The Outcast
Jul 19 2009, 13:41
Hi all,
I saw the evolution thread and that made a question pop up in my head. I have always preferred MP missions with some kind of a story behind them. What I'm talking about is not necessarily a long slow mission with tons of cut scenes, but rather: "You are playing these people in this particular situation... What do you do?"
This allows the mission designer to really push the atmosphere/immersion AND potential realism. These kind of missions would require more envolvement from the players as the "JIP" behaviour wouldn't really apply. How many out there would enjoy these kind of missions? What's your opinion?
Evolution/Warfare = All fighting and no serious commitment needed from the players OR mp missions with a story feel = Focus on atmosphere/immersion and serious commitment needed from players.
I'm curious, since I know some good mission designers in the latter category.
The Outcast
I saw the evolution thread and that made a question pop up in my head. I have always preferred MP missions with some kind of a story behind them. What I'm talking about is not necessarily a long slow mission with tons of cut scenes, but rather: "You are playing these people in this particular situation... What do you do?"
This allows the mission designer to really push the atmosphere/immersion AND potential realism. These kind of missions would require more envolvement from the players as the "JIP" behaviour wouldn't really apply. How many out there would enjoy these kind of missions? What's your opinion?
Evolution/Warfare = All fighting and no serious commitment needed from the players OR mp missions with a story feel = Focus on atmosphere/immersion and serious commitment needed from players.
I'm curious, since I know some good mission designers in the latter category.
The Outcast