View Full Version : Alright, so can servers prevent people from turning grass to 0?
Typheus
Jun 23 2009, 00:37
Gonna be honest with you...I'm not getting this game if I stand no chance as a sniper, or SF, or regular infantry unit that's trying to use brush for cover, because some dudes want to turn their games down to the lowest possible settings and get an advantage.
I know I may sound like an ass, saying that I won't buy the game simply because of this(which may not be a big deal to many of you), but that's just a killer for me. I mean, it's not much of a military sim when that kind of tweaking can happen.
richiespeed13
Jun 23 2009, 00:48
Gonna be honest with you...I'm not getting this game if I stand no chance as a sniper, or SF, or regular infantry unit that's trying to use brush for cover, because some dudes want to turn their games down to the lowest possible settings and get an advantage.
I know I may sound like an ass, saying that I won't buy the game simply because of this(which may not be a big deal to many of you), but that's just a killer for me. I mean, it's not much of a military sim when that kind of tweaking can happen.
Although i still bought the game, and LOVE IT, i do agree. The grass should either be on or off, otherwise its way too easy to cheat, and gives snipers no chance.
I know the game simulates long grass by making you a sink a lttle, but seriously, its just not the same thing!
But yeah, still an awesome game, this is just a minor online exploit.
Typheus
Jun 23 2009, 00:50
Well, it doesn't sound so minor if gives snipers no chance. I mean, if it completely nullifies a platoon attachment, then damn...
Maddmatt
Jun 23 2009, 00:59
Grass and viewdistance are set by the server or mission in MP, unless the server or mission use scripting to allow you to set it.
d3boy2002
Jun 23 2009, 03:09
something good on the Sniper's part... They don't have to deal with annoying bushes/grass moving back and forth, blocking your view from the scope. I find it easier to snipe without grass, and as long as you have some sort of cover like a bush or something, go either behind it or IN FRONT of it to camoflauge yourself.
anfiach
Jun 23 2009, 03:11
Well, it doesn't sound so minor if gives snipers no chance. I mean, if it completely nullifies a platoon attachment, then damn...
HAHAHAHA
Seriously though, the sniper is a trained marksman with a high powered rifle with high power optics and he has no chance?
Aced170
Jun 23 2009, 04:34
HAHAHAHA
Seriously though, the sniper is a trained marksman with a high powered rifle with high power optics and he has no chance?
A sniper can only get off a few aimed shots a minute, while someone with a lmg could put several hundred rounds out in a minute. So yeah with out cover and concealment a sniper is very vulnerable.
MachineMadness
Jun 23 2009, 04:41
thats why you have a ghuilli suit.....
Aced170
Jun 23 2009, 04:46
thats why you have a ghuilli suit.....
I was referring to ingame not real life. He thinks a sniper has the advantage in a world with out grass. Yeah right.
householddog
Jun 23 2009, 04:48
A sniper that so much points his little pea shooter, at and of my squaddies, will become a human ghillie... At least when my whole squad opens up on him, he will.
It surprises me how many snipers decide to engage you at under 400meters, and expect to live. :)
Typheus
Jun 23 2009, 05:11
anfiach, you realize this game isn't like Counter Strike, right?
Shinobi575
Jun 23 2009, 05:35
lol you guys kiddin me i was playin a CTF today, while in a lighthouse sniping ppl with a 50 cal. lol if u need to hide in a bush to kill people, then sorry but youre a puss.
])rStrangelove
Jun 23 2009, 05:40
I honestly think the gfx server override is complete BS. I carefully set up my gfx details, make up costum missions in the editor to measure my FPS in different situations and then finetune the details to get the balance of gfx quality and FPS.
And once i found the perfect balance for my pc i go on a server and BOOM - 15fps again. NICE! :P
Gfx settings should be dependant on what my pc can handle and not what the server admin / mission developer think looks cool.
MachineMadness
Jun 23 2009, 05:44
I was referring to ingame not real life. He thinks a sniper has the advantage in a world with out grass. Yeah right.
The game has ghillie suits...
Windexglow
Jun 23 2009, 06:04
Servers though should have the option of forcing grass to a certain distance, with an icon or something akin to that.
Turning grass off is a pretty big advantage over someone who does.
Typheus
Jun 23 2009, 06:20
Alright Shinobi, want to apologize for calling me a pussy?
Shinobi575
Jun 23 2009, 06:28
not particulary. you say youre not getting this game merely because you can turn the grass off? what kind of moroic statement is that? so what you cant lie prone in the grass big deal, i'm glad their is an option like this even tho i havent disabled it myself, it allows for less camping! no, i am not going to appologize, stop crying; if you dont want the game thats fine, but over a stupid reason like turning grass off in mutliplayer? thats rediculous. and i didnt call you a pussy :)
NeoArmageddon
Jun 23 2009, 06:33
Grass and viewdistance are set by the server or mission in MP, unless the server or mission use scripting to allow you to set it.
Client can use Scripts to disable grass too... (like viewdistance).
householddog
Jun 23 2009, 06:41
I like the challenge of high grass when faced with a sniper. It works both ways btw. The target of the sniper can use the grass as cover too.
Its also very useful in sneaking up on tanks. The grass is invaluable.
Taking it away gets rid of a whole tactical element, concealment. Not good for a tactical shooter like arma2 methinks.
Generally snipers are really easy to deal with. Always have a truck in your squad. Get a rough fix on him, then close the distance. Your AI should spot him quite easily.
Another way is mark his position and let a nearby, bored, tanker deal with him.
Its a team game, get your team mates to help when you can, you would be surprised how often they will. The sniper, however, is usually on his own and generally not a team player. Use this to your advantage.
Lincoln1stFJ
Jun 23 2009, 06:47
There is so much cover in on the island. Why would you want to lay in the middle of a field anyway?
Better to stick to the more dense areas.
Even if grass = 0, there are plenty of areas to hide in at 500 ~ 1000m.
CarlGustaffa
Jun 23 2009, 06:54
The way that it should work, is that the server setting dictates the maximum amount of help you can get, but it should always be possible to use a more difficult setting for the client.
Wynthorpe
Jun 23 2009, 07:07
I think servers should put grass on, it adds to the whole feel of the game, BUT! The servers should be marked with what settings they are running for those with poor systems who cant run it.
whisper
Jun 23 2009, 08:01
wow wow wow, lot of misinformation in this thread! :O
Unless things changed from OFP/A1 in A2 :
1) The server, without any particular scripting in the mission, dictates the use of grass and clients cannot switch off grass. Ie, no "cheating".
2) mission makers can, through the use of scripting command, enforce a different settings. Usually in the initialization script, they can disable grass. It will take effect on all clients and clients then still cannot change the grass setting. It is driven by the mission. Ie, no "cheating".
3) mission makers can, finally, offer a dynamic way to change grass settings on clients, through the use of the player character menu or through custom radios for example (ie not by changing Video Settings the usual way). In this case only, you can have 1 client with grass and another one without grass. And it's because the mission maker wanted it to be that way.
NoBF2boy
Jun 23 2009, 08:16
The way that it should work, is that the server setting dictates the maximum amount of help you can get, but it should always be possible to use a more difficult setting for the client.
totally agree, but theres another problem, grass rendering ends after approx. 100m, so as a sniper you cant hide in grass on a hill, you´ll be visible. biggest issue besides poor performance.
---------- Post added at 08:16 AM ---------- Previous post was at 08:13 AM ----------
wow wow wow, lot of misinformation in this thread! :O
Unless things changed from OFP/A1 in A2 :
1) The server, without any particular scripting in the mission, dictates the use of grass and clients cannot switch off grass. Ie, no "cheating".
.
thats not true, get on XR warfare server and lower or disable your "landschaftsdetail" (landscape settings in english?).
totally agree, but theres another problem, grass rendering ends after approx. 100m, so as a sniper you cant hide in grass on a hill, you´ll be visible. biggest issue besides poor performance.[COLOR="Silver"]
Then try hiding behind a bush or tree or rock rather than in the grass that you know doesn't get rendered past a certain point.
whisper
Jun 23 2009, 08:29
thats not true, get on XR warfare server and lower or disable your "landschaftsdetail" (landscape settings in english?).
I don't know what they did then , because for example in server in my sig, I connect with Terrain Details on Very Low (it's the settings you're talking about, it disables grass) and I still get grass around me
CarlGustaffa
Jun 23 2009, 08:39
I only play coop, so the 'cheating' factor is less important. In Arma1 I let players choose grass or no grass, simply because of the performance penalty. But I really really really want to enforce grass. Not for the grass itself, but to avoid AI floating above terrain features with a big 'shoot me' sign. This effect was only apparent on the lowest setting, where grass was removed. None of the other settings made much difference wrt this. So I want the players to choose between the different amount of grass depending on how much their hardware can take, but I won't allow them to turn it off completely.
Arma1 became unplayable in certain places of wooden areas in north Sahrani, if grass was forced on.
householddog
Jun 23 2009, 08:54
Then try hiding behind a bush or tree or rock rather than in the grass that you know doesn't get rendered past a certain point.
Hiding behind a bush presents its own difficulties (http://www.youtube.com/watch?v=zekiZYSVdeQ&feature=related).
Bushes and other covers all over.
And yes it is true that servers set if you have grass or not. Just that if the mission the server is hosting have options for all players to turn it off - it ofcourse wont help you.
Luckily we dont play warfare.
The grass is pointless anyway since it only appears some twenty meters around you.
It's deceptive because people think they're hidden because they're in grass, but I can see them plainly because my game isn't rendering grass where they are.
The current scheme is unacceptable.
wow wow wow, lot of misinformation in this thread! :O
Unless things changed from OFP/A1 in A2 :
1) The server, without any particular scripting in the mission, dictates the use of grass and clients cannot switch off grass. Ie, no "cheating".
2) mission makers can, through the use of scripting command, enforce a different settings. Usually in the initialization script, they can disable grass. It will take effect on all clients and clients then still cannot change the grass setting. It is driven by the mission. Ie, no "cheating".
3) mission makers can, finally, offer a dynamic way to change grass settings on clients, through the use of the player character menu or through custom radios for example (ie not by changing Video Settings the usual way). In this case only, you can have 1 client with grass and another one without grass. And it's because the mission maker wanted it to be that way.
+1
Hi all
Any ability to change grass client side is something the mission maker has permitted. That is the mission maker's perogative. If you do not like the ability; play a different mission or ask the mission maker to make client choice of grass level a server admin choice at mission start; most sensible mission makers do this any way. Your third alternative is to start making missions your self. Who knows if you make good missions people may play them.
Kind Regards walker
[KH]Jman
Jun 23 2009, 13:10
Alright, so can servers prevent people from turning grass to 0?
Yes in the server's *.ArmA2Profile [Link (http://forums.bistudio.com/showpost.php?p=1323857&postcount=37)]
whisper
Jun 23 2009, 13:43
Jman;1323863']Yes in the server's *.ArmA2Profile [Link (http://forums.bistudio.com/showpost.php?p=1323857&postcount=37)]
Tried with terrainGrid to 50, which should have grass disabled, but no go :( I must have missed somthing
[KH]Jman
Jun 23 2009, 14:02
Are you sure that the mission you are playing is not overriding the setting? It'll be setTerrainGrid (http://community.bistudio.com/wiki/setTerrainGrid).
Typheus
Jun 23 2009, 14:55
You're right Shinobi, I don't need an apology from you. I should be the one apologizing. I'm truly sorry for you.
Radioactive
Jun 23 2009, 15:00
lol you guys kiddin me i was playin a CTF today, while in a lighthouse sniping ppl with a 50 cal. lol if u need to hide in a bush to kill people, then sorry but youre a puss.
not particulary. you say youre not getting this game merely because you can turn the grass off? what kind of moroic statement is that? so what you cant lie prone in the grass big deal, i'm glad their is an option like this even tho i havent disabled it myself, it allows for less camping! no, i am not going to appologize, stop crying; if you dont want the game thats fine, but over a stupid reason like turning grass off in mutliplayer? thats rediculous. and i didnt call you a pussy :)
Its people like him that ruin this game
whisper
Jun 23 2009, 15:47
Jman;1323940']Are you sure that the mission you are playing is not overriding the setting? It'll be setTerrainGrid (http://community.bistudio.com/wiki/setTerrainGrid).
It's crCTI 0.4, I dePBOd and searched, not found any reference to setTerrainGrid yet
shadowze
Jun 24 2009, 00:02
I can verify what he says is right
There is no reference to using setTerrainGrid in th missions I depboed
I set terrainGrid to 50 and no difference to grass
Anyone else know how to fix this ?
Grass sucks the hell outa performance
cen4pgb
Jun 24 2009, 20:40
Hiding behind other cover is all very well but it does make your placing rather more predictiable, and one of the key choices in choosing a location is that it isnt predictiable i.e if theres one tree in a plain then thats the one location you DO NOT choose as a snipers location as it means you will be found and killed in fairly short order.
This is ignorng similar rules in sniper fire of changing location between shots etc to minimise chances of you being spotted.
Surely there are ways to block shade grass at ranges to keep its performance effects down?
Hello all
It is a shame that the game /current rigs cannot support grass fully for sniping from and taking cover in, but let us not forget what we CAN do with the game!
I almost always take a sniping role ( mainly because my PC cannot handle CQC ) and also I have to play on grass off servers whenever I can (I make an exception on the [GOL] server as I like the players there.) due to framerate issues.
I rarely have a problem finding good cover to snipe from ) (especially in A2and think the major issue for snipers is the Super Accurate (Bloodyus Cheatum) AI.
It would be nice to snipe from long grass, but there are alternatives and this makes IMHO a much more tactical sneaky game for the prospective sniper.
Also, OffTopic having a good spotter is a great boon. Walker or a chap called Virus, was spotting targets for me today for a short while and it improved things immensely. Also, having someone watch my back was nice too. (sorry chaps can't remember which of you it was:) ).
Just my 2p
rgds
LoK
chaplainDMK
Jun 25 2009, 18:20
not particulary. you say youre not getting this game merely because you can turn the grass off? what kind of moroic statement is that? so what you cant lie prone in the grass big deal, i'm glad their is an option like this even tho i havent disabled it myself, it allows for less camping! no, i am not going to appologize, stop crying; if you dont want the game thats fine, but over a stupid reason like turning grass off in mutliplayer? thats rediculous. and i didnt call you a pussy :)
You obviusly dont see the point.
In real life (witch ArmA2 is trying to simulate) snipers dont always have a rock or bush to hide behind, they myb have to hide in plain sight, but in arma you cant do that since there aint no gras so a sniper sticks out like sore thumb. You dont always have a bush to hide behind you know...
Now go back to CS or something...
AcrylicNinja
Jul 1 2009, 18:36
I know this might be completely out of some peoples grasp but this isnt counter-strike. In real life......A sniper with good cover, a good vantage point and the incompentance of his targets CAN SIT IN ONE PLACE ALL DAMN DAY.....this isnt camping. Not only this, in WWII if i remeber right a single sniper took out and entire platoon or something......jfrom a single perch with a single rifle, without moving.
A sniper who can shoot well is a god send from a pinned down platoon. If i offended the run and gun types who run blindly from cover into the open and infront of the buisness end of my rifle.....to bad man...learn to shoot, judge the wind, read the mirage, estimate range. A snipers an artist not a point, click, print type of soldier.
Maybe Im a bit biased...............:yay:
Did i mention i even remember when counter-strike involved tactics and the sniper rifle werent banned on every server?
dyscr33t
Jul 1 2009, 19:30
I don't see how the grass could be used as effective concealment anyway. If you are a sniper and at an optimal shooting distance for long range targeting (~1,000m) the game won't render grass that far out, resulting in an easy spot of the sniper. This applies of course only to human vs. human.
The profile used by the server, does not seem to listen to the 'terrainGrid' value.. it just ignores it. I have a server with it set as 10, and the grass is still on. Someone correct me if they KNOW it works, I could have made a mistake. So the only way I know to adjust the grass is:
In the mission, with a setterrainGrid 10 command
In a mod, with the same command.
As for people turning off the grass with mods, that is why on a PvP server you should have equalmodrequired or sig checks on. You should also adjust the difficulty settings to PvP orientated ones. (3rd off, No Callouts, no extra armor, etc) It's crazy to allow unverified mods on a PvP server.
The profile used by the server, does not seem to listen to the 'terrainGrid' value.. it just ignores it. I have a server with it set as 10, and the grass is still on. Someone correct me if they KNOW it works, I could have made a mistake. So the only way I know to adjust the grass is:
In the mission, with a setterrainGrid 10 command
In a mod, with the same command.
As for people turning off the grass with mods, that is why on a PvP server you should have equalmodrequired or sig checks on. You should also adjust the difficulty settings to PvP orientated ones. (3rd off, No Callouts, no extra armor, etc) It's crazy to allow unverified mods on a PvP server.
anyone running a server like this? I've only seen a few select playing games like PVP HOLD where the grass is on, BUT 3rd person is on as well....which totally blows it for me.
The profile used by the server, does not seem to listen to the 'terrainGrid' value.. it just ignores it. I have a server with it set as 10, and the grass is still on. Someone correct me if they KNOW it works, I could have made a mistake. So the only way I know to adjust the grass is:
In the mission, with a setterrainGrid 10 command
In a mod, with the same command.
As for people turning off the grass with mods, that is why on a PvP server you should have equalmodrequired or sig checks on. You should also adjust the difficulty settings to PvP orientated ones. (3rd off, No Callouts, no extra armor, etc) It's crazy to allow unverified mods on a PvP server.
Actually, the command to remove grass is setTerrainGrid 50
But you're right, the server doesn't use this command in the config file.
My server has grass off for all missions apart from the ones forcing grass setup (while waiting for BI to properly implement the grass layer)
I did it by re-using Doolittle's method he had in ArmA1, requiring a mod on server only. Working on anti-TK feature with this if possible
I was playing last night , as gunner in a LAV. i killed 3 guys who thought they were hiding in grass, but it wasn't being rendered as they were too far away from me. They can't see anything but grass, because they go prone to hide but they stick out like dogs balls from a distance. I actually felt a bit guilty, they're new players and probably think i was cheating. The grass should be OFF until a better system is introduced.
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