fabrizio_T
Aug 6 2009, 14:21
Hi,
i am a bit surprised by the "cost" values i've found in" cfgVehicles" config.
As far as i know "cost" defines which targets are preferable to AI .
So you can see a M1A1 has a "cost" of millions and air units are just higher, while infantry units have about 80000 - 200000.
Fine.
The problem is: why BMP3s and LAV25s have a "cost" of just 40000 ?
That means that, while in doubt, AI will choose to fire upon grunts (riflemen cost = 80000) instead of shooting lightly armoured vehicles ?
i am a bit surprised by the "cost" values i've found in" cfgVehicles" config.
As far as i know "cost" defines which targets are preferable to AI .
So you can see a M1A1 has a "cost" of millions and air units are just higher, while infantry units have about 80000 - 200000.
Fine.
The problem is: why BMP3s and LAV25s have a "cost" of just 40000 ?
That means that, while in doubt, AI will choose to fire upon grunts (riflemen cost = 80000) instead of shooting lightly armoured vehicles ?