View Full Version : Non-blinding sun mod
Sakura_Chan
Jul 20 2009, 19:06
Now for Arma2! Also affects vehicle lighting. This time I went with a more cinematic flare with a blue horizontal glow.
http://i179.photobucket.com/albums/w312/lethalSakura/sunmod.jpg
download:
http://www.mediafire.com/?sharekey=a54b8a5cbcab5132e7c82ed4b8f0c380e04e75f6e8ebb871
Mirrors/ newsites welcome!
Hiramas
Jul 20 2009, 19:32
Mhhh.... how is the game adjusting to the light?
The existing blinding effect has a reason, because with the sun in my back im harder to see.
Even more so at night.
When my enemy looks into light, i have a good chance to pass by unseen.
The question is if you still can't see an enemy which is hiding in the dark.
Sakura_Chan
Jul 20 2009, 19:35
AI isn't affected by lighting. Most multiplayer servers don't allow mods so it is a non issue.
Great, thanks Sakura_Chan :bounce3:
ArmA2Base.de Mirror:
Non-blinding sun mod by Sakura_Chan (http://arma2base.de/include.php?path=download&contentid=457)
Kind regards
Miller
Dwarden
Jul 20 2009, 20:30
why not make from this sunglasses addon ? :) {and some other imagination to the filter}
bravo 6
Jul 20 2009, 20:52
Great Addition to the game! Thank you!
why not make from this sunglasses addon ? :) {and some other imagination to the filter}
Nice idea.
But i would keep this for the normal view and then would be nice to have darker view if sunglasses are used. :rolleyes:
Again: Thank you for this!
edit1: Can we have some comparison pictures with Night Vision please?
edit2: How does the stars behavior?
Kremator
Jul 20 2009, 20:57
Great job !!
MarkJ112
Jul 20 2009, 21:00
Very nice, great job
Defunkt
Jul 20 2009, 21:06
Each to their own I suppose but I really don't understand, isn't it more realistic/immersive without such a modification? Making the game easier doesn't necessarily make it a better game. But then I liked the head bob and motion-blur only it's now disadvantaging oneself to enable those. :confused_o:
Blueteamguy
Jul 20 2009, 21:08
Now i don't get blinded every time i'm in a roadblock and i try to look at the speeding vehicle in some of my night-based police games!
Haseo461x
Jul 21 2009, 05:08
AI isn't affected by lighting. Most multiplayer servers don't allow mods so it is a non issue.
Yes, but if there are AI units moving in stealth then you would be able to see them with this mod unlike if the sun was blinding you.
I think, it's not realistic. Arma2 is a simulator, we shouldn't make a shooter from it, IMHO.
Sakura_Chan
Jul 21 2009, 06:11
Sorry I'm going to have to call bullshit on your comment. In real life the sun glare doesn't cover 50% of the sky, and at night when looking at oncoming traffic you can still see the car or at least tell where the headlights are, it isn't just one giant ball of light.
http://3.bp.blogspot.com/_lgHvH1KPiEc/RzTcwv7OITI/AAAAAAAAAaY/f7CL81xeiik/s400/isle-of-dogs-sun-glare%231.jpg
http://www.wrxfanatics.com/uploads/post-24-1144751252.jpg
Those are photos however. Not comparable to real life. A sun going down like that can be impossible to look at.
Anyway - nice addon. ;)
Leopard
Jul 21 2009, 08:04
Release frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=6469).
http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=6468)
Non-blinding sun mod (http://www.armaholic.com/page.php?id=6468)
Kremator
Jul 21 2009, 08:53
It's a wonderful addon. It IS realistic and I will be using it ALL the time !
Good job and thankyou!
kenjara
Jul 21 2009, 08:55
I think, it's not realistic. Arma2 is a simulator, we shouldn't make a shooter from it, IMHO.
Lol the lighting in arma is not realistic. It suffers from the typical over use of HDR type effects resulting in unrealistic lighting. I will be trying this mod when I get home.
Sakura_Chan, did you ever try to look at the Sun yourself? :) Or to look at the powerful headlights at night? Of course, the Sun doesn't cover half of the sky, but it's impossible to look at it in the sunny day not screwing up.
dunedain
Jul 21 2009, 10:06
I think Sakura_Chan way is much more realistic, when I watch the sun irl it's not like it goes supernova, not in north Europe anyway.
Same goes for vehicles, I'm driving since I'm 16 got my license 3 years ago, used a lot my car during night for work and I'm pretty sure it's overdone on Arma2, even if it depends of what "flare level" is switched on.
born2thrill
Jul 21 2009, 10:15
Donno man, i think if your not looking directly at the sun you can still see, if it was like it is in game there would be a hell ofa lot of car crashes if you were driving towards the sun. as i can see on the first pic..the sun is not right in the middle of the screen so id say its on your inner peripheral but you are not focusing on it! Secondly with a car you are usualy looking down towards the lights but not straight in them!
dunedain
Of course. But that was the only way to make this effect. If you look at the side of the Sun you screw up and you view getting smaller and you want to look at the other side. Therefore people wear sunglasses.
At dark night, if you see a bright light you'll become blind for a time.
how does this affect stars ?
mrcash2009
Jul 21 2009, 11:30
I think this game isnt trying to simulate how the sun actualy glares, its trying to simulate "a way" to blind you looking directly at it.
Simply simulating blinded by the bright sun, not trying to suggest its glare is actually that large in real life. The perspective is from you in a game and being blinded / finding it hard to look at it directly and the way BIS have done it pretty much does the job its required.
I think people are taking it too literally.
Anyway thanks for the mod becuase at least it gives people the choice :)
SnakeGRNET
Jul 21 2009, 11:41
I think this game isnt trying to simulate how the sun actualy glares, its trying to simulate "a way" to blind you looking directly at it.
Simply simulating blinded by the bright sun, not trying to suggest its glare is actually that large in real life. The perspective is from you in a game and being blinded / finding it hard to look at it directly and the way BIS have done it pretty much does the job its required.
I think people are taking it too literally.
Anyway thanks for the mod becuase at least it gives people the choice :)
+1 I am completely agreed, Mr. Cash. :)
Is there a way to just cut down on the radius of the effect? It does seem a little strong. I think cutting the radius to 65% of its current size would be nice. I don't know if that would be possible though.
kenjara
Jul 21 2009, 14:47
you can make things a bit better by turning down the gamma, but of course areas become too dark then. They need a HDR option because as it is now is terrible. Your screen can completely change colour just by moving you mouse a few pixels in a direction. Obviously this never happens in real life. People defending the default lighting because this is a "realistic" game need to go and take a look outside lol.
Hopefully this mod will stop me having to mess with my gamma and brightness.
Out of curiosity, what makes this different from the GDT HDR mod?
Also, is more of a "middle ground" possible? As in, ArmA 2's default is 100%, yours looks to be around 10% (just throwing a figure out there). Is there any way to get more of a glare but not nearly as much as the default--something like 50% the norm?
anfiach
Jul 21 2009, 16:24
Out of curiosity, what makes this different from the GDT HDR mod?
Also, is more of a "middle ground" possible? As in, ArmA 2's default is 100%, yours looks to be around 10% (just throwing a figure out there). Is there any way to get more of a glare but not nearly as much as the default--something like 50% the norm?
I agree
any chance you could put a .bikey with this so it can be used on signed servers ?
Sakura_Chan
Jul 21 2009, 17:33
how does this affect stars ?
Unfortunately I couldn't find a way to change the star texture, I believe that it isn't actually a texture but a hardcoded effect like the bulletholes.
any chance you could put a .bikey with this so it can be used on signed servers ?
I thought I signed it?! maybe I didn't do it right? It has a sakusun.pbo.saku.bisign file, do I need something else?
edit***
duh here it is:
http://www.mediafire.com/?sharekey=a54b8a5cbcab5132e7c82ed4b8f0c380e04e75f6e8ebb871
.kju [PvPscene]
Jul 21 2009, 17:39
You need to publish your public key for server admins. :)
key = server
bisign = client
Bushlurker
Jul 21 2009, 18:41
Hi Sakura!
Great mod! - I've been looking for your Arma 1 version, but all the links on the original thread are dead... is it still available???
*edit*
Oops.... just tried this version in Arma1 and it works fine!!
Doublethanks!!
*edit*
B
kenjara
Jul 21 2009, 19:19
Great mod! Makes the lighting so much better. No more nuclear explosions in the sky.
MJK-Ranger
Jul 21 2009, 19:39
Hi Sakura!
Great mod :)
Thanks! :)
I'm loving the screenshots. I can't wait to try it out when I get home. :)
Abs
HunterTX
Jul 21 2009, 22:39
This is what I dont understand, all these kick ass mods and we cant use them when we are on multiplayer servers...so really whats the point? Unless there is some way to do that? I have down loaded some that are awesome but when I go to play multiplayer I end up having to remove them from the addon's folder. :confused:
AI isn't affected by lighting. Most multiplayer servers don't allow mods so it is a non issue.
This is what I dont understand, all these kick ass mods and we cant use them when we are on multiplayer servers...so really whats the point? Unless there is some way to do that? I have down loaded some that are awesome but when I go to play multiplayer I end up having to remove them from the addon's folder. :confused:
It's either that, or potential cheating.
Abs
man1551
Jul 22 2009, 11:12
Great mod Sakura, thanks. The default sun exposure of ARMA 2 is not realistic, we all think it is because we see it on movies and pictures, but it's just an effect caused by the lens of a camera, not by human eye.
NodUnit
Jul 22 2009, 11:52
I think this mod makes the game more realistic, if you really think about the way things are viewed in the game world for every one we aren't actually veiwing them through our characters eyes, we're viewing them from a camera.
Motion blur, shaking while moving, intense HDR, rotors being perfectly visible as a defined 3D shape and not blurs as well as other things are not what you will see in the real world.
In real life the sun also doesn't take up the screen and being blinded by the sun does not make the sky appear a bright color, it just hurts our eyes then things look alittle discolored and we see circles for awhile.
Also on another note Sakura will you also be re-creating your damage textures by chance? They made everything destroyed look so much better.
http://www.armaholic.com/datas/users/4-dam4.jpg for those that haven't seen it.
Sakura_Chan
Jul 22 2009, 17:29
will you also be re-creating your damage textures by chance? They made everything destroyed look so much better.
I don't think there is anything wrong with the default damage textures. My damage texture addon made it really hard to tell from a distance if a unit was destroyed anyways.
NodUnit
Jul 22 2009, 19:22
Ah that's a shame, twas one of the things I liked about it, being more realistic in most cases.
MacScottie
Jul 24 2009, 00:48
A lot of people in this thread seem to not think about what they're saying at all. The problem in arma is that, short of having an irtracker, you must put your crosshairs on the horizon a lot of the time in the game. What this does is put the MASSIVE glare in arma almost in the center of the screen, when in real life you would be wearing sunglasses, or a hat, or diverting your eyes, etc. You guys are comparing the ridiculous glare in ArmA to staring directly at the sun. How many of you stare directly at the sun when walking around? What about driving?
Thank you for this mod Sakura.
anfiach
Jul 24 2009, 01:06
I would suggest removing the lens flare, as that is a camera effect not an eyeball effect. I havent tested it yet though to compare it to IRL so I won't comment on that portion and Idon't even know if you are striving for realism.
Defunkt
Jul 24 2009, 01:31
I think this game isnt trying to simulate how the sun actualy glares, its trying to simulate "a way" to blind you looking directly at it.
Simply simulating blinded by the bright sun, not trying to suggest its glare is actually that large in real life. The perspective is from you in a game and being blinded / finding it hard to look at it directly and the way BIS have done it pretty much does the job its required.
QFT. There's obviously no way your monitor could be used to blind you realistically so what? Just don't bother representing sun-strike at all?
The problem in arma is that, short of having an irtracker, you must put your crosshairs on the horizon a lot of the time in the game.
LOL crosshairs. So now with perfect vision in any direction, including directly toward the sun, you won't need to wear out your spacebar scanning for enemies! Play your video-game, I'll be enjoying a simulation.
Sakura_Chan
Jul 24 2009, 06:17
Wow gotta love the player diversity in the Arma series. So many ideas and opinions. Its nice to work on a game that people actually give a damn about.
Thanks for this.
If you could, remake the addon zip with the server keyfile inside so that the mirroring sites like armaholic can grab the latest zip with the addon, client key and server key. Currently, they are mirroring the addon only.
Binkowski
Jul 30 2009, 03:14
Thanks for this. Great work!
CarlGustaffa
Jul 31 2009, 21:26
We probably won't allow this one, since it removes an important element of gameplay - getting blinded by the sun. The picture used as an attempt to describe the blindingness as wrong, is exposed for the sky and not the ground (ground is all black). Other than that, there is nothing wrong with comparing photography with real life, except that our eyes can see things at a broader dynamic brightness.
If you find sunglare a problem, don't make sunshades, attack from a better position. Get sunshades scratched up, and you won't appreciate the additional glaring... It would make for a pretty good 'cheat', and because of it we most likely won't install the keys. Fun for screen shotting and singleplayer testing though.
Does this work for 1.03 too?
I can't notice anything different from original and in ArmA2 version 1.03
Sakura_Chan
Aug 9 2009, 20:07
I use it in 1.03 and it works. Are you using any other addons that might interfere?
I was using it with GDTMod_HDR and with RH heli sounds 1.01
VictorFarbau
Aug 10 2009, 09:39
I like it. It makes the game much more enjoyable for me. Realism is nice but not to an extent where the game blinds me half of the time. I would swallow that if the AI would react to this - but since this is not the case it's just a cosmetic bother for me. Different story in all-human MP games, obviously.
Cheers,
VictorFarbau
EDIT: Wrong section. Was guided here from Armaholic...
Alex
Nice mod. I was guided here from Armaholic too, apparently their link is wrong.
One question for the author, or anyone else for that matter; Why do you use mediafire.com to share the files? Mediafire has horrible fullscreen popups that preach Casino and what not.. It's a shame to have that at the door for such good effort :/
Sakura_Chan
Aug 18 2009, 18:20
really? I never got popups because of my popup blocker. It was free and I didn't even have to make an account/get trash emails from them. I'll find something more appropriate.
.kju [PvPscene]
Aug 18 2009, 19:03
dump.no or ifile.it or best http://www.arma-creations.com/ (http://www.arma-creations.com/hostedinfo.php) .:)
Sorry I'm going to have to call bullshit on your comment. In real life the sun glare doesn't cover 50% of the sky, and at night when looking at oncoming traffic you can still see the car or at least tell where the headlights are, it isn't just one giant ball of light.
http://3.bp.blogspot.com/_lgHvH1KPiEc/RzTcwv7OITI/AAAAAAAAAaY/f7CL81xeiik/s400/isle-of-dogs-sun-glare%231.jpg
http://www.wrxfanatics.com/uploads/post-24-1144751252.jpg
Agree 100%. I'm an avid boater/fisherman and live in Miami Florida. I fish in all hours of day or night including extensive time in the Bahamas - we are over here in a subtropical area. I'm very often ON the WATER where the sun's effects are amplified by the ocean's reflection and this is in the southern latitudes generally closer to the equator than in Europe and most of the rest of the USA.
The "real life" sun does not have anything near to the effects "stock" Arma2 has - especially in terms of blinding roughly 3/4 of ALL of your field of view when looking in the general direction of the sun, as opposed to looking directly at it (in which case it can be blinding of course).
Thanks for this mod!
sparks50
Apr 8 2010, 01:18
All I can say, in Airsofting or PBing, the sun is a big gameplay element when it is low on the sky.
Especially in the northern winter(thats when the sun is low), defending or attacking with the sun behind you often gives a big advantage(and with cold weather people rarely wear sunglasses either).
I will agree the effects is not exactly perfect though, and unlike AA it isn't strong enough to affect gameplay(other than coloring 1/3 of the sky white)
Kremator
Apr 8 2010, 09:00
This mod should be standard for everyone ... not optional.
Icewindo
Apr 8 2010, 10:16
No thanks.
Yep. Maybe my eyes have a rare genetic defect, but if I take a direct look into the sun at a clear day (that's what sunglasses were made for, afaik) or watch directly into headlamps at night I can't see shit. Also, the pictures posted earlier are a crappy argument, a camera linse doesn't react to sunlight like a human does.
"Full" Blinding is dependent on the angle for me in RL, as it does in ArmA2. If you move only a few ° away from the initial 0° position facing the headlights the blinding effect will decrease, RL or ArmA2.
CarlGustaffa
Apr 11 2010, 09:58
No I'd say your genetics are fine. The photos are exposed for the sky, making the ground dark to black and you can't pick out any details there. In Arma it seems to expose for the ground, leaving the sky overexposed. Too much? Dunno, but fighting into a low sun is extremely problematic. You will be blinded by it. Depending on the atmospheric conditions at the time, you might even be "blinded" by the atmospheric glow.
Also consider we don't get any reflections from i.e. wet surfaces making the matter worse in real life. Try driving uphill into the sun on a wet road. It actually hurts!
Realism is nice but not to an extent where the game blinds me half of the time.
Not a problem if you take lightsource position into account during planning. Always try (sometimes it is unavoidable, and then it should hurt us) to attack with the sun or moon behind you. Are land features easier to take advantage of when facing the sun? It is up to you what disadvantage you want. If you're facing the sun 50% of the time, I'd say there is something missing in the planning phase.
War is hell. No reason to make it more convenient if it's not realistic.
I'd "allow" it as a sunglasses effect though (i.e. using ACE) because sunglasses help. Make them polarized and it helps even more with wet surfaces. Not sure I'd go to this level though.
But as a freebie? No way :)
+1
Have to agree with this on Carl. I've read all the arguments on these 7 pages. Since I'm using ACE too, where you can put on different glasses (and which are used IRL too) I don't see a problem with blinding.
Actually, even without sunglasses I rarely experience problem with blinding since my squad plans before going into battle. As for the pilots - how hard is to attack from different angle?
I will not go into discussion if the effect is right or not, you would get blinded IRL most of the time when facing sun and it would make it harder for you to spot details on ground. Maybe the effect in A2 looks overdone but actually it does it's job - it is preventing you to see details on ground (or air) when facing sun - there is nothing wrong with this!
Of course, it is great to have this optional in terms of addon. Since ACE will maybe feature (I'm not representing anything or anyone it's just what I read on dev-heaven) this through sunglasses you can try that when you play online. I'm mentioning this because some people complained they can't use it in MP.
Sarastro
Apr 16 2010, 17:32
Each to their own I suppose but I really don't understand, isn't it more realistic/immersive without such a modification? Making the game easier doesn't necessarily make it a better game. But then I liked the head bob and motion-blur only it's now disadvantaging oneself to enable those. :confused_o:
Problem is, it isn't more realistic. Head-bob / motion blur don't happen because your body compensates. Look to either side as fast as you can - your eyes focus on what you are looking at before your head moves. Similarly, your muscles steady your head when running while your brain adjusts for most residual movement.
...and as for the way that the sun affects vision in the game, it just doesn't happen. My entire screen gets darker to the point of not being able to see anything when I look towards the sun - in reality, the sun and area around is blinding, but you squint your eyes and adjust pretty fast.
The things which make real soldiering hard are physical, and can't be replicated in a game. I understand the aim to make the game harder and more realistic, but making it more annoying isn't really a good substitute.
Problem is, it isn't more realistic. Head-bob / motion blur don't happen because your body compensates. Look to either side as fast as you can - your eyes focus on what you are looking at before your head moves.
Speaking of the silly motion blur, I just released the addon version of the noBlur (http://forums.bistudio.com/showthread.php?t=97853) that allows you to still use the nicer post processing effects without the drunk-o-vision blur.
CarlGustaffa
Apr 17 2010, 03:51
The effects of head-bob/motion blur are fairly realistic. Problem with blur has been especially on low end machines creating a mess. Oktane's addons fixes this brilliantly, and I can run with everything else which I like... Which includes a bit of head-bob.
Your body and brain is able to compensate somewhat, but not fully. Go for a jog and try reading the registration plates of cars in the distance. Try picking up where all the movement is happening. Now try the same standing still. You're able to pick up a lot more, and that's what these effects accomplishes.
If you're able to maintain good frames, you can probably increase the head-bob. For low frame users, it's probably best to keep it on the low side. But I wouldn't turn it completely off.
With the new addon, I find that I can increase from 20% to about 30-35, where my frames are about 30 on utes. Might have to decrease a little on Chernarus again.
Sarastro
Apr 17 2010, 11:32
Sorry, but this is meant to be a military sim - I've been on ops, and those effects aren't remotely realistic. There are a hundred and one physical and behavioural compensations which you make either automatically or intentionally to minimise the effect of blinding, motion, etc. When I loaded up Arma 2, the headbob was like a seesaw having an epileptic fit. In the game, these effects have a hugely disproportionate effect.
At the same time, in-game tinnitus and disorientation from explosions last for a few seconds, where in real-time they can be disabling or will last for hours. And obviously, there's also getting shot in-game...
The game is never going to be realistic, I'm just saying that the balance could be slightly better.
ScareCroweb
Apr 20 2010, 17:09
Actually we have motionblur in real life too even worse than ingame, you also have two huge blindspots in your eyes, yes you are totally blind in those spots, but here is the thing, your brain learns to block out these things so that you cant see those blindspots and fools you to think you can see whats in those blindspots, same goes for the motionblur your brain fools you and tell you that there is no motion blur. Amazing isnt it? now to the question, why have they added something in the game that is not a problem in real life?
CarlGustaffa
Apr 21 2010, 02:16
Real world motion blur even tends to be "seasonal". I've noticed the effect tends to be worse late saturday night to early sunday morning. Also there are more such nights during the summer than during the winter... Go figure :p
(Sorry, waiting for my late night pizza)...
Sarastro nails it - and it also goes without saying that BI really need to incorporate a game option slider for HDR to give us officially the same control that GTD HDR mod does.
BTW it's possible to make general coloration more real life like - ie. not so "Saving Private Ryan" desaturated - by editing the missions files... - game looks amazing once that's done and the HDR is brought more or less under control.
NikoTeen
Jul 10 2010, 01:08
This mod doesn't work properly on OA.
I miss it so much !
Ringosis
Aug 12 2010, 23:33
+1
I will not go into discussion if the effect is right or not, you would get blinded IRL most of the time when facing sun and it would make it harder for you to spot details on ground. Maybe the effect in A2 looks overdone but actually it does it's job - it is preventing you to see details on ground (or air) when facing sun - there is nothing wrong with this!
Excuse the minor thread necromancy and the rant but I really can't stand this particular kind of "realism" argument that is used all the time in discussions about Arma. I'm all for realism, but when adding stuff like sun glare, questions other than "does staring into the sun blind you" need to be asked. Of course the answer is yes but does that mean that being blinded by the sun the way you are in Arma is a realistic representation of how someone would deal with the situation in real life? No.
If I'm trying to see while looking into bright light I can squint, I can avert my eyes, I can shield the sun with my hand, I could wear a cap or I could put on sunglasses. None of these things will completely remove the problem but they will drastically reduce debilitating effect and that is not taken into account by the games engine which means, while the blindness caused by the in game sun is realistic in a visual sense it does not accurately represent the difficulty an actual person would have in the same situation.
It is the same logic I see used time and again to defend limiting the game to first person view. Now obviously I'm not trying to say that third person view is realistic, the problem is that neither is first person. In reality I'm not limited to a 90 degree viewing angle while driving, I can freely move my head around inside the car, if I need to see something close to the car I can move my head towards the wind shield to get a better view, if I want to see something above me I can duck down not to mention that unless you've been in some horrible accident you have depth perception. It is clear that the static camera point inside a vehicle is not an accurate representation of what it is like to drive a car yet the same argument is applied by the same people because cosmetically it appears to be more like reality.
Anyway, the point I'm trying to get across is that when you want to talk about realism in a game, particularly when it comes to visuals, try and take into account the how it would affect you in real life. If you want to make a realistic simulator then visual effects that impair your performance to the same degree as they would in real life will always trump one that just looks accurate.
Styxx42
Aug 12 2010, 23:55
Sakura_Chan Great mod.
Thanks for the time, the effort and for putting it out there.
Personally I NEVER look directly at the sun, but my TRON for lack of a better word doesn't know how to properly look at the sun so when I sweep my head across a bright light or the sun I am blinded. Much better interpretation IMHO.
Great Job
I think the default blinding oversaturation for sun when it's within a few degrees of the horizon would be appropriate - and then otherwise have it non blinding like this great mod.
This mod doesn't work properly on OA.
Sakura,please could you update this mod for OA and CO?
No offense, but i will never use this mod.
It's so beautiful to observe default sky brightness (especially using in ARMA profile "HDRPrecision VALUE = 32")
The beauty of the sun illuminating the clouds is amazing...
Almost for me.
Cheers
Kremator
Aug 24 2010, 17:17
Then move on fideco. Noone is asking you to sacrifice your high morals.
For some of us it is a nice thing.
An update for OA (and CO) would be lovely.
Then move on fideco. Noone is asking you to sacrifice your high morals.
.
Kremator
Do not disturb the moral values.
Not worth.
It 's just a matter of personal taste
I only expressed a liberal opinion
Also please: try not to be rude to me.
Cheers
Kremator
Aug 24 2010, 18:04
No offense, but i will never use this mod.
Then don't post in this thread, you numpty !
Then don't post in this thread, you numpty !
i'm free to post anywhere, although you!
Cheers
CarlGustaffa
Aug 24 2010, 21:22
Nay sayers are allowed to state their opinion as well. If the new guy came to this thread only seeing yay sayers, he might not give it a second thought about using such a mod or not.
I still haven't changed my mind, so I'm still a nay sayer. Using such a mod would break important tactical elements of the game, as you never have to take into consideration the way you attack from. Attack from a hill with the sun in your back, and your opponent will have a hard time seeing you. Allow this mod, and all that goes away.
With that, the new guy can weight it all up, knowing that there are drawbacks as well to using it.
callihn
Sep 26 2010, 18:40
I think Sakura_Chan way is much more realistic, when I watch the sun irl it's not like it goes supernova, not in north Europe anyway.
Same goes for vehicles, I'm driving since I'm 16 got my license 3 years ago, used a lot my car during night for work and I'm pretty sure it's overdone on Arma2, even if it depends of what "flare level" is switched on.
No because IRL you don't look at it like that because it hurts your eyes and starts on your head, in the game you can look at it, study it and decide to mess it up with an addon.
I think what we really need is some blending because at times it is more realistic and at times it is over done, all of which have to do with distance, angle, etc.
Wait a minute, in the pics I see blinding headlights. Is that the default in the game? Because i ain't getting that at all. I do get the blinding sun glare though. I like the blinding headlights.
EDIT: I figure it out. I didn't know that some vehicles in the game had brighter lights than others. I was using a small civilian car which doesn't have bright lights. I wonder if i could make them have blinding headlights like the others in the cfg.
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