TheSun
Aug 2 2009, 08:29
Hi guys, I am having a bit of a problem setting up a proxy flag on my vehicle that would animate like all the ones ingame do.
I took the flag_alone.p3d from sample models and resized it to actually match the pole on my vehicle and textured it with my own flag texture called cflag_co.paa.
Now my O2 setup loos like this:
http://img269.imageshack.us/img269/5773/flag1r.th.jpg (http://img269.imageshack.us/img269/5773/flag1r.jpg)
My config entry for the flag:
class cfgNonAiVehicles
{
class ProxyFlag;
class ProxyACR_cflag: ProxyFlag {model = "\acr_car\LRD\acr_cflag.p3d"; simulation = "flag"; scope = public;};
};
The file is present in the actual .pbo and everything and not only it doesn't animate, it even doesn't show ingame. Do i need some speciall entry in models.cfg or something?
I took the flag_alone.p3d from sample models and resized it to actually match the pole on my vehicle and textured it with my own flag texture called cflag_co.paa.
Now my O2 setup loos like this:
http://img269.imageshack.us/img269/5773/flag1r.th.jpg (http://img269.imageshack.us/img269/5773/flag1r.jpg)
My config entry for the flag:
class cfgNonAiVehicles
{
class ProxyFlag;
class ProxyACR_cflag: ProxyFlag {model = "\acr_car\LRD\acr_cflag.p3d"; simulation = "flag"; scope = public;};
};
The file is present in the actual .pbo and everything and not only it doesn't animate, it even doesn't show ingame. Do i need some speciall entry in models.cfg or something?