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Fjordmonkey
Aug 17 2009, 10:00
Simple question: How to activate mods on a dedicated server.

Backgroups: Currently running a dedicated server from the datacenter at work (being a sysadmin has it's perks), and it's functioning perfectly (mostly due to Jman's tutorial :D). Uploaded a few new missions to it which also function well, but I've been wondering how to combine mods (Operation NorthStar, for example) with the multiplayer-missions we're currently running (mostly Oden).

Would this require editing the mission itself in order to incorporate the units/weapory etc from the mod? Or is it enough to add the mods to the server and start the server through using the -mod=@<hidden><modname> method?

ck-claw
Aug 17 2009, 10:03
Or is it enough to add the mods to the server and start the server through using the -mod=@<hidden><modname> method?

Thats the way!
Add it to then end of the server.exe

Fjordmonkey
Aug 17 2009, 10:36
Thanks, Claw =) Will test this out later today when I'm done with working (or making my bosses believe that I'm working at least :P)

Edit: Sadly, the test is unsuccessful. Don't get the option to purchase the additional units when in MP with the Oden-missions loaded. Might be me that's a complete newb here, though.