Devilchaser
Nov 14 2001, 21:42
I've also noticed a fair amount of serious issues are still not fixed. Yes, 1.30 is an improvement, but it has been played up as this "uberpatch" and it is not. It adds more than it corrects. Here are some serious issues NOT corrected:
1. Machinegunners always shoot above vehicles
2. Tank gunners fire over Jeeps and UAZs (possible other vehicles too)
3. Empty vehicles still cause AI units to attack them, and with the above problems the AI will waste gobs of ammunition trying to destroy an empty vehicle it can't even hit.
4. Tank gunners do not get the RADAR their commanders do. WHy is this important? Because the commander gives the simple order "attack tank" and does NOT tell what direction, etc. THe direction is only specified when a unit is first noticed.
5. Tank gunners do not notify commanders when a round is reloaded. Yes there is an indicator but in combat you need to be looking out the gunsight.
6. At long ranges, AI units choose to fire automatic weapons while standing and use burst mode in their rifles. A complete waste of ammunition.
7. At least in my version, there is no LGB model.
8. The A-10 dies by being shot by a SHilka for less than a second. Is this the most combat survivable aircraft in the world?
9. There is no AP round option for the Bradley.
10. THere are still serious one-way transparency issues with building and vehicle windows.
11. The grenade launcher sights are pointless and do not use an angled camera to facilitate aiming.
12. The G36a rifle has an offset crosshair.
13. Enemies are still locating targets and accurately shooting them through dense cover. I have noticed an improvement from 1.29, but I have also experienced these problems in 1.30.
14. "Heal at Medic" is mixed in with all the options, never on the very top, so in the heat of combat you must search through all your options before sending a teammate to the medic.
15. Medics do not automatically try to heal wounded soldiers. AI soldiers are not able to call for a medic on their own.
16. AI still responds very poorly to sniper fire, sometimes completely ignoring it.
17. Etc...
Also, here are links to some bug-example missions I have made available.
http://www.ofpeditingcenter.com/devilchaser/bug_example2.zip
http://www.ofpeditingcenter.com/devilchaser/bug_mission.zip
http://www.flashpoint1985.com/cgi-bin/ikonboard/topic.cgi?forum=19&topic=1185
So, I won't say 1.30 wasn't an improvement. It most definitely was. And I'm very grateful. But, honestly, there is much more work to do and I expected more out of it.
Since the ultimate upgrade wasn't scheduled until December, I really hope that there is another patch in the works. OPF is much better now, but a ship with less leaks is still a leaky ship.
(Edited by Devilchaser at 12:48 am on Nov. 15, 2001)
1. Machinegunners always shoot above vehicles
2. Tank gunners fire over Jeeps and UAZs (possible other vehicles too)
3. Empty vehicles still cause AI units to attack them, and with the above problems the AI will waste gobs of ammunition trying to destroy an empty vehicle it can't even hit.
4. Tank gunners do not get the RADAR their commanders do. WHy is this important? Because the commander gives the simple order "attack tank" and does NOT tell what direction, etc. THe direction is only specified when a unit is first noticed.
5. Tank gunners do not notify commanders when a round is reloaded. Yes there is an indicator but in combat you need to be looking out the gunsight.
6. At long ranges, AI units choose to fire automatic weapons while standing and use burst mode in their rifles. A complete waste of ammunition.
7. At least in my version, there is no LGB model.
8. The A-10 dies by being shot by a SHilka for less than a second. Is this the most combat survivable aircraft in the world?
9. There is no AP round option for the Bradley.
10. THere are still serious one-way transparency issues with building and vehicle windows.
11. The grenade launcher sights are pointless and do not use an angled camera to facilitate aiming.
12. The G36a rifle has an offset crosshair.
13. Enemies are still locating targets and accurately shooting them through dense cover. I have noticed an improvement from 1.29, but I have also experienced these problems in 1.30.
14. "Heal at Medic" is mixed in with all the options, never on the very top, so in the heat of combat you must search through all your options before sending a teammate to the medic.
15. Medics do not automatically try to heal wounded soldiers. AI soldiers are not able to call for a medic on their own.
16. AI still responds very poorly to sniper fire, sometimes completely ignoring it.
17. Etc...
Also, here are links to some bug-example missions I have made available.
http://www.ofpeditingcenter.com/devilchaser/bug_example2.zip
http://www.ofpeditingcenter.com/devilchaser/bug_mission.zip
http://www.flashpoint1985.com/cgi-bin/ikonboard/topic.cgi?forum=19&topic=1185
So, I won't say 1.30 wasn't an improvement. It most definitely was. And I'm very grateful. But, honestly, there is much more work to do and I expected more out of it.
Since the ultimate upgrade wasn't scheduled until December, I really hope that there is another patch in the works. OPF is much better now, but a ship with less leaks is still a leaky ship.
(Edited by Devilchaser at 12:48 am on Nov. 15, 2001)