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View Full Version : Removing The HUD



Smoot178
Jul 29 2009, 06:15
I am looking for something simple to just turn the HUD off. I want to film some stuff and it's hard to with the HUD in the way.

Thanks.

Edit: BTW I'll have my own map so I can use init commands and stuff.

Strelok386
Aug 9 2009, 05:36
I too am looking for the same question, considering I asked smoot to do so. I would like to know how to do this.

PuFu
Aug 9 2009, 23:38
I would gladly answer if this was in the right section
OR

maybe you want to create your own ADDON to remove the HUD?

Apocal
Aug 11 2009, 09:34
Try looking into "camera.sqs" (use L to remove the crosshair) and see if that does what you need to do.

PuFu
Aug 11 2009, 16:20
you can do 2 things:
1. write down showHud (http://community.bistudio.com/wiki/showHUD) false - write it down in description.ext. Will remove all HUD elements

2. use camera.sqs, press L to remove cursor, and use showCinemaBorder (http://community.bistudio.com/wiki/showCinemaBorder) false in a trigger to remove the black up and down wide screen border

walker
Nov 21 2009, 13:46
wrong place

GoreZiad
May 31 2010, 12:38
you can do 2 things:
1. write down showHud (http://community.bistudio.com/wiki/showHUD) false - write it down in description.ext. Will remove all HUD elements


err so i create a description.ext file and just type in showhud false? it did nothing though.

GoreZiad
Jun 7 2010, 17:16
anyone?

wickedstigma
Jun 15 2010, 17:55
I am also interested in this.

ov3rlord
Sep 15 2010, 19:23
A bit late to answer now I expect but I believe it should be: showHud = false

Erratic
Sep 16 2010, 21:44
anyone?

Open your 'Description.ext'

Enter this without the quotation marks "showHud = false;" on it's own line.

There ya go, just tested it myself :p

pressytcn
Sep 13 2012, 21:38
i been trying to do that but when i put the showHud = false in the description.ext the game crashes when im launching the mission in the editor

[APS]Gnat
Sep 14 2012, 02:53
Maybe "false" isn't defined. Try = 0;

Deadfast
Sep 14 2012, 18:02
It's a command, not a description property.

Put the following in either initialization line of some unit, on activation line of a trigger or init.sqf:

showHud false