View Full Version : 31st MEU Replacement Reticles and Realistic Ballistics
Yakavetta
Aug 14 2009, 05:42
http://img411.imageshack.us/img411/3775/31stmeu21219983687.jpg (www.31stmeu.org)
Version 2.0
Now ACE 2 Compliant!
To read the changes from v1.3 to now, read this post:
http://forums.bistudio.com/showpost.php?p=1490145&postcount=58
**Introduction**
The purpose of this reticle pack is to properly calibrate the rifle reticles within ArmA 2, to allow for range estimation and to transform the task of long-distance shooting from nothing more than pressing space bar or just a guessing game, into an exercise in range estimation and bullet drop compensation. This pack also includes more realistic zero's and accurate ballistics, created by NonWonderDog.
This will be a niche mod, for those who understand long range shooting and who know how to use mils to range estimate. I have no qualms about that, it's going to be a small percentage of people. But for those who do, this mod will make the task of range estimation MUCH easier, and more realistic.
This pack accurately displays milliradian distances between the mil-dot and hash marks on the reticles. While our unit is not affiliated with the real 31st MEU, a lot of us are Military, Law Enforcement, or in some form of public service. Some of us have specialized training in real life, including sniper training. This pack is for those of us who want to be able to use ArmA 2 for more than just a game. I also created this pack to allow for more effective and popular reticles to be used, in addition to the mil-dot system. And frankly...I wanted my rifle reticle in the game.
I HIGHLY recommend using this mod with the GMJ's Sight Adjustment (http://forums.bistudio.com/showthread.php?t=81112). If you want to range estimate, what's the point without being able to adjust your scope? I have included updated range cards for GMJ's sight adjustment as well. The range cards include with this pack include data for the M24/M40, Mk12 SPR, DMR, M107, SVD, KVSK, VSS Vintorez, M16, and AK 74 PSO.
**Credits**
NonWonderDog – 90% of this mod is his work. I take no credit for the work he has done. This mod was originally an Armed Assault mod, which I then tweaked to create the first version of the 31st MEU Replacement Reticle pack. I have since ported this reticle pack to ArmA 2. I would not have been able to do this had it not been for his work, and permission.
Yakavetta – That's me. I did most of the leg work on this, outside of NWD's already amazing work. I did the reticle calibrations and creation, as well as some minor config.bin changes to make it compliant with ArmA 2. I also combined NWD's Ballistics mod for ArmA one with this mod, to make it more realistic.
Susnir – Beta testing and feedback. He helped identify some show-stopping bugs, and got me to fix them prior to releasing this mod.
Bowman – Beta testing and feedback. He helped identify a minor bug which caused an error message to display on launch, and helped me tweak my config file to be able to launch without an error. Of course we're no longer friends since he made me rewrite the entire config! He also helped me tweak the zero's and range cards for every weapon. He spent a LOT of time helping me perfect this.
Mabes, Adair, Binkowski – All beta testers, and all helped get this mod out the door.
**Installation Notes**
Three simple steps: Extract, Select, Instruct:
1)To install this package, extract all of the contents to your ArmA 2 directory, so you have all of the above .7z files in that directory. For people who bought it over Steam, that will most likely be c:\Program Files\Steam\Steamapps\Common\ArmA 2\. For everyone else, you need to navigate to your ArmA 2 directory and copy all of the .7z files into the root directory.
You will need to use your favorite unzip program which supports .7z. Winrar will work just fine for those who use Winrar.
2)Next select which .7z file you want. You can read about what each .7z package modifies on the next page. You can only use one .7z at a time. If you extract one, and then later decide you want to use a different one, simply extract the one you want and over-write the files you previously extracted. Once you've completed the next step, you wont have to do that again. All you will have to do to change which reticle pack you use is simply unzip the pack in your ArmA 2 folder, and let it overwrite the previous pack you are using.
3)Finally, you need to instruct ArmA 2 to actually use this mod folder. There are three ways to do this:
For Steam users, open steam. Click on the “My Games” tab of Steam. Rick-click “ArmA 2” and click “Properties.” Click on the “Set Launch Options” button. Type “-mod=@31st_MEU_Replacement_Reticles” If you've already got another mod in there, then simply add the @31st_MEU_Replacement_Reticles to your initilization string, so it should look similar to this: “-mod=@mod1;@mod2;@mod3:@31st_MEU_Replacement_Reticl es”
For non-Steam users who use the shortcut method. First, if you don't have a shortcut to ArmA 2, create a shortcut to your ArmA2.exe. Next, right-click that shortcut, and click on “properties.” In the “Target” line, you should see something like “C:\Program Files\Publisher\ArmA 2\ArmA2.exe” After the last quotation mark, add a space and then type
“-mod=@31st_MEU_Replacement_Reticles” If you've already got another mod in there, then simply add the @31st_MEU_Replacement_Reticles to your initilization string, so it should look similar to this: “-mod=@mod1;@mod2;@mod3:@31st_MEU_Replacement_Reticl es”
For people who use an ArmA 2 launcher, make sure you add this addon to your ArmA 2 launcher's list of addons. Then launch ArmA 2!
Non-ACE Users: If you are not using ACE 2, you will need to navigate to “ArmA 2\userconfig\31stMEU\” and open the .hpp file. You will need to change “#define RETICLE_ACE” to “//#define RETICLE_ACE”
NOTE: If you are using GMJ's Sight Adjustment, simply extract the “Range Cards.7z” into your @GMJ_SightAdjustment\Addons folder. It will overwrite the old range cards.
**Contact**
If you need to contact me about this release, I can easily be contacted on www.31stmeu.org. If you have any questions that you can't ask on that forum, you can send a private message to “Yakavetta” on 31stmeu.org or to “BigDaddy5” on the Bohemia forums.
**Permissions**
If you would like to use my work, I have no problem with that. I ask that give credit where it is due. If you want to use NonWonderDog's work, you have to ask him. I have not asked for permission to give out his work. He allowed me to use his work for my mod pack, so if you want to use his mod pack, you need to ask him. The reticles I listed above, however, I designed and am free to distribute. I just ask that you give me credit when you do, and include a link to www.31stmeu.org.
Due to the nature of this mod, I can not give out permission to use the ballistics. While some of the ballistics I redid, a lot of them are still NWD's. So in order to use the ballistics for any other mods, you would need to obtain NWD's permission as well.
Thanks, and I hope you find this pack as useful as I do!
**Download**
Armaholic mirror:
- 31st MEU Replacement Reticles and Realistic Ballistics v2.0 (http://www.armaholic.com/page.php?id=6817)
Download Link (http://fs05n4.sendspace.com/dl/7eeab6c1be6338c0a0a22d2aea1c7e1f/4b5776233213a145/bu08z9/31st%20MEU%20Replacement%20Reticles.7z)
Or if that doesn't work, try here:
http://www.sendspace.com/file/bu08z9
Yakavetta
Aug 14 2009, 05:44
**Package Contents**
Pack Contents:
This mod contains multiple .7z files, along with this readme. You should have the following files:
31st MEU Scout-Sniper Recommended #1.7z
In this pack, the M24 and M40 both have TMR reticles. The Mk12 SPR, DMR, CZ550, and M107 all have 2nd Generation Mil Dots.
31st MEU Scout-Sniper Recommended #2.7z
In this pack, the M24 and M40 both have 2nd Generation Mil Dots. The Mk12 SPR, DMR, CZ550, and M107 all have a TMR reticle.
31st MEU Scout-Sniper Recommended #3.7z
In this pack, the M24 and M40 both have TMR reticles. The Mk12 SPR, DMR, and CZ550 all have SPR Reticles, and the M107 has a 2nd Generation Mil Dot reticle.
Range Cards.7z
31stmeu.bikey
Readme.pdf
BDC.7z
http://img190.imageshack.us/img190/5679/arma22009080515352789.th.png (http://img190.imageshack.us/i/arma22009080515352789.png/)
Circle-X.7z
http://img35.imageshack.us/img35/2556/arma22009080515582092.th.png (http://img35.imageshack.us/i/arma22009080515582092.png/)
Crosshair.7z
http://img37.imageshack.us/img37/4395/arma22009080516224893.th.png (http://img37.imageshack.us/i/arma22009080516224893.png/)
Default NWD Mil-Dot Reticles.7z
http://img37.imageshack.us/img37/102/arma22009080516402923.th.png (http://img37.imageshack.us/i/arma22009080516402923.png/)
Duplex.7z
http://img37.imageshack.us/img37/1810/arma22009080516461851.th.png (http://img37.imageshack.us/i/arma22009080516461851.png/)
Yakavetta
Aug 14 2009, 05:44
German #1.7z
http://img212.imageshack.us/img212/2734/arma22009080516510259.th.png (http://img212.imageshack.us/i/arma22009080516510259.png/)
Mil Dot Gen 2.7z
http://img525.imageshack.us/img525/3048/arma22009080722024881.th.png (http://img525.imageshack.us/i/arma22009080722024881.png/)
SPR.7z
http://img207.imageshack.us/img207/6503/arma22009080516432092.th.png (http://img207.imageshack.us/i/arma22009080516432092.png/)
TMR.7z
http://img37.imageshack.us/img37/5535/arma22009080722021868.th.png (http://img37.imageshack.us/i/arma22009080722021868.png/)
Turkey Pro.7z
http://img33.imageshack.us/img33/9149/arma22009080516534184.th.png (http://img33.imageshack.us/i/arma22009080516534184.png/)
Yakavetta
Aug 14 2009, 05:45
**Other Reticles Replaced in this pack**
ACOG's
http://img190.imageshack.us/img190/2659/arma22009080800112364.th.png (http://img190.imageshack.us/i/arma22009080800112364.png/)
http://img30.imageshack.us/img30/5738/arma22009080800105409.th.png (http://img30.imageshack.us/i/arma22009080800105409.png/)
PSO's
http://img37.imageshack.us/img37/9183/arma22009080509110484.th.png (http://img37.imageshack.us/i/arma22009080509110484.png/)
http://img212.imageshack.us/img212/9808/arma22009080509114304.th.png (http://img212.imageshack.us/i/arma22009080509114304.png/)
Binoculars and Laser Range Finder
tom_48_97
Aug 14 2009, 07:09
Nice initiative, I'll try and get back for feeeback :)
noamles
Aug 14 2009, 08:06
Yes!!!, finally accurate reticles. thank you so much.
And having TMR and Gen2 mildot is a dream come true.
Hi, i just learned about mildots and proper implementation a lil while ago. Is there any good online reading about proper use of some of these new systems? or is it included in this mod? i'm not totally familiar with some of these next gen sighting systems.
EDIT: never mind i found everything i need..thnx for the mod release, i have yet to try it but love realistic addons like this one. If you guys play tactically like this on your server i would be most interested in checking it out..
also found this pretty sweet Manuel from Leupold explaining the TMR system http://www.google.com/url?sa=t&source=web&ct=res&cd=2&url=http%3A%2F%2Fwww2.leupold.com%2Fresources%2Fdo wnloads%2F2007_Leupold_TMR_Manual.pdf&ei=EiKFSvmyHJPQtgOVifSiBw&usg=AFQjCNE7actA_p36oPZoG1EFqoFQFQmA4w&sig2=tHmIBgk-msej2SFB4ay24g
noamles
Aug 14 2009, 08:56
Is it just me or the dots in the gen2 mil dot reticle is way too big?
and another small question, any chance to see illuminated reticles?
thanks.
Yakavetta
Aug 14 2009, 09:02
Illuminated reticles are possible. Right now, though, I am unable to do it. The .p3d files are binarized from NWD's original scope fix. I have contacted him to attempt to get the raw file so I can edit it.
The original 31st MEU pack had illuminated reticles, but when I ported it over to ArmA 2, the illumination was reversed...meaning they were illuminated during the day time and dark at night. So I just made them dark all the time for now, until I can get my hands on the unbinarized p3d files.
Oh, and the Gen 2 Mil Dot is big on the M107, because of the high zoom level on it. Try it on the M24/M40/Mk12/M21, it's a more typical size.
noamles
Aug 14 2009, 10:18
i tested the m40 gen2 and it is also of:
http://img132.imageshack.us/img132/1365/gen2.jpg
i measured the sizes using mspaint:
A = 9 pixels.
B = 26 pixels.
from what i know the dot should be 0.2 the size of a mil.
Yakavetta
Aug 14 2009, 12:13
I'll upload a new version in a sec, with that fixed.
---------- Post added at 12:13 PM ---------- Previous post was at 10:36 AM ----------
Ok, version has been updated to reflect the changes in the mil dot gen 2 reticle. Redownload if you haven't already!
Foxhound
Aug 14 2009, 14:53
Very nice work :)
Release frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=6819).
http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=6817)
31st MEU Replacement Reticles and Realistic Ballistics (http://www.armaholic.com/page.php?id=6817)
Note:
Latest version!
Roe[31stMEU]
Aug 14 2009, 14:58
Yea, awesome job!
MQ-9 Reaper
Aug 14 2009, 15:58
Awesome work, thanks for this !
ps: the read me says the VSS Vintorez is zeroed at 100 meters instead of 300 meters.
Binkowski
Aug 14 2009, 21:13
Yakavetta does very nice work. Thanks for this.
I would only like to say that Arma 2 just had its fun factor increased exponentially. This in combination with GMJ Sight adjustment and the bullet cam script turns the game into an uber sniping sim....well, someone still needs to add some wind into the game, but everything in its own time I guess.
Great stuff, thanks for sharing!
As Jedo pointed out above all we need is some windage ;)
/KC
Fantastic addon thanks for making it for A2
Cionara
Aug 15 2009, 13:18
Are the files like German 7z replacing the reticle for every weapon ingame with the same ? I am conufsed @.@
Yakavetta
Aug 15 2009, 21:05
This weapon pack focuses mostly on the Mk12, M24, M40, M107, DMR, and CZ550 rifles. The pack does overwrite the SVD, AK, and ACOG reticles, but only with NonWonderDog's default reticles, as they are more accurate than the default Bis ones. This means when you use a reticle pack, you will only change the reticles on the Mk12, M24, M40, M107, DMR and CZ550 rifles. The SVD, AK and ACOG reticles WILL be changed, but ONLY from the default ones. They will NOT change with each pack.
Make sure to read the readme, it's all in there.
GD Mast
Aug 16 2009, 15:12
Excellent mod! BigDaddy5, did you get my pm? I don't know why the forum pm's work half of the time.
I was just letting you know about the ACOG RCO reticle at Trijicon's website.
http://www.trijicon.com/user/parts/products1.cfm?PartID=481&back_row=4&categoryID=3
Also, do you have any plans on making a oval mil dot reticle for the M40A3?
Yakavetta
Aug 17 2009, 00:56
That's a good question. As of right now, no, I don't have any plans for oval mil-dots. However now that you mention it, I'll probably play around with them and see if I like how they look. No promises, though, but I'll at least consider it.
As for the ACOG, I may or may not play with that. I didn't really do much with the current ACOG reticles other than use NWD's ACOG reticles.
GD Mast
Aug 23 2009, 17:09
Ok, thanks for the response. Glad that you'll take a look at it. :)
Found a bug:
M4A1 Holo SD is not silenced anymore when using this addon (if I remember correctly I'm using 31st MEU Scout-Sniper Recommended #1 pack).
Yakavetta
Aug 25 2009, 14:13
I'll look into that. What other mods are you using? What kind magazines are you using with the M4A1 SD? Is it just the M4A1 with Holo, or is it any other SD weapons with optics?
Excellent mod! BigDaddy5, did you get my pm? I don't know why the forum pm's work half of the time.
I was just letting you know about the ACOG RCO reticle at Trijicon's website.
http://www.trijicon.com/user/parts/products1.cfm?PartID=481&back_row=4&categoryID=3
Also, do you have any plans on making a oval mil dot reticle for the M40A3?
Sorry to go a bit OT, but what's the purpose of man-shaped outline in that recticle? Just seems to clutter it up. Does it serve a purpose? Range-finding?
TimRiceSE
Aug 25 2009, 15:24
eh, i could be completley wrong here, but I think thats just an illustration, and isnt actually on the reticles. i.e.: http://www.fototime.com/1EDC1245677D913/standard.jpg
Sorry to go a bit OT, but what's the purpose of man-shaped outline in that recticle? Just seems to clutter it up. Does it serve a purpose? Range-finding?
representation on that webpage. nothing to do with the actual sight
eh, i could be completley wrong here, but I think thats just an illustration, and isnt actually on the reticles. i.e.: http://www.fototime.com/1EDC1245677D913/standard.jpgCheers! That makes sense. Part of the reason I ask is there was a rectile like that (with the man-target outline) released for an OFP M4 addon. I remember thinking it was a bit odd.
I'll look into that. What other mods are you using? What kind magazines are you using with the M4A1 SD? Is it just the M4A1 with Holo, or is it any other SD weapons with optics?
From what I've seen so far, it's only with M4A1 Holo SD, others seem to work fine.
Magazines: 30Rnd. STANAG SD (Default FAC Operator gear, found the bug when playing as an FAC Operator).
Mods: I tested it both without any other mods and with my mods, result is the same, so it's not related the mods I'm using.
But if you still want to see the list of my mods, I better start writing them down :j:
Also, I'm running 1.03.58879 beta patch, but I doubt that makes any difference since (according to the changelog) BI didn't change anything related to weapons.
Yakavetta
Aug 26 2009, 06:38
I'll dig around with that some more. I didn't change anything but the POI of the M4A1, so it may be an while.
Have you tried to play the FAC without this mod and seeing if the bug is recreated? I'm not playing with the beta patch, and neither is anybody in my unit, and we're not able to recreate the bug your seeing. I wonder if it's the beta patch, regardless of changelog.
eX.Wolfgang
Aug 26 2009, 06:50
I have´nt the Betapatch and the same Bug appears.
I dont know if it was mentioned before, when i use the M4A1 Holo (not sd)
the left Hand is in the M203.
besides, good work.
Beta: Silenced
Beta with NWD_ScopeFix loaded: Unsilenced
1.03 Full: Silenced
1.03 Full with NWD_ScopeFix loaded: Unsilenced
Tested with 31st MEU Scout-Sniper Recommended #1 pack, no other mods loaded.
Yakavetta
Aug 26 2009, 07:52
Ok, I'll mess around with it and see what I come up with.
bravo 6
Aug 26 2009, 10:39
errr.. shouldn't some credits be given to Bohemia Interactive for the tools and games?
Nice jog by the way.
Fixed config for NWD_ScopeFix (http://pastebin.org/14691)
Not only M4A1 M203 Holo SD was spoiled, but also G36 inheritance got screwed.
Best regards!
Yakavetta
Sep 4 2009, 23:37
Well here's the thing so far. I've not been able to recreate the bug, but I did spend a lot of time sifting through the config file to figure out what could be causing it. I did identify a few possible bugs, so I changed them. I tested the new configs out and they didn't introduce any new bugs, and they should have fixed the ones that were identified.
@zGuba - Thanks for putting that config together. I had started tweaking the config about a week ago, and for simplicity, I just finished it up. I compared the two, though, and they were almost the same. I did identify another G36 dependency issue, although it wasn't critical. I updated the readme to include that bug, though. Thanks for the work!
Now...I didn't just do bug fixes in this release. I added two more packs, an oval-shaped USMC-style Mil Dot, and another recommended pack. I included them in this update. The oval's are pretty well calibrated to .25moa along the long axis, but it's not perfect. The 4th recommended pack now includes USMC mil-dots for the M40/M24 rifles.
http://img140.imageshack.us/img140/15/arma22009090416093518.th.png (http://img140.imageshack.us/i/arma22009090416093518.png/)
I edited the original download links to reflect this change. I've removed the armaholic links for now, until it gets updated.
Enjoy!
http://www.sendspace.com/file/1wqzl9
Binkowski
Sep 4 2009, 23:44
Awesome update, thanks for this! Downloading now.
Winch3st3r
Sep 5 2009, 00:22
Front page at Armaunderground.com
Old Bear
Sep 5 2009, 16:33
New on front page at Armed Assault.info (http://www.armedassault.info/)
Link to updated mirror : 31st MEU Replacement Reticles and Realistic Ballistics (http://www.armedassault.info/index.php?game=1&cat=addons&id=1025)
@zGuba - Thanks for putting that config together. I had started tweaking the config about a week ago, and for simplicity, I just finished it up. I compared the two, though, and they were almost the same. I did identify another G36 dependency issue, although it wasn't critical. I updated the readme to include that bug, though. Thanks for the work!
There's another bug with dependencies in CfgAmmo class, 9mm bullets config is broken. Check my config please :)
Tried out v1.3 and I think I've found a problem. I was using the M4A1/M203 ACOG and during day time, the smal portion of the reticle was still glowing. It's only suppose to glow at night. Thought I'd let you know.
Yakavetta
Sep 6 2009, 22:16
@zGuba - I'll tinker around with the config some more and see what else needs to be adjusted
@GD Mast - Unfortunately, it's going to have to stay like that. The .p3d is what controls when the reticle gets illuminated, and I haven't been able to get in touch with NonWonderDog to get the the mlod's. The current models worked well in Armed Assault, but they do not properly work in ArmA2.
In fact, when I was originally porting this over, the Mk12 reticle was illuminated. But it was illuminated in reverse, meaning it was red during the day, and black at night. So I just made the reticle all black and removed the illumination.
The ACOG, though, stayed illuminated during both daylight and night time hours. I found this to be acceptable.
I hope I can get the mlod's so I can go in and actually change that, but I wouldn't hold your breath. I contacted NWD prior to the initial 1.0 port, and I didn't hear anything from him.
Legolasindar
Oct 15 2009, 09:59
This is execellent addon. I used your reticles from ArmA 1, is very realistic and useful, and have one suggestion.
If you download and try Invasion 1944 for ArmA 1, you can look reticles for tanks, and you can see this reticles work same of reality.
You know the problem of ArmA 1 and 2 is when you use zoom, image is magnificated, but marks not, and shoot calculations stops works. In i44 mod for ArmA 1, when you zooming, marks zooming, same of real optics.
8Prvr9cwNSc
You can see real zooming here.
HdFE-AlPWpI
I think i44 mod use 3D reticles for simulate this, and this add fuctional optics. My suggest is include this feature in your amazing 31st MEU reticles for add more realistic.
Sorry for my bad english, and thanks.
P.D: Have one question, i know this addon for ArmA 1 have NWD ballistics, but this addon for ArmA 2 use the modificated ballistics of NWD or use default ballistics of ArmA 2?, thanks.
Any progress on fixing the config errors? Cheers.
My range calculations are not as reliable as I want them....what length are the men/soldiers generally in ArmA? I enter them as 1.83m. (1.83 x 1000 / Mills)
Btw. Bipod/prone "sway" should be lower in ArmA...range estimation is hard as hell sometimes.
Yakavetta
Oct 16 2009, 07:34
If you download and try Invasion 1944 for ArmA 1, you can look reticles for tanks, and you can see this reticles work same of reality.
You know the problem of ArmA 1 and 2 is when you use zoom, image is magnificated, but marks not, and shoot calculations stops works. In i44 mod for ArmA 1, when you zooming, marks zooming, same of real optics.
P.D: Have one question, i know this addon for ArmA 1 have NWD ballistics, but this addon for ArmA 2 use the modificated ballistics of NWD or use default ballistics of ArmA 2?, thanks.
1) I like the way I1944 did that. I'll probably see how they did it, and may include this in future updates.
2) This addon does include the NWD ballistics for ArmA 1, although I tweaked them a little for ArmA 2, including adding several of the new rifles.
@RUKH - I typically just use 1.8m for each soldier, and I get pretty darn accurate results. I created a map and placed targets at 100m increments for each range card. It may not be 100% accurate out to farther ranges, but out to about 700-800, those cards should be pretty darn close.
@kju - what error are you receiving? Are you using the latest version?
Ref zGuba's note:
There's another bug with dependencies in CfgAmmo class, 9mm bullets config is broken. Check my config please
i am not good at photoshop so i can't do good and realistic scopes reticles for P85
but i wonder if you or other persons could do such reticles, that fit realism for P85?
to calibrate those reticles that those points, lines fit real ranges
is you or any other person can do such realistic reticles for P85 weapons and for SAKO from my Polish pack ?
i don't have time to sit for hours and check bullet drop point, scale it, change line on scope reticle texture to fit it
and i have no skills in Photoshop (my Corel do not support alpha channel enough good)
Yakavetta
Oct 16 2009, 09:11
@kju - I'll check it out
@vilas - I've got a little bit on my plate at the moment, as I'm working with another mod creator on their mod and working on a stand alone mod of my own, but if you want to send me some stuff to start with, I can look into it and see what you're looking for. I can't make any promises at this time, though, since my hands are a bit full, but I will definitely let you know!
I would like to point out that it depends on how the optic is designed, how the zoom will look. what you see there in that clip, the reticle is located at the first focal(objective) which means that the reticle always covers the same amount of the target. Other scopes have the reticle placed at the second focal(ocular) here the reticle is constant in size and its the targets size that change when you zoom.
STGN
Yakavetta
Oct 16 2009, 12:03
@STGN - Correct, which is what the second youtube was demonstrating. However, it would be nice to be able to create some first focal plane reticles for the variable powered scopes. Right now, everything is in the second focal plane, in-game.
=(+)=TheVoodoo
Nov 1 2009, 15:58
Does anyone have key/signation validation problems with this mod?
MirindoR
Nov 6 2009, 10:24
this seems the mod i was looking for, but i have a few questions: since the acog rco is a 2 eyes open scope, could it be possible to use it like a red dot, meaning u still see the weapon and the scope itself while you're zoomed in?
i think cod4 had done it rather well, screenie here http://www.gamereplays.org/community/uploads/post-81387-1203744119.jpg
it gives the impression you're actually looking through it, instead of getting the black screen.
also the way it seems to glow is nice, compared to the acog usually looking like it has ben drawn on the scope with a pen.
Here is the working config..
class CfgPatches
{
class NWD_ScopeFix
{
units[] = {};
weapons[] =
{
"EastBinocular"
};
requiredVersion = 1.04;
requiredAddons[] =
{
"CAweapons",
"CAweapons2"
};
};
};
class CfgModels
{
class default
{
sectionsInherit = "";
sections[] = {};
};
};
class CfgAmmo
{
class Default;
class BulletCore;
class BulletBase: BulletCore
{
timeToLive = 6;
};
class B_9x18_Ball: BulletBase
{
hit = 6;
typicalSpeed = 360;
airFriction = -0.001525;
};
class B_9x18_SD: B_9x18_Ball
{
hit = 6;
typicalSpeed = 360;
airFriction = -0.001525;
};
class B_9x19_Ball: B_9x18_Ball
{
hit = 6;
typicalSpeed = 360;
airFriction = -0.0017;
};
class B_9x19_SD: B_9x19_Ball
{
hit = 7;
typicalSpeed = 360;
airFriction = -0.000955;
};
class B_45ACP_Ball: BulletBase
{
hit = 9;
typicalSpeed = 260;
airFriction = -0.001;
};
class B_545x39_Ball: BulletBase
{
hit = 8;
typicalSpeed = 750;
airFriction = -0.0014;
};
class B_545x39_SD: BulletBase
{
hit = 6;
typicalSpeed = 320;
airFriction = -0.0006;
};
class B_556x45_Ball: BulletBase
{
hit = 8;
typicalSpeed = 750;
airFriction = -0.0013;
deflecting = 8;
};
class B_556x45_SD: BulletBase
{
hit = 6;
typicalSpeed = 320;
airFriction = -0.0006;
};
class B_556x45_Sniper: BulletBase
{
hit = 9;
typicalSpeed = 750;
airFriction = -0.001125;
};
class B_762x51_Ball: BulletBase
{
hit = 12;
typicalSpeed = 750;
airFriction = -0.001050;
};
class B_762x51_noTracer: B_762x51_Ball
{
hit = 12;
airFriction = -0.0008;
};
class B_762x54_Ball: BulletBase
{
hit = 13;
typicalSpeed = 750;
airFriction = -0.00125;
};
class B_762x54_noTracer: B_762x54_Ball
{
hit = 13;
airFriction = -0.00099;
};
class B_762x51_DMR: B_762x51_noTracer
{
hit = 12;
airFriction = -0.00095;
};
class B_77x56_Ball: BulletBase
{
hit = 15;
airFriction = -0.001;
};
class B_127x99_Ball: BulletBase
{
timeToLive = 10;
hit = 25;
typicalSpeed = 800;
airFriction = -0.00056;
CraterEffects = "";
};
class B_127x99_Ball_noTracer: B_127x99_Ball
{
timeToLive = 10;
hit = 24;
airFriction = -0.00056;
explosive = 0;
};
class B_127x107_Ball: BulletBase
{
timeToLive = 10;
hit = 27;
typicalSpeed = 800;
airFriction = -0.0006;
CraterEffects = "";
};
class B_127x108_Ball: BulletBase
{
timeToLive = 10;
hit = 25;
typicalSpeed = 800;
airFriction = -0.0006;
CraterEffects = "";
};
class B_145x115_AP: BulletBase
{
timeToLive = 10;
hit = 31;
typicalSpeed = 800;
airFriction = -0.00058;
CraterEffects = "";
};
class GrenadeBase;
class G_30mm_HE: GrenadeBase
{
deflecting = 5;
};
class G_40mm_HE: GrenadeBase
{
deflecting = 5;
};
class GrenadeHand;
class GrenadeHandTimed: GrenadeHand
{
deflecting = 30;
explosionTime = 4;
};
};
class CfgMagazines
{
class CA_Magazine;
class VehicleMagazine;
class 8Rnd_9x18_Makarov : CA_Magazine
{
initSpeed = 315;
};
class 8Rnd_9x18_MakarovSD : 8Rnd_9x18_Makarov
{
initSpeed = 298;
};
class 15Rnd_9x19_M9 : CA_Magazine
{
initSpeed = 365;
};
class 15Rnd_9x19_M9SD : 15Rnd_9x19_M9
{
initSpeed = 278;
};
class 7Rnd_45ACP_1911 : CA_Magazine
{
initSpeed = 240;
};
class 30Rnd_9x19_MP5SD : CA_Magazine
{
initSpeed = 302;
};
class 30Rnd_9x19_MP5 : CA_Magazine
{
initSpeed = 400;
};
class 30Rnd_545x39_AK : CA_Magazine
{
initSpeed = 900;
};
class 30Rnd_545x39_AKSD : 30Rnd_545x39_AK
{
initSpeed = 320;
};
class 20Rnd_556x45_Stanag : CA_Magazine
{
initSpeed = 851;
ammo = "B_556x45_Sniper";
};
class 30Rnd_556x45_Stanag : 20Rnd_556x45_Stanag
{
initSpeed = 930;
ammo = "B_556x45_Ball";
};
class 30Rnd_556x45_StanagSD : 30Rnd_556x45_Stanag
{
initSpeed = 320;
};
class 30Rnd_556x45_G36 : 30Rnd_556x45_Stanag
{
initSpeed = 900;
};
class 200Rnd_556x45_M249 : CA_Magazine
{
initSpeed = 853;
};
class 5Rnd_762x51_M24 : CA_Magazine
{
initSpeed = 786;
};
class 20Rnd_762x51_DMR : CA_Magazine
{
initSpeed = 750;
ammo = "B_762x51_DMR";
};
class 100Rnd_762x51_M240 : CA_Magazine
{
initSpeed = 838;
};
class 10Rnd_762x54_SVD : CA_Magazine
{
initSpeed = 830;
};
class 100Rnd_762x54_PK : CA_Magazine
{
initSpeed = 825;
};
class 1Rnd_HE_M203 : CA_Magazine
{
initSpeed = 76;
};
class FlareWhite_M203: CA_Magazine
{
initSpeed = 76;
};
class 1Rnd_HE_GP25 : CA_Magazine
{
initSpeed = 76;
};
class FlareWhite_GP25: CA_Magazine
{
initSpeed = 76;
};
class 4000Rnd_762x51_M134 : VehicleMagazine
{
initSpeed = 990;
};
class 1200Rnd_762x51_M240 : VehicleMagazine
{
initSpeed = 905;
};
class 1500Rnd_762x54_PKT : VehicleMagazine
{
initSpeed = 840;
};
class 500Rnd_TwinVickers : VehicleMagazine
{
initSpeed = 745;
};
class 10Rnd_127x99_m107 : CA_Magazine
{
initSpeed = 887;
};
class 100Rnd_127x99_M2 : VehicleMagazine
{
initSpeed = 853;
};
class 50Rnd_127x107_DSHKM : VehicleMagazine
{
initSpeed = 850;
};
class 5Rnd_127x108_KSVK : CA_Magazine
{
initSpeed = 845;
};
class 500Rnd_145x115_KPVT : VehicleMagazine
{
initSpeed = 976;
};
class 750Rnd_M197_AH1 : VehicleMagazine
{
initSpeed = 1036;
};
class 2100Rnd_20mm_M168 : VehicleMagazine
{
initSpeed = 1036;
};
class 2000Rnd_23mm_AZP85 : VehicleMagazine
{
initSpeed = 980;
};
class 300Rnd_25mm_GAU12 : VehicleMagazine
{
initSpeed = 1040;
};
class 29Rnd_30mm_AGS30 : VehicleMagazine
{
initSpeed = 185;
};
class 230Rnd_30mmHE_2A42 : VehicleMagazine
{
initSpeed = 960;
};
class 180Rnd_30mm_GSh301 : VehicleMagazine
{
initSpeed = 820;
};
class 1350Rnd_30mmAP_A10 : VehicleMagazine
{
initSpeed = 1067;
};
class 48Rnd_40mm_MK19 : VehicleMagazine
{
initSpeed = 240;
};
class 6Rnd_Grenade_Camel : VehicleMagazine
{
initSpeed = 3;
};
};
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class CfgWeapons
{
class Default;
class PistolCore;
class RifleCore;
class MGunCore;
class LauncherCore;
class GrenadeCore;
class CannonCore;
class MGun;
class Pistol;
class M9: Pistol
{
distanceZoomMin = 56;
distanceZoomMax = 56;
};
class M9SD: M9
{
distanceZoomMin = 55;
distanceZoomMax = 55;
};
class Colt1911: M9
{
distanceZoomMin = 55;
distanceZoomMax = 55;
};
class Makarov: Pistol
{
distanceZoomMin = 55;
distanceZoomMax = 55;
};
class MakarovSD: Makarov
{
distanceZoomMin = 56;
distanceZoomMax = 56;
};
class Rifle: RifleCore
{
distanceZoomMin = 300;
distanceZoomMax = 300;
};
class M16_base;
class M16A2: M16_base
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class m16a4;
class m16a4_acg: m16a4
{
modelOptics = "\NWD_ScopeFix\NWD_ACOG_TA31F";
opticsZoomMin = 0.071945;
opticsZoomMax = 0.071945;
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class M16A4_GL: m16a4
{
class M16Muzzle: m16a4
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
};
class M16A4_ACG_GL: M16A4_GL
{
modelOptics = "\NWD_ScopeFix\NWD_ACOG_TA31F";
opticsZoomMin = 0.071945;
opticsZoomMax = 0.071945;
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class M4A1: M16_base
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class M4A1_RCO_GL: M4A1
{
class M4_ACOG_Muzzle: M4A1
{
modelOptics = "\NWD_ScopeFix\NWD_ACOG_TA01NSN";
opticsZoomMin = 0.071945;
opticsZoomMax = 0.071945;
distanceZoomMin = 189;
distanceZoomMax = 189;
};
};
class M4A1_Aim: M4A1
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class M4A1_Aim_camo: M4A1_Aim
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class M4A1_AIM_SD_camo: M4A1_Aim
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class M4A1_HWS_GL_SD_camo: M4A1_AIM_SD_camo
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class M4A1_HWS_GL: M4A1_RCO_GL
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class M4A1_HWS_GL_camo: M4A1_HWS_GL
{
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class AK_BASE;
class AK_74: AK_BASE
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AKS_BASE;
class AK_107_BASE;
class AK_47_M: AK_BASE
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_47_S: AK_47_M
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AKS_GOLD: AK_47_S
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_74_GL: AK_BASE
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_107_kobra: AK_107_BASE
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class aks_74_pso: AKS_BASE
{
modelOptics = "\NWD_ScopeFix\NWD_PSO_1_1_AK74";
opticsZoomMin = 0.071945;
opticsZoomMax = 0.071945;
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_107_GL_kobra: AK_107_BASE
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_107_GL_PSO: AK_107_GL_kobra
{
modelOptics = "\NWD_ScopeFix\NWD_PSO_1_1_AK74";
opticsZoomMin = 0.071945;
opticsZoomMax = 0.071945;
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_107_PSO: AK_107_BASE
{
modelOptics = "\NWD_ScopeFix\NWD_PSO_1_1_AK74";
opticsZoomMin = 0.071945;
opticsZoomMax = 0.071945;
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_74_kobra: AKS_BASE
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_74_U: AKS_BASE
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class AK_74_UN_kobra: AKS_BASE
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class RPK_74: AK_74
{
distanceZoomMin = 182;
distanceZoomMax = 182;
};
class G36a: Rifle
{
modelOptics = "\NWD_ScopeFix\NWD_G36_optics_wide";
opticsZoomMin = 0.095903;
opticsZoomMax = 0.095903;
distanceZoomMin = 360;
distanceZoomMax = 360;
};
class G36c: Rifle
{
distanceZoomMin = 315;
distanceZoomMax = 315;
};
class G36_C_SD_eotech: G36c
{
distanceZoomMin = 315;
distanceZoomMax = 315;
};
class G36K: G36a
{
modelOptics = "\NWD_ScopeFix\NWD_G36_optics_wide";
opticsZoomMin = 0.095903;
opticsZoomMax = 0.095903;
distanceZoomMin = 360;
distanceZoomMax = 360;
};
class MG36: G36c
{
distanceZoomMin = 285;
distanceZoomMax = 285;
};
class Launcher;
class M136: Launcher
{
distanceZoomMin = 336;
distanceZoomMax = 336;
};
class MP5SD: Rifle
{
distanceZoomMin = 107;
distanceZoomMax = 107;
};
class MP5A5: MP5SD
{
distanceZoomMin = 107;
distanceZoomMax = 107;
};
class M240: Rifle
{
distanceZoomMin = 408;
distanceZoomMax = 408;
};
class M249: Rifle
{
distanceZoomMin = 322;
distanceZoomMax = 322;
};
class Mk_48: M240
{
distanceZoomMin = 408;
distanceZoomMax = 408;
};
class SVD: Rifle
{
modelOptics = "\NWD_ScopeFix\NWD_PSO_1";
opticsZoomMin = 0.071945;
opticsZoomMax = 0.071945;
distanceZoomMin = 360;
distanceZoomMax = 360;
};
class ksvk: Rifle
{
modelOptics = "\NWD_ScopeFix\NWD_PSO_3_1";
opticsZoomMin = 0.035972;
opticsZoomMax = 0.035972;
distanceZoomMin = 517;
distanceZoomMax = 517;
};
class M4SPR: M4A1
{
modelOptics = "\NWD_ScopeFix\NWD_875x_illum_round_mildot";
opticsZoomMin = 0.033574;
opticsZoomMax = 0.087666;
distanceZoomMin = 360;
distanceZoomMax = 360;
};
class M24: Rifle
{
modelOptics = "\NWD_ScopeFix\NWD_10x_round_mildot";
opticsZoomMin = 0.029624;
opticsZoomMax = 0.029624;
distanceZoomMin = 350;
distanceZoomMax = 350;
};
class m107: Rifle
{
modelOptics = "\NWD_ScopeFix\NWD_14x_oval_mildot";
opticsZoomMin = 0.020984;
opticsZoomMax = 0.05246;
distanceZoomMin = 519;
distanceZoomMax = 519;
};
class Binocular: Default
{
picture = "\NWD_ScopeFix\data\equip\w_M22_binoculars_ca.paa";
modelOptics = "\NWD_ScopeFix\NWD_M22_5x";
opticsZoomMin = 0.056889;
opticsZoomMax = 0.056889;
};
class EastBinocular: Binocular
{
picture = "\NWD_ScopeFix\data\equip\w_BPO_binoculars_ca.paa";
modelOptics = "\NWD_ScopeFix\NWD_BPO_5x";
opticsZoomMin = 0.055957;
opticsZoomMax = 0.055957;
};
class Laserdesignator: Binocular
{
modelOptics = "\NWD_ScopeFix\NWD_GTLD_5x";
opticsZoomMin = 0.056889;
opticsZoomMax = 0.056889;
};
class huntingrifle: M24
{
modelOptics = "\NWD_ScopeFix\NWD_875x_illum_round_mildot";
opticsZoomMax = 0.033574;
opticsZoomMin = 0.033574;
distanceZoomMin = 189;
distanceZoomMax = 189;
};
class DMR: Rifle
{
modelOptics = "\NWD_ScopeFix\NWD_875x_illum_round_mildot";
opticsZoomMin = 0.033574;
opticsZoomMax = 0.087666;
distanceZoomMin = 369;
distanceZoomMax = 369;
};
class VSS_vintorez: Rifle
{
modelOptics = "\NWD_ScopeFix\NWD_PSO_1";
opticsZoomMin = 0.071945;
opticsZoomMax = 0.071945;
distanceZoomMin = 360;
distanceZoomMax = 360;
};
class M240_veh: MGun
{
distanceZoomMin = 400;
distanceZoomMax = 400;
};
class PKT: MGun
{
distanceZoomMin = 500;
distanceZoomMax = 500;
};
class TwinVickers: MGun
{
distanceZoomMin = 250;
distanceZoomMax = 250;
};
class M2: MGun
{
distanceZoomMin = 500;
distanceZoomMax = 500;
};
class DSHKM: MGun
{
distanceZoomMin = 512;
distanceZoomMax = 512;
};
class KPVT: MGun
{
distanceZoomMin = 500;
distanceZoomMax = 500;
};
class M3P: M2
{
distanceZoomMin = 500;
distanceZoomMax = 500;
};
};
Yakavetta
Nov 15 2009, 17:33
Thanks kju. I've already fixed the config. I'm working on two other projects right now, and I haven't released an updated version yet. I'm actually working on another major update to this too, before I release an update. So make that 3 other projects...
@MirindoR - First off, that ACOG doesn't have a 4x magnification, so I'm not even considering it. Second, in order to do something like that, you should read this thread:
http://forums.bistudio.com/showthread.php?t=84407
Yakavetta
Jan 20 2010, 20:31
Alright, I've updated this reticle pack to version 2.0. It's been a while, but here are the latest updates:
1) Made this compliant with ACE 2. I've included a userconfig file. If you want to play with this reticle pack and ACE, simply extract your desired reticle pack into the root ArmA 2 directory, and viola. It will work.
If you are not using ACE 2, you will need to go to ArmA 2\userconfig\31stMEU\ and open up the .hpp in there. You will then need to change the last line from "#define RETICLE_ACE" to "//#define RETICLE_ACE" This will make it so you don't receive any errors when you are not running ACE.
2) Tweaked the optics on a few weapons. The M107 now has a true 4.5-14x optic. Before this update, it was actually about 5.6-14x, but now it's 4.5 as it should be. The TAC-50, M109, and AS50 all have the same optic, 4.5-14x, as well.
Also, I changed the M110 from a fixed 10x optic to a variable powered 3-10x.
3) Fixed the config dependencies.
I have updated the readme to reflect these changes. The readme is long, so if you do not feel like reading everything or at least looking at the pretty pictures I presented in it, at least read the installation notes on page 3. It's a pretty straight forward install: Pick, and Extract, then add to your shortcut or ArmA 2 launcher. If you do not have ACE 2, then you will need to modify the userconfig.
Some of the reticles will not change in ACE, specifically most of the OpFor weapons because the ACE Team is using the same reticles in their mod. But for non-ACE users, they will change. For ACE users, as well as non-ace, the bluefor weapons will change.
Download:
http://fs05n4.sendspace.com/dl/7eeab6c1be6338c0a0a22d2aea1c7e1f/4b5776233213a145/bu08z9/31st%20MEU%20Replacement%20Reticles.7z
Or try this:
http://www.sendspace.com/file/bu08z9
Manzilla
Jan 20 2010, 20:39
Thanks for making it ACE2 compliant! Always appreciated.
This mod is wonderful!
Yakavetta
Jan 21 2010, 18:40
Thanks Manzilla! I appreciate all feedback.
Armaholic also updated their mirror:
http://www.armaholic.com/page.php?id=6817
I've added this to the first post as well.
Rewindlabs
Oct 23 2010, 23:19
Sorry for the bump
The latest release excludes the range cards all together for the GMJ Sight Adjustment mod
I have found a release of the pack that does include range cards but I am worried that these may be off the mark considering the latest updates and all
_Slider_
Nov 24 2010, 21:25
Any word on the new range cards being added? or if we should enter them manually with sight adjustment mod range cards??
Great MOD!!! I will play around with ranges out to 2500m for the M107 and post soon...
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