View Full Version : SP Mission: Morning Assault (my first)
critanda
Jul 5 2009, 23:41
ARMA 2 SP MISSION: MORNING ASSAULT v 1.0
So I have been playing around with the editor for some days (completly new to it), and finally got my first SP mission done. It's pretty simple not much scripting or advanced stuff like that. It's more focused on just combat. I spent alot of the time trying to balance it so it would be fun to play, so I hope I accomplished something decent!
Mission info
You start out in the woods and together with Bravo you are going to attack the small town to seize control. Just be ready for the counter attack, because the enemy really need this town too...
http://img39.imageshack.us/img39/4913/morningassault02.jpg
Download here:
*UPDATE* Morning Assault on ArmaHolic (http://www.armaholic.com/page.php?id=6218)
Morning Assault on MediaFire (http://www.mediafire.com/?jd28mj54z1m)
Feedback for future projects would be much appriciated! :cool:
MarkJ112
Jul 6 2009, 06:53
Great going to try it out!
Hi Critanda,
Was a fun small mission. Good work for being the first one. :) Thats the beauty of ARMA though that even simple missions can be very fun. The idea of capture and defend is a good old setup and works good. The location was well picked as well.
Keep it up.
Alex
trickster1982
Jul 6 2009, 10:05
Looking forward to giving this a go tonight!! :D
AT Soldier
Jul 6 2009, 16:53
Is this playable in coop ?
//Niklas
trickster1982
Jul 6 2009, 20:01
Good mission!only thing i couldnt do was finish it,i killed all the enemy & did a sweep of the woods the counter attack came from,then returned to the town but the mission didnt end,have i missed something?
marine21
Jul 7 2009, 00:18
this mission was excellent i enjoyed every aspect of it, the only problem was the end to the mission because there is no end. i made a sweep through the woods and returned to the town but no mission end. i can help you with this problem if youd like. email me at dcprice21@<hidden>
Yep its hard to finish this mission.
I think you need to set it so that even if there is some enemies left (around 5-10) then you win the mission. I dont know how you do that but its doable. I was looking several times after the "last guy" but never found him/them so the mission never ended. Maybe the SURRENDER module works for this? I remember reading that ARMA2 you will never have to look for the last guy and i think this has to do with that module. I will do some tests.
About COOP. Im not sure what needs to be added apart from making the other units in your team "PLAYABLE". That could work. Also if you want it COOP and dont want it hardcore without respawn or first aid you have to add that as well. I made another version of this mission with first aid modules plus ACM module to be able to revive eachtother and to get some more random enemies in the area.
Alex
trickster1982
Jul 7 2009, 08:04
It was cool when the counter attack starts & my troops were firing from that hill towards the woods, all the tracer fire in low light :cool:
critanda
Jul 7 2009, 19:24
Thanks for all the response! Really motivated to learn more about the editor and make more missions! About the ending, I know there is a problem with the enemy AI fleeing from the combat zone. I looked for solutions, but the best I got is to make a timeout, where you win if you are still alive. But on the other hand you could be losing the battle and still get a win if done like that.
I would love to get a solution on how to make a trigger recognize "fleeing" enemy so they does not count as alive. Maybe someone knows how to do this?
BoneBoys
Jul 7 2009, 20:22
Look :this = no flee.
I'm sorry to be so vague but there is a solution out there some where.
Downloading...
cartier90
Jul 7 2009, 21:06
Critanda, you did this in a few days !!! - Im stuggling with the editor since OFP ;) - seriously love this mission, more than the BIS ones....lots of combat, simple goal - cant finish, too hard ....How can I open this mission up in the editor and see how you did it.
trickster1982
Jul 7 2009, 22:28
Ive just played it again,great mission!Love being able to equip the javelin at the beginning & wipe that truck out as it heads into the town :D
ProfTournesol
Jul 7 2009, 22:55
Thanks for all the response! Really motivated to learn more about the editor and make more missions! About the ending, I know there is a problem with the enemy AI fleeing from the combat zone. I looked for solutions, but the best I got is to make a timeout, where you win if you are still alive. But on the other hand you could be losing the battle and still get a win if done like that.
I would love to get a solution on how to make a trigger recognize "fleeing" enemy so they does not count as alive. Maybe someone knows how to do this?
Hi,
it's very easy to do. Put a trigger, covering the area, activable by the enemy side, once, and put this in the condition line (replacing "this")
{not fleeing _x} count thislist == 0
For better security, replace 0 by 5 so that the mission ends when only 5 non fleeing enemies are there, cause they may hide somewhere.
Thanks, I really liked this mission. Keep it simple I say, although I've not yet been able to survive the counter attack.
UbiquitousUK
Jul 9 2009, 20:55
Good mission—I had fun.
Simpledestruction
Jul 10 2009, 15:18
Sounds good
Downloading.
Cadmium77
Jul 11 2009, 10:40
That was great. The counter attack was deadly we got chewed to shreds by the enemy armor.
Is there a thread around on how to make missions from the editor...it's kinda opaque to the newb.
Mr_Centipede
Jul 11 2009, 14:37
Really fun simple mission. I enjoy it very much. Thank you. Very straight to the point... still cant survive the counter-attack though.
Jugulator
Jul 18 2009, 22:51
i get this error when i try to run this mission "no entry 'bin\config.bin/cfgworlds.o[1]'"
any ideas?
Bascule42
Jul 19 2009, 05:12
Mate..I just played your mission a few times. Good stuff, good stuff. Looking forward to your next release.
Thanks for this mission, I just enjoyed playing it.
I also had trouble finishing, must be one more hiding out there somewhere.
DanKurt
Jul 24 2009, 19:37
Really enjoyed this one, had a problem with my snipers not wanting to follow move orders until I had a wee chat with them! another bug in the game and nowt to do with your superb mission.
By the way does anyone know how to get a full squad to rearm with out having to tell each grunt individually?
Kremator
Jul 24 2009, 19:40
We need Victor Farbau's scripts for the rearm !! Where are you Victor ?
...By the way does anyone know how to get a full squad to rearm with out having to tell each grunt individually?
I'd like to know this also. I wanted to 'all - rearm - at truck'.
trickster1982
Jul 26 2009, 13:35
By the way does anyone know how to get a full squad to rearm with out having to tell each grunt individually?
Good question, i'd like to know if this is possible as well as it takes ages with a large squad & in this mission the counter attack has usually started before you get everyone rearmed!
Xtreme1989
Jul 27 2009, 08:47
Good question, i'd like to know if this is possible as well as it takes ages with a large squad & in this mission the counter attack has usually started before you get everyone rearmed!
² yeah :)
RAYtracer
Jul 29 2009, 16:28
Awesome mish man. I played it for about 5 hours last night and still haven't finished. Part where the APC gets hit by the hind blew my mind.. guys crawling around injured.. this game is nuts.
InFireBaptize
Jul 29 2009, 16:34
I'd like to know this also. I wanted to 'all - rearm - at truck'.
you select all your soldiers by pressing ~ or individually by pressing on each corresponding F key, F1,F2,F3,....
Very cool mission but I still haven't been able to defeat the counterattack. There are waves and waves of these guys coming out of the woodwork, I must have mowed down 20-30 of them before being overrun. I'm playing with the ai dispersion mod, I can't imagine trying this mission with the standard laser-aim robocop ai.
Pity the grad truck can't aim worth a damn or I would've lit up the whole forest with rockets and made short work of them. :D
you select all your soldiers by pressing ~ or individually by pressing on each corresponding F key, F1,F2,F3,....
Thanks. However when I select 'all', the 'rearm at' does not appear in the menu. I can select individual soldiers at a time and rearm. They only seem to have an 'rearm' menu item if they have used some of their ammo.
kristofer
Aug 8 2009, 13:48
Good mission but hard, too hard :mad:
Strelok
Aug 10 2009, 15:44
Just beat the damn thing, finished with over 50 kills, lol. That scoped pkm is a beast, finally picked it up after running out of ammo for my SVD (great sniper practice, too). Very fun mission and runs very smooth considering how many units there are. Its weird that the campaign missions that I've played so far (the first 3 or 4) seemed to have fewer units but ran like trash. I kinda wish I could have walked around a bit after the counterattack had been defeated to survey the carnage. :D
Mathias_Eichinger
Feb 13 2011, 02:35
Hey Critanda!
I have played the above mentioned mission and I found it great! Have you ever visited http://ofpec.com? It is the sole community site that reviews and rates missions, it contains a beta testing forum, and a lot of helpful people can assist you on any scripting questions. Would you mind to register for free and submit your mission for review? People really should not miss out on it, and maybe the comments would encourage you to do more missions in the future, who knows?
Cheers
Mathias
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