View Full Version : CAA1 public release
http://dev-heaven.net/attachments/download/1022
The CAA1 project is to make BI ArmA addons available in ArmA II. Yet there is more to it!
# What can You do with CAA1?
Try, test, explore and play. If you like it, tell your friends.
Explore the ArmA I and Queen's Gambit worlds (http://caa1.arma-creations.com/gallery/CAA1/ats00000.htm).
Build new missions on these amazing worlds.
Convert your ArmA I missions of the given worlds to ArmA II.
Try any ArmA I mission or campaign in ArmA II. May or may not be playable.
Try missions ported to ArmA II by community members (http://dev-heaven.net/boards/26/topics/show/1836).
Help convert popular ArmA I or Queen's Gambit missions and campaigns (http://dev-heaven.net/projects/oac/boards/show/26) to ArmA II.
Help convert popular OFP missions and campaigns (http://dev-heaven.net/projects/oac/boards/show/26) to ArmA II.
Make use the new units in your ArmA II missions.
Use CAA1 as a base to convert your ArmA I vehicles/weapons/objects/worlds (http://dev-heaven.net/wiki/cbp-caa1/FrequentlyAskedQuestions#ArmA-I-addons-in-ArmA-II) to ArmA II.
Try any ArmA I world (http://dev-heaven.net/boards/51/topics/show/1491) in ArmA II. May or may not work.
For more details refer to the CAA1 wiki (http://dev-heaven.net/wiki/cbp-caa1) and especially the Frequently asked questions (FAQ) (http://dev-heaven.net/wiki/cbp-caa1/FrequentlyAskedQuestions).
http://caa1.arma-creations.com/gallery/CAA1/images/atsc00012.jpg
Enjoy the scenery in the CAA1 gallery (http://caa1.arma-creations.com/gallery/CAA1/ats00000.htm), the 5040x1050 gallery by thales100 (http://caa1.arma-creations.com/gallery/CAA1%20by%20thales100/ats-sld-00000.htm)
and the community made promo videos (http://dev-heaven.net/wiki/cbp-caa1/Promo_videos).
# Download
IMPORTANT - Sorry the server is next to exploding from the pressure.
Please wait for mirrors or try the torrent instead. Thank you!
In the download section (http://dev-heaven.net/wiki/cbp-caa1/HowToDownloadReleases) you can download CAA1 as installer via torrent or HTTP, or
via HTTP single file download or Yoma Addon Sync 2009.
The later simplifies the possible future updating process a lot.
Be aware the download is 1.9/2.1 GB in total.
Unless you download only parts via YAS or the HTTP single file download.
Make sure to read, understand and agree to the license (http://dev-heaven.net/wiki/cbp-caa1/ARMA_SampleModels_readme)!
# Updates
CAA1 2009-09-06 update (http://dev-heaven.net/news/show/179)
# The future
Essentially the project is now in the community, in Your hands!
You are the ones to make use of it, enjoy, play it!
The main intention of the project along with OAC (http://dev-heaven.net/wiki/oac) and OFPIP (http://dev-heaven.net/wiki/kmp-ofpip) is to make OFP and ArmA I
top quality missions and campaigns available in ArmA II.
While it is less work compared to start from the scratch, tweaking mission gameplay to the micro AI,
the rather small effort to adapt scripts to ArmA II standard and similar tasks it is still work.
A job that needs as much as helping hands as possible!
Head over to project OAC (http://dev-heaven.net/wiki/oac) to find out more about it and replay great campaigns in the future like
Cold War Crisis, Queen's Gambit Royal Flush and The Cause - Chapter I again in the beauty of ArmA II!
# Credits
Sincere thanks to BI for their okay for the project!
Thanks to modEmMaik, Sickoy, Yoma, the-f, Mopar and to the countless of helping hands!
Enjoy. :)
GunSlingerAUS
Aug 24 2009, 11:55
kju - I've only been a member of this community for a short while, but whenever I see a post with your name on it, I know I'm in for a treat. Thank you so much for spending your time on mods that we can all enjoy, free of charge. As for this project, I'll be installing it as soon as I've got a few hours to spare, but I'm sure it'll be amazing.
Cionara
Aug 24 2009, 13:16
Finally it's public, thx :D
11aTony
Aug 24 2009, 13:32
Very nice kju.
vengeance1
Aug 24 2009, 13:38
I downloaded all the files via Yoma, took forever but I must be missing something.
I added your Mods CAA1 and OFP and the mission FlyLikeAnEagle but no Sara map comes up? What am I missing?
If I'm going to download through YAS, could anyone please tell me what addons do I need for (custom) islands to work?
I'd rather download only those, so I can get A1 islands working in A2, thats all I need.
TheHandsy
Aug 24 2009, 14:21
Strange, I downloaded the key main files awhile back for Avgani to work. And now I've downloaded all the map files for the official A1 islands to work, along with the enable files. But when I start ArmA 2 up it says that enable_worlds blah blah needs to be version 1.3.
Any ideas?
EDIT -
This is the error message I get when starting up Arma2.
http://i107.photobucket.com/albums/m311/thehandsy/error.png
Well Done :yay: DL now.
@Handsy: do you have ArmA2 1.03 patch installed? (right click on arma2.exe and check version number)
TheHandsy
Aug 24 2009, 14:33
Well Done :yay: DL now.
@Handsy: do you have ArmA2 1.03 patch installed? (right click on arma2.exe and check version number)
What the... it's 1.02, I thought I had 1.03, I'll go download it. >_>
In order to install custom islands, do we have to put them in E:\Bohemia Interactive\x\caa1\addons or E:\Bohemia Interactive\@custommaps ?
Thank you for your work, it's awesome.
thales100
Aug 24 2009, 14:53
whenever I see a post with your name on it, I know I'm in for a treat.
x 2 :p
Bushlurker
Aug 24 2009, 15:03
Well Done Kju!!
Finally public and looking - and playing - Great!!!
I posted the retroport of Domination A2 I mentioned before in one of the "unofficial" threads yesterday...
Here's the post (http://forums.bistudio.com/showpost.php?p=1417454&postcount=228)
And a screenshot..
http://i21.photobucket.com/albums/b272/Bushlurker/RTS_Title_thumb.jpg
And the mission...
Domination A2 1.03 - Return To Sahrani (http://www.mediafire.com/?dynyl5jjxhj) # CAA1 and OAC required #
Congratulations again on pulling this HUGE project together!...
B
I've found some dynamic shadow problems while playing in Porto. I've taken some screenshots if it can help you :
http://yfrog.com/17arma22009082416571593p
http://img248.imageshack.us/i/arma22009082416572458.png/
http://img263.imageshack.us/i/arma22009082416573828.png/
The shadow appears even if you don't look at the building.
Hey, can anyone let me know if the f22 arma 1 addon worked.
Same problems in Sarhani with a similar building :
http://yfrog.com/8barma22009082417302294p
http://yfrog.com/5farma22009082417311853p
http://yfrog.com/8barma22009082417312372p
http://yfrog.com/0zarma22009082417313162p
http://yfrog.com/5farma22009082417313606p
TheHandsy
Aug 24 2009, 16:00
Okay, now when I go onto the editor part. I get an error message about no entry in the con.bin or something. Which file do I need to download to get this?
I've found some dynamic shadow problems while playing in Porto. I've taken some screenshots if it can help you :
http://yfrog.com/17arma22009082416571593p
http://img248.imageshack.us/i/arma22009082416572458.png/
http://img263.imageshack.us/i/arma22009082416573828.png/
The shadow appears even if you don't look at the building.
In my case turning shadows to "High" fixed all the issues you are having.
Btw, thanks to all the people who have worked hard to bring these islands to A2!
Thank you GvsE, I'll try that. And I'll try to install custom maps too.
Woolridge
Aug 24 2009, 16:26
NOOO!! Server is down!! Any mirrors already?
One question
Have the AI's roads pathfinding problems been already fixed???
I'm very interested on it.
You guys are working very hard and getting great results for the community!!! Thanks a lot.
Tonci87
Aug 24 2009, 16:28
Well I have a Problem downloading the Installer HTTP File from
http://caa1.arma-creations.com/download/CAA1_2009-08-21.exe.
It only says
Not Found
The requested URL /download/CAA1_2009-08-21.exe was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
What can I do. And by the way are you really going to transfer even the official OPF and Arma1 Campaigns+ Add-ons to Arma 2? Did I understand that in the right way?
Sorry the server is next to exploding from the pressure. :)
Please wait for mirrors or try the torrent instead.
Thank you!
andersson
Aug 24 2009, 17:11
NOOO!! Server is down!! Any mirrors already?
One question
Have the AI's roads pathfinding problems been already fixed???
I'm very interested on it.
You guys are working very hard and getting great results for the community!!! Thanks a lot.
Sorry no. AI cant use roads, just tried it.
As V3 is released now and AI can use roads on Pollo (Goeths island) is it possible to fix now?
Thanks GvsE, this shadow problem is solved :)
Avgani seems to work fine for me but not PMC. Do you plan to make a compatibility list of the custom maps in the future ?
Also, how do you do to have the snowy climate ?
@ vengeance1
Please tell us your -mod= line and did you keep the setup of YAS or did you move the files.
@ Cole
Try to read this item of the FAQ (http://dev-heaven.net/wiki/cbp-caa1/FrequentlyAskedQuestions#Why-so-much-files-it-is-2-gigabyte-to-download) and see if you get what you need.
@ Kr3v
Any new modfolder will do for more (ArmA I) addons. Just make sure to load the oac core
addon and CAA1 along.
And yes please use high or very high shadows. It is unlikely to see this fixed. Just too much effort.
There is already a thread here in BIF and at armedassault.info about addon compatibility. :)
The snowy climate was made via NIM weather I think.
If you find bugs, please report them in the CAA1 (http://dev-heaven.net/projects/cbp-caa1/issues) or OAC (http://dev-heaven.net/projects/oac/issues) (mission related ones) issue tracker.
@ Bushlurker
Cheers mate! Already added you to the mission thread in the OAC forum.
How about making a new thread in BIF here to get more attention in addition?
@ Woolridge
Deano, Gnat and others are doing good research on the new world file format and v3.
Once it is known how to fix it, we will!
@ Tonci87
Project OAC already ported the CWC campaign, among several others to ArmA I.
If these and more see the light in ArmA II, is all up to the community to give a hand. :)
thepiespy
Aug 24 2009, 17:22
Torrent is giving me 1Mb/s right now! :D
be sure to seed once im done
Thank you Kju, I'll read these forums.
vengeance1
Aug 24 2009, 18:19
@ vengeance1
Please tell us your -mod= line and did you keep the setup of YAS or did you move the files.
Ok I am definately not getting it, must not had enough coffee. :rolleyes:
Yoma created a folder called "x" sub folders caa1 and oac. Doesn't sound right to me.
What should YOMA had created for folders in my ARMA2 Directory?
I have tried several -mod lines
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=caa1;oac_core -nosplash
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=caa1;oac -nosplash
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=x -nosplash
What is it suppose to look like? Do I have to load the Sara Map from ARMA1? :crazy_o:
vengeance1
try this out
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=x\caa1;x\oac\oac_core -world=sara -nosplash
I have another question :D
Does the urban patrol script for A2 work properly with A1 maps ?
Edit : Yes ! :yay:
vengeance1
Aug 24 2009, 18:40
vengeance1
try this out
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=x\caa1;x\oac\oac_core -world=sara -nosplash
Had another cup of "JOE" that did it BK1276, I GET IT now! This is WAAAY Cool, finally some great maps for ARMA2. :yay:
Now for updating my old Missions! Very Cool!
Thanks
colossus
Aug 24 2009, 21:50
Great to fly over Sahrani again. Good job, people :D
Shame that ArmA 2 crashes (CTD) after 2 min on these "new" islands, but that's a BI problem.
@ Cole
Try to read this item of the FAQ (http://dev-heaven.net/wiki/cbp-caa1/FrequentlyAskedQuestions#Why-so-much-files-it-is-2-gigabyte-to-download) and see if you get what you need.
Thanks, that helped. :) (Though I should've looked in the FAQ before even posting, shame on me!)
Does not crash here. What setting did you use (viewdistance, terrain grid, video options).
Any news on addons, not maps?
1.2 mb/s on Whisper's HTTP server.. good job!
Cionara
Aug 25 2009, 10:05
Shame that ArmA 2 crashes (CTD) after 2 min on these "new" islands, but that's a BI problem.
Does not crash here. What setting did you use ?
Think he meant Chernarus.
Voodoonice
Aug 25 2009, 10:48
Hello,
I would like to know what is position of Bis regarding this Addon, in epoch my friend Slayertom has asked question Placebo which had answered
"no, that's no acceptable as it means people who didn't buy Armed Assault could get access to Armed Assault content"
The position of BIS in you it changed from that time?
Sorry for my poor English :(
Thank you in advance;)
Does not crash here. What setting did you use (viewdistance, terrain grid, video options).
I had some crashes too (during a loading and just before a debriefing).
Q9400/HD4890/3go ram/Windows 7 RC1
Res/3d res : 1920*1080
Shadows on high
Terrain on normal
Textures on very high
Postprocessing off
AA Off
Aniso very high
video memory very high
object detail very high
Viewdistance 2400 but it was on mp with the default viewdistance.
colossus
Aug 25 2009, 11:43
Does not crash here. What setting did you use (viewdistance, terrain grid, video options).
ArmA 2 settings:
Visibility: ~2500
Interface res.: 1280 x 1024 (75 Hz)
3D res.: 1280 x 1024
Texture detail: Normal
Video memory: Normal
AF: Low (x1)
AA: Normal (x2)
Terrain detail: Very low
Objects detail: Normal
Shadow detail: Normal
Postprocess effects: Disabled
(HDRPrecision=8)
(localVRAM=522706688)
(nonlocalVRAM=258998271)
Specs:
Mainboard : Asus P5KC
Chipset : Intel P31/P35
Processor : Intel Core 2 Quad Q9650 @ 3000 MHz
Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM PC2-6400 (399 MHz) - [DDR2-800])
Video Card : NVIDIA GeForce 8800 GT
Operating System : Microsoft Windows XP Professional 5.01.2600 Service Pack 3
DirectX : Version 9.0c (march 2009)
Nvidia Forceware : 6.14.11.8250
I tried this both on Nvidia version 182.50, which I've used up until yesterday, and 190.62 just to see if that helped at all. No changes, not even when changing settings. But I am quite confident that this is a ArmA II engine problem.
Simon C
Aug 25 2009, 12:07
Right, just tried the Mission Generator on Sahrani, had to move the insertion point as otherwise it inserts into the sea, but no problems with that. Other than that, it worked flawlessly, right up to the point where a Hind rocketed the absolute *&%$ out of me. :)
Clawhammer
Aug 25 2009, 14:43
Thanks for this great release :-)
Now iam back at Sahrani :-D
slayertom
Aug 25 2009, 15:00
Hello,
I would like to know what is position of Bis regarding this Addon, in epoch my friend Slayertom has asked question Placebo which had answered
"no, that's no acceptable as it means people who didn't buy Armed Assault could get access to Armed Assault content"
The position of BIS in you it changed from that time?
Sorry for my poor English :(
Thank you in advance;)
I am interest to the answer too.
Thx for this addons kju.
Simon C
Aug 25 2009, 15:36
Hello,
I would like to know what is position of Bis regarding this Addon, in epoch my friend Slayertom has asked question Placebo which had answered
"no, that's no acceptable as it means people who didn't buy Armed Assault could get access to Armed Assault content"
The position of BIS in you it changed from that time?
Sorry for my poor English :(
Thank you in advance;)
http://dev-heaven.net/news/show/113
First few words, say it's ok. :)
wizbomb
Aug 25 2009, 15:38
i have a problem that id like to add in this mod i notice that the game randomly crashes while in game and while in editor!!! is it possible that my 1.04 patch beta is causing it?
Simon C
Aug 25 2009, 15:50
i have a problem that id like to add in this mod i notice that the game randomly crashes while in game and while in editor!!! is it possible that my 1.04 patch beta is causing it?
I'm using the 1.04 beta, and it works fine for me. Maybe another addon is causing it?
Kju & Co, thanks for an awesome effort! Great to return to Sharani, Chernarus is nice but a resource-hog ATM and I really start to miss the little bigger "cities".
To bad the AI can't use the roads/bridges but hope there will be a solution for it. Again kudos to you and everyone else making this happen and thanks to BIS for allowing you to do so!
PS: The torrent is maxing my line ~2.5 MBit so if anyone have problems try that.
/KC
slayertom
Aug 25 2009, 16:34
http://dev-heaven.net/news/show/113
First few words, say it's ok. :)
For what i understand there is no answer of the questions of voodoo or the official position of BIS on this url, just a thanks from the author to BIS and a license.
I asked to placebo if we can host these files when the first version of this addon come out and he answer the sentence that voodoo quote.
No that's not acceptable as it means people who didn't buy ArmA1 could get access to ArmA1 content.
I know my english is really bad :) but i understand we can't host this addons on ours servers because players who don't have arma1 can download this addons who contain armed assault 1 original but maybe we didn't understood correctly?
wizbomb
Aug 25 2009, 16:39
I'm using the 1.04 beta, and it works fine for me. Maybe another addon is causing it?
yea i have vops sound mod and let me see....... and this add on that takes away the glossiness in the water but it was doing that before i put it on
whisper
Aug 25 2009, 16:39
For what i understand there is no answer of the questions of voodoo or the official position of BIS on this url, just a thanks from the author to BIS and a license.
I asked to placebo if we can host these files when the first version of this addon come out and he answer the sentence that voodoo quote.
I know my english is really bad :) but i understand we can't host this addons on ours servers because players who don't have arma1 can download this addons who contain armed assault 1 original but maybe we didn't understood correctly?
mmmh, if you look at the very beginning of the 1st sentence :
Thanks to BI's okaymeans "thanks to the fact BI said 'OK'" ;)
wizbomb
Aug 25 2009, 17:03
hey is it possable to play multi player with this mod? cuz evertime i join a server it tells me remove CAA1
---------- Post added at 01:03 PM ---------- Previous post was at 12:56 PM ----------
OMG this is THE 8 TIME ITS CRASHED AND IVE HAD IT FOR 6 HOURS!!!!!
mmmh, if you look at the very beginning of the 1st sentence :
means "thanks to the fact BI said 'OK'" ;)
He understood that, but he would prefer a real message written by BI because Placebo said the contrary.
wizbomb
Aug 25 2009, 17:30
why does my game keep crashing?
I don't know I have the same prob.
wizbomb
Aug 25 2009, 18:26
really it tends to happen in the map its self maybe its our computer whats your specs?
DragonBaron
Aug 25 2009, 18:36
The CAA1 project is awesome! :yay: THX to all involved members, especially to kju for managing this project and thanks to BI for their okay.
Well done!
SG_Smokintodd
Aug 25 2009, 18:47
I thought this added all of the Arma1 models. Can't seem to find the Little Birds in the editor.
Bushlurker
Aug 25 2009, 18:53
... it isn't done yet I don't think... soon tho hopefully......
B
Placebo
Aug 25 2009, 20:25
For what i understand there is no answer of the questions of voodoo or the official position of BIS on this url, just a thanks from the author to BIS and a license.
I asked to placebo if we can host these files when the first version of this addon come out and he answer the sentence that voodoo quote.
I know my english is really bad :) but i understand we can't host this addons on ours servers because players who don't have arma1 can download this addons who contain armed assault 1 original but maybe we didn't understood correctly?
mmmh, if you look at the very beginning of the 1st sentence :
Thanks to BI's okaymeans "thanks to the fact BI said 'OK'" ;)
Why is why I PM'd Kju today to ask him who at BIS had given the "OK" because it's news to Marek and myself. Waiting for a reply.
Oh no please don't let this be true...:eek:
If it would happen to be true and BIS wants it removed i'll pull it out of addonsync defaultservers instantly.
Please please please don't let this be true.
Bushlurker
Aug 25 2009, 21:06
I think everybody - myself included saw this (http://forums.bistudio.com/showthread.php?t=82392&page=6) (posts #56-58) in the original discussion thread and assumed it was some sort of CWR-style sanctioned "bring everything together into one huge game" cunning plan on BIS's part.....
A shame if it isn't... I've already used the lure of "working sahrani" to persuade a couple of diehard Arma 1 player friends to finally buy Arma 2...
B
Hopefully all turns out alright. I would believe that this mod brings more sales to ArmA2 than losses in ArmA.
@ Voodoonice
We got the permission from the project leader of ArmA II.
If BI revokes that now, we will put the Queen's Gabmit part offline of course.
The rest of ArmA I is available in the sample license and therefore free to port
to any BI title.
Of course if you see it strict, BI didn't give out the permission to allow all file
types needed for it (sample models include mainly models, not textures, sounds, configs, etc).
Yet that would have made many addons in OFP and ArmA I not possible as well.
Placebo got the chat log via mail.
@ Kr3v
First of try to lower your VD, try different terrain grid values (grass settings),
lower your video memory. If the problem persists, please make a bug
report in the CAA1 project space.
There is a chance that crashes are related to the worlds not fully being to
the ArmA II wrp format.
@ Simon C
I assume this is due the missing ArmA II specific armory / SOM values.
Also some modules need location definitions in the configs.
cjsoques
Aug 25 2009, 23:52
This addon is absolutely incredible, I loved the islands in ARMA1 so this is such a treat
Thanks for the hard work!
MonsterXXX
Aug 26 2009, 01:32
To Kju,
I have direct port of Xeno's current version of The Longest day A2 1.04 back to the original Arma 1 island Sahrani. But I can't play with it on my own dedicated server. Because it always show "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. extra_vehicles". But I have checked my mission.sqm file the "extra_vehicles" is in mission.sqm addons and addons auto list.
However I deleted or entry "extra_vehicles" in mission.sqs but thin problen still show up in after server crashed.
I cannot play this mission after update the new(2009_08_22) CAA1 and OAC. But I could play it for previous CAA1 and OAC as well. So can you help? Thanks
Bushlurker
Aug 26 2009, 01:46
@MonsterXXX
I've just checked my CAA1 files and I don't have an "extra vehicles" file...
This sounds like a leftover dependency from the previous CAA1 version - make a backup just in case, then try deleting the entry for "extra_vehicles" from both the "Addons" and "addons auto" list at the beginning of your mission.sqm...
Remember the last item in the lists dont have a comma "," after it!
Then re-pbo and give it a go....
B
MonsterXXX
Aug 26 2009, 02:05
@MonsterXXX
I've just checked my CAA1 files and I don't have an "extra vehicles" file...
This sounds like a leftover dependency from the previous CAA1 version - make a backup just in case, then try deleting the entry for "extra_vehicles" from both the "Addons" and "addons auto" list at the beginning of your mission.sqm...
Remember the last item in the lists dont have a comma "," after it!
Then re-pbo and give it a go....
B
To Bushlurker,
The "Extra_Vehicles" is inside the "oac_core_2009_08_20.pbo" file. What should I do?
@ kju
hi mate, listen, a couple of questions, can you tell me what changed from the beta-private version and this public release?
I mean they all work, and look extremely awesome
but I "feel" like I lost the gained extra FPS by using arma1 islands
did you guys improved the landscape textures? or upgraded buildings?
what would I lose if I return to the pre-release version?
regards
@ MonsterXXX
See comment in the ticket you created. :)
@ waffen
Nothing too drastically apart from compressing the textures with a2 tools available now,
and compress models with the new binarizes (m113, ka50).
So really you should not see a FPS difference. More likely some slight improvement
due to the way better texture compression (unless this is the problem).
Did you try without no other addons than CAA1 and OAC core?
Very happy to hear it's not a problem for BIS :yay:
@ kju
hey there mate!
thanks for the quick answer, and no, I was also using ACEIP and several other unit addons, I'll remove them and get back to you
ok mod works GREATLY, love the maps.. BUT BUT BUT
cant find my littlebirds in the editor anymore, + where do I install mods now? o.o
Please ask the author to adapt his config to OAC core. :)
AnimalMother92
Aug 26 2009, 08:04
caa1 rocks kju, thnx for this. performance is amazing. all my mods work, but like the guy above, the little birds do not appear in the editor. but they do work if u copy n paste them from another mission oddly.
I can see another problem here. Can you please post your mission or the class name of
the chopper.
AnimalMother92
Aug 26 2009, 09:22
it's these guys:
http://www.armaholic.com/page.php?id=5952
BLUFOR -> US Army -> Air -> MH-6/AH-6
Resistance -> RACS -> Air -> MH-6 (RACS) / AH-6 (RACS)
Dogmeat of Finland
Aug 26 2009, 09:41
I noticed that all the units have English voices. Even the Russians and Chernarussians. I often play with Russian units so it feels strange to hear them using English with American accent. Other than that great job with the addon!
Updated the OAC core to fix the littlebirds issue among some other small ones.
Update via YAS or the HTTP single file download.
Make sure to delete the old oac_core_DATE.pbo either via "delete extra files" in YAS
or by going to .\arma2\x\oac\oac_core\addons and remove the old PBO in there.
@ Dogmeat of Finland
Do you say even ArmA II units are changed? Can you please post a short sample
mission to see the problem with and without CAA1. Thanks.
AnimalMother92
Aug 26 2009, 11:18
Thanks a ton kju! That was the one little issue remaining for me. :)
Is that latest OAC core (to fix littlebirds) working right? ArmA Addon Sync 2009 installed it to: .\arma2\x\oac\oac_core\x\oac\oac_core\addons\
And it dosent suggest to remove the old oac_core files from 20.8
Dogmeat of Finland
Aug 26 2009, 12:51
I used Addonsync to update the game and the little birds now show up in the editor in correct places. I don't have the old core files in the oac_core folders.
The voice problem still remains and I called my friend who downloaded the addon and he also reported the same thing. When I add units from CDF, Independent or Opfor side they just use English but my own character does speak the correct language. If I start Arma 2 without this addon the voices work just fine so the problem only exists for me in this mod. Does anyone else have this problem?
I made two example missions using the island Utes.
Example mission with caa1
version=11;
class Mission
{
addOns[]=
{
"cacharacters2",
"utes"
};
addOnsAuto[]=
{
"cacharacters2",
"utes"
};
randomSeed=1030105;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
class Groups
{
items=1;
class Item0
{
side="EAST";
class Vehicles
{
items=3;
class Item0
{
position[]={3484.5713,19,3614.8889};
id=0;
side="EAST";
vehicle="RU_Soldier";
player="PLAYER COMMANDER";
leader=1;
skill=0.60000002;
};
class Item1
{
position[]={3509.1428,19,3615.4609};
id=1;
side="EAST";
vehicle="RU_Soldier";
skill=0.60000002;
};
class Item2
{
position[]={3450.8572,19,3608.6016};
id=2;
side="EAST";
vehicle="RU_Soldier";
skill=0.60000002;
};
};
};
};
};
class Intro
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=9996542;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=7171099;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=14766940;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};
The same mission with the regular Arma 2
version=11;
class Mission
{
addOns[]=
{
"cacharacters2",
"utes"
};
addOnsAuto[]=
{
"cacharacters2",
"utes"
};
randomSeed=2761340;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
class Groups
{
items=1;
class Item0
{
side="EAST";
class Vehicles
{
items=3;
class Item0
{
position[]={3515.4751,19,3609.999};
id=0;
side="EAST";
vehicle="RU_Soldier";
player="PLAYER COMMANDER";
leader=1;
skill=0.60000002;
};
class Item1
{
position[]={3495.4751,19,3595.1379};
id=1;
side="EAST";
vehicle="RU_Soldier";
skill=0.60000002;
};
class Item2
{
position[]={3540.0464,19,3592.2798};
id=2;
side="EAST";
vehicle="RU_Soldier";
skill=0.60000002;
};
};
};
};
};
class Intro
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=4463685;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=5931749;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=7051741;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};
Is that latest OAC core (to fix littlebirds) working right? ArmA Addon Sync 2009 installed it to: .\arma2\x\oac\oac_core\x\oac\oac_core\addons\
Same here. :confused:
Sorry messed up the files. Please update again.
Thanks for the update Kju now the AH-6/MH-6 shows up in the editor but when I place an empty AH-6 it shows up as a UH1 in game? I downloaded the latest OAC core manually and deleted the old one.
When exiting Rhamadi from the editor I have a CTD with the following error...
Include file ca\introAnims\data\scenes\intro.intro\rscCommon.hp p not found.
Also, I CTD badly (requires a hard reset!) if I try to ALT-TAB to desktop with the CAA1-mod loaded, works fine if I don't load CAA1.
Thanks again for your hard work! Being able to revisit Sharani etc. with ArmA II is awesome, not to mention the FPS gained on thoose islands compared to Chernarus ;)
/KC
Killerwatt
Aug 26 2009, 15:07
Thanks for the update Kju now the AH-6/MH-6 shows up in the editor but when I place an empty AH-6 it shows up as a UH1 in game? I downloaded the latest OAC core manually and deleted the old one.
Same problem here. I downloaded via addonsync and used the remove extra files tab. Strange thing is though when I highlight it with space bar is does call it a MH6 even though its the UH1
Spike 21
Aug 26 2009, 16:21
Error: addon FLIR requires addon Extended_Event Handlers
Himmelsfeuer
Aug 26 2009, 17:01
So,do you still need ArmaI or are the Island files included in that version?
NoRailgunner
Aug 26 2009, 17:04
Follow the CAA1 FAQ-link http://dev-heaven.net/wiki/cbp-caa1/FrequentlyAskedQuestions ;)
Himmelsfeuer
Aug 26 2009, 17:08
Huh its really included,now thats a pretty nice step from BI!:)
Looking forward to that and downloading now!
Just installed CAA and started getting strange freezes every 5 minutes or so (the game freezes for about 5 secs, sometimes once, sometimes keeps freezing and unfreezing). Don't know if it's related to this add-on yet, but thought I should mention.
EDIT: sorry for the false alarm. Looks like it turned out to be a mulfunctioning anti-virus (every explosion would instantly bring the game to a hault). I have since uninstalled it and hunted down the makers.
@ MonsterXXX
OAC core contains extra_vehicles. You are using the ZU23_RU vehicle from extra_vehicles.
Either you need to remove it or install the oac core to your server as well.
@ KeyCat
OAC core is only a class mapping addon. The littlebirds are not part of CAA1 so far.
The other addon uses a different class tree and therefore make not work well with CAA1.
For some reason binarize/rapify drops that file. Fixed in later tonights update. Thanks
for the report!
@ Spike 21
FLIR addon is not part of CAA1 or OAC. Must be another addon.
@ Jedo
Make sure to run only CAA1 and OAC to verify this.
And old version of CBA is known for this problem for example.
Himmelsfeuer
Aug 26 2009, 18:59
mh i was looking forward to try out the avgani iraq maps,why were they removed by foxhound?
The author has a grudge against BI.
---------- Post added at 22:07 ---------- Previous post was at 21:10 ----------
Update is out. Please update via YAS. OAC core and caa1_m_IntroAnims were changed.
As well as new key and sign files for all.
Himmelsfeuer
Aug 26 2009, 20:11
Oh k Desert and Stuff i see^^
Nevermind,Sahrani just looks soo....stunning
I like it 10x more then Chernarus.Cool that the 3d Editor works also!
OAC core is only a class mapping addon. The littlebirds are not part of CAA1 so far.
LOL - guess that explains why :)
Update is out. Please update via YAS. OAC core and caa1_m_IntroAnims were changed.
As well as new key and sign files for all.
Thanks Kju & Co!
Just an update for my previous report about CTD's with CAA1 loaded. Thanks to a post (http://forums.bistudio.com/showpost.php?p=1411489&postcount=14) made by IceBreakr I learn't that this could happen when using old ArmA I clutter configs, and indeed I had played around with PROPER_SgtAceIslandSetting.pbo. After I removed that one I have no more CTD when ALT-TAB'ing even i CAA1 is loaded. Go figure, the problem was induced by myself and not CAA1, sorry if I had some of you scratching your heads ;)
However I did find another minor issue that most likely is an engine thing, this may be old news for you but I include it anyway.
http://keycat.no-ip.com/files/ArmA_II_CAA1_001.jpg
When foggy the fences (and partly roads) in distance looks like above, note that the same fence looks perfectly fine up close.
/KC
MonsterXXX
Aug 26 2009, 23:47
@ MonsterXXX
OAC core contains extra_vehicles. You are using the ZU23_RU vehicle from extra_vehicles.
Either you need to remove it or install the oac core to your server as well.
-I was deleted the ZU23_RU the mission working now. I think ZU23_RU have some conflict with extra_vehicles file. Because when you put the ZU23_RU on the mission and even entry extra_vehicles in the mission.sqm list the server still kick you out and pop "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. extra_vehicles"
-The M113 Vulcan's point of impact is very weird you should check it out.
papoose244
Aug 27 2009, 00:25
I cant play multi when the mod is enabled i get an error message saying oac files are no signed by a key or something.
Punisher5555
Aug 27 2009, 01:18
Amazing. Thank you very much. I played some QG missions I like. This one of the best things ever. I just uninstalled my ArmA Gold because of this.
---------- Post added at 01:18 AM ---------- Previous post was at 01:07 AM ----------
Schmalfeden map works perfect for me. Uhao does not. It pops up with a box saying "version 1.08 required".
You are right. No infantry addons. i.e. SIMHQ, nem_zombies, yomies, etc...
Bushlurker
Aug 27 2009, 03:12
I had Uhao almost completely working apart from one missing texture error and a bit of wierd "distance artifacting"... I'll report on the "other islands" section of the site...
http://i21.photobucket.com/albums/b272/Bushlurker/uhao_tex.jpg
(meantime if you open the island .pbo - de-rapify the config.bin to a config.cpp and just change the "required version" line to 1.03 and re-pbo - it should load and work mostly fine....)
B
Dogmeat of Finland
Aug 27 2009, 06:38
I got rid of every extra addon I have but the damn Russians still speak English :D. Am I missing something here or are they supposed to do that? I have once changed the voices in FDF mod from Finnish to English and it was rather easy since you only had to copy paste some lines in the config file. Maybe the same would work here.
guys i already have CAA1 manually downloaded since month or so, is this version better or same?
IceBreakr
Aug 27 2009, 07:45
Can anyone try if Island Panthera v1.1 is working with released public version of CAA1? Any issues?
MonsterXXX
Aug 27 2009, 08:36
Can anyone try if Island Panthera v1.1 is working with released public version of CAA1? Any issues?
The Island Panthera working very well in CAA1 of A2. It's GREAT!:yay:
papoose244
Aug 27 2009, 09:59
[QUOTE=Punisher5555;1421243]Amazing. Thank you very much. I played some QG missions I like. This one of the best things ever. I just uninstalled my ArmA Gold because of this.[COLOR="Silver"]
how do you play QG missions?
offtopic : KJU please send me mail on vilas@o2.pl :)
Claymore
Aug 27 2009, 12:40
guys i already have CAA1 manually downloaded since month or so, is this version better or same?
Want to know thesame thing!
I downloaded caa1 like 2 weeks ago!
Is this version different? :confused:
@ KeyCat
Good to hear. We will keep this in mind for the clutter replacement addon. :)
The white thing at drawing distance is an engine problem with alpha textures indeed.
@ MonsterXXX
Good to hear! Well the Vulcan spread quite much. Personally I like that. :P
@ papoose244
You can only have addons in MP, if either a server allows them (via the key) or allows
any use of addon (can be abused by cheaters).
@ Punisher5555
If you look at the infantry conversion thread here in BIF, infantry addon conversion
seems quite doable though. Yet needs MLOD models and some insights.
@ Bushlurker
This can be seen on some other worlds as well. People are trying to figure out why
and how to solve it. Probably one needs to use a2 tools to convert them properly.
@ Dogmeat of Finland
I was not able to reproduce your problem with the supplied mission. For me both
with and without the units had Russian voices and the text was English.
Do you use the latest OAC core and deleted all former versions?
@ Alpha9
Several fixes and improvements, like use of a2 tools.
@ papoose244
Just copy any ArmA I mission to your ArmA II missions folder, load CAA1 and OAC core,
and see how it goes. :)
papoose244
Aug 27 2009, 13:26
Thank you kju:) i copied the ArmA I mission to my ArmA II missions folder but when I got to scenario the game crashes to desktop with an error.
Dogmeat of Finland
Aug 27 2009, 13:30
Thanks for the answer. Atleast now I know the problem is at my end. I have shared some addons with my friend who also has the same bug. Maybe I have missed something when removing the extra addons. I'll try reinstalling next.
Edit: Yeah I got it working! I uninstalled the whole addon thingy and then reinstalled. I used the addon sync tool and removed any extra addons and updated and now the voices work properly. I have no idea what caused the voice problem at the first place.
Good to hear Dogmeat of Finland. :)
papoose244 you need to mention which mission. Without an RPT (http://community.bistudio.com/wiki/arma.RPT), no support possible.
papoose244
Aug 27 2009, 14:47
Here are the missions I put in the arma 2 missions folder and the error
http://img22.imageshack.us/i/84194709.png/%5D%5Bimg=http://img22.imageshack.us/img22/2466/84194709.th.png%5D%5B/url%5D
and the rpt log
Exe timestamp: 2009/08/26 09:50:07
Current time: 2009/08/27 16:39:36
graphics: D3D9, Device: ATI Radeon HD 4870 X2 , Driver:atiumdag.dll 8.14.10.685
resolution: 1280x1024x32
Addons:
CAAir2_C130J in ca\air2\c130j\, CAAir2_UH1Y in ca\air2\uh1y\
CA_Animals2_Cow in ca\animals2\cow\, CABuildings2 in ca\buildings2\
CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\
CA_Modules_DynO in ca\modules\dyno\, CASounds_Missions in ca\soundmissions\
CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
CAStructuresHouse_Church_02 in ca\structures\house\church_02\
CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CA_AIR2_Su25 in ca\air2\su25\
CABuildingParts in ca\buildings2\buildingparts\
CA_Missions_SecOps in ca\missions\som\
CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\
pond_test in ca\structures\pond\
CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
CAStructuresHouse_Church_03 in ca\structures\house\church_03\
CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
CAWheeled2_Ikarus in ca\wheeled2\ikarus\
CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
CA_Missions_BattlefieldClearance in ca\modules\bc\
CA_Missions_GarbageCollector in ca\modules\garbage_collector\
CA_Modules_Marta in ca\modules\marta\
CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
CAStructures_Rail in ca\structures\rail\
CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\
CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
CAWheeled_Pickup in ca\wheeled\datsun_armed\
CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
CAWheeled2_MTVR in ca\wheeled2\mtvr\
CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\
CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
CAStructures_Mil in ca\structures\mil\
CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
Ind_SawMill in ca\structures\ind_sawmill\
CAStructuresLand_Ind_Stack_Big in ca\structures\ind\
CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\
CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
CAWeapons_ZU23 in ca\weapons\zu23\
CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
CAWeapons_bizon in ca\weapons\bizon\
CAWeapons_Warfare_weapons in ca\weapons\static\
CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\
CA_Animals2_Rabbit in ca\animals2\rabbit\
CA_Animals2_Anim_Config in ca\animals2\animconfig\
Rail_House_01 in ca\buildings2\rail_house_01\
CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\
CA_Modules_Coin in ca\modules\coin\, CARoads2Bridge in ca\roads2\bridge\
CASigns2 in ca\signs2\, CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
CAStructures_Castle in ca\structures\castle\
CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\
CAWheeled in ca\wheeled\, Arma2_Ka52 in ca\air2\ka52\
CAAir2_ChukarTarget in ca\air2\chukar\
CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
Barn_Metal in ca\buildings2\barn_metal\
CA_Missions_Armory2 in ca\missions\armory\, CA_Missions in ca\missions\
CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
CAStructuresInd_Quarry in ca\structures\ind_quarry\
CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\
CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\
CAWheeled3_TT650 in ca\wheeled3\tt650\, CAAir in ca\air\, HALO_Test in ca\air2\halo\
CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\
Farm_Cowshed in ca\buildings2\farm_cowshed\
Shed_wooden in ca\buildings2\shed_wooden\
ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
CA_Heads in ca\characters\heads\, CALanguage_missions in ca\languagemissions\
BI_SRRS in ca\modules\srrs\, CA_Modules_UAV in ca\modules\uav\
CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\
Warfare2 in ca\warfare2\, CAWater2_seafox in ca\water2\seafox\
CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWheeled2_MMT in ca\wheeled2\mmt\
CAAnimals in ca\animals\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\
Misc_WaterStation in ca\buildings2\misc_waterstation\
CATEC in ca\buildings2\buildingparts\signs\tec\
A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\
CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
CA_Modules_Silvie in ca\modules\silvie\, CARocks2 in ca\rocks2\
CAStructuresShed_Small in ca\structures\shed\shed_small\
CAStructuresHouse_HouseBT in ca\structures\house\housebt\, CAUI in ca\ui\
Utes in ca\utes\, CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\
CAAir2 in ca\air2\, CAAir3_Su34 in ca\air3\su34\
CA_Anims_Wmn in ca\anims\characters\config\wmn\
A_Crane_02 in ca\buildings2\a_crane_02\
CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
CACharacters in ca\characters\
CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\
CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\
CAAir2_MV22 in ca\air2\mv22\, CAAir3 in ca\air3\
CA_Animals2_Chicken in ca\animals2\birds\chicken\, CA_Animals2 in ca\animals2\
CA_Anims_Sdr in ca\anims\characters\config\sdr\
Misc_PowerStation in ca\buildings2\misc_powerstation\
CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\
CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\
CA_Modules_Animals in ca\modules\animals\
CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir2_F35B in ca\air2\f35b\
CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\
CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\
CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\
CALanguage in ca\language\, CA_Modules_ARTY in ca\modules\arty\
CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\
CAStructuresHouse in ca\structures\house\, CAWater in ca\water\
CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\
CAWeapons2_SMAW in ca\weapons2\smaw\
CA_Animals2_WildBoar in ca\animals2\wildboar\
CA_Anims_Char in ca\anims\characters\config\
Shed_small in ca\buildings2\shed_small\
CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\
CA_Modules_Functions in ca\modules\functions\
CAStructuresBarn_W in ca\structures\barn_w\
CAStructures_Wall in ca\structures\wall\
CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\
CAWeapons_Saiga12K in ca\weapons\saiga12k\
CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
CAA10 in ca\a10\, CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\
A_statue in ca\buildings2\a_statue\
Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\
CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\
CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\
CA_Missions_AmbientCombat in ca\modules\ambient_combat\
CAStructures_Nav_pier in ca\structures\nav_pier\
CAStructures_Ruins in ca\structures\ruins\
CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\
CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\
CAWheeled2 in ca\wheeled2\
CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\
Church_01 in ca\buildings2\church_01\, HouseRuins in ca\buildings2\houseruins\
Ind_Shed_01 in ca\buildings2\ind_shed_01\
Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
CAMisc3 in ca\misc3\, CA_HC_Sounds in ca\missions\data\sounds\, CAMusic in ca\music\
CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
CAStructures_Nav in ca\structures\nav\
CAWater2_fishing_boat in ca\water2\fishing_boat\
CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\
CAWheeled3 in ca\wheeled3\, CA_CruiseMissile in ca\air2\cruisemissile\
CA_Animals2_Goat in ca\animals2\goat\, CABuildings in ca\buildings\
Ind_Shed_02 in ca\buildings2\ind_shed_02\
CA_Modules_StratLayer in ca\modules\strat_layer\
CAStructures_A_CraneCon in ca\structures\a_cranecon\
CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\
CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\
Mods: CA
Distribution: 1465
Exe version: 1.03.58879
String STR_SM03_Name not found
ErrorMessage: File description.ext, line 60: /CfgMusic/: Missing '}'
Herr_kalashnikov
Aug 27 2009, 15:06
Yep stock ArmA mission have a habit of not working correctly. But with a little bit of finetuning they will work very nice. I 'converted' most A1 scenarios which should work without any major problem.
Not realy sure whats BIS policy about 'converting' missions/campaigns. Still OFP content was converted to A1 so i think it's not a real issue.
If i get clearance i'll post a link ;)
Callsign
Aug 27 2009, 15:23
Please do, that would be greatly appreciated!
Punisher5555
Aug 27 2009, 16:33
I played a Evolution QG red with this addon. I like how the units are "updated". DC plane = C130, ZSU = Tung, etc...
Simon C
Aug 27 2009, 17:25
Kju, what do you think the minimum required files are to run Afghan Village on a multiplayer server? I would imagine you can remove the files for Sahrani and Porto etc, but is there a published list anywhere? It would be easier for the people planning to play on this server if they didn't have to download the whole thing. :)
well you need to test Simon C
not much as it has its own buildings and objects
try afghan village + oac core
next add buildings, misc, roads, rocks, data3d
if not, add signs, plants
make sure to load the caa1_opx addons along i posted in the OAC forum
Simon C
Aug 27 2009, 20:55
Ah, been testing it, seems to work well with what you've said. Thanks for the help mate. :D
works like a dream, the blackweapon pack and the desertweapon pack are godlike in ARMA2 <3
papoose244
Aug 28 2009, 07:11
I figured out why my arma 1 missions in Arma 2 where crashing with this error ErrorMessage: File description.ext, line 60: /CfgMusic/: Missing '}'
its cause of this mission M09ConvoyAttack.Sara.pbo without it all the others work except the ones locked in Arma 1 there locked in Arma 2 aswell.
As for Campaigns i made a Campaigns folder in Arma 2 and put the ramadi conflict (Merc.pbo) and it works as for royal flush the begining scene works but when the mission starts I get this error cannot load texture ca/characters/data/tvreport_body_co.paa and the games ctd.The armed assault campaign also crashed at the start with this error config :some input after EndOfFile
Hope someone can figure out how to get the campaigns to work.
There are already WIP. I think you are better of trying community missions.
BI missions are very hardwired to the full set of a1 files and contain some
special/very specific coding.
papoose244
Aug 28 2009, 07:56
ok thanks so someone is converting them?
Dogmeat of Finland
Aug 28 2009, 08:48
Are there any news about AI pathfinding problems regarding ground vehicles?
Herr_kalashnikov
Aug 28 2009, 10:33
Ok i updated my last mission set and polished them abit.. the result...
http://forums.bistudio.com/showthread.php?p=1422736#post1422736
Please give some feedback about those after u played them, thanks :)
Hope someone can figure out how to get the campaigns to work.
Making some decent progress on the A1 campaign. Biggest issues to overcome still is the AI on roads (game breaking for some missions) and probably need to rewrite how the previous mission state is saved. The rest is working pretty nicely already. Could always use some extra help with betatesting the campaign, finetune missions for MicroAI and assisting with script issues. Feel free to drop by the OAC spot @ devheaven to sign up :)
Wolfrug
Aug 28 2009, 10:36
Eek, didn't notice until I had already downloaded it - a 1.7 gb big .exe file? What were you thinking? :( Is there any way to open this without running the stupid exe file, since a file this big generally crashes/locks my computer? Either that or it takes for-fucking-ever for it to open.
'onest, .exe file? You guys would be the last I'd imagine making that particular faux-pas...
Regards,
Wolfrug
Herr_kalashnikov
Aug 28 2009, 10:54
Is there any way to open this without running the stupid exe file, since a file this big generally crashes/locks my computer? Either that or it takes for-fucking-ever for it to open.
Heh don't u love the way Vista preloads setups which require administrator rights :/ I suggest disabling UAC or start the exe from a command box (with full admin rights). U can also try the YAS method of downloading it's pretty neat for checking updates to.
Is there any way to open this without running the stupid exe file.....
Use 7zip (http://www.7-zip.org/) :bounce3:
nikita320106
Aug 28 2009, 11:46
so)
at finally a can say my WOW! OMG! an huge thanx for huge job))
at second 1q)
how we're can disable default arma2 grass on arma1 islands?? o)
Eek, didn't notice until I had already downloaded it - a 1.7 gb big .exe file? What were you thinking? :( Is there any way to open this without running the stupid exe file, since a file this big generally crashes/locks my computer? Either that or it takes for-fucking-ever for it to open.
'onest, .exe file? You guys would be the last I'd imagine making that particular faux-pas...
Regards,
Wolfrug
They were thinking "let's give users multiple ways to get the files", so noone feels left out, starts nagging about what not to do.
They were allso thinking "we cannot make this much smaller, it's just a lot of data".
Try opening the exe with 7z i bet it will just open :-)
papoose244
Aug 28 2009, 12:40
I was wondering if there will be a fix to the game using arma 1 backgrounds after leaving the editor?
@ Wolfrug
Just rename the installer to .7z and extract with the mention app. ;)
How would you call an exe installer other than installer?
@ Nikita
You mean you want a2 clutter on a1 worlds right?
@ papoose244
Again you are speaking of world intros. These are no backgrounds.
If you do not like them, remove the caa1_c_enableClassicalIslandIntros.pbo. ;)
papoose244
Aug 28 2009, 13:36
kju i still have arma 1 worlds leaving the editor after deleting those files caa1_c_enableClassicalIslandIntros.pbo.
caa1_c_enablePorto.pbo.caa1_2009_08_26.bisign
Screenshot + rpt please in the CAA1 issue tracker (http://dev-heaven.net/projects/cbp-caa1/issues). ;)
Bushlurker
Aug 28 2009, 14:52
Its the nature of the engine to display the "cutscene intro" (if any), of the currently loaded world after you exit the editor... (if theres no cutscene, I think it just shows the world)... It shows wherever you were last - in other words... been like that since OFP if I remember correctly...
If you don't like it for some reason, the easiest way to fix it is to click on "load - Utes - New Mission - OK - THEN exit the editor = sorted
B
Call_911
Aug 28 2009, 16:31
Nice mod loving it already cept, how an is it possible to play this on my dedi server? Is there a dedi server version for this?
Rogue_Trooper
Aug 28 2009, 17:47
Hi guys dumb ass question how do you get it to run ona dedicated server do we need to upload the whole caa1 thign or just the domi mission were a bit confused.
Bushlurker
Aug 28 2009, 17:57
Server and client both need to be running the same version of CAA1 and OAC...
Upload both to your server, and add the same -mod parameters to your server.exe as you did to your local clients arma.exe... Should work fine then...
Call_911
Aug 28 2009, 18:11
Cool beans TY for the timely reply I'm lovin ArmA1 with the ArmA2 feel just can't what to see the two come together in more ways, hands down just awsome! Are u guys planning or is someone doing the sakaka or what ever town map that is called? ACE? Kudos
Kirk
Bushlurker
Aug 28 2009, 18:19
Keep an eye on this page (http://dev-heaven.net/boards/51/topics/show/1491) to see what other arma 1 islands people have tested and got working...
There's also OFPIP (http://dev-heaven.net/wiki/kmp-ofpip)... if you installed CAA1 using the ezee Yoma Sync route you'll find it to be an identical (and MUCH smaller) autodownload... that'll give you just about every OFP island I can remember... working in Arma2 in just the same way CAA1 does (NB: Islands only - no units) there's a LOT... - Theres a Mission Repository too.....
Call_911
Aug 28 2009, 18:24
Cool yeah i just spent the last half hr flying over Saharani in F35:yay: Next gonna test a mission I made for fun with 100+Tanks charging a lonely lil US platoon :butbut::bounce3:
Hi
Thanks for this Project.
I've been trying several arma1 mods. Some give me a error message when entering arma2. Like this: Addon "XXXXX" requires version "X.XX" of application.
Do this refers that the addon is looking for the version "X.XX" of the arma1 executable?
Is there any easy walk around to this?
Thanks
PLebre
Bushlurker
Aug 29 2009, 03:12
you're 100% correct...!
First thing to try is to de-pbo the addon... somewhere in there you'll see a "config.cpp" or, more likely, a "config.bin" file...
(If it's a "config.bin" you'll need a "derapify" tool to convert it to a .cpp - which you can open in notepad...)
Somewhere near the beginning of the config you'll find a "required version=" line... change that to "1.03" - pbo the addon back up again and give it another try - there will almost certainly be other issues depending on the addon you're playing with, but that should at least get it loaded.....
Can anyone port the predator UAV?
@ PLebre
As written somewhere in the docu, just ignore these warnings. Just click OK.
They do not affect the game. No need to mess with configs due to this.
THanks, Bushlurker.
Do you know what tool is needed to de-pbo?
Thanks, kju.
Ok, I know, but in the causes i am refering, the addon don't show on.
Herr_kalashnikov
Aug 29 2009, 10:10
Do you know what tool is needed to de-pbo?
http://dev-heaven.net/projects/list_files/mikero-pbodll
- get the latest Eliteness
- get the latest depbo.dll
- get the latest derapify
Open Eliteness and set in the options to dererapify automaticly.
Relemar
Aug 29 2009, 10:13
love for you.
BCA Cat Toaster
Aug 29 2009, 14:10
Here is another mirror for the Installer (FTP) (ftp://87.118.122.205:22222/CAA1_2009-08-21.exe)
Soupdragon
Aug 29 2009, 14:37
OK
I apologise if this has been answered previously but I really don't wanna trawl through 15 pages to maybe find an answer.
I have ARMA 1 and Queens Gambit installed on My PC as well as ARMA 2 do I still have to download the entire CAA1 package?
I have a working version of Sahrani and Porto in my ARMA2 install (I copied a shitload of files over to my ARMA 2 Install) but I get a few error when playing.
Does the CAA1 package fix these errors?
Cheers
SD
papoose244
Aug 29 2009, 14:40
OK
I apologise if this has been answered previously but I really don't wanna trawl through 15 pages to maybe find an answer.
I have ARMA 1 and Queens Gambit installed on My PC as well as ARMA 2 do I still have to download the entire CAA1 package?
I have a working version of Sahrani and Porto in my ARMA2 install (I copied a shitload of files over to my ARMA 2 Install) but I get a few error when playing.
Does the CAA1 package fix these errors?
Cheers
SD
Yes it fixes all those errors
dingyisun
Aug 29 2009, 17:30
Hi,
Sorry if this is repetitive, but I just installed the CAA1 mod...the islands are absolutely gorgeous with the exception of a few incidences where some of the shadows appear to be underground and weird and such.
HOWEVER, I noticed that the Russian soldiers speak in English. I thought that was just me hearing things initially, but then I loaded Utes and put myself and two other Russian soldiers on the island and the same problem re-surfaced: my character speaks Russian, and the Russians respond with the appropriate English text, but the voice in English too instead of Russian. I don't have any other addons or mod folders being run in addition to the CAA1, and this problem goes away if I don't initialize ArmA 2 with the CAA1 mod. Can somebody tell me what's wrong, or, better yet, how I can fix this problem? Thanks in advance! :bounce3:
Soupdragon
Aug 29 2009, 17:32
Yes it fixes all those errors
But do I have to download the entire CAA1 mod? :confused:
SD
@ dingyisun
Use high or very high shadows.
I was not able to replicate the voice problem. So unless someone gives me a repro
that makes it happen here too, not much I can do. :)
@ Soupdragon
In short yes. Of course you can try to DL one by one and see once you get it to work,
yet that requires at least a basic understanding of the inner details.
DanL2mx
Aug 29 2009, 19:01
First of all, thanks for all the work you put on this, it is amazing to play on the original arma maps. :D
HOWEVER, I noticed that the Russian soldiers speak in English. I thought that was just me hearing things initially, but then I loaded Utes and put myself and two other Russian soldiers on the island and the same problem re-surfaced: my character speaks Russian, and the Russians respond with the appropriate English text, but the voice in English too instead of Russian. I don't have any other addons or mod folders being run in addition to the CAA1, and this problem goes away if I don't initialize ArmA 2 with the CAA1 mod. Can somebody tell me what's wrong, or, better yet, how I can fix this problem? Thanks in advance! :bounce3:
Yep, I seem to have the same problem.
I was not able to replicate the voice problem. So unless someone gives me a repro
that makes it happen here too, not much I can do.
Here is a simple way that I have used to replicate the problem, just load an island (any will do), add a Mi-24, set the player as gunner, the special to flying and just add a simple move waypoint wherever you want. You'll notice that your character speaks russian but the chopper pilot speaks english.
In several tests I ran, it seems that the group/vehicle leader speaks using the Male01EN voice.
Hopefully that'll help.
Rogue_Trooper
Aug 29 2009, 19:20
Ok so ive uploaded the file to our server but how do i edit our ArmA2Server.exe with the line of code to make it work properly? ie where does this -mod=beta;x\oac\oac_core;x\caa1 go on the ArmA2Server.exe please help
Bushlurker
Aug 29 2009, 20:22
Give this (http://www.kellys-heroes.eu/files/tutorials/dedicated/) a good read - especially "Stage Four" - which covers the command line stuff, including adding mods...
You should end up with something like this in your arma2server.exe shortcut...
"[drive letter]\[path to arma2]\ArmA2Server.exe" -port=2302 -name=[nameofserver] -config=[path]\server.cfg -cfg=[path]\Arma2.cfg -profiles=[path] -mod=x\oac\oac_core;x\caa1;@anothermod;@etc
B
LeftSkidLow
Aug 29 2009, 22:18
I have a problem with Avgani, the ground textures are green instead of desert. I know some others had this problem, was it every discovered why?
TechnoTerrorist303
Aug 29 2009, 22:48
Thank you so much for this mod! Performance on United Sahrani is sooooo much better than Cherno it actually makes playing the game worthwhile.
Nice one
Fudgeblood
Aug 29 2009, 22:49
Sorry if this has been asked before, but does this work with the Steam version of the game? Seems like you have to modify shortcuts which causes ArmA 2 to stop launching for me, I can't simply download it myself and try due to bandwidth limits, so yeah please reply. Mod looks amazing :D
Cionara
Aug 29 2009, 22:57
Seems like you have to modify shortcuts
But you can modify that under steam if you right click on the Game -> Properties -> Startup Parameters and then add there the things you want to... like -nosplash and -mod=@vop2.1 or whatever =)
LeftSkidLow
Aug 29 2009, 23:03
This is the ground texture problem I get with Avgani,
http://img42.imageshack.us/img42/6512/avgani.th.jpg (http://img42.imageshack.us/i/avgani.jpg/)
Fudgeblood
Aug 29 2009, 23:07
But you can modify that under steam if you right click on the Game -> Properties -> Startup Parameters and then add there the things you want to... like -nosplash and -mod=@vop2.1 or whatever =) Tried that with Operation Northstar mod but thanks, I'll download this mod now.
Rogue_Trooper
Aug 30 2009, 00:48
Thank you so much for this mod! Performance on United Sahrani is sooooo much better than Cherno it actually makes playing the game worthwhile.
Nice one
Dang right it is my whole clans going nuts for it and thanks for the pointers to all for setting it up on a dedi server have fun in Saharni all:bounce3:
Fudgeblood
Aug 30 2009, 01:49
Oh my...... This is an amazing mod. Here, have my babies.
gunterlund21
Aug 30 2009, 03:35
wow guys this is a great mod. Seeing Sahrani again was like seeing an old friend. I was even able to load up Avgani and Afghan village with no problem. Only issue with those two maps is there is no fog line so views are spectacular. Shows an error about no weather for these maps. Something like that
LT. Razgriz
Aug 30 2009, 04:12
Question... what's the difference between United and normal Sahrani?
AnimalMother92
Aug 30 2009, 05:47
Question... what's the difference between United and normal Sahrani?
http://forums.bistudio.com/showthread.php?t=64149&highlight=united+sahrani+differences
http://dev-heaven.net/projects/list_files/mikero-pbodll
- get the latest Eliteness
- get the latest depbo.dll
- get the latest derapify
Open Eliteness and set in the options to dererapify automaticly.
I tried using this for the predator addon, but it doesn't work!
Do we still need Durg's Vegetation fix on the A1 islands ?
Thanks
DMarkwick
Aug 30 2009, 15:41
Do we still need Durg's Vegetation fix on the A1 islands ?
Thanks
Ooh yeah, nice question. And, can Durg's addon even be used?
Question of my own - can I retrofit my HTTP download install into a Yoma Addon Sync install?
I guess that it will still have the same effect in a1, yes.
In a few weeks most likely PROPER plants will be available.
---------- Post added at 17:48 ---------- Previous post was at 17:46 ----------
> can I retrofit my HTTP download
I guess you mean, if you can update via YAS a HTTP / exe install, right?
Yes you can. If you did not modify the location, it should work out of the box.
Otherwise ticket the option "try to create hard links (instead of copying files)".
vengeance1
Aug 30 2009, 15:49
I am trying to update my CAA1 via Yoma and all downloads "MD5 Failed" not sure, is there something wrong with the server files?
LT. Razgriz
Aug 30 2009, 17:26
http://forums.bistudio.com/showthread.php?t=64149&highlight=united+sahrani+differences
Thanks, didn't think to search for such a thing...
vengeance1 can you please post a screenshot.
vengeance1
Aug 30 2009, 22:40
vengeance1 can you please post a screenshot.
Ok here is a link to the error Download Page(this use to work fine)
http://img291.imageshack.us/img291/1759/caa1.th.jpg (http://img291.imageshack.us/i/caa1.jpg/)
Here is the Config for Server
http://img193.imageshack.us/img193/1627/caa12.th.jpg (http://img193.imageshack.us/i/caa12.jpg/)
Hope this helps
Ensk island works after you adjust the "Requireversions" on some of the island object's pbo's.
Call_911
Aug 31 2009, 00:32
What folder does the converted A1 mission ie Return to Sahrani Dom etc I put em in my servers mp missions but when i join an click on the map it acts like it wants to load the map then kicks back to the map list screen. Any ideas ? Thanx.
Hi,
I have this error message when I exit the editor from Rhamadi:
Include file ca\introAnims\data\scenes\intro.intro\rscCommon.hp p not found.
This is with the last version of the files. There is no error with the previous version.
Just to let you know
Cheers
Bushlurker
Aug 31 2009, 00:45
@Call 911...
Are you getting any kind of error accompanying this "boot back to lobby" ?
Are you using any other addons apart from CAA1 and OAC?
Is CAA1 and OAC installed on the server as well as the client?
Are the other addons (if any) also running on the server?
B
Call_911
Aug 31 2009, 00:51
Yeah believe i left the GLT_F16 on for a Dom map I added it too, have to for others but may have cpl others will remove em all if ya think that might fix the prob. I can run these maps on my client but yeah it acts just like the server is missing a addon that maybe the map is dependent on but no errors givin. We'll play with it for a bit an see. Must've taken off the F16 server is at defualt except i do have the lates 1.03 Beta build running. Is the target line for the server have to be the same as the target line in my ArmA exe that i start A2 with? .AOW manages that part for me as the comm line editor is over my head 8)
Server---mod=x\caa1,x\oac\oac_core -world=sara
Client----mod=x\caa1;x\oac\oac_core -world=sara -mod=@X
Not sure but maybe the foulup is here but dunno, as i said i'm a noob whjen it comes to this stuff somtimes
Bushlurker
Aug 31 2009, 01:26
OK...
Well it's worth trying with no addons at all other than what the mission requires (CAA1 and OAC), then - if it seems OK, add in your other stuff till it starts freaking out - will help narrow the field...
Also... this...
Server---mod=x\caa1,x\oac\oac_core -world=sara is (almost) fine... use the semicolon... ; between mod entries, like this...
For the Server... -mod=x\caa1;x\oac\oac_core;@anothermod;@etc
For the Client... don't use "-mod=" twice... string the mods out one after the other seperated by semicolons only, just the same way as the example above...
Secondly... on the mod front, if you're using the beta (remember client and server must match versions!)... the beta needs launched as a modfolder as well - and its best if its first... so if you're using the beta, use...
-mod=beta;x\caa1;x\oac\oac_core;@somethingelse;@etc
Also - you don't really need -world=Sara on either machine - basically all that does is load Sara (Sahrani) as the "startup world"... on the client, for example - the game would boot to main menu with the Sahrani cutscene behind... of course, if thats what you want - cool!
PS - while you're usually stuck with command line fuss for server modfolders, etc, for the client - since that's where you tend to try out lots of different stuff and configurations in SP mode - it can be REALLY handy to use a launcher... check out Alpinestars one in "Addons & Mods Complete" - its pretty impressive and will allow you to switch client configurations with a few clicks...
(it supports freetrack too! - even has a wee clickable "?" :D)
Call_911
Aug 31 2009, 01:34
kk,thanx for the tips we'll try what you suggested, in ArmA1 editing i always had the same thinghappen when I'd try to load a map without the addons on the server an it would do the same thing(got me thinking) so wander if i missed a file maybe. I just copied all the files from my client install then loaded via the ftp from those from my client(took forever) lol.
I tried using this for the predator addon, but it doesn't work!
Anyone?
bravo 6
Aug 31 2009, 18:00
I have a problem and i need some help:
I already downloaded the file and decompressed it in a folder. Though i think i lost some small files.
I have the islands files but i think i miss some that goes in the ArmA2 original root folder.
I might lost those files because i had to unistall and install the game.
can someone please direct me to the files that appear in ArmA2 root or a readme file? i don't think its really needed to download the Pack again unnecessary.
Edit: I remove question.
@ vengeance1
Weird. Best contact Yoma yourself and make a ticket in his project space:
http://dev-heaven.net/projects/show/yoma-addonsync2009
http://dev-heaven.net/account/show/38
@ AndeUSMC
It is only a warning. No error. You can safely ignore this one. No need to change the
PBO for it (unless it annoys you :)).
@ Call_911
Can you please provide the server's rpt/log.
@ AliMag
This should be fixed. Do you use the latest files from YAS?
Demiurge
Sep 1 2009, 12:53
any idea why my RPT is full of the below?
Error in expression <d = true };
} forEach (cba_events_keys select (_this select 1));
_handled;
>
Error position: <select (_this select 1));
_handled;
>
Error Zero divisor
File x\cba\addons\events\fnc_keyHandler.sqf, line 41
As you can see some other addon is breaking CBA.
Dimitri_Harkov
Sep 1 2009, 18:48
Many thanks to the CAA1 team!
MiG-21 vs F-4 Phantom II dogfights over Chernarussia - thanks to you for making that possible in no time.
Cheers,
D.
Binkowski
Sep 1 2009, 21:13
Currently working on some of my old missions that I had made in ArmA1, as well as some just for fun ones, expect some releases soon!
DMarkwick
Sep 1 2009, 21:25
By recursively changing the required addons version number I managed to get the excellent MAP_3DEMap to work :)
Game crashed out with a "device freed" message after traveling halfway across the island, but it's a start :)
The clutter used in Dreide is said to crash a2 unfortunately.
Hopefully the 3DE team makes a port. :)
DMarkwick
Sep 2 2009, 12:40
I hope so, it was always my favourite map :)
great stuff ! thanks, we need more mission now :)
camus25555
Sep 3 2009, 00:44
Improved configs for Schmalfelden and Podaga.
Again ugly process:
1. You need to unpack pbo
2. Delete all config.bin/cpp inside.
3. Repack.
4. Load these new addons along.
Kju i tried to install Podaga but i think im doing something wrong.
should i use all files from FDF part I and copy them in addons or just these?
FDF_isle1_c
FDF_isle1_c.pbo.FDF.bisign
FDF_isle1
FDF_isle1.pbo.FDF.bisign
vengeance1
Sep 3 2009, 01:33
@ vengeance1
Weird. Best contact Yoma yourself and make a ticket in his project space:
http://dev-heaven.net/projects/show/yoma-addonsync2009
http://dev-heaven.net/account/show/38
Updated to v1.0.23 and it all works fine now.
i installed this and the game kept freezing for several seconds, i uninstalled it and arma2 original is now also freezing.. guess i will have to reinstall the game :/
anyone know what the problem is? was looking foward to trying out the mod
@ camus25555
Without more info what you are doing and what is not working, there is no way we can
help you. :)
Hmm ... we tested a quick an dirty import to use Dreide with CAA1 and it works :yay:
(With an modified Version of the ArmA1 MAP_EU called yet MAP_OU and corrected pathes to this i have to say ;) )
Of cause there are some errors :
- 2 texture outputs from the 5t-Truck in the industry district and the UH60Wreck in the junkyard
- some objects aren't there (one ore two barrel types and some corrugated iron parts)
The rest works without any trouble, but some of the BIS object rework have a shifted position which doesn't look ideal.
Btw. @CAA1 Team
Atm i work on a small overhauled version of the MAP_SouthSahrani and i have detected that the oil pumps didn't work.
Maybe you should replace the base object with the object from the hotfix and remove this form the hotfix.
It seems that the original hotfix does anything very special. :confused:
Good to hear Lester.
Possible to get more details on the problems.
In the merge of misc and buildings with a2 files, I gave the later predominance.
What I do for those with conflicts, is to put the a1 files in a new pbo and repath to these.
I am happy to replace the oil pumps. Do have model or class names by chance?
So I tried this new version via torrent and russian teammates still speak american. Is there any updates for that?
Well as long as no one gives me a proper demo missions and repro steps, there will be no
fix, as I don't get your problem.
has anyone else encountered this error:
2009/09/05, 3:30:57 Server: Update of object 2:2083 arrived from nonowner
2009/09/05, 3:31:25 File quickmap\quickmap.hpp, line 35: '/RscMapControl.stickX': Missing ';' prior '}'
ErrorMessage: Config : some input after EndOfFile.
after running Yoma's addon sync to update a dedi server and my client side files i get this error on joining the server. also if i have the server set to load a mission, and try to load the mission list with #missions.
Seems like you have uploaded a corrupted mission. Unrelated to CAA1.
Try to move out all your missions on the server from MPMissions first.
Well as long as no one gives me a proper demo missions and repro steps, there will be no
fix, as I don't get your problem.
So only I get this? Shit. I tried without any mods, just CAA1 and I still get this, so I guess its not coused by other mods. I placed a russian squad in editor and assign my self as leader. I tell them to fall in (my guys says it in russian) and then my N0 2 says Roger (in english). Should I make a small mission and send it to you or something? So you can test it if you get this too.
I downloaded CAA1 with Addon Sync maybe a month ago. When I go to Addon sync now almost every file there is new or did change. Can someone explain thsi to me ?
Were all CAA1 Files updated and some new were added ?
greetz Cionara
Since the official release some were updated - I would guess like 5-10 max.
gunterlund21
Sep 5 2009, 16:12
Is it my imagination but is there more detail on Avgani. Seems like there is more vegetation in town. There is also a small hamlet on the map in the NE corner of the map that I dont recall seeing. Also on the Arma maps I get a missing weather horizon error when I enter the maps and when I exit it drops me straight to desktop. Great stuff other than this.
Since the official release some were updated - I would guess like 5-10 max.
Had it installed before the official release. So I have to load everything again, right ? ^^
Well if you want to make use of the updates, yes :)
Seems like you have uploaded a corrupted mission. Unrelated to CAA1.
Try to move out all your missions on the server from MPMissions first.
Nothing is new, i just ran the updater, i have to upload the old files i backed up to the A2 server to see if it is the files, but it only happened after updating.
LeftSkidLow
Sep 5 2009, 19:23
So nobody else has an Avgani that has green ground like this?
http://img3.imageshack.us/img3/9291/avgrnd1.th.jpg (http://img3.imageshack.us/i/avgrnd1.jpg/)
http://img3.imageshack.us/img3/9271/avgrnd2.th.jpg (http://img3.imageshack.us/i/avgrnd2.jpg/)
gunterlund21
Sep 5 2009, 19:50
Please upload your rpt.
Here is my report KJ. There is alot of misc stuff in there but you will notice alot of entries about Opt buildings etc and the weather horizon comments towards the middle end.
Here (http://rapidshare.com/files/276102875/arma2.RPT.html)
LeftSkidLow we all have this. As said before, probably related to the midDetailTexture.
Disable it in configs for the world and see if it works.
@ gunterlund21
Make sure to use only the latest oac_core and drop any old versions as well as the
a1 ofp compatibility addon.
Also make sure to use the configs for Afghani posted here:
http://dev-heaven.net/boards/51/topics/show/1491#message-1521
gunterlund21
Sep 5 2009, 23:00
LeftSkidLow we all have this. As said before, probably related to the midDetailTexture.
Disable it in configs for the world and see if it works.
@ gunterlund21
Make sure to use only the latest oac_core and drop any old versions as well as the
a1 ofp compatibility addon.
Also make sure to use the configs for Afghani posted here:
http://dev-heaven.net/boards/51/topics/show/1491#message-1521
Great fixed. The core I have is dated 8-20. Is that the latest?
Sgt.Slaughter
Sep 5 2009, 23:30
I have a problem with building textuers not loading in Sarhani please look at the screen shot and let me know what any one thinks on how to resolve this http://img196.imageshack.us/img196/8612/arma22009090517285261.png
---------- Post added at 07:30 PM ---------- Previous post was at 07:11 PM ----------
nevermind i found what i did wrong and now this map and all the rest from arma1 work perfect in arma2....flawless...thanks again http://img35.imageshack.us/img35/5729/arma22009090523302633.png
standing in the same spot look at the difference its amazing
what i did wrong was install caa1 addons to arma2/addons instead of my mod/addons folder for anyone with the same problem i hope this helps.
CAA1 2009-09-06 update (http://dev-heaven.net/news/show/179)
Binkowski
Sep 6 2009, 22:18
Thank you for the update kju! Appreciated!
CAA1 2009-09-06 update (http://dev-heaven.net/news/show/179)
Any chance of a version number system for servers to use in the title?
Ie CAA1/OAC 0.001 , a bit troublesome syncing a dedicated server with clients and vice versa with either the 2gb installer or Addon server.
http://arma2.swec.se/game/data/2293158
Dedicated server running CAA1 Sahrani , using last Fridays version :D
Excellent mod sahrani is a much better land, well done on creating the mod.
@ gunterlund21
Look at the sign file date stamp to get the version.
@ kdjac
What title do you mean? Easiest way to sync is to use YAS for both client and server. :)
NoRailgunner
Sep 7 2009, 10:03
Good to see performance-friendly CAA1 islands! :)
Found some issues:
- missing menus like "Air", "Tanks" etc under SLA (like it is for US Army and RACS)
- all M113, M163 (Vulcan) drivers view is wrong
- on all AH6, MH6 the front light is always on
- missing weapon, special weapon and ammo boxes (for USArmy, SLA, RACS) filled with ArmA(CAA1) only gear
- Camel (civil) texture too dark
- SP mission 09: Commander - team start without weapons
Why there are M60 and CarlGustav etc in gear selection - wouldnt it better to hide OAC (OFP) stuff until "its done"?
Cyborg11
Sep 7 2009, 10:34
Found some issues:
- missing menus like "Air", "Tanks" etc under SLA (like it is for US Army and RACS)
These menus only appears when you have Tanks / Air Vehicles for the SLA. ;)
- all M113, M163 (Vulcan) drivers view is wrong
It's not only a CAA1 bug. It's an ArmA 2 issue ;)
Look here (http://dev-heaven.net/issues/show/4158) and here (http://dev-heaven.net/issues/show/2187#note-3).
- on all AH6, MH6 the front light is always on
Really? Will have a look at my standalone release. If there isn't this bug then it was kju's fault :D
- Camel (civil) texture too dark
It's not a bug it's only the clear-empty.paa texture because I didn't have a reskin for the civ camel at the moment. But I think it looks good :yay:
NoRailgunner
Sep 7 2009, 11:06
Maybe I'm wrong, I thought there were Kamovs and other Opfor/SLA vehicles from ArmA. :confused:
[GLT] Legislator
Sep 7 2009, 11:21
Personally I wonder why they aren't in the faction SLA. Right now, every SLA vehicle is in the faction of Russia.
Dimitri_Harkov
Sep 7 2009, 11:40
@Legislator:
You must have an old or corrupted version of CAA1. There are no SLA vehicles under the 'Russia' tab. The ArmA1 vehicles that are part of CAA1 are in their correct 'SLA', 'US Army' and 'RACS' tabs.
@CAA1-team/contributers:
Thanks for the update and the great support.
Cheers, D.
[GLT] Legislator
Sep 7 2009, 12:32
Hmm I updated CAA1 this weekend. The only units that fit into SLA faction are the old ArmA I warfare buildings. I even used yoma tools to sync it up. Did I miss a file?
Strange my Addonsync says "Remote server not available" when I refresh sometimes AddonSync finds it and most of the time it doesn't.
Voodoonice
Sep 7 2009, 17:29
Remote server down x(
It's ok now ;)
Not really :(
Hm randomly server not found. Strange thing but I think I'm able to finish the downloads so it's all ok.
Voodoonice
Sep 7 2009, 17:34
arf back down:confused:
Himmelsfeuer
Sep 7 2009, 17:40
Im a bit confused with the Update download.I i check for updates its gettin DL´s with different colors.I started to download.There was many files orange and red still.So i hit download again and now its downloading the pretty big core files and stuff again....Is that all Update Stuff,is it that much?
now i cant download anything after a restart.remote server error..503
mh after some tries it loads,but do u really have to load the core files and stuff again like sara_lite??
Well the server is overloaded. Just a certain number of connections at a time possible.
Patience or to mirror the YAS FTP are the only good suggestions I can give you. ;)
It is up to you what you load. In YAS you can select via the checkboxes are syncing.
Himmelsfeuer
Sep 7 2009, 18:53
Mh..Let me ask like that..
Does it make sense to download everything?specially the Core Files and Island files..?or will there be an update in big size soon?
And if u downloaded the new updates will it automaticly start with the CAA1 shortcut or do u have to start with yoma?
sry for the many questions but its a bit confusing..
Is that all Update Stuff,is it that much?
I had downloaded my CAA1 Version 13th of July and got the same amount of changed and new files like you. I'm downloading it again while I post this. If you get enough time just download it, better then having some old files and bugs or whatever ;D
Well I have already split most new files to reduce the size of an updated PBO.
If you want to reduce it more, you can split BI ArmA PBOs. :)
AnimalMother92
Sep 7 2009, 22:54
will the 9/6 update be available as an http download? right now it still says 8/21
Still (503) for me. Been that way for several hours now, trying to download the new and changed CAA1 files.
EDIT: Finally able to connect and update.
Armoredfury193
Sep 8 2009, 04:28
Well this is just great....finally finished downloading all of the files with the AddonSync Tool, everything downloaded successfully and the tool lists everything as "OK."
But as soon as I launch ArmA 2 (Using the properly modified target line and everything) I get a little window that pops up and tells me that Addon oac_core requires version 1.03 of the application. To be honest, I can't get the damn patch 1.03 to install correctly so I was hoping I could stick with 1.02 until 1.04 is released. Is there no other way to run CAA1/OAC with ArmA2 patched to 1.02? Or is 1.03 required for it to work?
The game launches after I exit out of the window, but the CAA1 content is nowhere to be seen in the editor options (still just Utes and Chernarus for islands) or anywhere else for that matter.
Just ignore it. It is only a warning on game startup. Nothing to worry about.
At least it was that way in OFP and ArmA I. :)
Do you have arma2\x\oac\oac_core\addons\oac_core.pbo?
CaptainBravo
Sep 8 2009, 09:10
will the 9/6 update be available as an http download? right now it still says 8/21
I have same question .. please make it available as direct DL.
Thanks for your great work!
You can already do that. Please refer to the wiki again. :)
Armoredfury193
Sep 8 2009, 12:15
Do you have arma2\x\oac\oac_core\addons\oac_core.pbo?
Yes, I have all of the files installed correctly...my problem isn't the error message necessarily, just the fact that the game doesn't detect any of the content from the mod...no Sahrani or other maps, units, nothing.
DragonBaron
Sep 8 2009, 12:22
@kju:
Thanks for the regular update. Great work! I love this mod.
You didn't mention that CAA1 with the actual files requires CBA. Without you will get following message: "Addon 'caa1_f_camel'requires addon 'Extended_EventHandlers'" Or did I do something wrong?
@ Armoredfury193
What is your modline?
@ DragonBaron
Yeah I forgot that. Added to the news and wiki page. Cheers.
The new updater system will have the option to install the latest CBA along.
andersson
Sep 8 2009, 15:39
Hi kju, what is the current situation for the roads? Anyone working on solving that issue and if so are there any progress/hope?
Another question, will you release an "island only pack"? I would love that!
No progress from what I am aware of. Some world devs said that they are up to something.
Either it turn out well or they just didn't share it.
Pretty sure it can be solved though. No real difference between a1 and a2 WRP known
so far in that regard. Maybe someone can try to replace the a1 with a2 roads?
Via YAS you can easily download the files you want. The wiki has some basic information
what is needed for the worlds.
Manzilla
Sep 8 2009, 16:47
Sorry but I can't figure out what to DL on the DH site? I'm don't use Yoma's so I'd like to just DL all the files at once. I DL'd the most recent oac file, I think, but what about the CAA1 files. There's a ton of them, do I need to go through and click on everyone separately? Isn't there just a .rar or .7z pack with all the updated files?
Sorry about this dumb question, the DH site always leaves me confused.
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