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sneakymcfox
Jul 20 2009, 14:54
i just started working on getting my l85 into the game but i have a little problem. below is a video of it.


<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0uorFol0Jjo&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0uorFol0Jjo&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

below is the config
//sneakymcfox's l85a2
//model by sneakymcfox
//texture by sneakymcfox
//config by sneakymcfox
class CfgPatches {

class sa80 {

weapons = {"sa80"};
requiredVersion = 1.000000;
requiredAddons[]= {"CACharacters","CAWeapons","CA_Anims_Char"};
};
};

class CfgWeapons
{
class M16a4_acg;

class sa80 : m16a4_acg {
model = "\sa80\l85a2.p3d";
picture = "";
UiPicture = "";
value = 120;
opticsZoomMin = 0.270000;
opticsZoomMax = 0.420000;
distanceZoomMin = 50;
distanceZoomMax = 50;
scope = 2;
displayName = "sa80";
}

wooly-back-jack
Jul 20 2009, 14:59
no idea mate but it's looking good :D

RKSL-Rock
Jul 20 2009, 15:07
You are missing some vital points in the memory lod.

Have a look at the ArmA1 sample models....

http://forums.bistudio.com/showthread.php?t=61769

EDIT: Please tag your addon. It will save a few problems with clashes in future. http://www.ofpec.com/tags/index.php

sneakymcfox
Jul 20 2009, 17:11
thanks for your help ill have a look

---------- Post added at 18:11 ---------- Previous post was at 16:12 ----------

i had a look and it didnthelp me much can you tell me exacly what i need to do by any chance?

RKSL-Rock
Jul 20 2009, 17:46
thanks for your help ill have a look

---------- Post added at 18:11 ---------- Previous post was at 16:12 ----------

i had a look and it didnthelp me much can you tell me exacly what i need to do by any chance?
Without looking at the model im only guessing but:

"usti hlavne" point at the muzzle.
"konec hlavne" point at the breach end of the barrel.

sneakymcfox
Jul 20 2009, 22:38
thanks RKSL-ROCK i went over that model from the bis mlods and found out i need to put the points on a memory LOD :) . thanks again

RKSL-Rock
Jul 20 2009, 23:48
thanks RKSL-ROCK i went over that model from the bis mlods and found out i need to put the points on a memory LOD :) . thanks again

You're welcome. I glad it worked.