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Fortran
Jul 13 2009, 01:09
A-10 CAMOPACK

http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_123_th.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_123.jpg) http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_456_th.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_456.jpg) http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_789_th.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_789.jpg)

9 A-10 Reskins, including:

1 - CAMO1 (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO1.jpg)
2 - CAMO2 (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO2.jpg)
3 - CAMO3 (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO3.jpg)
4 - CAMO4 (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO4.jpg)
5 - CAMO5 (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO5.jpg)
6 - WORN (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO6.jpg)
7 - OLIVE (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO7.jpg)
8 - TAN (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO8.jpg)
9 - GRAPHITE (http://i204.photobucket.com/albums/bb66/fortran2000/A10/CAMO9.jpg)

DOWNLOAD LINK:
http://www.filefront.com/14035439/FORTRAN_A10_CAMOPACK.zip

MEDIAFIRE MIRROR
http://www.mediafire.com/?yt4jzxamttu

THANKS:
kju for the config assistance.


README:

#A-10 CAMOPACK FOR ARMA2 BY FORTRAN#


#INSTALL#




[1]*******************************************************************

Place the following 2 files into a mod folder structure: eg.

Bohemia Interactive/Arma 2/@<hidden>/Addons/

a10camo.pbo
a10camo.pbo.FORTRANMOD.bisign

In your ARMA2 shortcut add the following switch:

"C:\Program Files\Bohemia Interactive\ArmA 2\ArmA2.exe" -mod=@<hidden>




[2]*******************************************************************

From the "REPLACEMENTS" folder select which A10 camo you would like to use and
copy the 2 associated files into the same location as the a10camo.pbo file. For
a visual reference of which camo is which, look in the IMAGES folder.

For example, should you want to use camo6 then copy;

a10_camo6_config.pbo
a10_camo6_config.pbo.FORTRANMOD.bisign

into

Bohemia Interactive/Arma 2/@<hidden>/Addons/

Load up ARMA2 and the A-10 will now be skinned with whichever texture config number you chose.

NOTE: Only one config can be used at any given time.




[ALTERNATIVE METHOD #1]*************************************************

The following method can also be used to skin the A-10 without replacing the standard
texture via the config method above. This method only requires:

a10camo.pbo
a10camo.pbo.FORTRANMOD.bisign

to be included in the mod/addons folder.


Place an A-10 on the map, double click and in the INIT line of the A-10 add the following:

this setObjectTexture [0,"\a10camo\camo*_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo*_a10_02.paa"];

Where "*" = the number of the camo you would like to use. Camo file names are sequential and as follows:

camo1_a10_01.paa
camo1_a10_02.paa

camo2_a10_01.paa
camo2_a10_02.paa

camo3_a10_01.paa
camo3_a10_02.paa

camo4_a10_01.paa
camo4_a10_02.paa

camo5_a10_01.paa
camo5_a10_02.paa

camo6_a10_01.paa
camo6_a10_02.paa

camo7_a10_01.paa
camo7_a10_02.paa

camo8_a10_01.paa
camo8_a10_02.paa

camo9_a10_01.paa
camo9_a10_02.paa




[ALTERNATIVE METHOD #2]*************************************************

It is also possible to dynamically skin the A-10 via a script.

Create a new SQS file in your mission directory: In this example it is titled

"camo.sqs"

Add the following to the camo.sqs.


// MyA10 = Name of your A-10 unit
// Place in init line of unit
// this exec "A10camo.sqs"

MyA10 = _this select 0

MyA10 setObjectTexture [0,"\a10camo\camo*_a10_01.paa"]
MyA10 setObjectTexture [1,"\a10camo\camo*_a10_02.paa"]

// Where "*" = the number of the camo you would like to use.


Execute the camo.sqs by adding the following to the init line of any A-10 unit on the map.


this exec "camo.sqs";



[SERVER ADMINS]*************************************************
The keyfile for FORTRANMOD is found in the "SERVERKEY" folder:

FORTRANMOD.bikey

If any mod's could possibly retitle this thread to "A-10 CamoPack - [9 New A-10 Textures]" would appreciate it. Have edited the title but its not showing.

djdel002
Jul 13 2009, 01:15
Great looking skin! Thank you!!

p75
Jul 13 2009, 06:19
Bless you, testing it now! Looks great on the pics!

MarkJ112
Jul 13 2009, 06:20
Great work! Downloading!!

ArmedAssault.info (http://www.armedassault.info) Mirror and News (http://www.armedassault.info/index.php?cat=news&id=2732):
http://www.armedassault.info/mirrorgen2/4872673.gif (http://www.armedassault.info/index.php?cat=addons&id=979)

Mark XIII
Jul 13 2009, 07:07
Very Very nice, and just in time :)

Thankyou

Miller
Jul 13 2009, 07:38
Thanks Fortran :bounce3:

ArmA2Base.de Mirror:

A-10 Desert Camo by Fortran (http://arma2base.de/include.php?path=download&contentid=403)

Kind regards
Miller

p75
Jul 13 2009, 07:40
Very Very nice, and just in time :)

Thankyou

Hey mate, will that work with your addon?

Leopard
Jul 13 2009, 08:15
Release frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=6342).

http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=6341)
A-10 Desert Camo (http://www.armaholic.com/page.php?id=6341)

.kju [PvPscene]
Jul 13 2009, 09:22
Fortran ... :)

You have added your FORTRAN.biprivatekey inside the pbo.
You may NOT share this file with anyone.

Alex72
Jul 13 2009, 09:23
Hey mate, will that work with your addon?

Yes i guess it will as Mark made the sound replace BIS standard A-10. ;) Some work still with the config last night. Might be fixed today.

BTW: Great skin!

Alex

p75
Jul 13 2009, 09:55
Yes it works with HI-A10 addon :-)

.kju [PvPscene]
Jul 13 2009, 10:24
You should at least include a basic config even for a texture container.
Example: http://dump.no/files/a92ace6294de/Fortran_t_a10camo.7z

And a replacement config (http://dev-heaven.net/repositories/entry/oac/oac_replacements_a2_units/addons/oac_r_a10_a10camo/config.cpp) (needs an site acc for read access to the core repository).
Makes the replacement way less hassle. :)

Todo:
1) Save the file
2) Create a folder named 'oac_r_a10_a10camo'.
3) Put the config.cpp in there.
4) Pack to Pbo with Eliteness.
5) Load oac_r_a10_a10camo.pbo along.

Fortran
Jul 13 2009, 13:39
Fortran ... :)

You have added your FORTRAN.biprivatekey inside the pbo.
You may NOT share this file with anyone.

I just noticed this also....I packed it very late at night and forgot I had pasted it into the folder for some reason. I don't really know what to do now lol...big mistake. I think im going to release a bigger skinpack later today with several other variants so I will change my signing name and hopefully people won't mind re-downloading the new pack which will be signed differently.


You should at least include a basic config even for a texture container.
Example: http://dump.no/files/a92ace6294de/Fortran_t_a10camo.7z

And a replacement config (http://dev-heaven.net/repositories/entry/oac/oac_replacements_a2_units/addons/oac_r_a10_a10camo/config.cpp) (needs an site acc for read access to the core repository).
Makes the replacement way less hassle. :)

Todo:
1) Save the file
2) Create a folder named 'oac_r_a10_a10camo'.
3) Put the config.cpp in there.
4) Pack to Pbo with Eliteness.
5) Load oac_r_a10_a10camo.pbo along.

Will have a go at that in the next skin release. Didn't realize I should have done that, thanks for the heads up. Sorry is my first ARMA related mod release so I am still very new to working with the engine. Thanks for the config layout Kju will def. add this to the next release today

---------- Post added at 02:39 PM ---------- Previous post was at 02:09 PM ----------

http://i204.photobucket.com/albums/bb66/fortran2000/CAMO_V2_1_th.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/CAMO_V2_1.jpg)

http://i204.photobucket.com/albums/bb66/fortran2000/CAMO_V3_1_th.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/CAMO_V3_1.jpg)


A couple of new variants..will try upload several different ones (including the original) in a new texture pack for the A-10.

.kju [PvPscene]
Jul 13 2009, 15:36
No worries.

Just create the key again with the same name. It is a different one. Don't worry.

For multiple reskins, just make one addon for each with the config and two textures inside.

Fortran
Jul 13 2009, 16:43
Thanks Kju, so if I run DSCreateKey key again with the same name it will still produce a different key ?

Also do you mean have a separate PBO file for each texture ? (end user will just place whichever PBO he/she wants in addons directory) So in each PBO I will have

camo1_a10_01.paa
camo1_a10_02.paa
config.cpp (such as the one you posted here http://dev-heaven.net/repositories/entry/oac/oac_replacements_a2_units/addons/oac_r_a10_a10camo/config.cpp)

.kju [PvPscene]
Jul 13 2009, 16:57
> if I run DSCreateKey key again with the same name it will still produce a different key ?

Yes it should.

> Also do you mean have a separate PBO file for each texture ?

Each textures pair yes. Well you can create new classes.
That said experience shows and it is understandable that new classes are less used.
MP it creates problems and needs rework of each mission.
Thats why replacement configs are a very neat way of making your work playable
out of the box.

As you are doing separate skins, you cannot do them all in one config obviously.
That's why I suggested to split it into multiple addons/pbos.
You can have the textures in one separate pbo or the texture pair along with the
config for it on each.

Mark XIII
Jul 13 2009, 20:48
Wow, I'm looking forward to more variants mate.

Thanks mate, great work :)

eddyD
Jul 13 2009, 21:10
nice camo
I have some A-10 skin that i not use , normal was for arma1 but i play arma2 now
Also working on a winter camo
If want them pm
http://edit.hostbasket.com/eddyd.be/A10_HOG.jpg

http://edit.hostbasket.com/eddyd.be/A10_SHARK.jpg

http://edit.hostbasket.com/eddyd.be/81ST_PANTER.jpg

cya
eddyD

Fortran
Jul 13 2009, 23:15
Wow cool stuff Eddy! Love the mouth on the 2nd one. Wouldn't mind trying to incorporate that if you have no need for them anymore ?

Updated first post with the new pack :). Download links in 1st post.

http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_123_th.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_123.jpg) http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_456_th.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_456.jpg) http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_789_th.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/A10/A10_789.jpg)

If any mod's could possibly retitle this thread to "A-10 CamoPack - [9 New A-10 Textures]" would appreciate it. Have edited the title but its not showing.

vengeance1
Jul 14 2009, 01:38
Nice work I love the new skins! :yay:

Mark XIII
Jul 14 2009, 08:41
WOW

Pimp my A-10 :)

Thankyou again for a great new addition to A2 :)

SCAR1509
Jul 14 2009, 10:29
Very great Skins!! Thanks a lot Fortran!!! :yay::yay:


I hope we will see more of your great textures for C130-Hercules and other vehicle from ArmA2!!!:cool::cool:

Simon C
Jul 14 2009, 16:41
Just one small request from me: Can you make an A-10 with the normal texture but with the shark's teeth and eyes design? Like the one in this (http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/A10Shark.jpg/800px-A10Shark.jpg) picture. Thanks ever so much, this addon is definitely a keeper. :D

p75
Jul 14 2009, 17:25
Sweet Lord, superb!

.kju [PvPscene]
Jul 14 2009, 17:41
Excellent job Fortran. :)

Anything else in the pipe? :bounce3:

Fortran
Jul 14 2009, 18:01
Thanks guys :)

@<hidden>: eddyD posted some screens with a great mouth texture design here: http://forums.bistudio.com/showpost.php?p=1362488&postcount=18 he has offered them for me to use so once I get them from him I will try do one.

@<hidden>: Actually working on a couple of things..first one is finish porting the BIS Mlod A-10 over and am also going to try incorporate the flight model demonstrator re-work into it done by RockofSL here: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=73342;st=0

2nd: am actually working on an F-117A Nighthawk at the moment which will (hopefully) be my first foray into importing one of my own models into ARMA2 and getting it flying. Know it's not exactly the most practical aircraft for the ARMA world lol but I modelled it a while back and have been trying to find an excuse to finish it for something, so fingers crossed..although just from looking over the A-10 BIS model for a number of hours I can tell it's going to be quite a big job for somebody new to the engine.

Anyway thanks again guys, and thanks again Kju for the config mate.

Binkowski
Jul 14 2009, 18:27
Awesome.

Foxhound
Jul 14 2009, 19:04
Release frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=6342).

http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=6341)
A-10 Camopack (http://www.armaholic.com/page.php?id=6341)

ApacheStark
Jul 14 2009, 19:27
very very nice looking - thanks a lot

NoRailgunner
Jul 14 2009, 19:57
Nice A-10 textures. Only very minor thing I have noticed - the US Army sign is usually only on one (left) wing: http://op-for.com/A10.jpg ,
http://www.fas.org/programs/ssp/man/moremanpics/a-10_1.jpg

I'll take Camo3 for the next flight over Chernarus. Thanks! :)

ApacheStark
Jul 14 2009, 20:51
Nice A-10 textures. Only very minor thing I have noticed - the US Army sign is usually only on one (left) wing: http://op-for.com/A10.jpg ,
http://www.fas.org/programs/ssp/man/moremanpics/a-10_1.jpg

I'll take Camo3 for the next flight over Chernarus. Thanks! :)

wow well spotted...

Commando84
Jul 14 2009, 21:21
ohh the dirtied up one in the second row bottom looks awesome :)
Can't wait to see it up close when i get home in a couple of weeks :D

This is Bosnia
Jul 15 2009, 00:47
this are some nice skins for A-10 thx Fortran

Brainbug
Jul 15 2009, 04:24
This easy and elegant texture replacement technique obviously works only for some models.

I tried to do a replacement texture for the blackhawk, but my efforts to get it working failed, despite using the same config pattern as in your addon here. When I did a new texture for the A10, it was of course ugly (I had invested only a few seconds of photoshop work^^), but worked fine, so I assume that my blackhawk textures are technically ok as well.

Is there any way to tell which models allow texture replacement like this and which ones don't?

.kju [PvPscene]
Jul 15 2009, 08:22
Check: ARMA2 Texturing Tip (http://www.ofpec.com/forum/index.php?topic=33537) posted JasonO

A very good and complete tutorial on how RETEX are done in A2 now.

Brainbug
Jul 15 2009, 11:39
Thanks for the link!

I had already tried the setObjectTexture function on the MH60 before, but with the same effect, i.e. none.

But that list really helps, not for the Blackhawk, but at least I know on which vehicles I can concentrate my painting efforts for the time being. I hope BIS will put selections into all models eventually.

DJH
Jul 26 2009, 19:22
Anybody know how to make SecOps generated A10s have one of these camo schemes? Would there be a way of setting up a trigger to recognise them and add setobjectexture to their init?

pigglywiggly
Jul 30 2009, 22:03
Hi, I am having a bit of a problem and in need of help. I tried to use this in a mission I edited, but I can't see the a10 now only the canopy, pilot floating in the air and armament are visible. I get the error can not render A10 something .paa
Any help would be appreciated, thanks.

SCAR1509
Jul 31 2009, 09:16
Great work!!

But a little bit difficult because ArmA2 won't accept the new A10 textures.:confused::confused:

We need an update!!!!:rolleyes::rolleyes:

SCAR1509
Jul 31 2009, 09:20
Hi, I am having a bit of a problem and in need of help. I tried to use this in a mission I edited, but I can't see the a10 now only the canopy, pilot floating in the air and armament are visible. I get the error can not render A10 something .paa
Any help would be appreciated, thanks.


I have the same problem too!!:mad::mad::mad:


I think there are some errors in the paa texture files!!!



WE NEED AN UPDATE SOON AS POSSIBLE !!!!:cool

Fortran
Jul 31 2009, 14:22
Hi, I am having a bit of a problem and in need of help. I tried to use this in a mission I edited, but I can't see the a10 now only the canopy, pilot floating in the air and armament are visible. I get the error can not render A10 something .paa
Any help would be appreciated, thanks.

Can you describe exactly what your doing to install the A-10 texture and which exact texture are you attempting to use. I cannot replicate this problem.


Great work!!

But a little bit difficult because ArmA2 won't accept the new A10 textures.:confused::confused:

We need an update!!!!:rolleyes::rolleyes:

They are made for ArmA2, again please describe how you are attempting to install the A-10 camo textures and which exact texture your attempting to use. Aside from yourself and pigglywiggly nobody is experiencing the same problem and I cannot replicate this error here.

Also to both of you, which method are you using ? The replacement method or the substitution init line setObjectTexture method.

DJH
Aug 1 2009, 10:35
@<hidden> with problems using the textures

are you changing the camo* to camo1 or camo2, etc.?

this setObjectTexture [0,"\a10camo\camo*_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo*_a10_02.paa"];

Will give you an invisible A10, but

this setObjectTexture [0,"\a10camo\camo1_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo1_a10_02.paa"];

Will be a retextured A10, make sure you've got camo1 - camo7 in there and it should be fine

mercenar1e
Aug 1 2009, 23:04
hey Fortran im having problems as well. I tried both option 1 and it didn't automatically skin the a10 then i tried alternative method 1, i have the main files in the mod> addons folder but should i also put all the replacement files in there? or just the skin i want?

Fortran
Aug 2 2009, 02:10
If your using the replacement method you will need to have the following files in your Mod/Addon directory.

a10camo.pbo
a10camo.pbo.FORTRANMOD.bisign

The a10camo.pbo file holds ALL the textures. As well as this you will also need the following 2 files as well:

a10_camo6_config.pbo
a10_camo6_config.pbo.FORTRANMOD.bisign

(where the number ie.6 in this example is the number of the camo you want to use)

a10_camo(number)_config.pbo is the file that tells ARMA2 with which texture to reskin the A-10 with.

So if I wanted to replace the A-10 with Camo number 4 I would have these files in my mod/addon directory:

a10camo.pbo
a10camo.pbo.FORTRANMOD.bisign
a10_camo4_config.pbo
a10_camo4_config.pbo.FORTRANMOD.bisign

Fortran
Aug 2 2009, 14:54
Ok for anybody having problems with how to install the replacement texture here is a step by step:

http://i204.photobucket.com/albums/bb66/fortran2000/STEP1_TH.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/STEP1.jpg)

http://i204.photobucket.com/albums/bb66/fortran2000/STEP2_TH.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/STEP2.jpg)

http://i204.photobucket.com/albums/bb66/fortran2000/STEP3_TH.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/STEP3.jpg)

http://i204.photobucket.com/albums/bb66/fortran2000/STEP4_TH.jpg (http://i204.photobucket.com/albums/bb66/fortran2000/STEP4.jpg)

mercenar1e
Aug 2 2009, 22:46
confirms that it works finally.. looking good fortran, are you skinning other stuff?

Fortran
Aug 3 2009, 04:34
Good stuff, glad you got it working :). No other skinning projects at the moment I'm afraid, currently working on an F-117A Nighthawk which is about 70% completed so will be releasing that next.

Rubberkite
Dec 4 2009, 20:15
Really Nice CAMO Texture :)

Hope to see other Fortran works :)

;) :bounce3:

Xeno426
Jul 28 2010, 13:29
Excellent work. I do have a suggestion and one question, though.
Could we get a few green/European camo styles in a future update?
Is there a way to automatically assign a texture to all A-10s via script? I'm trying to create a multiplayer Combined Operations warfare-style mission, but I don't want this mod to be a requirement to play the mission. Essentially, I want to set it up where the original ArmA2 A-10 sticks with the original skin, but the OA A-10 (A10_US_EP1) uses one of the desert skins.