View Full Version : FLIR v1.0
Hello !
Conversion of FLIR script by Gachopin (thx to him) into addon.
http://www.youtube.com/watch?v=gfOT-0-P4PI
Updated to v1.1
- vehicles added :
AAVP
BMP3
LAV25
BTR90
vodnick
ZSU-23
2S6M Tunguska
UAV
- Add keymapping
- Signed
Download :
Armaholic (http://www.armaholic.com/page.php?id=6600)
Filefront (http://www.filefront.com/14167267/FLIR%20v1.1.zip)
This addon need the Community Base Addon (CBA) >>find it here (http://www.armaholic.com/page.php?id=6231)<<
Work in single and multiplayer mode.
Enjoy !
Apouh
tom_48_97
Jul 30 2009, 10:20
Updated version 1.1 on Armaholic
Armaholic miror :
http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=6599)
can u added it to light armors too like LAV 25 and such?
nikita320106
Jul 30 2009, 10:28
long waiting work)
thank you very mach!
tom_48_97
Jul 30 2009, 10:29
can u added it to light armors too like LAV 25 and such?
He will :)
We've talked about that yesterday (or Tuesday). He has just forgotten :)
Ok i need some advices.
Tel me which vehicles can handle FLIR vision and i realease an update very soon.
Could you add the option that all infantry/your own squad has the FLIR wether on foot or any vehicle? As many people use mods and instead of creating specific vehicles just attach it to the player and his squad.
And for that matter that you can save a certain setting after tunning it with Q and E buttons.
Thanks!
(ST6)Predator
Jul 30 2009, 11:11
Question :
How can I activate the FLIR ?
It seems not to work.
greetings (ST6) Predator
mrcash2009
Jul 30 2009, 11:21
A config would be nice to set manual level settings/defaults and own personal key mappings.
Also yes a version maybe with "FLIR Attached to all" would be nice, then again I guess that would be simply making use of the script version for tastes.
Anyway, this is great, both the original script version and now making it an addon, yet again another permanent mod for the arma2 list :)
Sneaker-78-
Jul 30 2009, 11:22
Great mod!
and is there an key for the server?
Tnks
mrcash2009
Jul 30 2009, 11:24
Also yes its packaged not too great, no readme, nothing or any keys and such so yes that would need a polish off :)
andersson
Jul 30 2009, 11:26
A config would be nice to set manual level settings/defaults and own personal key mappings.
That is very important as many players dont use the default keysetup.
Kamikaze666
Jul 30 2009, 13:03
what is the key to enable flir?
11aTony
Jul 30 2009, 13:52
I see its only for tanks and helicopters. Add it to planes as well, script works on planes so there shouldnt be a problem, I hope.
Flarmapoint 2
Jul 30 2009, 13:58
Now all we need is for some genius to makea gib script, the effect would be awesome lol
Who's gonna meke it? is it hard to make?
F2
=Spetsnaz=
Jul 30 2009, 14:20
whats does FLIR do if i mind asking?
tom_48_97
Jul 30 2009, 14:25
the FLIR make that :
http://www.youtube.com/watch?v=gfOT-0-P4PI
whats does FLIR do if i mind asking?
Looks like it modifies image intensification to appear a bit more like FLIR imagery. Doesn't appear to have anything to do with real FLIR, although the choice of runway as a backdrop makes it appear so at first glance. Of course men and machines contrast strongly against the runway texture in daylight or regular night vision also. Note that areas under the street lights are the "hottest" in the scene and that toward the end the fire and runway have little contrast, although their IR signatures would be vastly different. And unlike NV, FLIR is all weather and should offer imagery despite conditions like fog and smoke, but FLIR here performs the same as day optics and NVGs. It certainly looks nice in certain conditions, however.
http://www.youtube.com/watch?v=UUHvpszbilc&feature=related
:butbut:
Looks like it modifies image intensification to appear a bit more like FLIR imagery. Doesn't appear to have anything to do with real FLIR, although the choice of runway as a backdrop makes it appear so at first glance. Of course men and machines contrast strongly against the runway texture in daylight or regular night vision. Note that areas under the street lights are the "hottest" in the scene and that toward the end the fire and runway have little contrast, although their IR signatures would be vastly different. It certainly looks nice, however.
It is pseudo Flir. Still when you tweak it enough it works. It works good in Utes, not good in Chernarus. There it is less useful, especially near cities. Avgani on the other hand is good, really good.
Grtz
Ok guys,
I need some help to create a configuration file with keymapping and other options like wich vehicles you want etc...
I think it's a .hpp file located somewhere, but how can i get a variable from this file in the script ?
Kamikaze666
Jul 30 2009, 17:58
It only works in editor and not in the campaign for me...
twisted
Jul 30 2009, 18:00
It only works in editor and not in the campaign for me...
yeah i was confused as well at first.
only local and multiplayer means no single player and that means not in campaign, etc. it is strangley worded and hard to understand but that's what i took it to be.
this would be very good in SP.
Local mean this affect only your computer, not other players.
Work on SP mode for me.
I didnt test it in campaign mode sorry. But there's no reason.
Let me know if you find something, i check when i can.
Thanks to all for your comments.
Try to do my best and work on update with more vehicles, read me, ...
Apouh
(sorry my english is not very good^^ )
Great, thanks Apouh :smile_o:
ArmA2Base.de Mirror:
FLIR by Gachopin & Apouh (http://arma2base.de/include.php?path=download&contentid=517)
Kind regards
Miller
thanks cant wait to try this out, good job.
.kju [PvPscene]
Jul 30 2009, 20:46
Did a big rewrite. Will share it tomorrow after more testing.
DayGlow
Jul 30 2009, 21:04
should commander and maybe drivers have access to the FLIR as well?
Did a big rewrite. Will share it tomorrow after more testing.
Hey Kju,
can you please add the option to have it available for all, meaning with or without vehicle and for yourself and/or squad. The tweaking using Q and E is nice, but it would be nice if you can save a good setting. As now every time you disable and enable the FLIR it goes to the default settings, which are not all that...
Thanks!
Claymore
Jul 31 2009, 09:14
I like this addon, but it needs reconfigurable keys!
The default keys are conflicting with my keysettings and I don't like to change my so used to keymappings!
That would be a very good thing if one could reconfigure the keys for this FLIR addon.
Otherwise great addon!
Best regards.
[15thMEU]Blunt
Jul 31 2009, 10:08
Can we please get a server key included with this addon.
Much appreciated,
Blunt
Ok i need some advices.
Tel me which vehicles can handle FLIR vision and i realease an update very soon.
The MV-22 has one in real life and the ARMA2 Models shows one on the aicraft nose. Would be a great addittion. :cool:
Kju, any update on the ETA?
SWAT_BigBear
Jul 31 2009, 15:31
Did a big rewrite. Will share it tomorrow after more testing.
great :)
should commander and maybe drivers have access to the FLIR as well?
yea, I would like it for the helo pilot, I fly solo alot.
Henry Rollins
Jul 31 2009, 16:54
It would be great to have this as the pilot of the AH-1Z, remember that they also have a FLIR, as a matter of fact the AH-1Z has a helmet mounted display that projects the FLIR image. Add HUD data like pitch indicator and targeting and ur a genious! Go 1 step further and have the cannon follow the pilots fov when he turns his head. That would be incredible and ideal for defense when masking behind terrain when your gunner is engaging armor with Hellfires.
Updated !
I think about to make a "special version" for every units.
Manzilla
Jul 31 2009, 20:54
:coop:
Flarmapoint 2
Jul 31 2009, 21:25
Awesome work mate :D
Another feature you could add, would be a gib effect like in the real videos, is this possible?
I have a bit of a script
_unit = _this select 0;
_VelocityX = random 10;
_VelocityY = random 7;
_VelocityZ = random 10;
_direc = getDir _unit
~0.0000002
_gib001 = "HEAD_GIB" createVehicle getpos _unit; _gib001 setVelocity [_VelocityX,_VelocityY,_VelocityZ]
_gib001 setpos [ getPos _unit select 0, getPos _unit select 1]
_gib001 setDir _direc
_gib002 = "TORSO_GIB" createVehicle getpos _unit; _gib002 setVelocity [_VelocityZ,_VelocityX,_VelocityZ]
_gib002 setpos [ getPos _unit select 0, getPos _unit select 1]
_gib002 setDir _direc
_gib003 = "LEFT_ARM_GIB" createVehicle getpos _unit; _gib003 setVelocity [_VelocityZ,_VelocityX,_VelocityZ]
_gib003 setpos [ getPos _unit select 0, getPos _unit select 1]
_gib003 setDir _direc
(And so on for the other body parts)
deleteVehicle _unit
This needs conditions to first, check if the npc is dead, and second, to check if the npc is moving at a high volocity due to explosion.
Would you use this? :D
Awesome work mate :D
Another feature you could add, would be a gib effect like in the real videos, is this possible?
I have a bit of a script
This needs conditions to first, check if the npc is dead, and second, to check if the npc is moving at a high volocity due to explosion.
Would you use this? :D
That would be awesome!
No Flarmapoint i can't do that, i can't modelised anything... even a cube :D
tom_48_97
Jul 31 2009, 21:48
Well, not really the subjet of the initial release :D
Flarmapoint 2
Jul 31 2009, 21:49
No Flarmapoint i can't do that, i can't modelised anything... even a cube :D
Im sure we can sort something out, also, you dont need to model anything, just open up a bis model in oxygen, and cut it into pieces, so you have the arms, legs, torso etc....
Thats it :D
If you can't do this, if i was able to get you the models, would you do this? :D
Here is a link to some free bis models, which you could use to cut;
http://www.ofpec.com/addons_depot/index.php?action=details&id=31
Sorry Flarma but i have many addons to finnish.
Maybe you can find more help if you create a thread on this forum.
Good luck.
Flarmapoint 2
Jul 31 2009, 22:32
No Probs ;)
Nice addon!
Could you experiment a bit with the "film grain" with this? I know the UAV through the UAV module uses it and i couldnt see it in this addon. Even if its there - i notice when i played around with it before that you can make the grain bigger and so get a more realistic grain/noise. More monitor-ish feeling. But it should be a very transparant effect so it doesnt bother, but just being there to enhance the realism feeling.
Would be very appreciated if you could take a look at that. :)
Thanks again for you work.
Alex
mrcash2009
Aug 1 2009, 09:22
Thanks for the update, nicely packaged and flexible, cheers :)
Mandrake5
Aug 1 2009, 09:23
Hmm when I run this mod my Arma2 crashes on start with the message:
"Include file dta\FLIR_keymapping.hpp not found."
But I have this file in @<hidden>\dta so what am I doing wrong?
tom_48_97
Aug 1 2009, 09:42
Well, you can try to put the keymapping file in "ArmA 2\dta"
Not sure, not tested.
Please make the FLIR optional whether or not you are in a vehicle or not. Restricting it to vehicles makes no sense and limits its use. Just make it an action to turn on or off.
Also, make it possible to save your FLIR setting after adjusting as the default ones are no good to get the optimum effect.
Otherwise great addon.
Restricting it to vehicles makes no sense and limits its use. Just make it an action to turn on or off.
Very few infantrymen apart from Predator and the different Terminator-models are equipped with the system, and USMC has neither of those in their inventory. In my opinion that's a very good reason why it should be like it is, only for vehicles that would realistically have some kind of FLIR available.
Very few infantrymen apart from Predator and the different Terminator-models are equipped with the system, and USMC has neither of those in their inventory. In my opinion that's a very good reason why it should be like it is, only for vehicles that would realistically have some kind of FLIR available.
In this case I think you as a player could decide if you want it or not. I'm talking about your own missions. Having it always available doesn't mean you need to use it. Why limit it to vehicles? Every time a new addon is released with FLIR capabilities a new update of this addon is required. It doesn't make sense. If you want to play realistically when always available then only use it when the vehicle has the capability, if you want to play for fun allow the people to use it, wheter realistically or not.
For example alot of guys play as pilot and would like to have this option, normally they have a hud which allows them FLIR capabilities in the cockpit. Due to the lack of such huds, this script would allow the pilot to enjoy what he normally also would have in real life. If you allow it only for the gunner, it is far from realistic.
Point is, make it available and as with Alcohol, use it wisely :D, it will need no future updates and therefor is a better addon. Or you want every future addon to be hardcoded in a new version of this addon?
great work really...
Does it work also in arma 1 or do you plan to make an arma 1 version?
Could be very nice to use it also in A1..thanks
@<hidden> Maffo
Not planned for amra 1, and i think the scripting commands used for the effect or not compatible.
The XAM mod make a thermic vision on arma1.
That was not so bad.
@<hidden> p75
I don't know yet. Maybe on an other version...
@<hidden>
Put the .hpp file in the "Dta" in your arma root directory not in a "@<hidden>\Dta".
@<hidden>
I'm thinking about improve the effect, add colors, etc...
(Turn all in black and you can see the grain is already there).
@<hidden> Maffo
Not planned for amra 1, and i think the scripting commands used for the effect or not compatible.
The XAM mod make a thermic vision on arma1.
That was not so bad.
@<hidden> p75
I don't know yet. Maybe on an other version...
@<hidden>
Put the .hpp file in the "Dta" in your arma root directory not in a "@<hidden>\Dta".
@<hidden>
I'm thinking about improve the effect, add colors, etc...
(Turn all in black and you can see the grain is already there).
Please do so!
ArmedAssault.info (http://www.armedassault.info) Mirror and News (http://www.armedassault.info/index.php?cat=news&game=1&id=2830):
http://www.armedassault.info/mirrorgen2/2990834.gif (http://www.armedassault.info/index.php?cat=addons&game=1&id=1007)
Required Addons :
DOWNLOAD - CBA: Community Base Addons (http://www.armedassault.info/index.php?cat=addons&id=1002)
We have also added this release to your personal author profile (http://www.armedassault.info/index.php?cat=authors&id=556)
If a release or contact information is missing, feel free to drop a PM, it will then be added.
And here is the BBCode if you want to add our Mirror to your release post :
http://www.armedassault.info/mirrorgen2/2990834.gif (http://www.armedassault.info/index.php?cat=addons&game=1&id=1007)
Required Addons :
DOWNLOAD - CBA: Community Base Addons (http://www.armedassault.info/index.php?cat=addons&game=1&id=1002)
If you prefer a text only BBCode please copy and paste the code below :
ArmedAssault.info Mirror :
DOWNLOAD - FLIR (v.1.1) - [3,5 KB] from ArmedAssault.info (http://www.armedassault.info/index.php?cat=addons&game=1&id=1007)
Required Addons :
DOWNLOAD - CBA: Community Base Addons (http://www.armedassault.info/index.php?cat=addons&game=1&id=1002)
pigglywiggly
Aug 1 2009, 19:44
Hello, is it possible to add this mod in a Domination west multiplayer mission by Xeno? If so how do I do it? I would really like to use this when I host mission, any help would be greatly appreciated.
This is an addon Pigglywiggly, so if you ve installed it, it's already in any mission you play. Single mode and multiplayer mode :)
Thanks Apouh :smile_o:
ArmA2Base.de Mirror:
FLIR Addon v1.1 by Apouh (http://arma2base.de/include.php?path=download&contentid=517)
Kind regards
Miller
-=seany=-
Aug 2 2009, 02:05
Thanks for the mod, I love it! :)
That would be cool if the FLIR would like to VBS2. Show the temperature:)
http://img7.imageshost.ru/imgs/090802/5db77318e5/96924.jpg
tom_48_97
Aug 2 2009, 10:02
Yes, It should be great... I don't think that it's possible on ArmA 2 (some feature are not available)
Yes, It should be great... I don't think that it's possible on ArmA 2 (some feature are not available)
It is defenjtely possible, but to do it in a simple non-invasive manner ‚ that will be the challenge. Tajin is on it, but it will take some time.
My keys don't work so good I'm afraid. I "E" works but "Q" (I think that's the other) doesn't, and a lot of the time "R" doesn't either. Anything I can do? It all seemed to work using the original FLIR script but not anymore.
Really nice btw.
tom_48_97
Aug 2 2009, 11:28
Do you use the key mapping of the addon ? Have you the lastest version ? (1.1)
My keys don't work so good I'm afraid. I "E" works but "Q" (I think that's the other) doesn't, and a lot of the time "R" doesn't either. Anything I can do? It all seemed to work using the original FLIR script but not anymore.
Really nice btw.
First time I sign an addon... not tested... Someone else can confirm ?
The Keymapping is in Qwerty, so try the "A" and "E" key if you have an azerty keyboard.
For the "R" key I don't have any problems. Strange thing.
Thx for the report.
Ah yes, A does it.
This has probably been asked a hundred times but do you think it's possible to be able to create FLIRS like used in VBS2? Would there be a way to make units brighter and the landscape duller? Or would it require re-texturing?
I think the only way would be to do it right would be create hidden selections for each units (men and vehicles) with a lowrez black&white texture and call for a texture swap when the flir script is engaged...
Sounds demanding in development time and system resources :\ Then again, I know very little about the process for something like that, the most modding I've done in ArmA is making a few islands.
That would be cool if the FLIR would like to VBS2. Show the temperature:)
Hehe! I was to post the same thing.
Here is the movie:
http://www.youtube.com/watch?v=KgVU8WljP1k
Nice features which I want to see implemented in Arma 2.
00:17 - 00:19 FLIR
00:22 - 00:23 Afterburner effect.
01:04 - 01:06 FLIR
01:18 - 01:26 FLIR
01:28 - 01:30 FLIR
01:41 - 01:42 Glass being destroyed
02:11 - 02:14 Laser aim
Why not also create a FLIR portable Nighvision item based on this infrared view?
The nighvision integrated in arma is using an image intensifier so why not have a second device with infrared view?
I think the only way would be to do it right would be create hidden selections for each units (men and vehicles) with a lowrez black&white texture and call for a texture swap when the flir script is engaged...
tajin is working on something, and although it is later on his list to do, he already got something running without replacement textures. There is a thread about it. Have a look, I'm still getting into this whole scripting thing, but give it time and it will come.
Grtz
Flarmapoint 2
Aug 2 2009, 14:58
Hey Apouh, can you increase the flir zoom for the helicopters?
@<hidden>
planned on the Laser designator.
@<hidden>
Not in this addon sorry.
anyone getting crashes in MP from this?
I got crashes using the script but haven't noticed anything happening with the addon.
I just remembered that there was quite a good FLIR in ArmA1, does anyone know how that was done and if it could be ported/recreated in A2?
tom_48_97
Aug 3 2009, 00:47
@<hidden>
Can we have an extract of your arma2.rpt ?
How do you activate the FLIR view? o.o
Sorry that's not in the readme.
Use the action menu.
Sorry that's not in the readme.
Use the action menu.
doesnt work.. and im SURE i installed it correctly.. o.o
im in the gunner seat of the AH-1Z
uh
CBA installed too ?
whats that? D:
-edit-
where can i find a good DL link?
tom_48_97
Aug 4 2009, 00:30
You'll find it here ,)
http://www.armaholic.com/page.php?id=6231
Antonius
Aug 4 2009, 06:53
Sound excelent !
I'm a bit surprised the Flir is supposed to work ina vodnik but why not...
tom_48_97
Aug 4 2009, 08:57
And it works with ;)
Fintroll
Aug 8 2009, 22:10
For me this is completely useless, i cannot use it cause i fly the chopper and use manual fire (would be idiot to let AI do the flying), also does not work for jets. Can it be configured to be useful?
It's not useful anyway in this state, only for fun.
It will become useful when it's possible to detect thermal energy with it like in VBS2,
or simulate it some other way but right now it's even harder to find units with FLIR then with NV.
Does this FLIR finally work with the stock MV-22 (as in the real life one) ?
If so I would download it inmediately.
Does this FLIR finally work with the stock MV-22 (as in the real life one) ?
If so I would download it inmediately.
You can make it work with any vehicle, the loose script is somewhere in the beginning of the posts (page 4 or 5). Then you can apply it to anything.
DARK-STEALTH
Aug 15 2009, 13:18
Well, I installed the FLIR addon and I get this message:
"Include file dta/FLIR_keymapping.hpp not found"
I believe I installed FLIR correctly and I installed the Community Base addons.
Does anyone know what this file may be and what I can do to resolve it? Thanks
there is another video showing VBS2 thermal imaging feature only
http://www.youtube.com/watch?v=ZdRu1OCHtM0
A question: could the script use additional (cameraView == "GUNNER") condition and CBA display EH instead of action?
mmmm didn't know this command "cameraview". Thx for sharing this.
But what's the display EventHandler ? I cant see him in the wiki.
mmmm and with an animation EH and cameraview i can put the flir on the laser designator. That's awesome thx !
In my priority list :)
Hmm You already use display EH to increase and decrease brightness :)
lol
Yes but Gashopin make the script.
Ok i see what you mean. I think i can do that :)
demonlord89
Sep 8 2009, 08:19
Any danger to place files in the Dta folder? thinking about future patches..
Any danger to place files in the Dta folder? thinking about future patches..
Not sure, but just remember to move them from there :D, it's what i do just in case it does affect.
The keymapping.hpp need to be updated but keep the same name.
No danger :)
It's working !
Now you have the flir option only when you are in the optic view.
And... you've the flir on the M107, KSVK, Javelin and laser designator:yay:
Thank you Guba for the tips.
But i try the display EH and no success :/
tom_48_97
Sep 9 2009, 08:18
post your try here :) No problems on this forum, only solutions :p
As we've talked yesterday, I've stopped working on the model for the module.
hehe i delete this first test.
Not sure, but i think i can do it.
I release the update this weekend and the FLIR v1.2 will be the last update because of the next extention.
I can't spend too much time, I have other funny projects :)
NeoJD[NY]
Sep 12 2009, 11:24
HI, nice addon! I can use it on Utes just fine, but on the "big map" my nvidia gc beginns to stutter i get about 1 FPS and then i get a black screen. Any Ideas how to change that? I really like to use FLIR! thx in advance
:confused:
This is the first time i hear that.
I can't help you if I don't know your system specs.
Try to install the lastest driver for your graphic card.
NeoJD[NY]
Sep 13 2009, 16:33
:confused:
This is the first time i hear that.
I can't help you if I don't know your system specs.
Try to install the lastest driver for your graphic card.
I think its an ArmA problem, i had these problems aswell when i was flying without FLIR after some time. FLIR just made it happend quicker may because its needing more power or something.
I think its because of new the lousy nvidia driver. I may downgrade to a better one.
however my system specs are:
AMD 6400+
Nvidia 285 GTX be
8 GB Geil Ram
Windows Vista Ultimate
OffTop:
Maybe changing to Windows 7 makes playing arma faster too?
Thank you anyway...
Just upgraded to Vista, don't be surprised when You get 50% better performance.
NeoJD[NY]
Sep 13 2009, 20:58
Just upgraded to Vista, don't be surprised when You get 50% better performance.
You upgraded to vista and got 50% better performance:eek:? Or you meant win7?
Yes i think he mean win7 :)
NeoJD[NY]
Sep 13 2009, 21:07
well, that sounds great! I guess i will update to Win7 next week. I dont like vista at all anyway... so back to topic!
I changed some settings and my nvidia driver, and also found the sticky nvidia post in the troubleshooting section.
Now i can use FLIR just nice even on the big world map, tsherna russia... or so :D
Thx for this nice addon!
Henry Rollins
Sep 16 2009, 23:07
Is there a way that the pilot of the AH-1Z and UH-1Y can use the FLIR? both actually do have this capability, AH-1Z has it built into their "Top Owl" http://www.bellhelicopter.com/en/aircraft/military/pdf/AH1Z_PG_3-06_web.pdf
Please let us know if this can be done, it would really help us pilots during night ops.
Neon Assault
Sep 20 2009, 19:17
I have successfully installed 8 other add-ons but I can't seem to get this one to work. I have the CBA and I have tried for a total time of roughly an hour trying to figure this thing out. Can we please have a tutorial on how to install this particular add-on.
Here is a link to a good recording program:
http://www.techsmith.com/download/camtasiatrial.asp (http://http://www.techsmith.com/download/camtasiatrial.asp)
Thanks
1/extract the .pbo and .bisign in an addon folder.
2/extract the .hpp in your Dta folder.
ex:
Arma\@<hidden>\Addons\FLIR.pbo
Arma\Dta\FLIR_Keymapping.hpp
That's it.
Could you make the FLIR available for the pilots as well?
This so it can work with Heinbloed's helicopter weapons mod, in which pilots can use the aiming optics of the gunner.
Binkowski
Sep 29 2009, 20:15
Thanks for this! Downloading now.
NoRailgunner
Sep 29 2009, 21:53
Thanks!
Just a suggestion to keep default Arma2's folder clean - move the FLIR_Keymapping.hpp into new userconfig\Apouh_FLIR folder. Better avoid issues and keep all nice & clear. :)
Plz, can we have FLIR for the captain :k:
tom_48_97
Oct 6 2009, 18:17
With the upcoming addon for ArmA 2, Apouh will probably not update the FLIR.
With the upcoming addon for ArmA 2, Apouh will probably not update the FLIR.
No :cry: :cry:
Can nobody else give the pilot a FLIR then? Im sure the entire Arma community is waiting on this and im just the one who has the balls to ask for it
JuggernautOfWar
Oct 9 2009, 18:52
With the upcoming addon for ArmA 2, Apouh will probably not update the FLIR.
Do you mean the upcoming expansion pack? This is an addon for ArmA 2 and it's already out.
Yokhanan
Oct 9 2009, 19:03
I think he is talking about the expansion for AA2, since I think it's suppose to have realistic flir stuff for it.
JuggernautOfWar
Oct 9 2009, 20:28
ArmA 2 OA has a realistic thermal vision feature implemented. This same thermal imaging technique can be, and is applied to a FLIR camera (Forward Looking Infrared) in the game.
demonlord89
Nov 18 2009, 14:05
Got a pixel shader error when trying to launch.
Sneaker-78-
Nov 18 2009, 21:40
the map must without space not like this : "@<hidden> 1.1" but like this "@<hidden>"
demonlord89
Nov 18 2009, 22:20
Yes, I find that out. thanks anyway.
Sneaker-78-
Dec 27 2009, 10:47
Is there any progress off this , Would be nice to see a update for the new aircraft
hi,just dled this,not sure where to put dta folder...it contains hhp file,it says to put in the dta folder of a2,right?does it affect my vanilla this way?
its a good addon..but i couldnt see properly any more than about 100meters, and when your in an AH1Z you need to be a little further away from that, past 100 meters (aroundabouts) it all become just a white mixture and nothing could be made out clearly.
has this or will it be fixed?
713th FireBird
Jan 10 2010, 21:59
Not sure if its been asked, But does this work on the Longbow ?
Not sure if its been asked, But does this work on the Longbow ?
nope :( you can edit a file to get it working on the longbow but I ran into problems when zooming in.
basilbakerst
Feb 24 2010, 13:32
I was playing around with this mod yesterday, and I found that aside from the mapped A, E, and R keys, no other keyboard inputs (i.e., pause, zoom, etc.) will work. I unpacked the .pbo to take a look and found that a few lines will fix this issue. The keyEventD function can be modified as follows (NOTE: I only included what needs to be added/changed with its placement in the function as opposed to the entire function):
keyEventD =
{
private ["_handled",...
_handled = false;
...
switch (_KeyCode) do
{
case Apu_Flir_key_rev:
{
...
_handled = true;
};
case Apu_Flir_key_inc:
{
...
_handled = true;
};
case Apu_Flir_key_dec:
{
...
_handled = true;
};
};
_handled;
};
This way any keyboard input that is not FLIR-specific will be handled in the default manner.
Adam
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