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View Full Version : Is it possible to exclude certain areas of the map from module scripts?



Vostov
Jul 1 2009, 14:26
I like ACM... and the Ambient Civs (and vehicles)...

BUT... I don't want sheep and random civs roaming through my base (or their shitty clunkers sitting next to my Abrams repair station. Or random spawns of enemy forces destroying stuff that I don't need them to destroy because my main guy is back at HQ resupplying... how to I disable the ambient stuff in specific areas?

Vostov
Jul 1 2009, 20:03
bump.. :o

MadRussian
Jul 1 2009, 20:24
Interesting question. Anyone know?

Murklor
Jul 1 2009, 20:33
Play the evil card and place triggers which act as mines, instantly blowing up any civilian that stray to far into the "wrong" area ;)

supergruntsb78
Jul 1 2009, 20:44
nice option murklor, blowing up reds & civs by a mine field , creating havoc in your base because trucks get hit by the explosion etc. sooo sorry not an option :P

CarlGustaffa
Jul 2 2009, 00:49
I thought those modules had blacklists (http://community.bistudio.com/wiki/Ambient_Combat_Manager_-_Functions#Blacklisting_areas) you can use for this.

Also there is the Zone Restriction module, but I have no idea how it works.

Vostov
Jul 2 2009, 01:10
Thanks Carl, but I have no idea how to utilize it. :smash: