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View Full Version : Waterhiro's Cheytac - first one for all Snipers :-)



p75
Jul 11 2009, 20:41
Waterhiro's Cheytac, see download link at:

http://www.armaholic.com/page.php?id=6305

Almost wetted myself, great job!

Hum, can't seem to get it in the game, init I used was:

this addWeapon 'cheytac'; this addMagazine '408cheytac'

Anyone managed?

Fortran
Jul 11 2009, 21:58
Only via placing it. It has its own class CheytacSniper and its own unit which you can find in the list. Havent tried adding it via the init yet.

Alex72
Jul 11 2009, 22:07
this addWeapon "cheytac"; this addMagazine "408cheytac"

Does that start with the weapon loaded? In ArmA1 you added the magazine first and weapon last - that way it was loaded on start.

Alex

p75
Jul 11 2009, 22:18
Only via placing it. It has its own class CheytacSniper and its own unit which you can find in the list. Havent tried adding it via the init yet.

Yes you're right, mate, my bad. Gun and sound are good, one minor complaint is the scope, which is not really my type of scope I'd like to see. And the animation is not totally fluid when pulling back the bolt. I haven't checked the M24 to see if it lacks there also. Shoots like a beast.

I'd give it an 8, could use some more high res textures.

ZoneDymo
Jul 12 2009, 09:54
on that pic, the hand placement is off, the front hand goes through the ammo clip.

da12thMonkey
Jul 12 2009, 10:54
on that pic, the hand placement is off, the front hand goes through the ammo clip.

Not a lot that can be done about that until BIS release some sample models so we can see how to set up inverse kinematic weapon grips (assuming that it's based on a property within the models).

For the time being the default grip will inevitably clip through most weapon models that aren't assault rifles like it did in ArmA 1.

GD Mast
Jul 12 2009, 15:18
This weapon was just on the "Military Channel" (Future Weapons) last week. I'm glad it's in game but there are some small errors. The suppressor sound is off, it should make a light crack sound because the round is still going supersonic and its a big projectile. The scope reticle is off too. The bolt should be the same color as the rifle or darker. Make the rifle also available without the supressor. Cheytac likes the Night Force scopes. This video should help. http://www.cheytac.com/MilChSniperRifleUTube2.asp Here's Night Force's website. http://www.nightforceoptics.com Click on the scopes and reticles. Great detail on the reticles if your looking for close-up shot of their reticles. Hope this helps to make this mod even better. :thumb:

pestbeule
Jul 12 2009, 17:19
Hi...

Does anybody know the muzzle classname of the cheytac weapon? I want to add it to the bullet cam script of Big Dawg KS but it doesn't work. Seems to be another muzzle classname than "cheytac".

Any suggestions?

p75
Jul 12 2009, 20:05
Hi...

Does anybody know the muzzle classname of the cheytac weapon? I want to add it to the bullet cam script of Big Dawg KS but it doesn't work. Seems to be another muzzle classname than "cheytac".

Any suggestions?

I second that. cheyatc or Cheytac or 408Cheytac, 408Cheytac. Try a few and update if it works, will have a look at it also.

Grtz

MechanicalElk
Jul 12 2009, 20:22
Loved the whole look and feel of this weapon.
I don't know if the sound it makes is vanilla or not, but that silenced THUMP is awesome to listen to.

p75
Jul 12 2009, 21:04
It is either:

"CHEYTACsniper" or "CHEYTAC" (I added them both). It works.

I have an error loading some texture, though:

Can not load texture type 89\m4_co_nohq.pac, when I place the CHEYTAC sniper on the map, the map loads I receive the error, hit preview again and it loads? Anyone a clue?

---------- Post added at 08:52 PM ---------- Previous post was at 08:49 PM ----------

The script works, but it is below the map level (I see the sea), anyone an idea?

Can someone else test this also and provide feedback fix?

---------- Post added at 08:57 PM ---------- Previous post was at 08:52 PM ----------

Ok, it is "CHEYTAC", on Utes it works as it should. On Cheranus (or whatever it calls) I get the below sea error?

---------- Post added at 09:04 PM ---------- Previous post was at 08:57 PM ----------

Can someone else test this also and provide feedback fix?

PRambo
Jul 12 2009, 23:04
loads up with a error cant see no map when press m have to press preview twice to for it to work but thought was pretty cool when had a look just needs a fix:o

p75
Jul 13 2009, 06:25
loads up with a error cant see no map when press m have to press preview twice to for it to work but thought was pretty cool when had a look just needs a fix:o

Yeah, it needs a fix. Would also like a normal scope, maybe someone can give us a hand?

DaSquade
Jul 13 2009, 09:26
My addon-rate: 3/10. Seriously, if you check out the model you will know.
Stuff to be fixed to make it more optimized and a quality model:
-17323 poly/20062 tris (WTF, my Cheytac model was around 2k).
-Tons and tons (really) of flows in the model. Unneeded polys, polys that don't make sense, screwed up shapes.....on big mess imho.
-588 sections!!! Nice one (new record?).
-Resolution lods are a wast of effort and use. Only the scope (M107 scope i suppose?) was copy/pasted, he even managed to copy/past it and have it in different cords, two scope lods used.
- LOD 2 : 17323poly, LOD 16 : 15738 (at least that lod has only 583 sections...).
- One of the bipods are mirrored but inversed.
- Shadowvolume lod 0: M107 model (someone has been lazy).
- Shadowvolume lod 10: Same M107 model, same amount of faces.
- 23 textures, of witch 'only' 12 were used in the actual model.
- No smdi or nohq files, but still there are materials in the folder (un-used).
- Tons of ST errors, 66 isolated vertexes.

Sofar the model rating.
I suppose Waterhiro isn't a member on this forum, no offence to him but he needs to have a good look at his work. It is a good example of how you should NOT make and release your model. Sorry, but fact.

p75
Jul 13 2009, 09:53
My addon-rate: 3/10. Seriously, if you check out the model you will know.
Stuff to be fixed to make it more optimized and a quality model:
-17323 poly/20062 tris (WTF, my Cheytac model was around 2k).
-Tons and tons (really) of flows in the model. Unneeded polys, polys that don't make sense, screwed up shapes.....on big mess imho.
-588 sections!!! Nice one (new record?).
-Resolution lods are a wast of effort and use. Only the scope (M107 scope i suppose?) was copy/pasted, he even managed to copy/past it and have it in different cords, two scope lods used.
- LOD 2 : 17323poly, LOD 16 : 15738 (at least that lod has only 583 sections...).
- One of the bipods are mirrored but inversed.
- Shadowvolume lod 0: M107 model (someone has been lazy).
- Shadowvolume lod 10: Same M107 model, same amount of faces.
- 23 textures, of witch 'only' 12 were used in the actual model.
- No smdi or nohq files, but still there are materials in the folder (un-used).
- Tons of ST errors, 66 isolated vertexes.

Sofar the model rating.
I suppose Waterhiro isn't a member on this forum, no offence to him but he needs to have a good look at his work. It is a good example of how you should make and release your model. Sorry, but fact.

I think the model could look alot better, but still, it is better than nothing :-)

thales100
Jul 13 2009, 11:16
My addon-rate: 3/10. Seriously, if you check out the model you will know.


Well as you seem to be such an expert why dont you release a better Cheytac mod for all Arma 2 players ? :o

DaSquade
Jul 13 2009, 12:29
@<hidden>: A day has 24h. I'm 30 years old and have a job.
My Cheytac model (not the super best looking one but at least it is pretty optimized and for once the polycount fits most stock weapons :p). The folder where i created the cheytac for dates: 23 may 2007. That was around the end of OFP, beginning ArmA if i'm not mistaken and was on of my first unwraps i ever did (the above addon isn't unwrapped i think..can't be bodered to check, i already deleted it). All in all i was pretty happy with the result. It has a temp texture aswell.
If i'm not mistaken i have posted it in the WIP topic somewhere and once even officially posted if anyone wants to continue, he/she should contact me.

Anyway, it is more or less on the long washlist of to do things and might end up in ACE if done.

*Did you ever made something?
*Did you ever made something that wasn't a 10 sec copy/past thingy?
*Did you ever got board of something you started and decided to make something else to make someone happy?
*Did you ever decided to try a new approche by making a high poly model of your low poly model just to have the normal map slightly better instead of converting a bumpmap?
*Did you ever....nevermind.

Keep in mind there are a lot of modellers who take their pride in mind and don't release stuff that is better deleted? Might sound harsh, my previous post wasn't meant to be offended, i consider it a help if he wants to make some 'these-days' standard quality. His model seams to be some sort of crappy CS port/free download model/wannebee higher poly count model witch got screwed up somehow.
But yeah, some prefure to have something (for free and by sitting on their ass untill someone else makes something that looks like their super doober weapon).

And no, i don't want to be seen as an expert as i still have a long road to go and i don't want him or others be demotivated by this....i just want to point out one needs to have some pride and think before releasing something (next thing you know people ask why their game is lagging).
Maybe this is a good example why many others take weeks-months-years before they release something. So think twice before you attack someone who puts some love into his work ;) .

thales100
Jul 13 2009, 12:49
@<hidden>: A day has 24h. I'm 30 years old and have a job.



So what ? Im 40, i have a job too and the day has the same 24h here - these arent excuses for just keep talking and attacking.
Talk is cheap, fast and easy, isnt it ? :D Yeah, you know it too.

DaSquade
Jul 13 2009, 13:00
*find more posts by thales100:
-TrackIR 5 ArmA2 Thread
-ArmA II Photography I - No images over 100kb - Pictures only NO comments.
-Full Screen NVG (commenting).
-Latest ArmA2 Press Coverage
-patch 1.02 breaks Triplehead, ultrawide support
-Widescreen / Multi-monitor set up
-ArmA II is #1!
-ArmA 2 Demo feedback
-ArmA2 Demo Release Today - 2PM GMT - 3PM CET - 6:00 AM PST

That more or less sums up your contribution to this community and how you pass your 24h.
Now go back to your game and give my 5 minutes back :p.
Didn't want to attack mate, but have some respect.
PS: And i do have some respect for Waterhiro's work. At least he tried...

p75
Jul 13 2009, 15:37
Anyone can fix the texture error?

Can not load texture type 89\m4_co_nohq.pac, when I place the CHEYTAC sniper on the map, the map loads I receive the error, hit preview again and it loads? Anyone a clue?

DaSquade
Jul 13 2009, 16:43
From what i have seen, he didn't even use:
m4_co_nohq
m4_co_smdi
m4.rvmat
m4_co.rvmat
m107.rvmat
pso_optics.rvmat
so the error might be gone when you delete those textures and repack the addon. Bit strange though....

p75
Jul 13 2009, 17:01
From what i have seen, he didn't even use:
m4_co_nohq
m4_co_smdi
m4.rvmat
m4_co.rvmat
m107.rvmat
pso_optics.rvmat
so the error might be gone when you delete those textures and repack the addon. Bit strange though....

Ah, ok, thanks, mate.

USSRsniper
Jul 13 2009, 19:06
Hmmm too many Cheytacs already, I have one almost done, and DaSquade has one already too. :D

p75
Jul 13 2009, 19:59
Hmmm too many Cheytacs already, I have one almost done, and DaSquade has one already too. :D

Do share, I hope we can get a bit better modelled one with a normal scope.

PRambo
Jul 13 2009, 21:11
at least u had a go same mr his got a job aint put his one up yawn

p75
Jul 13 2009, 21:48
From what i have seen, he didn't even use:
m4_co_nohq
m4_co_smdi
m4.rvmat
m4_co.rvmat
m107.rvmat
pso_optics.rvmat
so the error might be gone when you delete those textures and repack the addon. Bit strange though....

Seems the rifle is missing quite alot of textures, can someone have a look at it. I think Waterhiro rushed it abit as the readm also had a spelling mistake in it.

Grtz

Shwat
Jul 15 2009, 16:41
Stuff to be fixed to make it more optimized and a quality model:
-17323 poly/20062 tris

I fell out of my chair. Literally.

Yeah, c'mon, 17k polys? I'm not great modeller (hardly a modeller at all), but a lot of those polys could be removed. Detail is great to a point, then it becomes a problem. A lot of those polys are probably unnecessary. In fact, they most definitely are. Props to the creator for the effort, but it should be optimized (alot) before being released.

You've got a place to start from, you just jumped the gun. Fix her up, re-release, and you'll be golden.

USSRsniper
Jul 15 2009, 18:49
What really made me fall out of my chair was the config, his .408 bullets have velocity of 2500 meters per second :eek:

p75
Jul 15 2009, 19:16
What really made me fall out of my chair was the config, his .408 bullets have velocity of 2500 meters per second :eek:

I think he did that to have the Uber Sniping feel and make long shots while having the target centered in the crosshairs :D

2700 feet/second is what it is in real life, so 3x as fast as the real thing.