Aussie
Aug 22 2009, 04:43
Let me try to to explain:
In Arma1 maps you have the mask and sat files. Basic definition for both:
Mask - Tells the engine what texture you want to lay using the RGB values
Sat - Lays a "satelite" picture over the textures. This is what you see at long distances, e.g flying. The sat is an "overlay". The way you can tell the sats influence is too load up Arma1, goto a ploughed field and walk across it, you will see the ground slowly change color to a green texture (texture color)
Now the huge difference with Arma2
The sat has a direct influence on the colors of the textures!!! I have attached a pic, which shows the color change that the sat has applied to the Standard UTES textures. The sat is orange/red and in pic you can see how its changed the texture color.
http://sas.ogn.com.au/pics/arma2pics/texturechange.jpg
In Arma1 maps you have the mask and sat files. Basic definition for both:
Mask - Tells the engine what texture you want to lay using the RGB values
Sat - Lays a "satelite" picture over the textures. This is what you see at long distances, e.g flying. The sat is an "overlay". The way you can tell the sats influence is too load up Arma1, goto a ploughed field and walk across it, you will see the ground slowly change color to a green texture (texture color)
Now the huge difference with Arma2
The sat has a direct influence on the colors of the textures!!! I have attached a pic, which shows the color change that the sat has applied to the Standard UTES textures. The sat is orange/red and in pic you can see how its changed the texture color.
http://sas.ogn.com.au/pics/arma2pics/texturechange.jpg