everything OFP-DR is the best ever.

He almost lives in the arma2 thread over there either trying to put people off the game or making stuff up, I had to make a video of red barrels just to prove another one of his blatant lies.

I got infractions for correcting the lies spread all over the forums.

I now only comment on a few things as I know if I step out of line this guy is gunning for all arma2 people.

You know the funniest thing, in the mod section of OFP-DR, they have a sticky of requested apps needed to mod the game, almost everyone that posted in that are from the arma2 mod scene, that silly bugger is chasing away the very people that could improve that game.

Go figure.

Southy

I have to agree with you here.
I reckon he has CM Fanboy tatoos all over him ;)
Helios is ok but this viiper fanboy is a gloryfied shrimp

Maddmatt
Sep 18 2009, 10:53
This discussion is getting too personal. Quit using this forum as a place to flame the staff at another forum. I'm no fan of them either but this is damn childish.
This is starting to get as bad as their forums.

Back onto the game...
Well MP is now proven to suck. Small maps or a ridiculous 'tether' which kills the usefulness of aircraft in coop and makes it hard to have a sniper doing his thing while keeping distance from his 4 man squad...

I just want some info on the SP campaign. Is there any story, with characters? Cutscenes? Or just dull mission after mission? That's the only thing I'd possibly get the game for now.

p75
Sep 18 2009, 11:06
Lol, the PU - Power Unlimited - has the first ever review...

And guess what? They gave it a 9/10...to have that exclusive right they surely would review the game for it flaws...or not?

Just read parts of the review and it is really debatable and not critically hold against what was promised by Codemasters...

Now, the question is, would they give any critism if they have the first world exclusive review ?

My guess is that the marketing budget from Codemasters is quite far-reaching...

Anyhow...someone will probably put up scans soon and you all can judge it by yourself...

I'm not impressed by the game at all...

For the console market, sure, there is nothing out there like it. For the pc market, BIS got my vote...OFP 2 is a simple console port with restricted limits to that very platform.

================================
Operation Flashpoint: Dragon Rising is one of the most anticipated and talked about war shooters of recent years. And every time the same question came up: will Codemasters pull it off without Bohemia Interactive? Jan locked himself up with the review version for a week to give you the answer.

- Reviewer has never been in military service, but has shot some guns in the past. Says it's nothing like Killzone or CoD.
- He thinks OFPDR comes close to real warfare: it's dirty, tactical, deadly and split seconds can mean the difference between life and death. The game is hard, but satisfying.

Choices
- Choices may be the biggest selling point of OFPDR. Many options: approach a village from the front, rear or flanks? Take the sniper rifle or the machine gun? Formation of your troops, bullet type, fire rate, secondary grenades, you can all choose them yourself. But there's hardly any time to make those choices, cause the enemy will advance.

Camouflaged son of a bitch
- Enemies are the chinese.
- (Story)
- The island is big, expansive and dangerous. No corridors or limited environments with invisible walls.
- Trick is to stay moving, think strategic and use your teammates. Recon before a mission is always a good idea. Sometimes your buddy will say 'Enemy, 300 metres, south!' but you can't see the son of a bitch cause he's in the bushes with a camouflage suit.
- The enemies aren't brainless kamikaze pilots but worthy opponents.

Circle of life
- Played Xbox360 and PC version, and though PC version looks a bit better, they aren't very different.
- Command dial may be overwhelming for console (controller) users, but you get used to it quickly.

Fleeing
- Most impressed with AI, teammates as well as enemies. Team will often see enemies before you do. Suppressing enemies works very well, they sometimes even flee the scene. Rushing will end up in bad results.
- Morale matters too.

F*ck, this is good!
- As campaign progresses, tension rises, fights grow bigger with more vehicles. Reviewer still loves infantry action the most, cause you're in the middle of the action.
- It's hard, but it's good. Codemasters paid off.

Separate box
Codemasters made a lot of promises, but what did they achieve?
- Open world: yes and no. You can go anywhere, but objectives are clear and straightforward so there isn't really a point to do so.
- One shot one kill: 100% true.
- Not dumbed down for casual gamer: Absolutely true.
- War isn't man to man: True. Long distance combat, not bunny hopping CoD style play.
- Stuff breaks: not entirely true. Stuff can break, but they will remain obstacles, no matter what they're made of.
- Realistic guns: True. Windage and distance really matter.
- Lots of variation in vehicles: not entirely true. Yes, there are different vehicles, but ArmAII has significantly more.
======================================

I'm too tired to list what is not in OFP 2, but we all know that not a word is mentioned about it in this review. No mods/sdk, 4 square km multiplayer, close by pop ups, flat colors, no rain....etc

Money speaks...so it did for the Dutch Magazine! They'll have Codemasters advertisements running on their website www.gamekings.tv .

On a sidenote, the magazine gave Arma 2 88/100.

Please be forwarned those who visit the codemasters forums, there is a tendecy to deny all logical thinking...if one does and has some valid comments it is the ban hammer...

MadDogX
Sep 18 2009, 11:23
Windage and distance really matter.

So bullets in OFPDR are affected by wind? That would be pretty awesome.

echo1
Sep 18 2009, 12:03
- Reviewer has never been in military service, but has shot some guns in the past. Says it's nothing like Killzone or CoD.
- He thinks OFPDR comes close to real warfare: it's dirty, tactical, deadly and split seconds can mean the difference between life and death. The game is hard, but satisfying.


Now now kids, show some respect, this review has obviously been written by an expert.

BangTail
Sep 18 2009, 12:03
Please be forwarned those who visit the codemasters forums, there is a tendecy to deny all logical thinking...if one does and has some valid comments it is the ban hammer...

More proof that the game is not the "messiah" and that CM are using the OFP name to dupe people. At least with A2 I knew exactly what I was getting (even with the teething problems).

You just have to love the Bohemia forums where people are allowed to freely criticize OFP/A1/A2/BIS ad nauseam.

I may not agree with 90% of what they say but I support their right to say it.

Eth

Duke of Ray
Sep 18 2009, 12:04
Yep, Viiiper is one massive OFP-DR troll, lies after lies after lies.


Is Viiiper an old school member? Don't know why I am thinking he is. It has been 4 or so years since I posted on these boards. Back then it was a lot more wild here with the debates and all.

Deadfast
Sep 18 2009, 12:06
http://forums.bistudio.com/member.php?u=45549

Join Date
08-20-2008

vasmkd
Sep 18 2009, 15:01
http://community.codemasters.com/forum/showthread.php?t=379877

Is this how many US vehicles/aircraft are in the game lol
Look at the list, there is only 11 :(

Zipper5
Sep 18 2009, 15:12
I wonder if we'll actually get a balanced review from someone who's a fan of OFP/ArmA/ArmA II of OFPDR. I find that the majority of the current popular review websites/magazines enjoy "accessible" games, like OFPDR. If we were to get one from someone who enjoys the more "hardcore" games, like BIS' games, then perhaps we could see just how much OFPDR actually lives up to the OFP name. These reviewer websites and magazines usually don't seem to have ever played any games other than mainstream ones.

If that was ever to happen, my money would be on it not living up to it at all.

Skyline On Fire
Sep 18 2009, 15:15
Have you noticed that any reviewer who posts anything negative about OPFDR is slated as unprofessional and a COD fanboy... I mean, they have practically denounced every single online and print preview of the game as absolute garbage. Its just... Amazing ignorance.

Clavicula_nox4817
Sep 18 2009, 15:15
I don't see how the people of that forum are:

"Thats about 2km from end to end. Im happy with that. "

2km is very short. Unless the view distance is also short, both teams will spawn in view distance of each other. Amazing!


Nice, Helios is mighty active, appreciate it. I can't really put to scale the actual measurements in my mind so i can't make much of it. still, 2x2km is a good size
looking forward to playing them for myself

4km^2 might seem ok, but modern combat occurs at long ranges with manuver going well outside of the 2km range. Also, if 4km^2 sounds good, I would think 220km^2 would sound better?


Lets assume tank's effective range is 1 km. If the enemy forces start at the opposite ends of a 4 sq.km map then there is plenty of space for maneuvering.

But most modern tanks have an effective range > 1km. So what does this prove?

Undeceived
Sep 18 2009, 15:54
New information about OFPDR. :D

A PC Games podcast (in German). (http://www.pcgames.de/aid,695397/Der-PC-Games-Podcast-Heute-mit-Operation-Flashpoint-2-Borderlands-und-mehr/PC/Special/)

From minute 50:20 they talk about OFP: DR.


Some rough content summary:

- Right at the beginning one editor to the other: "The most important question: Is this still a Operation Flashpoint?" His answer: "If we had a camera here, one could see my tears - It is... not an Operation Flashpoint."
- It's not a military simulation but a normal tactical shooter
- It's quite solid, not so many bugs
- One can play the SP-campaign through smoothly, in the opinion of the editor "too smoothly"
- There are AI blackouts, they mention pathfinding while driving and sometimes AI enemies don't recognize the player
- Physics of the vehicles are "inappropriate" or "unsuitable" (an example: A vehicle drives over a stone, flys meters high, turns over, explodes, everyone's dead [eehm... Where do I know that from?? :eek: ])
- Combat situations are excellent and tenseful - one can be "pinned down" (supressing fire)
- A disadvantage (especially when you're under suppressing fire): Most of the missions have a time limit
- The editors speak, what the fans of OFP1 think: "You order a steak and receive Strogonoff" - they refer to what was announced (or expected) and what the game is now
- The order-menu is very simple - in the opinion of the editor too simple, while unnecessary commands like ordering artillery are too complex
- Other than that there are some things that are not well thought out with the order-menu. For example after have given an order, the menu doesn't close automatically, so if you want to move forwards and press the forward key, thereby you give a new order... [not soo bad in my opinion]
- The game looks good, the level of detail however (for example at the vehicles) doesn't overcome Arma 2
- Other than that the soldiers move like they "swallowed a besom" (rigid animations)


That's it, gentlemen. :) What we new for months, now slowly becomes oficial. :rolleyes:

Zipper5
Sep 18 2009, 15:56
- A disadvantage (especially when you're under suppressing fire): Most of the missions have a time limit
Whaaaaaaaaaaaaaaaaaaaaaaaaaat?! :eek:

That guy
Sep 18 2009, 16:13
So, wait there are already reviews out for the game? I thought the release date was like some time next month?

Undeceived
Sep 18 2009, 16:18
I don't know if they (PCG) talked about the test version (means: the version they will test at release) of about an earlier version of the game.

Thunderbird
Sep 18 2009, 16:19
Most of the missions have a time limit

Hmm.

Regards,
TB

da12thMonkey
Sep 18 2009, 16:22
For the sake of comparison here are some images to demonstrate what 4 km² (2×2 km marked area in red), the size of DR's playable PVP area looks like compared to the achievable (though not standard) 16 km² playable area in Project Reality and Red Orchestra: Ostfront (4×4 km marked area in green) against the two available land masses in ArmA 2; Chernarus (not including the outlying 'infinite terrain') and Utes.

http://img199.imageshack.us/img199/8103/2k2m.th.jpg (http://img199.imageshack.us/i/2k2m.jpg/)

http://img197.imageshack.us/img197/6396/2k1.th.jpg (http://img197.imageshack.us/i/2k1.jpg/)

The Chernarus image is set against the main airfield between Lopatino and Grishino for reference scale.

BangTail
Sep 18 2009, 16:35
Have you noticed that any reviewer who posts anything negative about OPFDR is slated as unprofessional and a COD fanboy... I mean, they have practically denounced every single online and print preview of the game as absolute garbage. Its just... Amazing ignorance.

The DR team are very unprofessional judging by the way they behave towards anyone who isn't 100% awestruck by their game.

They'd better get ready for some rough road ahead because when people find out that DR has absolutely nothing in common with OFP (with the exception of the name), the doo doo is going to hit the Fan.

Eth

Sanctuary
Sep 18 2009, 16:42
- Physics of the vehicles are "inappropriate" or "unsuitable" (an example: A vehicle drives over a stone, flys meters high, turns over, explodes, everyone's dead [eehm... Where do I know that from?? ])

Considering that the OFP DR game engine is originally a racing engine, i find that vehicle physics screwup absolutely awesome.

whisper
Sep 18 2009, 16:45
Review from a french site : http://www.nofrag.com/2009/sep/17/32374/ (they have a habit of being rather tough in their review).

To summarize a bit :
Only SP campaign tested for 1 hour.
- To be able to have large view distance, CM made compromises, textures, objects, shadows, models are not very detailed, but you can push the option to the max and still have a fluid game (Note by me : big plus there!)
- The main graphical issue is strangely smtg found in ArmA : they introduced adaptative eye aperture depending on lighting conditions, and it ends up with constantly changing and irrealistic colors
- but worst of all is gameplay-wise : ennemy see and shoot through vegetation (Note by me : is the praised "hardcore difficulty and realism" just coming from this?). A complaint we know very well in A2, isn't it? :) It makes you start the same mission over and over before completing it just because you know ennemy positions by heart (position which, btw, never change). Lack of lean and over-sensible strafing doesn't help the case.
- The other issues pale out compared to AI seeing through vegetation : badly placed checkpoints, very low body awareness (well, they talk about "completely missing body awareness"), 200 to 300 ms mouselag, many missing animations (I'm beginning to wonder if the guy wasn't playing ArmA2 v1.00.... ;) )

ProfTournesol
Sep 18 2009, 16:51
I know some guys in Prague who must take some beers ATM :cheers:

Scrub
Sep 18 2009, 16:56
Just a housekeeping note:
-----------------

So bullets in OFPDR are affected by wind? That would be pretty awesome.

http://community.codemasters.com/forum/showpost.php?p=5390530&postcount=33
-----------------

Prevent the spread.

Hoot
Sep 18 2009, 17:07
[...] the doo doo is going to hit the Fan.Eth

Point! There is a difference between telling the world in bashing-style, like many german game mags did, what Arma2 is missing of or what it makes bad engine-wise, and to prove one could code a game at this scale much better. I guess the german game mags will follow a steep learning curve over the next few weeks that hopefully lead them to also include gamedev mechanics in their future ratings. They need to differ casual-console-ports from games developed for the most flexible and therefore most hard to code platform: the PC (often pronounced as dead)

OFP2 just failed by [console]design, sadly.

BangTail
Sep 18 2009, 17:21
Point! There is a difference between telling the world in bashing-style, like many german game mags did, what Arma2 is missing of or what it makes bad engine-wise, and to prove one could code a game at this scale much better. I guess the german game mags will follow a steep learning curve over the next few weeks that hopefully lead them to also include gamedev mechanics in their future ratings. They need to differ casual-console-ports from games developed for the most flexible and therefore most hard to code platform: the PC (often pronounced as dead)

OFP2 just failed by [console]design, sadly.

Exactly - Too many people just blindly believe that because it has the OFP name it will have the OFP "game". Codemasters have milked that cow so hard that she's in the barn resting and the vet says she won't be up for months.

DR has nothing to do with OFP.

Eth

kavoven
Sep 18 2009, 17:32
Isn't it interesting that OFP2 and ArmA2 both have problems with AI driving along a road? Seems like thats a pretty hard job for the coders...:confused:

(I really would appreciate an explanation by BIS :) )

Skyline On Fire
Sep 18 2009, 17:33
I just wish Bohemia had their kid of marketing budget, and still had the OPF name, it will sell quite a few copies based on the name alone. People need to realize the game they are looking for in OPFDR has already been made, ARMA2.

4 IN 1
Sep 18 2009, 17:36
Have you noticed that any reviewer who posts anything negative about OPFDR is slated as unprofessional and a COD fanboy... I mean, they have practically denounced every single online and print preview of the game as absolute garbage. Its just... Amazing ignorance.

well to be fair ARMA2 suffered the same problem at first as no one trust the reviewer about the size of the bug list in german release, but as times goes by we have to accept there really have something wrong in the engine(shame, really) and get on with help fixing them, for that we own the reviewer an apology; but then when you look at what OFP:DR with CM big money behind it turns up to be, I am still be amazed that BI managed to put it up into shape

Hoot
Sep 18 2009, 17:44
The 'funny' thing is, that CM does not have build an AI that handles the size, and stuff Arma2's AI does and offers in scale, but dashes against the same problems in AI handling on a lesser scale. So now, dear GameStar.de, PCGames.de & PCAction, lets judge AI of <insert gamename here> vs BI's AI again, shall we?

4 IN 1
Sep 18 2009, 18:01
dont start on it, as we all know BI's AI is still unfinish and needed a lot of improvements

on the other hand, with all those video from CM, i still cant quite get a feeling that there is a lots of action going on, which in most ARMA2 video i have and know that there is a lot of action around you in game

jblackrupert
Sep 18 2009, 18:04
- Combat situations are excellent and tenseful - one can be "pinned down" (supressing fire)


Has anyone seen a video of the player actually needing to take cover at all?

All I've ever seen is running and gunning in the wide open with enemy AI bullets
flying everywhere but in the direction of their target.

Hoot
Sep 18 2009, 18:08
dont start on it, as we all know BI's AI is still unfinish and needed a lot of improvements

I never said anything else. Of course improvement is needed, but the topic AI is still in research worldwide so saying 'it needs improvements' is like 'thanks for pointing out the obivous'. I was just referring to the german game mags, telling how stupid BI's AI is. And in comparison to other games, the AI is relatively intelligent, as far as this can get applied to finite-state-machines. ;)

Fudgeblood
Sep 18 2009, 18:42
Has anyone seen a video of the player actually needing to take cover at all?

All I've ever seen is running and gunning in the wide open with enemy AI bullets
flying everywhere but in the direction of their target. There was a video of the player using some rubble as cover, but I think he was just shooting targets :rolleyes:.

OFP: DR looks good (Possibly a day one purchase), but it does seem to be dumbed down heavily. :(

EricM
Sep 18 2009, 19:25
The game had ambition, but it has been going seriously backward lately for whatever reason (technical, financial...) : no editor on consoles, limited MP, bland outdoors, invisible barriers, no in/out animations, limited set of vehicles, no planes, indestructible trees - so I read...

I believe CM made some questionable design decisions at the beginning (racing game technology being probably one of them) and hurt a wall later down the road. With the game delayed over and over and going over budget, they probably decided to cut all the extra stuff and dumb it down to get it out as soon as possible to recoup whatever can still be saved.

Time will tell if I'm wrong or not...

That's a sad thing, we should not rejoy. There are few good tactical shooters, even fewer in large open outdoors... if Dragon Rising is a failure, there won't be many more in the future.

Let's hope BIS do well, because I don't see any other studios trying out such an endeavour in the near future...

dunedain
Sep 18 2009, 19:29
Typical, maybe they'll release a standalone expansion with everything was supposed to be in the initial game .. :D

echo1
Sep 18 2009, 19:34
Isn't it interesting that OFP2 and ArmA2 both have problems with AI driving along a road? Seems like thats a pretty hard job for the coders...:confused:

(I really would appreciate an explanation by BIS :) )

The AI has to be given some sort of predefined driving path for it to know where to go, otherwise it will just try to take the shortest journey which would inevitably involve driving into a house/forest/off a cliff. To the best of my knowledge, this is defined on the map. (This is why island replacement mods for OFP caused so many problems with old missions)

Problems then arise when their predefined paths become blocked themselves. It's impossible to program the best fix for every conceivable screw up, so you write some kind of general purpose algorithm that tries to adapt to every situation. Obviously there's a trade off here, with the end result being that the AI does some pretty retarded things to get around obstacles. Obviously you can try and try to improve it, but it's never going to be perfect.


Typical, maybe they'll release a standalone expansion with everything was supposed to be in the initial game .. :D

Sly :p

Hans Ludwig
Sep 18 2009, 19:50
The AI has to be given some sort of predefined driving path for it to know where to go, otherwise it will just try to take the shortest journey which would inevitably involve driving into a house/forest/off a cliff. To the best of my knowledge, this is defined on the map. (This is why island replacement mods for OFP caused so many problems with old missions)

Problems then arise when their predefined paths become blocked themselves. It's impossible to program the best fix for every conceivable screw up, so you write some kind of general purpose algorithm that tries to adapt to every situation. Obviously there's a trade off here, with the end result being that the AI does some pretty retarded things to get around obstacles. Obviously you can try and try to improve it, but it's never going to be perfect.


That's why I'm a firm believer that game studios should stop wasting their time on bots and spend more time on the PvP side of the game, which has be sorely lacking in most games the last few years.

Flarmapoint 2
Sep 18 2009, 20:31
From what ive seen, OFPDR is going to be a win! Lots of info being released now :)


What did you guys think of the 'Fog of war' and MP vids?


mp vid

http://www.youtube.com/watch?v=bxmAw6kdgEs

fog of war

http://www.youtube.com/watch?v=NdYXQDL5wWQ&feature=player_profilepage

echo1
Sep 18 2009, 20:41
"Our streaming technology is unsurpassed."

Sure thing mate, I have no doubts it's the best piece of software in existence designed to render a 4km^2 box :p

Even for all the problems, I am interested in playing this game. For how it will maintain my interest will be the question...

Leopardi
Sep 18 2009, 20:49
I hope there will be a demo. To see how much the consoles have downgraded the PC version.

Takko
Sep 18 2009, 21:01
I think that the fooliage looks plain ugly. I don't want to play through that.

vasmkd
Sep 18 2009, 21:11
I thought those vids look like modern warfare gameplay with fancier grass...but not fancier than arma 2's grass
The game looks ok if u want something between arma 2 and modern warfare
Not much vehicles available either. I looked at editor pics from Helios and u can only see 11 US vehicles/aircraft listed. ARMA2 has way more

Pauld
Sep 18 2009, 21:23
Facebook, Game Fact of the Day: There is no hitpoint system for vehicles. Damage is determined based on armor, penetration and a probability matrix. This means that even if you fire 1 million bullets at a tank from a hand pistol the tank will still never be destroyed.
Either a swipe at arma2 or another made up fact

ardvarkdb
Sep 18 2009, 22:11
I believe (and hope) that armor system is true. I was really sad to see they pushed the demo back, I'm anxious to try this out.

jblackrupert
Sep 18 2009, 22:39
Seems the smaller the maps get the happier the OFP2 crowd gets..

Theres a new thread "Are you happy with the PvP box size limt ?"
Can't post the URL cause the proxy I'm using doesn't show it since
I'm banned for correcting lies.

I think maybe they should just change it to a text adventure like Zork
and then the kiddies over there will be completely orgasmic.

Von_Paulus
Sep 18 2009, 23:35
I think maybe they should just change it to a text adventure like Zork
and then the kiddies over there will be completely orgasmic.
Eheheheh!
Zork is a mark in computer gaming history, like Operation Flashpoint is.
I'm having serious doubts that this Dragon Rising will even be remembered in a couple of months.

Clavicula_nox4817
Sep 18 2009, 23:37
Seems the smaller the maps get the happier the OFP2 crowd gets..

Theres a new thread "Are you happy with the PvP box size limt ?"
Can't post the URL cause the proxy I'm using doesn't show it since
I'm banned for correcting lies.

I think maybe they should just change it to a text adventure like Zork
and then the kiddies over there will be completely orgasmic.

Yeah, I don't get it. I can fire up flashpoint now and use the entire island at any time. I can do the same with Armed Assault. The multiplayer restrictions are very disappointing. I also thought teams were going to be large, but 4 man teams is ridiculous. That isn't even a full sized infantry squad, it's not even half of a Marine infantry squad. Very disappointing.

I thought that I would at least give the game a chance, but I don't see how I can. Missions with time limits, asinine location, etc just guarantees that I won't. Have they answered why 3 nations would be fighting over this piddly island, yet? I wonder what their excuse is since the island is quite empty and devoid of...anything at all.

walker
Sep 19 2009, 00:00
Hi all

They never did the maths when they chose the engine. It is not possible to do that kind of physics in MP or large scale yet.

It was the choice of Ragdoll style physics.

I pointed it out many months back.

And from failure in choice of engine all else sprang.

Maybe in 5 to 10 years ragdoll style physics can be done on a larger scale but we will need Moore's Law to be surpassed for it to be in 5 years. As to MP LAN maybe but not over the internet not a chance, unless there is a serious change to the laws of physics, it will be long long time before you see ragdoll in an international scale MP game, as to intercontinetal forget it the speed of light tends to be a little unforgiving.

When you start a project you have to set a good foundation, build on a rickety foundation and you are on your way to epic fail.

As to this myth about radical streaming technology, it is not even in the same league as OFP never mind ArmA.

The worst of it is they have besmirched OFP in the process.

Regards walker

PeepsGetAngry
Sep 19 2009, 01:26
Hi all


The worst of it is they have besmirched OFP in the process.

Regards walker

Yup, but that was their plan, milk the name destroy the brand.. End the fued.
Gonna be funny when they post the record losses on the title :)

I havnt seen a $1.99 title on Best Buys shelf in a long time, but the PC version of this game might break that stretch. It won't even be tested in this house.

vasmkd
Sep 19 2009, 05:09
Hehe

C'Mon guyz the game is awesome. Up to 4 player WOW it's UNBELIEVABLE
I ALMOST WET MY PANTS FROM EXCITEMENT :omg:
4 players that awesome, i still can't believe up2 4 can play this


sarcasm :sarcasm:

jblackrupert
Sep 19 2009, 05:21
I'm sure they'll get lots of uninformed sales and do pretty well for awhile but reviews won't be good shortly after release just like Far Cry 2. lots of flashy sales pitches, lies and half-truths but word gets round soon enough that the game SUCKS.. and sale with go down.

Who knows, maybe Ubisoft will be impressed with the bait and switch sales tactics and buy them out.


Codemasters won't be seeing another dime from me for ANY of their games because of the lies. GRID was my last purchase, there ain't no way in hell I'm buying OFP2.

Dirt2 = NO SALE
GRID 2 = NO SALE
F1 = NO SALE

Might play them but I won't be purchasing them. :) Codemasters lie and cheat, so just giving them a nod....

Since they deleting posts and banning people posting to their Youtube channel
is the way to inform people about the lies surrounding the game.

http://www.youtube.com/user/CodemastersGames

---------- Post added at 10:21 PM ---------- Previous post was at 10:15 PM ----------


Hehe

C'Mon guyz the game is awesome. Up to 4 player WOW it's UNBELIEVABLE
I ALMOST WET MY PANTS FROM EXCITEMENT :omg:
4 players that awesome, i still can't believe up2 4 can play this


sarcasm :sarcasm:



First it was unlimited use of the map
then it was reduced to 4 x 4 sq km
now it''s been reduced to 2 x 2 sq km

Would you believe some doofus on there actually said
1 x 1 sq km would probably be better!?

Trust me, read that forum long enough and you'll see
just how much the OFP2 kiddies love being ripped off and used
by CM...... they're bloody masochists.

Thankfully there are a few longtime members there speaking out
and manage to avoid the ban hammer because of their number of posts
and seniority.

Zipper5
Sep 19 2009, 06:02
I can't believe the poll on their forums has 99 votes being happy with the size limit, and 99 votes saying that they aren't. :confused:

Maddmatt
Sep 19 2009, 06:54
I can't believe the poll on their forums has 99 votes being happy with the size limit, and 99 votes saying that they aren't. :confused:
Probably because most of them are used to games with small maps and think 2km is huge.

Anyway, I doubt the game allows enough units to make use of a bigger space...

vasmkd
Sep 19 2009, 07:23
99 who voted no are probably ex OFP players
The other 99 MW2 and other shooters

DM
Sep 19 2009, 09:36
To be honest, I'm quite dissappointed by all this.

Fanboy rage over the rape of the beloved OFP title aside, I was kinda looking forward to having another OFP-style game to play. The more the merrier, and a little competition never hurt anyone kinda thing. Sadly it seems we're getting yet another BF2/CoD clone to dilute the already pretty-well fished shooter pond.

Ho hum...

SaBrE_UK
Sep 19 2009, 10:48
All my thoughts have already been expressed by others; needless to say I'm not surprised but still disappointed. I won't be getting it, especially since I won't be able to try the demo for a good while to see if I like it...

BangTail
Sep 19 2009, 15:45
All my thoughts have already been expressed by others; needless to say I'm not surprised but still disappointed. I won't be getting it, especially since I won't be able to try the demo for a good while to see if I like it...

It's pretty simple.

All those people who play A2 for 10 minutes, bitch and complain and then proclaim DR's greatness while simultaneously announcing that they will never play A2 again never belonged here in the first place.

Then there are those who genuinely (and through no fault of their own) thought that DR was going to be an actual sequel to OFP. This was/is due to CM's entirely dishonest use of the franchise name.

Finally, there are those of us who knew from day 1 that this console based schlock was going to be just that. CM would never chance a project like OFP/Arma. That's just a simple case of dollars, deutschmark and pounds f**king sterling.

None of this surprises me and I am anxiously awaiting DR's release so that we will have the hard evidence to refute anyone who tries to compare DR to OFP, or for that matter, A1 or A2.

That is all,

Eth

Drongo69
Sep 19 2009, 16:15
The way that the CM info release policy is going, I expect them to announce on the release day that OFP2 will blow up your computer, give you AIDS and damn your soul to hell.

Too bad, maybe with some actual competition, the OFP/ArmA series might have produced a successor.

BogdanM
Sep 19 2009, 16:59
The way that the CM info release policy is going, I expect them to announce on the release day that OFP2 will blow up your computer, give you AIDS and damn your soul to hell.

Now thats some funny stuff! :rotfl: But I feel the same, when the feature list for OFP: DR came out I thought it would be the perfect game, OFP/ARMA gameplay style with all those cool features BI missed, but since then every news article and video brought even more dissapointment. Its clear now that OFP: DR will not be the game they promised two years ago.

And those map limits are blasphemy. Invisible walls and OFP should not ever be used in the same article. Not to say that is just stupid to make one large map and than use 2x2km sectors. Instead they should have followed BF style and make individual maps and different environments. At least then they could have made a more interesting campaign story.

And now they are delaying the demo until after the release date... Well that will make me even more not to bother to give the game a shot. Seriously OFP: DR starts to look like a bad joke.

Anyway I can't say whether I'll buy the game or not, but it looks like a good candidate to replace BF2.

Zipper5
Sep 19 2009, 19:38
http://www.game.co.uk/lowdown.aspx?lid=12103

But... You... Can't... Hi -... Ho -... What... Eugh...

"Not a shooter for the run-and-gun arcade gamer."
"It can be harrowingly real at times."

Since he lists those as bad aspects of the game, that review is completely void.

BangTail
Sep 19 2009, 19:55
More from this "review" :


So the arrival of follow-up Dragon Rising for the PlayStation 3 and Xbox 360 means there's plenty of reasons for your trigger finger to get itchy with excitement.

Even the reviewer is trying to make out that DR is the sequel to OFP.

How could it be anything like OFP when no one that was involved in the development of OFP has anything to do with DR?

The reviewer is obviously a console gamer so even a hint of realism is a revelation for him. It is an XCrock360/POS3 review after all.

Eth

froggyluv
Sep 19 2009, 20:15
From above review


Lead AI designer Clive Lindop says the production team interviewed British and American servicemen returning from Iraq and Afghanistan to tap into their experience of war and it shows. He believes this gives Dragon Rising the edge saying: "I believe it will give people at least a small appreciation for what our troops have to face in real combat.

Me thought that the man was off the project :confused: How up to date are these reviewers?

jblackrupert
Sep 19 2009, 22:31
Here is a instructional video for playing OFP2 with the new map features

http://www.youtube.com/watch?v=K0o34vi4glY

Heatseeker
Sep 19 2009, 22:35
How does one call in the arty using binoculars? I mean they have all that talk about unsurpassed realism and he just points a cursor at the ground thru the binoculars. What? :confused: .

The game is looking worse every time they reveal something new about it.. the engine seems good though, shame the designers come up with all those crappy ideas.

I just knew they were going to "consolise" this..

4 IN 1
Sep 19 2009, 22:36
http://img22.imageshack.us/img22/4883/snapshot20090609223053.jpg

really, how would any long time OFP fans be happy on what they saw:confused:

jblackrupert
Sep 19 2009, 22:43
[QUOTE=Heatseeker;1443170] the engine seems good though, shame the designers come up with all those crappy ideas.[QUOTE]

It's the same engine as GRID but the reviews said theres problems with vehicles flipping over running over tiny rocks. same thing happens
in Arma II but the fact OFP2 is using an engine built for a driving game
makes it worse.

According to the forum it's the engine limits that are responsible
for the tether and usable area of a maps in MP being so small.

Of course that doesn't stop Codemasters from bullsh____g about
how their streaming technology is above and beyond anything created before.

I guess they're talking about 90's games or something...

Hans Ludwig
Sep 20 2009, 00:44
German podcast from PC Games

http://community.codemasters.com/forum/showthread.php?t=380379


Hi all, just a short translation of my german overview. At the moment the german PC Games is testing the full version of OFP-DR. And they telling us some things out of the test. Looks like they only testing the SP, no words about MP. Here the link to the german podcast (maybe anyone wants to train his german skills *LoL*)

Positiv:
° Nice playing of OFP-DR, but it's not the announced "kick you out of the socks" game
° smooth playing (a bit to smooth, they finished the Campaign in 2 days)
° altogether bugfree (only exception, a few AI "blackouts", sometimes AI doesnt see you)
° great Inf battles (AI is acting very well)
° really good sound
° GFX looks good, but it doesnt looks like ArmA

Negativ:
° OFP-DR isnt a real OFP (it's not a Mil-Sim, just a Tactic-shooter, sorry to the old OFP veterans)
° AI cant drive a car (they dont use the road, they use the "direct" way, comment from subeditor: dont let drive the AI, drive yourselves !
° a lot missions are time-critical (so very often u have to repeat a mission)
° ammo "squeeze" ? (dont know the right word, there is not that much ammo availble)
° dead bodys disappear ? (not 100 % clear, becasue the subeditors has a smalltalk on this topic, maybe he only didnt find the dead body in the grass)
° only a few instructions available to command your AI in the quick command (but a lot of instructions regarding the ARI support)
° the animation of the soldiers is not that good (comment of the subeditor: Besen verschluckt, dont know the english interpretation of this *g*)

Last comment was, all in all it's a good game.

vasmkd
Sep 20 2009, 01:51
German podcast from PC Games

http://community.codemasters.com/forum/showthread.php?t=380379

The replies from viiiper made me laugh there
If that guy believed 2+2=3 there is no way in hell anyone could correct him

Clavicula_nox4817
Sep 20 2009, 02:25
The replies from viiiper made me laugh there
If that guy believed 2+2=3 there is no way in hell anyone could correct him

Unless they were a Dragon Rising dev, I think.

Hans Ludwig
Sep 20 2009, 02:31
The replies from viiiper made me laugh there
If that guy believed 2+2=3 there is no way in hell anyone could correct him

That guy Viiiper doesn't screw around when negative press is directed to his precious OFP:COD.

I would seriously take that cat a little more seriously if he didn't add so much Fanboyism and horrible grasp of the English language into his post.

Sorry, that dude pisses me of so much that it's hard for me to stay on topic.

PeepsGetAngry
Sep 20 2009, 03:06
That guy Viiiper doesn't screw around when negative press is directed to his precious OFP:COD.

I would seriously take that cat a little more seriously if he didn't add so much Fanboyism and horrible grasp of the English language into his post.

Sorry, that dude pisses me of so much that it's hard for me to stay on topic.

he's helios in disguise, corporate trolls are a dime a dozen these days.. just like placebo has 50 alts here

Hans Ludwig
Sep 20 2009, 03:12
Ok guys, how are we supposed to argue against this?


People tend to think of ArmA being more realistic than it is:

Infantry damage model:
ArmA = hitpoints, aim/movement effects, incapacitation, magic healing medics
OFP2 = No hitpoints, blood loss, nonhealing bandages, incapcitation, I think medics can magic heal

OFP2 "wins"

Vehicles:
ArmA = hitpoints, "magic radar", no real fire control, IR coming with expansion, simple flight mechanics, no real animations
OFP2 = Armor penetration, IR confirmed, Real fire control, simple flight mechanics, no real animations

OFP2 wins with a decent lead

Infantry weapons:
ArmA = weapon sway, gravity, some penetration, free aim, no crosshair option, same reload speed/animation for a lot of weapons
OFP2 = weapon sway, gravity, supposedly better penetration, no crosshair option, no free aim (arguably more realistic because players have an idea of where the center of the screen is and can reflexively shoot more in line with what can be done in reality), nice animations true to each weapon,

Slight OFP2 win

AI/infantry tactics/CQB
Do we really have to go there ?

I worked on the ACE mod for ArmA and I can honestly say comparing stock ArmA2 to OFP2, I don't see a huge realism difference and in a number of areas OFP2 comes out slightly ahead.

http://community.codemasters.com/forum/showthread.php?p=5630372&posted=1#post5630372

PeepsGetAngry
Sep 20 2009, 03:57
you heard it.. cuz hans wrote up this ridiculous comparison charr, opfpdr wins hands down over arma 2... woot.. noone cares, we dont compare games we compare name to old name

Unfortunately this troll dont even know the name of the game he is a fanboi for...
hint to morons, there is no such thing as OPFP2

ffs
Sep 20 2009, 04:03
Ok guys, how are we supposed to argue against this?



http://community.codemasters.com/forum/showthread.php?p=5630372&posted=1#post5630372

i lol'd

BangTail
Sep 20 2009, 04:26
A scripted campaign that can be finished in 2 days and an extremely limited editor.

This is no competition for A2. They are 2 entirely different types of game. A2 is a deep milsim and DR is a console port with some tactical elements.

Let them enjoy their console game :rolleyes:

In 2 years, A2 will have thousands of mods, addons etc etc and these guys will be hyping the next supposed "A2 killer".

It gets so old. If you like DR, great. I just don't see why they insist on trying to insult anyone who doesn't share their opinion.

A2 is all about the editor and A2 has DR beaten like a red headed step child in that respect. The editor and the endless possibilities ensure that A2 will be alive and kicking LONG after DR is in the bargain bin.

Eth

OFP3
Sep 20 2009, 04:42
I will try out the demo of Operation Flashpoint 2 and i can give what i think about it.

I heard that it takes 7 hours to run through the entire island? :D

Clavicula_nox4817
Sep 20 2009, 05:00
I will try out the demo of Operation Flashpoint 2 and i can give what i think about it.

I heard that it takes 7 hours to run through the entire island? :D

Anyone know when (if) that demo is coming out?

Ryujin
Sep 20 2009, 06:06
They pushed it back to post release as they're "fixing stuff".

Btw, I'm the creator of that comparison list. Full thread version here: http://community.codemasters.com/forum/showthread.php?t=380389

Stock game to stock game, it's not a clear cut advantage to ArmA2. Both games doing certain things better than the other in terms of realism.

Actually OFP2 is certainly just as modifiable if not more so than ArmA2. The editor is fully featured and you can use the very powerful LUA scripting. It supports user made content packs similar to the ArmA pbos.

Now before the probably inevitable defensive flaming begins, I enjoy and play ArmA2 a lot. However, I wanted to try to do some unbiased as possible comparison between the two stock games in terms of realism, feature to feature. I don't know how OFP2 will play and I'm not touching on that.

I however believe OFP2 has a lot of potential, especially the engine and moddablity (as such I started the Combat Simulation Project mod).

I know I'll probably get a wave of reactionary hate for it, but relax, I'm not trying to win anyone over. If you think anything on my list isn't true, tell me and I'll fix it if what you say is true.

ffs
Sep 20 2009, 06:27
dude, have you played DR? lol

BangTail
Sep 20 2009, 06:29
They pushed it back to post release as they're "fixing stuff".

Btw, I'm the creator of that comparison list. Full thread version here: http://community.codemasters.com/forum/showthread.php?t=380389

Stock game to stock game, it's not a clear cut advantage to ArmA2. Both games doing certain things better than the other in terms of realism.

Actually OFP2 is certainly just as modifiable if not more so than ArmA2. The editor is fully featured and you can use the very powerful LUA scripting. It supports user made content packs similar to the ArmA pbos.

Now before the probably inevitable defensive flaming begins, I enjoy and play ArmA2 a lot. However, I wanted to try to do some unbiased as possible comparison between the two stock games in terms of realism, feature to feature. I don't know how OFP2 will play and I'm not touching on that.

I however believe OFP2 has a lot of potential, especially the engine and moddablity (as such I started the Combat Simulation Project mod).

I know I'll probably get a wave of reactionary hate for it, but relax, I'm not trying to win anyone over. If you think anything on my list isn't true, tell me and I'll fix it if what you say is true.

No defensive flaming :D

I'll wait until the game releases before passing final judgement (although I will never buy it).

Just as modifiable as A2? Any proof of that APART from dev comments? Comparable editor? I'm having a LOT of trouble believing this. I don't believe the engine will be capable of handling large amounts of AI as the maps have been scaled down significantly from what was originally advertised and 4 man Co-oP is just plain weak.

Your comparison is quite clearly biased and you seem to side with the unreleased DR, which is fine I guess but you have picked points that favour DR and I could quite easily write a similar comparison that favours A2.

Anyway, I hope you enjoy it when it is released - nobody here really cares tbh. I think a lot of people take exception with the fact that CM chose to dishonestly use the franchise name. If they had used a new name, I would have far less of a problem with it.

DR is nothing like OFP and that will be exposed to the cold light of day in short order. It probably won't hurt the console sales as most of those people likely never played OFP but it will hurt PC sales. Of that you can be guaranteed.

Cheers,

Eth

That guy
Sep 20 2009, 06:32
As far as "realism" goes arma lags behind in the small details. Small and somewhat insignificant details that stack up. stuff like reload anims, lack of back up iron sights, no flashlights,lasers, proper body armor etc. ArmA focus on the big picture. its a "combat sim", not a gear/vehicle sim. every thing does what it does on the actual battlefield pretty closely, though it does not go about in a 100% correct way. tanks and aviation do what they do, and infantry do what they do. it works

It seems from the vids of DR it has alot of the small details, but looses focus on the bigger picture. when every thing is put together it just seems... well like BF2. not very authentic (from what i have seen)

for example, Infiltration (the UT mod) blows both arma and DR out of the water with its realistic features and stuff, but that cant gloss over the fact that is is just a run'n gun corridor shooter. Just because it has alot of spiffy realistic features does not make it an authentic game

as of this time think DR is more realistic (feature wise), but ArmA is by far more authentic

Maddmatt
Sep 20 2009, 06:41
Actually OFP2 is certainly just as modifiable if not more so than ArmA2. The editor is fully featured and you can use the very powerful LUA scripting.
So the scripting allows you to make maps outside the 2km box for PvP and have players over 275m or so apart in coop?
It's hard to imagine a scripting system that can make your own game modes when there are those weird restrictions, after all in ArmA those kinds of restrictions can be fully controlled by scripting if they were wanted...



It supports user made content packs similar to the ArmA pbos.
How do you know this?

BangTail
Sep 20 2009, 06:44
As far as "realism" goes arma lags behind in the small details. Small and somewhat insignificant details that stack up. stuff like reload anims, lack of back up iron sights, no flashlights,lasers, proper body armor etc. ArmA focus on the big picture. its a "combat sim", not a gear/vehicle sim. every thing does what it does on the actual battlefield pretty closely, though it does not go about in a 100% correct way. tanks and aviation do what they do, and infantry do what they do. it works

It seems from the vids of DR it has alot of the small details, but looses focus on the bigger picture. when every thing is put together it just seems... well like BF2. not very authentic (from what i have seen)

for example, Infiltration (the UT mod) blows both arma and DR out of the water with its realistic features and stuff, but that cant gloss over the fact that is is just a run'n gun corridor shooter. Just because it has alot of spiffy realistic features does not make it an authentic game

as of this time think DR is more realistic (feature wise), but ArmA is by far more authentic

I think these comparisons should be shelved unless you have actually played the retail game.

This constant focus on "realism" is irksome as well. We are talking about video games. Some of them border more on simulation while others sacrfice in favour of entertainment but none of them are going to properly simulate a war.

There are certain aspects of PRM for example, that are very well done (surpressing fire for example) while other aspects of the game are far from realistic. This is the same for A2 and, no doubt, for DR. Compromises HAVE to be made in order to maintain conducive gameplay.

I've seen some film trailers that looked sh*t hot but the actual film was a 2/10. Most of the commentary concerning DR is speculation at best.

Eth

Hoot
Sep 20 2009, 06:46
[...]Actually OFP2 is certainly just as modifiable if not more so than ArmA2. The editor is fully featured and you can use the very powerful LUA scripting. It supports user made content packs similar to the ArmA pbos.[...]

No defensive flaming here, but well, just because you have something wired to LUA doesn't make a game per se modable or scriptable at scales like BI games do! That assumption is not realistic. LUUUUUUAAAAAAAA! How many people know of the Python scripting in BF2? It is also mightier than BI's language, but in the end, it was the design of the game that refused flexible modding and scripting like what is/was possible with Flashpoint1985 already.

4 IN 1
Sep 20 2009, 06:55
Ok guys, how are we supposed to argue against this?



http://community.codemasters.com/forum/showthread.php?p=5630372&posted=1#post5630372

Cannot be bother with :p

Anyway I cant find a reason for me to do so

Ryujin
Sep 20 2009, 06:57
@<hidden> guy:
I certainly won't dispute that ArmA gets the big picture, we'll have to wait and see how OFP2 handles it. If it can pull it off while keeping the small details that would be great. It certainly has the potential to pull of some large scale stuff, but we don't have much info on it.

All I did was just put together a realism feature to feature comparison, so I'm not making any claims beyond that having not played it.

@<hidden>: If you don't like it, it's not my place to do anything other than respect that.

I agree that using the OFP name was in bad taste, but it's not the make or break factor for me. I don't think it'll be an OFP remake (ArmA), which might be good for verity or bad. We'll find out soon enough.

As much as I may be biased towards OFP2 (which is a little, but I've bought OFP, ArmA, and ArmA2 at their release dates and certainly still enjoy them, I don't buy into this OFP2/ArmA2 rivalry, I don't need one or the other to fail to "validate" anything) .

I also of course don't have the game in my hands and obviously that should be taken into account when you read the comparison. Which is also why I'm not discussing gameplay.

All I'm saying is I wanted to explore the statement "ArmA2 is more realistic than OFP2" in detail. Its not quite that simple. OFP2 still has some things going for it and hopefully they're fully taken advantage of.


No defensive flaming here, but well, just because you have something wired to LUA doesn't make a game per se modable or scriptable at scales like BI games do! That assumption is not realistic. LUUUUUUAAAAAAAA! How many people know of the Python scripting in BF2? It is also mightier than BI's language, but in the end, it was the design of the game that refused flexible modding and scripting like what is/was possible with Flashpoint1985 already.

Correct, I don't know that for certain.

BangTail
Sep 20 2009, 07:02
All I'm saying is I wanted to explore the statement "ArmA2 is more realistic than OFP2" in detail. Its not quite that simple. OFP2 still has some things going for it and hopefully they're fully taken advantage of.

As I said, this whole "realism" argument is worthless (in either case). They are games and I firmly believe that A2 is more of a simulation and that the editor and ability to do just about anything with it is far more elaborate in A2.

If DR is as heavily modded and supported by it's community as OFP/A1/A2, I'll be VERY surprised. I don't believe it will be anywhere near as versatile as A2 or it's predecessors in that respect and that's judging by advertised restrictions concerning DR.

Eth

Ryujin
Sep 20 2009, 07:23
As I said, this whole "realism" argument is worthless (in either case). They are games and I firmly believe that A2 is more of a simulation and that the editor and ability to do just about anything with it is far more elaborate in A2.

If DR is as heavily modded and supported by it's community as OFP/A1/A2, I'll be VERY surprised. I don't believe it will be anywhere near as versatile as A2 or it's predecessors in that respect and that's judging by advertised restrictions concerning DR.

Eth

I'm hoping for a lot of versatility because I see a lot of potential. It's never going to be an exact match to ArmA, but it has a lot going for it for a realism mod, going into the detail that isn't in ArmA.

I guess you could look at as almost complimentary with ArmA's big picture focus, but lower level abstraction and what seems to be a more "bottom up" approach of OFP2. Which is probably better that just "ArmA2 - The Codemasters Version".

We'll just have to see how it develops in terms of versatility. Seeing as the ego engine seems to be being developed as a sort of middleware, an SDK or similar may not be out of the question (Unreal/Source style).

@<hidden> (sorry, missed your post):

I don't know the answers to everything, but for example here's an excerpt from a PM between me and Viiiper (who you all probably know and love/hate/whatever) in reguards to modding:

"I'm not going to mislead you, OFP2 is not all fun [in relation to modding, no it's not that easy :D ], it's going to be a hard hill to climb and without breaking NDA I can say one lead (senior) dev said to me.

"We expect the users to rip ofp2 apart on day one" meaning dismantle the construct.

In effect it's not got crazy encryption.

Re skin models (soldiers, find out how it ticks...) etc.

Mission making used API calls (special c+ pre written calls to the game engine to get down and dirty)

Inserting of user DLC is possible.

How models/ packs are delt with is going to be a learning curve like original ofp from bis.
"

BangTail
Sep 20 2009, 07:36
I'm hoping for a lot of versatility because I see a lot of potential. It's never going to be an exact match to ArmA, but it has a lot going for it for a realism mod, going into the detail that isn't in ArmA.

I guess you could look at as almost complimentary with ArmA's big picture focus, but lower level abstraction and what seems to be a more "bottom up" approach of OFP2. Which is probably better that just "ArmA2 - The Codemasters Version".

We'll just have to see how it develops in terms of versatility. Seeing as the ego engine seems to be being developed as a sort of middleware, an SDK or similar may not be out of the question (Unreal/Source style).

The detail in A2 is only limited by what people create (like it's predecessors). I just don't see that kind of community backing in DR's future. I'll be happy to admit that I was wrong if it ever happens but I'm about 99% sure that A2 will still be going strong in 2 years, whereas DR will be long forgotten.

Time will tell.

Eth

Ryujin
Sep 20 2009, 08:11
The detail in A2 is only limited by what people create (like it's predecessors). I just don't see that kind of community backing in DR's future. I'll be happy to admit that I was wrong if it ever happens but I'm about 99% sure that A2 will still be going strong in 2 years, whereas DR will be long forgotten.

Time will tell.

Eth

That is certainly the question and there is no way to know at this point. I think it has a least some future, maybe not that of the modding giant of ArmA, but probably above average. It they deliver on the modding goods it might take off.

(on a general side note, I'm pleasantly surprised that we were able to have a pretty respectful and flame free conversation about the two games. I was preparing for the worst, it's nice to see better than that.)

BangTail
Sep 20 2009, 08:40
That is certainly the question and there is no way to know at this point. I think it has a least some future, maybe not that of the modding giant of ArmA, but probably above average. It they deliver on the modding goods it might take off.

(on a general side note, I'm pleasantly surprised that we were able to have a pretty respectful and flame free conversation about the two games. I was preparing for the worst, it's nice to see better than that.)

These are not the CM forums guy. I'm not going to berate you for having a difference of opinion.

Just because I don't like what I perceive to be DR or the dishonest way in which it is being marketed doesn't mean we can't behave like adults while discussing the respective pros and cons of both games.

Cheers,

Eth

Maddmatt
Sep 20 2009, 08:50
@<hidden> (sorry, missed your post):

I don't know the answers to everything, but for example here's an excerpt from a PM between me and Viiiper (who you all probably know and love/hate/whatever) in reguards to modding:

"I'm not going to mislead you, OFP2 is not all fun [in relation to modding, no it's not that easy :D ], it's going to be a hard hill to climb and without breaking NDA I can say one lead (senior) dev said to me.

"We expect the users to rip ofp2 apart on day one" meaning dismantle the construct.

In effect it's not got crazy encryption.

Re skin models (soldiers, find out how it ticks...) etc.

Mission making used API calls (special c+ pre written calls to the game engine to get down and dirty)

Inserting of user DLC is possible.

How models/ packs are delt with is going to be a learning curve like original ofp from bis.
"

Interesting. So at least people will be able to add content, that's good. Hopefully it can be organised somehow like the mod folders ArmA has.

DM
Sep 20 2009, 09:05
I don't believe it will be anywhere near as versatile as A2 or it's predecessors in that respect and that's judging by advertised restrictions concerning DR.
Don't forget, the deomgraphic has a large influence on the scale/quality of the mods. Without wanting to tar everyone with the same brush, as soon as you get into the "halo griefer kiddie" (thats not to say the whole community is, but judging by their various "how old are you" polls/general style of posting...) deomgraphic, you generally lose the patience, attention span and wilingness to put the effort in. Especially if its as hard as they claim it to be...


I just don't see that kind of community backing in DR's future. I'll be happy to admit that I was wrong if it ever happens
Yup, I have to agree with this.


here's an excerpt from a PM between me and Viiiper in reguards to modding:

"without breaking NDA I can say..."
That guy is so full of shit its unbelievable. Pretty much all of his posting comes across as your typical e-penis "oohh, look at me, I've got an NDA". You're not the only one buddy, but you dont hear everyone else who's got one mentioning it pretty much every second post...

echo1
Sep 20 2009, 09:14
They pushed it back to post release as they're "fixing stuff".

Btw, I'm the creator of that comparison list. Full thread version here: http://community.codemasters.com/forum/showthread.php?t=380389

Most of the comparisons you made on that list wouldnt be valid unless you had actually played the game, which at this stage, I assume you haven't.

Defunkt
Sep 20 2009, 09:32
Modding it, essentially without an SDK, sounds like a world of pain.

MQ-9 Reaper
Sep 20 2009, 09:40
Interesting comparison Ryujin, I agree with some of your points and it is also true that ArmA 2 is not perfect.


Vehicles:
OFP2 = Real fire control
Are you sure about this ? For which vehicles ?


AI
ArmA =
OFP2 =

OFP2 win

It is difficult to say I think, as ArmA 2 has been released for a few months and OFP2 has not been released yet. The AI in ArmA 2 is 50/50 : sometimes it gives a good performance sometimes a bad one. It also depends where you are looking at during the misssion lol.
The AI in ArmA 2 is somewhat unpredictable (good for replayability and the feeling of danger) and it can shoot the same target 2 times in a row. In DR's videos the AI looked very predictable and it seemed they tried their best not to hit the player. In the end, I don't think DR's AI will be flawless or ground breaking. It will be different.


Infantry weapons:
ArmA =
OFP2 =

Slight draw / minor OFP2 win

I disagree, you can carry 2 main weapons in DR (machine gun + sniper rifle) which is a big arcade feature imho (one man army syndrome).



Amount and realism of content (troops/vehicles/weapons)
ArmA =
OFP2 =

Minor ArmA win

I could be wrong but I think that ArmA 2 has much much more units and objects available for the player in the mission editor. This is a huge advantage.


Immersion
ArmA =
OFP2 =

This is probably a ArmA win...Overall this is a pretty subjective topic.

I disagree, immersion in ArmA 2 seems to be much better than what I have seen in DR. Suppressive fire has no effect on the player's aim in DR. Also, no freeaim, no freelook, no lean, i heard you can only run (not walk) on the PC version too.

I will add another point of comparison,

Theater of war:
ArmA 2 = Chernarus
OFP2 = Skira

Easy win for Chernarus : much more credible and interesting (infrastructure, history, factions...). Skira looks very generic and uninspired.


In the end, I am really looking forward to DR and I will download the demo but my main problem with DR are the console limitations :tether and small maps. As an OFP vet, I think it feels a bit 'castrated' and I don't know if I will be able to look beyond those limitations.

DM
Sep 20 2009, 09:56
Are you sure about this ? For which vehicles ?
I was interested by that too, and have been digging around for a while, and I cant find ANY evidence of real fire control. There is no laser range finders, no lead/lock capability, and theres no evidence of the reticules/graticules being calibrated for their ammunition too.

Suffice to say ArmA2 lacks this too, so its more of a draw than a win to either...


Easy win for Chernarus : much more credible and interesting (infrastructure, history, factions...). Skira looks very generic and uninspired.
Don't forget Skira is very empty too. Havent seen anything larger than a farm yet, people are raving about how DR's CQB is going to be better, but if there are no built up areas, how do you CQB?

MehMan
Sep 20 2009, 10:30
No offense to Ryujin, but Viiiper isn't the most reliable and unbiased source ever. And also, I think there has been a few things to show that the developers view of "as customizable as OFP" wasn't the same as ours. We were thinking total conversions and using only the engine, while they were thinking of the mission editor. There was a maybe at best for modding tools. And even if you can make apis, I have a hard time believing that you'll be able to make more than a few models, I have my doubts that making a custom island is going to be possible.

And all that boasting about streaming technology and then making the player trapped in a box...undermines the point of streaming technology and makes you wonder about it.

And I've yet to see more than 10 chars on screen at once.

NoRailgunner
Sep 20 2009, 10:32
Can anyone from the DR fanbase really say anything relieable about the release (PC) version of DR? Or is just wild guessing, rumors and hearsay?

Simple solution if someone is interested: wait till the demo is released and judge it on your own + read some non-praising & serious comments about DR.

Heatseeker
Sep 20 2009, 10:34
Don't forget Skira is very empty too. Havent seen anything larger than a farm yet, people are raving about how DR's CQB is going to be better, but if there are no built up areas, how do you CQB?

Open the editor and place 100 locked M1's parked close to eachother, unless they also have a limitation that doesnt allow the placement of more than 4 tanks...

echo1
Sep 20 2009, 11:12
Im not entirely sure what the point in having helicopters is if the furthest you can possibly travel inside the box is 2km. It will end up with choppers getting shot down before they can take off.

jblackrupert
Sep 20 2009, 11:16
Aimbotters will be having a field day with sniper rifles.

echo1
Sep 20 2009, 11:22
Especially considering that Sniper Rifles are now a form of AAA :p I wonder if they can destroy tanks too...

Kernriver
Sep 20 2009, 12:33
@<hidden> Ryujin

I know You're comparing features, but without actually playing DR, I think the comparison is somewhat, well...futile.

Not meant as a flame, I see You post in very positive and polite manner. :)

Anyway, I will make up my own mind whether to buy DR or not when (PC) demo comes out.

@<hidden>

What's all the fuss "demo coming out after release date" about?
As if you all bougt every game you own right on release date. :D
I did that only with three games: OFP, ArmA, Arma 2. :p ;)

TimRiceSE
Sep 20 2009, 12:49
excuse the dumb question, but what exactly is "streaming technology" ?

Deadfast
Sep 20 2009, 12:53
The objects and terrain are loaded only when needed. This allows you to create enormous and highly detailed environments.

The same technology is used in ArmA and ARMA 2.

TimRiceSE
Sep 20 2009, 12:55
ah i see, thanks.... so what would it be that is so special about OFPDR's streaming tech?

DM
Sep 20 2009, 12:57
so what would it be that is so special about OFPDR's streaming tech?

Can only guess that its the first time its been seen on console? I know PC's have been doing it for a while know (flight sims, ArmA, usually only in sims)

Otherwise its just more of the same marketing BS... :rolleyes:

4 IN 1
Sep 20 2009, 13:13
I guess i would trust PC Games this time (after all they didnt really lie about the bug fest in ARMA2), this seems to be a good game, just not "operation flashpoint", eventhrough they carry the same name

Skyline On Fire
Sep 20 2009, 13:15
Ive got to stop reading that comparison thread its killing my brain. Why do they flat out ignore every good point about ARMA? That BF Bad Company clone is not going to come anywhere close to ARMA 2 in scale, realism, community, anything. And Viiiper..... What a joke.

I honestly think when its released and plays like a BF game, everyone will defend that, and start saying that realism doesnt equal fun, the balance of realism/arcade is better etc... Anything to try and push the fact ARMA2 is easily the most impressive military simulation on the market. Period.

The mod love there is just.... strange. Dedication to Helios threads every few pages, with 10 plus pages of people saying "thank you helios for lying to us about a console demo, about MP sizes, about MP map sizes, about a true free roam game, about number of weapons, vehicles, about coop tether's, about numerous other failures in the game". Strange people for sure.

Sorry it just really irritates me because i already know that people on the consoles are going to get this game, and think its the pinnacle of realism, realize its pretty average, and not want to play a "realistic" military game again. All without trying ARMA2.

BogdanM
Sep 20 2009, 13:16
@<hidden>

What's all the fuss "demo coming out after release date" about?
As if you all bougt every game you own right on release date. :D
I did that only with three games: OFP, ArmA, Arma 2. :p ;)

If we go with logical thinking releasing the demo before the game release date can only improve sales because people already have a general idea about the game, so the fact that they are delaying the demo looks somewhat suspicious. I'm not buying the excuse that they are focusing on the full game, a big company like CM can easily work on both the demo and the full game. So if they don't see the demo as something to increase initial sales than it means that they have others interests. My own conspiracy theory :D is that they want to be sure that all those fanboys on CM forums(90% of users) will blindly buy the game in the first day because they can't wait for the demo. After all, why release a demo before and risk to change peoples minds if you already convinced them with cool eye-candy videos.
This won't affect me since I never buy games before playing the demo but its rather sad to see big companies making money on fools expence.

rundll.exe
Sep 20 2009, 13:24
Haha, that Viiiiper guy made the decission for me: I dont want to be part of that community in any way... If they hire moderators like that, who knows what else CM has/had up their sleeves.

Its funny how OFP: DRice has gone in my opinion: First I thought: Oh its gonna be another crappy arcade CM game. But when the preview videos came I changed my mind and started to watch the progress. From that point, well... You all know it has gone downwards. (for the serious gamer at least)

As many said, its a pitty its no competition for BIS. Might have been a good kick to their asses to fix the so apparent bugs :P

DM
Sep 20 2009, 14:07
My own conspiracy theory :D is that they want to be sure that all those fanboys on CM forums(90% of users) will blindly buy the game in the first day because they can't wait for the demo. After all, why release a demo before and risk to change peoples minds if you already convinced them with cool eye-candy videos.

Hahaha, thats so cynical even I would have struggled to come up with it! I like it tho :D

Kernriver
Sep 20 2009, 15:11
If we go with logical thinking releasing the demo before the game release date can only improve sales because people already have a general idea about the game, so the fact that they are delaying the demo looks somewhat suspicious. I'm not buying the excuse that they are focusing on the full game, a big company like CM can easily work on both the demo and the full game. So if they don't see the demo as something to increase initial sales than it means that they have others interests. My own conspiracy theory :D is that they want to be sure that all those fanboys on CM forums(90% of users) will blindly buy the game in the first day because they can't wait for the demo. After all, why release a demo before and risk to change peoples minds if you already convinced them with cool eye-candy videos.
This won't affect me since I never buy games before playing the demo but its rather sad to see big companies making money on fools expence.

Exactly my thoughts BogdanM, You even stole my conspiracy theory. :D

That's why I'm not buying DR before trying the demo. I will wait for the demo as long as it takes, not that DR interests me very much...I'll try it just for the heck of it.

And then only if I like it as close as I love ArmA2, I'll buy it.
Not much sense in buying something you don't like when you have so much fun with another game already, is there? ;)

To be blunt, dispute over Operation Flashpoint name doesn't bother me that much, as much as I like BIS.

What interests me, however, is making up my own mind.

EDIT:
Hm, or do you say: making up my mind on my own?

kavoven
Sep 20 2009, 16:04
Oh dear, the PCG Podcast doesn't sound good at all...:j:

MehMan
Sep 20 2009, 16:09
Bad sound quality? Presenters with slurry speech? Somebody keeps moving away from the mic? What is it man, TELL US!

Leopardi
Sep 20 2009, 16:13
Haha, that Viiiiper guy made the decission for me: I dont want to be part of that community in any way... If they hire moderators like that, who knows what else CM has/had up their sleeves.

Its funny how OFP: DRice has gone in my opinion: First I thought: Oh its gonna be another crappy arcade CM game. But when the preview videos came I changed my mind and started to watch the progress. From that point, well... You all know it has gone downwards. (for the serious gamer at least)

As many said, its a pitty its no competition for BIS. Might have been a good kick to their asses to fix the so apparent bugs :P

They just hire the worst fanboys posting on their boards as moderators.

kavoven
Sep 20 2009, 16:16
Bad sound quality? Presenters with slurry speech? Somebody keeps moving away from the mic? What is it man, TELL US!

Oh, just the points mentioned before but I just listend to it myself and they really talked alot about AI not even using roads...One time there was a lake in the way and the AI just tried to drive through it...

walker
Sep 20 2009, 16:18
Hi all

I said it long ago in this very thread: Codemasters are just Whoring the Brand; a publisher acting like a cheap pimp.

With 3 epic fail projects already and this one looking the same.

I think they have little future.

Their best hope is that some one buys them up. Maybe BIS will.

Regards walker

Zipper5
Sep 20 2009, 16:39
Oh dear, the PCG Podcast doesn't sound good at all...:j:
I require intricate detail!
Or a link to somewhere I can listen to it myself. :D

vasmkd
Sep 20 2009, 16:39
Their best hope is that some one buys them up. Maybe BIS will.

Regards walker

that's one way of getting the name back ;)

NoRailgunner
Sep 20 2009, 16:59
Walker - please prove your theory. ;)
Guess that Codemasters are overall making more profit with all of their mainstream games than BIS + publishers with ArmA/Arma2. There are three big publishers who could be much more interested in CM's portfolio than BIS developers.
Anyway, most people are patient+clever enough and will wait till the DR demo is released. Only CM/DR devotee's are buying this game without doubts.

j5surferdude
Sep 20 2009, 17:33
Ive got to stop reading that comparison thread its killing my brain. Why do they flat out ignore every good point about ARMA? That BF Bad Company clone is not going to come anywhere close to ARMA 2 in scale, realism, community, anything. And Viiiper..... What a joke.

I honestly think when its released and plays like a BF game, everyone will defend that, and start saying that realism doesnt equal fun, the balance of realism/arcade is better etc... Anything to try and push the fact ARMA2 is easily the most impressive military simulation on the market. Period.

The mod love there is just.... strange. Dedication to Helios threads every few pages, with 10 plus pages of people saying "thank you helios for lying to us about a console demo, about MP sizes, about MP map sizes, about a true free roam game, about number of weapons, vehicles, about coop tether's, about numerous other failures in the game". Strange people for sure.

Sorry it just really irritates me because i already know that people on the consoles are going to get this game, and think its the pinnacle of realism, realize its pretty average, and not want to play a "realistic" military game again. All without trying ARMA2.

Thats the funniest thing i've read all day because its so true.

I have to admit that I have already pre-ordered the game for PC, mainly
because its cheaper that way and I didnt want to be caught out if it
is good and have to pay the full price. It is hard to get enthused about
the game when you go through their forums however. Especially as I
learnt today about the forced 2x2km max playable area for multiplayer.
In my heart of hearts I still hope that this game is good and has some
magic to it that makes it playable - some real competition wouldnt be a
bad thing! The pessimist inside me thinks :rolleyes:

BangTail
Sep 20 2009, 20:49
Don't forget Skira is very empty too. Havent seen anything larger than a farm yet, people are raving about how DR's CQB is going to be better, but if there are no built up areas, how do you CQB?

This is a limitation of A2 as well but at least we have cities (even if you can't enter all the buildings). All I have seen in DR is barns and small houses with scripted "door kicking".

Another point that someone else made is the sheer number of objects available in the A2 editor. I don't believe DR will have anything close to this.

Eth

BronzeEagle
Sep 20 2009, 22:47
oct. 6th, the release date has been set, and i get paid three days before that. excellente. its going to have a mission editor. the bad part is, its nothing like the BIS mission editor and does not look user friendly at ALL, and as far as community goes. its going to be hard getting updates when theres no forum for the damn game. at least none that i can find.

Deadfast
Sep 20 2009, 22:51
What the? :eek: (http://community.codemasters.com/forum/showthread.php?t=380451)

BronzeEagle
Sep 20 2009, 23:05
looks like my reverse psychology has worked. thanks. :yay:

echo1
Sep 21 2009, 00:03
What the? :eek: (http://community.codemasters.com/forum/showthread.php?t=380451)

I sincerely feel sorry for that guy.

Fincuan
Sep 21 2009, 00:12
I sincerely feel sorry for that guy.

Oh my... That thread was one of the most pathetic things I've seen in a while. :)

In defense of the mods it must be said that they've now closed it.

interox
Sep 21 2009, 00:18
I sincerely feel sorry for that guy.


"I can borrow an xbox360 to review on that" Made me chuckle.:)

Praelium
Sep 21 2009, 00:59
Not to mention that if he did get a game, he would be very biased towards making it look good.

Fincuan
Sep 21 2009, 01:06
Man that place is a real Comedy Central. Remember to check the DR vs. Arma comparison thread while it's still there. Good stuff :razz:

Wildgoose
Sep 21 2009, 01:19
What gets me is its constantly been marketed as the true successor to OFP1?

Well lets compare it to that then, apart from the obviously improved graphics....where has it improved apon the original OFP?

Cant be the multiplayer can it? OFP1=32v32 easily and CO-OP 64+ with dont know how many Ai
Whole island usable for any of the missions created in the inbuilt editor.....


Ok it may well be a bit less buggy....but give me the BIS bugs any day, rather than a castrated glossy console game.

walker
Sep 21 2009, 01:23
What gets me is its constantly been marketed as the true successor to OFP1?..

Hi all

Like I said Wildgoose

In marketing it is called "Whoring the brand". The problem is it acts like an STD and infects the whole publishing company, Codemasters seem to be getting themselves a name for producing bad titles.

Kind regards walker

BangTail
Sep 21 2009, 01:26
What gets me is its constantly been marketed as the true successor to OFP1?


Same here - If it hadn't been marketed as OFP 2, I would probably be a little more accepting of it.

Eth

Rahul
Sep 21 2009, 01:38
Expecting equal fairness fairness for each side.

Hans Ludwig
Sep 21 2009, 04:42
you heard it.. cuz hans wrote up this ridiculous comparison charr, opfpdr wins hands down over arma 2... woot.. noone cares, we dont compare games we compare name to old name

Unfortunately this troll dont even know the name of the game he is a fanboi for...
hint to morons, there is no such thing as OPFP2

I never said I made this "chart." If you read the bloody link you would know this. I was just trying to start a conversation of how are we the original OFP/Arma community supposed to counter argue some of those statemetns?

White_Hat
Sep 21 2009, 08:00
@<hidden>% here

Superiority complex refers to a subconscious neurotic mechanism of compensation developed by the individual as a result of feelings of inferiority.

Max Power
Sep 21 2009, 08:05
@<hidden>% here

Superiority complex refers to a subconscious neurotic mechanism of compensation developed by the individual as a result of feelings of inferiority.

Wow. How scientific Freuds theories were, what, with their post hoc hypotheses and scientifically debunked methods. How fitting too, that someone would log on to the internet to mass-insult people using them. Perhaps you are a card carrying, tithe paying doctorate in psychodynamic theory?

Planck
Sep 21 2009, 09:59
White_Hat knows how to copy paste most of the first paragraph from a Wiki page on the subject anyway, so his/her copy-pasting skills are top notch.


http://en.wikipedia.org/wiki/Superiority_complex


Planck

Thunderbird
Sep 21 2009, 10:32
White_hat,

The ongoing discussions are not so psychological oriented as you try to make them sound. they are no more no less than the result of some humble analysis of what have been shown so far in terms of 'Media' files regarding the subject in question.

Regards,
TB

BogdanM
Sep 21 2009, 14:01
Superiority complex refers to a subconscious neurotic mechanism of compensation developed by the individual as a result of feelings of inferiority.

So what was the purpose of your post? To say that BI supporters have an superiority complex? Well guess what, what you see here is also happening on CM forums but with reversed roles. So your smart-ass comment will bite you no matter which side you pick.

DM
Sep 21 2009, 15:42
Please dont feed the troll, this thread has been doing reasonably well recently...

Skyline On Fire
Sep 21 2009, 15:53
Argh im going insane i swear. That forum is a joke. The moderators are a joke, Polaris is just cringe worthy, the place is just so depressing. Why do they defend the game like this? I mean... We know there are faults with ARMA2, they are being patched and worked on constantly and its great to know Bohemia are doing something about it. But we dont sit there and straight up deny the faults in the game, they are there, and they are to be fixed, and discussed.

But on the OPFDR forums, you arent allowed to anything that will be interpreted negatively by the camp guar.... sorry moderators, under punishment of censorship and ban. I really feel for the Bohemia guys seeing their name tarnished with this junk.

NeMeSiS
Sep 21 2009, 15:53
Please dont feed the troll, this thread has been doing reasonably well recently...

Yeah, it used to be 'Im afraid its going to suck', now it is 'We said so.. :rolleyes:'. :p

BangTail
Sep 21 2009, 15:58
Argh im going insane i swear. That forum is a joke. The moderators are a joke, Polaris is just cringe worthy, the place is just so depressing. Why do they defend the game like this? I mean... We know there are faults with ARMA2, they are being patched and worked on constantly and its great to know Bohemia are doing something about it. But we dont sit there and straight up deny the faults in the game, they are there, and they are to be fixed, and discussed.

But on the OPFDR forums, you arent allowed to anything that will be interpreted negatively by the camp guar.... sorry moderators, under punishment of censorship and ban. I really feel for the Bohemia guys seeing their name tarnished with this junk.

Exactly. They are destroying one of the best names in the gaming business with their garbage.

That forum is a joke.

And for that TOOL who thinks people here have a superiority complex, it's got nothing to do with superiority. Most people here will happily admit that A2 has it's problems.

The superiority complex comes from a forum and a group of people who think their game is the best thing since sliced bread and actively silence anyone who disagrees.

Eth

Soul_Assassin
Sep 21 2009, 16:10
A Dutch magazine gave a review of 90% :) Can't wait.

White_Hat
Sep 21 2009, 16:15
White_Hat knows how to copy paste most of the first paragraph from a Wiki page on the subject anyway, so his/her copy-pasting skills are top notch.


http://en.wikipedia.org/wiki/Superiority_complex


Planck

Go figure!
Thought it fited the crowd!

You guys are so eager looking for a failure of the Codemasters game it´s almost pathetic.
Always thought the ArmA community is mature but its like Junior High here.

I love ArmA2 just played one of the randomly generated Spec Ops missions, but i´m also looking forward for DR since there are not so much tactical realism oriented FPS games out there (Sky Gods and Ground Breach just got canned) so i can play both of them.
Will DR have it´s flaws, you batcha but right now the so called and self appointed "true OPF-fans" are producing as much hot air as the Codies marketing department since the game isn´t released yet, even worse especially this forum reminds me of the Spanish inquisition. Time will tell if DR is poop or a fun game!
I give Codemasters the benifit of the doubt since guys like Magnum from Simhq.com actually played the promo build and liked it.

See you on the ArmA BF then!

BangTail
Sep 21 2009, 16:18
Go figure!
Thought it fited the crowd!

You guys are so eager looking for a failure of the Codemasters game it´s almost pathetic.
Always thought the ArmA community is mature but its like Junior High here.

I love ArmA2 just played one of the randomly generated Spec Ops missions, but i´m also looking forward for DR since there are not so much tactical realism oriented FPS games out there (Sky Gods and Ground Breach just got canned) so i can play both of them.
Will DR have it´s flaws, you batcha but right now the so called and self appointed "true OPF-fans" are producing as much hot air as the Codies marketing department since the game isn´t released yet, even worse especially this forum reminds me of the Spanish inquisition. Time will tell if DR is poop or a fun game!
I give Codemasters the benifit of the doubt since guys like Magnum from Simhq.com actually played the promo build and liked it.

See you on the ArmA BF then!

Actually, until you showed up it was a mature discussion. Go play on the CM forums.

Eth

Deadfast
Sep 21 2009, 16:19
Always thought the ArmA community is mature but its like Junior High here.

So you thought the best way to improve the situation was to randomly copy&paste something from Wikipedia?

cjsoques
Sep 21 2009, 16:26
I have to say I go on here once in a while to hear realistic opinions of what features will be in CM's Flashpoint. Lately all it has turned into a OFPDR bashfest...nothing mature about it at all really.

Anyways, it's all speculation until the demo comes out. Odds are I'm not getting the game because there will be no demo for consoles, and that is the system I wanted to play it on. The mods should redo the poll options given the fact that:

a) There is no demo for consoles
b) The PC demo will be released after launch now

No need to go on a bashing spree, especially if you haven't had first hand experience of the game anyways. The game might be a ton of fun in many ways, I'll never know unless they release a console demo or I get to play at friend's place.

Those of you crying about taking the name needs to just get over it. You really have too much time if it is of any concern of yours. Play the game you like and stop wasting your time bashing a game you aren't getting anyhow....jeez

BangTail
Sep 21 2009, 16:45
I have to say I go on here once in a while to hear realistic opinions of what features will be in CM's Flashpoint. Lately all it has turned into a OFPDR bashfest...nothing mature about it at all really.

Anyways, it's all speculation until the demo comes out. Odds are I'm not getting the game because there will be no demo for consoles, and that is the system I wanted to play it on. The mods should redo the poll options given the fact that:

a) There is no demo for consoles
b) The PC demo will be released after launch now

No need to go on a bashing spree, especially if you haven't had first hand experience of the game anyways. The game might be a ton of fun in many ways, I'll never know unless they release a console demo or I get to play at friend's place.

Those of you crying about taking the name needs to just get over it. You really have too much time if it is of any concern of yours. Play the game you like and stop wasting your time bashing a game you aren't getting anyhow....jeez

No need to tell people they have too much time on their hands because they are having a discussion. As far as the use of the name goes, it is a big deal because the original game is very well regarded in the community and obviously DR is not made by the same people and has NOTHING to do with OFP.

Think before you type. If you designed something that was commercially successful and then someone else used the same name to sell something completely unrelated (and not necessarily as good), I'm pretty sure you wouldn't be too happy.

---------- Post added at 04:45 PM ---------- Previous post was at 04:36 PM ----------

http://www.youtube.com/watch?v=VIwKRJL24_0

Blatant lie in the first few seconds of this new trailer.

"You're going to see an open world the size of which you've never seen before"

As far as I know, Chernarus is way bigger than Skira (or whatever it's called).

Eth

Zipper5
Sep 21 2009, 16:48
http://www.youtube.com/watch?v=VIwKRJL24_0

Blatant lie in the first few seconds of this new trailer.

"You're going to see an open world the size of which you've never seen before"

As far as I know, Chernarus is way bigger than Skira (or whatever it's called
Yes, it's much bigger.

I think Codemasters are deliberately leaving off parts of what they're saying because it sounds better. "You've never seen before" sounds better than "You've never seen before on consoles".

Thus, the bullshit production-line is set to overload.

Edit: Lol, "Visual effects are really important in Operation Flashpoint"

Of course, because OFP had such great ones.

Codemasters seem to have no idea what made OFP great.

BangTail
Sep 21 2009, 16:52
Yes, it's much bigger.

I think Codemasters are deliberately leaving off parts of what they're saying because it sounds better. "You've never seen before" sounds better than "You've never seen before on consoles".

Thus, the bullshit production-line is set to overload.


He actually says console later on in the video to be fair but he certainly doesn't in his first statement.

This game is so falsely represented. And they wonder why it gets people's backs up.

Eth

---------- Post added at 04:52 PM ---------- Previous post was at 04:50 PM ----------


Yes, it's much bigger.

I think Codemasters are deliberately leaving off parts of what they're saying because it sounds better. "You've never seen before" sounds better than "You've never seen before on consoles".

Thus, the bullshit production-line is set to overload.

Edit: Lol, "Visual effects are really important in Operation Flashpoint"

Of course, because OFP had such great ones.

Codemasters seem to have no idea what made OFP great.

The consolers like shiny things, hence, that is what CM uses to hook them.

Fish like shiny things as well :D

I still play OFP from time to time and the attraction has nothing to do with the visual effects I can assure you.

Eth

cjsoques
Sep 21 2009, 16:55
Think before you type. If you designed something that was commercially successful and then someone else used the same name to sell something completely unrelated (and not necessarily as good), I'm pretty sure you wouldn't be too happy.

Why are you giving me advice on thinking before typing? Are you the one that designed it...everyone on here complaining and whining about a name had no part in designing or creating the original Flashpoint, including you.

So my point still stands, why are people who have nothing to do with the original name and aren't planning on even playing or trying out OFPDR feel the need to whine and cry that a name got taken?

ARMA has made a name for itself, of course not with quite the reputation of the original Flashpoint name, but what is crying and getting mad at CM going to do. They don't care, why should all of you get so hot and bothered by it?

In response to that video, it's all about the $$. People will say whatever they want to sell more copies. Do you really blame them?

I don't care about the name of the game (it could be called "Super Awesome Shooter") or the Ads ("This is ultimately the best game ever!!!").

I'm just upset there is no demo on console for me to try it out and judge for myself. Not bashing them, I just feel that was a very bad decision.

BangTail
Sep 21 2009, 16:58
Why are you giving me advice on thinking before typing? Are you the one that designed it...everyone on here complaining and whining about a name had no part in designing or creating the original Flashpoint, including you.

So my point still stands, why are people who have nothing to do with the original name and aren't planning on even playing or trying out OFPDR feel the need to whine and cry that a name got taken?

ARMA has made a name for itself, of course not with quite the reputation of the original Flashpoint name, but what is crying and getting mad at CM going to do. They don't care, why should all of you get so hot and bothered by it?

In response to that video, it's all about the $$. People will say whatever they want to sell more copies. Do you really blame them?

I don't care about the name of the game (it could be called "Super Awesome Shooter") or the Ads ("This is ultimately the best game ever!!!").

I'm just upset there is no demo on console for me to try it out and judge for myself. Not bashing them, I just feel that was a very bad decision.

I'm not giving you advice, I'm basically saying go away if you're not happy with the tone of the thread.

And it's nice to know that you think that BLATANTLY lying and misrepresenting is a good way to sell a product.

When it comes to the gaming industry, it is THE worst approach. If the game is bad, it will be all over the web within about 20 seconds of it being available.

I don't know if you know anything about Age of Conan, but they tried lying about their game and it absolutely destroyed it at launch due to word of mouth.

And the "no demo" situation speaks volumes as well. It screams "This is a console game with limited appeal for PC gamers but we'd rather you didn't find that out until after you've paid us".

Eth

PS : I'm not "crying" or "getting mad". I'm simply voicing my opinion.

cjsoques
Sep 21 2009, 17:11
When it comes to the gaming industry, it is THE worst approach. If the game is bad, it will be all over the web within about 20 seconds of it being available.

Well if the truth comes out when the game is out and destroys the game then what exactly is the problem? Let them lie all they want then, it won't make a difference. You made my point for me.

They can lie about the features in their games and it may work for the short-run but in the end it'll blow up in their face. Not need to get all worked up cause of something they lied about before the game is released.

I'll get back on topic, feel free to whine and moan about whatever you want in the mean time, just wanted to point out how ridiculous it's getting.

I can't get access to CM's forum at work, does anyone know if they have improved the amount of players on either PC or Console recently, also have they announced any fixed wing aircraft?

White_Hat
Sep 21 2009, 17:11
Actually, until you showed up it was a mature discussion. Go play on the CM forums.

Eth

<boring and flaming image removed>

BangTail
Sep 21 2009, 17:15
Bye bye Tinfoil hat.

/Reported

/ignore

---------- Post added at 05:15 PM ---------- Previous post was at 05:13 PM ----------


Well if the truth comes out when the game is out and destroys the game then what exactly is the problem? Let them lie all they want then, it won't make a difference. You made my point for me.

They can lie about the features in their games and it may work for the short-run but in the end it'll blow up in their face. Not need to get all worked up cause of something they lied about before the game is released.

I'll get back on topic, feel free to whine and moan about whatever you want in the mean time, just wanted to point out how ridiculous it's getting.

I can't get access to CM's forum at work, does anyone know if they have improved the amount of players on either PC or Console recently, also have they announced any fixed wing aircraft?

Guy, I'm not upset, stop projecting.

We're having a discussion, it is YOU who seems to be upset about the discussion we are having. Other people's opinions seem to be irritating you.

Have a beer or whatever, you'll feel better :D

Eth

PS : There will be NO fixed wing aircraft. The maps are too small for jets.

W0lle
Sep 21 2009, 17:30
White_Hat
So when you run out of arguments you start the flaming. This and the way how it was done might work over at Codies, here's it's neither welcome nor allowed. If you're not able to disucss on a mature level then maybe don't start discussing at all.

And now, can we try once more to get back on topic without bitching, moaning and flaming mkay?

White_Hat
Sep 21 2009, 17:42
White_Hat
So when you run out of arguments you start the flaming. This and the way how it was done might work over at Codies, here's it's neither welcome nor allowed. If you're not able to disucss on a mature level then maybe don't start discussing at all.

And now, can we try once more to get back on topic without bitching, moaning and flaming mkay?


But he is a DB! What can i say!
...and who is starting flame wars? Guess your blind on one eye, but thats okay get an eye patch and a parrot and you´ll look like a pirate. AAArggh


....and arguments!? Are you fracking serious!? This hole topic is one biased flame against Codemasters!

vasmkd
Sep 21 2009, 18:01
But he is a DB! What can i say!
...and who is starting flame wars? Guess your blind on one eye, but thats okay get an eye patch and a parrot and you´ll look like a pirate. AAArggh


....and arguments!? Are you fracking serious!? This hole topic is one biased flame against Codemasters!

Its not biased.
It's a discussion about OFPDR.
There are people interested in the game...look at the poll dude
People are allowed to say why they will, won't or are not sure about buying the game
No need to wine about it

Blackhawk
Sep 21 2009, 18:04
But he is a DB! What can i say!
...and who is starting flame wars? Guess your blind on one eye, but thats okay get an eye patch and a parrot and you´ll look like a pirate. AAArggh


....and arguments!? Are you fracking serious!? This hole topic is one biased flame against Codemasters!

Not really, we're just pointing out that Codemasters have been lying to their customers and OPF-DR is nothing like the original.

BangTail
Sep 21 2009, 18:07
Its not biased.
It's a discussion about OFPDR.
There are people interested in the game...look at the poll dude
People are allowed to say why they will, won't or are not sure about buying the game
No need to wine about it

He's spat his dummy because it's not a one sided "DR is the second coming" festival like over at the CM forums.

People are actually allowed to have an opinion here and there are plenty of different points of view. Some people are excited about it, some people aren't.

I'd hardly call it an attack on CM. A lot of the negativity is a direct response to things that the DR devs are doing/saying.

Eth

Mr Burns
Sep 21 2009, 18:11
Apart from the usual boohoo that this title produces .. does anyone else like the flashgame?
I found it rather entertaining, even better than the ArmA2 one :eek: :D


..Flashgame zocken ... KLICK (http://recruit.flashpointgame.com/en/game.php)


edit: Seems i just hacked myself into the rewards while trying to download the flashgame haha
So if you´re too lazy fot getting a high score but willing to cheat, just click following links:

http://recruit.flashpointgame.com/en/bonus.php?i=3
http://recruit.flashpointgame.com/en/bonus.php?i=2
http://recruit.flashpointgame.com/en/bonus.php?i=1

kavoven
Sep 21 2009, 18:42
Damn I did this kind of memory game for over half a year in WoW...stupid quest but it brought some gold :D

Blackhawk
Sep 21 2009, 21:27
Seems some of the diehards are getting a little impatient with CM.

http://community.codemasters.com/forum/showpost.php?p=5635634&postcount=10

Skyline On Fire
Sep 21 2009, 22:36
Seems some of the diehards are getting a little impatient with CM.

http://community.codemasters.com/forum/showpost.php?p=5635634&postcount=10

That guys a complete jerk though, did you see his "give me the press disc" topic? The ego... At least he doesnt spend his life slating ARMA like Viiper etc though. That uprising wont last long, im sure viper and shaz will be there to close and hide the topic. I mean... Lets not let anyone see what its like until they spend their 40 pounds/60 dollars/50 euros or what have you on it.

BangTail
Sep 21 2009, 22:54
No wind, and apparently "storms" are just dark clouds with no rain etc.

http://community.codemasters.com/forum/showpost.php?p=5405315&postcount=1

http://community.codemasters.com/forum/showpost.php?p=5632973&postcount=231

Oh dear :confused:

Eth

MehMan
Sep 21 2009, 23:06
Real=brown.

BangTail
Sep 21 2009, 23:38
That guys a complete jerk though, did you see his "give me the press disc" topic? The ego... At least he doesnt spend his life slating ARMA like Viiper etc though. That uprising wont last long, im sure viper and shaz will be there to close and hide the topic. I mean... Lets not let anyone see what its like until they spend their 40 pounds/60 dollars/50 euros or what have you on it.

They locked the thread, no surprise there.

Eth

4 IN 1
Sep 22 2009, 05:27
Well the only time that i would put "sir" infront of someone name is
A. someone having a higher rank then i am.
B. he is a man with honor.
C. he is being knighted by her majesty the queen.

And as far as i can see he is none of those

now name alone doesnt mean anything i know, but with his attitude as such, i just cant help myself thinking that way

[GLT] Legislator
Sep 22 2009, 06:21
Let's see ... no TrackIR in 1st person view, no leaning, no rain, no civilians, no animals ... there'll be funny reviews and comparisons between ArmA II and Dragon Rising after the release :D

After all these months I wouldn't buy Dragon Rising even it would be better than the ArmA series, simply because I don't like Codemasters. But true, that's only a personal opinion based on bad experiences. Doesn't matter for game quality anyway.

MehMan
Sep 22 2009, 08:35
There is TrackIR and freeview...in vehicles...

[GLT] Legislator
Sep 22 2009, 10:15
Naa that's not the same ... I want to see my fat body while walking around :D It simply gives me the feeling 'I'm in there' and not outside of the monitor. Well anyway ... even they would add it in a patch :) Nope, no way I'm gonna buy this. Maybe in few years when it's a bonus game on a game magazine dvd.

Shadow NX
Sep 22 2009, 10:24
Let's see ... no TrackIR in 1st person view, no leaning, no rain, no civilians, no animals ... there'll be funny reviews and comparisons between ArmA II and Dragon Rising after the release :D

After all these months I wouldn't buy Dragon Rising even it would be better than the ArmA series, simply because I don't like Codemasters. But true, that's only a personal opinion based on bad experiences. Doesn't matter for game quality anyway.


And in the end OFP : DR will get excellent scores every where simply because its more something for the typical gamer that found the Arma games too complex ( and the orginal OFP too i guess ).

I already predict a 85+ score in Gamestar.

As sad as it is.

For a while i really waited for OFP : DR but somehow i lost faith quite a bit lately.

Call_911
Sep 22 2009, 10:42
Can't believe this topic was'nt locked months ago 8) course if u like to watch Soap operas i guess it makes good reading :)

Zipper5
Sep 22 2009, 10:53
Can't believe this topic was'nt locked months ago 8) course if u like to watch Soap operas i guess it makes good reading :)
I can't believe you found your way to the post button.

The Official Xbox 360 magazine gave the game 8 out of 10. I guess they literally haven't played anything more realistic.

Call_911
Sep 22 2009, 10:56
I can't believe you found your way to the post button.

The Official Xbox 360 magazine gave the game 8 out of 10. I guess they literally haven't played anything more realistic.

LMAO I rest my case.

ricbar89
Sep 22 2009, 11:07
Well the only time that i would put "sir" infront of someone name is
A. someone having a higher rank then i am.
B. he is a man with honor.
C. he is being knighted by her majesty the queen.

And as far as i can see he is none of those

now name alone doesnt mean anything i know, but with his attitude as such, i just cant help myself thinking that way

I think Sir. is a clan/community (battlefield i think), all members have Sir in front of their name.

MadDogX
Sep 22 2009, 11:37
I think Sir. is a clan/community (battlefield i think), all members have Sir in front of their name.

Yup, they make pretty funny BF2/2142 videos. :)

[GLT] Legislator
Sep 22 2009, 11:41
Can't believe this topic was'nt locked months ago 8) course if u like to watch Soap operas i guess it makes good reading :)

It had become indeed a kind of soap opera :D Reading through different forums and news blogs just to be up to date can be really funny in these days. To be honest ... I'm only sticking to the whole topic of Dragon Rising because it's more entertaining to me to read the posts than to play the game :D It's weird.

When I first heard news about Dragon Rising (I guess it was 2007?) I had hope to open an OFP 2 squad for my clan. This is not an option anymore :( It's really sad. The bugged ArmA II release scared away a lot of people and I hoped for some new blood with OFP 2 as the last hope. Now it'll be up to OPA (Operation Arrowhead).

By the way ... wasn't there a similar "discussion" between ArmA I and Crysis in 2006?

4 IN 1
Sep 22 2009, 11:48
Dont know that, as i just didnt play those games, even so, most of the time i see clans putting their clan name in their name they put it in between markings.

cjsoques
Sep 22 2009, 12:27
I can't believe you found your way to the post button.

The Official Xbox 360 magazine gave the game 8 out of 10. I guess they literally haven't played anything more realistic.

Yeah because all game are reviewed based on their realism level...

It's comparing completely different things. Maybe it got an 8/10 because it was fun? Why would Official Xbox 360 magazine care about realism!?

Just playing devil's advocate. But that is just so close minded and ignorant to think this game is going to be reviewed base on it's realism. That went out the window a long time ago.

whisper
Sep 22 2009, 12:52
It'll get good rating because :
- it'll probably run well without hard bugs (CTD, graphic glitches), and enough FPS, on most machines
- it'll be well marketed
- the search for realism won't kill the fun for the majority of "normal" FPS players

4 IN 1
Sep 22 2009, 13:56
As long as it is marketed as a fun game instead of realism game it is fine, the problem starts when you look at the review and they jumping around waving their arms in the air saying "It is realistic" just because the name while the game is clearly made to be a fun game and are anything but realistic i.e RS:V

BangTail
Sep 22 2009, 16:11
As long as it is marketed as a fun game instead of realism game it is fine, the problem starts when you look at the review and they jumping around waving their arms in the air saying "It is realistic" just because the name while the game is clearly made to be a fun game and are anything but realistic i.e RS:V

Exactly.

If it wasn't pretending to be the sequel to OFP and some kind of realism benchmark, it wouldn't be attracting half the negativity that it is getting. It should have been marketed as a semi casual tactical shooter (which is what it is) and it should have used a new and unique identifier (AKA - NOT Flashpoint).

Using the OFP name was a huge mistake and that will become more apparent when the game releases (and I'm NOT griping about the name here, but it will hurt DR when the game releases and everyone starts whining about how it's NOTHING like OFP).

There are actually people on the CM forums saying things like " I got my old copy of OFP out and installed it so I could get in the mood for DR".

All I can say is, oh DEAR.

Hans Ludwig
Sep 23 2009, 05:55
lol, i can't believe this thread still exists. You should all do what i did and take a break from gaming for a while, explore the outside world a little.

All this arguing and hostility about two different games is embarrassing. People actually offend each other on the Internet when they don't know them, simply to defend a game?

I feel stupid for all the posts i used to make in this thread.

Get a girlfriend that moves in with you and then you will spend more time online to get away from their damn drama.

Anyways, even Sir Polaris is losing hope in this game. There are no OFP/Arma vets left on their forums. The only thing left is a slow, methodical invasion of the forums by COD kiddies wanting "small maps" because "huge maps means you have to walk around until you find action."

http://community.codemasters.com/forum/showthread.php?t=380908

Game__On
Sep 23 2009, 06:58
The Official Xbox 360 magazine gave the game 8 out of 10. I guess they literally haven't played anything more realistic.

362 kb

Realistic...


1. PVP maps are limited to 2kmx2km areas, even some BF2 mods had 4 times bigger maps.
2. In COOP gamemode your team must stay within 275 meters of each other. So no helos and tank combat for you.
3. There will be no modding tools.I think this means, that in coop you can not be further away from eachoterh than 275 meters ?

That spells out 'im an xbox game' to me.

Thunderbird
Sep 23 2009, 07:19
Hm, I don't think that OFP: DR is "as unrealistic" as some people try to make it sound.
Of course, it won't reach ArmA 2 realism standards, but the game doesn't look to CS.

Regards,
TB

W0lle
Sep 23 2009, 16:24
richiespeed13, DayGlow
If this pointless thread bothers you so much why not just stay out then instead of adding more nonsense to it?

Game__On
+1 Infraction point for your 362 kb picture.

All others
Enough now with the personal attacks, off-topic discussions, jokes and whatever.
This thread is about Dragon Rising, everything off-topic goes either to PM, email, instant messenger or even better keep it at yourself. Especially when your ideas are of no interest for the public.
Any personal attacks or discussion about the moderators over at CM are forbidden. If you got a problem with them, sort it over there.

Thread cleaned up a abit, back on topic - now.

someguywho
Sep 23 2009, 17:20
Hi guys. Have you heard that the game will now only ship with 4 of these 2KM x 2KM maps? Here it is.
http://community.codemasters.com/forum/showpost.php?p=5641161&postcount=53

As a console player this will absolutely break me so I'm gonna have to save up to buy a PC and get OPA :D because I love OFP:CWC and I am really disappointed about this.

sparks50
Sep 23 2009, 17:27
"Maps" as in missions?

Fincuan
Sep 23 2009, 17:30
Correct, also known as missions in OFP/Arma-series :)

edit: And in this case we'll count DR as belonging there, since there's only one big map where the missions take place.

Zipper5
Sep 23 2009, 17:46
It just keeps getting better and better!
The next thing they'll tell us is that there are only 3 rifles in the game (each trailer has really only showed a total of 3 anyways).

echo1
Sep 23 2009, 17:50
So, they boast about creating this massive island, the likes of which have never been seen on a console, but yet they only include four multiplayer missions based in 4km^2 squares?

At least tell me that there's some way of creating random missions like there is in ArmA?

PuFu
Sep 23 2009, 17:58
So, they boast about creating this massive island, the likes of which have never been seen on a console, but yet they only include four multiplayer missions based in 4km^2 squares?

At least tell me that there's some way of creating random missions like there is in ArmA?
It is not.

Another "fantastic" video here :P Clicky For Video (http://uk.xbox360.ign.com/dor/objects/901428/operation-flashpoint-2/videos/OFPDR.html;jsessionid=1bsvluylha1jf)

Blackhawk
Sep 23 2009, 18:03
Combat looks quite entertaining and dramatic, don't mind that.

Praelium
Sep 23 2009, 18:20
Combat looks quite entertaining and dramatic, don't mind that.

The video is entertaining and dramatic, not the combat. Nearly all of the enemies killed weren't even shooting back, and most were within a range of fifteen meters or had their back turned.

Other than that, the AI looks pretty decent.

The helicopters look very underpowered, though. Perhaps it would be better if one hit just disabled the weapons/disabled the tail rotor so, while the helicopter would no longer be considered a threat, the pilots won't be instantly killed.

ProfTournesol
Sep 23 2009, 18:22
"Age restricted video" grrrr that's so stupid :mad:

dunedain
Sep 23 2009, 18:26
If you did put your actual age yes it is :D

ProfTournesol
Sep 23 2009, 18:28
If you did put your actual age yes it is :D

nah i tried 01-01-1900 didn't work :D

MehMan
Sep 23 2009, 18:32
so the rest of the missions are going to be payable DLC or free DLC? Or is Codemasters going to do what I expect them do and milk the player to every last drop?

Also, what happened to the progressive dirt on the vehicles and weapons, I remember everybody getting wet over that.

someguywho
Sep 23 2009, 18:41
Cut like so many features

NoRailgunner
Sep 23 2009, 18:45
It was said that the first DLC will be free but for all the other DLCs people have to subscribe + pay for. No statement if patches will be free from subscription/payment. ;)
In the end DR could be a nice (advanced) shooter for console players - who knows?

cm
Sep 23 2009, 19:00
man I can't help but lol everytime helios mentions a new disapointment and this huge shit storm erupts in the forum.

echo1
Sep 23 2009, 19:02
Yeah, and I somehow doubt we've seen the last of the disappointments from CM...

Defunkt
Sep 23 2009, 19:53
So almost certainly no dedicated server and probably no JIP. What were they thinking?

That said, you only have to glance at the MP forum here to see that BIS didn't exactly address the modern gamer's expectations of MP. Small saving grace here (for co-op at least) is the relative ease with which ArmA I missions could be ported.

whisper
Sep 23 2009, 20:03
So almost certainly no dedicated server and probably no JIP. What were they thinking?

Where do you get that from? I've seen no info about dedicated servers, and JiP hasn't been confirmed as absent for any game form AFAIK

Defunkt
Sep 23 2009, 20:55
Interview with Tim Browne (http://www.incgamers.com/Interviews/210/IGTV-Operation-Flashpoint-Dev-Interview?gr_i_ni) confirms no JIP for Co-op (on Page 3 (http://www.incgamers.com/Interviews/210/igtv-operation-flashpoint-dev-interview/3)).

I'll let you draw your own conclusion as to why CM refuses to post in this 29 page topic (http://community.codemasters.com/forum/showthread.php?t=358773) clamouring for information on a dedicated server. The website for some 3rd party company (Quazal (http://www.quazal.com/)) states they will be hosting MP services for the game, though that might just be for consoles.

I want this game to be good, for me it could fill a niche that ArmA doesn't and if it has a dedicated server, reasonable server browser and JIP for PvP I anticipate my community could get a lot of fun out of it. However nothing that CM are saying (bugger all) is providing me with much confidence.

MadDogX
Sep 23 2009, 21:08
There have to be dedicated servers. If there aren't, how else will people play the missions they built with the editor? Although I guess with all the limitations the game has, hosting locally won't be as much of a problem as with Arma2. Still... it would suck big time.

Or will the mission editor perhaps mainly be for making SP stuff? :confused:

PuFu
Sep 23 2009, 21:29
CM policy is at follows:
1. if the information that the potentially buyers (a lot of them with pre-orders) is a bad one, just stay silent until we take the money from them.
2. if anyone is threatening the well-being of DR sales by posting truth, just ban his MoFo Ass.
3. if it doesn't fall under under points 1 or 2, just let them ramble and post whatever and however they want to

so, i doubt there will be dedicated server files :)

cm
Sep 24 2009, 04:19
omg no JIP :|

Eble
Sep 24 2009, 09:45
the games gone gold....

no more we will change that before release announcements.

Deadfast
Sep 24 2009, 09:59
4 MP maps in total on release, 2 MP game modes (2 maps per each) (http://community.codemasters.com/forum/showpost.php?p=5641161&postcount=53)

echo1
Sep 24 2009, 10:03
You're a bit late there Deadfast...

Deadfast
Sep 24 2009, 10:06
A damn, you're right (http://forums.bistudio.com/showpost.php?p=1446427&postcount=3225) :(

Call_911
Sep 24 2009, 10:37
CM policy is at follows:
1. if the information that the potentially buyers (a lot of them with pre-orders) is a bad one, just stay silent until we take the money from them.
2. if anyone is threatening the well-being of DR sales by posting truth, just ban his MoFo Ass.
3. if it doesn't fall under under points 1 or 2, just let them ramble and post whatever and however they want to

so, i doubt there will be dedicated server files :)

More an more I read on a daily basis, the more an more I realise they aregetting it alll wrong. Course no big surprise there.