Raptor 6 Actual
Jun 15 2009, 16:25
From Wiki: http://en.wikipedia.org/wiki/Aircraft_marshalling
"Aircraft marshalling is visual signalling between ground personnel and pilots on an airport, aircraft carrier or helipad....marshallers give take-off and landing clearances to aircraft and helicopters, where the very limited space and time between take-offs and landings makes radio communications a difficult alternative."
The concept here will be to implement a system similar, but not alike, to the ILS used on Airports and Aircraft Carriers. As you near the LHD or any ship with a helipad, an action menu will popup asking which position you would like to land at. From there, the script will generate, by setpos, a Flight Deck personnel member that has new animations indicating what action the pilot must make to land safely onto the deck.
Currently, I am working on 10 different animations for this project:
1) Lift Off
2) Land
3) Move Upward
4) Move Downward
5) Move Right
6) Move Left
7) Move Forward
8) Move Rearward
9) Hold Hover
10) Release Sling Load (still considering whether or not this is needed yet!)
Also, incase the pilot cannot see the Deck Hand, a "Hint" box will also popup helping to coordinate the landing. Hopefully, this will be made possible via triggers associated with the ship. It will be like the Aircraft Landing system created in OFP (Sorry, I don't remember who created that beautiful script). A I need the script to only be activated by the pilot of a helo or VTOL aircraft and not just random players just walking on the deck (or anywher on the vessel for that matter). I know it can all be done, but I'm concerned with finishing the animations at the moment. I obviously need to wait for ArmA 2 tools to be released so that I can figure out what Animation program it will use, if different than Maya or other programs.
If anyone has any questions or concerns, or suggestions, please feel free to email me at jeffwhite1979@<hidden>
"Aircraft marshalling is visual signalling between ground personnel and pilots on an airport, aircraft carrier or helipad....marshallers give take-off and landing clearances to aircraft and helicopters, where the very limited space and time between take-offs and landings makes radio communications a difficult alternative."
The concept here will be to implement a system similar, but not alike, to the ILS used on Airports and Aircraft Carriers. As you near the LHD or any ship with a helipad, an action menu will popup asking which position you would like to land at. From there, the script will generate, by setpos, a Flight Deck personnel member that has new animations indicating what action the pilot must make to land safely onto the deck.
Currently, I am working on 10 different animations for this project:
1) Lift Off
2) Land
3) Move Upward
4) Move Downward
5) Move Right
6) Move Left
7) Move Forward
8) Move Rearward
9) Hold Hover
10) Release Sling Load (still considering whether or not this is needed yet!)
Also, incase the pilot cannot see the Deck Hand, a "Hint" box will also popup helping to coordinate the landing. Hopefully, this will be made possible via triggers associated with the ship. It will be like the Aircraft Landing system created in OFP (Sorry, I don't remember who created that beautiful script). A I need the script to only be activated by the pilot of a helo or VTOL aircraft and not just random players just walking on the deck (or anywher on the vessel for that matter). I know it can all be done, but I'm concerned with finishing the animations at the moment. I obviously need to wait for ArmA 2 tools to be released so that I can figure out what Animation program it will use, if different than Maya or other programs.
If anyone has any questions or concerns, or suggestions, please feel free to email me at jeffwhite1979@<hidden>