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JonasRC
Jun 23 2009, 11:50
This is a mission idea that I have and would like some help with.
What I need is people who can script or are willing to learn.
I had another idea for ArmA. Where Rhamadi were the HQ and you were supposed to take over Sahrani, region by region, not just town.
I just got ArmA II and I think guerilla = resistance, or maybe it was insurgents?


Anyway, because Chernarus is a little bit different I went with this Guerilla idea.
This is what I hope to include in the mission. Remember, you wont have a big arsenal av weaponry and vehicles. You will fight superior enemies who can outgun you easily. Big modern weapons and vehicles does not necessary mean victory. To complete the mission you will show the people (Civilians) that you are the good guys.

Situation(this is my lame attempt at some story, screw it, doesnt work.. too complicated, but just some info here.) :
Chernarus has a "democratically" elected government, backed by the US.
The media is state controlled but there are a few privately controlled newspapers, however they are under strict supervision by the government.

You want a more humane government, free speech and freedom. This is not about killing government/hostile groups. This is about swaying opinion of the people and spread true information about the suppressed. Demoralizing the enemy, which could make them dangerous but also very clumsy.
The goal is met when the people oppose the government and the US realize that the government conducts foul play. (lack of better phrasing).

You start as a Guerrilla recruit. Learning the basics of guerrilla warfare. This may be boring, but a needed introduction.

The second rank, a little bit higher, will make you a recruiter. Your objective is to spread truth and recruit new people. You will have control over one unit, a medic. The best way to show people that You are the good guy is to help them. Look for hurt people, give them a ride, or help them any way you can. But watch out,dont immediately tell people who you are, just try to figure out who they are. You dont want someone telling the government troops who you are.

The third rank will give you another objective and additional units. You will patrol around the island, reporting enemy location and supply depots, reporting locations of things. You may still conduct missions for the second rank. You should never try to attack enemies. They will change location or boobytrap their depots. Try to stay hidden.

The fourth rank will give you even more units, this time your mission is to steal supplies, rescue civilians and sabotage light vehicles. Which is a little more dangerous.

The fifth rank will give you more units and harder missions. It includes everything but introduction (first rank), sabotage heavy vehicles and bases, ambushing convoys and mining fields used by government troops.

Features included is, mortar artillery, setting up small camps, boobytraps, alot of boring patroling (can be exciting if encountering enemies).

So, it's a little bit different as the main purpose is to reveal the evil government so that opposition is growing. Killing people will have a very negative effect and killing enemy troops should only be done when defending yourself, otherwise they may use it to convince people that you are evil.

People will be negative and prefer to mind their business, but you can manage to recruit them eventually, especially if they can realize that it is a good cause.

This is a staging conflict. As the opposition grows the demoralized the government troops will be, and they will eventually start to kill civilians to oppress.

This will not use highcommand, but AI will be available to conduct some missions, and Chernarus will have civilians doing "business". a bus system, trade system (supplies).

This is coop, and you decide if you wanna be a good guy or a bad guy. If you are bad, the US troops will most likely help the government.

You can have "agents" in villages and towns to report enemy activity, intel gathering is the big thing here, especially in later stages of this mission.
Government will have agents too.

Is this interesting for you? Wanna participate? I want some help to get this mission built. We will use arma2 units, no addons necessary. Maybe this can become a template for my other idea as well.


Any questions?

])rStrangelove
Jun 23 2009, 13:22
Nice concept. :)

1. Are all players together in a group or 1 grp per player?

2. You can't have active villages with civilians and government forces all across Chernarus. How do you handle / forbit all players to spread out to several villages at a time?

3. So there are several possible objectives in each rank. If i don't like my new objectives, can i still get ranking points for objectives from lower ranks?

4. If 1 player with a high rank 'activates' an area with his objective (ambushing a convoy for example) how do you handle that another player can't do his objective there, screwing everything up?

JonasRC
Jun 23 2009, 13:58
Thanks :)
1. One group per player, possibility of joint operations, those missions are determined by the lowest rank.
2. You cant? If you mean modules, we dont need modules for that. Even tho they would make it easier. The different types of missions happens in different areas, could be far away, could be closer, but if an area or region is busy it will not be used. If all areas are busy there will not be a mission of that type on the "billboard", instead it will be a supportobjective to help out those players. This should be solved by testing. We have a great community to come up with solutions.
3. If you dont like your new objectives than you can complete lower ranked objective and still earn points, but not as much as if you would be low rank.
4. read 2. and if there are rougue players just wanting to mess around, then kick from servers.

As for not liking an objective, i would recommend completeing all missions at least once, because even they are harder it will show how its done, and how the ranking system should be seen as, a introduction to operations in GW.

The better rank you are and the easier objective you have may actually become harder with time. For example, choosing to stealing from a certain depot all the time will result in more guards.

If you want to join another player in an operation the player who first was assigned to the mission can deny. Some kind of safeguard to prevent players from going to that location may be necessary, maybe a huge gov group surrounding him or her.

The last time i made missions was for OFP. I'm sure reading Marek talking about multiple operations at the same time in different locations, like if you see a plane flying south, it has a mission, and at the same time the helicopter flying west also has a mission. Not just ambient.