Apocal
Jul 19 2009, 17:54
I'm trying to get an idea of how to create a workable system for enabling kill scoring for player gunners while using the Arty Module. There are a few reasons I have for this, but mainly because on the server I play most of the time, there is player-controlled artillery that is frequently used for "stealth" TKing as kills aren't scored at all.
So I tried adding this to the init field of the gun:
player addEventHandler ["killed",{_this addScore 2}]
But I suspect there is more at work here than meets my untrained eye. The wierd part is that without the arty mod, scoring works just fine :confused:
So I tried adding this to the init field of the gun:
player addEventHandler ["killed",{_this addScore 2}]
But I suspect there is more at work here than meets my untrained eye. The wierd part is that without the arty mod, scoring works just fine :confused: