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View Full Version : Badlands: Script Bugs. Map Bugs. AI Bugs. (Videos, Pictures & Discriptions Inside)



Victor
Jun 29 2009, 19:39
In The Video: - Sorry in advance for the choppy beginning.
You don't have to read this post, the video does a good job explaining the problem by showing you rather than making you read everything.This post is just a better clarification in order to understand and comprehend what the hell is going on here. For some reason the video is MUCH clearer in the [HD] format because for some reason with my codec, the SD one doesn't look as good as it once did. The first two slides in the video are only a summary of what you see in this thread and are also not required for reading.

Youtube [SD]
http://www.youtube.com/watch?v=7JSsNVHUeJM

Youtube [720]: For Clear Reading of Game Text
http://www.youtube.com/watch?v=7JSsNVHUeJM&fmt=22

1. When I start the mission. Me and 3 AI Squads move in to Pogorevka. The first town.
--RAZOR Team will not move. Seen here: http://www.youtube.com/watch?v=x4V3ylchTn4 [HD] for clarity.
--It is at this point (I've done this mission once before...for 5 hours) I decide two things:
----A. The AI would NOT take the town
----B. The AI would NOT even take a camp. Nether would me or my AI.
--(These camps seemed to me as if they were stripped directly from the MP version of the game.)
--I tell the squads to begin a cross sweep of the town west to east.
--[X]OBJECTIVE COMPLETE.

2. The LAV begins to roll in, a cutscene begins.
--While the cutscene is proceeding, the AI squads are being killed while they move west.
--I am forced to reload and revert, trying to make sure it doesn't happen again.
--I begin the cutscene a second time. Only after the cutscene, the camera fades in and I am run over.
--I am forced to revert again.
--I revert AGAIN. This time it worked.
--RAZOR Team now MOVES after the cutscene. I tell them to return to formation.
--The LAV has now made it half way to "Point Oranges" (The base location).
--I begin to make it up the hill and fight the AI off to our left on the way to the new base location.

3. The new base. I unlock the new HQ and build the light factory for 400 supply.
--I purchased (I believe) 2 snipers with my $400.
--We positioned ourselves west of Pogovo and I positioned the AI squads S-SW behind the treeline.
--The attack is a success and we won within seconds (yay +1 for superior ambush!)
--I capture Pogovo. A radio message plays congratulating me.
--Squad Member Number 4 is now Frozen. He will fast travel with us, but will not move. Only look around.
--Similar to the beginning of the mission when NO ONE moves.

4. I return to base. And find a white car with two men requesting protection in their village. I accept.

http://img522.imageshack.us/img522/7281/arma22009062813091906j.jpg

--It's at this point I have Machinegunners, Snipers, AT men, Grenadiers Etc. With Razor team I have 9 men.
--We head SW 1700m to their village in Vyshnoye.
--I talk to their people and suddenly we are attacked. My men die suddenly. I revert.
--This time I position my men north of the town in the hills, in bushes and shrubbery, kneeling down.
--I talk to the villagers and then once the convoy comes we open fire.
--With the goal of leaving NONE alive to run away to deactivate the trigger, we killed EVERYONE quickly.
--To be sure, even though we killed everyone quickly, I ordered all 9 men to travel SW down the road 500m.
--While traveling down the road, we discovered an ENEMY HQ! WTF?! This isn't MP BIS.
http://img7.imageshack.us/img7/2789/arma22009062819562035.jpg

http://img44.imageshack.us/img44/899/arma22009062819564871.jpg

I mark it for later.
----(We had no ordinance).
--We travel back to base.

5. Stary Sobor was an Epic Fail 100x over so I will only explain the successful attempt to kill them.
--After 5 tries I position a BDRM ATGM South of the town, and 7 of my men in the bushes south of the town.
--I begin to destroy all of the 10x vehicles there.
--Once the vehicles are destroyed my men moved in and took the town.
--Somehow more trucks spawned (Because most likely because they controlled the town and "defenses" spawned.
--Men were also coming from the east in Novy Sobor. My men were getting hit from the West, the East..
--Long story short we took everyone out in Stary Sobor.
--Some of the camps have machine gunners that don't go away, we had to manually kill them as well.

6. After taking Novy Sobor, I get a message from our guy.
--During the message (Because I remember from the last time I played), we are given a choice.
--Before we are given this choice, during the conversation I saved the game.
--HOWEVER DOING THIS WILL CRASH YOUR GAME AFTER YOU MAKE THIS CHOICE.
--So I had to revert back before taking the town...
--I listened to the conversation again, and accepted his offer.

7. I decided to try and find this "Sentry" The briefing was talking about. Before proceeding.

http://img198.imageshack.us/img198/8099/arma22009062813164981.jpg

--I took my men (What was left) and went north of Rogovo (Third town). This town is CRAWLING with AI.
--Too many AI I think for us to engage. I even tried an attack with 2 BDRM ATGMs and AI. It failed.
http://img209.imageshack.us/img209/8356/arma22009062820114240.jpg
(The Town of Kabanino)

--We turned around and headed back to begin the assassination mission.

8. I talked to the guy in the backyard of the houses in the forest about the guy we have to assassinate.
--After the discussion, I made my way 600m West to take care of him.
--The first time I played this mission, I brought all of my AI and sniped him from a distance.
--This time I walked up to him, and actually struck a conversation. I killed him after the conversation.
--[X]OBJECTIVE COMPLETE.
--This led to a radio conversation between me and a few other people.
--The last line was something along the lines of "Cmon we've got one more town to take".
----So the game was on the same page I was, or at least I think it was.

9. I take my AI and head north to the last town of Novy Sobor. This town hardly had any AI left.
--Most of them attacked me in Stary Sobor.
--The town was taken over quickly and easily.
--I took the town and the finally.

Then two objectives became complete:
[X]Conquer The Region
[X]Find Evidence

All objectives are now complete and the objective boxes are ALL dark Green.

10. Now the screen fades black.
--It fades in with a few guys sitting on a bench talking, glitching out by blinking while they talk to you.
--Your [X]Conquer The Region objective has now been taken away from you.
--After the discussion with these people, your camera does a little glitch of its own then finally fades out.

11. When it fades back in, you are far across the map.
--Two guys are standing there talking to you.
--One guy is holding a gun that isn't even there! It's invisible!
--Looking at the map, you see a bunch of markers copied and pasted on top of each other.
--You cannot move, even after the conversation. You can give orders, but nothing works.

I read in another thread that we can skip missions. You know... Suma (I believe) said they had to play through the campaign once more before they released the game, I'm beginning to question that. I've spent 13+ hours trying to play through this over the both time's I've played it... BIS you let me down...

I now have skipped the mission and I have no idea what I missed in the story...

imustkill
Jun 30 2009, 03:21
I had a lot of the same stuff happen to me and it is really beginning to frustrate me.

In order of appearance - the bad issues:
1) Razor Team AI would not move, they finally let up after taking the first time.
2) That Command Vehicle nearly ran me over after the first cut scene ended, I'm surprised that I lived.
3) Stary Sobor was a nightmare. I took control of the town twice only to be expelled again shortly after. My AI get slaughtered time and again.
4) BRDM ATGM are very frail vehicles, I flipped two times, one of them killed me (I guess the airbags didn't work).

I'll concede a couple of good points, however:
1) Fighting for Pogorevka and the 2nd town (think it was Rogova) were both solid fights.
2) The side mission to help the civilians kill some warlord and his cronies I thought was a good idea, there just needs to be a few minutes delay between talking to the civilians and the attack.

Redfield-77
Jun 30 2009, 04:14
A nice in-depth report of the problem.

In my game I actually started to the east of all the towns and had to capture them in reverse.

(I made my way to NAPA in previous mission.)

mostly same problems though, exept I did not recieve assasination mission yet for some unknown reason.

At this point its been about 3 hours since I killed the warlord and I have controlled all 4 of the towns longer than that.

I have just been sending units out in a spiral looking for anything that might fire the script that will let me continue.

dvolk
Jun 30 2009, 08:51
If you thought Badlands was bad, you're going to love the next one!

The last two missions are so terrible, I'm at a loss for words really. I think they ran out of time and nobody at all tested them.

Lt_Darkman
Jun 30 2009, 16:01
I've only just started Badlands after Razor Two and Manhatten running without any show-stopping bugs.

I did have the usual Delaying the Bear Razor Team are stuck in the ruins but I just got in the truck and when it stopped and the driver got out (after a revert when the driver kept driving into a tree until the truck exploded!) I drove it to the finish without mishap.

Imagine my surprise expecting the same at the start of Badlands when Razor Team actually moved and followed me into the first town. Maybe the new patch has fixed some of the annoying bugs which crippled previous versions, or maybe I've just been lucky so far.

P

vshadow
Jul 1 2009, 10:37
I’m glad Redfield said he had the mission in reverse order (with point robin I think) as I was starting to wonder if that was why I was having trouble. I also found that cuts scenes seem to merge in to each other meaning that I only got ½ the information from both making them useless.

Jezuro
Jul 1 2009, 12:06
Thanks for tis exhausting report and sorry for those inconvenient issues. We're trying to reproduce these bugs right now as we've not experienced this situation so far.

* dives back into scripts *

Bulldogs
Jul 1 2009, 13:20
I think I'm gonna have to restart the mission as I haven't seen any of these bugs yet... although, maybe it's due to the fact that I got every squad but my own slaughtered at the start :)

Victor
Jul 1 2009, 17:53
Thanks for tis exhausting report and sorry for those inconvenient issues. We're trying to reproduce these bugs right now as we've not experienced this situation so far.

* dives back into scripts *

Hey thanks a bunch man. :) Good luck reproducing them. I hope others don't have to face the same fate down the road.

Redfield-77
Jul 2 2009, 06:28
I wanted to bump and update my findings in this mission because I finally finished it.


I restarted the mission from the start. Here is my steps exactly.

1) I took Novy Sobor. (my mission starts from the east of the objectives.)

2) Little John tells me there are men who want to speak to me in the villiage.

3) A cut scene showing Father Fyodor speaking with villiagers and NAPA.
<<This script did not fire on my first playthrough>>
<<If you dont see this cutscene restart mission because it wont progress>>

4) Straight from the cutscene in step 3 it goes into a cutscene of the wounded men near the fence that tell you about Lopatev.
<<This scene did fire first playthrough>>

5) I take Novy Stabor.

6) A car with civilians drives to my HQ. Approach them and recieve the Warlord side mission.
<<Task Added>>

7) I head to Vishnoya to do the Warlord side mission. Immediatly after talking to the man in town the Warlords men attack from the south.
<<In my first playthrough they never attacked I had to move south to their camp to kill them. But I did recieve credit both times.>>
<<Task Complete>>

8) I move back north and talk to the crazy hunter hiding in the woods. I give him my radio frequency and move on.
<< I have no idea what his role is or if it is just there for laughs>>

9) I take the third town.

10) I recive a radio message from an unidentified man telling me to meet him at HQ.
<< I did not recieve this message the first playthrough>>

11) The man at HQ tells me to kill Prizak at his sawmill.
<< Again I never got this mission on first playthrough.>>
<<Task Added>>

12) I go up to his mill and conversation starts with prizak. After he finishes talking I shoot him.
<<Task Complete>>
<<Razor team comments on this choice of action>>

13) I take the last town.

14)Cutscene with CDF and Napa agree to work together.
<<This cutscene did not fire on my first playthrough.>>

15)Mission Ends.
<<Mission did not end first playthrough. I just ran around forever till I gave up.>>

If any of the above cutscenes or scripts do not fire its best to just restart the mission.

Incendiary Lemon
Jul 2 2009, 21:45
Just to second Victor's report.

1. I also had trouble with my squad freezing in position and failing to respond to commands.

2. After completing the primary objective the mission went to the cutscene and then to the debriefing. However, on the score sheet the "conquer the region" objective was unchecked and clicking continue dumped me back to the mission selection screen.

I reloaded the last autosave and the sequence repeated. This time, despite the fact that the primary mission was listed as incomplete, I was able to proceed to the next mission.

eJay
Jul 3 2009, 12:40
I also have problem with the squad. After capturing first town I bought BRDM and AI can't shoot with PKT ammo.

Pete09
Jul 7 2009, 20:16
Can someone tell me how in the hell do I open up the HQ or even move the thing once I've captured the first two towns. I got a load of dollars and want to start building stuff, yet my HQ sits in the position it went to after the cut scene after capturing the first village and does nothing. It wont even move when I order it. It's bloody frustrating.

TehStupidDog
Jul 8 2009, 04:09
You know what? It seems with each mission in this game it gets more and more problematic with bugs but thankfully its only because the missions are getting so adventurous.

I have to give credit for the scope of what you can do in the game but I honestly think it needed more work with the GUI/map screen interface and more bug testing and fixing.

Badlands is one of the most awesome missions I've played in a war sim game, and it's very frustrating to see it not working for so many, but it seems its pretty easy to "break" at the moment.

I think a pointer based tree system would work SO much better in the map screen, and perhaps even in normal screen mode too, the mouse wheel system is slow at best and throwing a pointer around is so much nicer than trying to roll your finger through several menus.

Wow this game is crazy, I love and hate it at the moment :P

eirulan
Jul 8 2009, 06:09
Thanks for tis exhausting report and sorry for those inconvenient issues. We're trying to reproduce these bugs right now as we've not experienced this situation so far.

* dives back into scripts *

Thanks for your answering.
I experienced about 90% of the problems mentioned in this post.
So I'm asking: how did you test the campaign?
Who performed the quality control?

Great ideas, mission involvement, great AI, but poor quality implementation. I'll wait for the campaign fix.:)

---------- Post added at 06:09 AM ---------- Previous post was at 06:06 AM ----------


Badlands is one of the most awesome missions I've played in a war sim game, and it's very frustrating to see it not working for so many, but it seems its pretty easy to "break" at the moment.

To be honest, I captured about 5 towns in Badlands, finding less than 6/7 soldiers in each town and 1 APC.
Well, very easy to fight. I don't know if it depends on the level of difficulty (I was on regular) or a programming issue.
But: suddenly the mission ended, before I completed all tasks....:confused:

eirulan
Jul 8 2009, 10:32
BADLANDS : BUG REPORT

During the mission and while I was in "Construction mode" (bird view over Novy Sobor), I saved my game.

When I loaded my save game, I found myself in "Construction mode" with no possibility of coming to normal view (1st person or 3rd person). Mission completely blocked. No order. Nothing of nothing. :confused:

So I had to revert the game to an earlier save game.

TehStupidDog
Jul 8 2009, 15:38
Yeah the mission has randomly ended for me because of a "dead team member" (wtf?) And it also auto saved while I was in construction mode too and prevented me from playing. I've run into a ton of bugs in the mission and its annoying but meh.

eirulan
Jul 8 2009, 18:22
Yeah the mission has randomly ended for me because of a "dead team member" (wtf?) And it also auto saved while I was in construction mode too and prevented me from playing. I've run into a ton of bugs in the mission and its annoying but meh.

It is no random ending.

The mission always ends when a team member of Razor dies.

I think it is programmed like this. No other option.

---------- Post added at 06:22 PM ---------- Previous post was at 06:20 PM ----------


And it also auto saved while I was in construction mode too and prevented me from playing. I've run into a ton of bugs in the mission and its annoying but meh.

You too ! ! The same problem !.
WTF. I had to restart from an earlier savegame.

:icon_mrgreen:

Neville Barnes
Jul 8 2009, 19:26
following on from 15 playovers of badlands and many hours of bug filled play, i always end up in the same situation. all four towns got, father killer and waiting forever in vesnoye and the game goes on and on ....

reinstalled the game three times too ...
any ideas anyone ?

Vassago
Jul 8 2009, 20:18
I find it hard to believe that you guys aren't finding bugs like this. Everybody I know who has this game has seen these issues. Perhaps not every single one in this thread, but enough to warrant any studio to NOT release the game. I would have rather waited another 6 months for you guys to fix it, instead of paying for a game I can barely play.

I'm not sure if it's because chunks of this game are from the original OFP engine (it certainly seems that way), but there's so many bugs going on that I don't see why the engine wasn't rebuilt from the ground up. I understand time and money are issues, but you can't build a house unless the foundation is solid. However, ArmA's foundation seems to be made out of sand. :(

kami
Jul 9 2009, 02:05
after hours of playing badland, i'm currently stuck because, for some reason, even though i've captured all towns, somehow right after it it says i have to capture the region again, even though all the 4 towns are blue, no cut scene about that just some radio chat. Anyhow so the capture this region was left unchecked, then more AI spawned and recaptured my last town, then i regained control again, so after recapturing it was still unchecked. So i thought bugger it, i'll go do the assassination mission, after heading towards the objective point, the mission just randomly ended saying that the person was assassinated, when i haven't even got close enough to see him, when i got to the point on the map n looked around, nobody, and im damn sure no AI got to him before i did, so i had no clue what happened but that mission some how was automatically completed. the only thing left is somehow that capture region part of the mission won't finish. =/

Moktar
Jul 9 2009, 09:59
after hours of playing badland, i'm currently stuck because, for some reason, even though i've captured all towns, somehow right after it it says i have to capture the region again, even though all the 4 towns are blue, no cut scene about that just some radio chat

I'm exactly in the same case, except that the 4 towns are green :D

I do not know the assassination mission you mentionned (??)

As I can't do anything but driving an lost UAZ or killing my mates to improve my skills :p or whatever else to avoid an annoying spend of time, I get back to the insertion point and I was surprised to meet some civilians... ohhhhh something will happened !? :yay:

A civilian spoke to me but immediatly stop. I had to fire on them to unlock the dialog :rolleyes: Ok, lets go guys, I will help you. I drived to the destination told by the civilians and .... and ... I get sticked again.

:hang:

R3MF
Jul 13 2009, 22:46
four towns captured with CDF
NAPA guy knocked off
town defended from bandits

still got the conquer the region mission to complete................

where does this end?

Albert
Jul 15 2009, 18:26
I wanted to bump and update my findings in this mission because I finally finished it.


I restarted the mission from the start. Here is my steps exactly.

1) I took Novy Sobor. (my mission starts from the east of the objectives.)

2) Little John tells me there are men who want to speak to me in the villiage.

3) A cut scene showing Father Fyodor speaking with villiagers and NAPA.
<<This script did not fire on my first playthrough>>
<<If you dont see this cutscene restart mission because it wont progress>>

4) Straight from the cutscene in step 3 it goes into a cutscene of the wounded men near the fence that tell you about Lopatev.
<<This scene did fire first playthrough>>

5) I take Novy Stabor.

6) A car with civilians drives to my HQ. Approach them and recieve the Warlord side mission.
<<Task Added>>

7) I head to Vishnoya to do the Warlord side mission. Immediatly after talking to the man in town the Warlords men attack from the south.
<<In my first playthrough they never attacked I had to move south to their camp to kill them. But I did recieve credit both times.>>
<<Task Complete>>

8) I move back north and talk to the crazy hunter hiding in the woods. I give him my radio frequency and move on.
<< I have no idea what his role is or if it is just there for laughs>>

9) I take the third town.

10) I recive a radio message from an unidentified man telling me to meet him at HQ.
<< I did not recieve this message the first playthrough>>

11) The man at HQ tells me to kill Prizak at his sawmill.
<< Again I never got this mission on first playthrough.>>
<<Task Added>>

12) I go up to his mill and conversation starts with prizak. After he finishes talking I shoot him.
<<Task Complete>>
<<Razor team comments on this choice of action>>

13) I take the last town.

14)Cutscene with CDF and Napa agree to work together.
<<This cutscene did not fire on my first playthrough.>>

15)Mission Ends.
<<Mission did not end first playthrough. I just ran around forever till I gave up.>>

If any of the above cutscenes or scripts do not fire its best to just restart the mission.

It is strange...:j: I didn't get the Father Fyodor cut scene near the beginning and that may be why the rest of the level didn't play out properly nor could it be completed. Was it because I didn't move to the HQ rendezvous point for the scene to trigger? This was my first try and I didn't receive the unidentified man radio message afterwards either. The AI seemed to be acting strange as well.

I restarted, saw Father Fyodor scene and also got the unidentified man radio message. The 'retake region' gets unchecked again but level still finishes, lol :confused:

ghOst.luke
Jul 16 2009, 23:29
Thanks for tis exhausting report and sorry for those inconvenient issues. We're trying to reproduce these bugs right now as we've not experienced this situation so far.

* dives back into scripts *

No need to reproduce these bugs, Just pop round to my house and u can c what every one on these forums is talking about.:rolleyes:

Albert
Jul 17 2009, 00:04
loool. Yeah, you can come to mine and see for yourself as well, loool. Sorry but I found it really amusing. What systems are you guys playing the game on cos I sure want one of them, lol

You guys just lookin through the code or playing through the game also, to find bugs? Don't mean to insult the intelligence of anyone but only examining code won't reveal all programming logic flaws, right?

I'm on 'Dogs of War' mission now and can't progress any further. Conversation with commander stalls.

Altariel
Jul 18 2009, 14:26
I can't even play this mission AT ALL... In the start, noone, absolutely noone, moves. The guys from the other team get into the UAZ, none of Razor Team moves an inch or follows any order I give them, and all the random other AI guys are just standing there, also doing absolutely, nothing, at all.

In other words, I suppose BIS expects me to capture 4 towns, filled with enemy units, all by myself. No way. I'm throwing this game back on the shelve until somebody comes out with a patch. Absolutely unplayable. I already had to skip manhattan because of bugfests, and I don't like skipping missions as it ruins the storyline IMO.

Bad job BIS, you have one unhappy customer :mad:

mils
Jul 19 2009, 12:54
I too have the issue, i took the 1st town and got the nappa message to talk to those dudes. Did that, took the next town and did not get any message about a warlord or whatever the other guys got...

So I have taken all the downs and it flashed up green that i had conquered the area then it went away and conquer the area came back up as my current mission not finished.

kinda frustraiting considering I spend near on 8 hours playing that freakn level

Tortek
Jul 19 2009, 17:18
I have problem with this mission. This is my steps:

1. I took Novy Sobor.
2. HQ car come from north and stoped on field near town, so I come there and build main base.
3. Little John tells me there are men who want to speak to me in the villiage. After this cutscene begin.
4. Cutscene: The wounded men near the fence that tell me about Lopatev.

After this I back to this field and I see three trucks circle around and no new task added to my mission. I waiting long time and nothing happen. I have ARMA2 with patch 1.02.58134. Somebody can help?

ghOst.luke
Jul 19 2009, 18:02
I have problem with this mission. This is my steps:

1. I took Novy Sobor.
2. HQ car come from north and stoped on field near town, so I come there and build main base.
3. Little John tells me there are men who want to speak to me in the villiage. After this cutscene begin.
4. Cutscene: The wounded men near the fence that tell me about Lopatev.

After this I back to this field and I see three trucks circle around and no new task added to my mission. I waiting long time and nothing happen. I have ARMA2 with patch 1.02.58134. Somebody can help?

Just Restart the Mission

sirdingydang
Jul 19 2009, 21:20
I can't even play this mission AT ALL... In the start, noone, absolutely noone, moves. The guys from the other team get into the UAZ, none of Razor Team moves an inch or follows any order I give them, and all the random other AI guys are just standing there, also doing absolutely, nothing, at all.

In other words, I suppose BIS expects me to capture 4 towns, filled with enemy units, all by myself. No way. I'm throwing this game back on the shelve until somebody comes out with a patch. Absolutely unplayable. I already had to skip manhattan because of bugfests, and I don't like skipping missions as it ruins the storyline IMO.

Bad job BIS, you have one unhappy customer :mad:

this is the exact same problem I have. how the heck am i supposed to enjoy a game that literally doesn't work. I can't do anything in this mission because they all stand there. so, eventually I just shoot them all in the head for a quick 2 secs of entertainment.

Blackbird_CaD_
Jul 21 2009, 07:32
I have also a bug in this Badlands mission.
Just when i have conquered the last city (novy sobor for me), i get a serie of cutscenes, i think after the 3rd cutscene me and my team+1 soldier and 1 civilian just stand there and do nothing, it's stuck in the cutscene, i can look around, zoom, and take out my map, but nothing else.
So i'm stuck on this mission.. i guess there is not that much more to do after you have done everything except found the last piece of evidence.. so i think i'll just do the endmission cheat.

Tw33kR
Jul 22 2009, 08:07
Likewise, latest patch version and mission won't end after conquering all the towns and sidequests - radio chat of a reunion but no cutscene or end.

ikkeii
Jul 22 2009, 08:39
Likewise, latest patch version and mission won't end after conquering all the towns and sidequests - radio chat of a reunion but no cutscene or end.

I was going to try and finish this mission despite the glitches....but now I wont even bother.

Zarunil
Jul 22 2009, 09:38
Manhattan: encountered one bug after another until finally the "Mother of All Bugs" made the mission impossible to complete, so I had to skip the mission by cheating.

Bitter Chill: kept getting blasted by invisible rockets no matter which route I took when trying to complete my objective by driving south. Only after reading the forums did I find out I wasn't supposed to go there (even if it was the only remaining objective) but rather meet some NAPA guys up on Manhattan. How was I supposed to know this? When you are lost, you check your objectives. My objectives told me to go south, that's what I did.

Now I'm on Badlands and Razor team won't move.

I can't believe ArmA II was released in this state. The campaign is a beta version. I can accept an annoying bug or three, even a game-stopping bug. But this game is full of minor and major bugs and it makes the game's campaign unplayable.

Tortek
Jul 23 2009, 07:03
Now I'm on Badlands and Razor team won't move.
Just install patch 1.02.58134. This is work for me. In 1.02 patch is that problem, but not on 1.02.58134.

Bluedog
Jul 27 2009, 10:48
this is the exact same problem I have. how the heck am i supposed to enjoy a game that literally doesn't work. I can't do anything in this mission because they all stand there. so, eventually I just shoot them all in the head for a quick 2 secs of entertainment.

For entertainment that lasts a lot longer, and is somewhat more satisfying, try this.

Hold left control key and hit space bar. This switches command modes from your specific team, to overall command, or 'High command' mode.

You can now command those AI squads to go where ever you like, and to a certain degree, control how they act and what they do when they get there.
IE their formation, speed, combat mode etc.

I could go into detail about how this works, but the best way by far to learn it is to do the high command training mission..


Not saying this will fix all the problems, but if you aren't giving those AI squads orders, they wont do anything BUT stand around waiting for you to give them something to do.

eirulan
Jul 27 2009, 10:51
Yes I confirm.
Badlands uses "High command".
In fact at the beginning, even if Razor team does not move, you switch to high command and conquer the first town with your allied unit.
Then, after the cutscene, Razor Team start to respond/move correctly.

eJay
Jul 27 2009, 14:44
Razor team will respond correctly after clearing the first town - confirmed.

But there's another issues/issues with Badlands:
- Enemy units spawns in city after clearing it (Rogovo, Stary Sobor)
- one enemy DSzkm car killed almost all units while cutscene with priest talking to people started
- in Stary Sobor - after capturing town a lot of enemy armor spawned - BTR's with some infantry etc. It's impossible to beat them.

And what about killing Prizrak? What's the profit of this quest?

Darvo
Jul 27 2009, 18:30
Well mine ending wash even stranger.

The mission wash pretty easy btw, the first town i only attacked with my razor team (btw i'm on NAPA side.). Then the hardest part came to conquere the town next to nova. I had trouble with the APC there but after i took a rpg for myself and 2 shots later the town wash mine.

Then it wash a walk in the park, i returned to my base bought 1 T72 and 1 BMP2 and then did the protect mission. Which wash way to easy i went to there place and waited for them to get over the hill and just blasted them with my T72 the were gone in 20sec. Then i went to the third town and wiped them out with no damage on my tank or BMP2 then went back again to kill the priest. Then took over the last town , and nothing happend. I got the conversation with the NAPA and CDA but then nothing. After i looked around a bit i saw the place were you need to be to talk to the CDA officer. But nothing happend no script at all.

Also when i took over the town it say town lost and then town gained again. So i used mission end. Then i entered the last map and wash gunned down after 1min by the napa guys there.



Razor team will respond correctly after clearing the first town - confirmed.

But there's another issues/issues with Badlands:
- Enemy units spawns in city after clearing it (Rogovo, Stary Sobor)
- one enemy DSzkm car killed almost all units while cutscene with priest talking to people started
- in Stary Sobor - after capturing town a lot of enemy armor spawned - BTR's with some infantry etc. It's impossible to beat them.

And what about killing Prizrak? What's the profit of this quest?

Sigh are you complaining? I only got 2 BMP2 lots of jeeps and a few ground troops as my enemy in the 4 city's!!!!!!!! and the defend mission.
So this is really FUBAR!

Soldier of Anarchy
Jul 27 2009, 19:11
I'm just going to say this, Warfare mode and Campaign are not chocolate and peanut butter.... Saying that I don't believe the 2 should be mixed together ,atleast with a team of guys who can't be allowed to die.

If all my team was sent away on an OP ,and I ran the show for badlands it would make it easier....hiding them doesn't work the whole mission.


And the ability to defer leadership to AI in warfare should always be an option.

br@cob
Jul 27 2009, 23:43
Here is how the logic goes, depending on what choices you make, as far
as I have determined.The first break point is at Bitter Chill at the end, where you choose if you are going to try and reach NAPA or CDF. Aligning with NAPA will give you the version of BadLands in which you start out near Novy Sober (you get a MHQ once you take Novy Sober) and work you way from east to west. If you align with CDF, you will start out on the western side of the four objectives, you get your MHQ after taking Pogorevka. I have not totally played out the CDF version of BadLands, but a quick peek at the code shows that you are still given the choice of assassinating Prizak and the side mission of defending Vishanore.

The next breakpoint is the decision to kill or not kill Prizak while playing the BadLands mission. As mentioned above, this choice is presented no matter which version of BadLands you play. If you originally aligned with CDF, you will play the same version (C6) of Dogs of War no matter what you did to Prizak. If you originally aligned with NAPA and kill Prizak, you will also play C6. If however, you have aligned with NAPA and do not kill Prizak, you will play the C6B version of Dogs of war.

Now for the differences: C6 has your Hq on the west side of the map with a fair number of objectives already taken. C6B starts out with your HQ in the north central part of the map with fewer towns already under your control. Which is the "best" one to be in? Hard to say. With your HQ at the far west in C6, your supply lines will be real long, although since you can repair/rearm/heal once you take an objective, that isn't as much of an issue. Starting off in the middle of the map gives you shorter supply lines, but you'll be fighting on two fronts and you are not allies with CDF.

Now if I were coding this, I would have a C6, C6B and C6C. C6 would be aligned with CDF, Prizak alive. C6B would be aligned with NAPA, Prizak alive. and C6C would be NAPA and CDF are allies, because Prizak is dead. You could still start at the western HQ, but you would NOT be asked to take any "Green" objectives, as these were taken by NAPA your allies! This to me is a major logic flaw in the game as written, having to take towns supposedly in control of your ally.

eJay
Jul 28 2009, 09:33
Ok. I think that main issue of Badlands is a enemy respawn which activates too early after clearing first town. I'm playing on CDF side and after Pogorevka, units from Rogovo attacked my units in 15-30 seconds. I couldn't even build the base and buy units. Also I noticed that if you send CDF units to capture Pogorevka you won't see a cutscene with priest and due of blocked Razor team at start you can't order them to move :(

My solution:
- fix triggers
- delete all enemy units in town after capturing town or order them to surrender
- spawn enemy units only if you or your forces are 100-150 meters from city, then spawn next DsZKM/BTR (depending on city) cars every 1-2 minutes

It could be a nice and tactical scenario with good battles. Now, it's pain in the ass, unlogical, bugged mission.

Darvo
Jul 28 2009, 14:07
Can it be that the NAPA side is bugged ? Because i don't get any respawns that attack me. And there are not that many enemy's in the towns.

eJay
Jul 28 2009, 16:05
CDF side is bugged... a lot. NAPA works fine, but it's harder to conquer towns :)

BTW. Badlands works fine under editor. Razor units moves from start, enemy still spawns but not too much (1 BTR, 2-3 DsKM's... I can beat it).

Darvo
Jul 28 2009, 16:45
CDF side is bugged... a lot. NAPA works fine, but it's harder to conquer towns :)

BTW. Badlands works fine under editor. Razor units moves from start, enemy still spawns but not too much (1 BTR, 2-3 DsKM's... I can beat it).

Uhm if you say its harder for NAPA i don't wanna now how easy it is for CDF then... I don't get any spawns at all.

BTW under witch folder is the BADLAND file?

eJay
Jul 28 2009, 17:27
In normal conditions NAPA is harder, because boths Sobor towns are well guarded. Starting as CDF will make this mission easier. Pogorevka is piece of cake, but then spawning enemy gets me nervous.

For campaign go to Addons folder and unpack missions.pbo, then go to gampaign folder inside missions :)

Darvo
Jul 28 2009, 17:38
In normal conditions NAPA is harder, because boths Sobor towns are well guarded. Starting as CDF will make this mission easier. Pogorevka is piece of cake, but then spawning enemy gets me nervous.

For campaign go to Addons folder and unpack missions.pbo, then go to gampaign folder inside missions :)

Thanks, now i can start some editing of my own here, maybe make it a bit harder :)

Joseph001
Jul 31 2009, 08:32
[QUOTE=Redfield-77;1342148]I wanted to bump and update my findings in this mission because I finally finished it.


I restarted the mission from the start. Here is my steps exactly.


Good comment and advice from Redfield, helped me to finish this mission. I ran it twice, first time ended either stucked after last cutscene with none moving possibility (as it is described here many times) or moving, but with unmarked task "Capture this region". It depended on savegame I have used for final battle. Second attempt ended (almost) fully succesfull, according to Redfield comment.

1. I took Novy Sobor as the third city in order, not the last one.
2. Two sidetasks finished.
3. Unfortunately again with unmarked task "Capture...", but mission ended automatically anyway, just this task was not recognised as completed.
4. I could move after final cutscene.

You can end this mission also by killing one NAPA villager, those ones with whom you were talking in Novy Sobor at the end. You will go to jail in US most probably, but mission ends :D. It happened to me by accident once :(.

Hoodoo
Jul 31 2009, 22:24
I am having roughly the same problems.

Razor team would not respond at the opening of the mission, or at all, until I captured the first town alone. A cutscene plays after which i can order razor to my position (they are now responding) and move on. The next town falls easily under our control and I move to point Oranges for the mobile HQ, I am approach by the men in the white car asking for protection and decline. I set up base near the crest of the hill just north of point oranges, buy some units and begin recon on Stary Sobor. After 4 or 5 hit and run attacks, using smoke to retreat and re-arming at base I weaken the hostile presence in Stary enough to move in. I have a brief conversation on the Com with A "Don" something, and his forces become under my command. I used them to lead the charge on Stary and Novy Sobor clearing them easily. "Objective Complete" message displays but objective remains on task list. "Don" and I have a conversation about assassinating someone but I decline. I have a brief conversation with some villagers sitting on a fence (flickering like holograms) after which nothing else occurs.

I have spent 3 hours just traveling to the other towns on the map, and into other factions zones but cannot find any enemies. Other faction NPCs do not trigger any dialog, no new objectives are given. "Find Evidence" 1/2 and "Conquer all Control Points" objective still remain. I have read all notes, tasks, briefing, dialog journal, etc. but cannot find any indication of what is left to be done. (I have spent at least another 2 hours reading forums looking for a legit solution or walkthrough that doesn't tell me to use a console command to "end mission" or do some secret magic raindance of the control points. I've had no luck)

2 questions:

1. Has ANYONE ever completed this mission? Anyone at all? Even at least 1 tester at BIS must have made it through the campaign right? I haven't seen any posted solutions to finish this mission from anyone.

2. If "NO" is the answer to 1- Why are BIS(and Got Game Productions) taking people's money for a game that is not ready to be on the market yet since it doesn't work? If there is not a law against that there should be. A game that has a few bugs on release is normal but a game that's unplayable on release is absolutely UNACCEPTABLE.

It would be one thing if the game box read "The Ultimate Military Simulation....Oh, BTW it's not finished yet" or "The Ultimate Beta-Testing Simulation" or "Help us test our non-working game, now with 58% percent more bugs!! ONLY $50!!" so that the buyer knows that they are buying unfinished software, but the sad truth is IT DID NOT. There was nothing on the box to indicate that I would be paying for the experience of beta testing, but that's what it feels like. Most people get paid or rewarded for testing games, not charged!!

The bottom line: games should be tested and 100% functional BEFORE hitting the market. Otherwise, I'd think the profits lost from word spreading through the gaming community that "company X makes buggy, or downright unplayable games" would far exceed the profits gained from releasing an unfinished product in the (especially a video-game) in the middle of the year.

Oh Well, maybe there's still hope for Operation Flashpoint 2. Codemasters makes games that WORK, right out of the box too!! Can you believe it? It's almost as if they have someone who they pay just to play through the game and TEST IT before they release it. Hmmmm....

br@cob
Aug 3 2009, 03:04
I have successfully completed the ArmA 2 campaign, without using the "endmission" cheat.
I've posted the URL for my walkthrough elsewhere, but you might have missed it. it's
http://arma2.telcen.com

Joseph001
Aug 3 2009, 11:22
If you thought Badlands was bad, you're going to love the next one!

The last two missions are so terrible, I'm at a loss for words really. I think they ran out of time and nobody at all tested them.

Right. I just felt into Art-of-war i call it (a few day ago, actually) and cant do anything else but going alone into battle (I choosed not to be commander), trying capturing towns, overcrowded by enemies.
Maybe something wrong wad transferred from Badlands? I finished previous mission, but it was finished with usual bug - 4 cities were captured, was not recognised as finished task. Mission ended anyway, somehow (without cheat command, just automatically).

magnussen
Aug 3 2009, 17:06
nothing here - move on ...

Seitan
Aug 5 2009, 21:25
Patch 1.03 --- Badlands finally works for me. :) Finished it now easily. Now to the next mission. :)

Furai93
Aug 6 2009, 12:55
Patch 1.03 --- Badlands finally works for me. :) Finished it now easily. Now to the next mission. :)

With patch 1.03 the priest is invincible:(

I'm on napa side

Hoodoo
Aug 7 2009, 04:49
In the voice of Ben Stein "Yippeee, another patch".

On a funny note: I was playing an oldie but goodie yesterday, XIII from ubisoft. At one part you are escaping from the asylum, and you can hear a prisoner screaming from his cell "Let me outa here! I'm a software developer, ya hear me!! If the patch doesn't come out on Tuesday we'll never upgrade from 1.5.0.1 to 1.5.0.2!!"

Changes I've noticed after the 1.03 patch:

-Sound sometimes crackles and fades out during heavy MG fire, which is really annoying.

-Razor team now responds at the beginning of the Badlands mission.

-Loading, frame rate, and overall performance seem slightly improved.

-AI have lost all their fight it seems (in Normal difficulty).

BIS should not have listened to all those people whining about the AI being too hard, the AI was doing what it was supposed to, being intelligent, suppressing, flanking, taking cover, using concealment. So they shot at you through the trees, but unless you're a moron you shot at them through trees too, right? Their aim or sight was no more laser-accurate than your own, but now (on Regular) they seem to have a sluggish response time, horrible aim, and no desire to take cover, fight cohesively or do anything otherwise that would promote their survival. I'll try raising the difficulty but I'll miss the indicators on the map. I have a bad sense of direction but I'm not incompetent, I have learned to use the compass and GPS, which adds to the feel of realism (a hand holding the compass might do it better). I haven't had the time to play all the way through it though. I'm hoping the rest of the campaign works without a hitch.