PDA

View Full Version : SP Mission: Sweep & Strike



UbiquitousUK
Jul 8 2009, 20:09
Sweep & Strike v1.2

http://img6.imageshack.us/img6/8632/arma22009070718063146.jpg

Elements of the USMC are preparing for a coordinated strike on the Russian held town of Zelenogorsk. PRIMARY OBJECTIVE: You will lead Alpha team in securing the northern aproach to the town. Bravo team will assist you in securing the town centre. Eliminate all hostiles in the target zone. SECONDARY OBJECTIVE: Recon photos show two Russian T-90 tanks in for repair at the Russian area base of operations. Once zelenogorsk is secure CAS aircraft will be vectored to your location. Proceed to the russian area H.Q. and direct the aircraft to destroy these tanks before they can be returned to operational status.

This is my first mission since I stopped playing with OFP a few years ago. I hope that someone has fun playing this and stops by with some feedback! Sorry for the unimaginitive title. If you like this mission, please check out my latest offerings: "A Different Kind of War (http://forums.bistudio.com/showthread.php?t=84723)", and "A Different Kind of War II (http://forums.bistudio.com/showthread.php?t=85351)".

Edit New Version 1.2 (11/07/2009): (ArmedAssault.info Mirror (http://www.armedassault.info/index.php?game=1&cat=solo&id=72)), (Armaholic mirror (http://www.armaholic.com/page.php?id=6256)), (Filefactory Mirror (http://www.filefactory.com/file/ahc3770/n/sweep_and_strike_v1-2_zip)).

Fixes in 1.2:
(*) Fixed (I hope) problems with jet not arriving/arriving too early.
(*) Made clearing of Zelenogorsk farm a separate task.
(*) Made securing the Russian base a task.
(*) Markers now change colour when task is complete.
(*) Added ammo box near spawn so that players can take sniper rifle/machine gun/SMG/shotgun if they prefer.
(*) Added a few extra objects and units in the spawn base.
(*) Added title text on spawn.
(*) Unlocked enemy vehicles (except the tanks--which are supposed to be in for repair) so that player can drive them.
(*) Took out 'new task' messages for those tasks that are assigned at the mission's start.
(*) Added a regroup task to round off the mission.

Fixes in 1.1:
(*) Bravo team should now be more reliable.
(*) Some typos fixed.
(*) Added a short delay before victory trigger fires.
(*) Fixed some enemies dying on spawn.

trickster1982
Jul 8 2009, 22:26
Downloaded!going to have a crack at it now!

---------- Post added at 11:26 PM ---------- Previous post was at 10:08 PM ----------

Just finished it,really enjoyed that one!you've placed some crafty insurgents in that town, i lined my squad up on the hill overlooking the northern approach behind a small stone wall with orders to engage at will, i thought we'd got everyone after 10 minutes exchanging fire,then when i started cautiously advancing over the open ground into the town we got opened up on from behind houses & all sorts,lost half my squad! :eek:
had fun destroying the tanks too,i didnt want to get in close as we were taking fire,so i just had the whole base flattened with several air strikes,i like how you've kept the jets circling the combat area rather than buggering off after one strike like on BIS's "village sweep" mission :cool:
Didnt come across any bugs other than after using the truck on my first attempt my squad wouldnt follow me anymore & were referring to number 2 as the squad leader,and bravo team didnt advance till after i'd cleared the town.
More like this please! :D

*edit - i noticed you had a random civilian driving a car in the mission too,something lacking from the main campaign!adds to the immersion!

Potatomasher
Jul 9 2009, 08:14
Good old fashion assault mission. I didn't encounter any bugs at all. Bravo team assaulted in to the city with me after i entered the center of the city. They were very helpful eliminating the rest of the enemy forces in town.
Then i crouched to good spot and watched the fireworks. :D

UbiquitousUK
Jul 9 2009, 08:31
Thanks for the feedback guys, I'm glad you liked it. I shall investigate Bravo team if they are procrastinating in some instances.

The airstrike phase at the end was mostly as a reward for the player--figured people would enjoy that.

synch_c
Jul 9 2009, 09:45
Thanks for the good mish Ubi! Worked ok for me although if Bravo had any infantry I don't think they arrived in the town. I just saw the LAV scooting around for about 4 minutes. Didn't need them with a ten man revivable squad with two machineguns.

Zipper5
Jul 9 2009, 09:59
I actually quite enjoyed this mission, especially designating targets for the Harriers. Leveled pretty much the entire Russian HQ with them.

I have one suggestion though. Each objective was completed immediately after the condition for them was met, be it the last enemy soldier in the area or if both of the T90s were destroyed. This meant that it was very apparent to me that triggers were in use and were waiting on that last condition to be fulfilled. It also meant that the mission just abruptly ended once the second T90 was destroyed. To be honest I would have liked to see the smoldering wreckage left behind after the LGB hit it. :p

It's not a necessary change, but it would be a welcome one in my opinion. Great mission.

UbiquitousUK
Jul 9 2009, 10:46
Thanks Zipper5,

That's a fair suggestion---particularly for the last objective. It's fairly straightforward to put a bit of a delay on the triggers, so I shall look at it tonight.

Alx
Jul 9 2009, 11:29
I'm probably half way through it right now and really liking it. However, I am only half way through clearing the town when the Harriers turn up. A bit anoying having them buzzing about when I have to concentrate on clearing the town. Well before I'm ready to find the T90s

UbiquitousUK
Jul 9 2009, 12:14
The jets absolutely should not have turned up until after the town was clear since they have a wait waypoint that is miles away and synchronised with the task complete trigger for the town. I will investigate this evening and see if I can reproduce the problem. Thanks for letting me know.

Pl4t0
Jul 9 2009, 20:29
I thought that it was a fantastic mission, you obviously have some great experience. The insurgents actually FELT LIKE insurgents.

We need more Mission-Crafters like you.

Alpha-Kilo
Jul 10 2009, 06:03
Thanks for this mission. I have just finished it and I am going to play it again! The difficulty level was just right to create a challenging, yet manageable experience.

Just two remarks:
- Team bravo was a bit lazy (perhaps intentional to give the player more things to do?).
- The ending came too quickly.

In my opinion a mission should never end upon destruction of a target, it should end after moving to an egress point, returning to base or some other place. This creates a feeling of "closing a circle". In this particular mission the player's squad could also meet Bravo and board their LAV.

Tempest67
Jul 10 2009, 09:25
Great mission Ubiquitous. I really enjoyed that one.

Unfortunately, I didnt get to call in an air strike - even though all tasks where showing green and completed - probably something I'm doing incorrectly. I used the Laser Mark on the T-90's, but no option to 'send in' co-ordinates.

I wasn't able to drive any vehicles either and when I ordered a squad member to enter vehicles, it was always met with a 'negative'. Not sure if this was supposed to happen, or once again, a fault with my inexperience.

Thanks again - nice mission.

UbiquitousUK
Jul 10 2009, 09:41
Tempest: for the air strike, you just need to wait for the jets to arrive and then mark a target and wait—they should bomb it without you needing to send coordinates, just takes a while for them to line up on their bombing run. Also, you should be able to drive the truck provided at the beginning of the mission.

Thanks again for the feedback all, it's really appreciated.

Alpha-Kilo
Jul 10 2009, 11:52
I have just returned from an appointment with a customer and the first thing I do is write another message about this mission. I was indeed impressed!

Knowing that this won't be an option in reality I dare to suggest an ammo box with a comprehensive arsenal at the starting point.

I think that the possibility to complete the same mission with different load outs can greatly enhance replayability and the purists are not forced to make use of the option - so it should not spoil their "realistic" way to play the game. And we are talking about a single player mission where a little fun might be more justified than in a "serious" online match.

Casus_Belli
Jul 10 2009, 13:02
This sounds like a great mission but it's not showing up in my sp scenarios, even though I followed all the instructions. Any help?

Alpha-Kilo
Jul 10 2009, 13:19
I daresay you haven't followed all the instructions because everybody else got it to work. I honestly don't mean to sound arrogant. But you might have installed it to the wrong directory, you might have forgotten to unpack the mission or you might have a corrupt download.

Perhaps you can download it again, make a note of every single step you take with the mission and post that. I am sure someone will offer some useful input.

Warmbrak
Jul 10 2009, 13:44
Thank you for this fun mission!

I had the same problem with the Harriers flying over the town a few times, and then leaving before I have chance to assault the enemy HQ and tanks. I had a few enemy deserters that were running into the hills that we had to hunt down, and by the time that was finished the loitering Harriers were gone.

I would almost recommend having a radio command to "summon" the Harriers into the area when the player is ready. After that, I had to scavenge the town until I finally found a body with an RPG that I could use the blow up the tanks.

If all else fails, are there any other munitions close to the tanks that can destroy them? This may provide additional options to accomplish the mission.

Thanks again. :)

UbiquitousUK
Jul 10 2009, 19:57
Thanks for keeping the feedback coming in. I shall look at this again over the weekend and try to make some more improvements. I like the idea of letting the player select their gear—this is a game, so I see no reason not to. I think it's also fair to say that a better ending is necessary. That has been a secondary priority whilst I have been trying to get the mission up and running, but i shall look at it too.

I remain puzzled about the jet issue: it has worked fine every time for me so far. The jets are synchronised to the same trigger that completes the "Clear Zelenogorsk" task, so they shouldn't arrive until then. Once they arrive at the town, there are no more waypoints for them, so they should stay until they run out of fuel. If anyone can offer an insight into what seems to trigger their premature arrival it might help. In any case, I shall also make sure that there is an alternative means of taking out the tanks.

Casus_Belli: do you have a file called SP_ZelenogorskStrike.Chernarus.pbo in you \Arma II\missions\ folder?

trickster1982
Jul 10 2009, 20:20
Ive had no problems with the jets,they've come in at the time they should do on each play through!although to be fair it wouldnt bother me if they started swooping around early,it is supposed to be a war zone that doesnt just revolve around the player at the end of the day,and im sure in real war zones men on the ground see all sorts flying above them that isnt related to their mission :)

ProfTournesol
Jul 10 2009, 21:40
Very nice mission, balanced and fun to play. No problem with the jets, apart from the fact they blow me away several times cause i was too close from the tanks. Good work overall.

stun
Jul 10 2009, 23:02
Top mission mate. It's the best Arma 2 one I have played to date. Only issue I had is that Harriers didn't turned up. I was playing version 1.1.

Casus_Belli
Jul 11 2009, 06:17
Casus_Belli: do you have a file called SP_ZelenogorskStrike.Chernarus.pbo in you \Arma II\missions\ folder?

Yes, I do, but it doesn't show up in-game.

Cadmium77
Jul 11 2009, 08:01
Sweep & Strike

http://img6.imageshack.us/img6/8632/arma22009070718063146.jpg

Elements of the USMC are preparing for a coordinated strike on the Russian held town of Zelenogorsk. PRIMARY OBJECTIVE: You will lead Alpha team in securing the northern aproach to the town. Bravo team will assist you in securing the town centre. Eliminate all hostiles in the target zone. SECONDARY OBJECTIVE: Recon photos show two Russian T-90 tanks in for repair at the Russian area base of operations. Once zelenogorsk is secure CAS aircraft will be vectored to your location. Proceed to the russian area H.Q. and direct the aircraft to destroy these tanks before they can be returned to operational status.

This is my first mission since I stopped playing with OFP a few years ago. I hope that someone has fun playing this and stops by with some feedback! Sorry for the unimaginitive title.

Edit New Version 1.1 (09/07/2009) ArmAholic.com Mirror: http://www.armaholic.com/page.php?id=6256

Fixes in 1.1:
(*) Bravo team should now be more reliable.
(*) Some typos fixed.
(*) Added a short delay before victory trigger fires.
(*) Fixed some enemies dying on spawn.

That's awesome. Thanks a lot. This kind of content will be my favorite thing in this game, even moreso than multiplayer. Just keep 'em coming and I guarantee you I'll be a part of your loyal fanbase.

And Bravo made a full rendez vous with me in town. It's working perfectly in it's latest version. I'm playing this 1920x1080 and it's so vivid and real, and my squad is awesome...When the enemy vehicle comes up the road at us it's a good firefight...we crushed them.

As for the Harriers they haven't showed up yet after a prolonged beat down of forces at the repair facility and so I suspect there were a few survivors left at the town. Was I supposed to get some sign that the town was fully cleared before proceeding to the repair facility?

Alpha-Kilo
Jul 11 2009, 08:09
Yes, I do, but it doesn't show up in-game.

Very strange. Have you tried other user-made missions and is this the only one you cannot play or do you have a problem with user content in general?

UbiquitousUK
Jul 11 2009, 13:01
Sweep & Strike
Edit New Version 1.2 (11/07/2009): http://www.filefactory.com/file/ahc3770/n/sweep_and_strike_v1-2_zip

Fixes in 1.2:
(*) Fixed (I hope) problems with jet not arriving/arriving too early.
(*) Made clearing of Zelenogorsk farm a separate task.
(*) Made securing the Russian base a task.
(*) Markers now change colour when task is complete.
(*) Added ammo box near spawn so that players can take sniper rifle/machine gun/SMG/shotgun if they prefer.
(*) Added a few extra objects and units in the spawn base.
(*) Added title text on spawn.
(*) Unlocked enemy vehicles (except the tanks--which are supposed to be in for repair) so that player can drive them.
(*) Took out 'new task' messages for those tasks that are assigned at the mission's start.
(*) Added a regroup task to round off the mission.

Fixes in 1.1:
(*) Bravo team should now be more reliable.
(*) Some typos fixed.
(*) Added a short delay before victory trigger fires.
(*) Fixed some enemies dying on spawn.

Added a new version of the mission today addressing some of the great suggestions that people have made. Hopefully the jet should work properly now since I have made a completely new implementation. I made securing the Russian base a task since it seemed odd that the mission should be considered a success if there is still an enemy base 200m from the town you are supposed to have captured. Also, added a simple additional task requiring the player to regroup away from the main combat area with his or her squad at the end of the mission. Hopefully, this will make the mission ending seem less abrupt.

Thanks everyone for your dedicated playtesting and suggestions. Hope you enjoy the new version!

[C4]Draeger[OwP]
Jul 11 2009, 18:57
New version rox!!!

Just played through it, everything went perfectly to plan. Had a bit of a "mind block" as I cleared the approaches then skirted around and tried to destroy the T90's before clearing Zelenogorsk and the farm. Obviously this would not work as air support does not get triggered until you clear the town of enemy forces.

Would have been nice to be able to steal a T90 and wreak havoc but as it's an objective to destroy I 'spose that wasn't on the cards. :p

Awesome mission m8, THE best SP mission I have played in Arma 2 to date. More to come hopefully!!!.

stun
Jul 11 2009, 19:17
I agree. Version 1.2 fixed the issue I had and is a hell of a lot of fun. Thank you very much for this mission! I hope we will see more from you.

UbiquitousUK
Jul 12 2009, 12:58
Thanks guys, and have no fear: a new mission is in the works already : ).

Alpha-Kilo
Jul 12 2009, 13:17
I have been trying several times to download the mission but I always get the message that there are "no free download slots available". I'll try it again, because I am really looking forward to this update. But if someone insisted on uploading the mission somewhere else, I would not object...

And your last posting is good news, too!

Old Bear
Jul 12 2009, 14:13
ArmedAssault.info (http://www.armedassault.info) Mirror and News (http://www.armedassault.info/index.php?cat=news&id=2729):

http://www.armedassault.info/mirrorgen2/2609480.gif (http://www.armedassault.info/index.php?cat=solo&id=72)

We have also added this release to your personal author profile (http://www.armedassault.info/index.php?cat=authors&id=537)
If a release or contact information is missing, feel free to drop a PM, it will then be added.

UltraSur76
Jul 12 2009, 16:34
Just wanted to show my support....great mission. I also had a problem with the jets not showing up at the warehouse, I'll try 1.2 soon.

Hedo
Jul 12 2009, 20:00
Bravo was a bit useless, they came to the town when almost every enemy was dead. The harrier crashed after it completed the objective, but that isn't your fault.

I really enjoyed the mission though. I hope you'll create some more missions like this one. Maybe it could be a bit longer?

ericodapinco
Jul 13 2009, 15:04
Very nice mission!

Thanks.

Xtreme1989
Jul 13 2009, 17:58
Very nice mission!

Thanks.

²

I enjoyed this one very much and I'm gonna play it again ! Thank you UbiquitousUK ;)

Fransman
Jul 16 2009, 23:30
Great mission. Had alot of fun. Everything worked fine for me. Going to play it again now :). I look forward to your next one.

Zeppelin35
Jul 17 2009, 03:43
I must say that this is a very well designed mission. Had a few intense firefights during my inital assault of the village and watching those air dropped bombs land on target was quite a specticle. The only bug I encountered was that after about 10 minutes of the jet flying around it randomly crashed before I could bomb the last tank.

Also I suggest that you make it possible to decide when bravo attacks since by the time they got into the village I already killed most of the defenders so their presence was pretty useless.

Alpha-Kilo
Jul 17 2009, 11:54
Meanwhile I have played version 1.2 and I'd like to say thank you for this mission and the update. Everything worked well, including the jets and guiding the bombs to their targets. I am glad about the choice of weapons and I used the Mk 12 sniper rifle, this time.

While I am typing this, I am thinking it would be good to carry some satchels which can be used as backup in case the jets fail to deliver the bombs for some reason. I don't remember if satchels are in the ammo box, though.

In the current version you made the "farm" a separate mission goal. I must confess, I completely ignored the farm when I first played the mission. Knowing that the farm was used as a garrison I expected to poke into a beehive with my first shot at the sentry, but then I found the place disappointingly under staffed. But then, the inhabitants of the garrison might have been tasked to defend the village. So, please take this as an opinion, not as a complaint. I really think your mission is very good as it is.

Blackhawk
Jul 18 2009, 02:03
Bravo never showed up but apart from that, brilliant! You obviously know how to create good realistic missions.

Well done!

kozzy420
Aug 23 2009, 22:50
Thanks so much bud!!! I downloaded about 20+ user made missions awhile back and just got around to playing this mission and I loved it! Its just tons of fun! I was wondering if you where workign on any new missions after enjoying this one so much and so many times playing it over and over. And now today I see that you have posted another new mission! Thanks so much and keep up the good work!

Definatly my favorite user made mission so far bud! I was literally stuck to my screen playing this, hehe.
Please keep the missions coming bud (:

Relemar
Aug 24 2009, 09:41
VERY GOOD thank you for this mission

you are best, make us more :)

UbiquitousUK
Aug 24 2009, 10:16
Thanks Relemar, glad you enjoyed it. If you want more, be sure to check out my latest mission
"A Different Kind of War (http://forums.bistudio.com/showthread.php?t=84723)" :).

Relemar
Aug 24 2009, 11:53
ok i will, actually that mission got slightly difficult when we had to get the farm, i had all team members injured and ther was me left! and the enemy was hiding :P

this one loooks great, i play now thanks you

DragonBaron
Aug 24 2009, 20:43
Great mission. Difficulty is balanced and all things are placed well.
THX! Had a lot of fun.

GoOB
Aug 24 2009, 22:53
High quality mission mate! Good balance in combat some objectives felt easy whilst some were really quite challenging, clearing Zelenogorsk centre for instance was a tough nut to crack. I also liked how ranges of engagement varied, taking out that roadblock from a distance was great fun, my squad and I tore up that position with fire rather badly - When the reinforcing UAZ (?) arrived we had the few survivors running towards the service station down the road. Good fun.

Looking forward to more missions from you - Thanks for your work!

Greg
Aug 25 2009, 04:44
Great mission, thanks!

I enjoyed making use of the air strikes and some of the vehicles. I also liked the atmosphere of insurgent placement.

mpatton
Aug 25 2009, 17:14
Nice!

Limabravo
Aug 26 2009, 11:34
Well done on this mission - I enjoyed it a lot.

(even the bit when one of my daft squad members decided to walk in front of me and the laser beam just before the harrier released its LGB :j:)

sle
Aug 26 2009, 19:51
Can't thank you enough for your missions so far, much appreciated Ubiquitous.

Maxmcg
Aug 27 2009, 15:19
Yeah great mission - just played it and thoroughly enjoyed it.

Particularly liked playing with the laser designator at the end.

Keep up the good work. Gonna try your latest mission next. :)

fakename2
Sep 5 2009, 01:04
Hello everyone. This mission looks cool and I'm really looking forward to playing it, but I have no idea how to get it to work. I've downloaded it off Armaholic, and I've extracted the file to Arma 2/missions, but when I go to the Arma 2 single player menu, its not there. Can someone please tell me what area to look in, or if I saved it wrong?
(sorry for typo in the title, but I don't think you can edit the title)

Big
Sep 5 2009, 07:04
I've extracted the file to Arma 2/missions, but when I go to the Arma 2 single player menu, its not there. Can someone please tell me what area to look in, or if I saved it wrong?
(sorry for typo in the title, but I don't think you can edit the title)
Did u extract the .pbo file from the compressed 7z?

If u use winrar open the file u download with it and extract the SP_ZelenogorskStrike.Chernarus.pbo to your ArmA2\Missions folder.

If u don't have winrar the download 7zip from www.7zip.org (which is free) and extract the file with it.

Hellfire59
Sep 5 2009, 14:40
This mission was great, I will keep a watch out for any other missions you make.

*off to play a Different kind of war 1 and 2 now :yay:*

fakename2
Sep 5 2009, 16:42
I do have winRAR (free trial at least) and i have extracted the pbo file to Arma 2/missions. However, when i extract, the whole sweep and strike file gets extracted, so i have Arma 2/missions/sweep and strike/pbo. file. I'm not sure if thats supposed to happen or not. I also might be extracting it to the wrong missions folder, there are at least 2 or 3 different ones. The one I extract to is empty other than the sweep and strike file. Also, where do I look in the Arma 2 main menu to find user created missions that I downloaded? Thanks for your help.

Big
Sep 5 2009, 16:46
Place the .pbo inside the ArmA2\Missions folder. Don't do it like ArmA2\Missions\Sweep\file.pbo

fakename2
Sep 5 2009, 16:51
Thats the thing. I select the .pbo file and extract it to missions folder, but then it automatically extracts the sweep and strike folder rather than just the .pbo file.

Big
Sep 5 2009, 16:57
For extracting i always open the compressed files and then inside the program (winrar for u) i select the files i want and then i drag them to the desired folder.

BTW when ur winrar free trial expires give 7zip a try (on tools/options u can select to deal with all compressed files)

fakename2
Sep 5 2009, 17:48
Maybe its something wrong with winRAR, but I can't select only the pbo. file. Whenever I select it and extract it, it extracts the whole file, not just the .pbo. I might try dowloading the 7zip thing your tlaking about and see if that works.

---------- Post added at 05:48 PM ---------- Previous post was at 05:06 PM ----------

Okay, I was able to get the .pbo file into missions by copying it, but now its still not in the single player scenarios. Is this a computer problem?

fakename2
Sep 6 2009, 16:29
Is there like, some kind of addon I have to download to play user missions?