View Full Version : Ied
22Jacket
Aug 12 2009, 06:32
Hi can anyone tell me how to create an I.E.D.ie person moves past triggers ied..
cheers:)
MikeJHunter
Aug 12 2009, 13:55
create a trigger with this code in the activation. You can change the Sh_105_HE to anything really that has a boom, I would stear away from the MK82 and GBU12 though. the 105 or 122 seem to do an good job at blowing up things and scaring the shit out of the survivors. To really screw with people it is also fun to spawn a few enemy to shoot at the survivors.
IED1_1_LOC = getPos IED1_1; ""Sh_105_HE"" createvehicle IED1_1_LOC;
Oh and make sure you make an object like a trash barrel or something and name it IED1_1
Schilly
Aug 12 2009, 14:03
I disagree with not using GBUs or MK82's... In fact you should use 10....
IED1_1_LOC = getPos IED1_1; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC; "Bo_GBU12_LGB" createvehicle IED1_1_LOC;
If the boom isn't big enough to be seen from 5km away, its not a proper IED imo... :P
Keep in mind, that will destroy anything in like a 300m radius... Careful now ;)
MikeJHunter
Aug 12 2009, 14:04
Remember what happend when we did this? Nothing but sorrow...
Schilly
Aug 12 2009, 14:07
Yea I remember seeing the blast from about 700m in the air in the over watch chopper as our convoy hit it... Terrible terrible terrible... But oh so worth it =D Nothing spells convoy IED strike practice like the first vehicle in the group getting completely obliterated losing a third of the forces instantly.
I use this script from arma http://www.armaholic.com/page.php?id=504
Lightninguk
Aug 12 2009, 18:36
create a trigger with this code in the activation. You can change the Sh_105_HE to anything really that has a boom, I would stear away from the MK82 and GBU12 though. the 105 or 122 seem to do an good job at blowing up things and scaring the shit out of the survivors. To really screw with people it is also fun to spawn a few enemy to shoot at the survivors.
IED1_1_LOC = getPos IED1_1; ""Sh_105_HE"" createvehicle IED1_1_LOC;
Oh and make sure you make an object like a trash barrel or something and name it IED1_1
does not work it says code is wrong
Schilly
Aug 12 2009, 18:37
its because of the extra Quotes, remove the second quotes around the Sh_105_HE and it should work.
Lightninguk
Aug 12 2009, 18:40
yer i try that but still no joy
Schilly
Aug 12 2009, 19:07
Whats the exact error, and did you place something named IED1_1?
Hi,
You can also make an ied that is not linked to an object so it looks like its hidden under the pavement or in some bush. just use an empty marker in this case called "ied1".
Then add this to the activation of the trigger. it works alsmost the same as examples above.
ied = "Bo_GBU12_LGB" createVehicle [1000, 1000, 1000]; ied setPos ([getmarkerpos "ied1" select 0, getmarkerpos "ied1" select 1, 1]);
it's also nice to make trip flares to reveal positions at night. Use the same code then remove the bomb by a flare and set the hight something like:
ied = "F_40mm_White" createVehicle [1000, 1000, 1000]; ied setPos ([getmarkerpos "ied1" select 0, getmarkerpos "ied1" select 1, 60]);
make sure trigger activates on present.
cobra4v320
Aug 18 2009, 09:06
here you go try this thread out
http://forums.bistudio.com/showthread.php?p=1381094#post1381094
:yay:
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