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Dead Kennedy
Jan 2 2010, 19:52
What about Zastava M76 for east-european theme? :))

Banderas
Jan 2 2010, 21:23
Is the majority of this content compatible to use with ACE 2?.

They worked very well for me even under ACE

TristanYockell
Jan 2 2010, 22:03
They worked very well for me even under ACE

Excellent thanks :).

caprera
Jan 2 2010, 22:58
a correction vilas: modern production AEK should be 972 as well as the Gp version could be the 973. Btw nothing really wrong...;)

GD Mast
Jan 3 2010, 00:59
Any chance of making your weapon mods use BI sounds so we can use whatever sound mod we like? Just wondering.

vilas
Jan 3 2010, 08:39
Any chance of making your weapon mods use BI sounds so we can use whatever sound mod we like? Just wondering.

it is already:
class vil_AK74M : AK_74 (BIS class) {model=vilas_model, name=AK74M, icon=...};

@<hidden> - 2,3 are for other calibers than 5.45 as i found
AEK 972 is 7.62 , like AK103
look at AK-74, Russians not changed name when from wooden furniture turned to plum plastic in 1986
but changed name when rechambered to NATO 5.56 round, than AK74M became AK101
or SVD in black plastic we call SVD-M, they still call it SVD
Russians offer their weapons for 3 types of ammo and then they change code name

Li0n
Jan 3 2010, 09:12
Vilas, more issues:
1.Same as I wrote for rifle sights, but this one for rifle -GL sights:
http://xmages.net/thumb/thumb_cacacac9.jpg (http://xmages.net/show.php/819044_4.jpg.html)
Again for all Bis-based models.
2. AKS-74U have no recoil in single shot mode.
3. Rockets of RPG-7 and RPG-29 and RPO flying by straight line, dont falling.
4. On OC-14 finger dont pushes the trigger, it is behind it.
5. All silenced weapons have light while shooting
http://xmages.net/thumb/thumb_f5a8b329.jpg (http://xmages.net/show.php/819173_5.jpg.html)
And will you ask community for built-in localization?

vilas
Jan 3 2010, 12:15
RPG7 balistics is BIS balistics, i just made model of scope for RPG7 and reticle, look at config, this is "models" addon, not changing gameplay nor balistics
config was made under 1.04, maybe something changed in 1.05 ???

OC-14 have animations from other BIS weapons, i don't do dynamic animations RTM

"built-in localization?" ??? what do you mean

Li0n
Jan 3 2010, 13:25
maybe something changed in 1.05 ???
Maybe. Usually RPG-7 rocket fly like a stone in vanilla arma2.

"built-in localization?" ??? what do you mean
I mean, that you will place stringtable file or smth like that in this theme, and community will translate it to different languages, send to you and you will include this file to addon. Players will see names of weapons on thier own languages.

Leogecko27
Jan 3 2010, 13:50
the final version of the weapons will be in a box right?

GD Mast
Jan 3 2010, 14:19
Thanks Vilas, now to figure out what weapon I was using from what mod. Too many excellent mods out there. :cool:

vilas
Jan 3 2010, 14:22
right, boxes, some groups of weaponholders (insurgents, Russians BIS, CDF - BIS made them looking like Ukrainian troops , Ukraine had a lot of plum polymer AK74 as i seen in pictures so will be equipped like that ) custom OMON easy reskin from TIGR (blue instead of green), MP443 Yargin new Russian army pistol, 9A91 Kobra like Militia use, 1P29 on more weapons , 1P29 shining in night etc.
final version will have groups of weapon holders like : CDF, BIS RU, insurgents

RavenDK
Jan 3 2010, 16:34
Vilas PM

Aelin
Jan 3 2010, 17:06
omg no hope to see improvements then.....what a mistake(((((

vilas
Jan 3 2010, 19:37
omg no hope to see improvements then.....what a mistake(((((

http://forums.bistudio.com/showthread.php?t=91240

i tried to find reason "why" and seems noone ever answered

Dimitri_Harkov
Jan 3 2010, 19:51
@<hidden>: did you get this bug in single player or in multiplayer?

Aelin
Jan 3 2010, 19:55
hi guys,thx a lot for help:before the 1.05 I had a ctd after placing star truck in editor;now I got that crazy "rotation" bug instead of crash and it affects also the tarpan jeep...about the tank packs I hope the bugs I addressed will be solved in next version(error msg about t 62,etc).

Dimitri_Harkov
Jan 3 2010, 20:51
Hm... strange. No problems here.

Some minor rpt errors, nothing serious:

Strange convex component p85_v\p85_offstar266.p3d in component37:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component40:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component41:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component42:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component43:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component44:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component45:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component47:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component48:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component49:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component50:geometryFire
In Vehicle: p85_v\p85_offstar266.p3d missing codriver get in direction point
Strange convex component p85_v\p85_star660.p3d in component12:geometryFire
Strange convex component p85_v\p85_star660.p3d in component13:geometryFire
Strange convex component p85_v\p85_star660.p3d in component14:geometryFire
Strange convex component p85_v\p85_star660.p3d in component15:geometryFire
Strange convex component p85_v\p85_star660.p3d in component16:geometryFire
Strange convex component p85_v\p85_star660.p3d in component17:geometryFire
Strange convex component p85_v\p85_star660.p3d in component18:geometryFire
Strange convex component p85_v\p85_star660.p3d in component19:geometryFire
Strange convex component p85_v\p85_star660.p3d in component20:geometryFire
Strange convex component p85_v\p85_star660.p3d in component21:geometryFire
Strange convex component p85_v\p85_star660.p3d in component22:geometryFire
Strange convex component p85_v\p85_star660.p3d in component23:geometryFire
Strange convex component p85_v\p85_star660.p3d in component24:geometryFire
In Vehicle: p85_v\p85_star660.p3d missing driver get in direction point
In Vehicle: p85_v\p85_star660.p3d missing cargo get in direction point
In Vehicle: p85_v\p85_star660.p3d missing codriver get in direction point

What does your .rpt file say, Aelin?

The Star 660 is a very nice truck, btw. Somehow I missed that one before. Great job, Vilas!

vilas
Jan 3 2010, 22:35
STAR 660 was gasoline truck, stronger than newer STAR 266, but...not cheaper in use
so army gone to "cheaper" in fuel usage truck in 70's
it is just small curious thing, cause most armies used diesel trucks
and we had very good fuel gasoline truck in 60's

and first steps on PYa :
http://www.armaholic.eu/vilas/scr/pya.jpg
it is just photo put on mesh (no normals/materials yet, not textured, not UV), but it shows how P Y will look, Makarov son to replace it in Russian army in future (started some years ago)

http://world.guns.ru/handguns/hg50-e.htm

concerning questions about sounds and ACE :

class vil_AK_74m : AK_74 {
scope = public;
model = "\vilas_aks\vil_ak_74m";
picture = "\vilas_aks\ico\ak74m.paa";
displayName = AK-74M;
UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
};
thats how look my weapon config, as you see BIS class AK_74 is used and my new is only model, icon, name, all is "from game" so compatible with any sound/gameplay mod,
it changes nothing, it just add new model of weapon, new icon, new optics and name

TristanYockell
Jan 4 2010, 02:15
Is there anyway I could go about tweaking armour and ballistics values?. Im not sure what programs I need.

I would like to play with both the Project 85 and ACE vehicles together, but the ballistics really are not adding up. Bradleys and other light armoured vehicles are too tough in comparison to the vintage tanks ect.

I would like to tweak them for personal preference.

vilas
Jan 4 2010, 06:34
i don't know what ACE ballistic is comparing to BIS, so i cannot answer
and what Bradley are you talking about ? cause both P85 and ACE have M2
also please remember that some ammo is weaker because ammo from 1985 is weaker than new (less penetration)
as i remember old Arma1 ACE values for APC shown by someone, they had APC as strong as tank , so you can either raise value of armor in P85 or downgrade value of armor in ACE
but as i seen from other person, ACE changed default animation of gun handling, so in some weapons you may see weird handling (M4 inheritance, XM-177 etc.)

what program to edit values ? notepad :) CPP is readable by notepad

regarding "models bug" that appeared - really noone knows, i hope someone will find why on some percent of PC models get crazy or like in your case, after patch

this is selection "damagehide", i can try to rebinarise P85_V and soon update Vilas_NPL, if it will help, cause modern PL army is to be updated by new more realistic groups and etc.

TristanYockell
Jan 4 2010, 20:24
I know what the problem was now Vilas, I was using Project 85 vehicles with ACE vehicles. Since the ACE vehicles have such advanced damage systems it was just my shot locations ect.

The seperate vehicle pack that you released works better with ace vehicles, because they use BIS weapons. It was only P85 vehicles that were underpowered.

I must try and figure out how to give your vehicles the same system as ACE's. That way they have crew protection, better hit locations, damage resistance ect. ect.

I'm not totaly sure what I'm doing yet, but I'll keep trying at it.

vilas
Jan 4 2010, 23:11
http://www.armaholic.eu/vilas/scr/pya_1.jpg

Yarygin "Grach" MP-443

caprera
Jan 4 2010, 23:25
looks great!

in the meantime...Vilas sorry for my "comment" of the other day. My memory sometimes is faulty :)

PS:

it is true your weapons will be in the upcoming VDV pack of the SARMAT STUDIO ??

vilas
Jan 4 2010, 23:30
i hope :)
i hope more addonmakers will use it :)

caprera
Jan 5 2010, 00:03
I just saw the pack by RH, but i have to say i'm a little disappointed.

For istance there are many versions of the Groza, but others doesen't looks that good; more a porting then from scratch. But i appreciated the varnish in some AKs. Many look just gone out of the Tula factory...

TristanYockell
Jan 5 2010, 05:45
Hello Vilas, when you get the chance, could you please take a peak at my thread. Its not rush, but its in regards to possibly being able to release the non binarized P3D's for your vehicles. Otherwise it isnt possible to integrate the ACE 2 damage system.

JonPL
Jan 5 2010, 06:17
Chyba właśnie próbują wydymać Cię na modele ;-)

Vilas, just reminding You it's new year already (You know what I mean)

vilas
Jan 5 2010, 06:45
@<hidden> - on promo screen i even noticed magazine upside down on RPK
but Counter Strike modelers care about good look in their engine, and many CS weapons had in past wrong proportions like too small magazine , too thick barrel, all such disproportions were made to good look in player view to make weapon look "more perspective"
also i noticed in CS weapons some details that should be on other side of receiver and etc.
i don't know if still there are such mixed details from one weapon placed on other, but CS community is less "realism" oriented than OFP community
thats why i do things from scratch to be sure about "realism" in look

concerning tank models , if you wanna help, cooperate and you have knowledge - than we can together fix this pack, for release also, but i must know details, cause from past i remember some "overpowered" issues
also 1.05 patch changed something in armor of vehicles as far as i know, but i don't have knowledge about details yet, maybe it is BIS vehicle model in 1.05 so good now ?
unfortunately i am not familiar with details, as you can provide such details we can talk about issue
also when you were comparing using P85 with other mod, note that real M6 Linebaker has other hull , just use google , generally as far as i know, since 1987 Bradleys were uparmoured and look like my M2A2/M6 , P85 was aiming in realism in look and as we could on ballistics
if other mods made (in past or in future) weak APC equal power of tank (like it was in past), i won't comment it, cause real APC offers protection mostly against machineguns, heavy machineguns, 10mm of steel cannot be compared with 300-400 mm of composite armour and thats why you may find some of P85 vehicles "underpowered",
please compare in 1.04 BIS BMP vs. T72 or Arma1 BMP2 vs. T72
it was nonsense that more shots from 25mm needed to destroy BMP than tank :/
P85 was balanced within mod, but if other mods refer to BIS or other own values , i cannot "downgrade" my realism to have unrealistic or overpowered vehicles or weapons
in P85 internal balancing many people worked, not only me, but really many people and tank-knowledge guys and military advisors
and please note that todays ammo is stronger than 1985 but some vehicles remained the same
what regards "damage zones" - okay, i would need help in that and i would be grateful for such help and cooperation would be welcome in you have skills and knowledge how to do it

evolve-r
Jan 5 2010, 07:28
Vilas Pack Russians weapons must be in ACE2!

vilas
Jan 5 2010, 08:27
but this is compatible - really, as i proved in config quote site ago, but it is up to ACE if they will arm their soldiers with my rifles, it is not a problem to use it in unit config weapons = throw, put, vil_AK... etc.

Dead Kennedy
Jan 5 2010, 09:46
Vote for add Vilas East weapon pack to ACE.

http://dev-heaven.net/issues/show/7751

Fast register.

caprera
Jan 5 2010, 10:18
Sickboy on DEV-Haven:

Thanks for the suggestion but there is no possibility to add any Vilas addons to ACE.
Please do not ask for the reasons behind this, as I cannot give them.

If you find alternatives, please feel free to setup suggestion tickets for those. RH AKs pack is the first on the list.

Personal ?

Banderas
Jan 5 2010, 10:54
I think this is not the right place to discuss it out. They have their reasons, and we should just respect it. They made their decision, and I made mine. I'll add Vilas east weapons for the East units for my ACE missions, and I'll add RH's AK pack when I use just RH weapons. Sounds and looks of RH weapons just don't pass to ACE weapons in my view.

vilas
Jan 5 2010, 11:09
an magazine of RPK is upside down on screens and people cricize proportions... but "who cares if it is PK or PKM if you not fired 200 rounds" like someone said when i said "his" PKM has mirrored (both side the same ) PK receiver
"who cares" if it is Zastava or AK from Izhevsk, PK, PKM, who cares ;)
and ACE... i had in P85 Zguba for half year, i asked him many times for simple script, he done nothing, single easiest thing, script for random appearing of "tank fuels, skirts" on BMP2D, T80...
half year i was waiting and asking for script for P85 and ...
so i don't care if they use or not
one people call 1650m/s for BMP grenade "realistic" (Arma1) others not
and it is pathetic when RH on Dev Heaven dares to criticize my textures as he DID NOTHING just imported CS weapons and textures
and he dare to call my textures worse blurry ???
let he do his own his hands
he should not say and he should not take any vote if he did nothing himself

concerning ACE and "realism", M6 linebacker and M2 uses old hull, from early 80's, now there is other hull
but "realism matters" as for Codemasters, none of my business , i will care about my own pack :P
and my pack is fully compatible because refers to BIS classes as AK_74, AK_47_M etc.

Sickboy
Jan 5 2010, 11:10
Plz del

vilas
Jan 5 2010, 11:11
ye... like in 2008 and "help"
professionality ? funny
i did all myself at least

caprera
Jan 5 2010, 11:20
"Talking" this way makes me think more and more exclusively because of personal reasons...

vilas
Jan 5 2010, 12:08
nevermind :)
now i must get rid of any bugs and finalize pack
only wonder - is Kashtan in use or not ? what is Russian Police/Army main "submachinegun", or maybe BIS Bizon and no need to do anything ?
as i heard SVU was very rarely used , while SVDS is more popular

caprera
Jan 5 2010, 12:49
I can already confirm about the SVDS. About police you must be precise about what you mean: policeman or OMON and "SWAT"

Dead Kennedy
Jan 5 2010, 13:07
I saw Kedr from non-military police units (economic crime, drug police, etc).

http://www.gewehr.ru/2007/07/16/pp91_kedr.html

I have not seen a Kashtan. They write, Kashtan used in very special units f.e. president security. Anyway, it's very particularized, very "special" weapon.

caprera
Jan 5 2010, 13:19
Counting as police units like OMON and SOBR i think FOR SURE we can list:

PP93 (since 1993)
OTs02 Kiparis (around since 1995)
PP19Vityaz (9mm ak105 version)
PP-9 Kedr (version 91 with folding stock & detachable silencer)
AEK919K Kashtan (small numbers, maybe just super-elite units)
SR3 Veresk
PP2000 (the only one really "modern": post 2000)

About the last one maybe some sources may say it's not already in use. They're wrong. It's just a newborn, but it's confirmed.

scubaman3D
Jan 5 2010, 13:24
deleted as per requested

Shrademn'Yyhrs
Jan 5 2010, 14:40
For police, I have read in RIAN that all aks are going to be replace by PP-2000.
Very good work, btw.

jasonnoguchi
Jan 5 2010, 14:43
Vilas, you are the only one who makes true to life russian weapons and your attention to details and to what the real russian army is really using is phenomenal and unequalled here. You have your own strengths here and hope you will continue to do what you do best and not care about what the others have to say. You have your own fans. :)

caprera
Jan 5 2010, 15:09
For police, I have read in RIAN that all aks are going to be replace by PP-2000.
Very good work, btw.

That's really possible but not in short times...


Vilas, you are the only one who makes true to life russian weapons and your attention to details and to what the real russian army is really using is phenomenal and unequalled here. You have your own strengths here and hope you will continue to do what you do best and not care about what the others have to say. You have your own fans.

QUOTE

ps:
now back to this project ;)

Shrademn'Yyhrs
Jan 5 2010, 16:57
Here links of RIAN
http://en.rian.ru/russia/20081009/117633998.html
http://en.rian.ru/analysis/20081101/118093276.html
Date: 2008
I'm french so I dont know what is the real situation today. Maybe some members from Russia will know...

Marseille77
Jan 5 2010, 18:11
I wonder why you didn't ported the NVA helis from A1 to A2 in the P85 Mod. And why have the NVA not 2 (Mi17 and Mi24) in the same Mod version. In the earlier Versions for A1 there was a Mi17 NVA heli and in later only a Mi24 Heli for NVA included :(. Did you lost the mi17 NVA paa/psd template? It was very good.

caprera
Jan 5 2010, 19:43
VDV pack is out ! (http://arma.at.ua/load/studija_quotsarmatquot_predstavljaet_pak_vdv/29-1-0-1325)

TristanYockell
Jan 6 2010, 02:34
concerning tank models , if you wanna help, cooperate and you have knowledge - than we can together fix this pack, for release also, but i must know details, cause from past i remember some "overpowered" issues
also 1.05 patch changed something in armor of vehicles as far as i know, but i don't have knowledge about details yet, maybe it is BIS vehicle model in 1.05 so good now ?
unfortunately i am not familiar with details, as you can provide such details we can talk about issue
also when you were comparing using P85 with other mod, note that real M6 Linebaker has other hull , just use google , generally as far as i know, since 1987 Bradleys were uparmoured and look like my M2A2/M6 , P85 was aiming in realism in look and as we could on ballistics
if other mods made (in past or in future) weak APC equal power of tank (like it was in past), i won't comment it, cause real APC offers protection mostly against machineguns, heavy machineguns, 10mm of steel cannot be compared with 300-400 mm of composite armour and thats why you may find some of P85 vehicles "underpowered",
please compare in 1.04 BIS BMP vs. T72 or Arma1 BMP2 vs. T72
it was nonsense that more shots from 25mm needed to destroy BMP than tank :/
P85 was balanced within mod, but if other mods refer to BIS or other own values , i cannot "downgrade" my realism to have unrealistic or overpowered vehicles or weapons
in P85 internal balancing many people worked, not only me, but really many people and tank-knowledge guys and military advisors
and please note that todays ammo is stronger than 1985 but some vehicles remained the same
what regards "damage zones" - okay, i would need help in that and i would be grateful for such help and cooperation would be welcome in you have skills and knowledge how to do it



You know what Vilas, I appreciate your patience and willingness to work along with me. Sadly I have spent days tinkering with the Config file for your Soviet vehicles pack.

I have not even been able to do simple things like changing Ammo name in game From SABOT to APFSDS, HE to Frag-HE ect. No matter what values I change in the Config file, it doesnt seem to affect how the vehicles in game?.

I attempted to add more realistic armour properties to no avail ect.

I really do not have the skills needed to tackle this. Hopefully someone who knows what they are doing can tackle making the armour properties ect. more realistic at a later time. Its not likely going to be me though.

I just didn't realize how difficult it was until I jumped head first into it. It really is a shame because these vehicles are superb and they fill a huge void for me.

I have always had a soft spot for vintage russian equipment especially T-54/55's and T-62's. It bothers me how arcadish the damage system for them is.

jasonnoguchi
Jan 6 2010, 02:44
Well, ArmA2 tanks are crap... its an engine thing I think. If you can take out MBTs using RPG7Vs, its anything but realistic... you guys tried your best, no need to feel so worn out and bad. :)

USSRSpetsnaza
Jan 6 2010, 02:53
Hey comrade, I would like to mention some bugs, and a request.

Bug 1. On the P_85 Landrover's The speedometer increases backwards?

Example:

20 \ 90
10 \ 100

It adds backwards like the 100 is ten should be other way.

Bug 2. Some cars steering wheels seem to spin upwards and downwards instead of side to side, so the steering wheel does backflips lol.

Bug 3. The FIAT's Bumper and windows deform from car when car is shot.

And the request I have is: I got ur vilas_aks File and it adds a lot of Kalashnikovs (my favorite weapons ever), But I was kind of confused on why there was no ammo box containing the new guns? all there were was Tester npcs. And also another thing, the SKS is not in any ammo boxes I noticed when playing this awesome mod. So if you can, could you make a box containing all of the Kalashnikovs, russian guns, ak variants etc. and sks in one ammo box? I suck at coding and scripting on all games :( . Id much appreciate it man!

Also I have a non-related bug, I cant get in any offroad pickups or pickups gunner seat with pkm etc?? Looked everywhere, i re-installed twice and patched to 1.5 and it didnt fix it : ( so if anyone has a file they can upload or know how to fix it can you please tell me? Im trying to make a Chechnya Mission and those trucks are needed : ( .

---------- Post added at 03:53 AM ---------- Previous post was at 03:50 AM ----------


Well, ArmA2 tanks are crap... its an engine thing I think. If you can take out MBTs using RPG7Vs, its anything but realistic... you guys tried your best, no need to feel so worn out and bad. :)

Sorry for double post but i saw this right after i posted last thing, Technically you can take out a MBT with a RPG-7V, it has been done before, A RPG-7 has multiple warheads made to pierce and detonate thicker and thinner armor, Not saying one rocket will blow it up completely but one rocket to the tracks and one rocket to the Top turret and its finished.

jasonnoguchi
Jan 6 2010, 02:59
@<hidden>, yes, RPG7VR tandem warheads can do that with a dozen hits, not a RPG7V. :) 7Vs would more likely bounce off the armor..hahaha In fact, half a dozen 7Vs has been reported in Iraq bounce off or explode harmlessly on an armored humvee. In arma2, I go around with 3 RPG7Vs like I am some dangerous tank buster! hahahaha

TristanYockell
Jan 6 2010, 03:18
@<hidden>, yes, RPG7VR tandem warheads can do that with a dozen hits, not a RPG7V. :) 7Vs would more likely bounce off the armor..hahaha In fact, half a dozen 7Vs has been reported in Iraq bounce off or explode harmlessly on an armored humvee. In arma2, I go around with 3 RPG7Vs like I am some dangerous tank buster! hahahaha

Yeah the lack of realisic armour values is quite annoying. The hitpoint system is a horrible way to represent armoured vehicles.

Tanks can take a beating, and kinetic rounds ect. often glance off without causeing harm. Then you have wire caging that disrupts shape charges like HEAT shells and rocket propelled Grenades ect. Or ceramic plating disrupts shape charges as well.

DU plating in Abrams renders all but the best of kinetic penetrators useless frontally.

The ACE system did do a better job though, its a vast improvment. Different parts can take damage or none at all depending on range and angle ect. They have crew protection systems and different crew members can be injured or killed "spal" effect.

Sometimes you can hit the fuel or ammunition, or sometimes they just gets knocked out and don't go boom at all.

This is what I would love to see with Vilas nice vehicles. ARMA 2 just has soo much potential its just a shame that there is so much fragmentation between mods sometimes.

Dimitri_Harkov
Jan 6 2010, 06:38
On the P_85 Landrover's The speedometer increases backwards?

Aye, I noticed that too. Not only on the Landrover, but on most cars.

AmmoBoxes: I got the feeling that they will be added soon :)


its just a shame that there is so much fragmentation between mods sometimes.

too true. Just look at the usal WW2 drama that is unfolding for the third time... Dozens of none-compatible WW2 mods are being created, most of them creating the same stuff thrice. :(

---------

EDIT:

Some people will be very pleased to see this :) :

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/xc-kT0WDxEU&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xc-kT0WDxEU&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

I have succeeded to get M109, 2s1 and 2s7 FULLY functional with the Arty module. REALLY this time. Works for AI as well, as you can see. Also, there is no longer any workaround needed - the Arty pieces fire their own ammo.

I guess this fix (along with some others) will be incorporated into P'85 soon.

Cheers,
D.

Velzevul
Jan 6 2010, 11:04
Dimitri, thank you once more time!

and "i say it again" (c) :) it is very sad, because of past conflicts community "in present" have neither russian modern weapons, nor lot of good rus vehicles in ACE2. and now no functioning self-propelled arty for both sides.

caprera
Jan 6 2010, 11:08
great news !

jasonnoguchi
Jan 6 2010, 13:43
The fragmentation of communities is true...sigh... can't help it. Let the best of them shine through. :)

zGuba
Jan 6 2010, 14:02
and ACE... i had in P85 Zguba for half year, i asked him many times for simple script, he done nothing, single easiest thing, script for random appearing of "tank fuels, skirts" on BMP2D, T80...
half year i was waiting and asking for script for P85 and...

1. I wasn't representing ACE in P85.
2. I'm not working on WIP-all-the-time stuff, with little to none internal changelog. Your cfgs are Augean stable, it's impossible to be sorted out by single worker in any time without version control system. I have sent You my previous work and You did not even looked at it, now you're blaming me for not helping You later (and I said what I would need, You did not contacted me after that) - sorry, it's not the way I understand teamwork.

Velzevul
Jan 6 2010, 15:12
i believe, Vilas doesn't care much if his work will be in ACE2 or not. He makes addons for fun. and his work is needed by many other mods.

and of course ACE2 is self-sufficient too.

what is the reason to blame each other again? guys, why don't you understand, that the only who suffers of this situation is A2 gaming community. if you modding for some own reasons - i`ll shut up, but if you doing your mods for community - i just dont undestand such inflexible position of ACE2 team.

sorry for my English.

TristanYockell
Jan 6 2010, 16:24
i believe, Vilas doesn't care much if his work will be in ACE2 or not. He makes addons for fun. and his work is needed by many other mods.

and of course ACE2 is self-sufficient too.

what is the reason to blame each other again? guys, why don't you understand, that the only who suffers of this situation is A2 gaming community. if you modding for some own reasons - i`ll shut up, but if you doing your mods for community - i just dont undestand such inflexible position of ACE2 team.

sorry for my English.

Yeah I'm not blaming anyone, people have they're reasons. It's just a shame when someone puts out such quality work like p85 and there are known realism abilities "ACE 2" and the two just can't come together and be something amazing.

It is a large task, and I'm going to continue to try to learn config files ect. Maybe sometime I will be able to merge over his content to the better systems. We will see, wish me luck. Right now I just have alot of homework to do, ARMA 2 modding is complex. I'm only use to modding STALKER .

vilas
Jan 6 2010, 19:48
tanks properties will be changed later, now i must finish east weapons pack (today Denorc found wrong details on RPK barrel, now barrel is changed) so it is all w.i.p. yet

as models will be accepted by Russian community - pack will be "finalized", all boxes will be very soon , config is made by Dmitri, but now i focused on some minor model differences from realism

tanks will be later fixed by people who have skills to do it if it require special things in cfg_models for example

not all at one time, i am just one man ;)
Dmitri also has family life, so we all have a lot of real-life work
but it will be changed, if people who made T72 pack will have time and will to help, i'm sure such properties can be added here too for T64, T80 etc.

caprera
Jan 6 2010, 20:04
What are you working on right now Vilas ?

USSRSpetsnaza
Jan 7 2010, 03:57
I see alot of weapons on

http://www.armaholic.eu/vilas/85temp/a2_p85_class_w.txt

that i dont have? Its weird lol i have installed all of the addons released too.

JonPL
Jan 7 2010, 04:44
Did You tried these classes? I mean, did You add these weapons to any unit using removeallweapons and addmagazine\addweapon?

USSRSpetsnaza
Jan 7 2010, 04:48
I suck at scripting etc, is it possible for me to easily put all those guns in one ammo box? if so what programs do i need to go so

JonPL
Jan 7 2010, 05:21
You should be able to access these weapons in ArmA 2 Armory. Maybe You'll have to unlock it first (by cheat for example), but that's the easiest way.

Other (standard) way is just rearming one of editor units. You go to the editor, set up a single unit, and paste something like this into init line:

removeallweapons this;this addmagazine "needed_magazine_class";this addmagazine "needed_magazine_class";this addmagazine "needed_magazine_class";this addmagazine "needed_magazine_class";this addweapon "desired_weapon";

where "needed_magazine_class" & "desired_weapon" You set the weapon and magazine class from the txt You gave. Then ok, and preview. You're gonna have a loaded weapon + 3 spare magazines. Good luck & Have fun ;)

vilas
Jan 7 2010, 06:28
USSRSpetsnaza - this addon of Russian weapons was made mostly for other addonmakers (unit making) , but of course there will be boxes soon, there will be some weaponholders units as OMON for example (BIS recolored TIGR camo)
now "tester" classes are :
east(or Russian) depending how your game show it
east > vilas weapons > tester (AK, OC....)

vilas
Jan 7 2010, 08:34
Dmitrii has fixed some issues in P85 config:

http://www.armaholic.eu/vilas/85temp/p85_config_a.7z

all thanx to him :) arty-module and some bugs

Sickboy
Jan 7 2010, 08:47
i believe, Vilas doesn't care much if his work will be in ACE2 or not. He makes addons for fun. and his work is needed by many other mods.

and of course ACE2 is self-sufficient too.

what is the reason to blame each other again? guys, why don't you understand, that the only who suffers of this situation is A2 gaming community. if you modding for some own reasons - i`ll shut up, but if you doing your mods for community - i just dont undestand such inflexible position of ACE2 team.

sorry for my English.

It is something between Vilas and the ACE team, and it has nothing to do with anyone else.
Vilas doesn't seem to agree to that and likes to include everyone into a mudfight, that is his choice.

If you want to use Vilas addons with A.C.E. Mod, there is simply nothing stopping you from doing so,
so there is IMO not even a point of discussion; all that time you invest writing that post, you could've been playing Vilas addons with ACE. :yay:

Please respect the situation, and leave it alone.

Dimitri_Harkov
Jan 7 2010, 08:48
Dmitrii has fixed some issues in P85 config:

http://www.armaholic.eu/vilas/85temp/p85_config_a.7z

all thanx to him :) arty-module and some bugs

I'm pleased if I could help :)


p85_config 2001-06-01 version

Here's some kind of changelog:


p85_config 2001-06-01 version:

- Many missing faction entries added. Now, all units, vehicles and weapons are in their correct categories in the editor.
- MG 42/59: Wrong model association corrected
- Soviet AT assisstant: now carries p85_PG7VPSO instead of p85_PG7V, so he can actually reload the AT soldiers weapon (who has an RPG7PSO)
- artillery module now fully functional with 2s7, 2s1 and M109. REALLY this time - for AI too, and with the proper ammo.
- M109: changed barrel elevation to match the M109 of the US vehicle pack.
- M113 and Bradley versions: changed a buggy reference to a magazine 'HandGrenadeTimed' to working magazine 'P85_HandGM67' (transported magazines)

-

On P'85 and ARTY module: as stated in the readme supplied with the config, missions makers have to set a certain array to enable the new artillery pieces in their missions. Just set the array before you call any strikes:


BIS_ARTY_ORDTYPES = [ ["M119", "HE", "ARTY_30Rnd_105mmHE_M119"],
["M119", "WP", "ARTY_30Rnd_105mmWP_M119"],
["M119", "SADARM","ARTY_30Rnd_105mmSADARM_M119"],
["M119", "LASER", "ARTY_30Rnd_105mmLASER_M119"],
["M119", "ILLUM", "ARTY_30Rnd_105mmILLUM_M119"],
["M119", "SMOKE", "ARTY_30Rnd_105mmSMOKE_M119"],
["D30", "HE", "ARTY_30Rnd_122mmHE_D30"],
["D30", "WP", "ARTY_30Rnd_122mmWP_D30"],
["D30", "SADARM","ARTY_30Rnd_122mmSADARM_D30"],
["D30", "LASER", "ARTY_30Rnd_122mmLASER_D30"],
["D30", "ILLUM", "ARTY_30Rnd_122mmILLUM_D30"],
["D30", "SMOKE", "ARTY_30Rnd_122mmSMOKE_D30"],
["M256", "HE", "20Rnd_120mmHE_M1A2"],
["D81", "HE", "22Rnd_125mmHE_T72"],
["GRAD", "HE", "ARTY_40Rnd_120mmHE_BM21"],
["M252", "HE", "ARTY_8Rnd_81mmHE_M252"],
["M252", "WP", "ARTY_8Rnd_81mmWP_M252"],
["M252", "ILLUM", "ARTY_8Rnd_81mmILLUM_M252"],
["2B14", "HE", "ARTY_8Rnd_82mmHE_2B14"],
["2B14", "WP", "ARTY_8Rnd_82mmWP_2B14"],
["2B14", "ILLUM", "ARTY_8Rnd_82mmILLUM_2B14"],
["MLRS", "HE", "ARTY_12Rnd_227mmHE_M270"],
["MLRS", "LASER", "ARTY_12Rnd_227mmHE_M270"],
["p85_GV_2A31", "HE", "p85_GVmag_HE"],
["p85_PN_2A44", "HE", "p85_PNmag_HE"],
["p85_PAL_155", "HE", "p85_PALmag_HE"]
];

You will see that the new artillery weapons have been added at the bottom. I tried this before, but I made the mistake of adding the vehicle class names instead of the weapon class names. The BIS names are a bit confusing... But now erverything's fine :)

Thanks again to Vilas for all these great models.

Have fun!

D.

Evil_Echo
Jan 7 2010, 09:57
Time for a "Can't we all get along?" moment.

It's true that individuals don't always agree. Opinions are welcome as long as the dialog is respectful between all parties.

On the ACE thread you will not see us bashing ANY other mod maker and certainly would admonish anyone who did make such a posting there. We've done huge amounts of work to make our system much more compatable with other mods and welcome collaborations like we did with Fromz.

If some of the bad blood would be set aside, then progress could be made. You folks are proud of your models, ACE folks have pride in theirs also. It's your call if you want to improve the situation.

caprera
Jan 7 2010, 10:12
Ok, right, but here now we were discussing stuff related to this mod only. You came back here to revamp this "flame". It's not up to me to talk but i'm really interested in this as i tried to help Vilas and in a previous post i already asked to stay on topic.

Banderas
Jan 7 2010, 10:24
Sorry for offtopic, but showing willingness to improve relations is not necessarily "revamping the flames" in my opinion. Offtopic off, sorry again.

caprera
Jan 7 2010, 10:37
You're right but that's supposed to be done privately by those directly interested in it.

There's not a "Vilas team" we are part of, and this is not "our" mod discussion thread.

If progress for this problem must be made then it should be by PM. Here is the space for VIlas to show his work. We have gone a little out of topic before as this matter showed up, ok but now we were goign back on track...

USSRSpetsnaza
Jan 7 2010, 10:53
where are the new boxes at? there is no readme lol! all i did was put the pbo etc in addons, was i supposed to put the .txt somewhere?

caprera
Jan 7 2010, 10:54
those are just commands

USSRSpetsnaza
Jan 7 2010, 10:56
ohh so i put the command on the ammo box? not the arty .txt the vilas ak txt

vilas
Jan 7 2010, 10:58
new boxes are not yet release
will be released in next update as well as new RPK barrel and RPK 1P29 and some more

okay as you are new, some advices:

PBO is archive game files, files working in this game
you put them to @<hidden> folder or simply to addons folder
missions are also packed to format PBO but they are put in other folder

TXT are just notepad notes, info, comment , help files for you to write/read if you need info about addons

CPP - config not binarised, you can edit CPP with notepad, CPP is usually inside PBO

Single Player > Armory section - you can watch there weapons, units, vehicles

Single Player > Editor, you can look here at addons, create missions etc.

"testers" with weapons are in editor under:
East/Opfor > Russia > Vilas Weapons

soon as well as boxes, more weapon holder units will be added too

addon is still under construction stage

Arty TXT is for mission makers, to help them use artillery modul for P85, soon for updated Soviet tanks and Bradley/M109 pack
it is usefull info, but only for people making missions

USSRSpetsnaza
Jan 7 2010, 11:00
I noticed that the ak-47 in the Tester has a problem, If you look at the wood fore grip where it meets the body of the gun when you have to be in sun light so you can see right into it/ through it

Munger
Jan 7 2010, 19:42
It is something between Vilas and the ACE team, and it has nothing to do with anyone else.
Vilas doesn't seem to agree to that and likes to include everyone into a mudfight, that is his choice.

If you want to use Vilas addons with A.C.E. Mod, there is simply nothing stopping you from doing so,
so there is IMO not even a point of discussion; all that time you invest writing that post, you could've been playing Vilas addons with ACE. :yay:

Please respect the situation, and leave it alone.

Sickboy, I think what the guys were alluding to was not that they couldn't play ACE alongside P85, but that the two mods have different standards around config values which made them inconsistent, e.g. in terms of armour values etc.

Personally I would love to see both mods use the same config value system so that all of Vilas' great vehicles could be used properly with the kit in ACE. I guess because of the size of P85 it might be too much of a stretch to integrate it into ACE in its entirety, but it would be great to add certain commonly used vehicles such as the T55, T62/64, T80, maybe the arty systems etc.

Dunno, maybe I'm just being idealistic, but really other than politics there don't seem to be any real barriers preventing this from happening.

TristanYockell
Jan 7 2010, 23:37
Sickboy, I think what the guys were alluding to was not that they couldn't play ACE alongside P85, but that the two mods have different standards around config values which made them inconsistent, e.g. in terms of armour values etc.

Personally I would love to see both mods use the same config value system so that all of Vilas' great vehicles could be used properly with the kit in ACE. I guess because of the size of P85 it might be too much of a stretch to integrate it into ACE in its entirety, but it would be great to add certain commonly used vehicles such as the T55, T62/64, T80, maybe the arty systems etc.

Dunno, maybe I'm just being idealistic, but really other than politics there don't seem to be any real barriers preventing this from happening.

Correct munger, for the most part this is what was being discussed. Thank you for helping to clear it up.

A standarization of config values is all that is needed really, as like you have said the vehicles in Vilas pack are still very widely used throughout the world.

vilas
Jan 8 2010, 06:42
if you say about values - my tanks have "hit" of ammo, "armor" similar to BIS ones
with only exeptions that my APCs are weaker, because real APC as BMP is much weaker than tank, while in Arma you could spend more 25mm M242 rounds to kill BMP2 than T72
i haven't tested changes in 1.05 version
but if someone say about not compatibility with ACE, than please show ACE values for:
BMP2, T72, Bradley, 25mm hit, 30 mm hit, RPG7VL hit
than i can say if my tanks are compatible or not
i used BIS T72/T90 values as base
thats why i made weaker BMP
if ACE use stronger values for tanks than BIS and similar of APC, than i can make my tanks stronger too
or how many rounds fired from BIS LAV or BMP2 or BTR90 need to destroy my Bradley or BMP2, ACE Bradley or BMP2, how many rounds need to destroy my T72 or ACE T72
it could be a measure to count new values

[=SFLR=]DK
Jan 8 2010, 12:52
hey vilas, sorry but to me your addon is fubar im getting CDT or missing files for ur addons, any idears mate?

vilas
Jan 8 2010, 13:44
what addon ? i made many addons for Arma1 and some for Arma2
also if you say about P85 (mod about cold war) than do you have version for game 1 or 2
i had some reports here and on armaholic
people downloaded version for Arma1 and used in A2 and it was not working

wld427
Jan 8 2010, 15:31
hey vilas, sorry but to me your addon is fubar im getting CDT or missing files for ur addons, any idears mate?


Wow thats constructive.


how about saying what specific addon you were using and what you were doing it while it happened.

lousey comments like these chase people away from making FREE stuff for you.

Soldier of Anarchy
Jan 8 2010, 15:55
I've yet to see any PvP ACE servers, they mostly boil down to one sided turkey shoots...COOP So the need for large amounts of OPFOR gear isn't really needed.

Vilas's stuff works great the way it is , no need to lump it in with another mod ,and the majority of it works with ACE anyway. I don't see the need to incorporate every mod/addon into ACE, since ACE drastically changes the original game.


Vilas thank you for your hard work.

[=SFLR=]DK
Jan 8 2010, 16:02
Wow thats constructive.


how about saying what specific addon you were using and what you were doing it while it happened.

lousey comments like these chase people away from making FREE stuff for you.

WOW :mad: lousey comments like tht make me not want to bother downloading addon like these, i stick to ace "AT" least it works and is better!

There we go addon deleted problem solved!

JonPL
Jan 8 2010, 16:14
Sure thing, gtfo.

caprera
Jan 8 2010, 17:06
Pretty scary reaction...btw how's your work goin'on Vilas ? i hope last week issues haven't slowed you down too much ;)

TristanYockell
Jan 8 2010, 17:08
I've yet to see any PvP ACE servers, they mostly boil down to one sided turkey shoots...COOP So the need for large amounts of OPFOR gear isn't really needed.

Vilas's stuff works great the way it is , no need to lump it in with another mod ,and the majority of it works with ACE anyway. I don't see the need to incorporate every mod/addon into ACE, since ACE drastically changes the original game.


Vilas thank you for your hard work.

The only incorperation im talking about is the armour values, crew protection systems ect. We're talking about using the realistic vehicle characteristics with Vilas Vehicles.

As it is now, it is only possible to damage either the treads or the engine with vilas tanks, and then they just blow up.
ACE has the ability to damage many different parts, there is the ability to shoot and cause some damage, no damage, or completely destroy depending on angle, range ect. you have the ability to kill select crew members ect.

If you shoot a tank, it may only knock it out, or it may set off the fuel, or it may set off the ammunition which would result in a huge explosion ect.

I realise that the vehicles work with ace, but they are using BIS's Arcadish vehicle systems.

This is not the fault of vilas, this is the fault of BIS for creating such a crappy system for armoured vehicles.

If I for example shoot a T-62 in the turret from 1500 metres with a 105mm rifled gun.
It is either going to glance off the round cast turret, or its going to penetrate and damage the turret, gun, or kill/injure the gunner,loader ect.

Possibly cause spall and do other damage like setting off ammunition, IE- ACE 2's System.

As it stands, you can shoot the tank in the turret, and it will instead just turn the engine or treads red, this makes no sense.

I am trying to improve the damage system slightly by using Nice Boats scripts, but it is not working properly.

Banderas
Jan 8 2010, 18:32
@<hidden>

I have one report, don't know if it's an issue, but on the weapons the bolt doesn't visibly moves when shooting the last bullet. I don't know if is intended, (don't know if vanilla animation when bolt stays back on AK weapons is realistic or not), but I thought I'll tell about it.

And one question:

I'm using HiFi weapon sound mod, and most of the sounds are replaced (in case of every AK-47, AK-74, AK-105, PK, SVD), except for some like AN-94, AS VAL, VSS, AEK-971, 9A91, OC-14 and AK-105 are use vanilla sounds. I assume these weapons has vanilla sounds put into the pbo's and are using it (I'm not an addonmaker, so I don't know how it works). From my view, most "non-reskin" weapons use vanilla sounds. Is there a way to have these weapons use the vanilla sounds in a way that theirs can be replaced by sounds from other mods?

I ask this because the SV-98's sound is replaced by the HiFi addon, so I tought this can be done to the rest of the weapons.

Thank you in advance.

vilas
Jan 8 2010, 19:37
i was trying to solve it:
if i use "sound" in config- it uses my typed filepath (BIS)
when i give empty line without sound =.... than weapon has no sound when fire
AEK, AN94 have defined "modes" and inside of definition (single, burts, auto) there is line begin=[...];
AK are made like using BIS config without touching it
AEK, AN94 have own configs because have burts mod
but as i will find how to solve it, i can delete path to BIS folder and than sound mods will work with this too

i must find way how to get together : working other burst (2 rnd) and sound mods

cause every sound mod, every gameplay mod (like ACE) replaces /redefines BIS class

when i use inheritance from BIS class for example giving new model, than config remains from BIS class or class changed by sound or gameplay mod
when i make own "fire mode" like Abakan 2-rnd burst than i must define there sound line

mortyfero99
Jan 8 2010, 21:45
I saw your weapons uses p85_ and vil_ mags ..
What's the difference ?

USSRSpetsnaza
Jan 8 2010, 23:14
Ive found some weapon bugs, AK-47, you can see through the foregrip, and tantal, stock is floating.

---------- Post added at 12:03 AM ---------- Previous post was at 12:02 AM ----------

also the ak101 has a way to white gl, looks like its chrome and the ak 101 is black

---------- Post added at 12:14 AM ---------- Previous post was at 12:03 AM ----------

Wow your AKMS Drum is amazing O.o

BigMorgan
Jan 12 2010, 09:06
Any chance of someone perhaps working out a config to replace the vanilla AK's with Vilas' models? The more I use the fantastic Russian Weapons mod the more I HATE using the vanilla AK's online :D

vilas
Jan 12 2010, 09:20
version is yet not finalized
but if anyone would like to make such replacement it would be welcome :)
just like if you have sounds for AEK, AN , Groza (Youtube is full of movies, but it must be edited to game use) than it is also very welcome
Russian community supported me with custom animations for handling weapons (you can see RPO-A, AKSU, AKMS, AKMGP, Groza) even now, cause those few are implemented
more custom hand anims will come soon
last version - yesterday night, updated by custom animations, by new NV sight, by realistic RPK barrel etc
and Dmitrii ammo boxes
but it is all w.i.p. and i hopr to finish it soon

caprera
Jan 12 2010, 10:10
Any info about silencers, that PK scope you were talkin'about...some fully customized akm ? :D

Red Fox RUS
Jan 12 2010, 14:25
hey guys, I followed Vilas' download link and got the p85 stuff to try. Well decided to not use all of it b/c some of the stuff wasn't showing up and some of the sights were way way off... well I took it off and now my ak-74 shoots about a 1 1/2 foot high and my ak-74u is off center so it shoots to the left... how can i fix this? thanks!

Dimitri_Harkov
Jan 12 2010, 14:34
Sounds like FADE.

Has nothing to do with P'85 at all. Are you sure you have a legal copy of ArmA 2?

caprera
Jan 12 2010, 14:38
Uops....

Red Fox RUS
Jan 12 2010, 14:45
Yeah, got it though steam. been playing for quite a while now. It happened as soon as I installed the p85

Aelin
Jan 12 2010, 15:03
Hm... strange. No problems here.

Some minor rpt errors, nothing serious:

Strange convex component p85_v\p85_offstar266.p3d in component37:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component40:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component41:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component42:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component43:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component44:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component45:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component47:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component48:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component49:geometryFire
Strange convex component p85_v\p85_offstar266.p3d in component50:geometryFire
In Vehicle: p85_v\p85_offstar266.p3d missing codriver get in direction point
Strange convex component p85_v\p85_star660.p3d in component12:geometryFire
Strange convex component p85_v\p85_star660.p3d in component13:geometryFire
Strange convex component p85_v\p85_star660.p3d in component14:geometryFire
Strange convex component p85_v\p85_star660.p3d in component15:geometryFire
Strange convex component p85_v\p85_star660.p3d in component16:geometryFire
Strange convex component p85_v\p85_star660.p3d in component17:geometryFire
Strange convex component p85_v\p85_star660.p3d in component18:geometryFire
Strange convex component p85_v\p85_star660.p3d in component19:geometryFire
Strange convex component p85_v\p85_star660.p3d in component20:geometryFire
Strange convex component p85_v\p85_star660.p3d in component21:geometryFire
Strange convex component p85_v\p85_star660.p3d in component22:geometryFire
Strange convex component p85_v\p85_star660.p3d in component23:geometryFire
Strange convex component p85_v\p85_star660.p3d in component24:geometryFire
In Vehicle: p85_v\p85_star660.p3d missing driver get in direction point
In Vehicle: p85_v\p85_star660.p3d missing cargo get in direction point
In Vehicle: p85_v\p85_star660.p3d missing codriver get in direction point

What does your .rpt file say, Aelin?

The Star 660 is a very nice truck, btw. Somehow I missed that one before. Great job, Vilas!

where to check??

vilas
Jan 12 2010, 15:09
Red Fox RUS - 3 people who reported problems had Arma1 P85 (more files) not P85 A2
i hope you have Arma2 full 4 files version of P85
concerning firing in strange directions i don't know why it appears like that on Steam version
normally such not accuracy was effect of pirated versions, but here if it is from Steam , i have no idea
but from what range you tested ?
and any other addons ?

Dimitri_Harkov
Jan 12 2010, 15:24
@<hidden>:

depends on your settings and your operating system.

usually something like C:\users\[your username]\AppData\Local\ArmA 2\arma2.rpt

The 'AppData' folder is hidden by default.

zoldatpizdat
Jan 12 2010, 18:56
HI VIL it again I :wave:
Yesterday has unloaded yours mod " I In the SHOCK! " You have dishonoured programmers from Bohemia they are too lazy and not competent!!!!

There is a problem
mod does not work in @<hidden> Weap/addons/vilas_aks to a folder and switches off all mods in game, but in addons/vilas_aks to a folder all works well??? At me version 1.5

Discrepancies in the weapon
1) A barrel at all PKM are too thin
2) GROZA GP reminds self-made c screwed GP25
3) The barrel at PECHENEG identical thickness with PKM but is real it more hardly and thickness.
The main advantage, difference and sense of project PECHENEG in that that at long shooting does not need to be changed a barrel (as at PKM), also on a barrel it is established: the handle, a casing with air cooling and bipods (not on a gas pipe as at PKM) therefore it can be put in a saucepan with water :biggrin_o: and after fight to have a meal chicken soup!The Thick barrel is rigidly fixed, it also is good for accuracy !
PECHENEG has the best range and accuracy than PKM.
4)silent the weapon sounds are awful :dead:
5)Cover a barrel of a box On AK107 has higher window for sleeves(You window for sleeves is similar USUAL AK)

Idea!
It is possible to transform AEK971 in AEK918G or PKM in AEK999 or AK74M in Vityaz-SN Or to give for ASVK usual(Standard) barrel a brake

"config to replace the vanilla AK's with Vilas' models " Yes I support too!!!!
Army spetsnaz does not use bizon (spetsnaz MVD and the militia G.I.B.D.D yes) only RAMBO uses on open spaces against the soldier having ARMOR BODY and M16A3


THANK FOR THIS UNIQUE MOD!!..... In arma (Disinterestedly from different mods) I had 52 variants G36, 120 variants AK47/AKM/AK74 and more than 200 M16/M4.:(

Red Fox RUS
Jan 12 2010, 19:53
Red Fox RUS - 3 people who reported problems had Arma1 P85 (more files) not P85 A2
i hope you have Arma2 full 4 files version of P85
concerning firing in strange directions i don't know why it appears like that on Steam version
normally such not accuracy was effect of pirated versions, but here if it is from Steam , i have no idea
but from what range you tested ?
and any other addons ?

Yeah I got the p85 for A2, the ak74 from like ~20 foot was like a I would say at least a 1 foot high and even at range it was still the same. The AK100 series rifle was spot on, and the PKM was spot on also. the 74u was aimed left.. the rifle iron sites were not even lined up and it shot to the left by quite a bit. I tried to take it off the computer and can't figure how to completely take it off??? even when it's gone out the document library from the arma2 addon folder it still affects the weapons. I've even reinstalled the game on steam which takes about 5 hours since it has to redownload through steam... any idea? does the weapon configure files from the p85 overwrite any other weapon configure files?

Dimitri_Harkov
Jan 12 2010, 21:40
mod does not work in @<hidden> Weap/addons/vilas_aks

I'm quite sure you are not allowed to have spaces in your addon folder names. Try '@<hidden>/addons/vilas_aks' instead.


does the weapon configure files from the p85 overwrite any other weapon configure files?

No. Your problem can't be related to Project '85 at all.

--------

Indeed, a replacement config would be great!

D.

vilas
Jan 12 2010, 21:47
does the weapon configure files from the p85 overwrite any other weapon configure files?
none of my addons change BIS values, thats why they can be played with gameplay mods
also Russian weapons pack use BIS sounds and many BIS class inheritances to allow any sound mod to work
only AEK, AN, Groza and SR3 not work with sound mod

PKP - okay i will make barrel thicker
Vityaz probably will be done as i will find time :)

Red Fox RUS
Jan 12 2010, 22:20
okay well maybe the bis standard weapons are broken. I got your russian aks weapon pack and installed it and it works well. The ak74 with that kit works well and 74u does as well... just the ones that are standard with the game don't work... I don't see where it could be anything else... I didn't change anything else. Wonder what could have caused it if not the mod? I've never had trouble with the steam stuff before except when I had vista *cringe lol.

evolve-r
Jan 13 2010, 04:59
http://img-fotki.yandex.ru/get/4013/evolve-r.0/0_61b7e_a6fe6fcc_L

AEK now

vilas
Jan 13 2010, 08:25
a lot of models versions were developed and manufactured in small numbers
so there is no one way AEK looks, different series look different
i made 2 of them, you shown third and i also know another one with another stock (telescopic) and very curved pistol grip
so at least 4 looks of AEK exist , impossible to do "every serie" addon, cause it would have 5 models of the same weapon very rarely bought by MVD
like all other AEK manufacturer weapons

caprera
Jan 13 2010, 11:56
http://img-fotki.yandex.ru/get/4013/evolve-r.0/0_61b7e_a6fe6fcc_L

Where did you find it ?

vilas
Jan 13 2010, 12:00
there was such serie in production probably, or maybe only on exhibition only ?
but not looks like those bought by MVD series
Poland also shown many photos of Beryl Commando (front sight folded, middle 30cm barrel) but not bought by army
Polish movies use ONYKS - short Tantal, but not bought by Army nor Police
Polish producer show 3 types of sights for Beryl - never bought by Army, picture of AEK he found is from some pages
but not meets pictures of MVD operators nor Russian guides i seen

http://www.zid.ru/en/products/military/aek971.html

R0adki11
Jan 13 2010, 12:05
Hi Vilas, im hoping i can have permission to use you polish units with there MLODs if you will give permission to use them of course to be a basis for my Nogovan Light Infantry.

Thanks

caprera
Jan 13 2010, 12:07
I'm dubious because of the color. The only way weapons were painted in Russia was in Tula factory and still used black :D

Btw not being a real photo but more a render...

zoldatpizdat
Jan 13 2010, 13:48
Thank Dimitri_Harkov it has helped!!!!!

evolve-r AEK on it a photo the oldest variant (1980s) which has lost competition to AN94:D he has a mode of shooting on 2 shots.

(Vilas) AEK it 1990s it is realized, a mode of shooting on 3 shots.

(Vilas) AEK-N it is 2001 AEKM

" i also know another one with another stock (telescopic) and very curved pistol grip " it is latest variant ( 2004 ) AEKS
very curved pistol grip-AEK has no feedback but puts pressure upon a shoulder Therefore very curved pistol grip Facilitates management of a rifle on full auto (especially on AEK973S 7.62mm)


VIL I CAN NOT UNDERSTAND WHY YOU DO NOT WANT TO MAKE AEK973S??? Is MOST EFFECTIVE the RIFLE 7.62X39 In the WORLD. In YOURS MOD there ARE NO MODERN RIFLES 7.62 it IS DISCRIMINATION!!:mad:


AEK it is advanced in Tula but manufacture in Kovrov. AEK (1990s) and AEKM it was successfully applied Spetsnaz in Tchechnya a photo exist but it is necessary to search. From for small orders (strong AK a lobby) manufacture AEK is stopped in 2006:butbut:

vilas
Jan 13 2010, 13:55
AK 103 will be added
AEK 973 anyone use it ?
or just AEK 5.45 is in use ?

zoldatpizdat
Jan 13 2010, 14:15
Series AEKM were practically advanced due to inquiries Spetsnaz for 7.62 (AEK973 90s did not arrange militarians)
AEKS were bought only at 7.62 versions

The army in warehouses has huge quantity(not sold to Africa AKMS) therefore they do not hasten to buy AK103!!!

FLv*VeNoM*
Jan 13 2010, 15:09
hi vilas,
first I want to say thank you for your awesome weaponspack, and even more for making not only those "state of the art" guns. however, I have a question: when you have some time, maybe you could consider making some aks with western sights on them for use within the cdf ? it may be a bit of a stupid request but I've seen some pics of aks with eotechs and aimpoints and all sorts of that stuff, and I thought for a wannabie western army like the cdf it would fit quite good.
anyway, keep up your good work!

Banderas
Jan 13 2010, 15:35
Well I doubt you will usually see those fancied out AKs in any army analogic to the CDF. Those AKs you saw with eotechs, aimpoints ect... are probably used by western PMCs or "backyard riflemen" (or more probably airsoft weapons) as this aftermarket makeup of the AK family is mostly done in the US. I know the Polish Army uses the EoTech extensively, but they are mainly using it on their own product Beryl, which has other western influenced features (rail system, 5,56mm caliber...).
I think if you wish to modernize them, the G36 series or AR15 derivants (M4A1, HK416/417, Diemaco C7/C8...) would fit better for the task.

Shrademn'Yyhrs
Jan 13 2010, 15:43
Good work. You must not have time to build all weapons but some weapons that you make are less essential like AEKs than make Ak with echotec, forward grip, rail grip (because SpecOps -especially Alfa - uses more Ak modification than AEK or Groza)... And have you think at ADS (the lastest news say that will be the Naval Infantry's weapons)? Take it just as a notice, I don't tell you what you must do. :)

caprera
Jan 13 2010, 15:48
For my CDF campaign i used RK95s

Leet
Jan 13 2010, 15:58
Those AKs you saw with eotechs, aimpoints ect... are probably used by western PMCs or "backyard riflemen" (or more probably airsoft weapons) as this aftermarket makeup of the AK family is mostly done in the US.

Here u can see some russian airsofters from ministry of interior affairs special forces:p

http://img17.imageshack.us/img17/4345/543975.th.jpg (http://img17.imageshack.us/i/543975.jpg/) http://img17.imageshack.us/img17/7221/543974.th.jpg (http://img17.imageshack.us/i/543974.jpg/) http://img17.imageshack.us/img17/7221/543974.th.jpg (http://img17.imageshack.us/i/543974.jpg/) http://img17.imageshack.us/img17/5286/543973.th.jpg (http://img17.imageshack.us/i/543973.jpg/)

Shrademn'Yyhrs
Jan 13 2010, 16:06
And more...
http://www.militaryphotos.net/forums/showthread.php?99988-Russian-Photos-%28updated-on-regular-basis%29&p=4460707&viewfull=1#post4460707
http://www.imagup.com/pics/1263452079.html

FLv*VeNoM*
Jan 13 2010, 16:23
some very cool pics you guys have there.
I hope that vilas will get inspired by them :) that is, if he decides to make some more ak mods. ;)
@<hidden>: you have a cdf campaign in the works? cool!

Banderas
Jan 13 2010, 16:38
Here u can see some russian airsofters from ministry of interior affairs special forces:p

Well everyday something new can be learned, thanks for sharing me that. But the point stays, they are Special Forces of Russia and not the regular army of a poor ex-Soviet memberstate.

caprera
Jan 13 2010, 16:53
@<hidden>: you have a cdf campaign in the works? cool!

Yep but as a GRU team and VDV airborne. Alterned. That's why i keep pression on Vilas for more silencers and GPs and all together in the same rifle :D

To me there's not enough stuff about RF as well as missions and so on. So i took the idea of Georgia last year and i went on it. If somebody will create a Georgian army mod it would be best and for now Chernarus works fine as an Abkhazia region...

FLv*VeNoM*
Jan 13 2010, 17:15
I agree with you, chernarus realy feels like this certain region. the whole theme of arma2 reminds me of the caucasus war. by the way, during the broadcasting about that conflict I for the first time saw an aks74 with an aimpoint on it ;) the circle closes hehehe.
and I agree that theres not enough russian themed stuff around, always focusing on america....but I am getting off topic.

vilas
Jan 13 2010, 17:53
Russian army is 100 types of rifles with 100 types of scopes ;)
but of course i know that MVD Specnaz get EOT
i would need details what rail is "official"
than i can make such rail for AK74M

zoldatpizdat
Jan 13 2010, 17:53
"regular army of a poor ex-Soviet memberstate" !!!! Banderas do not confuse Russia with Hungary all not so bad!! You are strongly intoxicate by the western propagation!:p

VIL makes the weapon widely used by the Russian army and spetsnaz from the end 80s. MOD for those who wants to have this little bit more than 12754 variant AK !!

the RUSSIAN ARMY DOES NOT USE the WESTERN SIGHTS of the HANDLE And ANOTHER.. IN GENERAL.(IT IS NOT MADE In RUSSIA And In case of the CONFLICT IS NOT ACCESSIBLE)

NOW some groups (rarity) SPETSNAZ will transform the AK74M (now exist huge quantity of private concerns making different adaptations for the weapon also in Russia)
But on these photos I see only ALFA:)


VIL Children came for you!!!

GIVE THEM GIFT AKS74MBN having new the handle, a butt, the forward handle, picatiny, the laser index, the tactical lantern, two sights, SD, GP30 and do not forget double transparent magazine!!!!

vilas
Jan 13 2010, 18:00
probably only ALFA, cause like in my army - they bought HK416 and Elcan Specter DR zoom for commando unit and bureau of investigation
rest is using own production rifles
every country think about own employment, not about buying

Banderas
Jan 13 2010, 18:09
@<hidden>

As far as I know Russia wasn't the only membership of the Soviet Union, but was the biggest in it. The USSR consisted of Russia, Ukraine, Belorus, Georgia, Kazakhstan, Estonia, Lithuania, ectect....I don't think all of them are rich.

I know that Russia has become one of the wealthiest countries in the recent years.

I didn't say Russia was the poor ex-Soviet memberstate, I rather tought about a fictional one (Chernarus exactly). So next time please read what I'm talking about rather than giving me "Eastcoast-Westcoast" propaganda intoxication ;)


To further expain: someone wanted Aimpoint/EoTech/Railed/Chirstmas tree AK models added for CDF. I told him it wouldn't be the best idea.

Shrademn'Yyhrs
Jan 13 2010, 18:19
i would need details what rail is "official"
than i can make such rail for AK74M

Difficult to find but I found it:
http://www.thefirearmblog.com/blog/2009/11/16/izhmash-prototype-of-the-updated-ak-big-news/
Sadly I think this doesn't have enough detail for you.
I remember too that I saw a photo of these news Aks with a sort of russian echotech but too hard to find it in Militaryphotos.net...

FLv*VeNoM*
Jan 13 2010, 18:20
@<hidden> all of us:
let's calm down a bit and not turn this into another east vs. west debate, please. I originaly posted this request with the cdfs american advisors and military aid in mind.
@<hidden> vilas:
I know that there are tons of different sights and optics around. then maybe not western type sights but a cobra version of the "old" ak74, not the aks and on the grenadelauncher one. My idea was to give the cdf a pseudo upgrade of their guns, without taking away the ak. I hope you see where I am heading.
@<hidden>:
interesting find.
@<hidden>:
the guy with the christmas tree would be me ;)

Leet
Jan 13 2010, 18:39
People here asked for replacement file. So i made one.

This not a final version i'm waiting for weapon pack and custom animation updates. Addon don't have bisign and bikey files only replacing pbo.

All 107s replaced by AK74M.
RPK74 replaced by RPK74M.
AKS-74UB replaced by AKMS with PBS.
AKM and AKS replaced with AKM and AKMS.
SVD replaced by modern version with plastic parts.

Custom animations are being used. Replaced only models this means what AK74M will have burst fire mode etc.

Later i will add bisign, bikey and maybe readme file =)

BigMorgan
Jan 13 2010, 19:12
Thank you Leet, that's awesome!

Edit: just saw your edit; that will work great for online PvP.

Leet
Jan 13 2010, 19:17
One request, however, would you consider not replacing the AK-107's with AK-74M's?

From a PvP multiplayer perspective the AK-107 offers advantages over AK-74M. Maybe two replacement packs are possible, one for coop/SP one for PvP? :D


Replaced only models this means what AK74M will have burst fire mode etc.

I didn't touch weapon specs u still using 107 which looks like 74M;)

vilas
Jan 13 2010, 19:36
AEK 973 new/old, AK103 - few minutes and done (copy-paste AK steel magazine)
new optics for PSO-1-1 for 7.62 PS-5/6 made
real reticle for VSS is other than BIS done, Denorc confirmed posted by other person picture of realistic reticle, so it would look like this:
http://www.armaholic.eu/vilas/scr/psom.jpg

zoldatpizdat
Jan 13 2010, 20:43
Banderas I am not angry any more!!!;)
fictional Chernarus (Chern-black) it not absolutely so, is the real country Belorus (Belo-white)!!!
I will be agree this last country in Europe which to use the western equipment!!!

Shrademn'Yyhrs On a photo demonstration of production Izhmash! The weapon of this firm is sold all over the world!!

Leet you can give each soldier spetsnaz the certain weapon instead of simply to replace AK107 on AK74M???
Understand this of MOD has the unique weapon for ARMA2 and it will be boring and silly again and again to replace all weapon on AK74M and AKMS:confused:
I OFFER FOR SPETSNAZ:
AKSU KOB SD>AS VAL KOB
AKSU>AN94
VSS>SV98SD
BIZON SD>GROZA SD
BIZON>AEK971

SPETSNAZ MVD:
SVD>SVDU
AK107 GP>AEK971 GP
AK107 GP PSO>AN94 GP

Leet
Jan 13 2010, 21:06
I'm trying to stay realistic. AN94 is piece of crap and Army and MVD don't use them. Groza was used by presidential guards it wasn't adopted(not sure maybe it was adopted but still wasn't mass produced) same with AEK. VSS and SV98 have absolutely different ballistics. Replacing AKS74UB with Val is possible and i'll think about changing SVD to SVDS.

Ballistic09
Jan 13 2010, 21:12
Hey vilas, I just have a simple request/suggestion.

You seem to do a lot of different versions of certain tank models such as the T-55/T-55AM Merida, T-80/T-80BV/T-80U, and the M113A2/M113A3 just to name a few, and I was wondering if you would consider making an "ERA" equipped M-60 Patton?

Here's a few pictures to show you what I mean:
http://i61.photobucket.com/albums/h70/ballistic09/REV_03168_M60A1ERA.jpg

http://i61.photobucket.com/albums/h70/ballistic09/th_DM-SC-92-03658.jpg (http://s61.photobucket.com/albums/h70/ballistic09/?action=view&current=DM-SC-92-03658.jpg)
Click for full-size.

I believe these were used in the late 80's and 90's. Both Israel and the U.S. have ERA equipped M-60's, but I'm mainly only interested in the U.S. version pictured above.

If you could consider making one, I would really appreciate it! :cool:

Thanks.

Shrademn'Yyhrs
Jan 13 2010, 21:18
Leet you can give each soldier spetsnaz the certain weapon instead of simply to replace AK107 on AK74M???
Understand this of MOD has the unique weapon for ARMA2 and it will be boring and silly again and again to replace all weapon on AK74M and AKMS:confused:
I OFFER FOR SPETSNAZ:
AKSU KOB SD>AS VAL KOB
AKSU>AN94
VSS>SV98SD
BIZON SD>GROZA SD
BIZON>AEK971

SPETSNAZ MVD:
SVD>SVDU
AK107 GP>AEK971 GP
AK107 GP PSO>AN94 GP

I made this:
RU Soldier>AK 74M
RU Soldier Saiga> AEK 971
RU Soldier GL>AK 74M GP
RU Officer>AK 74M + PYA
RU Squad Leader>AK 74M 1P29 + PYA
RU Team Leader>AK 74M GP
RU Commander>PYA
RU Soldier MG>PKP
RU Soldier AR>RPK 74M
RU Soldier LAT>AK 74M + RPG 18
RU Soldier AT>AK 74M + RPG 7V PGO
RU Soldier HAT>AK 74M + RPG 29
RU Soldier AA>AK 105 + IGLA
RU Sniper>SVD P21 + PYA
RU Sniper H>SV 98 69 + PYA
RU Spotter>SVU
RU Marksman>SVDM
RU Medic>AK 74M
RU Pilot>AK 105
RU Crew>AK 105
SF Scout>VAL
SF OpSD>VAL Cobra
SF Assault>AK 74M + RPO
SF Team Leader>AK 74M GP
SF Commander>AN 94 + PYA
SF Marksman>VAL N
MVD Soldier>AK 74M
MVD Soldier GL>AK 74M GP
MVD Team Leader>AK 105
MVD Soldier AT>AK 105 + RPO
MVD Soldier MG>PKP
MVD Marksman>SVDS
MVD Sniper>SV 98 SD
But I need an autorisation of Vilas for share this replacement pbo, no? And who knows where is the stringable for modify men name?

mortyfero99
Jan 13 2010, 21:50
Of course you need the autorization ..

zoldatpizdat
Jan 13 2010, 21:55
Now automatic devices AN-94 consist on arms of some divisions of the MVD and ARMIES in the Chechen Republic (basically completed with professionals, instead of recruits), and also in Tamanskaia divisions.

VSS and SV98 have absolutely different ballistics.?? yes I know it!!! Therefore I have asked you about an opportunity of such replacement.

Army spetsnaz (operates on open spaces in rear of the opponent) does not use the weapon of a short range (BIZON, VSS, AKSU) only in pair with usual an example: VSS+SV98, VITYAZ SD+AK74M (only spetsnaz mvd can take one weapon on mission)

Again an old problem (nonsense) Leet you also think that in Russia unique sniper rifle Only (semiauto) and only one SVD/SVDS?????


VIL to me it seems (from yours mod to people it is necessary only AK74M and SVDS) it is necessary to wait for replacement on RH weapon!!! There it is better a sound {:-D

Leet
Jan 13 2010, 21:56
Of course you need the autorization ..

Are u sure? Then i will remove link to my file.


Again an old problem (nonsense) Leet you also think that in Russia unique sniper rifle Only (semiauto) and only one SVD/SVDS?????

Nope i don't think so but my replacement is 100% MP compatible and changes rare weapons to similar/popular.

Removed link to my file. I'll ask for permission and wait for update with more custom animations.

Shrademn'Yyhrs
Jan 13 2010, 22:08
Army spetsnaz (operates on open spaces in rear of the opponent) does not use the weapon of a short range (BIZON, VSS, AKSU) only in pair with usual an example: VSS+SV98, VITYAZ SD+AK74M (only spetsnaz mvd can take one weapon on mission)

Does someone know if, in ArmA 2, we can replace a launcher by a classic weapon? Cause I have try in Armed Assault with the 6G30 but it didn't work correctly...

vilas
Jan 13 2010, 22:25
autorisation ? you can do whatever replacement you want :)
autorisation would be needed in case of for example changing content from addon and using it in other addon without using this addon (for example taking away AK74M to pack of XYZ )
as addon (no matter replacement, sound mod , groups , infantry) uses such weapon pack addon as "necessary addon" - i can only treat this as promotional and popularization and help :]
i am grateful for such replacement, cause it popularize addon :)
also i remind that new addons of vehicles allow (US and RUS) to make own reskin and release any reskin you want of BMP1, T80, M109, Bradley... etc. using "texture selection" method

sound mods work on most of weapons from pack (cause there is inheritance of class AK_74, SVD, PK, AK_47_M etc.)
only on Groza, AEK, AN sound mods not work
rest uses BIS class inheritance and adds only model

balistics and all is still under construction as i await for few animations more (for example RPG29 holding)

Leet
Jan 13 2010, 23:00
Replacement file (http://file.qip.ru/file/116008436/5611e4aa/vil_aks_replacement.html
)


All 107s replaced by AK74M.
RPK74 replaced by RPK74M.
AKS-74UB replaced by AKMS with PBS.
AKM and AKS replaced with AKM and AKMS.
SVD replaced by modern version with plastic parts.

Custom animations are being used. Replaced only models this means what AK74M will have burst fire mode etc.

caprera
Jan 14 2010, 01:34
Before talking about replacements we should wait for vilas to complete his work.

I think we still need some more modifications: for example i see here talking about the Abakan but its merely a weapon used by some units in testing. It gives no real advantages except the 2 shots in line burst and its design shows a preliminary solution to standards. AEK instead is being employed by combat squads along with its GPs but here in Vilas work still needs a scope of some kind. Then again AK105/104 as well as 103/74MN should get a PBS + PSO/PK and a GP to be assigned to special forces. AK105/104 need a SD + kobra/PK version. For now i keep seeing that many weapons are "upgraded" on with ONE addiction; GRU units seems to be really "rude" this way prefering common AK74MN with GP25 or with a PSO, instead contemporary photos of MVD/SOBR units show that GPs with PK/kobra sights are more common that what seems.

So keep this in mind before creating replacements... ;)

vilas
Jan 14 2010, 06:35
of course SOBR prefer Kobra oposite to other units PSO/1P29
because SOBR is in fact Police SWAT, close quarters, hostage rescue, danger criminals arrest
other units as internal troops prefer scopes for distance fire

and do Russians use PBS-x on AK74M/AK100 ?
subsonic (320 m/s) ammo is much weakened than full powder ammo
thats why they introduced heavy projectile 7.62 SP-5/6 ammo weapons
i think VSS, VAL, 9A91 is much more popular than AK74M/100 SD
and AK100/74M + silencer would be 1.2-1.3 m length ? how to use such long weapon in urban area ?
it is longer than SVD than

thats why i did only : AKMS PBS, AKS74U PBS (ironsight)

but Russian voice is needed for this issue, i hope i am not mistaken, but i think that AK100SD is "game" weapon

pack also will get (i hope i will have time) Kedr, maybe one more AEK which will be proven to be in real use (not saying about 971/3 but other model from Kovrov/Detaryev plant), maybe Vityaz, probably i won't have time for PP2000, also i will try to add PK-A kolimator sight (Russian Aimpoint), also i saw Russians use other sight on PKP than BIS made

caprera
Jan 14 2010, 09:11
What i really meant was more choice Vilas. I really don't want "game" stuff are you rightly say. I messed up writing in late night (drunk); must be more precise:

1) AK104/5 should have a PBS3 -not sure of the number- along with a PK/CLN sight - searchlight for SF would be too much as we don't have the units to be used with.

2) 74MN for "normal" troops should get a 1P29 along with a GP. Also for SF's 74s you could add a RPK74 magazine option as well as the rubber buttstock cover.

3) All others AK100 should be gift rifles. 101/102 are international ops/market productions. 104 ok but 103 is unseen... 107/108 i think are BIS idea...

4) need a "good/real" Gorka uniform. :D

I put online some photos to support my ideas
ALBUM (http://img682.imageshack.us/g/protivogaz.jpg/) AND ANOTHER (http://img16.imageshack.us/g/pkar.jpg/)

I wait for russian wisdom as well. ;)

Shrademn'Yyhrs
Jan 14 2010, 11:03
3) All others AK100 should be gift rifles. 101/102 are international ops/market productions. 104 ok but 103 is unseen... 107/108 i think are BIS idea...

Ak-103
http://www.militaryphotos.net/forums/showthread.php?135389-A-question-about-AK-103-use-with-regards-to-Russia&p=3293339&viewfull=1#post3293339

And think about Venezuela's Army.

And for who wants a replacement... http://www.megaupload.com/?d=F20654OC

vilas
Jan 14 2010, 11:20
2) 74MN for "normal" troops should get a 1P29 along with a GP

made already and in pack
there are 2 AK74M GP 30 with ironsight and with 1P29


1) AK104/5 should have a PBS3 -not sure of the number- along with a PK/CLN sight

as i will made PK-A i will add it to some weapons as AK74M, AK105 and 2 more

caprera
Jan 14 2010, 11:40
made already and in pack
there are 2 AK74M GP 30 with ironsight and with 1P29
That's great ;)


as i will made PK-A i will add it to some weapons as AK74M, AK105 and 2 more
so same rifle but with ironsight - or PK - or else ?


@<hidden>'Yyhrs:

you can find many Abakan equipped soldiers as well but this doesen't mean the're usign it really. I'm the first who wants to see a 103 but i have about 3 photos of soldiers holding it, and clearly no one in a combat zone...

Shrademn'Yyhrs
Jan 14 2010, 11:57
you can find many Abakan equipped soldiers as well but this doesen't mean the're usign it really. I'm the first who wants to see a 103 but i have about 3 photos of soldiers holding it, and clearly no one in a combat zone...

Yes, I know that Ak-103 is rare but look at these photos of Vityaz regular training (a training but this group goes in combat too):
http://www.militaryphotos.net/forums/showthread.php?99988-Russian-Photos-%28updated-on-regular-basis%29&p=4479409&viewfull=1#post4479409

And if someone makes a Venezuelan mod, he will be happy to have an Ak-103 (they have more than 100,000 Ak-103 and few Ak-104)

PS: This thread of Militaryphotos.net is very good for you Vilas if you want to ask some questions about Russian weapons.

caprera
Jan 14 2010, 12:51
Ok but again is training, or exports. Not much changed...

If you can "prove" that is being used in, let's say, frontlines, then i'll be the first to whine after VIlas to have one with its own GP and scope :D


Vilas just an idea: what about a double magazine for 74s ? You know those attached with blue scotch tape...

Shrademn'Yyhrs
Jan 14 2010, 14:15
Vilas just an idea: what about a double magazine for 74s ? You know those attached with blue scotch tape...

The eternal blue tape ^^
But not as useful as a RPK Mag, in game...

caprera
Jan 14 2010, 15:18
Surely not ^^ the rpk mag would be really cool if in Bakelite...don't u think ? maybe too much, better only normal 30rds in bak and black RPK :D

zoldatpizdat
Jan 14 2010, 18:12
The Russian optics it basically is intended for heavy army conditions, therefore she is rough and heavy and standardization limits a variety (ACOG/EOTECH can have new model each year) in it Russia unfortunately strongly lags behind the west:(
In some divisions FSB Glok 17 are used from middle of 90th years, Gloks and CZs divisions U.F.S.I.N are armed. Purchases of pistols Glok 17 third generations were made for tC.S.N FSB
Snipers GRU for shooting by cartridges NATO use AW, SAKO TRG, DSR1
But it is necessary to understand all this an exception to the rules (separate rare cases) and it is not necessary to draw erroneous conclusions

BIZON it is not popular, too big and it is heavy in an apartment but it is too weak in a wood
PP2000 Does not use special popularity at SPETSNAZ, it is Bubble western mass-media and games :yay:

Really the most popular it AEK919K, 9A91, SR3, VITYAZ, AS VAL, VSS, VSK94
Employees of group " Vityaz " needed to make some years inquiries and consultations for creation PP-19 VITYAZ!!!!!
Any new weapon in Russia has huge resistance from known!! Corruption of monopolists and their powerful lobby:mad:

and do Russians use PBS-x on AK74M/AK100? YES but basically groups of investigation and advanced (consisting of usual soldier R.A.) to Afghanistan and Chechen Republic were used for to remove patrol and dogs in time " zatshistka "

Shrademn'Yyhrs
Jan 14 2010, 18:41
PP2000 Does not use special popularity at SPETSNAZ, it is Bubble western mass-media and games :yay:

Maybe not now but in close futur normaly all AKS-74U in police are going to be replace...
http://rt.com/Top_News/2008-10-09/Kalashnikovs_given_the_bullet_by_Russian_police.html

caprera
Jan 14 2010, 20:37
Good summary zoldatpizdat, but i need this better explained...


do Russians use PBS-x on AK74M/AK100? YES but basically groups of investigation and advanced (consisting of usual soldier R.A.) to Afghanistan and Chechen Republic were used for to remove patrol and dogs in time " zatshistka "

Spooky Lynx
Jan 14 2010, 22:00
Both AK-74M and AK-10x have no ability for being used together with supressor, because version of AKS-74U (AKS-74UB) was developed for special forces and recon units. Later, AS Val and VSK-94/9A91 became standart silenced weapons in armed forces. And if there's no ability to get them (sadly, these weapons are still produced in rather small numbers), AKM or AKMS with PBS-1 is used.

mortyfero99
Jan 14 2010, 22:54
Vilas ur weapons are the best ever !!!

But we need indipendent weapons addons and indipendent army addons to make campaigns !!!!!

No way to ask some1 to download 500 mb addons for a campaign !!!

Long life to Vilas ..

vilas
Jan 15 2010, 06:34
500 MB is whole Project85 - addonpack about cold war in Europe
if it was not together - than it would be bigger (doubling many textures, materials NOHQ, SMDI etc.)
and P85 has sense "as unite"
weapons are 90MB, and file is big because of 2048*2048 px textures
tanks pack have 20-25 MB download each one
as Russian weapons pack will be finished, as Polish army addon will be finished (adding 152mm Dana howitzer and 2 patrol cars) than i can make another addon like: pack of Guerilla weapons from P85: UZI, G3, FALs, M60... etc.

i think the best explanation for not making AK74M/AK100 SD would be power of 7.62*39 SP5/SP6 bullet and power of underpowered subsonic version of 5.45mm
weakened 5.45 (~310 m/s) is really weak comparing to 2or3 times heavier projectile SP , which i read - can penetrate vest (i don't know which class)
but pistol bullets, underpowered subsonic intermediate bullets will be stooped by vest

by the way - how americans use suppressors ? 5.56 mm is subsonic version ? those silencers on M4 work ?
or work only for 200 meters ? what ammo they fire using SD

Banderas
Jan 15 2010, 07:55
I've heard that US forces officially don't use subsonic ammunition, - however it could be another case with the special forces thought - and that 5,56 mm subsonic ammo is in the game for gameplay and engine limitation purposes only (weapon supression not dependent on that weapon really has a suppressor, but on ammo type).

caprera
Jan 15 2010, 07:59
Officially they shouldn't be allowed to dress with anything different by the pretty uniforms of FR/SF you can see in BIS ARMA too, but is common for them to go around Afghanistan dressed up like beggars...

VictorFarbau
Jan 15 2010, 08:05
I've heard that US forces officially don't use subsonic ammunition, - however it could be another case with the special forces thought - and that 5,56 mm subsonic ammo is in the game for gameplay and engine limitation purposes only (weapon supression not dependent on that weapon really has a suppressor, but on ammo type).

Very interesing Banderas, is there any source to prove this point? Are you saying that all 5.56 caliber is considered surpressed whereas all >= 7.62 is regular no matter what the weapon model or sounds specify in the config?
I was never aware of that...

Thanks,
VictorFarbau

caprera
Jan 15 2010, 08:26
I'm interested too

vilas
Jan 15 2010, 08:41
he says about game limit
you know -if you made speed over sound barrier like 900m/s , you will hear crack
maybe AI also will hear it
i must test it in weekend
yes, in this game you have subsonic 5.56 , it is true
otherwise AI will note that you fire
so maybe for "realism" i should do such "more realistic M4SD" with cracked sound, louder, heard from 100 meters ?
but than all US SPECOPS mission are screwed and ONLY MP5 can be used
in real US use supressors probably only to limit bang
and such SD is good when you fire 200 meters from target ?


whereas all >= 7.62 is regular no matter what the weapon model or sounds specify in the config?

yes
ammo SD and regular ammo are in config

AMMO - decides about power of hit, speed, silent or not, guided or not
MAGAZINE - decides about capacity
WEAPON - decide about range of AI fire, accuracy, rate of fire, sight type and sight aim range (calibration/zeroing) and sound of fire of this weapon

example:



class vil_npl_B_762x39_SD : BulletBase {
hit = 8;
indirectHit = 0;
indirectHitRange = 0;
visibleFire = 0.07; // how much is visible when this weapon is fired
audibleFire = 0.07;
visibleFireTime = 2; // how long is it visible
cost = 1;
typicalSpeed = 310;
airFriction = -0.0016;
caliber = 0.7;
};
class vil_npl_B_762x39 : BulletBase {
hit = 10;
indirectHit = 0;
indirectHitRange = 0;
visibleFireTime = 2; // how long is it visible
cost = 1;
typicalSpeed = 700;
airFriction = -0.0016;
caliber = 0.7;
};


look at bolded values

Banderas
Jan 15 2010, 08:45
Hmm I'm not sure where I've read this, probably it was in one of the ACE threads, but I'll tr and dug a little bit about it.

Considering the game ammo type, in seems that the AI in the game is only aware of the type of ammo that is fired at him, not the model it is fired from. So the case is if you fire normal ammo from an M4A1 QDS, the AI will hear you like you fire from an unsilenced weapon, and if you're firing the subsonic ammo from an M16 it will not react to it. Same goes for all other ammo, 7,62 mm, 9 mm, 5,45 mm.... and subsonic versions. Never tested it thought, I've read it in different ACE threads, that's why they came up with some "magazine class check" feature, to change normal ammo to sub ammo in silenced weapons and vice cersa.

vilas
Jan 15 2010, 08:54
look at previous page, please refresh and see my last post with config examples

edit:
i paste it here in spoiler :

he says about game limit
you know -if you made speed over sound barrier like 900m/s , you will hear crack
maybe AI also will hear it
i must test it in weekend
yes, in this game you have subsonic 5.56 , it is true
otherwise AI will note that you fire
so maybe for "realism" i should do such "more realistic M4SD" with cracked sound, louder, heard from 100 meters ?
but than all US SPECOPS mission are screwed and ONLY MP5 can be used
in real US use supressors probably only to limit bang
and such SD is good when you fire 200 meters from target ?


whereas all >= 7.62 is regular no matter what the weapon model or sounds specify in the config?

yes
ammo SD and regular ammo are in config

AMMO - decides about power of hit, speed, silent or not, guided or not
MAGAZINE - decides about capacity
WEAPON - decide about range of AI fire, accuracy, rate of fire, sight type and sight aim range (calibration/zeroing) and sound of fire of this weapon

example:



class vil_npl_B_762x39_SD : BulletBase {
hit = 8;
indirectHit = 0;
indirectHitRange = 0;
visibleFire = 0.07; // how much is visible when this weapon is fired
audibleFire = 0.07;
visibleFireTime = 2; // how long is it visible
cost = 1;
typicalSpeed = 310;
airFriction = -0.0016;
caliber = 0.7;
};
class vil_npl_B_762x39 : BulletBase {
hit = 10;
indirectHit = 0;
indirectHitRange = 0;
visibleFireTime = 2; // how long is it visible
cost = 1;
typicalSpeed = 700;
airFriction = -0.0016;
caliber = 0.7;
};


look at bolded values

Dimitri_Harkov
Jan 15 2010, 08:57
May I throw two questions in here too? :)

@<hidden>:

1) In P'85, there are RPG7V, RPG7D, RPG7D_PSO and RPG7V_PSO launchers, and all of them use magazines that are unique to them.

So, you can not use a grenade from the RPG7V with an RPG7V_PSO for example. Is it like that in reality? Or is that due to some ArmA2 engine limitations?

2) Are there any other Warsaw Pact countries that use the same uniforms and helmets as one of the Warsaw Pact factions already in P'85? In that case, someone could do a quick reskin and add some more factions (Hungary? Romania?).

D.

Banderas
Jan 15 2010, 09:04
Sorry Vilas, when I started posting my last reply yours wasn't there.

Btw I heard complaints coming from US personnel that normal 5,56 mm rounds fired from an M4 have problems effectively bringing down a target beyond ~40-50m (if not hitting vital organs) due to the lack of stopping power. If that is a case with the normal supersonic version that might give a good idea why a subsonic 5,56mm ammo is not standardised in real life, it could be as weak or weaker than a 9mm ammo...

Edit: Here's a thread about subsonic 5,56 mm ammo

http://www.m4carbine.net/showthread.php?t=7682

vilas
Jan 15 2010, 09:35
Banderas - so it would mean that M4SD is "game fantasy"

Dmitri -

1) engine limitation called "modelspecial"
modelspecial is string path to loaded weapon with magazine
in real life you can put any warhead in any RPG7
in game it SHOW only "modelspecial"

2) warsaw pact - in 60's Polish and Czech and DDR uniforms looked almost the same, grey small rain "moro" comes from 1970
in 1969 you could only guess by details, pouches, pockets shape - is he pole, german, czechoslovak on BW photos (if not in helmets)
basically W-P had (except Germany, Romania) helmets looking like Soviet
like many west countries had helmet shaped like M1

http://www.militaryphotos.net/forums/showthread.php?101350-Warsaw-pact-ground-troops-cold-war-era/page3

please visit this

Banderas
Jan 15 2010, 09:47
Banderas - so it would mean that M4SD is "game fantasy"

Well I wouldn't say that particularly, just that there might be a reason why the US armed forces don't have a subsonic version of 5,56 mm round in service. And I suppose special forces doesn't have much problem to get non-standard ammo, but some expert could tell more about it.

Anyway I found something about a 5,56x45mm "Whisperload" ammo, but only some pictures and nothing concrete about it yet.

And as far as I know supressors in the first place are not intended to make the weapons "unhearable" (from some distance cycling bolt mechanism can be heard anyway), but rather to change the sound of the shot, so it is not recognized as a "shot" at the first time by the enemy.

Edit: here's a video about some subsonic ammo in testing

http://www.ebr-inc.net/556Subsonic.html

zoldatpizdat
Jan 15 2010, 16:57
VILAS the information for Discussions

Sights widely used by the Russian army and spetsnaz:

Sight 1P29: AK74M, AN94, RPK74M, PKM, Petcheneg

Nit-A: AKS-74UN

PK-A/PK-01/PK-07: AKMSN, AK-74M, RPK-74, VAL, VEPR, AN94, VSS, 9A-91, AEK971 (AN94 and AEK971 basically are used only with sights)
PK-G is unique of the existing sights, providing an opportunity of an aiming in darkness in a combination to glasses of night vision of 2-nd and 3-rd generation. It is used with disposable and usual RPG-7.

The sight " day - night " Pond - 4 Is intended for conducting effective shooting on the big distances from the weapon such as AK-74N, SVD

Night vision PNV-17: AKMSN, AK-74M, RPG-7

http://www.pritsel.ru/index.php?categoryID=11

Banderas tactical suppressor, he is intended for distortion of a sound field In back and forward hemisphere and absence of a flame at a shot, also does not worsen strongly ballistics of a bullet. 5.56 subsonic has very bad ballistics and it is useful only on very short distances. Imagine 5.56 x45=290m/s(9X18 PM=340m/s Speed of a sound makes 331.46 m/s ):-) effective enough subsonic should be not less 9mm because weight has crucial importance.

Dimitri_Harkov
Jan 15 2010, 17:08
@<hidden>

1) Ok, I thought it would be something like that... I guess I could write a little script that lets you use all these ammo types with any RPG7-x launcher.

2) Interesting. Thanks for the link! Maybe I'll do some Hungarian or Romanian reskins when I have the time...

D.

caprera
Jan 15 2010, 17:36
Today i re-downloaded was your modern pack beta.
I had a look at the readme and when i saw AEK973 i had a hick! false alarm...
Btw i Saw the new AK103, amazing animation but i think i have an issue with it.

This is a command for a VDV Gorka unit to change the gear:
this removeWeapon "AKS_74_kobra"; this addWeapon "VIL_VAL"; this removeMagazines "30Rnd_545x39_AK"; this addMagazine "VIL_20Rnd_9x39_SP6_VAL"; this addMagazine "VIL_20Rnd_9x39_SP6_VAL"; this addMagazine "VIL_20Rnd_9x39_SP6_VAL"; this addMagazine "VIL_20Rnd_9x39_SP6_VAL"; this addMagazine "VIL_20Rnd_9x39_SP6_VAL"; this removeMagazines "RPG18"; this removeWeapon "RPG18";
Seems like the "VAL ironsight" is not working with its own ammo. No problems instead with Nightsight version...have i found a bug or i'm the idiot :D ?

Aelin
Jan 16 2010, 09:05
to dimitri and vilas:didnt find any rpt,neither on a2otherprof neither on a2mainfolder...xp here.I tested a bit more and I got still a ctd without error messages if I put together tarpan and star in editor,the rest of the stuff works good....do you think a fresh reinstall can help?also I must tell you vilas,your files are hard to dl for me idk why,I got tons of addons from armaholic and armedassaultinfo and it happens only from yours(slow irritating dl).also I want to request an additional pack with grom sf,cos I saw a pic on a journal here in italy with awesome pol units of this group(one of the best sf in the world)

---------- Post added at 11:05 AM ---------- Previous post was at 11:04 AM ----------

and I remark your stuff is fucking good

Dimitri_Harkov
Jan 16 2010, 09:08
Aelin, take a look here:

http://community.bistudio.com/wiki/Crash_Files

Maybe this can help you find the ArmA2.rpt on your computer.

D.

Aelin
Jan 16 2010, 09:11
found!!!but it says it wont open!!!

vilas
Jan 16 2010, 11:22
regarding GROM - YAC will release it
we divided like this: i do "usual army" he does "special forces"
so GROM will be released but by YAC
Polish pack is also under development

http://www.armaholic.eu/vilas/scr/dana_wip1.jpg
http://www.armaholic.eu/vilas/scr/dana_wip2.jpg
http://www.armaholic.eu/vilas/scr/dana_wip3.jpg
http://www.armaholic.eu/vilas/scr/dana_wip4.jpg

DANA 152mm in early stage
but of course first i must finish Russian Wepons pack before getting in new models

i will rebinarise Tarpan Honker and STAR truck again doing update of Polish troops addon (2 weeks) maybe then problems will disappear

and now back to Russian weapons discussion

okay, so :
arming AEK and AN, RPK74M, PK with 1P29 (now only AK74M has it)
arming AK74M with PK-A (scope not done yet) and maybe 2-3 other weapons
thicker barrel to PKP
waiting for RPG29 anim from Russian community

Grensvegter
Jan 16 2010, 13:20
formidable looking vehicle very good.cant wait to see this ingame :icon_eek:

zoldatpizdat
Jan 16 2010, 13:36
VILAS THANK!!!! I WAIT YOURS mod !!!

Probably I start to become impudent but I want to ask probably in the future you will make " the Sight sniper machine-gun " SPP (10P50) he was created specially for KORD?
AK-9 (9X39mm) This simple and cheap rifle is created what to remove a problem of bad ballistics subsonic 5.45x39 in the Russian army;)
And to replace ASVK on really used in the Russian army KSVK?
Then you mod begins Full Final Version!!!

And idea, it is possible to make the European mercenaries and they can give any rare, modern weapon (CZ858-Tactical, AMD65ACR2, AMD65Comp, AK107, AK74M+Eotetch.......) I think many dream of it :yay:

Question, How to place here a photo??

vilas
Jan 16 2010, 14:10
http://www.armyrecognition.com/europe/Tchecoslovaquie/vehicule_artillerie/Dana/Dana_Tchecoslovaquie_description.htm

someone knows French ?
what is degree of turret turn ?
cause i doubt 360 degrees with 152mm recoil

and (as i am not native speaker)

http://en.wikipedia.org/wiki/152mm_SpGH_DANA

is "traverse" means left/right turret turn ?

MadDogX
Jan 16 2010, 14:14
http://www.armyrecognition.com/europe/Tchecoslovaquie/vehicule_artillerie/Dana/Dana_Tchecoslovaquie_description.htm

someone knows French ?
what is degree of turret turn ?
cause i doubt 360 degrees with 152mm recoil

and (as i am not native speaker)

http://en.wikipedia.org/wiki/152mm_SpGH_DANA

is "traverse" means left/right turret turn ?
From the link:

La tourelle a une mobilité limitée et ne pointe en azimut que sur 30° ou 40° à droite comme à gauche.I believe this means the turret can only turn 40° left or right (80° forward firing arc?) and 30° vertical/up. :)

EDIT: Google translate confirms (http://translate.google.com/#fr%7Cen%7CLa%20tourelle%20a%20une%20mobilit%C3%A9%20limit%C3%A9e%20et%20ne%20pointe%20en%20azimut%20que%20sur%2030%C2%B0%20ou%2040%C2%B0%20%C3%A0%20droite%20comme%20%C3%A0%20gauche.).

EDIT2: Although I am unsure whether the "40° left or right" is supposed to be "40° respectively" or 40° total. So it could be a 40° forward arc. Not sure.

Spooky Lynx
Jan 16 2010, 15:24
is "traverse" means left/right turret turn ?
Yes.
BTW, russian version of wiki Dana page states that it has 225 deg forward firing arc (not 80).

wardi8880
Jan 16 2010, 16:36
hi vilas, love your Russian weapons pack,

just wondering if you are going to improve the pk belt animation in the next release

other than that, its the best russian weapons pack atm

thanks

jibemorel
Jan 16 2010, 16:50
It's 30°-40° each sides, if you need some more translation just ask.

Dimitri_Harkov
Jan 17 2010, 14:04
Aelin: open it with any text editor (MS editor, Wordpad, Word, Open Office, whatever. it's a plain text file).

Aelin
Jan 17 2010, 14:07
no yet tried ..it says I need a special program I dont have...

caprera
Jan 17 2010, 14:18
Thanks for info about scopes Vilas nice choice.


and now back to Russian weapons discussion
okay, so :
arming AEK and AN, RPK74M, PK with 1P29 (now only AK74M has it)
arming AK74M with PK-A (scope not done yet) and maybe 2-3 other weapons
thicker barrel to PKP
waiting for RPG29 anim from Russian community

Will you include also "no scope" versions i hope. I'm asking because i'm planning a GRU campaign and many screens i acquired shows that many operatives are not so in line with other special forces and use for example many 74N and 103 without anything. Those along with VAL, still no scope and VSSs, but always, or quite always with a GP. Given this here's my question.

zoldatpizdat
Jan 18 2010, 16:03
caprera
do not torment VILAS he and so already has much enough made in it MOD!

" with other special forces and use for example many 74N without anything." This statement is silly:butbut:
AK74N It is made specially for the assistant to the sniper or for night application. At a factory by results of test shooting Are selected, rifles having the best accuracy (In 70-80s to attach the plate, but now the plate is on all AKs)
AK74N Night has in complete set NSPU and AK74N assistant to the sniper has PSO, NSPU and the short Magazines.

To use sniper AK74N without a sight silly because anyone modern AK has a plate for installation of a sight.

Those rifles not 74N but 74M!!!!

caprera
Jan 18 2010, 16:46
I just asked a confirmation...and you start with a poem about it...


You got PM dude

zoldatpizdat
Jan 18 2010, 19:43
My poems bad???:(

caprera You are not fair to me have gratitude for free-of-charge education!!!:D

vilas
Jan 18 2010, 19:56
http://www.armaholic.eu/vilas/scr/pk_a.jpg
PK-A (Russian Aimpoint) was easy job
i wonder on which put it on ?
AK105, AK74M, AEK probably will be enough

Shrademn'Yyhrs
Jan 18 2010, 20:57
PK-A (Russian Aimpoint) was easy job
i wonder on which put it on ?
AK105, AK74M, AEK probably will be enough

Easy?! ^^ It's art. By the way AK-74M/AK-105/AEK, it's enough for my part.
Keep this way, you are one of the best addon maker. Have you a coordination with RHS? I mean it would be bad if RHS make their own weapons pack instead to work on other project 'cause you and RHS can give the best for Russian side.

PS: if you want a french translation, I'm here and always happy to help. :)

caprera
Jan 18 2010, 21:34
AK105, AK74M, AEK probably will be enough
appropriate selection to me ;)

Have you a coordination with RHS? I mean it would be bad if RHS make their own weapons pack instead to work on other project cause you and RHS can give the best for Russian side.
That's a good point !

vilas
Jan 18 2010, 21:44
RHS - it is not up to me, probably mod has their own modeller and such person would not be happy to see his work replaced
like i was not happy in 2008 in P85 when i had offer to replace my own job
so it is up to RHS decision , and whatever they will do, they will do because of respect of their own job and time they spent making their models

caprera
Jan 18 2010, 21:55
Given that they have a project about it and their modeler can produce himself in something else without "stealing" work to anybody and saving time.
This is the fair condition ;)

Shrademn'Yyhrs
Jan 18 2010, 21:59
RHS - it is not up to me, probably mod has their own modeller and such person would not be happy to see his work replaced
like i was not happy in 2008 in P85 when i had offer to replace my own job
so it is up to RHS decision , and whatever they will do, they will do because of respect of their own job and time they spent making their models

Yes, you're right of course, at midnight my mind isn't clear ^^.

caprera
Jan 18 2010, 22:01
Just linked to me by russian friend maybe still useful ? (http://foto.mail.ru/mail/photoshooter/?page=2)

Shrademn'Yyhrs
Jan 18 2010, 22:06
Just linked to me by russian friend maybe still useful ? (http://foto.mail.ru/mail/photoshooter/?page=2)


Great photos. Maybe this butt's add for gp is a good idea http://foto.mail.ru/mail/photoshooter/689/694.html

caprera
Jan 18 2010, 22:11
Great photos.
Sad to have known them now!

I already proposed the buttpad to Vilas but it was too late :D

vilas
Jan 18 2010, 22:14
those PK-A versions and new Udaloy animations go to FTP
15 minutes and new version ready, inside PK-A, more 1P29, new handling animations, thicker PKP barrel, changed stock of AKS

caprera
Jan 18 2010, 22:17
YIPPEEEE !


love u man for these surprises :D

Shadow NX
Jan 19 2010, 07:21
Tempting offer to use the pack for RHS units but too late as we already have some own weapons in production now.
I guess the modellers would be pretty pissed if it tell them their work isnt needed anymore. :(

But it will be lot smaller than vilas packs.

TermiPete
Jan 19 2010, 08:37
And for who wants a replacement... http://www.megaupload.com/?d=F20654OC

Thanks for that!! :)

Using this happily now - saw one error flash up, but working great.

topas
Jan 19 2010, 12:20
Hey Vilas,

Saw your recentr pic of Dana and some details caught my attention;
While the overal shape of the model seems to be rather fine there are some major inconsistencies and parts differing from the RL counterpart; .

you seem to have made the turret a bit wrong.. What is visible on the screenshot as left side is in reality the right side - while the left has different shape;
plus, the edges of the front plates are not on the same level; the left is higher ;) [though the other side is not visible on your screen, so I may be wrong with this one]
see below comparison;
http://f.imagehost.org/0923/dana_problem.jpg (http://f.imagehost.org/view/0923/dana_problem)

or maybe have you based your model on a different version? In this case; sorry

Seems these guys got it all right ;)
http://www.csla-studio.info/pics_wip/dana_wip_05.jpg

vilas
Jan 19 2010, 18:53
of course you are right and this was changed yesterday
i knew it , but screen shows old version w.i.p. before applying A2 shaders and metallic look SMDI (no scratches painted on vehicle yet)
new looks like this:
http://www.armaholic.eu/vilas/scr/dann.jpg
of course icons and such like details will be done too for weapons

topas
Jan 19 2010, 19:06
Fantastic,
didn't know there was a fix for that being developed already,

looks much better this way

caprera
Jan 19 2010, 21:12
what a big boy...

Shadow NX
Jan 20 2010, 10:36
Rather a lady ^^

As we all know the show is not over before the fat lady was shooting :p

caprera
Jan 20 2010, 10:43
The main gun took all my attention and so..... :D

vilas
Jan 20 2010, 11:07
Dana is in fact woman first name :]
Czechs call their ground vehicles by womans' name or geographical areas (Dana , Zuzana, Himalaya, Tatra, Ondava)
Russians sometimes call cannons from flower terminology (Akacya, Hyacynt, Tulypan, ...)
Poles from rare metals / minerals or exotic animals (Beryl, Tantal, Vanad or wild boar or some sea food etc. )
Americans, French from names of generals as i suppose (Sherman, Patton, Bradley, Abrams)
Germans from wild cats (Leopard, Tiger, Panther, Gepard, Jaguar...) :)

Shrademn'Yyhrs
Jan 20 2010, 11:19
Russians have animal's names like Sprut.
And Americans/French have animal's names as well for planes/chopters.

Something new about PKP optics?

wld427
Jan 20 2010, 11:57
most american helicopters are named after north american indian tribes

topas
Jan 20 2010, 12:36
Poles from rare metals / minerals or exotic animals (Beryl, Tantal, Vanad or wild boar or some sea food etc. )


The metals mentioned apply to hand waepons; while the rule for vehicles seems to be a simple one; that is ->
ground vehicles - land animals
Rosomak [Wolverine] / Żbik [wildcat]/ Honker [a horse breed]/ Tur [aurochs 'extinct bisonlike animal' /
Helicopters - birds
Sokół [Falcon] / Kania [Kite]
With airplanes it's a mess; Bryza [sea breeze] / Iskra [sparkle] / Bies [pagan demon], Iryda [ancient greek godess]

vilas
Jan 20 2010, 12:36
if Dana is she and has such long, thick , strong "barrel" than she is .... a shemale ? :D

topas
Jan 20 2010, 12:38
Paint it pink and make it lead the Krasnozavodsk G** Pride 2010 parade :D

vilas
Jan 20 2010, 12:50
and also some crossed pokemons Pikachoo - it would be nice reskin , but i leave it for more skilled reskiners
yeah , pink + some Pikachoo or Moomynks , crossed like on fighter planes pilots crossed enemy units destroyed :D

Dimitri_Harkov
Jan 20 2010, 13:39
lol. You know there is this pink 'Hello Kitty' M4 around? :) (at Armaholic)

topas
Jan 20 2010, 14:17
it would be nice reskin , but i leave it for more skilled reskiners

http://f.imagehost.org/t/0008/dana_wip4.jpg (http://f.imagehost.org/view/0008/dana_wip4)

caprera
Jan 20 2010, 14:21
Lol :D

vilas
Jan 20 2010, 19:01
definetly in Arma we miss many funny addons we had in OFP time
do you remember baloon with PK ? Lego warriors ? santa Claus (i know for Arma too), soldiers in funny camo and pyjamas
it was great :D
yes, funny comic addons were also OFP great job
i made in OFP "Vil_JAJA" - in Polish "jaja" means "eggs/jokes from something"
JAJA contained municipal police (guys who give tickets for old ladies selling carrots and keeping eye on dogs making dirt)
i made municipal police with Mauser C96, STG44+newest US optics and silencer :)
something like people do in topic "pimp my gun" :)
and they had few variants of Trabi: offroad, with M2, limousine
i think such funny monthy python stuff will find public even in A2 :)

ShadowY
Jan 20 2010, 19:14
the mini jeep(toy jeep) or a wallcrawling ninja....the good old days :bounce3:

nah it would not be as funny as back then I think :cool:

Cole
Jan 20 2010, 19:19
if dana is she and has such long, thick , strong "barrel" than she is .... A shemale ? :d


http://f.imagehost.org/t/0008/dana_wip4.jpg (http://f.imagehost.org/view/0008/dana_wip4)

Awesome posts guys :D


btw, very nice work on that Dana, vilas! You seem to be greatly improving your modelling and texturing skills :)

schroeder
Jan 20 2010, 20:38
From the link:
I believe this means the turret can only turn 40° left or right (80° forward firing arc?) and 30° vertical/up. :)

EDIT: Google translate confirms (http://translate.google.com/#fr%7Cen%7CLa%20tourelle%20a%20une%20mobilit%C3%A9%20limit%C3%A9e%20et%20ne%20pointe%20en%20azimut%20que%20sur%2030%C2%B0%20ou%2040%C2%B0%20%C3%A0%20droite%20comme%20%C3%A0%20gauche.).

EDIT2: Although I am unsure whether the "40° left or right" is supposed to be "40° respectively" or 40° total. So it could be a 40° forward arc. Not sure.

it means between 30-40° to right and 30-40° to left

GossamerSolid
Jan 20 2010, 21:10
I remember seeing something about ballistic table updates and such, did you re-update the four original files or do I have to download a new file?

vilas
Jan 20 2010, 21:19
GossamerS - in P85 only 100 kb config file

SuperRat
Jan 20 2010, 23:45
vilas did u realese DANA yet? didnt read much of the tread just couple pages

vilas
Jan 21 2010, 06:30
nope, it is under construction, mirrors, more lights , more details, fuel/water cans etc.
and Polish pack will get new classes, some more units etc.

Leet
Jan 21 2010, 11:09
http://file.qip.ru/file/117032051/174cef53/leets_vil_aks_replacement.html

Updated my replacement with AK105 for crews and pilots, animations for AKM and AKMS, AK74M with Cobra swaped to AK74M with PK-A.

caprera
Jan 21 2010, 13:36
the link is not working...

topas
Jan 21 2010, 14:23
It odes, at least for me [using Firefox]

caprera
Jan 21 2010, 14:25
i'm using Chrome but now with firefox same error...

EDIT

working now...btw in my pack there are no PK-A

2nd EDIT

and it gives me AK107 error....

Leet
Jan 21 2010, 16:26
and it gives me AK107 error....

It's in the pack and other new guns like AK103 but i think vilas didn't added them in config file. And maybe u using old pack. What size is yours? I downloaded few days ago 90.8 Megs.

caprera
Jan 21 2010, 16:30
Ah ok so we have to wait for an official update ;)

I saw it on Armaholic yesterday and i thought it was the last one, but i already got the same pack....

GossamerSolid
Jan 21 2010, 17:27
GossamerS - in P85 only 100 kb config file

did you also get a chance to fix the RPG-7 glitch with the model going all out of whack?

Leet
Jan 21 2010, 17:30
That replacement made exactly for that pack. It is last version with models in PBO and without those models in the game Armory or crates. Replacement works fine on my PC does anyone have same problem as Caprera?

wardi8880
Jan 21 2010, 17:42
i got an error come up, i think it was ak107, and that weapon didn't appear(the guys hands were holding a gun but it wasn't there)

i fixed it by re downloading the weapons pack- the one i was using that produce the error was 87mb

does that help?

malibu.stacey
Jan 21 2010, 18:03
Just want to say thanks for the great weapon and units pack, vilas, the AK103 is certainly my favourite weapon, I really appreciate your attention to detail.

Btw, if your in the mood for modelling some western weapons again, an AG3 f2 would be awesome. :D

vilas
Jan 21 2010, 19:15
Caprera - last version put on FTP with PK-A and new anims by Udaloy is from

19-01-2010 00:24 (AM)

caprera
Jan 22 2010, 01:13
so same link as before ??

vilas
Jan 22 2010, 06:38
Btw, if your in the mood for modelling some western weapons again, an AG3 f2

AG3 ? you mean HK G3A3 HK79 ? this is in Project 85 and after some upgrades i will release such older 80s/90s weapons pack including Fals, G3s, UZIs etc.


caprera
yes, i always overwrite files under the same link

malibu.stacey
Jan 22 2010, 07:52
Not quite, AG3 f2 is the souped-up version of the norwegian AG3 (which is basically a g3a4), featuring picatinny rails for the HK hand grip/flashlight/Aimpoint/M203 or HK79. One of the last 7.62mm battle rifles still in service (about to be replaced by M416s, though) and it just looks bad-ass.

Anyway, it was just a suggestion in case you´re in the mood for some rare western rifles :)

Rich_482
Jan 22 2010, 14:26
This is a AG3F2

http://img469.imageshack.us/img469/9541/7jw8.jpg

zoldatpizdat
Jan 23 2010, 15:38
Many photo can to someone will interestingly. Or an opportunity of occurrence that that from this in ARMA2:pray:

http://picasaweb.google.ru/TokkotTok/SmallArmsRU?feat=directlink

And


http://picasaweb.google.ru/TokkotTok/ModernWeaponRU?feat=directlink

vilas
Jan 23 2010, 16:37
when i will be making FAL/G3/UZI/FNC (west rifles) pack, i will add AK4, AG3 too , it will be made :)
but now i must end/finish Russian pack and Polish pack
regarding Russian - i found bug in VAL (not fired), fixed version goes to FTP under same link
i hope this version will be nearly final (except new additions in future) :)