View Full Version : WIP British 4 Rifle Soldiers
STALKERGB
Jun 18 2009, 11:10
BELOW is the release of 3 rifle, an updated version of the 4 rifle work I was doing.
STALKERGB's British 3 Rifle MTP Addon v1.0
Right well this is what some of you may have seen from the 4 Rifle thread, I felt that they needed a rename seeing as I've moved into ARMA 2 :)
Basically contains all the infantry you will need (hopefully). All units are using the new MTP the Brits employ but overall I guess they are geared towards a desert environment as there is still desert DPM here and there. That said they work pretty well on Chernarus.
Right well the main features are:
-New Mk7 helmet on all units.
-Created Osprey Assualt, applied to most units.
-Created Mk3 Osprey in Hybrid DPM, found on AT Rifleman and Medic.
-Introduced new multi terrain pattern to units
-MASSIVE reduction in sections. Most units have only 5. The older ones had like 20 up!
http://i335.photobucket.com/albums/m446/DairyLee/mtp4rts.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/mtp4rt.jpg)
http://i335.photobucket.com/albums/m446/DairyLee/4r_ats.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/4r_at.jpg)
http://i335.photobucket.com/albums/m446/DairyLee/mtp4rss.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/mtp4rs.jpg)
Link to 3 Rifle Release Thread (http://forums.bistudio.com/showthread.php?t=101029)
STALKERGB or Matt :)
Alex.XP
Jun 18 2009, 12:29
Wierdly, if i binarize the models it crashes the game when i try to use them, that may have been a config error that i just happened to sort the same time as i went back to the unbinarized versions but thought i would mention it.
Yes, I encountered the same problem.
These are looking great, mate ;)
STALKERGB
Jun 18 2009, 14:59
@<hidden>, well its nice to know its not me doing something horribly wrong, still its bloomin' annoying, maybe that will have to wait until tools come out for ARMA 2.
@<hidden>, cheers, its pretty much just the three guys you see in the pic at the moment, the others still look like my current release version (minus alot of the pouches/webbing) but I will get there in the end.
Still cant figure out the problem caused by the new animations though :s
the mighty 6 platoon
Jun 18 2009, 22:48
nice stuff, good to see an L86 LSW in modded in.
STALKERGB
Jun 19 2009, 16:51
@<hidden> mighty 6 platoon, yeah had to put it in really, personally really like the rifle so it was a must for me.
I have decided to re-work my body armour as of last night, the main reason being (and anyone who has DL'ed my units will know) that the units weapon is generally inside the soldier model because of the "fat" BA they wear which doesn't look very nice, this is amplified in ARMA 2, so i'm going to do my best to thin it down to avoid this, I know it doesn't affect the gameplay in any way but it is something i want to do cause there have been too many times where i have used ICP/MODUL anims and half the gun was in the body making an ugly screenshot :)
I will also be creating completely new front and rear plate carriers for the osprey because i know that what i have at the moment isn't very good.
Binkowski
Jun 19 2009, 21:27
Great work STALKERGB. As always!
blackhawkdown
Jun 19 2009, 21:37
i cant wait! lets add some flavor to the game! i presume we will be seeing new weapons animations with this???? this is spectacular!
STALKERGB
Jun 20 2009, 17:38
@<hidden>, the animations will be to ARMA 2 standards although most UK weapons will still be held the same way as ARMA 1, might add RIS to the SA80s and give them a front grip then i can use the mk48 animation too :)
Will post pictures of new osprey as soon as possible, the front plate has been done (no new texture yet) and will hopefully get round to the rear plate soon. Obviously gonna be playing ARMA 2 for a bit aswell.
:)
da12thMonkey
Jun 20 2009, 17:47
The problem i doubt i will be able to get round until modding tools come out is that when one of my units is holding a weapon that uses a new animation (like with the M24 being held properly) the arms on my guys go haywire. Hopefully looking at an example model from ARMA 2 would help me fix this but until then i don't know if there would be a way to fix this. Obviously the extra eye-candy ARMA 2 supports would be added when possible.
I'd image that this will be down to the ArmA 2 skeleton being slightly different in joint placement or that the models are rigged onto the skeletons differently (i.e the faces in arm selections are arranged differently). Like you said, we probably wont be able to to know for sure 'til we have some example models from BIS.
I hope they release them fairly soon; I'm dying to know how to set up weapons so that they use the inverse kinematics animation system for things like the SA80's grip-pod. :)
Anyway, nice work so far.
STALKERGB
Jun 22 2009, 13:25
Ok below are the pics of the newest version of the Osprey Body armour I have been working on hope everyone thinks its an improvement, the main difference being the actual shape of the plate carrier, looks a bit more like the real thing now (although its a bit hard to tell from the pics). Anyway, suggestions and comments welcome :)
http://i335.photobucket.com/albums/m446/DairyLee/ospreynew3.jpg
http://i335.photobucket.com/albums/m446/DairyLee/ospreynew.jpg
http://i335.photobucket.com/albums/m446/DairyLee/ospreynew2.jpg
comments: oh my god... awesome, cant wait until its released
suggestions: keep up the excellent work
Just posting to show my interest and give you some encouragement!
Delta Force
Jun 23 2009, 03:06
OH my god its perfekt
You do not have by chance gas masks model
than you have a sas soldier
FiedelC
Jun 23 2009, 14:34
...
I am also looking to get my units under their own faction catagory in BLUFOR, i managed (accidentally) to get them under "other" but since the units classes are based off the USMC in game they appear under that. So if anyone knows how that would be great (i will probably figure it in the end).
To get your units under their own fraction you have to add following code to your config:
class CfgFactionClasses {
class yourFraction {
displayName = "fraction name";
priority = 5; //??
side = TWest;
};
};
and the Units must have:
class CfgVehicles {
class yourUnit...{
fraction = yourFraction;
...
};
};
Greetings FiedelC
DXfan01
Jun 24 2009, 11:27
got an update for us yet stalker?
STALKERGB
Jun 24 2009, 12:07
@<hidden>, thanks so much for that, will give that a go later and see what happens :)
@<hidden>, thanks for the interest and encouragement, its always welcome!
@<hidden> Force, i am working on a gas mask at the moment, not for these guys but for some counter-terrorist guys i will hopefully get round to doing :)
@<hidden>, will get a update out as soon as i can, will properly UV map the osprey armour (mainly the sides of it) and work out the texture round the webbing for the body armour. Will have to re-do all the models to include the new Osprey i have made, that shouldn't take too long but i would have to adjust the straps for the webbing and rucksacks too.
while i'm at it i might just make proper PLCE too :)
Oh and also, this will all be in ARMA 1 as well, i am debating as to just include an ARMA 1 config file in the addon but i think it may end up being more complicated that way as the models will end up with extra definitions (in relation to the new anims in ARMA 2) so could get more messy than it already is :)
rufflesgnr
Jun 24 2009, 19:18
hey its going great !! keep up the great work !
maybe next you can do some u.s. special forces operators??? (sorry had to try) ;D
the_shadow
Jun 24 2009, 19:26
is it only me or does the ArmA2 units have thin legs and arms?
i would like som "bigger" soldiers ;)
hello there,
Just to say, it'll be nice to have some Tommies in Arma2, love to see some 60s/70s squaddies in there too, but that's just me. :)
keep up the good work.
rgds
LoK
this looks great, hopefully the release wont be too long ;-)
#1 DetonatorUK
Jun 26 2009, 19:14
Just want to add my support for what you making mate, can't actually wait till this is finished, would be a great addition to my squad! Just seen on the news though, the new style British Body Armour is coming out soon. http://news.bbc.co.uk/1/hi/technology/8115327.stm. Link there is from the BBC News website, showing off the new combat armor.
Good luck,
- #1 DetonatorUK
Looks so good mate, can't wait to use these!
Jonny_LI
Jun 27 2009, 08:46
Just want to add my support for what you making mate, can't actually wait till this is finished, would be a great addition to my squad! Just seen on the news though, the new style British Body Armour is coming out soon. http://news.bbc.co.uk/1/hi/technology/8115327.stm. Link there is from the BBC News website, showing off the new combat armor.
Good luck,
- #1 DetonatorUK
The best part is that Osprey and this new Assault Osprey body armour is only an Intrim - so in a year or two you'll get to make another set!
Prydain
Jun 27 2009, 15:01
The best part is that Osprey and this new Assault Osprey body armour is only an Intrim - so in a year or two you'll get to make another set!
Huzzah for procurement, any info on that one or have a few suits got to receive their cash bonus before it is even drawn up?
Balgorg
Jun 27 2009, 15:05
Your units were some of the best I seen for Arma 1, Im a brit, so maybe im biast, but really they were superb. Im looking forward to your units coming to Arma 2. Be great also to see the snatch landrovers and the other UK vehicals.
Jonny_LI
Jun 27 2009, 19:40
Huzzah for procurement, any info on that one or have a few suits got to receive their cash bonus before it is even drawn up?
I know abit, not really for the public domain though as it suggests the MoDs ran by penny pinching arseholes - couldn't have people thinking that now!
They did a roadshow to my unit and we got to see some of the new kit coming, it's pretty slick but it's got to get through the MOD bean counters now, how much of it that will survive at the end is anyones guess! However this new Assault Osprey does look quite similar to the new set we're expecting in a few years,
MontyVCB
Jun 28 2009, 08:40
Does it still have a Kevlar insert, or is it purely a plate carrier this time around Jonny?
Jonny_LI
Jun 28 2009, 09:45
Does it still have a Kevlar insert, or is it purely a plate carrier this time around Jonny?
Still has soft armour inserts aswell, still heavy but better designed to allow a little more dexterity.
Linelor
Jun 28 2009, 12:05
WATCH OUT! THAT RUSKIE HAS A CAN OF HAIRSPRAY! RUN!
Funniest broken weapon ever made that L85 is.
Though I think they fixed that with the L85A2 so unfortunately we can't laugh that the Brits got beat in battle because of a crafty Paki with a can of Aqua Net.
Jonny_LI
Jun 28 2009, 12:22
WATCH OUT! THAT RUSKIE HAS A CAN OF HAIRSPRAY! RUN!
Funniest broken weapon ever made that L85 is.
Though I think they fixed that with the L85A2 so unfortunately we can't laugh that the Brits got beat in battle because of a crafty Paki with a can of Aqua Net.
Sigh... The L85 was never broken, many of the queens enemies met a sh!tty death at the end of it. It had problems, but so has US weapon systems which you also made better - it's called progression.
The A1 jammed - the only people who complained about it were mongs who couldn't clean and maintain it properly
Cold Weather - Yes, it did have a problem in extreme cold ie Norway
Cocking Handle - the old Cocking handle because of its shape could (extremely rarely) force an ejected case back into the breach, the new cocking handle fixes this with its shape that is designed to 'deflect' the casings if they come into contact with it.
The A2 is an improvement yes, but the A1 was nowhere near as bad as it the press made it out to be. The only ones who moaned about it were people that have very little/no experience with the weapon and REMFs who couldn't look after it properly.
The A2 is now made more idiot proof and brought into the 21st Century with it's upgrade. Many argue it's heavy, I say stop being a girl, many argue the SUSAT is outdated, I agree, hence the new ACOG upgrade. Tell me this, how did the M16A2 hold up in 2003?
Linelor
Jun 28 2009, 12:30
Sigh... The L85 was never broken, many of the queens enemies met a sh!tty death at the end of it. It had problems, but so has US weapon systems which you also made better - it's called progression.
The A1 jammed - the only people who complained about it were mongs who couldn't clean and maintain it properly
Cold Weather - Yes, it did have a problem in extreme cold ie Norway
Cocking Handle - the old Cocking handle because of its shape could (extremely rarely) force an ejected case back into the breach, the new cocking handle fixes this with its shape that is designed to 'deflect' the casings if they come into contact with it.
The A2 is an improvement yes, but the A1 was nowhere near as bad as it the press made it out to be. The only ones who moaned about it were people that have very little/no experience with the weapon and REMFs who couldn't look after it properly.
The A2 is now made more idiot proof and brought into the 21st Century with it's upgrade. Many argue it's heavy, I say stop being a girl, many argue the SUSAT is outdated, I agree, hence the new ACOG upgrade. Tell me this, how did the M16A2 hold up in 2003?
It held up well enough far as I know, just have to maintain it properly. I went in in 2005 so I had an M16A4 that was a fucking dream of a weapon overall. Some of the older Brits I encountered in Iraq still worried about the mag randomly dropping out of the rifle while they ran which was another wonderful flaw of the A1. It really isn't that great of a rifle, but since it is what the Brits decided to go with (God help them since they have all those wonderful, and cheaper, H&K rifles and things over there in Europe) I fully support this modding endeavor.
Though just as a last shot at it, I seriously got to laugh at the Brits for talking so much shit about the M16 back in the day then designing a rifle themselves that was less reliable and a full kg or so heavier and meanwhile the H&K guys are offering to make them a cheaper and better rifle and they want the old rifles fixed instead. In the end, they get a mediocre rifle for a lot more than it would have cost them to get an exceptional rifle from H&K.
Jonny_LI
Jun 28 2009, 12:37
It held up well enough far as I know, just have to maintain it properly. I went in in 2005 so I had an M16A4 that was a fucking dream of a weapon overall. Some of the older Brits I encountered in Iraq still worried about the mag randomly dropping out of the rifle while they ran which was another wonderful flaw of the A1. It really isn't that great of a rifle, but since it is what the Brits decided to go with (God help them since they have all those wonderful, and cheaper, H&K rifles and things over there in Europe) I fully support this modding endeavor.
The mag dropping off thing was a massive problem when the weapon first rolled out to us, it didn't have the guard thats there now to prevent it being pressed down however it was fixed within a couple of years by modding the A1, it still remained the A1 though as this was the only modification carried out at the time.
I agree at the time we procured the A1 there was better on the market, however the A2 -especially with the new sights and handguards is an impressive weapon to operate with and is up there with the rest of the worlds top Infantry rifles.
I've worked with many American soldiers both on Operations and in Training and they've all said its heavy but once they get on the ranges with it notice improvements with their shooting (with SUSAT fitted). Similarly I've used the M16A2/4 and the M4A1 and found both weapons fine, no better or worse than what I'm used to with the SA80. I do prefer the overall compactness of the SA80 over the M16 though, but that's just because it's what I'm used to.
When the A2 was born it was trialled alongside Steyr, G36 and M16s aswell as a few others and it was found to be everybit as reliable as they were - but with H&K upgrading it you'd expect it to be.
Looking forward to this, it will go great with the Avagini Map
Flufball
Jun 28 2009, 15:50
Looking forward to this, it will go great with the Avagini Map
Woodland camo in a desert setting. Genius! :D
r3volution
Jun 29 2009, 13:02
Looking good, damn its encouraging to see how quickly mods are being ported across to Arma2. Can't wait to thrash these out in the editor with some NATO style missions.
Also I find it hilarious that at the end of the day both Britain & the US have to turn to the Germans to make their infantry rifles reliable. :D
H&K FTW!
Lightninguk
Jun 29 2009, 13:11
as a ex member of The Duke of Wellington's Regiment "now know as The 3rd Battalion the Yorkshire Regiment (Duke of Wellington's). i love the SA 80 and the LSW which was also very good, and i got to say the law 80 was a bitch but nice
and i look forward to any british kits that comes out for Arma 2
SWIFT88
Jun 29 2009, 21:25
http://img33.imageshack.us/img33/294/s7000398.th.jpg (http://img33.imageshack.us/i/s7000398.jpg/)
http://img150.imageshack.us/img150/5817/s7000400.th.jpg (http://img150.imageshack.us/i/s7000400.jpg/)
Prydain
Jun 29 2009, 21:34
The new osprey with those overhanging shoulder pieces looks really untidy. On the side of the ACOG it says IW / LSW, I was under the impression that the L86 was going to fill some kind of DMR role in the future?
SWIFT88
Jun 29 2009, 21:44
http://img355.imageshack.us/img355/4543/s7000394.th.jpg (http://img355.imageshack.us/i/s7000394.jpg/)
http://img512.imageshack.us/img512/310/s7000392.th.jpg (http://img512.imageshack.us/i/s7000392.jpg/)
http://img31.imageshack.us/img31/340/s7000395.th.jpg (http://img31.imageshack.us/i/s7000395.jpg/)
---------- Post added at 10:44 PM ---------- Previous post was at 10:41 PM ----------
I think its to ensure the LMG ACOG's do not get confused with the LSW/SA80 sights, but thats just a hunch as if you see the LMG posted above the site stand is facing the wrong way to facilitate for the sight
Prydain
Jun 29 2009, 22:00
No more ladder sight for the UGL then? Oh, was I right about the L86 taking a DMR role or is that just an optional sight?
da12thMonkey
Jun 29 2009, 22:03
On the side of the ACOG it says IW / LSW, I was under the impression that the L86 was going to fill some kind of DMR role in the future?
Like swift said, it's supposed to prevent cock-ups like this:
http://img151.imageshack.us/img151/6706/dsc02381u.th.jpg (http://img151.imageshack.us/i/dsc02381u.jpg/)
I've been told the LMG version of ACOG has a slightly different graticule that it indicates the correct fall of shot for the LMG instead of the SA80, hence you wouldn't want to get the sights mixed up.
Dunno about the whole DMR role of the LSW: Issuing it as a DMR is one thing, training blokes to use it as a DMR is another.
SWIFT88
Jun 29 2009, 22:17
No more ladder sight for the UGL then? Oh, was I right about the L86 taking a DMR role or is that just an optional sight?
acording to the army, the new UGL sight gives a better success rate of hitting the target in comparison to the old sight (60%)
Binkowski
Jun 30 2009, 06:09
STALKER, I'm just curious, I've put my ACU units into ArmA2 and their arms look a wee bit strange. Anything on your end? Or is it my model?
Looks like we are updating the DPM aswell
http://domhyde.wordpress.com/2008/09/21/british-army-unveils-new-equipment-for-infantrymen/
belgerot
Jun 30 2009, 18:49
Your work looks great Stalker, looking forward to seeing UK units in Arma2!
STALKERGB
Jun 30 2009, 22:34
@<hidden>, yeah i think everyone is getting the arm problem, do you only get it on weapons using new animations? (like the Mk48 or M40/24). Nothing we can do AFAIK until there are some example models.
@<hidden>, Yeah i saw the new 3-colour DPM for desert use, that won't be too much of a problem for me as i am focussing on the temperate camo guys first as ARMA 2 doesn't have any desert areas/maps (yet).
I do feel like I am digging a bigger hole every time i work on my units as the British kit seems to have so many updates in the works, can't keep up with these SA80's and all the fancy stuff on them, will get round to it eventually though i suppose :)
Will post some WIP soon, just been away from my normal comp for a bit and have been playing ARMA 2 quite a bit.
I do feel like I am digging a bigger hole every time i work on my units as the British kit seems to have so many updates in the works, can't keep up
Tell us about it!!! :cool:
Jonny_LI
Jul 1 2009, 17:03
Swift - you been touching yourself over kit p0rn again you hermer :D
Swift - you been touching yourself over kit p0rn again you hermer :D
some-ones got to
Jonny_LI
Jul 1 2009, 18:56
Like swift said, it's supposed to prevent cock-ups like this:
http://img151.imageshack.us/img151/6706/dsc02381u.th.jpg (http://img151.imageshack.us/i/dsc02381u.jpg/)
I've been told the LMG version of ACOG has a slightly different graticule that it indicates the correct fall of shot for the LMG instead of the SA80, hence you wouldn't want to get the sights mixed up.
Dunno about the whole DMR role of the LSW: Issuing it as a DMR is one thing, training blokes to use it as a DMR is another.
And yes mate the LMG sight picture is different.
The LSW is now meant to be a marksmans weapon but it still gets thrown at the crow. They need to get rid of the outrigger and bring the bi-pod back to the handgaurd plus replace the optics to make it even semi viable in my oppinion, to get the most use out of it it'd need to be bumped up to 7.62.
When you've looked at all that it'd be cheaper just to buy a new DMR off the shelf, it's a stupid idea to make the LSW into such but AOSP has been ammended and the burst shoots reduced and replaced with prone posistion 600m shoots for the LSW AWA.
Da12th - get it sorted you Civil servent type!
STALKERGB
Jul 4 2009, 16:12
Hello everyone, with regards to all this new kit nonsense :) Does anyone know the name of the Body Armour in the pictures below? I asked the MoD and they called it Goshawk but i have been unable to really find anything on it.
http://i335.photobucket.com/albums/m446/DairyLee/82183607.jpg
http://i335.photobucket.com/albums/m446/DairyLee/15080911.jpg
http://i335.photobucket.com/albums/m446/DairyLee/33665398eh3.jpg
Cheers for any help :)
http://sanantonio.craigslist.org/for/1250954017.html
Could be this one, it's not osprey, or the assault vest light osprey.
STALKERGB
Jul 4 2009, 16:23
yeah it does look pretty similar to that, and it does fit the osprey plates so it could be Blackhawk Armour. Cheers Lunatic :)
da12thMonkey
Jul 4 2009, 16:29
It is indeed made by Blackhawk.
I believe the MoD has stopped issuing it it now because they don't think it offers enough protection on its own. AFAIK blokes were told to start wearing it over CBA fillers quite soon after it was issued.
I'll get you a better pic of it in a sec.
Front:
http://img26.imageshack.us/img26/7991/uk0007.jpg
Back (bigger pic):
http://img26.imageshack.us/img26/5198/pouji.jpg
STALKERGB
Jul 4 2009, 16:43
@<hidden>, cheers for those pics, do only specific units wear these? Most of the pics i have seen seem to be PARA units.
da12thMonkey
Jul 4 2009, 16:48
3 Para were trialling it on Herrick 8.
Like I said, I think the MoD has stopped issuing it, so you're unlikely to see it anywhere but on an airsofter now.
STALKERGB
Jul 4 2009, 16:53
cheers for the info :)
Jonny_LI
Jul 4 2009, 18:43
Da12th - Yes mate Brigade filtered down that the BH Plate Carrier wasn't to be worn without ECBA on underneath then someone got bored and said Osprey only - this was on Herrick 8.
Stalker, for your woodland units I really wouldn't bother with Osprey at all. Let's say in a mega ideal world every Infanteer gets this new Assault Osprey and then get involved in a war in Europe - We would wear our Combat Jackets over the top and have Webbing or an Assault Vest on. We train in webbing and vests in the UK, we aren't a big fan of the whole Molle pouches on your plate carrier thing it's just in the Desert we obviously don't wear smocks that much and even if we wanted to the normal issue Osprey wouldn't allow it. You'd simply be better off putting a combat jacket on your units and maybe bulking their body out a little to give the impression of armour being worn under the smock.
---------- Post added at 07:43 PM ---------- Previous post was at 07:21 PM ----------
For what it's worth I thought the BH Plate carrier was booming, I could wear my belt kit with it for one. Osprey is gash for anything other than stag and vehicle crews.
Wynthorpe
Jul 5 2009, 08:43
This is looking superb mate and really cant wait to use it.
Isn't the only reason Lt Wales is wearing one is because hes a CVR(T) commander? Other than trying to look 'ard.
Jonny_LI
Jul 5 2009, 11:28
Isn't the only reason Lt Wales is wearing one is because hes a CVR(T) commander? Other than trying to look 'ard.
My bold - You pinged it right there.
trickster1982
Jul 5 2009, 13:35
Nice work!are you going to put the gimpy in as well?
STALKERGB
Jul 6 2009, 11:22
for your woodland units I really wouldn't bother with Osprey at all
Yeah i only really left it on the outside so it meant less work for me to do for both the desert and temperate units. Might as well get round to the guys just wearing smocks now though. Do you think it would be worth me adding the new Mk7 helmets or stick with what i have got for now?
@<hidden>, yeah there will be the good old GPMG :)
EDIT: something more like that Jonny? Just something i did ten minutes before going back to college so its by no means final or perfect :) hood is courtesy of ardvarkdb (permissions granted)
http://i335.photobucket.com/albums/m446/DairyLee/newtemperate.jpg
da12thMonkey
Jul 6 2009, 12:05
Do you think it would be worth me adding the new Mk7 helmets or stick with what i have got for now?
That's up to you really mate. The Mk.7 and Osprey Assault are only ever likely to be worn in Afghanistan, so if you do them it'd only be 'realistic' to stick them on the desert half of the units you make. That said, it will be the standard kit for infantry at the front line for the next year or two and if ArmA's anything to go by, a lot of people will want to be making Afghanistan scenarios for ArmA 2 in the next year or so.
Any reasonable person won't mind playing 'historic' Afghanistan missions with units sporting Mk.6a and Osprey though, and wouldn't expect you to keep up with the very latest gear, especially when you know you'd have to do it all again in a year or two when PECOC goes through main gate.
You did say though that you were considering making some counter-terrorism units right? In which case, making the Mk.7 might be more viable, since it's basically a re-coloured AC900 SFCT helmet with very slight modifications to the hight of the brow and neck lines, so you'd pretty much have to model the Mk.7 for your CT units.
My suggestion would be to do the Mk.6a-Osprey combo, then make CT blokes, then adapt the AC900 from them for a later version of your infantry if anybody whinges about them being 'outdated'.
STALKERGB
Jul 6 2009, 12:13
cheers da12thMonkey, think i'm gonna go with the Mk.6a/osprey combo on the desert guys like you said and yeah when i get round to doing CT units i can sort out the Mk.7. Do you think that the best course of action for the temperate units would be to have the smock on top for my models so that no body armour is visible?
right better go to college :)
Jonny_LI
Jul 6 2009, 12:54
That's up to you really mate. The Mk.7 and Osprey Assault are only ever likely to be worn in Afghanistan, so if you do them it'd only be 'realistic' to stick them on the desert half of the units you make. That said, it will be the standard kit for infantry at the front line for the next year or two and if ArmA's anything to go by, a lot of people will want to be making Afghanistan scenarios for ArmA 2 in the next year or so.
Any reasonable person won't mind playing 'historic' Afghanistan missions with units sporting Mk.6a and Osprey though, and wouldn't expect you to keep up with the very latest gear, especially when you know you'd have to do it all again in a year or two when PECOC goes through main gate.
You did say though that you were considering making some counter-terrorism units right? In which case, making the Mk.7 might be more viable, since it's basically a re-coloured AC900 SFCT helmet with very slight modifications to the hight of the brow and neck lines, so you'd pretty much have to model the Mk.7 for your CT units.
My suggestion would be to do the Mk.6a-Osprey combo, then make CT blokes, then adapt the AC900 from them for a later version of your infantry if anybody whinges about them being 'outdated'.
Ahahahaha! C'mon Da12th that's being a LITTLE optimistic mate!
@<hidden>, yes, for temperate enviroments go smocks over body armour, with the hoods though we generally roll them up! I'd keel over and die without being able to get to my Brecon pockets on my smock!
da12thMonkey
Jul 6 2009, 13:21
I know; but I don't work in directly for the MoD and have almost no involvement with the DPA least of all Defence Clothing IPT (if it hasn't got wheels or tracks it's none of my business), so I can get away with quoting the in service dates that DCIPT put out without being called a c**t when the likes of you are still waiting for them 5 years down the line.
Besides, the published date from DC-IPT is 'by 2011' which suggests they reckon it'll be out NEXT year: So I am displaying some pessimism. ;)
Know of anyone who'd tried to put the newer generations of body armour on under a smock? I remember seeing blokes trying it with Osprey during pre-deployment training (Kush Dragon?) last winter when I was down Andover; didn't look good. I suppose the closer fit of Osp-Assault and the PECOC will fare better.
Jonny_LI
Jul 7 2009, 07:53
I know; but I don't work in directly for the MoD and have almost no involvement with the DPA least of all Defence Clothing IPT (if it hasn't got wheels or tracks it's none of my business), so I can get away with quoting the in service dates that DCIPT put out without being called a c**t when the likes of you are still waiting for them 5 years down the line.
Besides, the published date from DC-IPT is 'by 2011' which suggests they reckon it'll be out NEXT year: So I am displaying some pessimism. ;)
Know of anyone who'd tried to put the newer generations of body armour on under a smock? I remember seeing blokes trying it with Osprey during pre-deployment training (Kush Dragon?) last winter when I was down Andover; didn't look good. I suppose the closer fit of Osp-Assault and the PECOC will fare better.
Osprey was near impossible to do, Assault Osprey I haven't seen up close but by the looks it seems a similar cut to PECOC which I have seen on under a smock and doesn't look too different from wearing CBA.
Really looking forward to using Brits, will fit in with a development project I am working on again
STALKERGB
Jul 9 2009, 12:51
hello everyone! hopefully i can get a few pretty piccys up later but in the meantime does anyone know what this on the PLCE is? Only really noticed it today and haven't planned on modelling it but if it is important I will obviously add it. Thanks :)
Oh and the DPM seems to be slightly different on the webbing, is it just an older DPM (like 84 pattern) or something completely different?
On the theme of progress I have been getting the new ARMA 2 shaders working on my revised Temperate model, seems to be going ok for now :)
http://i335.photobucket.com/albums/m446/DairyLee/Untitled.jpg
though i cant answer your question (sorry)...I do wanna say your models are great and i hope they are coming along...u should speak with the DEVs of ACE and see if they could feature ur British soldiers on ACE2
Whiskey Tango
Jul 9 2009, 13:49
It kinda looks like the nbc kit holder altho I never seen anyone use it for that was usually a poncho/basha and assorted stuff thrown in.
It's definitely not important piece too add tho.
STALKERGB
Jul 9 2009, 16:29
Right as promised a couple pics of the work I have been doing, the marksman model in the pictures has the new shaders working (i think) and there are some missing textures (namely the NVG clip) but just wanted to give everyone an idea of where i am going with the units.
I have started modelling PLCE but it wasn't really in a state to include in these pictures but the final models will include it.
Hope everyone likes
Oh and i haven't gotten rid of the Osprey Body Armour, it will just be on the desert units after some suggestions by a couple of people :)
http://i335.photobucket.com/albums/m446/DairyLee/small3.jpg
http://i335.photobucket.com/albums/m446/DairyLee/britnew3.jpg larger
http://i335.photobucket.com/albums/m446/DairyLee/small2.jpg
http://i335.photobucket.com/albums/m446/DairyLee/britnew.jpg larger
http://i335.photobucket.com/albums/m446/DairyLee/small.jpg
http://i335.photobucket.com/albums/m446/DairyLee/britnew2.jpg larger
comments very welcome :)
STALKERGB
Yeah, the thing above the pooches looks like an NBC roll. Again, don't bother with it. As for the colour of the webbing, PLCE fades with use due to dirt/dust/sand and being scrubbed when it's de-serviced after the field.
With the jackets, they'd look better not zipped all the way to the top (it allows for ventilation and you can throw empty mags down there, I realise that's not a factor in ArmA II, but still.)
Also, Stalker, check your PMs mate.
Whiskey Tango
Jul 9 2009, 17:08
Stalkergb they are really looking the bogs dollocks mate:)
The only niggly things for me is the rolled sleeves are a little low, personally I'd have them in the crook of the elbow or all the way down and maybe a bit more bulk on the chest/back area to suggest the osprey vest is underneath the smock.
And a really anal one. On the turned up sleeves the lighter side would be a bit more olive green. The older pattern stuff was almost white inside and later patterns (90 pattern I think) started to dye them more olive green.
But hey who am I to pick faults in such excellent work. I can't wait too use these bad boys ingame:)
Your doing PLCE beltkit I see. how about ones with chestrigs and assault vests? maybe rifleman (chestrig). rifleman (assaultvest) and not every other troop type if you get my drift.
And without tinbins, maybe with bushat or beret? for those less aggresive posture patrols.
OK I'll stop now I could probably go on for hours with wants hehe.
Keep up the great work mate :couch:
Pauliesss
Jul 9 2009, 20:24
Oh and i haven't gotten rid of the Osprey Body Armour, it will just be on the desert units after some suggestions by a couple of people.
So there will be also desert units ??? :eek: Well, I know that desert camo is not very useful in Chernarus, but I would LOVE to have also units with desert camo....thanks STALKERGB. :) :yay:
Yokhanan
Jul 9 2009, 21:00
Stalker, you know I'm definitely a huge fan of your work. I'm really loving these shots for sure. As far as desert goes, I'd be shocked if no one created or ported over some desert maps for us to play on in time...so its nice to hear you're ahead of the game there. :)
Keep up the wicked job! :D
STALKERGB
Jul 9 2009, 22:03
Cheers for all the nice comments guys.
@<hidden>, PM recieved, thanks :)
@<hidden> Tango, I can quickly sort out the more green inside to the smock, and the thing with the sleeves is more just based on how i used to roll mine up when i was in the army cadets (ages ago now :) ). I was definately gonna do an assault vest as well as the belt kit and there wil definately be bushats and if there is time berets too.
@<hidden>, i had a quick test of my current desert units and they blended in fine on chernarus... sort of... :)
The desert units will probably be released seperatly to the Temperate ones as there is currently a lack of need for the desert camo, although i might not be able to release until an example model is out so i can figure out how to get the new animations look ok and i might actually be able to binarize my units without ARMA 2 crashing...
SteveVCB
Jul 9 2009, 22:04
They're looking fairly gucci mate, keep it up.
It is nice to see DPM in Chernarus. Are the features on the helmet going to change? The scrolled up arms of the smock is perhaps a bit too white but WTF am I talking about, it is only a WIP.
Well done mate, smart as feck!
Whiskey Tango
Jul 10 2009, 02:11
Great news stalkergb :)
The more I look at these guys the more I'm impressed. The scrimed helmets are excellent.
Although I am a bit out of date on kit these days.I'm not sure about the newer s2k smock onwards but older versions (going off s95 stuff and older) the lower smock pockets should be a bit lower, I'd say the bottom of the pocket inline with the last buttonhole and also alot bigger. Big enough to get a 58 bottle in there :wink_o:
But with the beltkit/assault vest going over the top theres probably no need to change them.
I hope you can get these out to us sharpish mate, the yanks will need some help in chernarussia :eek:
PS. Tried em with M4's yet? could always throw me one armed with US weapon loadout for some exhaustive beta testing :D hehe
'ave a good 'un mate and keep up the slog :)
WT
Flufball
Jul 10 2009, 02:28
Sod the M4's (and the bleeding LSW's), what they really need is a bayonet! :p
They seem decent to my untrained (and insomnia suffering) eye, one question though, is it a jacket they're wearing, not a large shirt?
It might be lack of sleep or simply the lack of fancey pouches and webbing over the front of it to make it a bit more bulky but as I don't have a sodding clue as to what reality is I'm none too fussed as it looks bleeding nice regardless.
Jonny_LI
Jul 10 2009, 07:58
Hello mate,
Good effort so far the only point I can pick up is on the smock. You've got press stud pockets when you need the Canadian style buttons, I've taken the liberty of taking some wonderful photos for you.
Also on the left sleeve you need the daft new tiny pocket with the Union Flag on it, it's supposed to be for an emergency strobe or some such thing but I find it keeps my lighter in nicely.
Front of the smock.
http://i142.photobucket.com/albums/r113/Jonny_LI/DSC00308.jpg
Close up on smock buttons.
http://i142.photobucket.com/albums/r113/Jonny_LI/DSC00309.jpg
And dodgy pocket on left sleeve.
http://i142.photobucket.com/albums/r113/Jonny_LI/DSC00310.jpg
Hope that helps, any more questions feel free to ask.
Jonny
PS
As you've been told already by Redders, thats a remake of the old NBC/Bum roll, it's chad as f*ck so never put it on any of your models!
---------- Post added at 08:58 AM ---------- Previous post was at 08:54 AM ----------
As a side note the pics you probably saw of the press studs are Para Smocks, which don't have hoods and are normally worn by Airborne Forces.
STALKERGB
Jul 10 2009, 09:19
Cheers for all the kind comments and suggestions.
@<hidden>, the helmet on the model in the pictures was intended for my sniper but as i'm only really editing the marksman at the moment I stuck it on to see what it looked like. All the other models don't have the scrim on the helmets. And the white inside to the smock has been made more green already, just didn't make it into these pics :)
@<hidden>, thanks for the pics, will get around to changing that, I have already done the normal maps for your lighter pocket, again the final result hadn't made it into these pictures.
@<hidden> Tango, yeah i know that the lower pockets could do with being lower but i ran into a bunch of UV problems (i'm not the best at UV mapping) so i moved them to where they are now to solve most of the issues i was having. Might have another go at lowering them though...
@<hidden>, at certain angles, yes, it does look a bit like a shirt but i compared the bulkiness of my smock to my osprey model and they are about the same, it doesn't look too like a shirt when you are using them either :) hopefully with all the webbing it will look a bit more bulky too.
EDIT: Right just done a bit to the pocket on the left arm so Jonny_Li can put his lighter in it :) its not perfect but it'll do...
http://i335.photobucket.com/albums/m446/DairyLee/lighterpockets.jpg
http://i335.photobucket.com/albums/m446/DairyLee/lighterpocket.jpg Larger
Jonny_LI
Jul 10 2009, 11:13
Looking mega there mate, cracking effort - it gives the impression that he's wearing his body drama under the smock which is what you were after.
If you need any other reference pictures just let me know, I can get photos of any issued or non issue kit you'd like.
da12thMonkey
Jul 10 2009, 12:18
If you need any other reference pictures just let me know, I can get photos of any issued or non issue kit you'd like.
Could you get me some pics of the issued antimicrobial undercrackers and an S10 ressie? If you could wear said items for 'reference scale' that'd be useful. :D
Anyways; looking good Stalker. Will be mega when you get some belt kit on. Looking forward to seeing more.
Jonny_LI
Jul 10 2009, 12:31
Could you get me some pics of the issued antimicrobial undercrackers and an S10 ressie? If you could wear said items for 'reference scale' that'd be useful. :D
Anyways; looking good Stalker. Will be mega when you get some belt kit on. Looking forward to seeing more.
You kinky sod, gaiters aswell?
SaBrE_UK
Jul 10 2009, 12:50
Looking 100% great. Keep it up.
Redders
Jul 10 2009, 17:12
Looking good Stalker, keep at it. Jonny, roll your hood properly, you hom! :D
Could you get me some pics of the issued antimicrobial undercrackers and an S10 ressie? If you could wear said items for 'reference scale' that'd be useful. :D
Anyways; looking good Stalker. Will be mega when you get some belt kit on. Looking forward to seeing more.
I don't think you'll be doing the refrencing stalkerGB will be doing.
I now feel strangely dirty and have the urge to wash myself.
happygharry
Jul 13 2009, 21:04
looking good
STALKERGB
Jul 14 2009, 11:39
Right to get MehMan away from feeling dirty I'm gonna distract everyone with an update :)
The Beltkit is now on the units (or at least the ones that are using the new model, so thats the rifleman and marksman for now), the model is courtesy of Cougar so a big thanks to him, I only made small adjustments to it (added a bit to the back of the webbing, re-shaped it to fit my unit model). I have also added the new shaders to the webbing although i haven't done it in any real detail yet so will be going back over that at some point.
Although not much visually (except the beltkit) has changed i have been combining lots of textures to make things a little more efficient, trying to keep it a 1 a model but I don't think I will really ever achieve that.
The buttons on the smock have been changed (i hope Jonny_Li doesn't mind that i used the button from his pictures), the shaders have yet to be properly updated for the button though so it still looks like a large press stud.
Oh and the inside of the smock is greener now (think i already metioned that somewhere).
http://i335.photobucket.com/albums/m446/DairyLee/aweb3s.jpg
http://i335.photobucket.com/albums/m446/DairyLee/aweb3.jpg larger
http://i335.photobucket.com/albums/m446/DairyLee/aweb2s.jpg
http://i335.photobucket.com/albums/m446/DairyLee/aweb2.jpg larger
http://i335.photobucket.com/albums/m446/DairyLee/awebs.jpg
http://i335.photobucket.com/albums/m446/DairyLee/aweb.jpg larger
Also here is a pic of the arm problem my units have when using a weapon with new animations, still don't really know what this is, had a look at the ARMA 2 selections and couldn't really see anything relating to the arms that was new or different. My units also have some issues with going up stairs or running around the LHD, only found out today, its like there is an invisible wall stopping them from moving past certain points (so halfway up some stairs i couldn't go any further or halfway along the LHD i would hit this invisible wall).
http://i335.photobucket.com/albums/m446/DairyLee/error.jpg
Anyway hope you guys like, right i'm off to finish the ARMA 2 campaign...
r3volution
Jul 14 2009, 11:47
Frakin' awesome! :D
These units look better than top notch. I'm going to stop looking at the screens now lest I short circuit my keyboard from drooling...
That guy should seriously get that arm checked out though, something's got to be broken. ;)
Looks great. I hope you'll sort out those problems. :thumbsup:
Wynthorpe
Jul 14 2009, 15:19
Seriously loving this!
They look great so far to my untrained eye. Looking forward to using these on Chernarus, I'm getting tired of the USMC already!
How does the DPM look in Chernarus? If you have gotten to play about with them yet. I ask 'cos I find that the Russkies and other green clad soldiers tend to blend in quite well, either that or my eyes are failing me.
Keep up the cracking work.
Jackal326
Jul 14 2009, 17:12
[...]
Also here is a pic of the arm problem my units have when using a weapon with new animations, still don't really know what this is, had a look at the ARMA 2 selections and couldn't really see anything relating to the arms that was new or different. My units also have some issues with going up stairs or running around the LHD, only found out today, its like there is an invisible wall stopping them from moving past certain points (so halfway up some stairs i couldn't go any further or halfway along the LHD i would hit this invisible wall).
[IMGhttp://i335.photobucket.com/albums/m446/DairyLee/error.jpg[/IMG]
[...]
I've been having the same issue with my SAS Units. I'm hoping its simply a need for the units to be Binarized using the new Arma2-Binarize. I've implemented the new ArmA2 cfgmodels, as you have as well, with no change, so unless its actually a selection issue, or it is down to Binarize, remains to be seen. If you do find a fix, be sure to post it though ;)
With regard to the units getting stuck on the LHD, or on stairs, I haven't experienced that issue. Are you using the "new" ArmA2 Geometry LOD? Or are you still using the ArmA1 Geometry LOD?
Very nice, Keep up the good work.
Electricleash
Jul 14 2009, 18:07
Looking great! A bit of dirt and wear and tear wouldn't go amiss later in development, (a little too sqeaky clean for my liking), but all-in-all supes!
poacher
Jul 14 2009, 19:11
Looking good mate, can't wait. I understand that this is still in its early phases, however I've got some suggestions for a future release:
- Lose the respirator haversack on the webbing. No infantry types wear them unless they're on a specific CBRN exercise. http://www.genuinearmysurplus.co.uk/cms/thesite/public/resources/images/gallery/TARGET-ULTIMATE-AIM-089.jpg
- Jam a sandbag on the top of the back webbing pouches - you'll probably find some photos of this on google. If not, PM me and I'll show you what I mean. :cool:
- British Army Chinstraps have a piece of black leather running between the two bands that are over the actual chin. The default BI ones are based on the American helmet which does not have the piece of leather. http://www.gostak.demon.co.uk/helmets/UNITED_KINGDOM_MK6_CHINSTRAP_DETAIL.jpg
http://www.flecktarn.co.uk/photos/dppha2nx500a.jpg
-EVERYONE WHO'S ANYONE HAS AN 'ALLY BAND' on their lid like this:
http://photos-e.ll.facebook.com/photos-ll-snc1/v1596/185/55/639806849/n639806849_1654340_1806.jpg The black band and the cats eyes are a must for every helmet from walt to reg.
poacher
Jul 14 2009, 19:11
- There appear to be small black buttons/press studs down the front of the smock. The issue smock has a zipper with a velcro flap covering it so no buttons except on the pockets with zipped up map pockets on each breast and rank slide on front.
http://www.army-kit.com/images/windproof%20smock.jpg
I hope at least one of those has been useful.
STALKERGB
Jul 15 2009, 10:42
@<hidden>, PM sent, check the old inbox :)
@<hidden>, cheers for the pictures and suggestions, most of the things i will get round to in time, the reason for all the press studs is because i used the NAPA jacket maps for the shading, and like evrything else will end up looking better the longer i spend on it all.
@<hidden>, dirt and wear is all planned, will come soon...ish :)
@<hidden>, the DPM holds up pretty well on Utes and Chernarus, obviously the AI doesn't know any better but i have had a hard time spotting my guys at distance (and close up at times :) )
As for the error with the arms it has been fixed... or more avoided, currently my units will only use the ARMA 1 anims for holding a weapon, so on the MK48 my guys will hold it like an M4A1, its not a perfect solution but it will do for now...
@<hidden> A CBRN pounch is not only cable of containing CBRN kit.. Its excelent for things like food, ammo, poncho ect.
Over a period of 3 years i had my mask in the pouch for abt 2 days... the rest of the time i had all kind of goodys in it :P
SWIFT88
Jul 15 2009, 11:24
@<hidden> A CBRN pounch is not only cable of containing CBRN kit.. Its excelent for things like food, ammo, poncho ect.
Over a period of 3 years i had my mask in the pouch for abt 2 days... the rest of the time i had all kind of goodys in it :P
Tracker or Whisper bar?
ck-claw
Jul 15 2009, 11:47
Tracker or Whisper bar?
Fizzy Haribo's! :yay:
Whiskey Tango
Jul 15 2009, 14:17
Hexi stove (ezbit ftw!), mess tin and the ingredients for an all in stew.
S10 bags were great for all those personal comfort items.
Although with these new rat packs maybe all in stew is off the menu, I wonder if the still do the steak and kidney pud.
Stalkergb good to hear you fixed(or avoided) the arm thing :D
WT
R0adki11
Jul 15 2009, 15:14
Good progress on these units, nice to see some upcoming British addons :)
jch5pilot
Jul 16 2009, 01:14
Hello,
These units are looking very good, thanks for all the hard work you are putting in. Can't wait to use them in my missions!
Talking of british infantry, what is a typical section these days? Something along the lines of the following?
Section IC - SA80
Rifleman - LMG
Rifleman - UGL
Rifleman - SA80 (Signaller or Medic?)
Section 2IC - SA80
Rifleman - LMG
Rifleman - UGL
Rifleman - SA80 LSW
I believe I heard from someone that the 1st in-command or 2IC may also carry AT (LAW80?) and that someone may be armed with a mortor as well with rounds distibuted between everyone to carry?
I'm not in the army so sorry if I am way off, would be nice to know so we can replicate typical squads correctly in ArmA 2.
While on the subject, what would be typical loadouts for each soldier in the section? For example how many clips and grenades would they all have each?
James
poacher
Jul 16 2009, 09:21
Hello,
These units are looking very good, thanks for all the hard work you are putting in. Can't wait to use them in my missions!
Talking of british infantry, what is a typical section these days? Something along the lines of the following?
Section IC - SA80
Rifleman - LMG
Rifleman - UGL
Rifleman - SA80 (Signaller or Medic?)
Section 2IC - SA80
Rifleman - LMG
Rifleman - UGL
Rifleman - SA80 LSW
I believe I heard from someone that the 1st in-command or 2IC may also carry AT (LAW80?) and that someone may be armed with a mortor as well with rounds distibuted between everyone to carry?
I'm not in the army so sorry if I am way off, would be nice to know so we can replicate typical squads correctly in ArmA 2.
While on the subject, what would be typical loadouts for each soldier in the section? For example how many clips and grenades would they all have each?
James
It's pretty much all mission specific and varies depending on your unit SOPs. Our signaller and Team Medic for instance are both in delta fireteam since charlie fireteam tends to have to do the most running around and we don't normally have an LSW gunner anymore since we've got the LMGs - that said a couple of sections in our guns platoon still use LSWs. Nowadays, we tend to use the ILAW rather than the big old thing as it's more portable there are also other place-holders being used in theatre while the army gets in a proper new system to fulfil that mission - the taliban don't tend to have access to that many tanks :) so it's mainly used to bust a hole in a wall or get someone's head down via a show of force.
I'm my section's 2IC despite being a rifleman as we're short on NCOs, my typical 'loadout' is:
Left ammo pouches:
6 Mags(180 rounds bombed up) + an extra mag on weapon if it's available.
Right ammo pouches:
One grenade.
One Smoke.
I don't use my respirator haversack for anything but my s10 and ancils because it's hard to silence the bastard and its much easier to get a bungee round extra waterbottle/utilty pouches - so I have three of those instead of a ressie pouch. I don't know anyone in my platoon who keeps their haversack on their webbing - it's got an extra strap on it and we'll wear it on that if there's a CBRN threat. Plus more pouches look more ally.
Pouch one: First aid kit or Basha kit/warm kit if my basha's in my daysack/bergen.
Pouch two: Mess/brew kit: 2 mess tins in a hat to stop them making noise - inside that two of my favourite ration pack meals silencing my hexie cooker and tonnes of chocolate/tea.
Pouch three: Water bottle + metal mug + moralibo(haribo).
Pouch four: Should be spare ammo and a torch but usually ends up being either one of those nifty little flasks or a sneaky minibar!
My sword's in it's frog across the top of those pouches since there's no more room on the belt as I'm a scrawny git.
Smock:
Chocolate, one bit of the ration pack, First field dressing, hat, gloves, matches, camouflage material, notebook, model kit, knife, racing spoon, sweets, tabasco - you get the picture.
Daysack:
Radio(if it's a 349 or similar I stick this in a utility/empty water bottle pouch on my webbing. No bugger uses the issue holders!)
Wetproofs.
Sandbag with as much loose/boxed 5.56(usually in stripper clips or bandoliers) as I can still move around with and about 100 rounds extra link for our gunners as they've usually got about 800 rounds on them and most people in our section will be lumped with a bit of extra link to lug around. Pot noodle :-), camelback or similar. Two spare grenades, two spare smoke - one usually coloured.
I hasten to add that's just for exercises, on ops you'd have all sorts of much cooler stuff in the pouches on your osprey and what have you.
Hope this has helped.
-Dave
hunterman52
Jul 16 2009, 10:59
This looks awsome.... i like the 3rd soilder with the leafs on his helmet thats pritty cool.
STALKERGB
Jul 16 2009, 12:10
@<hidden>, i plan to keep soldier loadouts pretty standard, so like poacher said 6 magazines a frag and a smoke grenade.
@<hidden>, glad you like the guys with the scrim on :)
@<hidden>, with regards to your sandbag thing, there will most probably be one on some of the units webbing :)
EDIT: feeling a bit down atm so gonna spend the evening modelling an assault vest...
poacher
Jul 16 2009, 17:39
awesome mate, can't wait to see what you come up with.
Do you reckon it's going to be possible for you to do the full on grassy helmet effect rather than the leafy one you've got going at the moment?
http://www.stabroeknews.com/images/2008/10/20081025_armytraining.jpg
(Just for reference) Here's another image of what looks like a pln hq section of some guards on exercise - check out those mortar magnet whips on their radios!
http://z.hubpages.com/u/1011254_f520.jpg
---------- Post added at 06:39 PM ---------- Previous post was at 06:37 PM ----------
And since you're doing an assault vest - here's the latest one that is very popular on exercises at the moment because it's got the pull-tabs like on the webbing rather than the irritating webtex clips that can't be done up with one hand.
http://www.militarykit.com/images/products_full/range_master_assault_vest_modular_dpm_front.jpg
It's modular so probably not issue but it's mega cool - other people are modifying the standard issue types that webtex sells a lot of to have the pull-tabs on the magazine pouches.
da12thMonkey
Jul 16 2009, 18:16
And since you're doing an assault vest - here's the latest one that is very popular on exercises at the moment because it's got the pull-tabs like on the webbing rather than the irritating webtex clips that can't be done up with one hand.
http://www.militarykit.com/images/products_full/range_master_assault_vest_modular_dpm_front.jpg
It's modular so probably not issue but it's mega cool - other people are modifying the standard issue types that webtex sells a lot of to have the pull-tabs on the magazine pouches.
Looks exactly like the issued desert assault vest for wearing over Osprey (except it's in temperate DPM obviously).
http://teamnagakin.blog.so-net.ne.jp/_images/blog/_1bf/teamnagakin/osprey1.jpg
Doesn't necessarily mean that the temperate one's issued though; like the temperate version of UBACS isn't on issue. Probably because there were only ever a handful of sets of temperate printed Osprey armour in existence.
To be honest, I don't think I've ever seen pics of anyone actually using the desert one in theater, only at MoD press days: Would sort of suggest that you can get better commercial ones.
Forgot to add: Matt, the webbing's looking good mate; keep it up. Like I said previously, I'm fairly certain that the ArmA 2 skeleton has different properties to the ArmA one and the distortion's either down to the fact that the selections aren't rigged in the right place, or that we now have to include some other elements (possibly in the memory LOD) to get the new inverse kinematics stuff to work. Can't see it getting resolved until BIS release an example skeleton and soldier model that we know are correctly rigged for the game.
STALKERGB
Jul 16 2009, 18:25
cheers for all the help da12thMonkey and poacher, does the newest assault vest you posted pics of still have a similar back to the normal webtex ones?
In relation to the helmets i would love to get the proper grassy effect going, the guys in your pic look hard as nails with the grass on the helmet so its definately something i am going to have a go at.
EDIT: oh and does anyone ever have their assault vest actually zipped up? EDIT AGAIN: Looking at it again they dont zip up do they? just pockets on the inside?
da12thMonkey
Jul 16 2009, 18:32
This site has some alright pics of the desert vest without all the pouches and crap on:
http://www.flecktarn.co.uk/dptmb4nx.html
The back's got PALS loops the same as the front it seems.
STALKERGB
Jul 16 2009, 18:34
cheers da12thMonkey :)
poacher
Jul 16 2009, 20:04
http://www.militarykit.com/products/webbing_assault_and_combat_vests/assault_vest_modular.html
Here are pics for the entire DPM temperate assault vest.
EDIT: oh and does anyone ever have their assault vest actually zipped up? EDIT AGAIN: Looking at it again they dont zip up do they? just pockets on the inside?
That's right, there are three clips that buckle up the front (it's becoming trendy to do the top zip up UNDERNEATH the rank slide on the smock) the zipps are simply large map pockets - most models have a universal pistol holder inside the left pocket.
STALKERGB
Jul 17 2009, 23:00
right, hello again everyone!
Ok, here is a couple of WIP pics of the Assault Webbing i have been working on, still alot to do to it (mainly relating to the textures), I have gone for the modular style webbing that Poacher and da12thMonkey showed me loads of images for (thanks to them). The new shaders are working on the webbing but as with the colour map this could well be worked on lots more :) One problem i have had is that the scale of the PALS loops are a bit big on the fron although these are buried under pouches so it shouldn't matter too much.
Any suggestions welcome, the main thing i am thinking of changing is the underlying DPM colour on the Assault vest, for now i have the lighter version i used on my old Brit units but i also have the current DPM i am using, just wondered if people think it should be a bit different...
http://i335.photobucket.com/albums/m446/DairyLee/sidewebbritsmall.jpg
http://i335.photobucket.com/albums/m446/DairyLee/sidewebbrit.jpg larger
http://i335.photobucket.com/albums/m446/DairyLee/backwebbritsmall.jpg
http://i335.photobucket.com/albums/m446/DairyLee/backwebbrit.jpg larger
http://i335.photobucket.com/albums/m446/DairyLee/frontwebbritsmall.jpg
http://i335.photobucket.com/albums/m446/DairyLee/frontwebbrit.jpg larger
Sorry bout leaving the crosshair on the last pic lads...
Oh Also i will have to take a break for a couple days (would really like to crack on) but I'm doing photographs for a wedding so will be busy with that instead...
EDIT: Might get round to putting a texture to the NVG clip too.... bout time really...
Anyways, hope everyone likes.
STALKERGB or Matt.
poacher
Jul 18 2009, 08:21
Looking really good mate, I hope vcb get these.
Any suggestions welcome, the main thing i am thinking of changing is the underlying DPM colour on the Assault vest, for now i have the lighter version i used on my old Brit units but i also have the current DPM i am using, just wondered if people think it should be a bit different...
Regarding the DPM colour - I'm not sure if it might be worth saturating it a bit it seems a bit 'loud' somehow - if you alter the colour/brightness/saturation to make it blend in with the in-game environment more it will look more natural I think.
If you do decide to put a rank slide on the smock remember that it's becoming trendy to do up the top buckle of the assault vest UNDER the rank slide so the rank is still visible over the buckle - if that makes sense.
I'm also wondering if it's worth putting a cover on the goggles - they look megacool but for practical purposes of cam and concealment a cover might be worn. - just a realism point but if you're going for allyness you're bang on.
r3volution
Jul 18 2009, 09:59
Very nice. Yeah, as poacher said, maybe the green on the vest in the third picture looks a tiny bit too bright. But honestly, these pics rock, I'm planning SO many missions. :D
AimPoint
Jul 18 2009, 17:36
They looks good Stalker,but why nomex gloves with dpm pattern?
STALKERGB
Jul 18 2009, 21:10
@<hidden>, yeah i have a couple of variations on the DPM on the vest at the moment so i will have a look at them and see what looks best. Certainly some units have to covers on the goggles but yeah i might put it over all that aren't in use but we will see. Will keep the rank slide thing in mind too :)
@<hidden>, the nomex gloves are only there cause that is what i had in ARMA 1, will most likely change these to leather(?) and cut the fingers of the end of the glove.
EDIT: Right, had a quick "break" from the wedding photos...
The DPM is exactly the same but with a different green in place of what i had got :)
http://i335.photobucket.com/albums/m446/DairyLee/newassaultwebDPMsmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/newassaultwebDPM.jpg)
Blueteamguy
Jul 18 2009, 22:53
All i want is the guns ;)
STALKERGB
Jul 19 2009, 00:06
Right, just gonna post another pic of the new colour Assualt Vest, the SA80 with RIS is in the pic too for those who are interested :)
http://i335.photobucket.com/albums/m446/DairyLee/RISRAILsmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/RISRAIL.jpg)
The SA80 with RIS is a nice looking piece of kit I say - Especially when it's camoflague painted or sniper-taped. The only thing that looks a bit dodgy in the images I've seen so far is the front grip, looks really big and cumbersome to me. Looks a far sight more handy on your version though STALKERGB.
Aphotic
Jul 19 2009, 05:45
Its a shame the faces look so dead.
How hard is it to add a little emotion.
For a real laugh have a look at the guys on the arma one box, they are getting shot at and all have that doll face look.
That aside.. Great looking mod! looking forward to it :)
Cptkanito
Jul 19 2009, 15:46
Love the look of the addon, keep it up. My clan is pretty excited by this ;)
Blueteamguy
Jul 19 2009, 19:21
Those barrels look so short but they really aren't...
you could stuff a banana in the barrel of a SMAW :p
McNools
Jul 19 2009, 22:55
It looks great, it would be nice if the uniforms looked a little more gritty and dirty though. :) a bit combat-worn.
STALKERGB
Jul 20 2009, 11:45
All units will go trough a "wearing down" process for the uniforms :)
Had a good long play with my units yesterday, made a mission similar to the one where you land on Utes in the UH-1Y and proceed to take the island, you play as the Mk48 gunner.
Unfortunately, I came across a new error... When one of my units was killed while running the body would drop down like normal but would then continue to slide around on the ground, in some cases the body ended up in the air...
Not sure if anyone else has had this problem, it doesn't happen to the default units so its definately to do with mine.
If anyone knows what this might be the help would be much appreciated.
Thanks.
Registered to this site solely becuase i want to comment on what a fantastic job you are doing STALKERGB.
I remember playing with your units in Arma 1, to be totally honest your units were the only things keeping me interested in playing the game.
Arma 2 is improved vastly and i can confidently say that for me, these units with the Arma 2 AI, animations and graphics will be an unbeatable experience and I can't wait untill they are released, but I wont rush you, because i'm sure with time you can model these units to the peak of perfection, like you did with Arma 1. These units and perhaps a few vehicles like the Land Rover, Warrior, And Challenger 2 would make this game complete for me.
From what i know you don't do vehicles, but maybe some people out there who can make vehicles would like to help you make a full blown British forces mod, i'm just dreaming now, but anyway, you're doing an awesome job, keep up the good work! :D
Thanks.
STALKERGB
Jul 20 2009, 15:05
@<hidden>, thanks man :) its really nice when someone says something like that, makes me want to keep going too.
Bout to upload a new pic too... hang on... :)
Very very early work on a landy, more just to see rather than actual proper work...
http://i335.photobucket.com/albums/m446/DairyLee/landy-1.jpg
:eek: You ARE doing vehicles?!
That just deserves extra praise and adds to my anticipation! The framework is exactly how i would have wanted it and how it should be!
I've been to Tidworth (Royal welsh 2nd battalion base) and i've been to the Welsh Guards 1st battalion base (can't remember where it was) but if i remember correctly they looked exactly like that! (exept for the fact they were a sandy shade of yellow and had wheels ^^)
I have to say you're dedication is amazing me.
That's all I can say.
P.S
Here is some British Army technology porn.
http://defense-update.com/images_large/panther.jpg
McNools
Jul 20 2009, 15:48
All units will go trough a "wearing down" process for the uniforms :)
That sounds great! I'm looking forward to the units, I hope you can manage to iron out the bugs. :)
STALKERGB
Jul 20 2009, 16:04
glad you like, obviously i will focus on the soldiers but with a bit of luck we will get a vehicle or two done too :)
To be fair to BOSS & Damned they were just texturing the BIS Landy for the RACS (IIRC).
Here is some British Army technology porn.
Us Brits seem to be gatting alot of shiny new toys at the moment :)
Ohh right, i had no idea, perhaps i was a bit harsh then and i should be blaming BI, but then again they didn't make it for British forces so really it's nobody's fault, i'll edit out my critisizm.
Us Brits seem to be gatting alot of shiny new toys at the moment :)
No doubt about that, i'd much rather be in that than any HMMWV that's for sure.
da12thMonkey
Jul 20 2009, 16:35
Good start on the WMIK. If I may point out a couple of things:
The vehicle needs mirroring left-to-right so that the driver's seat is on the right (as we do in Britain), commander's seat with the GPMG mount is on the left.
The type of snorkel you've modeled was only fitted to the first series of WMIKs used by the Royal Marines. These vehicles didn't have the side vents that you see just in-front of the door.
The more usual snorkel goes into these side vents rather than through the top of the fender. The snorkel goes on the same side as the driver (i.e the right) and the vent on the opposite side is blanked over with a metal plate without the plastic fitting that you usually see.
These are pictures of the latest R-WMIK, but the snorkel arrangement is the same as was on the older WMIKs with side-vents.
right (http://www.mod.uk/NR/rdonlyres/1D09185E-F73F-4F1A-AA1B-AE101263E224/0/43Bde004035a.jpg)
left (http://defense-update.com/images_new1/rwmik.jpg)
The Panther's not really new kit to be honest; we bought it many years ago, but it's only coming into service now following very extensive trials with integrating the complex electronics in the back, and more than its fair share of reliability issues.
STALKERGB
Jul 20 2009, 16:47
@<hidden>, cheers for the info :) will get round to thinking about getting it in game too...
With regards to the sliding bodies issue i had earlier, that has been fixed, was just an issue with the mass of the geometry LOD.
Blueteamguy
Jul 20 2009, 21:20
I can't wait to :pistols::coop::soldier::shoot: :681: with these guys :LOL
SWIFT88
Jul 20 2009, 21:22
With regards to the sliding bodies issue i had earlier, that has been fixed, was just an issue with the mass of the geometry LOD.
Had that problem with my vehicles!
nice to hear its working better than before
Blueteamguy
Jul 20 2009, 21:34
Us Brits seem to be gatting alot of shiny new toys at the moment :)
The USAF is, too, with all the MQ series drones, the F22A, and, soon enough, the F-35 A/B/C Lightning II! Also, a while back, SOCOM said that the FN SCAR, both MK16 (SCAR-L) and MK17 (SCAR-H) will replace the M4/M16 series as thier Standard Rifle, so yeah, the US military are getting some shiney new toys as well :D
---------- Post added at 09:34 PM ---------- Previous post was at 09:32 PM ----------
No doubt about that, i'd much rather be in that than any HMMWV that's for sure.
Yeah, i bet every marine in ArmA II is thinking the same thing...
STALKERGB
Jul 21 2009, 10:44
hello people! i'm gonna be away for a day or two so probably won't be getting much work done in that time, was just sorting out the automatic rifleman and have also modelled a grip pod for the SA80 with RIS.
STALKERGB
Jul 24 2009, 11:52
Hello again, have done a little bit of work on the units, still loads to do but have started to sort out my LMG gunner/Automatic rifleman. Just got a pic of "The Guys" below, just got all the guys who are closest to being finished in the image. The SA80 grip pod is in the image but its a bit hard to see and those that will look at the pic and just see kneepads... don't worry most units will likely not have them, I just happen to have sorted the guys with the first.
http://i335.photobucket.com/albums/m446/DairyLee/theteamsmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/theteam.jpg)
Any comments welcome :)
STALKERGB
aracore
Jul 24 2009, 12:03
looks awesome cant wait till its all done
ckolonko
Jul 24 2009, 12:03
Looking good.
Excellent, we're looking forward to using these!
Electricleash
Jul 24 2009, 13:37
Very nice! and good to see the brits coming along at an early stage.
Historically UK addons come a long way into to the mod development scene.
SaBrE_UK
Jul 24 2009, 13:41
Keep it up, they look fantastic. It'll be the stuff you, UKF and RKSL are releasing (along with ACE mod) that'll get me into ARMA2 in the near future! Damn nice work.
Nice work Stalker, looking brill mate!
Starlight
Jul 24 2009, 15:13
Looking very nice.
Keep up the good work.
schurem
Jul 24 2009, 15:18
Looking forward to both the units themselves and more of the WiP postings. Its great to see these coming along. I have great admiration for your love of detail.
MontyVCB
Jul 24 2009, 15:41
Looking good Stalker, my only comment really is the knee pads. A trivial thing really, its a very 'american' thing and other than ops in the middle east I can't think of a time when they have been used on such a scale, not in a temperate climate anyway. Anyway looking very good mate keep it up. :)
poacher
Jul 24 2009, 16:58
Looking good Stalker, my only comment really is the knee pads. A trivial thing really, its a very 'american' thing and other than ops in the middle east I can't think of a time when they have been used on such a scale, not in a temperate climate anyway. Anyway looking very good mate keep it up. :)
That said mate, a couple of chaps at my unit wear one kneepad (right knee) when on ex to stop them mucking up their joints should they kneel in a fish environment or on an irritating hard-standing/gravelly range.
r3volution
Jul 25 2009, 01:47
Oh YEAH! :yay:
Those are looking spec-f*%$ing-tacular. Now I just have to find a way to freeze myself until they're released, I don't think I can stand the waiting any longer.
Chris1986
Jul 25 2009, 14:59
Good stuff StalkerGB keep it up fella , One question you said you done a work around by using the A1 gun Anims so i guess the SA80 w/ picatinny furniture on wont be held like the Mk.48 ? or are you going to leave that version of SA80 out untill sample models are out?
I guess that he'll have to wait until the sample models/configs are out to make the weapon holding animation work.
Chris1986
Jul 25 2009, 15:37
@<hidden> TheSun , yeah that is what i guessed too . never know tho im sure there is ways to find out what the new selections are classed and shouldnt be to hard to figure out where they go as they are usualy in english e.g spine1 , rightarm etc .
Will the SA80's have the UGL by default? Will there be a Milan launcher instead of the SMAW's etc.?
SteveVCB
Jul 25 2009, 22:54
If I'm not very much mistaken, MILAN's no longer used. Besides, the nearest British equivalent to the SMAW is the ILAW/AT4, which the exact same thing as the M136.
STALKERGB
Jul 25 2009, 23:24
Hello everyone,
With regards to the animation thing, i HAVE (working) the MK48 animation on the L85A2 w/ RIS but as you well know my units arms don't like it very much. As of yet i have been unable to fix this problem. As far as I can see it doesn't look like its a new selection as I am currently using the ARMA 2 ones in my config and can't seem to see any new ones that relate to the arms in any way. Either way i will need to wait until the tools come out so that i can binarize my model for release. Regardless of property proctection, it doesn't help performance much if they are unbinarized.
About the loadouts/weapons, most units will have the bog standard L85 as their firearm, obviously the marksman will have the L86 and the Grenadier will carry the UGL on his L85, in terms of AT weapons i will most likely use the M136 for now.
On a side note i will be away for a week in Suffolk so no modding till next sunday earliest.
EDIT: Right.... seeing as i'm going away here is another piccy...
http://i335.photobucket.com/albums/m446/DairyLee/bonussmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/bonus.jpg)
I'm too Kind :)
Hope everyone likes, same as the ohter but from a different angle...
STALKERGB
Whiskey Tango
Jul 26 2009, 04:12
Looking better and better Stalker.
But come to f&%k tho, a week off in suffolk? get ur arse into gear I wanna see bleeding eyes and fingers worked to stumps:now: :p
Hehe enjoy your hols mate and we'll all wait out till the next update.
MontyVCB
Jul 26 2009, 08:26
Looking good stalker! The PLCE ammo pouches look a little on the small side, but other than that they are lookign good! :)
goose4291
Jul 26 2009, 10:05
I can't wait to see these in game! Keep up the work mate!
what would be great as well is desert camo.. and vehicles like the challenger 2 and schimitar but i must admit these unit models are coming on great and look the part :D
The desert camo is in the works afaik, so it should be on the list, but if using it on chernarus would be pretty fail. Unless using it on afghanistan/desert missions.
Pauliesss
Jul 28 2009, 19:45
The desert camo is in the works afaik, so it should be on the list, but if using it on chernarus would be pretty fail. Unless using it on afghanistan/desert missions.I like desert camo so much that I would use it even on Chernarus. :war:
Have fun on stealth missions lol.
DXfan01
Jul 30 2009, 20:01
Hello everyone,
With regards to the animation thing, i HAVE (working) the MK48 animation on the L85A2 w/ RIS but as you well know my units arms don't like it very much. As of yet i have been unable to fix this problem. As far as I can see it doesn't look like its a new selection as I am currently using the ARMA 2 ones in my config and can't seem to see any new ones that relate to the arms in any way. Either way i will need to wait until the tools come out so that i can binarize my model for release. Regardless of property proctection, it doesn't help performance much if they are unbinarized.
About the loadouts/weapons, most units will have the bog standard L85 as their firearm, obviously the marksman will have the L86 and the Grenadier will carry the UGL on his L85, in terms of AT weapons i will most likely use the M136 for now.
On a side note i will be away for a week in Suffolk so no modding till next sunday earliest.
EDIT: Right.... seeing as i'm going away here is another piccy...
http://i335.photobucket.com/albums/m446/DairyLee/bonussmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/bonus.jpg)
I'm too Kind :)
Hope everyone likes, same as the ohter but from a different angle...
STALKERGB
keep up the great work the units are coming along
Blueteamguy
Jul 31 2009, 01:51
I can't wait to :flamethrower::yay::yay::yay: with these
:don 14:
STALKERGB
Jul 31 2009, 19:49
hello everyone, just got back from Suffolk :)
And yes i know it was dreadful... me taking time off! :)
Smuke is right that there is Desert DPM in the works too and AFAIK the AI wont be able to tell the difference so it would work fine on the old SP skirmishes... with humans... well thats a different story :)
Hey stalker, can ya give us a time frame for these units? I have so many ideas for them, including reliving my 1 week residential visit to an old base in Crickhowell in Wales when i was in a Military Preparation College.
The Chernarus landscape is perfect for the atmosphere!
STALKERGB
Aug 1 2009, 20:14
well, essentially they will be done when they are done, although i reckon i will be able to finish the model/texture work before the dev tools are out. At the end of the day i need to be able to binarize my models and fix the selection issues before a release would be possible so if i had to give a time i would say around the release of BIS tools for ARMA 2 (which may be a long time)
Ah yeah, forgot about the dev tools, sorry for making you say this for probably the 1000 time ^^
STALKERGB
Aug 1 2009, 21:24
sorry for making you say this for probably the 1000 time
nah its ok, one of the few times i have actually had to say it :)
STALKERGB
Aug 2 2009, 14:40
hello people, a couple of pics of the LMG Gunner and the Squad Leader (mainly his Webbing). Not reall much has changed since the last pics but i wanted peoples opinions on the backpack worn by the LMG Gunner.
http://i335.photobucket.com/albums/m446/DairyLee/gunnersmall.jpg
larger (http://i335.photobucket.com/albums/m446/DairyLee/gunner.jpg)
http://i335.photobucket.com/albums/m446/DairyLee/gunner2small.jpg
larger (http://i335.photobucket.com/albums/m446/DairyLee/gunner2.jpg)
http://i335.photobucket.com/albums/m446/DairyLee/slsmall.jpg
larger (http://i335.photobucket.com/albums/m446/DairyLee/sl.jpg)
Cheers
Looking good mate :bounce3:
Mr_Centipede
Aug 2 2009, 15:11
is the black guy from custom face or from bis face? he looked kinda pale, and grey... other than that, the model ofcourse is top notch :)
STALKERGB
Aug 2 2009, 15:58
yeah thats a BIS default face, i think alot of the coloured guys look a bit... i dunno, not real anyway
Chris1986
Aug 2 2009, 17:49
looking good stalker , not too sure about the patrol pack myself doesnt really look like anything the british army would carry , also your LMG barrel is to long we use the shorter barrel i think . not 100% about the stock either altho it is possable we use that variant .
LMG Link : http://www.army.mod.uk/equipment/support-weapons/1462.aspx
Looking good tho keep it up fella!!
looking good stalker , not too sure about the patrol pack myself doesnt really look like anything the british army would carry , also your LMG barrel is to long we use the shorter barrel i think . not 100% about the stock either altho it is possable we use that variant .
LMG Link : http://www.army.mod.uk/equipment/support-weapons/1462.aspx
Looking good tho keep it up fella!!
I'm sure the Minimi is the stock M-249 included in the game. Somebody needs to make a Minimi Para model.
Looks good chaps, despite the blatent tokenism...ha.
looking good stalker , not too sure about the patrol pack myself doesnt really look like anything the british army would carry , also your LMG barrel is to long we use the shorter barrel i think . not 100% about the stock either altho it is possable we use that variant .
LMG Link : http://www.army.mod.uk/equipment/support-weapons/1462.aspx
Looking good tho keep it up fella!!
Agreed about the pack and the minmi. Points to note: The Muzzle flash eliminator on the LMG is distinctly different from that on the BIS default. The Para-type stock is far more common than the solid stock in game (in fact have never seen one with a solid stock).
http://www.raf.mod.uk/rafregiment/rafcms/mediafiles/B060E0E7_1143_EC82_2EB819BEE5F1A0BE.jpg
Also check out the daysacks on this website:
http://www.army-surplus.co.uk/militarygear/category/daysacks.html
Looking mega all the same, can't wait for these mate.
Cheerio.
The Para-type stock is far more common than the solid stock in game (in fact have never seen one with a solid stock).
Probably because we don't use the solid stock.
Stalker, the Ops vests are looking good mate, keep it up. Any chance you can stick a radio-whip on the section commander? Either in one of the rear-most pouches or a daysack?
Also check out the daysacks on this website:
http://www.army-surplus.co.uk/militarygear/category/daysacks.html
Looking mega all the same, can't wait for these mate.
Cheerio.
Just a FYI; the issued/correct daysack to use is the NI Patrol Pack.
STALKERGB
Aug 2 2009, 23:35
cheers for all the comments guys, with the pack i essentailly wanted to see if i would be able to get away with it (saving me more work) but i will get round to making a proper daysack when i get the time,
about the Minimi, there will be TWO versions by the time i get round to releasing all this, the one you see there (the L108A1) is just the only one i have done so far, the L110A2 (minimi para) is in the works. I know the L108A1 never really went out to front line troops but seeing as it is essentially the M249 already in the game i thought i might as well put it in.
Will probably add the Radio-whip to the Squad leader (and give him a daysack) :)
happygharry
Aug 2 2009, 23:53
i just can't wait for a british mod I'm loving the models you made already and hope that there might be more on the way :D
Top banana mate. Any chance you'll texture on Rank-slides? Or be able to do what UKF had for ofp with the changeable init that changed the beret & rank?
http://www.riflesdirect.com/rifles-olive-rank-slides-17-c.asp
As I say it is now trendy to wear the rank slide over the top clip on the assault vest so that it's visible and the vest doesn't ride up when tabbing or running.
Also, I can't quite see what you've done with the boots but certainly amongst the Rifles, LOWA boots are very popular as we do a helluva lot of tabbing:
http://www.aarondistribution.co.uk/patrol.php
http://www.aarondistribution.co.uk/mboot.php
http://www.aarondistribution.co.uk/super.php
- Lowa boots have the distinctive logo in yellow on the bottom centre of the boot.
Also - please give them some ally helmet bands!! :-) (The helmet band goes OVER the helmet cover and it's elastic loops.
STALKERGB
Aug 3 2009, 12:42
Don't worry poacher, will get round to the Ally band as soon as i can :)
I have already modelled a rank slide (did it for my osprey) so will get round to putting that on.
As of yet i haven't done anything to the boots, pretty low on the priorities atm.
Couple pics of the L110A2 seeing as everyone has been talking bout it :) Spent most of today doing this... barrel is placeholder atm, would like to model it a little better.
http://i335.photobucket.com/albums/m446/DairyLee/l110a2.jpg
http://i335.photobucket.com/albums/m446/DairyLee/l110a22.jpg
comments welcome as always.
da12thMonkey
Aug 3 2009, 13:44
Good work on the barrel and heat shield; looks about right for the L110A1. However the A2 has a STANAG rail for mounting SUSAT (note this isn't the same as a Picatinny rail) and a different set of rear sights.
http://img146.imageshack.us/img146/6767/lmgirns.jpg
http://img9.imageshack.us/img9/5939/lmgirns2.jpg
There are a few recent pics of UKSF floating around where they have L110s with the original FN-pattern ironsights and Picatinny rails though. Dunno if those ones are dubbed L110A3, but I've seen one MoD article that mentions there being an A3 version of the LMG. However, the article didn't provide the spec of the weapon beyond saying it has an improved feed mechanism like the A2.
IIRC though, Minimis fitted with Picatinny rails (like BIS's M249 model) have the rear sights moved backwards slightly, compared to those without (like the L110A1).
Regarding the L108A1, they had the original metal, skeleton stock rather than the American polymer ones. There are a few photos around of them being used by SAS back on Op Granby.
TheHandsy
Aug 3 2009, 13:45
That looks really good Stalker, can't wait to be able to make a mission with these. =D
Let's hope BIS can get some tools out soon.
Smashing work mate, looking hoofing. Don't rush them mate, cos we cant wait! (Well I can). Keep up the good work, and if you need any help dont fret to ask the community!
Good work on the barrel and heat shield; looks about right for the L110A1. However the A2 has a STANAG rail for mounting SUSAT (note this isn't the same as a Picatinny rail) and a different set of rear sights.
http://img146.imageshack.us/img146/6767/lmgirns.jpg
http://img9.imageshack.us/img9/5939/lmgirns2.jpg
There are a few recent pics of UKSF floating around where they have L110s with the original FN-pattern ironsights and Picatinny rails though. Dunno if those ones are dubbed L110A3, but I've seen one MoD article that mentions there being an A3 version of the LMG. However, the article didn't provide the spec of the weapon beyond saying it has an improved feed mechanism like the A2.
IIRC though, Minimis fitted with Picatinny rails (like BIS's M249 model) have the rear sights moved backwards slightly, compared to those without (like the L110A1).
Regarding the L108A1, they had the original metal, skeleton stock rather than the American polymer ones. There are a few photos around of them being used by SAS back on Op Granby.
♫And then I go and spoil it all by showing something stupid like an Aaaay-Cog!♫
http://img377.imageshack.us/img377/7563/bcoyexbd14fz2.jpg
:butbut:
Starting to see these appearing on the sa80 IWs too now. Honestly, give them a QuadRail handguard and they take an ACOG.
da12thMonkey
Aug 3 2009, 17:47
The ACOG mounts for LMG and SA80 IW/LSW are still for STANAG rails.
Swift took a good picture of the lastest LMG mods at DVD:
http://img355.imageshack.us/img355/4543/s7000394.th.jpg (http://img355.imageshack.us/i/s7000394.jpg/)
(note the gucci vortex flash eliminator)
Why we've chosen to continue using STANAG rails for new optics when:
1) We're the only country besides France that actually uses the STANAG rail
2) We're quite happily issuing Picatinny rails to mount lights, vertical grips and pretty much every firearm accessory besides optics, to line infantry, tankies and aircrew
3) We already have a couple of weapons systems in the inventory that do have Picatinny mounted optics (L119A1, L115A3, L134A1, L121A1, L128A1 etc)...
... is a mystery to me.
ckolonko
Aug 3 2009, 19:10
Cant wait to get using these. Any news from the UKF regarding the Jackal for ArmA 2 etc?
... is a mystery to me.
You know more than most da12th, UK procurement is hardly a logic-inspired process.
STALKERGB
Aug 4 2009, 09:41
cheers for all the info guys, personally i think the ACOG on the LMG looks.... awkward, will get round to modelling it for the LMG and the SA80s anyway...
another pic of the L110A2, nothing really changed, just the fact the LMG gunner now defaults to carrying it.
http://i335.photobucket.com/albums/m446/DairyLee/l110gunsmall.jpg
Big Massive Large! (http://i335.photobucket.com/albums/m446/DairyLee/l110gun.jpg)
{G&L}ACF{SCOTDG}
Aug 4 2009, 10:14
cant wait 4 this addon lookin good especially the RIS with the SA80 ive only seen one at Swynnerton barracks :yay:
Trooper117
Aug 4 2009, 14:55
Having seen this mod progressing awhile back with your initial WiP pics, I was about to post up pictures of the latest attachments and kit that our guys are deploying with, but I see you are alraedy starting to implement them already.. good stuff!
It's looking great, StalkerGB! Can't wait to see them in the field!
Abs
Hi Stalks - will your machine gun be relased for ArmA1 too? Pretty plese :) :)
{G&L}ACF{SCOTDG}
Aug 5 2009, 10:56
Are you thinking of making any NBC units??
Hi Stalks - will your machine gun be relased for ArmA1 too? Pretty plese :) :)
I'm pretty sure if you look hard enough, you might just find tonnes of British units already for ArmA1.
Are you thinking of making any NBC units??
I think you mean CBRN old chap. Get your cadet chappy to update his pamphlets.
{G&L}ACF{SCOTDG}
Aug 5 2009, 13:58
same thing lol there's a cadet with a army issue gasmask,the one in SAS pics:)
Whiskey Tango
Aug 5 2009, 14:18
Whats a gasmask? You mean respirator :wink:
StalkerGB. These keep getting better and better mate :)
I can't wait to get out of these barney pajama cammies and into some good old dpm and those of us who are lmg gunners will just love an acog lmg so we can keep up with the riflemen in a firefight :) (was just moaning about this to guys in vcb )
Keep up the good work mate.
{G&L}ACF{SCOTDG}
Aug 5 2009, 14:24
i know its called a respirator ,just being lazy :p
i know its called a respirator ,just being lazy :p
Being lazy is not allowed in the pretend army...I mean cadets
{G&L}ACF{SCOTDG}
Aug 5 2009, 16:17
LMAO im going on to join the army eventually,this is so offtopic lol
Want me to get some holes in that muzzle for you dude? 5 minute job! :P
STALKERGB
Aug 6 2009, 21:36
Hello everyone...
Have been doing alot config-side with my units recently (adding GPS to SL and Maps, Compass, Watch, Radio etc) and sorting out better, more balanced, realistic loadouts for my guys.
Below are pictures of all the work (model/texture wise) I have done to date, rather than it just being a nice little round up of progress there is, unfortunately, another reason for me posting today...
Recently i have been struggling to really get much modding of any kind done (since the assault vest i have almost done nothing) i have felt as though i have almost been forcing myself to do it and really haven't been enjoying the modding process at all. Wierdly i am happier with my units than ever before as this is how I had always wanted them to look (right back before i even started work on them for ARMA1). Whenever i sit down and try to do any work on the units recently i have noticed that I'm doing anything to avoid actually working on them. The lack of interest in all things ARMA has stemmed from real life problems i'm having, just really not feeling myself and haven't for the past couple months, have also been ill on and off over a similar period. So, without beating about the bush, I'm gonna stop modding for ARMA, it is unlikely it will be a permenant end to modding but i'm just going to need time to sort myself out, please don't ask how long its going to be because I just don't know. Hopefully it won't be too long (who knows I might feel ok in a weeks time!) and I will probably be about on the forum possibly posting the odd update/WIP pic, I guess that on a good day i might to a bit of work but who knows...
Squad Leader
http://i335.photobucket.com/albums/m446/DairyLee/SquadLeadsmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/SquadLead.jpg)
Rifleman
http://i335.photobucket.com/albums/m446/DairyLee/riflemansmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/rifleman.jpg)
Marksman
http://i335.photobucket.com/albums/m446/DairyLee/Marksmansmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/Marksman.jpg)
LMG Gunner
http://i335.photobucket.com/albums/m446/DairyLee/LMGGunnersmall.jpg
Larger (http://i335.photobucket.com/albums/m446/DairyLee/LMGGunner.jpg)
Anyway, thanks for everyones support in everything i have done, will keep people updated the best I can...
Matt
Hope ya get it sorted and feel better soon matey! :cool:
That's sore news to all of us mentals out here who've been following your progress with great eagerness, especially the vcb chaps. I sincerely hope you manage to get yourself together and that everything works out for you.
Of course with all things entertainment you shouldn't do it if you don't feel like it. The stuff you've produced is always of top quality presumably because you've always put your heart into it, so fair enough on that front.
Please do keep us posted, and I await your return with more eagerness than a rifleman should be able to muster.
All the best,
-Dave
(7Rifles STAB).
Likewise Stalker, i'm sure you know these look cracking. Take it easy and hope you feel up to finishing them some time in the future.
Whiskey Tango
Aug 6 2009, 23:00
Sad news mate.
Hope you feel better soon and get your desire to carry on back.
I'm sure a little break and some time out on the lash and you'll be right as rain ;)
Drink, snort or smoke one for me :D
da12thMonkey
Aug 6 2009, 23:20
I sympathise completely mate.
The single worst part of addon-making is when you get stuck in the doldrums: staring the same bloody .p3d or .psd every day for weeks on end sucks the fun right out of it eventually. Having a lot on your plate elsewhere in life only makes matters worse, and it's quite right of you to want to take time out completely.
I do hope you regain the spark; you've put in an absolutely stellar effort so far and produced fantastic results. I have faith that you will eventually since I always get back into it myself, even if it's months down the line.
In the meantime though, all the best.
Ahhh... that's a shame stalker but none of us are going to nag you to do something you don't want to. I hope you start feeling back to normal soon and I'm not just saying that out of my concern for the release of these units, I've been through those sorts of periods myself and it really messed me up for a while, so much to the point that I was acting violent towards everyone and I became almost completely anti-social, but trust me it doesn't last forever, and you soon forget about it.
P.S
Trust me mate, if this whole period is making you think that your work in ARMA has been a waste of time you couldn't be more wrong. I as a supporter of your work couldn't be more thankful for everything you've done and more.
Manzilla
Aug 7 2009, 12:42
Trust me mate, if this whole period is making you think that your work in ARMA has been a waste of time you couldn't be more wrong, I as a supporter of your work couldn't be more thankful for everything you've done and more.
No doubt. Very much appreciated. Take care bud.
SaBrE_UK
Aug 7 2009, 13:19
Take your time, mate. Do what's best for you.
Stalker,
You have my support and best wishes. BTW the mod looks fucking a1, can't wait for it to be released.
Hope your feeling better soon.:yay:
P.S. The biggest travesty would be to let all your hard work go to waste.
Have a rst over the summer mate, you feel much better and eager for more after a break.
Like to say as well, thanks for telling us, very considerate and proffesinial!
r3volution
Aug 8 2009, 00:38
Stalker hope some R&R improves your feelings. Its a great mod so far and everyone is looking forward to it, but nothing is worth compromising your health and wellbeing, physiological or psychological. Time out is always very helpful in this respect.
Peace and empathy.
:)
Lightninguk
Aug 8 2009, 07:05
yer have a break m8 get yourself fit and happy again and we look forward to hearing from you
all the best from
operation reality
Guttersnipe
Aug 8 2009, 12:23
Always taken great pleasure in using your excellent mods - hope you feel better soon mate..
It'll get to you. I had to stop modding around a year ago as it just sucks your life away. I do suggest though to clean everything off your plate so you don't have to even think about modding for a while. If not, those projects on hold will pick at you until you finish them.
Good luck Stalker, many have been in the same situation. Modding just sucks you in, lol.
STALKERGB
Aug 8 2009, 21:21
heya everyone,
thanks for all the kind comments, i'm humbled by the amount of support you guys have shown me.
I will try to keep everyone updated on whats going on and hopefully will feel more myself soon.
Matt
Seriously Matt, it's the least we can do.
STALKERGB
Aug 10 2009, 14:50
Heya everyone, was going to have a little go at putting the SUSAT onto the L110A2 as it would almost be a copy and paste job so wouldn't be too taxing, just realised i need ARMA 1 installed to view stuff in buldozer, so currently reinstalling that...
might get back to everyone with a progress report or an image if i am up to it :)
Chris1986
Aug 10 2009, 17:16
just realised i need ARMA 1 installed to view stuff in buldozer, so currently reinstalling that...
You can use BD with A2 altho it does require a little bit of bodging , PM me if you need a hand getting it to work .
Blueteamguy
Aug 10 2009, 17:38
Well, i am hoping for a beta release pretty soon, loading the RAF Chinhook with US soldiers is getting pretty lame, it's like watching this guy :404:
On another note, here's how realistic arma is:
when somebody shoots you
:computer:
:icon_dj::icon_dj::icon_dj:
Hang on a second, I was under the impression that you were completely halting all your work for a while for ARMA 1 and ARMA 2.
If that's what you meant then don't force yourself to do this work just to please us, you deserve the break if you need it. But then I read through your notice from a few days ago again and it also gives the impression that your just stopping work with ARMA 1 only.
tl;dr
Wait... you're still working on Arma 2?
Blueteamguy
Aug 10 2009, 19:00
If youre talking about stalker, then yes :D
STALKERGB
Aug 10 2009, 21:51
well yeah i have stopped any proper work on my units, i just felt like tinkering today, i mean its the first time i touched my work since i said i was stopping and even so i didnt do more than 20 minutes worth.
Whenever i feel like doing a little bit i will, what i was saying with my other post was that currently thats not going to be very often. So just dont get your hopes up too much.
Don't worry i won't force myself to do any work, I'm focussing on sorting myself out first :) then if i feel up to it my units
Blueteamguy
Aug 11 2009, 15:08
Sweet :)
Be sure to release a beta eventually, i'd really like to find some bugs and report them to you b4 release, hint hint :D
Stalker, dont rush back into things, just do things easy...i think you can tell by the number of pages on this thread that there is a huge interest in your work!
Stalker, dont rush back into things, just do things easy...i think you can tell by the number of pages on this thread that there is a huge interest in your work!
This.
I think I can tell by the number of posts in this thread that this is single handedly the most eagerly anticipated set of units to be released for Arma 2
This.
I think I can tell by the number of posts in this thread that this is single handedly the most eagerly anticipated set of units to be released for Arma 2
So true :)
STALKERGB
Aug 13 2009, 12:48
Hello everybody, although little or no work is going on at Camp STALKERGB, seeing as BIS are finalising the Editing Tools i might put the work i have done into a mini addon for people to take a look at, obviously it will depend on how little work is involved in doing such a thing but just wanted to keep everyone up to date on any editing plans i might have.
Matt
Tease us why don't you!
So uhhh, what sort of things would go into this "mini addon"?
STALKERGB
Aug 13 2009, 17:21
just the units i have already finished(ish) :)
Numptie
Aug 13 2009, 17:26
From what i have seen, id be happy to use what you have produced, they look pretty damn good, Excellent work.
just the units i have already finished(ish) :)
AH! :D
Awesome news
been waiting for this moment for about... i dunno... a month?
also
From what i have seen, id be happy to use what you have produced, they look pretty damn good, Excellent work.
Amen
STALKERGB
Aug 13 2009, 21:20
well it just depends on how much work it will take, if its too much i'll wait till i feel up do doing it all rather than forcing it upon myself but if it can be done pretty quickly then i will probably get something too you all.
EDIT: with the new expansion, looks like i'll have to start sorting out my desert DPMs...
Cheers
Whiskey Tango
Aug 13 2009, 23:15
well it just depends on how much work it will take, if its too much i'll wait till i feel up do doing it all rather than forcing it upon myself but if it can be done pretty quickly then i will probably get something too you all.
EDIT: with the new expansion, looks like i'll have to start sorting out my desert DPMs...
Cheers
:eek: Oh joy! :yay: now your just teasing us you addon tease slut :)
:desert splurge
Callsign
Aug 14 2009, 13:04
Now usually I'm pretty crap at maths, but I can see some equations that seem to leap to mind;
Stalkergb addons = WIN
Desert setting = EPIC
Stalkergb addons + desert setting = EPIC WIN
@<hidden>, although you're having a well earned rest, is there any kind of list of guys you're creating, or is it a case of your 4 guys as a core addon and see what happens?
STALKERGB
Aug 14 2009, 19:24
Gald you are looking forward to any release guys :) unfortunately even with the new tools for ARMA 2 out its still not possible to fix the distorted arms issue so unless that gets fixed i doubt i will be releasing anything, i know its not game stopping but i would feel as though i have released something below par if i did.
With regards to the list of what i am creating (or hoping to create) its not something i will rigidly stick to and especially for the infantry i will most likely cut down on the number in the list, anyways here it is...
Infantry (temperate & desert DPM)
Squad Leader
Team Leader
Marksman
Grenadier
LMG Gunner
Machine Gunner
AT Rifleman
Engineer
Medic
Rifleman
Light Rifleman
Rifleman Grenadier
AA Rifleman
Sniper
Recce - Leader
Recce - Rifleman
Recce - Sniper
Recce - Engineer
Crewman
Pilot
Weapons
L85A2
L85A2 SUSAT
L85A2 SUSAT RIS
L85A2 AG36
L85A2 SUSAT AG36
L86A2
L86A2 SUSAT
L108A1
L110A2
L115A3
Everything up to this point IS in game and working to some extent (eg. some units have the new look while most still have the ARMA1 models)
Vehicles
Challenger 2
Warrior (FV510?)
WMIK
Viking (maybe)
Possibly some Bedfords for support.
Aircraft
Tornado
Essentially with the aircraft i would rather wait for RKSL to get all their stuff in game seeing as their addons look awesome so far.
Main focus will always be on the infantry and will also be looking to add the RMC at some point (want to make them look really tough [like grass on the helmets, camo faces and so on...]). And then after that maybe some UKSF.
Anyway, there is project "STALKERGB wants to put british soldiers in to ARMA 2" lol
Have to say, really like the direct3D thing in the new O2.
Yokhanan
Aug 14 2009, 19:39
Well no wonder why all the stress--just look at that list for one man to accomplish--woof! :P
I know what you mean about getting things fixed prior to release. When I work on something and if something is wrong that only I know exists but no one else, it still pisses me off to no end until it's fixed and/or perfected.
Glad to see you're doing some things here and there to an extent. Just take your time and as we privately spoke about--have fun!
Otherwise, so help me, I have that mime's phone number on speed dial, mister! Why, I have no idea, but...... I..... do...... <gives Evil Monkey finger-point @<hidden> monitor>
(long story folks, lol)
what specific problem are you having?, i want you to get those units out.
we @<hidden> AU are willing to help get back to me asap mate.
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