Yskonyn
Jul 9 2009, 12:04
After killing the second in command of the Chedaki in the last mission (which ended the mission telling me that the murderer of Miles and first in command got away??) I am now in base Manhattan.
I decided to go for the two contacts first. While I was driving the Humvee down the hill through the forest I suddenly got a message that we've spotted the house of the guy upon approaching the village.
Aparently my character knows which house it is while he has never been there, hasn't spoken yet to the villagers AND we're still in the woods.
Anyway, right after that I see smoke coming from the village and Cooper calls in that the house has been bombed and that he has seen a guy who didn't seem to pose a threat before. Well as a player I am unable to see anyone or anything at this time.
Battlemage orders us to go after the guy, but as I have no clue who or where he is I have no other option than to see what the game will end like.
I walk in the village with my mates to check out the situation where I find 4 locals chatting about the russians coming for sure while suddenly I hear a gunshot, 4 runs to a fence and shouts "I got him!". WTF?
I run to him, but can't make out a body anywhere. No mark on the map either.
The game does not tell me wether the bomber has escaped or wether 4 got him. . .
Slightly puzzled I decide to go back to the Humvee and go after subject nr 2, the girl.
It's a quarter to 11 so she should be in the local church fairly soon.
According to the notes she lives in Govosk (or something) so I drive there. On the way I pass through the bigger city (where she travels to every day) and notice a red hatchback (but didn't notice the church at first) thinking, hey that might be it, but no, she should be in the local church by now (in Govosk) so I drive on.
In her hometown (hehe to avoid typing the wrong name again) there a radio message playing. After driving around for a bit I find nothing, but a ravaged church. Thinking she should be here I inspect every nook and cranny, but no Antonia here.
Let's read the notes again. On second interpretation they might mean that the church is in the bigger city afterall, but it isn't very clear.
Anyway I decide to drive back and that same red hatchback is still there and now I do notice it is in front of a church. Bingo, Antonia is there as well! *sigh*
She quickly surrenders and I put her in the Humvee so we can go to the LZ.
Once there the call goes to Battlemage, but I do not get a reply.
I sit there for a few minutes and a message comes in about lynching going on in villages. Radio silence after that.
I decide to exit the vehicle and suddenly Antonia starts screaming, enemies show up, Battlemage gets called again and I scramble back to the Humvee where my mates take care of the incoming bad guys.
Antonia died in the firefight.
Now after loosing the key Chedaki figure last day, loosing both contacts this day I have a shitload of nagative input from the game. . .
I wonder if you can actually succeed in these mission objectives or that the story has been rigged for this outcome no matter what?
It feels like I am going southbound in the campaign.
I decided to go for the two contacts first. While I was driving the Humvee down the hill through the forest I suddenly got a message that we've spotted the house of the guy upon approaching the village.
Aparently my character knows which house it is while he has never been there, hasn't spoken yet to the villagers AND we're still in the woods.
Anyway, right after that I see smoke coming from the village and Cooper calls in that the house has been bombed and that he has seen a guy who didn't seem to pose a threat before. Well as a player I am unable to see anyone or anything at this time.
Battlemage orders us to go after the guy, but as I have no clue who or where he is I have no other option than to see what the game will end like.
I walk in the village with my mates to check out the situation where I find 4 locals chatting about the russians coming for sure while suddenly I hear a gunshot, 4 runs to a fence and shouts "I got him!". WTF?
I run to him, but can't make out a body anywhere. No mark on the map either.
The game does not tell me wether the bomber has escaped or wether 4 got him. . .
Slightly puzzled I decide to go back to the Humvee and go after subject nr 2, the girl.
It's a quarter to 11 so she should be in the local church fairly soon.
According to the notes she lives in Govosk (or something) so I drive there. On the way I pass through the bigger city (where she travels to every day) and notice a red hatchback (but didn't notice the church at first) thinking, hey that might be it, but no, she should be in the local church by now (in Govosk) so I drive on.
In her hometown (hehe to avoid typing the wrong name again) there a radio message playing. After driving around for a bit I find nothing, but a ravaged church. Thinking she should be here I inspect every nook and cranny, but no Antonia here.
Let's read the notes again. On second interpretation they might mean that the church is in the bigger city afterall, but it isn't very clear.
Anyway I decide to drive back and that same red hatchback is still there and now I do notice it is in front of a church. Bingo, Antonia is there as well! *sigh*
She quickly surrenders and I put her in the Humvee so we can go to the LZ.
Once there the call goes to Battlemage, but I do not get a reply.
I sit there for a few minutes and a message comes in about lynching going on in villages. Radio silence after that.
I decide to exit the vehicle and suddenly Antonia starts screaming, enemies show up, Battlemage gets called again and I scramble back to the Humvee where my mates take care of the incoming bad guys.
Antonia died in the firefight.
Now after loosing the key Chedaki figure last day, loosing both contacts this day I have a shitload of nagative input from the game. . .
I wonder if you can actually succeed in these mission objectives or that the story has been rigged for this outcome no matter what?
It feels like I am going southbound in the campaign.