nullsystems
Jun 14 2009, 15:36
Create Cobra, call it 'ah'
Via a trigger, script or init:
Fold
ah animate ["mainrotor_folded",0]; ah animate ["mainrotor_unfolded",1]; ah animate ["rotorshaft_unfolded",1];
Unfold
ah animate ["mainrotor_folded",1]; ah animate ["mainrotor_unfolded",0]; ah animate ["rotorshaft_unfolded",0];
http://www.kellys-heroes.eu/forum/viewtopic.php?f=39&t=2593&p=22224#p22224
Via a trigger, script or init:
Fold
ah animate ["mainrotor_folded",0]; ah animate ["mainrotor_unfolded",1]; ah animate ["rotorshaft_unfolded",1];
Unfold
ah animate ["mainrotor_folded",1]; ah animate ["mainrotor_unfolded",0]; ah animate ["rotorshaft_unfolded",0];
http://www.kellys-heroes.eu/forum/viewtopic.php?f=39&t=2593&p=22224#p22224