View Full Version : ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Pages :
[
1]
2
3
4
5
6
7
8
9
10
11
12
From now on, the latest beta patches for Arma 2 are available to everyone from http://www.arma2.com/beta-patch.php including detailed change logs.
Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use it to verify that a bug we are tracking has been fixed. This semi-automated release pipeline was designed primarily for our various external QA teams but we believe it makes sense to keep this open and transparent to the entire user community. However, please understand that it's released for advanced users only and for those who would like to give their helping hand with the testing and further development or simply to see what future versions of Arma 2 may bring.
If you're not interested in testing beta patches (which of course is completely understandable), please just ignore this message and act as if you never read it as there's simply no reason for you to bother about the beta builds at all. There is no need to start complaining about the open beta release policy as we believe it's doing no harm to anyone and can only speed up the entire development process. The complexity of Arma 2 has reached a nearly critical level, especially with all of the user addons and modifications, that testing of the game also requires a more agile approach and this is our attempt to address it.
More information here
http://www.bistudio.com/developers-blog/arma-2-beta-builds-released-2_en.html
i couldnt see it posted anywhere else so sorry if it is but i looked :)
Big Dawg KS
Aug 19 2009, 19:13
ARMA II Beta Builds Released (http://www.bistudio.com/developers-blog/arma-2-beta-builds-released-2_en.html)
Damn webfilter here at work...
Does this include us Steam users?
Praelium
Aug 19 2009, 19:19
Damn webfilter here at work...
Does this include us Steam users?
From now on, the latest beta patches for Arma 2 are available to everyone from http://www.arma2.com/beta-patch.php including detailed change logs.
Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use it to verify that a bug we are tracking has been fixed. This semi-automated release pipeline was designed primarily for our various external QA teams but we believe it makes sense to keep this open and transparent to the entire user community. However, please understand that it's released for advanced users only and for those who would like to give their helping hand with the testing and further development or simply to see what future versions of Arma 2 may bring.
If you're not interested in testing beta patches (which of course is completely understandable), please just ignore this message and act as if you never read it as there's simply no reason for you to bother about the beta builds at all. There is no need to start complaining about the open beta release policy as we believe it's doing no harm to anyone and can only speed up the entire development process. The complexity of Arma 2 has reached a nearly critical level, especially with all of the user addons and modifications, that testing of the game also requires a more agile approach and this is our attempt to address it.
We have evaluated the Arma 1 public beta versions system used in the past and tried to improve it, not only to allow much faster cycle but also to avoid unwanted userbase split in multiplayer (we will try to maintain compatibility between various versions in multplayer to achieve this).
We make the beta builds for testing only, but it will also allow community developers to test their own content in new versions of the game before it's released officially in stable and tested patch form. For the public beta patch, we write code and post the results frequently, so anyone can join our testing process and report bugs. However, Arma 2 Beta might introduce some new problems from time to time and may not even start properly, so please do not download Arma 2 beta builds if you're unwilling to put up with problems to help with the testing of the game and stick with the latest official release instead.
We tried to create the whole beta program in as user friendly a manner as possible, but feel free to post your suggestions here.
SYSTEM REQUIREMENTS:
-----------------------------------------
- ANY ORIGINAL VERSION OF ARMA 2 from 1.03 (including Steam version)
- DirectX 9 March 2009 is required
HOW TO INSTALL AND RUN THE BETA PATCH
------------------------------------------------------------------------
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).
* It will install all beta content to a mod folder "Beta", including the beta exe (that has to be run properly with working directory set to the main game installation, see below for more information)
* To launch Arma2 beta patch you need to go to the main game directory and click on shortcut "Launch Arma2 Beta Patch"
* You can configure your Arma 2 with Beta Patch including other mods etc., just make make sure that:
in your ArmA Shortcut start-up Target line;
- You are running the Arma2.exe from your "beta" folder.
- You have "beta" in your modfolder as in -mod=beta
example: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta
- Make sure the shortcut's "Start In" section refers to main "Arma 2 " main working folder and NOT "Arma 2/beta"
example: "C:\Program Files\Bohemia Interactive\ArmA 2"
You can always run your Arma 2 final version in the main Arma 2 folder if you use default application shortcuts, start menu or run the regular arma2.exe without the beta mod folder.
Short answer, yes.
Big Dawg KS
Aug 19 2009, 19:21
Thanks dude (long answer also appreciated).
Praelium
Aug 19 2009, 19:36
No problem.
I have a question after looking at the log:
(current patch candidate)
[58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58797] Fixed: Time of day synchronized on client after connection to server.
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
[58758] Removed mouse smoothing to reduce mouse lag in some situations.
[58729] Fixed: Simulate speed of sound
[58727] Fixed: fire from rifle distort sound
[58704] Fixed: Crash by malformed input to a diag_log scripting function.
[58701] Fixed: Muzzle flash was seen dark in some weapon optics.
[58698] Improved: Audio volume settings
[58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58643] Fixed: bike rider can be no longer healed
[58625] Known issue: Players are forced to reconnect after MP Load on server.
[58608] Fixed: no particles effect when hit object with destructNo
[58600] Fixed: Player connected to loaded game was sometimes frozen.
[58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58579] Fixed: Possible crash with laser designator active.
[58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58551] Fixed: Infinite looping of commands 'Stop' in radio.
[58536] Fixed: Leaning 'limits' do not work in TrackIR
[58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58494] Improved building destruction
[58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58486] Fixed: Rainbow could be visible even with sun below horizon.
[58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58471] Fixed: missiles should pass through vegetation
[58413] Fix: 3D editor - civilian and resistance units did not work correctly
[58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58356] Improved: Better airplane HUD visibility both night and day
[58348] New: Direct analogue throttle and brake for airplanes now available.
[58304] Optimization: Reduced frame stutter near map borders.
[58290] Improved: better handling of gravitation for shots (esp. for grenades)
[58250] Fixed: Sea surface was not rendered in NE area out of map.
[58244] Fixed: terrain surface was sometimes using wrong parallax map.
[58239] Fixed: grenade could destroy a building just by impact
[58236] Fixed: Radio messages sometimes echoed
[58211] Fixed - Team switch did not work when player died
[58206] New: More flexible configuration of Flares in the config (brightness, size)
[58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58189] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58142] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity
I recognize some of these from the 1.03 patch. Is this an old beta or does it include some new fixes?
Big Dawg KS
Aug 19 2009, 19:44
[58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58797] Fixed: Time of day synchronized on client after connection to server.
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
[58758] Removed mouse smoothing to reduce mouse lag in some situations.
[58729] Fixed: Simulate speed of sound
[58727] Fixed: fire from rifle distort sound
[58704] Fixed: Crash by malformed input to a diag_log scripting function.
[58701] Fixed: Muzzle flash was seen dark in some weapon optics.
[58698] Improved: Audio volume settings
[58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58643] Fixed: bike rider can be no longer healed
I think these are all new (build 58643 and up).
Build numbers are clear way to identify every single build. Patch 1.03 was released with build 58627 which means that change log since that version is:
(current patch candidate)
[58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58797] Fixed: Time of day synchronized on client after connection to server.
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
[58758] Removed mouse smoothing to reduce mouse lag in some situations.
[58729] Fixed: Simulate speed of sound
[58727] Fixed: fire from rifle distort sound
[58704] Fixed: Crash by malformed input to a diag_log scripting function.
[58701] Fixed: Muzzle flash was seen dark in some weapon optics.
[58698] Improved: Audio volume settings
[58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58643] Fixed: bike rider can be no longer healed
Praelium
Aug 19 2009, 19:48
Alright, thanks guys. Appreciate it.
11aTony
Aug 19 2009, 19:52
"Removed mouse smoothing to reduce mouse lag in some situations"? I hope this will be optional then, not removed.
dunedain
Aug 19 2009, 19:54
[58758] Removed mouse smoothing to reduce mouse lag in some situations.
[58729] Fixed: Simulate speed of sound
[58727] Fixed: fire from rifle distort sound
God bless BiS :yay:
First of all: beta builds are beta builds so some things may not be the same in the final official release.
However, in this particular case, mouse smoothing does not mean any advantage and was introduced for cars in Arma 1 but is no longer needed in that area anyway and for infantry controls made more harm than good so more likely there will be no reason to put it back in any form.
"Removed mouse smoothing to reduce mouse lag in some situations"? I hope this will be optional then, not removed.
About car controls - I hope this will get fixed some day too:
http://dev-heaven.net/issues/show/2995
Zipper5
Aug 19 2009, 20:28
Great idea, love it. Definitely going to test it out and report back if I have anything to report. Perhaps it would be good to have a "Beta Build Feedback" thread?
Praelium
Aug 19 2009, 20:30
Well, that's just the steering wheel turning too slowly, isn't it? With the keyboard it can take about one second for the wheel to turn completely, and at high speeds that covers a lot of distance.
interox
Aug 19 2009, 20:33
A great forwards step towards the users. Well done BIS dev team.
Pauliesss
Aug 19 2009, 20:44
Actually, I dont like the removing of "mouse smoothing".
Why ?
Because aim someone or something now in forest is a little dificult because its all like "aim-(froze)-aim-(froze)..." or better said, its not smooth now.
Edit: and yes, it was smooth for me before, I was using nHancer and all mouse lag was gone.
ck-claw
Aug 19 2009, 20:51
Have to agree with Matt here-the way some ppl are posting with out reading at least a page before - the news could of easily been missed! :rolleyes:
whisper
Aug 19 2009, 20:55
Call Leopardi, it's probably a good day for him :)
Actually, I dont like the removing of "mouse smoothing".
Why ?
Because aim someone or something now in forest is a little dificult because its all like "aim-(froze)-aim-(froze)..." or better said, its not smooth now.
Edit: and yes, it was smooth for me before, I was using nHancer and all mouse lag was gone.
that just doesnt make any sense as mouse smothing was for the cars as maruk said but just wasnt needed lol.
.kju [PvPscene]
Aug 19 2009, 21:08
Congratz Marek and BI. Way to go. :)
Great job BIS!!!
Is this the thread where you give feedback on BETA's?
Anyway... Tried it out. I have had MASSIVE problems with mouse lag in the past. It is now almost completely gone, even when prerendered frames are set to 8, which would make it completely unplayable before...
However. In the BETA-patch a very strange and annoying mouse stutter was introduced. It's like it freezes and then let's go for a microsecond or two all the time. It has nothing to do with graphics, since it runs very smooth if I just run wothout using the mouse. Tried all kind of different settings in the background (windows) but nothing helps.
whisper
Aug 19 2009, 21:19
Can I be the annoying whiner?
Where is beta ArmA2Server ? :D
Simon C
Aug 19 2009, 21:36
Smoke grenades now work as normal. :)
This will be tested - NOW! :)
No distortion so far. Nice. I know "mono" sound when firing from 1st person wasnt fixed in this, but i came to think on what it might be. The "sound-bubble/arc" around the weapon is too big i think? This is why it doesnt matter if you turn left or right - the sound will be equally loud on both right and left speakers. Sound-bubble/arc is too big on many/most things wich was tested tonight by me and friends. Looking to the left of us hearing an engine (ground vehicle) made us look over a large area to the left before seeing it. It sounds equally loud over a too big area, and not like ArmA1/reality where the sound is coming straight from the source where it is.
Anyway, maybe BIS reads this thanks to the freshness of the thread. Just want to help out in the beta process. Im real happy with beta's though. So we can test and bring feedback before final's.
Alex
Actually I noticed still get some mouse lag, but the stuttering and constant freezing of the mouse movement makes it very hard to play at all.
Pauliesss
Aug 19 2009, 21:53
that just doesnt make any sense as mouse smothing was for the cars as maruk said but just wasnt needed lol.
Well, it does make sense, and as far as I can see, not only for me:
Actually I noticed still get some mouse lag, but the stuttering and constant freezing of the mouse movement makes it very hard to play at all.
However. In the BETA-patch a very strange and annoying mouse stutter was introduced. It's like it freezes and then let's go for a microsecond or two all the time. It has nothing to do with graphics, since it runs very smooth if I just run wothout using the mouse. Tried all kind of different settings in the background (windows) but nothing helps.
Anyway, I will try to play with NvidiaCP settings for arma2.exe, maybe the problem is only on my side.
Cionara
Aug 19 2009, 21:57
I installed the new beta Patch, thought it would not be change much..
But now all my sound problems with automatic rifles and mouselagg is gone :yay::yay::yay:
Thumbs Up for that one :D
Sorry didn't find any thread for this =>
No Mouse Smoothing! Argh - Not good.
I just noticed the whole ARMA feeling is gone. Its way too responsive and on top of things - i cant move the aim smoothly anymore. It feels like it moves over bigger pixels when moving slow. Cant fine-move the aim to hit things (small things) far away. It skips pixels so to speak.
This is catastrohic if we dont get an option for this. This is serious and no whine from me. Move fast and its good. Move slow and youll notice it skips. Jaggy movements and hard as f*** to land the aim on far away targets.
Make it optional please BIS - or maybe this can be done with a slider?
EDIT: This is NOT just on vehicles. Im playing it right now. Its as "easy/quick" now to aim as BF2. At least for me that didnt have mouse lag before. This might be the saviour for those that had mouse lag. Need it as option or the game is bust for me.
Alex
Binkowski
Aug 19 2009, 22:00
What about the Smoke Grenades? BIS Rendered them damn near useless in the 1.03 patch unfortunately. Hopefully it's fixed.
Simon C
Aug 19 2009, 22:01
What about the Smoke Grenades? BIS Rendered them damn near useless in the 1.03 patch unfortunately. Hopefully it's fixed.
Yep, it's fixed. At least for the white ones anyway, not checked the others.
SWAT_BigBear
Aug 19 2009, 22:01
If these beta's are going to be frequent releases, I would like an email alert.
Is this available or possible?
Glad to hear, gotta try it asap.
The removal of mouse smoothing made it unplayable for me that didnt have mouse lag...
Like BF2 now but worse. It skips pixels and even though i have 5 speeds on my mouse - the slowest is fast as f***. Unplayable. ARMA feeling is gone. Completelly.
Glad you mouse laggers are happy though.
...
Pauliesss
Aug 19 2009, 22:10
No Mouse Smoothing! Argh - Not good.
I just noticed the whole ARMA feeling is gone. Its way too responsive and on top of things - i cant move the aim smoothly anymore. It feels like it moves over bigger pixels when moving slow. Cant fine-move the aim to hit things (small things) far away. It skips pixels so to speak.
This is catastrohic if we dont get an option for this. This is serious and no whine from me. Move fast and its good. Move slow and youll notice it skips. Jaggy movements and hard as f*** to land the aim on far away targets.
Make it optional please BIS - or maybe this can be done with a slider?
EDIT: This is NOT just on vehicles. Im playing it right now. Its as "easy/quick" now to aim as BF2. At least for me that didnt have mouse lag before. This might be the saviour for those that had mouse lag. Need it as option or the game is bust for me.
AlexThanks Alex, this is exactly that thing that I was talking about in previous posts.
Edit: the game become almost completely unplayable for me. We need mouse smoothing, at least, please, give it as option.
Edit 2: if someone still cant see such problems with beta patch, try to turn off the Floating Zone(slider to the left) and you will notice the problems we(with Alex72) have.
Noticed that i cant even move 180 degrees anymore with the mouse smooth gone. Before i swung around backwards to check things etc, but now i get stuck in a smaller arc. Add erratic behaviour like being on speed plus having spasmic tics.
Followed a helicopter in my scope and it kinda jumps hard back and forth, up and down... Yeah it certainly seems to be crap for us withouth mouse lag.
But im hoping for that this might be a new step forward to either make it optionable wich would help both camps wich is superb. But also maybe mouse smooth can be done with values? Lower to higher. Now that would be great, and i think ive seen values on mouse smooth before in games/configs.
Alex
bravo 6
Aug 19 2009, 22:38
The game seems less fluid. When moving the mouse around the looking is less fuid, but strangely the game seems to run smooth in general.
The colors look brighter.
Manzilla
Aug 19 2009, 22:39
It does work great, and A2 has always worked fairly well. It's nice to see another improvement.
Hopefully now we can get rid of all the drama queen crying about patches/betas/etc. This new development shows why BIS is such a damn good company. They obviously do as much as possible to address the gripes of the community and are very community-oriented.
It's amazing some of these whiners haven't noticed that yet. Thanks BIS, and thanks to all for maturely voicing they're suggestions/critics. Keep it up, these fellas listen.
BIS rocks!
[TwK]Danny
Aug 19 2009, 22:49
Great work on these beta patches Maruk and everyone else. Mouse respons is MUCH better.
However, the postprocess settings are still bugged (default to low everytime you start the game - there is a thread about it).
Also, we still do not have the option to enable/disable Vsync in the game. This is the only game in the world that force Vsync ON without letting users disable it.
Performance still needs to be optimized, but i am sure you are already working on that for 1.04.
The removal of mouse smoothing made it unplayable for me that didnt have mouse lag...
Same here.
Unplayable now, sadly. But hey, it's a beta patch.
But the overall performance is much much better now and I can use AA again.
Xeno
[TwK]Danny
Aug 19 2009, 22:49
beta patch ?
http://www.arma2.com/beta-patch.php
There you go :p
Iroquois Pliskin
Aug 19 2009, 22:54
I'm going to wait and see how many servers install it; otherwise great work if all of the issues mentioned above are fixed! Especially smoke, Pliskin was longing for some can & satchel versus tank action. :D
[TwK]Danny
Aug 19 2009, 22:58
I'm going to wait and see how many servers install it; otherwise great work if all of the issues mentioned above are fixed! Especially smoke, Pliskin was longing for some can & satchel versus tank action. :D
Notice that the beta patch does not affect your original games, or shortcuts. So when you install a beta patch, you have access to your regular 1.03patch game, aswell as the latest beta. Just save the Uninstall_ARMA2Patch_1_03_beta file so that you can uninstall the beta when you want to!
LeftSkidLow
Aug 19 2009, 23:07
Does it affect a steam install?
Thunderbird
Aug 19 2009, 23:08
Amazing initiative, to say the least.
This will ensure better results, less tears and less drama after the incoming patch releases.
-----------------------
Regarding the BETA Patch in question:
- Most of the reported fixed issues are indeed, fixed in-game.
-----------------------
Now, it would be greatly appreciated that you would focus on the 2 following significant aspects of the game :
- Objects Drawing (Engine Streaming when advancing).
- Performance.
- Vsync issue.
Regards,
TB
dunedain
Aug 19 2009, 23:09
This patch is already pretty good, I'm glad they turned off mouse smoothing, I always turn it off in all other games, I don't need any feature which adjust the sensitivity to my hand movements speed.
Maybe they should add an ingame option to those used to play with this..
Finally that saturated sounds bug vanished, I can finally play Arma2 since Patch 1.03 release.
Plus that all sounds are delayed due to their speed, thanks a lot BiS. :yay:
Bulldogs
Aug 19 2009, 23:18
The removal of mouse smoothing made it unplayable for me that didnt have mouse lag...
Like BF2 now but worse. It skips pixels and even though i have 5 speeds on my mouse - the slowest is fast as f***. Unplayable. ARMA feeling is gone. Completelly.
Glad you mouse laggers are happy though.
...
Raising the aiming deadzone seemed to put it back to pre-beta for me.
---------- Post added at 09:18 AM ---------- Previous post was at 09:16 AM ----------
Does it affect a steam install?
It runs like a mod. When you install it, it installs to a folder called "beta" under your arma2 folder. Then you have a shortcut which basically runs "arma2.exe -mod=beta", running the normal shortcut or removing the "-mod=beta" from the end runs the normal non-beta version
LeftSkidLow
Aug 19 2009, 23:18
Works with Steam, I think the new mouse movement sucks, it feels like I'm use a trackball with grains of sand stuck in it. Is it just me or did anyone else not know what the hell this reported "mouse lag" was. Never had a problem now it feels like counterstrike pixel to pixel, or skip 5 because the performance isnt' great on my machine.
Maddmatt
Aug 19 2009, 23:21
The removal of mouse smoothing made it unplayable for me that didnt have mouse lag...
Like BF2 now but worse. It skips pixels and even though i have 5 speeds on my mouse - the slowest is fast as f***. Unplayable. ARMA feeling is gone. Completelly.
Glad you mouse laggers are happy though.
...
You realise you can reduce the sensitivity in the control options? :confused: (Assuming you didn't try it already)
For best accuracy, use a higher DPI setting on the mouse and reduce the setting in-game.
That does sound like a problem I had in Medal of Honor Airborne...
Might be a good idea for BIS to make mouse smoothing an option though, your post shows that some people might need it.
Bulldogs
Aug 19 2009, 23:28
The only difference I notice is that without aiming deadzone on when I move my mouse the outside cursor/mouse aim, and inside cursor/gun aim, are in perfect sync, prior to beta they are out of sync due to getting a bead (raising my aiming deadzone makes it so it takes a little time to get a bead again)
That said, I've always run on high DPI with my mouse (sidewinder) and very low sensitivity in the options.
colossus
Aug 19 2009, 23:28
Perhaps this "mouse smoothing" could be an option in the control settings, as Maddmatt already stated. I'm not sure it's possible to do it like so, but quite frankly it does change the "feel" of the game. There is however one positive side and that is the vehicle driving. I find it alot easier to steer with the mouse then before, more precise. Not exactly as ArmA: Armed Assault (4 wheel vehicles was had better steering there), but that might be a settings issue on my part.
As for the rest: Kudos. :)
kozzy420
Aug 19 2009, 23:30
Never heard of this "mouse lag" from before.
Glad to hear everything else is looking good with the beta patch though.
You realise you can reduce the sensitivity in the control options?
Yes i wasnt born yesterday. Tested everything back and forth and i get the same movement as in some other games ive tested and binned quickly cause of this same behaviour. Button for optional mouse smooh would be best. Even though i think i read that BIS said there is no use of getting mouse smooth back into ARMA2. Hope i understood that wrong.
Im not the only one experiencing this. BF2 handling wont due and this game is bust in that case, but as i said i hope BIS wont go there and make this optional so both camps can be happy. Or all 3 camps: People WITH mouse lag, people WITHOUT and people who want ARMA2 to feel like BF2.
Alex
Jakerod
Aug 20 2009, 00:00
I can't decide if I like it or not.
Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
Yep, thats fixed.
I've just been playing for about 30mins. I didn't have any mouse lag problems, the new mouse movement is noticeable at first, but then i forgot about it within minutes, so it really doesn't bother me.
The game is running so good too, I just installed Win7 few days ago, which was a massive fps increase over Vista, but now I think performance is even higher?
New sound effects are great, seeing the flash then hearing the shot!
Keep it up BIS
maturin
Aug 20 2009, 00:15
Does this one also break all your saves?
Turning around on Utes runway looking at my feet i have 80FPS. With mouse smooth it is true 80FPS movement wich means no stutter at all. I mean its the same flow as looking at my hand in real life moving back and forth.
Without mouse smooth - still 80FPS looking down at my feet moving, and i see these millions of small stutters. So its obviously not lag, but thanks to that the mouse doesnt have smooth (fills in some gaps?) it stutters even though they are small and millions.
However the whole point is that if BIS wont make this an option i wont have one single area in ARMA2 that is completely stutter free. And that feels quite annoying. Maybe if you never had complete stutter free play in ARMA2 you wont notice the difference, but its annoying as hell when you have.
Vote mouse smooth for option now! :)
Seriously.
Alex
GunSlingerAUS
Aug 20 2009, 00:43
Any performance increase in urban areas, as mentioned in the community update?
Theres a 3page topic underway already.
http://forums.bistudio.com/showthread.php?t=84351
Dont think the performance in cities is in this one. There is a changelog for this beta, but the beta is 23-ish MB so i dont think everything is in it yet? Not sure.
Havent even got off the Utes runway as i was shocked over how crap "no mouse smooth" is lol.
Praelium
Aug 20 2009, 00:49
Amazing initiative, to say the least.
This will ensure better results, less tears and less drama after the incoming patch releases.
-----------------------
Regarding the BETA Patch in question:
- Most of the reported fixed issues are indeed, fixed in-game.
-----------------------
Now, it would be greatly appreciated that you would focus on the 2 following significant aspects of the game :
- Objects Drawing (Engine Streaming when advancing).
- Performance.
- Vsync issue.
Regards,
TB
Actually, I agree with the object drawing. Would it be possible to disable higher LODs when zooming in with right mouse click, (or in my case left Windows key)? It doesn't zoom that far, and the changes in LOD might look worse than some low poly objects.
Since I mention it, why aren't I always allowed to zoom in? It's mostly in vehicles, like helicopters, but not being about to zoom in annoys me. :huh2:
Bravo0246
Aug 20 2009, 01:04
Yes definite need for mouse smooth option.
Didn't have mouse lag before but do now, and it is really bad, can't even aim properly.
Jakerod
Aug 20 2009, 01:21
Is it just me or do they never include a full fix list?
I just realized that the eastern grenades (RGOs?) explode on impact now like they're supposed to. I'm glad I figured this out now. There are a lot of situations where I might have found out about this new feature in a bit more of a suicidal way.
Nevermind I lied they don't. Apparently there have always been two kinds of them and I just hadn't noticed. I find it odd that the insurgents have timed ones but their trucks carry impact ones.
I've never been much of a whiner and I've never had a problem with mouse lag (whatever that is) before, but this beta completely ruined the game for me. No amount of changing mouse settings seems to fix the twitchy, spasmodic mouse movements in this beta. I couldn't even walk straight, let alone aim at anything. If we're stuck with this kind of movement in the real patch--with no option to turn it off--then I would be done for good with this game.
AnimalMother92
Aug 20 2009, 01:30
i see what u mean about the mouse issue. i never had mouse lag, but after applying the patch the game just feels wrong. i like high sensitivity and i turn off mouse smoothing in other games, but this feel does not suit arma 2 at all. at least they fixed the smoke grenades, that had been bugging me
Jakerod
Aug 20 2009, 01:32
i see what u mean about the mouse issue. i never had mouse lag, but after applying the patch the game just feels wrong. i like high sensitivity and i turn off mouse smoothing in other games, but this feel does not suit arma 2 at all. at least they fixed the smoke grenades, that had been bugging me
You guys know you can still play the original 1.03 version right?
BF2_Trooper
Aug 20 2009, 01:40
How is performance in the urban areas?
Mandoble
Aug 20 2009, 01:44
is that an official and public beta patch? I mean, nothing in news sections here or in www.arma2.com :j:
Jakerod
Aug 20 2009, 01:52
is that an official and public beta patch? I mean, nothing in news sections here or in www.arma2.com :j:
Beta Patch (http://www.arma2.com/beta-patch.php)
Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use it to verify that a bug we are tracking has been fixed. This semi-automated release pipeline was designed primarily for our various external QA teams but we believe it makes sense to keep this open and transparent to the entire user community. However, please understand that it's released for advanced users only and for those who would like to give their helping hand with the testing and further development or simply to see what future versions of Arma 2 may bring.
Read More (BI-Dev-Blog) (http://www.bistudio.com/developers-blog/arma-2-beta-builds-released-2_en.html)
Von_Paulus
Aug 20 2009, 01:52
Without mouse smooth the feeling is more OFP than ARMA.
Maybe for SP I'd choose mouse smooth. As for a PVP game I'd choose probably without.
Please BIS make it optional. That would please the Greek and the Trojans.
sparks50
Aug 20 2009, 01:58
Its good to have the sound delay back, I just needed to comment on that. No longer can they dodge my sniper bullets :)
To all those complaining about mouse issues - remember, this is a beta patch. It's clearly stated that it might introduce other issues. It's good that you're all posting your feedback and it's important that BIS know about it but for those that are saying that's it for them - they're done with the game etc. - you're being a bit extreme...
Be constructive, put up your experiences but remember - you are now involved in user testing - not playing an official release...
kylania
Aug 20 2009, 02:02
Is this supposed to work with Steam? My game crashes instantly now.
Works now, but wow, it feels like my mouse isn't connected at all to my weapon now. Uck.
Beta Patch build 58814 does not fix mouse lag for me.
I have a saved game overlooking the town of Dolina which is great for repro-ing this issue. The frame rate is good, but the mouse lag is particularly noticeable and worse when zoomed (hold breath).
EDIT: I've changed my opinion after tests with and without mouse smoothing in beta 58834. Smoothing disabled does significantly reduce the input / mouse lag effect.
may be have mouse smoothing set to come in with the Hold breathe function.. ie right mouse. Might make more people happy... thx for the beta.
nubbin77
Aug 20 2009, 03:35
Put me down as someone who really dislikes the new mouse movement. I hope its going to be optional. Seems clear that it fixed it for some and broke for others. So if we can have it either way, then problem solved. BIS doesn't even need to make any UI for the mouse smoothing options. I am sure people can edit their config files for something like this (adding in game UI options can be time consuming I am sure).
GREAT initiative BIS. Allow those who want to help out to do so, and allow those who don't to not be bothered by it. DL'ing now. Good to read about the speed of sound being back, sorely missed it. And keep repeating that mantra Sinx, 'you are now involved in user testing, not final patch'
Runs fine so far on v1.03 Servers, not sure if missions will be affected :)
Nice one, I like the way BI releases these beta's as mods, so you can still play the latest official/stable release
...However. In the BETA-patch a very strange and annoying mouse stutter was introduced. It's like it freezes and then let's go for a microsecond or two all the time. It has nothing to do with graphics, since it runs very smooth if I just run wothout using the mouse...
Hmm... Half joke, half not: If you'd imagine the stuttering smoothed out, would it be mouse lag-ish? Anyone else WITHOUT former mouse lag have this stutter? Can we gather information toward the source of it? Interface issues, irregular polling of the mouse interrupt, chipsets, motherboards, the mouse USB interface chip model (most are from one or two manufacturers)... something has to be a common factor.
sparks50
Aug 20 2009, 03:50
Seems like BI should be hiring Sakura Chan instead :p
http://forums.bistudio.com/showthread.php?t=84171
The beta page seems to be broken, I cannot see change log or download the patch?????
nomdeplume
Aug 20 2009, 05:07
The beta page seems to be broken, I cannot see change log or download the patch?????
Worked fine for me this morning and now. Note that the links are to their FTP server, not a web server, so you might have a firewall that's preventing you from being able to download properly.
Milton T. Pike
Aug 20 2009, 05:09
Personally, I think the mouse smoothing should be optional; I read a post under another thread where a moderator said there was little intention to impliment a "mouse smoothing option", since it seemed to be more broken than anything at the time. However, I do honestly believe that implimenting it, while it may be a hassle, would satisfy those who had problems WITH mouse smoothing, and those who have problems WITHOUT it.
I am very, very happy with the rate at which patches are being developed and released.
It's very nice to see the BIS team working with the community to iron out all problems in-game.
I think the true ArmA fans can appreciate that no game is perfect when it is released, and we can help to make things better with constructive criticism. I believe ArmA 2 is an incredible game with a few ticks and tweaks to work out, and I think cooler heads will prevail. Hopefully those who are more upset about the current issues can put themselves in BIS's shoes and realize that a game of this magnitude can be pretty demanding and harder than it might seem to release it without any glitches/issues.
Fireball
Aug 20 2009, 05:58
Those with mouse smoothing issues probably can configure their mouse driver to do smoothing, if needed.
For me the removal of mouse smoothing means that I can finally drive a vehicle on the street for a sustained period. :p
What browser are you using? I couldn't download it with google chrome, but it worked straight away with IE. I'd disabled my firewall [briefly] too.
If anyone is having issues downloading it with Chrome use Internet Explorer, it worked for me!
Ok ive seen this mouse thing people are going on about, gota say i never had a prob with my mouse till this beta patch..On my rig its not a huge prob but its not as nice as the mouse without the patch.
My one and only problem is!! The sound.. Just been doing some testing with two groups of AI and without the patch you can hear all the gun firing sounds but with the beta patch its like it can only play a couple of sound files at once and you can see people firing but no sound cause theres two many sound files being played..Tryed out without the patch again and works fine :( So are you guys getting this problem?
p.s. Im using on board sound no fancy sound card
What does this do:
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
Wow... They messed up the mouse movement... It's really jerky... I'm glad this patch can be uninstalled...
Killerwatt
Aug 20 2009, 06:32
What does this do:
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
I would imagine it is intended to avoid crashes when detecting more than 8 cores.
I'll be frank, the mouse sucks in the beta, really bad, jurky....
---------- Post added at 06:49 AM ---------- Previous post was at 06:49 AM ----------
I would imagine it is intended to avoid crashes when detecting more than 8 cores.
Thanks!
Yes! That's how patches should look like, just fixes. Thank you, BIS.
Maddmatt
Aug 20 2009, 06:53
I gotta say I like the new mouse movement. The speed the mouse moves at no longer changes as the FPS goes up and down.
I don't see any pixel skipping. I can aim precisely just fine.
Feels like aiming in COD now, but with inertia (can't spin around as fast). I know that having something in common with an "arcade game" is an insult to some, but who cares...
I think the weapon sway should be increased to compensate for it being much easier to aim.
Also mouse acceleration and smoothing should be put in the control options.
Lol, I had no problems, but the BETA just introduced serious mouselag....
no mouselag for me. Actually, no new issues for me! Sound issues are completely gone.
I ♥ beta patches!
markushaze
Aug 20 2009, 07:16
Hello Community.
Just a quick question.
My Logitech mouse has an option within the driver to activate Mouse smoothing. i am sure all the other top Mouses, ( Razer, Roccat, Microsoft ) have this as well.
I used to ALWAYS turn it off because i don't like the effect.
now in Arma2, could this solve some issues for those that have mouse problems since the patch?
Im @<hidden> work, so i cant test @<hidden> the moment, but try it out, maybe it helps some.
Greetings
[HA]badger
Aug 20 2009, 07:23
:( Game don't start with this patch! I have error "No entry '.profilePathDefault'"
http://img233.imageshack.us/img233/1635/damnarma1.th.jpg (http://img233.imageshack.us/i/damnarma1.jpg/)
After this see:
http://img525.imageshack.us/img525/2204/damnarma.th.jpg (http://img525.imageshack.us/i/damnarma.jpg/)
And windows say me that arma made critical error and must be closed.
http://img512.imageshack.us/img512/1249/damnarma2.th.jpg (http://img512.imageshack.us/i/damnarma2.jpg/)
With 1.03 not beta patch, all is good...
IceBreakr
Aug 20 2009, 07:26
are you sure you launch exe from \beta\ folder, with -mod=beta parameter?
Sakura_Chan
Aug 20 2009, 07:28
I had that too. You need to change the 'start in' path on your shortcut to point to the arma2 directory, mine was "c:\arma2\" and make sure you add the -mod=beta line as well.
[HA]badger
Aug 20 2009, 07:34
Sakura_Chan thank you )
I dont watch at:
- Make sure the shortcut's "Start In" section refers to main "Arma 2 " main working folder and NOT "Arma 2/beta"
example: "C:\Program Files\Bohemia Interactive\ArmA 2"
Now all is ok. All smoke grenades now working! :yay:
Question for those with new/jerky mouse problems, have you disabled/changed the mouse pointer precision settings in windows ? You might want to play with this too in your control panel...
Pointer precision and everything tested.
Right now it seems the people that HAD mouse lag are trying to make us that DIDNT have mouse lag look like idiots. I guess what comes around goes around LOL!
Make Mouse Smooth as an option and this debate is not needed. I dont see the problem. We will however have a problem if mouse smooth is left all off, or all on wont we?
EDIT: At the best setting (had to change every setting available in windows/mouse/game) and the best result i get is that the mouse feels/looks as if it runs on tracks with rivets every millimeter. So when moving rather slow left to right my weapon shakes in a perfect pattern. Like if you moved something over rivets placed out perfectly every millimeter. and when slowing down to real slow its like: move-stop-move-stop-move-stop... As in NO mouse smooth.
Just make it an option. In-game or CFG wise. Doesnt matter to me as long as i can change it.
Alex
randir14
Aug 20 2009, 08:04
Still getting the same FPS in Chernogorsk and Elekrovadosk but the stuttering and sluggishness seem to be greatly reduced, cities are a much smoother experience now.
MQ-9 Reaper
Aug 20 2009, 08:15
I noticed there is no need to have the DVD in the drive for the beta patch. This made me happy.
I've just been playing for about 30mins. I didn't have any mouse lag problems, the new mouse movement is noticeable at first, but then i forgot about it within minutes, so it really doesn't bother me.
Same here
Its good to have the sound delay back, I just needed to comment on that. No longer can they dodge my sniper bullets
+1 :yay:
Before the sound engine played the detonation first, then the sound of the bullet passing by. Now, "whizz" then "bang", scary :D
Just been doing some testing with two groups of AI and without the patch you can hear all the gun firing sounds but with the beta patch its like it can only play a couple of sound files at once and you can see people firing but no sound cause theres two many sound files being played..Tryed out without the patch again and works fine So are you guys getting this problem?
p.s. Im using on board sound no fancy sound card
Same problem here, USMC rifle squad versus Russian infantry squad, some sounds are cut.
With patch 1.03, there was sound distortion. Now with the beta patch sound is cut...
Overall I am happy with the beta patch. Keep up the good work BIS.
[HUD]Dorph
Aug 20 2009, 08:15
In MP logging in as admin and change any missionparameters = ctd in beta (not beta on server).
Hello Community.
Just a quick question.
My Logitech mouse has an option within the driver to activate Mouse smoothing. i am sure all the other top Mouses, ( Razer, Roccat, Microsoft ) have this as well.
I used to ALWAYS turn it off because i don't like the effect.
now in Arma2, could this solve some issues for those that have mouse problems since the patch?
Im @<hidden> work, so i cant test @<hidden> the moment, but try it out, maybe it helps some.
Greetings
It didn't work for me, and I have a Logitech MX518. It doesn't matter what settings I use or if I use the native XP driver, I've tried all settings, still very messy stuttering mouse movement. It feels as if someone would have poured sand on the mouse pad.
Dangerdog
Aug 20 2009, 08:34
hmm I prefer it with the mouse smoothing off but I can see how some might like that feature.
it was just slightly noticeable in 1.03 but switching between the two it's more obvious that it was creating a floaty feel to the mouse movements.
whisper
Aug 20 2009, 08:39
This is ultra weird.
I have zero issue with beta mouse movement, I don't even see the pixel skipping you're all talking about, apart perhaps when I use high zoom weapons. In fact I really prefer beta mouse movement over normal A2 one. It feels far more responsive (more "twitchy", and no, it's not bad even for a simulation game).
Could we have some more precise reports?
Mouse used? DPI? Specific settings (try modifying the "render frames ahead" parameters, for example)
In game : what amount of deadzone? Pixel skipping appearing inside and/or outside of deadzone? how does changing in game sens affect things?
Personaly : Logitech MX1000, I think I modified render frames ahead to 0
Zero deadzone most of the time (I find the difference in speed of movement between inside and outside deadzone too mush), low sens (low sens == precise aiming :) )
Result : Pixel skipping not noticeable
Pauliesss
Aug 20 2009, 08:39
I have a Logitech MX518 too, and I tried to change almost every mouse settings without any effect. We really need to have "mouse smoothing" as an option. If not, then I can stop playing ArmA2 with the feature patches and stay on final 1.03, which I dont want to. :(
Whisper: yes, I have also tried to set max pre-rendered frames to 0, to 3, to 2, to 8 without any effect.
SASrecon
Aug 20 2009, 08:46
I have a question, is this patch like in ARMA1 where you could launch both the beta and the official patch with two different icons?
papoose244
Aug 20 2009, 08:48
what version are the multiplayer servers currentley running the beta or the regular 1.3? And where do I find the carrier in chernarus editor?
I also have a MX518, beta is unplayable, the mouse literally jurks around. I have no issues with the normal patch.
ck-claw
Aug 20 2009, 08:53
And where do I find the carrier in chernarus editor?
You dont-unless you use an addon to place the Carrier.
MadCatChiken
Aug 20 2009, 09:14
[58729] Fixed: Simulate speed of sound
Is this just to do with sound effects or if i go fast enough get sonic booms?
Just one question, is the mouse movement just goes back to the old ofp days or is it turn to another feeling?
whisper
Aug 20 2009, 09:19
Just one question, is the mouse movement just goes back to the old ofp days or is it turn to another feeling?
Best would be to test it ;)
It's a BI beta, it doesn't touch your original 1.03 (that you can still play) and just add the beta as a mod. You lose nothing when installing it
I have a Logitech MX518 too, and I tried to change almost every mouse settings without any effect. We really need to have "mouse smoothing" as an option. If not, then I can stop playing ArmA2 with the feature patches and stay on final 1.03, which I dont want to. :(
Whisper: yes, I have also tried to set max pre-rendered frames to 0, to 3, to 2, to 8 without any effect.
Totally agree with that !! My logitech G7 is now useless with Arma2 !:mad:
BIS please release that "mouse smoothing" as an option !
Thanks.
Hi all
Sound problems and a related CTD solved with this Beta. No Mouse problems for me with 1.03 or the beta but I go along with having mouse smoothing as an option.
Kind Regards walker
Best would be to test it ;)
It's a BI beta, it doesn't touch your original 1.03 (that you can still play) and just add the beta as a mod. You lose nothing when installing it
Lol, I only have demo installed because i want to make sure that future patch do fix the game before buying it(and above all i dont really have time to play games like i used to in the old days)
Is this just to do with sound effects or if i go fast enough get sonic booms?
i think it just means that they fixed some of the bugs in the sound engine
I have a question, is this patch like in ARMA1 where you could launch both the beta and the official patch with two different icons?
Yes, it's like Arma1: You can launch beta version or official one.
---------- Post added at 09:32 AM ---------- Previous post was at 09:27 AM ----------
badger;1412724']:( Game don't start with this patch! I have error "No entry '.profilePathDefault'"
http://img233.imageshack.us/img233/1635/damnarma1.th.jpg (http://img233.imageshack.us/i/damnarma1.jpg/)
After this see:
http://img525.imageshack.us/img525/2204/damnarma.th.jpg (http://img525.imageshack.us/i/damnarma.jpg/)
And windows say me that arma made critical error and must be closed.
http://img512.imageshack.us/img512/1249/damnarma2.th.jpg (http://img512.imageshack.us/i/damnarma2.jpg/)
With 1.03 not beta patch, all is good...
You need to launch the "Launch Arma2 Beta Patch" shortcut in your Arma2 root directory, not the Arma2.exe located in beta folder !
Im on MX518 as well.
BIS please can you tell us if its possible to make mouse smoothing an option. As tiring as it is for people with mouse lag when smoothing is ON - its equally tiring to us that didnt have a problem in the first place with it off. So its going reversed, and therefor - we need mouse smooth as an option to make everyone happy. Also, an option for it would make us stop debate this tedious mouse lag discussion... The whole problem would get sorted.
Me, and im sure many would be happy to hear if this could be made optional so we can stop wondering and spamming about it. Cause i have to admit i am afraid. This is the only game i play...
Thanks.
Alex
Protector
Aug 20 2009, 09:52
Comments about mouse lag.
Alex
I have been reading through this thread and noticed from page 2 until now all you have done over and over again is whine about the mouse lag because it doesn't suit you, now I know it was a couple of pages ago since your last moan but when the build is updated again and your still not happy I imagine we will see more whining. Please just give it a rest, you have said your bit so move onto something else.
EDIT. HAHAHA i cannot believe it once again another comment, do you like the sound of your own typing?
papoose244
Aug 20 2009, 09:55
You dont-unless you use an addon to place the Carrier.
Wheres the addon?
Snackbar
Aug 20 2009, 10:39
what version are the multiplayer servers currentley running the beta or the regular 1.3?
You can still connect to regular 1.03 servers if you are using the beta.
ck-claw
Aug 20 2009, 10:50
Wheres the addon?
Here (http://forums.bistudio.com/showthread.php?t=74002&highlight=LHD) :cool:
Master gamawa
Aug 20 2009, 10:52
Damn. bring back mouse smoothing as an option! I can't aim for SHIT! It's jerky. It moves in increments! I would post a video but I am sure most of you know what I am talking about.
Back to the last patch for me.
Herbal Influence
Aug 20 2009, 10:52
Everything is fine in the BETA for me
I, like whisper and some more, like the new mouse settings even better. Aiming is more fun and (!) not unrealistic now!
Sure, there should be something done about the probs people seem to have with it.
But - people - you sure have an old mouse around somewhere?
Please try with that old mouse?
By the by: I do use a 10-Euro-mouse here ...
I have been reading through this thread and noticed from page 2 until now all you have done over and over again is whine about the mouse lag because it doesn't suit you, now I know it was a couple of pages ago since your last moan but when the build is updated again and your still not happy I imagine we will see more whining. Please just give it a rest, you have said your bit so move onto something else.
EDIT. HAHAHA i cannot believe it once again another comment, do you like the sound of your own typing?
And your problem with this is exactly what?
EDIT: People dont seem to understand so i will continue. Dont like it - dont read it. Couldnt care less.
Protector
Aug 20 2009, 10:55
You have posted the same thing 8 or 9 times and your beginning to sound like a little kid who isn't getting his own way. The Dev's have definately seen what you have to say so move on to something else.
Read above you again.
I dont take orders from you either so give up the "move on" crap.
xclusiv8
Aug 20 2009, 11:20
Read above you again.
I dont take orders from you either so give up the "move on" crap.
Do you honestly think BiS will work faster because of your whining. We all get how you feel. And i bet BiS gets it aswell. And to give your shit back to you aswell. BiS doesnt take orders from you nor does the writer above you. But we all agree with the writer above you.
thank Bis for the excellent patch its made the game alot more enjoyable now with the sound issue sorted, im able to turn my AA on to high and everything else on high with 50fps.
the mouse smothing issue is a little bit of a bugger, its a shame you decided to go with the majority of the community who has the mouse lag but still im sure you will see it in your heart to do the right thing.
dunedain
Aug 20 2009, 11:25
Alex72 please stop spam every thread about this new beta.
Many people not only those with mouse lag "if this has solved their problem" enjoy that it's now turned off.
I do agree that BiS should add an ingame option to this like most fps do, but I think everyone here has understood your point, you're turning yourself ridiculous emphasizing how this ruined your unique game so give it a rest please..
Hey Alex72,
Hey mouse laggers,
To all of you I wanna give some kind of explanations about what I know about mouse settings. I'm no boss I know that and maybe you all know these things but if it can help anyone then well, I'll be glad.
1st thing is to have windows mouse sensitivity set to 1. Means one mouse pixel move = one screen pixel move. To do so: Control Panel/Mouse/Pointer Options -> "Select the speed of the pointer" (sorry I'm translating it from FR version of Win7 x64 by the way). Now you got eleven little clicks to chose from. Make sure your select the sixth one from the left and obviously from the right too, it's the one in the middle and it corresponds to a sensitivity of one.
Now that the windows side of mouse detection is done let's move to the game part. Open your "xxx.arma2profile" file and scroll down to "mouseSensitivityX=x.xx; mouseSensitivityY=x.xx;" if you don't have these entries add them at the very bottom of your file, don't forget the ";" on the line above if you add it. These settings abviously control mouse sensitivity as seen from the game. I turn this to something like 1 or 1/2 (0.5) or 1/4 (0.25) because to me it seems that I get more mouse lag with a setting like 0.2927436572562935923. I can't explain why but I feel more mouse response time with this kind of setting. Maybe a division by 1, 2 or 4 is much quicker processed ? Nevermind it feels better.
Okay this beeing said there is one thing you should keep in mind. With an ingame sensitivity of 1/4 and a windows sensitivity of 1, your mouse has to move 4 pixels to any direction to get a move of 1 pixel in the game. If game was set to 1, then it would be 1 mouse pixel = 1 game pixel move. The for optimal precision setting is: set the game sensibility as low as possible and your mouse setting (DPI on the mouse if you can change it) as high as possible. Never touch windows mouse sensitivity.
Some more tweaks. You can overclock your usb port as well as your ps/2 port to get better response times from the mouse and keyboard. You can aswell turn of the mouse smoothing or any "enhance pointer precision" option in: Control Panel/Mouse/Pointer Options and in your mouse drivers. And last but not least any mouse acceleration setting must be disabled too. I'm thinking of the logitech driver for example. Disable all those fancy acceleration options which just try to create some things your mouse doesn't do, it's like smoothing. Smoothing turns some zigzaggy line into a straight line but you don't want this as you want to have 100% control over your moves.
Okay those were my 2 cents. Hope it helped, let me know if it did.
And thanks BIS for these beta patches, gonna install these sometime soon.
moosenoodles
Aug 20 2009, 11:30
Id really like to know the cause of peoples mouse lag, Im running a G7 logitech in windows 7, I even have the "more accurate mouse" option whatever its called in the OS settings checked (which seems to be some kind of smoothing) and yet before beta and after things are no diff, its all fine and dandy, the beta version is if I dare say it alot more fluid and smoother for me..
This increment pixelfest mouse moving issue I read about for those that have it is very very odd indeed, and constitutes in my gaming/pc build and technical knowledge over the years screams system issues not game ones..
I dont mean as in people have crap systems, I mean as in they dont really know whats going on under the hood be it gfx/os/bios/tricks of the trade background settings... etc...
Albeit Arma has its issues and that does not help in detecting real issues elsewhere as one can not be sure if its "me", or "the game" type syndrome lol. Its hell for some but, how many I wonder who were ok before beta patch testing were working fine now is not?
Shame its not easier for those that had mouse issues and now dont compared to those that didnt and now do, can not discuss mouse hardware types and settings to see if there are any obvious standing out settings they all use or dont.
Pauliesss
Aug 20 2009, 11:33
MNX: and why should we do all this tweaks ? I mean, its not a problem for me, I can, but the game should be playable anyway, without any tweaks, but I understand its only beta, hope they will make some new "mouse smooth slider" for those who want it.
Cionara
Aug 20 2009, 11:34
I love that mouselagg is gone. I think most people who have problems because mouse smoothing is gone have a high... how it's called ? ^^ cursor-speed ?
Know what I mean, I always had my mouse to move slow because I wasn't accurate enough with it when it moved highspeed.
Best to try it out yourself =)
MNX: and why should we do all this tweaks ? I mean, its not a problem for me, I can, but the game should be playable anyway, without any tweaks, but I understand its only beta, hope they will make some new "mouse smooth slider" for those who want it.
These are not really tweaks just some kind of logic not having a mouse speed multiplied by 0.293752695 in windows and then by 2.937587435 in a game and then mouse acceleration and smoothing over it. Keep it tidy with 1x1x1xnofancypostprocessing and it can only be better.
Call is as you wish I call it logical settings.
someBoy
Aug 20 2009, 12:08
Thanks a lot for the detailed guideline MNX, it's really appreciated. I'll give it a try when I get home.
There's still some sound issues:
When many soldiers (15+) fire at once, sound tends to turn off for certain characters.
Atleast the freaking disortion is completely gone...
There's still some sound issues:
When many soldiers (15+) fire at once, sound tends to turn off for certain characters.
Atleast the freaking disortion is completely gone...
YES! this is exactly what I'm talking about! so is this normal?
DaSquade
Aug 20 2009, 12:18
Well, i'm logitech MX1000 mouse user (second one...since it came out). Never had any mouse aiming issues and mouse lag. With the beta i have like many users, extreme jaggy respone.
I appreciate your effort MNX and i even followed all your steps, but nothing helps here on my side. Maybe it is just a logitech issue...
Anyway, unplayable atm with good FPS here.
-> Votes the 'mouse smooth/mouse non-smooth' option.
I'm sure for those who had the mouselag and are fine now, they know how the others feel now and a midway needs to be found by BIS.
*Proofs public beta's are a good thing. At least now we still have the option to play stock 1.03 and hope they find the midway before final.
whisper
Aug 20 2009, 12:20
It's not logitech, I've MX1000 too and zero issue with beta.
this is getting more and more weird oO
papoose244
Aug 20 2009, 12:46
Here (http://forums.bistudio.com/showthread.php?t=74002&highlight=LHD) :cool:
Thank you is it normal I cant spawn jets on it they fall threw.
Big Dawg KS
Aug 20 2009, 12:52
Thank you is it normal I cant spawn jets on it they fall threw.
This is not the correct place to discuss this.
Head over to the ArmA2: ME&S (http://forums.bistudio.com/forumdisplay.php?f=93) subforum. There you will find your answer.
It's not logitech, I've MX1000 too and zero issue with beta.
this is getting more and more weird oO
I don't have a logitech mouse, so it's not a logitech problem.
And I don't have the problem with vanilla 1.03 or previous patches. Just the beta causes it.
What's your aiming deadzone ? Mine is at zero.
Xeno
I have the same mouse problem.
It's strange that aiming inside the floating zone is silky smooth(even when I have the lowest DPI on my mouse and highest ingame sensitivity), but when I aim "outside" the floating zone (the whole soldier rotates) it starts to stutter. That leads me to conclusion that it is ArmA2 problem, not mouse or sensitivity problem. (but I might be wrong of course)
Changing to the highest DPI my mouse has (2000DPI) and reducing the ingame sensitivity helps to reduce the stutter but it's still there.
Big Dawg KS
Aug 20 2009, 13:07
New beta build seems stable so far. Might just be me but it also seems to run slightly smoother. Aiming does feel slightly different (better), so that's good. Haven't noticed any bugs or major issues. I am using the Steam version too; works as promised.
---------- Post added at 09:07 AM ---------- Previous post was at 09:04 AM ----------
I have the same mouse problem.
It's strange that aiming inside the floating zone is silky smooth(even when I have the lowest DPI on my mouse and highest ingame sensitivity), but when I aim "outside" the floating zone (the whole soldier rotates) it starts to stutter. That leads me to conclusion that it is ArmA2 problem, not mouse or sensitivity problem. (but I might be wrong of course)
Changing to the highest DPI my mouse has (2000DPI) and reducing the ingame sensitivity helps to reduce the stutter but it's still there.
Do you have PP effects enabled? When you turn your whole body motion blur kicks in so it might just seem to stutter (according to devs motion blur should in theory actually improve FPS..?).
Pauliesss
Aug 20 2009, 13:07
I have the same mouse problem.
It's strange that aiming inside the floating zone is silky smooth(even when I have the lowest DPI on my mouse and highest ingame sensitivity), but when I aim "outside" the floating zone (the whole soldier rotates) it starts to stutter. That leads me to conclusion that it is ArmA2 problem, not mouse or sensitivity problem. (but I might be wrong of course)
Changing to the highest DPI my mouse has (2000DPI) and reducing the ingame sensitivity helps to reduce the stutter but it's still there.Definitely, you are right. It cant be mouse problem, because personally I didnt have any problems with mouse stuttering or anything like that in previous versions of ArmA2. :(
YES! this is exactly what I'm talking about! so is this normal?
It's not. Another beta build will probably fix this. One step at a time :p
Big Dawg KS
Aug 20 2009, 13:10
It's not. Another beta build will probably fix this. One step at a time :p
Which brings up a question I think everyone's wondering about... how frequently will new builds be available?
Richey79
Aug 20 2009, 13:10
Nice way of releasing patches - much like the end of the A1 cycle. I didn't like the new mouse model for the first five minutes, but got used to it and now prefer it. I'm using the floating zone for the first time ever (always hated it before) and the whole system feels intuitive now. I now feel that the mouse smoothing gave a slightly weird feeling to the game; like you were trying to walk underwater or through syrup. I like the responsiveness.
Would be interesting to hear whether people with Track IR prefer the old or new system.
JW Custom
Aug 20 2009, 13:11
I have a logitech MX1000 and a MX600 mouse and with the beta patch the game has turned into BF2, COD, MOH and the rest of the arcade shooters when it comes to the mouse handling.. i can now turn 180 degrees by moving my mouse a tiny bit :(
Big Dawg KS
Aug 20 2009, 13:15
I have a logitech MX1000 and a MX600 mouse and with the beta patch the game has turned into BF2, COD, MOH and the rest of the arcade shooters when it comes to the mouse handling.. i can now turn 180 degrees by moving my mouse a tiny bit :(
Turn down sensitivity?
Which brings up a question I think everyone's wondering about... how frequently will new builds be available?
I'm hoping once per week, or 2 weeks.
They're most likely not going to release a new build because of a single fix.
i think it may be an issue with the mouse being a lower priority in the CPU than the rest of the game... or something along these lines. Because the rest of the game chews up so much CPU time (lots of processing and lots of IO = lots of CPU time), the mouse is shuffled down the queue somewhere waiting processor time and causing it to lag slightly. Try going into the task manager and setting the mouse to a higher priority... maybe. just a thought.
Big Dawg KS
Aug 20 2009, 13:16
They're most likely not going to release a new build because of a single fix.
You never know... if it's a significant enough fix... maybe.
Bulldogs
Aug 20 2009, 13:17
I use a microsoft sidewinder mouse set on high sensitivity, with low sensitivity in game. I didn't have any mouse problems prior to the beta or after the beta, but there is a slight change (without floating zone the gun doesn't drag behind in beta unless I turn aiming deadzone on)
Tested under Win 7 64bit. I'll test under Vista and XP and post if I get any problems.
Pauliesss
Aug 20 2009, 13:18
Turn down sensitivity?Already tried that. It reduced the effect but as someone else said before, its still there. Alex72 will hopefully make a video so everyone can understand what we are talking about.
JW Custom
Aug 20 2009, 13:20
Turn down sensitivity?
I'll still be playing with and against people spinning around BF2 style!
But i guess this is what many was crying so let's see what it will be next time :o
Alex72 will hopefully make a video so everyone can understand what we are talking about.
Somebody else made allready a video:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5Eul0b_5LX0&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5Eul0b_5LX0&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Xeno
Thank you for feedback to the new mouse handling.
Until we figure out something better, mouse smoothing is optional and it is default on in the new build http://www.arma2.com/beta-patch.php
Big Dawg KS
Aug 20 2009, 13:26
I'll still be playing with and against people spinning around BF2 style!
But i guess this is what many was crying so let's see what it will be next time :o
I dunno... all I know is that for me it feels a little bit more like OFP... which IMO was perfect.
BoxiouS
Aug 20 2009, 13:31
Thank you for feedback to the new mouse handling.
Until we figure out something better, mouse smoothing is optional and it is default on in the new build http://www.arma2.com/beta-patch.php
Many thanks. It's unusual and great to see a developer do this and i hope it continues.
On a side note, i too have the problem of sounds cutting other sounds out on the (old) beta patch. Is there any news on a possible cause and perhaps a fix for this? Performance seems much better in 1.03xxxxxxxx and with this mouse fix, all i need is the sound fix and i will be a happy bunny indeed. :)
Big Dawg KS
Aug 20 2009, 13:33
Btw I lied before, there is one thing (though I doubt it's specific to this build) I would like to see fixed in the next patch (minor detail with Chernarus, but would be good for my mission):
There is an enterable house just outside of Tulga (on Chernarus) that is poorly placed. The ground comes up through the floor a bit and the AI doesn't seem to be able to enter it (and it does have 2 buildingPos's, so it should have AI paths).
Again, I'm sure there are dozens of small problems like this throughout the island... still doesn't hurt to point em out. I'll open a ticket on the CIT when I get home and can do further testing/get the object ID/take screenshots/whatever.
Edit: A new build already? Guess that answers my previous question.
We tried to reproduce it but so far no luck in seeing any difference. There was always limit for channels played simultaneously in the game and there should be no difference from previous versions.
Our tests:
- default Opfor and Blufor infantry squads close to each other
- player as civilian observer
- audio volume settings in game options all to default
Perhaps someone could attach a mission and clear steps how to observe the issue mentioned and verity that there really is any difference between the normal game version and beta builds?
On a side note, i too have the problem of sounds cutting other sounds out on the (old) beta patch. Is there any news on a possible cause and perhaps a fix for this? Performance seems much better in 1.03xxxxxxxx and with this mouse fix, all i need is the sound fix and i will be a happy bunny indeed. :)
.kju [PvPscene]
Aug 20 2009, 13:40
The new stuff
[58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
BoxiouS
Aug 20 2009, 13:43
We tried to reproduce it but so far no luck in seeing any difference. There was always limit for channels played simultaneously in the game and there should be no difference from previous versions.
Our tests:
- default Opfor and Blufor infantry squads close to each other
- player as civilian observer
- audio volume settings in game options all to default
Perhaps someone could attach a mission and clear steps how to observe the issue mentioned and verity that there really is any difference between the normal game version and beta builds?
Thanks again. I'll install Frapps and try and make a comparison vid.
*You might want to change the thread titile to reflect the new patch. I'm sure there'll be a few people very happy with the change;)* :D
Big Dawg KS
Aug 20 2009, 13:43
Many thanks. It's unusual and great to see a developer do this and i hope it continues.
On a side note, i too have the problem of sounds cutting other sounds out on the (old) beta patch. Is there any news on a possible cause and perhaps a fix for this? Performance seems much better in 1.03xxxxxxxx and with this mouse fix, all i need is the sound fix and i will be a happy bunny indeed. :)
Now that you mention it... I may have encountered something similiar.
I noticed it while trying to test if the speed of sound was fixed for gunshots (and other sounds). The test basically consisted of me as a Blufor sniper on top of the Utes control tower and a few different types of enemies approaching on the runway, and me firing at them.
What I observed was that while taking fire (which was quite inaccurate) I could hear the supersonic cracks from the rounds but not always the gunshots themselves, even with multiple enemies firing at me.
---------- Post added at 09:07 AM ---------- Previous post was at 09:04 AM ----------
Do you have PP effects enabled? When you turn your whole body motion blur kicks in so it might just seem to stutter (according to devs motion blur should in theory actually improve FPS..?).Nope, disabling PP has no effect. As I said:
Aiming inside floating zone - smooth
Turning the whole body - stutter (as seen in the video posted on previous page)
IceBreakr
Aug 20 2009, 13:45
Maruk thanks for all the hard work on beta builds and especially on quick response to your faithfully community ;)
Big Dawg KS
Aug 20 2009, 13:47
Nope, disabling PP has no effect. As I said:
Aiming inside floating zone - smooth
Turning the whole body - stutter (as seen in the video posted on previous page)
Have you tried with no floating zone?
Thank you for feedback to the new mouse handling.
Until we figure out something better, mouse smoothing is optional and it is default on in the new build http://www.arma2.com/beta-patch.php
Thank you very much. The new beta patch service is great :)
Xeno
Smiley_ie
Aug 20 2009, 13:53
Somebody else made allready a video:
[YOTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5Eul0b_5LX0&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5Eul0b_5LX0&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]
Xeno
Im getting this after new beta patch also.:confused:
bravo 6
Aug 20 2009, 13:57
me too.
EDIT: though in Editor seems much better!
Thank you for feedback to the new mouse handling.
Until we figure out something better, mouse smoothing is optional and it is default on in the new build http://www.arma2.com/beta-patch.php (http://www.arma2.com/beta-patch.php)
[58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
you guys really dont read before posting dont you:confused:
as for the shuttering, it seems to be the classic 3d rendering problem which causes the shuttering, rendering simply cannot be catch up with the mouse movement, this i think cannot be fix untill BI start improve preformence
Pauliesss
Aug 20 2009, 13:59
Thank you for feedback to the new mouse handling.
Until we figure out something better, mouse smoothing is optional and it is default on in the new build http://www.arma2.com/beta-patch.phpThank you very much Maruk, also thanks for sample models ! :yay:
You never know... if it's a significant enough fix... maybe.
and suddenly:
Thank you for feedback to the new mouse handling.
Until we figure out something better, mouse smoothing is optional and it is default on in the new build http://www.arma2.com/beta-patch.php
6th sense?! :eek:
Good to see the new build :)
Landmine
Aug 20 2009, 14:16
Heya guys, for some reason I am not able to download the beta patch. I've clicked on the link to download it, and I've been waiting for it to start. I've restarted my browser (Firefox) and now it is showing me the Index of it. Any help would be greatly apreciated. I've no Firewall up, tried in IE, but not working.
Big Dawg KS
Aug 20 2009, 14:16
6th sense?! :eek:
Yes... btw: Bruce Willis was dead all along.
Yes... btw: Bruce Willis was dead all along.
... Aw, you just ruined it for me :(
Anyone knows how to download this damn beta patch? When I click on the patch download or the log it simply says this page is not available with the following error:
Error 2 (net::ERR_FAILED): Unknown error.
whisper
Aug 20 2009, 15:14
Don't use Chrome
Seems CHROME has some problem with your php code, I can successfully download the patch in IE8.....
Yapa
bravo 6
Aug 20 2009, 15:16
the thread title should be updated becasue the current version is: ARMA2_Build_58834.zip
Big Dawg KS
Aug 20 2009, 15:18
Don't use Chrome
This is good advice... not just for this situation. :rolleyes:
evilfury
Aug 20 2009, 15:19
Why I cant find option MouseSmoothing in arma2 profile? I have installed latest beta 58834.
DaSquade
Aug 20 2009, 15:20
In combination with MNX settings and setting my mouse sensitivity ingame to zero and putting my deadzone to almost max (75%) makes it more or less as it was before the mouse smooth remove. But it still feels slightly different. Maybe it is me, but especially the back iron sights and back side of model is noticable shacking at times.
@<hidden>: It is in your username profile, not the arma2 profile.
Big Dawg KS
Aug 20 2009, 15:21
Why I cant find option MouseSmoothing in arma2 profile? I have installed latest beta 58834.
It would seem it's something you have to add manually to your profile file... though I can't be sure (haven't been able to try yet).
whisper
Aug 20 2009, 15:25
Seems CHROME has some problem with your php code, I can successfully download the patch in IE8.....
Yapa
Nope, Chrome is simply incapable of handling ftp:// type of URL, like any other navigator can do.
It's probably been posted to google billions of time and nothing has changed so far
Pauliesss
Aug 20 2009, 15:25
DaSquade: well, try the new beta patch. Mouse smoothing is there again and is default on. No more problems, just like before. :)
evilfury
Aug 20 2009, 15:26
@<hidden>: It is in your username profile, not the arma2 profile.
If I understand correcttly is located in arma 2 other profiles? Well I checked it and there is no such option.
bravo 6
Aug 20 2009, 15:30
If I understand correcttly is located in arma 2 other profiles? Well I checked it and there is no such option.
mine is here:
C:\Documents and Settings\bravo 6\My Documents\ArmA 2\bravo%206.ArmA2Profile
This is good advice... not just for this situation. :rolleyes:
Why would that be?
Chrome is still in beta, just like this ArmA2 patch :)... we are working on it and its very stable I think.
Richey79
Aug 20 2009, 15:31
Hi Evil, add
mouseSmoothing=0;
to your .cfg file to turn it off in this build.
The line's not there by default, and yes you do have to include the semi-colon.
Cheers,
Jakerod
Aug 20 2009, 15:38
Hi Evil, add
mouseSmoothing=0;
to your .cfg file to turn it off in this build.
The line's not there by default, and yes you do have to include the semi-colon.
Cheers,
damn I was hoping for an option in the options menu so it would be easier to switch between the two to figure out what I like more.
Read through most of the pages in this thread and it seems to be all about the mouse lag issue and mouse smoothing....
I'm wondering if there have been any improvments in performance and in the COOP Campaign?
Hopefully get some time to try the beta patch tomorrow.
Yapa
damn I was hoping for an option in the options menu so it would be easier to switch between the two to figure out what I like more.
If this makes it into the final patch I'm sure it will. I just hope they will find a way to fix the mouselag without making it unplayable by stuttering.
someBoy
Aug 20 2009, 16:44
I was performing some testing and the new beta patch definitely solved my mouse lag problems. It now feels a lot more responsive than before. Now it is possible to shoot at moving targets with a good degree of accuracy.
The weapon movement still carries some sort of inertia, but just to a level which I feel is the correct balance between responsiveness and realistic.
I didn't suffer (or at least perceive) any of the mouse jerkyness described by others in this post.
Specs:
Win XP Pro SP3
AMD Phenom 9850 (4 cores, 2.5GHz)
Ati 3870 512MB
Logitech G9 laser mouse
Running at 30-45 fps
Thx BIS for the effort.
Read through most of the pages in this thread and it seems to be all about the mouse lag issue and mouse smoothing....
I'm wondering if there have been any improvments in performance and in the COOP Campaign?
Totally agree. I read through both the log and forum and I am not even going to install it as none of the things listed has ever been a great deal for me.
Hoping they add something to fix the PERFORMANCE, especially the horrible slow-loading textures (?).
nicolasroger
Aug 20 2009, 19:07
this beta patch works great for me, no new problem found
[GLT]Sarge
Aug 20 2009, 19:17
the new mouse "smoothing" sucks.
Nothing but stuttering
Logitech MX400 Laser, issue with and without the Mouse Software installed.
80 FPS feel like 15.
Dwarden
Aug 20 2009, 19:49
Sarge;1413604']the new mouse "smoothing" sucks.
Nothing but stuttering
Logitech MX400 Laser, issue with and without the Mouse Software installed.
80 FPS feel like 15.
new beta 58834 got both modes:
default = same as before 58814 with mouse smoothing on
manually set in config = no mouse smoothing like in 58814
Potatomasher
Aug 20 2009, 20:07
New beta patch 58834 works fine. Now the smoke grenades are actually useful again.
This 5 pages long mouse lag or smoothing or whatever nonsense is hilarious...
I was perfectly satisfied the way it was in the beginning. I hope some other guys are now satisfied also...
Hopefully BIS has now time to look out for improving the performance and other more important tasks.
Oh and thanks a lot for this beta stuff. Very nicely done from BIS letting us try the new builds soon as they are ready.
[GLT]Sarge
Aug 20 2009, 20:15
new beta 58834 got both modes:
default = same as before 58814 with mouse smoothing on
manually set in config = no mouse smoothing like in 58814
what do I have to write into the config?
neither mouseSmoothing=0; or mouseSmoothing=1; has an effect.
This 5 pages long mouse lag or smoothing or whatever nonsense is hilarious...
just because you dont seem to have the problem it doesnt mean its hilarious nor is it nonsense.
sandzibar
Aug 20 2009, 20:22
2x9800 cards in SLI (with all drivers up to date) still makes me crash every 10-15mins.
Sounds issues are gone now i think. No crackling at all from what I could hear.
Looking good so far. If only i could play for longer than quarter of an hour :/
calo_mir
Aug 20 2009, 20:45
I never had any performance problems with the game, but the 58814 beta
certainly makes the initial streaming of textures/objects much, much faster
here. The view is entirely rendered by the time the Receiving... screen
fades out, as opposed to things still popping into few half a second after.
Cossack8559
Aug 20 2009, 20:58
Can't download with Chrome :confused:
Works with IE though :)
It seems that chopper pilots can no longer lock on to ground targets in this beta. I can lock on to enemy aircraft, but not any ground vehicles. I was also hoping the AT missiles on the Hind would work now in the beta (they always miss in the current regular patch), but I can't even test it, since it's impossible to get a lock.
Also, gunners still disobey orders and switch to the least appropriate weapon at the most inappropriate time--switching to machine gun right when you're attacking a tank, switching to unguided rockets right when you're targeting an enemy jet.
BUG:
if you add a barret (glasses class) on your player profile , and play sniper , the barret is over your default helmet.
_Hurricane
Aug 20 2009, 21:50
I love the new beta patches.
They've fixed the CTDs I was having!! :yay:
I also think the game performs better overall.
Any other improvements noticed by anyone?
A small note for people using AddonSync2009.
The correct and blatantly simple way to launch the beta is to simply add a modset that contains the "beta" folder.
There is no need to select a different exe or whatever, just launch using the beta modfolder.
rowdied
Aug 20 2009, 22:01
[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
Only works if hosting. Tried on my dedicated server and you still get minus for enemy kills if using stolen enemy vehicle.
I should add that I used the beta as a mod folder in the shortcut for the 1.03 dedi server.
Cossack8559
Aug 20 2009, 22:05
Any one noticed that you can play the beta patch without inserting the game cd?
I like the beta patch so far...
what do I have to write into the config?
neither mouseSmoothing=0; or mouseSmoothing=1; has an effect.
EDIT: New beta out: DOWNLOAD v58834 (http://www.arma2.com/beta-patch.php)
If you DONT want Mouse Smooth you have to edit the PlayerProfile and add MouseSmoothing=0; -it is ON by default. Nothing needs to be added for us that need the smooth. :)
Thank you BIS! Mouse Smooth Whine officially over.
Alex
fabrizio_T
Aug 20 2009, 22:19
Thx for the patch and the beta program.
Now i hope to see some major issues fixed soon (see: http://dev-heaven.net/projects/cis/issues).
I did not notice any real performance improvement compared to v1.03.
Maybe i have to test it more.
Von_Paulus
Aug 20 2009, 22:51
Thx for the Beta.
EDIT: New beta out: DOWNLOAD v58834 (http://www.arma2.com/beta-patch.php)
If you DONT want Mouse Smooth you have to edit the PlayerProfile and add MouseSmoothing=0 - it is ON by default. Nothing needs to be added for us that need the smooth. :)
Thank you BIS! Mouse Smooth Whine officially over.
Alex
Can you be more specific?
I tried adding that in the bottom of the profile and got an error when starting the game.
rowdied
Aug 20 2009, 23:16
Can you be more specific?
I tried adding that in the bottom of the profile and got an error when starting the game.
MouseSmoothing=0;
You need to add the ; at the end of the line.
MouseSmoothing=0;
You need to add the ; at the end of the line.
ah, thanks :)
Really greate work on the Beta Builds BIS! :)
Keep it up!!! :thumbs-up:
Rough Knight
Aug 21 2009, 01:04
Thanks BIS this is a great initiative.
Beta patch runs no problems at all for me.
Thanks
Rough Knight
Bulldogs
Aug 21 2009, 01:24
Yep, look in the general section (where the post should be)
Gringo85
Aug 21 2009, 01:38
Look at the words, beta patch, and it has achieved what 3 officials patches had not. More :yay::yay::yay:
Conclusion: The idea of have us, the public, including clans and people in general, to be the beta testers is the best idea that BIS could of ever come up with, I'm glad this is the case, this game wont be test it by anyone else as the public will, and hopefully with BIS support this game will be what we all want it to be. Thumbs up for BIS in this idea.(Hopefully this sets a standard for other Game Developers)
I love the new beta patches.
Same here! Good job BIS. :ok:
Probs in Manhatten mission.. keep getting full white screens in the woods looking for camp sites.. not video artifacts but full white screen. this never happen with any other versions..smoke works good tho..hehe
using beta 58834
kylania
Aug 21 2009, 04:06
Thanks for the mouse smoothing option. With it off the game was totally unplayable, now it's smooth as silk and I don't have to run away from my fireteam to avoid my speakers dying anymore.
THANKS!
SFJackBauer
Aug 21 2009, 04:24
+1 for BIS.
I was having problems with mouse lag, however got more or less accostumed to it, after the initial sea sickness (head bob turned way up didn't help either :))
However, this latest beta (58834) seems to have alleviated almost 100% of the lag, probably, by making the simulation FPS wise much more smoother.
And NO, I dont like mouseSmoothing = 0!!! It feels like I'm aiming a gun in a 320x240 DOS-era shooter.
I really dont think mouse lag has anything to do with mouse smoothing. They can or cannot be linked, depends on coding, but I would bet BIS devs found some way to improve mouse handling independently of smoothing.
[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
Only works if hosting. Tried on my dedicated server and you still get minus for enemy kills if using stolen enemy vehicle.
I should add that I used the beta as a mod folder in the shortcut for the 1.03 dedi server.
That's probably because the dedicated server EXE is still the old 1.03 one.
[GLT]Sarge
Aug 21 2009, 07:00
posted in wrong thread
Still got sound issues. No beta running works fine. Beta running = Sound files seem like they are cut short or dont play at all.. Group of AI shooting you can only hear some of them shooting and it sounds awful, like i said its like the gunshot sound file gets cut short and goes "BA" instead of "BANG" lol thats if it even plays at all. Beta off and it sounds perfect again :(
Stitched
Aug 21 2009, 08:01
I noticed a weird graphic artifact when using a RCON rifle with scope. The lens would reflect nearly white making it useless and the lens would become low-poly, intersecting the scope housing.
Placebo
Aug 21 2009, 08:29
the thread title should be updated becasue the current version is: ARMA2_Build_58834.zip
Indeed, done.
Please use report post (or you can MSN me) when such changes are required so we can get to it quickly.
I still hope that BIS will find the time to fix the typing error in the T-72/T-90 .cfg that makes both easily destroyable by rifles in the next build.
Thanks for the mouse smoothing option. With it off the game was totally unplayable, now it's smooth as silk and I don't have to run away from my fireteam to avoid my speakers dying anymore.
THANKS!
ehm... it was ON by default i believe.
Since Beta v.58834 the -showScriptErrors do only return:
(null)
(null)
(null)
(null)
(null)
(null)
(null)
after there was made something wrong in the script syntax.
I still hope that BIS will find the time to fix the typing error in the T-72/T-90 .cfg that makes both easily destroyable by rifles in the next build.
Never ran into this bug (didn't destroy that much T72/T90's myself), but that'd sure be nice to fix.
Also just wondering if BIS could fix the bug where when flying a Jet your rudder goes left right left right when flying over a certain speed. Surely you guys cant stand this Bug either?!
[EC]M.O.R
Aug 21 2009, 11:07
yoho..
1. I really don't recognize any difference of mousesmoothing..but maybe u should put it also in the ingame-options menu to enable /disable it
2. chat , yeah finally the keys are not opening watch and stuff while typing in chat..very good..keep it..
3. sound probs..as the other guy said, the sounds of guns are not sounding complete, the first shot is always like cut off..sounds really poor, which made me uninstall beta, because i can't stand that any longer..sounds really really bad..
Alpha-Kilo
Aug 21 2009, 11:12
I am also experiencing sound problems, similar or the same OrdeaL mentioned above. I first noticed this in version 1.03 in missions with a lot of gunfire at the same time.
the beta patch download is passworded now.
lol
[EC]M.O.R
Aug 21 2009, 11:20
is it possible to fix this one:( i did not see any change in beta patch)
if my Ai-gunner(i.E. in tank) is spotting enemies, he only shoots, after spotting them, that's really bad, if you imagine driving in a tank, you see an AI rpg-soldier pulling out his rpg, your gunner says"hey man look there's an evil rpg-soldier" meanwhile u get the first rocket and you can't drive anymore..i recognized that in some mods it's different, my gunner in tank shot the rpg guy immidiately if he recognized enemy soldier..if it's possbile, plz fix that, because those 2 seconds of spotting are very important in war :)
toyzruz
Aug 21 2009, 11:34
Did this beta patch fix any z-fighting-texture-flickering-missing-textures?
toyz
the beta patch download is passworded now.
lol
I just downloaded ARMA2_Build_58834.zip and unpacked without a single password needed.
Played the campaign mission "Harvest Red" last night with the new beta patch... I honestly did not notice ANY difference. Everything seemed to be the same as before.
Sadly the game still did not open the next mission up for play... even though I have successfully finished the mission. :(
Yapa
First, thanks to BIS for getting the beta ball rolling for thoose of us who want to test, this time even better than before with rapid builds and even MP compability!
What I observed was that while taking fire (which was quite inaccurate) I could hear the supersonic cracks from the rounds but not always the gunshots themselves, even with multiple enemies firing at me.
I haven't had much time but did some quick tests yesterday and experienced pretty much the same here with 1.03.58834 Beta. A larger inf. firefight sounds quite different from previous versions due to some "dropped" gunfire. Also still heard some (minor) clicks after firing my own gun, not as bad as in 1.03 but still there for me.
Spec given below:
Windows XP Pro SP2
Intel Core 2 Duo E6850 @<hidden> 3.0 GHz
2 GB RAM
Realtek ALC889A High Definition Audio System (driver version R2.24)
GeForce GTX 260-216 896 MB (driver version 186.18 WHQL)
/KC
Despite my previous unwillingness:
I installed ATI 9.8 + the latest beta patch, and
- I noticed a significant increase in FPS
- I HAD to notice a significant increase in textures loading (!!!)
I did not temper with the config file, I just set all the settings to VERY HIGH and TURNED OFF post-processing.
Fact is, in the capital city, the textures can still be seen "popping up" after a while, but much faster than before. In the country and small villages, everything seems nearly perfect so far...;o)
On the other hand, dialogues are seriously messed up - when my character is talking to someone else, all the dialogues are very quite (irrespective of how the volume is set) and sound as if from a distance.
Good progress, BIS and ATI:o)
SPECS:
WinXP 32bit
3GB Ram
ATI 4850 1GB VaporX
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.