Fjordmonkey
Aug 17 2009, 10:00
Simple question: How to activate mods on a dedicated server.
Backgroups: Currently running a dedicated server from the datacenter at work (being a sysadmin has it's perks), and it's functioning perfectly (mostly due to Jman's tutorial :D). Uploaded a few new missions to it which also function well, but I've been wondering how to combine mods (Operation NorthStar, for example) with the multiplayer-missions we're currently running (mostly Oden).
Would this require editing the mission itself in order to incorporate the units/weapory etc from the mod? Or is it enough to add the mods to the server and start the server through using the -mod=@<hidden><modname> method?
Backgroups: Currently running a dedicated server from the datacenter at work (being a sysadmin has it's perks), and it's functioning perfectly (mostly due to Jman's tutorial :D). Uploaded a few new missions to it which also function well, but I've been wondering how to combine mods (Operation NorthStar, for example) with the multiplayer-missions we're currently running (mostly Oden).
Would this require editing the mission itself in order to incorporate the units/weapory etc from the mod? Or is it enough to add the mods to the server and start the server through using the -mod=@<hidden><modname> method?