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DMarkwick
Jul 6 2009, 08:50
Does anyone know the name & location of the distant-hills horizon image that ArmA2 uses? I find it visually confusing sometimes to see hills where I know there are not hills. I'd like to replace it with a distant cloud image, or even a blank/graded image.

sidhellfire
Jul 6 2009, 08:57
LOL. How come you know that far away there are no hills If you have never been able to get there? I've got a balcony in front of a mountain far away, and it never confused me.

DMarkwick
Jul 6 2009, 17:24
LOL. How come you know that far away there are no hills If you have never been able to get there? I've got a balcony in front of a mountain far away, and it never confused me.

You could have summed that up as a "no" :)

Big Dawg KS
Jul 6 2009, 17:47
But there are hills there, that's why they're there... :confused:

Anyway, I think they're beautiful hills, but if you really don't like them I'd check the core.pbo, and if not there then Ca.pbo.

Snake Man
Jul 6 2009, 18:26
DM, I'm with you. Those stupid hills are not needed in my terrains and I want to remove them. Been on my TODO list for some time now, its just that all my time goes with other experimenting leaving that cosmetic thing for later ;)

rstratton
Jul 8 2009, 22:17
from the ca.pbo config

skyTexture = "ca\data\data\sky_semicloudy_sky.paa";
skyTextureR = "ca\data\data\sky_semicloudy_lco.paa";
seaTexture = "ca\data\seatexture_co.paa";
clouds[] = {"ca\data\mrak1.p3d", "ca\data\mrak2.p3d", "ca\data\mrak3.p3d", "ca\data\mrak4.p3d"};
skyObject = "ca\data\obloha.p3d";
starsObject = "ca\data\stars.p3d";
pointObject = "ca\data\point.p3d";
horizontObject = "ca\data\horizont.p3d";
haloObject = "ca\data\sunhalo.p3d";
sunObject = "ca\data\sun.p3d";
rainbowObject = "ca\data\rainbow.p3d";
moonObject = "ca\data\moon.p3d";