View Full Version : FOB Miami 2-6 co-op
Redfield-77
Jul 26 2009, 18:21
http://img195.imageshack.us/img195/4808/arma22009072613002990.th.png (http://img195.imageshack.us/i/arma22009072613002990.png/)http://img195.imageshack.us/img195/1320/arma22009072613012777.th.png (http://img195.imageshack.us/i/arma22009072613012777.png/)http://img13.imageshack.us/img13/4527/arma22009072613023952.th.png (http://img13.imageshack.us/i/arma22009072613023952.png/)
My first Arma 2 mission. I hope you guys enjoy it. I have done limited testing on both SP and MP. The only known issue is that the arty support fails to fire %10 of the time. Im working on figuring this out.
Feel free to comment/critique my mission and even contact me if you have any questions.
Filefront: Download v1.12 (http://www.filefront.com/14135171/FOB_Miami_v1_12.rar)
Armaholic: Download v1.12 (http://www.armaholic.com/page.php?id=6553)
Mission Summary
Raptor team has been tasked to FOB Miami for two days when they notice all the locals in Komarovo are leaving. There is only one reason they would clear out like this. Raptor team and a handful of marines must dig in and hold FOB Miami until friendly armor can arrive to secure the area.
v1.12 fixes weapon accuracy and disappearing AT rounds.
ihatebeingcooper
Jul 27 2009, 02:05
Pretty awesome mission . the radio at the start is even pretty accurate !
I prefer the smaller coop ones , very good job man .
Redfield-77
Jul 27 2009, 04:55
Pretty awesome mission . the radio at the start is even pretty accurate !
I prefer the smaller coop ones , very good job man .
Thanks, Hopefully I get more feedback in the week to come.
Scimitar67
Jul 27 2009, 09:28
Just played it mate. Great effort.
Pardon the questions but I am new to ARMA II
How do you control this squad or do I not control them. I switched to another player to get his sniper rifle. Is that what you do.
The sniper rifle accuracy is hopeless. Even prone the shots are all over the place. Can that be improved. I press the hold breath button but still same bullet impact spread all over the place. I seldom hit the target with the sniper rifle. Any suggestions?
Also where do i go to get anti tank weapons? I fired a javelin at a tank locked on and it went somewhere else. perhaps i wasn't locked on LOL
Appreciate any help to play it again with me contributing more kills LOL
Great fun mission.
Redfield-77
Jul 27 2009, 16:06
Just played it mate. Great effort.
Pardon the questions but I am new to ARMA II
How do you control this squad or do I not control them. I switched to another player to get his sniper rifle. Is that what you do.
The sniper rifle accuracy is hopeless. Even prone the shots are all over the place. Can that be improved. I press the hold breath button but still same bullet impact spread all over the place. I seldom hit the target with the sniper rifle. Any suggestions?
Also where do i go to get anti tank weapons? I fired a javelin at a tank locked on and it went somewhere else. perhaps i wasn't locked on LOL
Appreciate any help to play it again with me contributing more kills LOL
Great fun mission.
Thanks Scimitar
The 2 tents inside the FOB have all the weapons crates. The westmost tent has u.s. weapons and the eastmost tent has the soviet weapons. I also placed ammo and launchers on the rooftop.
Unfortunately I dont have any control over sniper rifle accuracy. Im not sure but I think there are a few threads that may help with sniper rifles. I prefer light machine guns.
I did not group the members of Raptor team so you cant control them, but thats somthing I could do in the future if there is a demand for it.
Thanks for the comments, cheers.
hey, first of all, great map/concept/execution - had a good time playing it last night with 4 of my buddies
i gotta say though to the above poster: you're right about the sniper rifles, and anti-tank weapons as well. Shots on this mission for some reason dont register, and the bullet spread is ridiculous for all weapons with a telescopic lense. Same applies to anti-tank rounds, they disappear into thin air. very strange, only occurs in this mission
Redfield-77
Jul 27 2009, 17:18
hey, first of all, great map/concept/execution - had a good time playing it last night with 4 of my buddies
i gotta say though to the above poster: you're right about the sniper rifles, and anti-tank weapons as well. Shots on this mission for some reason dont register, and the bullet spread is ridiculous for all weapons with a telescopic lense. Same applies to anti-tank rounds, they disappear into thin air. very strange, only occurs in this mission
After some quick testing I noticed this as well. I have fixed the problem now and the newest version is in the OP. It seems attaching an arty script to a soldier will allow him to use target interface but make his weapons go crazy. There are 3 AI men using the morters now so no worries, Your guns will work correctly now.
Scimitar67
Jul 28 2009, 01:39
Thanks mate. Good fun mission. Will now play it again.
Redfield-77
Jul 28 2009, 18:20
Thanks mate. Good fun mission. Will now play it again.
Great, let me know if everything works out this time around. :)
Excellent mission, very tough.
Good job, as we got hammered each time not sure how long it lasts? maybe respawning as the AI until everyone is dead would help if its a long mission.
Downloading now, Do you get to be the Arty?
Redfield-77
Jul 28 2009, 19:49
Excellent mission, very tough.
Good job, as we got hammered each time not sure how long it lasts? maybe respawning as the AI until everyone is dead would help if its a long mission.
It takes approximately 15 mins for the M1A2's to show up. Only takes them about 2 minutes to clean house. All playable soldiers have the first aid modules enabled to make team work factor in a bit but there is no respawning. However It is possible to teamswitch to AI soldiers. If you are killed a current A2 bug prevents teamswitch after death but that should be fixed in 1.03.
---------- Post added at 02:49 PM ---------- Previous post was at 02:45 PM ----------
Downloading now, Do you get to be the Arty?
In version 1.0 any of Raptor team could use morters with the Arty module target UI. Unfortunatley that same module makes weapons like sniper rifles and shoulder fired AT weapons not function correctly. In the current version 1.12 you cannot be arty though it is possible to radio arty support from 81mm morters located at FOB Miami or from M119 battery just east of Chernogorsk.
Redfield-77
Oct 10 2009, 04:53
Rezzing this thread so some friends at work can find the links easier.
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