View Full Version : Removing grass in hosted games?
I want to host some coop games using the built-in wizard or supplied missions. How can I remove the grass? It is forced upon us even when we ALL have it turned off locally, and I don't know if I can access any server commands from a locally hosted game.
Jul 12 2009, 21:29
If you 'host' the game from the computer you are playing on, then you also act as the server in the network. Hence: Your settings should apply to everyone else. Or did I misunderstand your setup?!?
Jul 13 2009, 01:05
No, the MP settings are diferent from your own regarding view distance and terrain detail, i honestly dont know where they are for a non dedicated/player hosted game but there should be an editable file somewhere..
In any case its not hard to make a simple mission with:
setTerrainGrid 50; pasted in a init.sqf.
Yes, I want to host and play the game at the same time, so I'm using a non-dedicated server. We want to coop either one of the existing missions or play some using the wizard. Even when I'm alone with bots (but I suppose the game doesn't care) I have grass everywhere, grass that I have totally removed after my first contact with the enemy in my first campaign mission.
If there is no known way without spending hours with the editor I guess I'll go post in "Suggestions" then. Thanks.
Jul 13 2009, 12:06
I don't know about the grass setting. But since you are building the mission in the wizard you can at least decide upon a view distance. Place a trigger on the map and change it's condition field from this to true. In the activation field you write:
Or whatever distance you want players to have access to. Everyone will then have the same viewdistance.
Jul 13 2009, 15:20
For you to not see any grass you need to unPBO the file and find the init.sqf file within the folder of the mission.
In there you need to type:
Oh, then you need to PBO it again.
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