PDA

View Full Version : Working Halo From SP



nullsystems
Jun 14 2009, 15:38
Create Player
Create Chopper, call it 'ah';
Create a trigger:
Cond: Bluefor Present
onAct:

player action [ "eject", ah]; player setvelocity [0,0,0]; [player] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs";

You can change setvelocity if you want:


player setVelocity [velocity ah select 0,velocity ah select 1,velocity ah select 2];

Can even do it from a flying cow if you so wanted.
http://www.kellys-heroes.eu/forum/viewtopic.php?f=39&t=2591

monty67t
Jun 14 2009, 15:45
http://forums.bistudio.com/showthread.php?t=73401