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Aussie
Aug 22 2009, 04:43
Let me try to to explain:

In Arma1 maps you have the mask and sat files. Basic definition for both:

Mask - Tells the engine what texture you want to lay using the RGB values

Sat - Lays a "satelite" picture over the textures. This is what you see at long distances, e.g flying. The sat is an "overlay". The way you can tell the sats influence is too load up Arma1, goto a ploughed field and walk across it, you will see the ground slowly change color to a green texture (texture color)

Now the huge difference with Arma2

The sat has a direct influence on the colors of the textures!!! I have attached a pic, which shows the color change that the sat has applied to the Standard UTES textures. The sat is orange/red and in pic you can see how its changed the texture color.

http://sas.ogn.com.au/pics/arma2pics/texturechange.jpg

.kju [PvPscene]
Aug 22 2009, 05:09
What midrangetexture do you use?

The effect was already in a1 I believe.
We did some RGB tests. So SAT completely, red, or green or blue etc.
I did have an effect on the close HQ texture color as well.

Aussie
Aug 22 2009, 06:23
The effect was already in a1 I believe

Nope not at all. There was no corralation between the mask and sat in Arma1. The sat had no effect on changing texture colors at close range.

.kju [PvPscene]
Aug 22 2009, 07:22
I will post some screens from a1 later today.

fromz
Aug 27 2009, 14:37
I think midrangetexture are don't work in A1, I have made some islands with HQ sat images(both 20480x20480pixs) recently, They are captured from GoogleEarth, Photoshop cann't edit these huge images precisely and efficiently. So here or there appears the same problem with Aussie's.
And other problems....
A2's terrain editing make me confused. I will settle them.

prowler.wolf
Aug 28 2009, 06:24
I have noticed the difference from A1 so I can confirm that the sat image modifies the colors of the close range textures.

Atsche
Aug 28 2009, 11:58
This effect was in a1 too, not so strange but it was there. New in A2 is that the Clutter also get the colour from the underground Texture.