View Full Version : Poll, old school CTI or warfare?
CPL_HICKS
Jun 13 2009, 20:07
Which do you prefer?
colossus
Jun 13 2009, 22:11
So many old school CTIs and so many Warfare versions it's very hard to decide here.
CarlGustaffa
Jun 14 2009, 01:17
Many don't even know what old school CTI is, including myself, since I prefer coop.
binkster
Jun 15 2009, 01:54
MFCTI all the way... + everon With the classic Monty fights
SWAT_BigBear
Jun 15 2009, 04:08
MFCTI all the way...
Maybe Mike will give us the true "Old School" ArmA II version.....ehh?
Zipper5
Jun 15 2009, 04:10
I don't really even care for Warfare that much. In ArmA, it just didn't feel right, and I didn't enjoy playing it. As well as all the performance issues and bugs it had. However, I loved playing crCTI and MFCTI in OFP. Easily my favorite maps to play in MP.
Hi all
Where is the both button?
Dodgy poll!
Undemocratic.
Godamn commies.
Kind Regards walker
Heatseeker
Jun 15 2009, 11:59
Neither..
whisper
Jun 15 2009, 14:20
From what I understood it (I was not much into CTI back in OFP days), crCTI is more about lower player numbers, faster and more competitive, Warfare larger scale (at least potentially) and more for public playing, but I may be completely wrong :p
I like both
S!fkaIaC
Jun 15 2009, 15:21
Current version by Squeeze is a mixture of both, some GUI parts and logic from Cleanrock - who got the basic idea from Melvins MFCTI, some buildings used in current warfare.....So let's put it this way, the perfect bastard for me is Red Alert GUI (drag boxes in map view to select units and form new teams and putting waypoints that way) plus X-Cam from OFP time with the ability to change unit behaviour very detailed.
whisper
Jun 15 2009, 15:24
Where can I find Squeeze version?
EDIT : erf, sometimes I'm pretty dumb :p It's actuallay crCTI as played on my server :D
the unknown
Jun 15 2009, 15:27
Dont have arma2 yet but what I have seen of warfare in arma it seems you earn money to fast and it missed the feeling of the old cti's. I dont know if it was the island how the game looked or the people playing but the cti's from OFP seemed to be a lot more fun.
NeMeSiS
Jun 15 2009, 17:33
I havent played ArmA2's warfare yet but i definately prefered OFP1 mfCTI over ArmA1 warfare.
whisper
Jun 15 2009, 18:47
There has been plenty of user modified Warfare versions in ArmA
Don't judge Warfare from the official missions. I'd like to see a Benny Edition of Warfare in A2, for example
Praelium
Jun 15 2009, 18:50
I've only played a little bit of each in Arma and I think I prefer Warfare. It's a bit confusing, but I'm sure it'll be easier if I keep on playing.
Godamn commies.
Hey! No commie bashing!
Voted other as I prefer coop.
Kim
S!fkaIaC
Jun 15 2009, 21:51
Kimmeh: Voted other as I prefer coop.
You do not need anything else then crCTI
You can play crCTI as:
- pure SP alone as Squadleader under AI command against full AI CoC on the other side
- pure SP alone as Sidecommander against full AI CoC on the other side
- coop as Squadleader with other human squadleaders under AI commander against full AI CoC on the other side
- coop as Sidecommander with other human squadleaders under AI commander against full AI CoC on the other side
- Full PvP (seen only for OFP such a version that had no AI capability)
- join as civilian and just watch what 2 AI teams do to each other
What else would you wish?
CarlGustaffa
Jun 16 2009, 04:28
Well, I have to see Warfare2 before I can really make up my mind, so I voted other. I didn't like warfare because of the PvP, I'm too old and slow now and I can't adjust the skill level of human compatitors :D
If you play as a human squad (Warfare1 only had squad leaders), there should be some kind of kit system that defines how much weaponty is available and what you can actually get. But the AI should also be scaled so that the opposition is not overwhelming. Fighting in a tank battle as a rifleman is just not very fun.
I don't think I ever saw a realistic approach to Warfare1. Most modifications I bothered to try gave more and easier money instead of toning it down. I'd like Warfare2 to be an infantry game with vehicle support, not the other way around. Loosing a tank in Warfare1 ment absolutely nothing, you just bought another one. Nobody was ever much careful with the equipment they got.
S!fkaIaC
Jun 16 2009, 10:23
Nobody was ever much careful with the equipment they got.
Only training is skye-high prices (in crCTI) for all equipment.
RN Escobar
Jun 16 2009, 12:27
nice to see CR is receiving some kudos or his work on crCTI but the original is still the best, Mike Melvin is a fucking god, his original work in OFP1 was groundbreaking and without it CR would have had nothing to tweak to make crCTI what it is.
having played in CTI leagues i still prefer MF over CR, it always seemed to me that anyone could hop into an MFcti and just play, while the crCTI always felt like it had been designed for a specific gameplay style.
Mike gets my vote and fingers crossed he reads this and offers us an updated version of MF for the 21st century and ArmA2
[APS]Gnat
Jun 16 2009, 13:27
Since OFP, played way more CTI than I ever did WF ..... so I have to vote CTI :D
whisper
Jun 16 2009, 13:43
I think some of us that were late and only into CTI business during ArmA days need some input, history and descritions on different CTI versions and what makes them different :
- what is MF-CTI? What specific concept and design define it?
- same for crCTI
- differences with Warfare, is it huge, etc...
MiGeL_Hotshots
Jun 17 2009, 10:10
I think some of us that were late and only into CTI business during ArmA days need some input, history and descritions on different CTI versions and what makes them different :
- what is MF-CTI? What specific concept and design define it?
- same for crCTI
- differences with Warfare, is it huge, etc...
I can explain but only in results it has on battlefield since both maps lets you create a base and take towns for income.
It comes down to though is that killing someone matters more though. If i kill franklin005 in cti he will not come back for another 5-15 mins. In warfare he will zombie spawn on me.
ArmA warfare unmodded:
Town respawn and fast travel cause a certain attack flood. Teams that loose a town need to fast travel back to closest town before trieing to take it back. But because of town respawn ussually the full team that took their town now advances to that town. This is called the worm effect. Exspecially good visiable in early versions on sahrani. Where the worm effect ussually came 2 a halt in corazol because that town was a ai trap but also gave defeated teams there plenty of time and cover to take new camps to keep the fire alive.
There is also not much ballance between units.
Infantry roles and air roles get preference over tank because tank is just paper any guy with a rocket launcher on its back can take on a mbt. This was because of the arma engine. It made the battles undynamic.
The map itself was really buggy but also a lot of features like decent spawn at another base were simply not there. Also the game ended when mhq was destroyed without buildings around it this ment that you could still loose despite having 3 functional bases but you lost mhq while moving.
The prices and rewards were ridicilous causing most teams to just build bases with over 100 buildings and airspace was pretty busy.
Air battles even became hillarious with the ka50 getting aa/at abbility because people with limited skills could now attack both land and air units while on west team you needed a veteran pilot ( that only had 4 aa missles ) to bring even one of them down.
ArmA warfare modded like BEAS:
Its really funny to see the most favourite maps on this are maps that have no routes at all. There is still the worm effect: "Main power of a team traveling from town to town with use of respawn at their death location". But with open areas and little to none bottlenecks the effect can easily be countered by taking back towns that are left in its trail. The ballance and cost of units are better now only after about an hour of play does the occasional plane appear in comparisement of the total air domination of the unmodded warfare after 15 minutes. Still there are no real frontlines so any game can shift because main base is not at all safe. However this has caused some cool power shifts throughout the game. There are now more better tank armour ratings and armoured units with decent aa capability that makes the vulcan and shilka completely useless ( they were already useless )
Despite being 300 times better than unmodded version which I would hardly even call a team pvp map because of all the chaos. This map still allows for players like me to end a game the moment they reach 10000 cash of money.
And now that most people are gone that did not have patience to enrich the gameplay by cooperation and basicly only regular players are left that can do the same like me its a good thing arma 2 is coming out ;) ( or shame because now is good moment to release a cr-like version of warfare ).
Orignal MFcti and crcti:
Dont have town spawns, only base spawns. This can make it more frustrating because if you die you will have to start over your travel.
There is also no fast travel which creates roles such as saboteurs who camp main routes.
Dieing is a big nono. Which means less roar and more planning.
But removes the worm effect and creates frontlines instead and at the same time increases dynamic of a well placed base position. Also unlike warfare they make use of 1 money currency. So not cash and supplies. This means that expanding base will cost unit ouput in cti and causes a change in frontline if the players dont manage to keep it during the base expansion.
This made it for my opinion more dynamic than warfare ( "and whats up with those freaking supply truck sucking up my fps?" - is not even there :D )
MFCTI was more warfare like and most endgames ended with one team getting total air domination like in warfare, in fact it feels completely the same appart from ridicilous view distance in arma and ai reacting to that ( not reacting ).
To counter this there was also mfcti groundwar which was variant which only allowed ground battles. Was cool but because the prices stayed mostly the same now without the expensive air-factory the were just tons of tanks put out. Still the community swallowed this because players could do a lot like in warfare.
CRCTI which finally became the base for the ctitc tournament where multiple teams from around the world would fight each other because this map was more ballanced and played well into the more profesional playing part of cti community.
In fact to such high level that eventually the commander chose to consume 90% of player income at first and distribute this over team for their roles.
I as towntaker only got about 1k when i asked for contribute because I only bought infantry forces. Tankers would get 4k to buy their tanks. Ai was scripted so well that player skill mattered less in a battle. Tactically placing ai would benefit team more than rambo player consuming all cash and driving straight into enemy.
People who did not buy ai would get ai assigned to them or simply were kicked of the server simply because in those cases ai was better.
This level of gameplay during a public match has never since ofp been found back on arma let alone the pre-planned ctitc matches were 2 clans went head on which came from this.
However this map is not friendly for beginning players.
My conclusion
Warfare despite when being pimped still shows a dead end.
Its nice for people to play publics on but there is hardly no field dynamic.
Cti reminds me of a strategy game. There are frontlines, income sources behind those.
The map also has 2 different splits the mfcti which is good for enjoyable game that even new players can enjoy and crcti which can be enjoyed by people that want to bring that experience to next level.
Then again I have not played the arma 2 version yet and you might say crcti or mfcti but all i heard of sofar is warfare cti hybrids. Which is good because cti in ofp is slower and asked more cooperation from ai. The ai pathfinding in arma was not that good so support came to late or not at all, in arma2 i am hearing similar stories.
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What it comes down 2 though
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It all depends on what community wants though. If people want evolution and warfare instead of a decent coop map or cti. There will be hardly no clans formed. Hotshots is the only team pvp that plays cti-based maps that survived the ofp-arma conversion simply by swallowing up the remainders from most other died cti clans and actively trieing to recruit people while there is no other clan to fight ( aint that sad? ).
Games are played longer as it gains depth and there was lack of depth in arma. Hundreds of programmers making their own versions of popular maps and a community that only eats whats right in front of them didnt at all make the arma community as shiney as the ofp one. Battlefield used to have nothing on us. Yes they were big but they didnt have face, i could name any cti clan back in the days with their members...what we got in arma is worst of both worlds. No face and no numbers, a couple good server filled with people that cant even vote a commander or write a single intel report :D
whisper
Jun 17 2009, 12:49
Thanks for the write up :)
AUS_Twisted
Jun 18 2009, 22:29
MFCTI and crCTI by far, we used to have awesome battles on OGN in OFP
ck-claw
Jun 18 2009, 23:01
Thanks for the write up :)
Agreed +1 really only ever played Warfare!
The other 2 seem like very good alternatives! :cool:
CarlGustaffa
Jun 20 2009, 09:48
Nice write up, indeed. I tried Warfare a couple of times just to see what the fuzz was all about. But I never did really get it. It was all about tons of tanks and air superiority, and so little about the man in the boots. But in the end I'm not really into PvP but more coop oriented. So we used Warfare on locked server and had a blast against AI, with ourselves only being infantry naturally. But even then, the game was too hardware oriented and we found ourselves being forced to become tank killers every one of us -- not what we wanted.
With Chernarus being a lot bigger than South Sahrani, and even bigger than the Full Sahrani, I don't think base respawn only is the way to go. Also what I would like to see is restrictions on the amount of hardware somehow. I like the idea of being supported, but not surrounded, by nothing but heavies.
arma2mods
Jun 21 2009, 08:19
Now we have cti from box first time so future prospect doesnt look that bad . I have done my time in crcti and mf in OFP. Warfare in A1 thought wasnt that much to individual gaming whit limited team play more evo and casual players around with much segregation.
CRCTI seemed to be the most specialized mission out there, the players depot literally stayed same through the years, tanking was the most efficient way to score and win the games unless some team build choppers but the money earning made sure that there never were more than one chopper at time. That kind of mission took team effort to success, every team had to relay to maximum AI groups to keep winning but AI whit all the skill you could give to in OFP still it couldnt touch the players tanks due instant repair whit spport truck. If there is anytime some competive league or ladder to it coming in A2 I am certainly in it.
CPL_HICKS
Jun 21 2009, 21:53
My favorite aspect about it was the simplicity.
You could only spawn at the HQ, the HQ was the only special item in the beginning, you had to protect it at all costs.
It was like coop for most of the game (your side versus the resistance at the neutral towns) until you started coming into contact with humans which brought it to the next level.
There was only one capture area and that was the one flag smack in the middle of the towns.
You would have like 10 versus 10 with whatever ai you created, so you would have these roving platoons that you knew had a human nearby controlling them.
It was fun picking off the human once you figured out where he was at =P
When you have too many spawn points and capture areas and factories it's not as immersive and intense in my opinion.
binkster
Jun 21 2009, 22:06
Im all about bringing MFcti back but I tried in ArmA but JIP and SQF wasnt my specialty. Ive played some CRCTI in ArmA2 and I did get the old OFP feeling. It was great. I do miss some of the old features from MF such as rep depots and Ammo depots and you could build more than 2 bases.
I also miss the old players that I played with. I dont see anyone really anymore. RN, Kaos, and UN. I played with all of these guys for years in cti and that is what got me hooked on BIS games.
If someone might get MF going then it could pull in more players for CR. Since MF was more for begginers.
CPL_HICKS
Jun 22 2009, 03:01
Yep, Kaos, RN, Devgru
Even 007 Vet!!
Ah the epic crusades!
I play Warfare since ARMA I release - I think Warfare is what ARMA II about.
We just need to wait WACO(Warface) port to ARMA II :)
giantsfan24
Jun 22 2009, 19:35
Why not just make planes cost enough where only the best players get them in MFCTI.
I remember back in the early versions of MFCTI for ofp, once you or the enemy got planes, it was over. They found your base and if they didn't kill it with their own plane, they told their buddies where it was.
Planes in a cti/warfare game should be an extreme luxury. That being said, if there was some way to incorperate the transport support with the uh-1 seen in the camapign, that would be amazing. Maybe you have to capture 5 towns before it becomes available and then do you get like 3 transports before you have to earn it again.
richiespeed13
Jun 23 2009, 02:39
Domination and co-op are by far my fav types. I love them! Evolution and warfare and CTI are all ok, but they have fps/lag.stability issues that frustrate me.
volkov956
Jun 23 2009, 14:28
I prefer MFCTI and Secondly CRCTI.
where is Mike Melvin :/
MFCTI 2.0 MIA
Doolittle
Jun 23 2009, 16:20
I prefer MFCTI and Secondly CRCTI.
where is Mike Melvin :/
MFCTI 2.0 MIA
Umm, don't you guys know Mike made Warfare!??
Commando84
Jun 23 2009, 16:35
Btw didn't Mike make warefare????
It was even mentioned by the man himself during one of the Sahrani Radio interviews last year sometime before Arma 2 was even close to be released :D
[RIP] Luhgnut
Aug 18 2009, 01:10
My Warfare BE Lite Server is packed every night. Just brought on another server.
Benny's Warfare BE 2.0XX Lite. Server full every night.
Santhonax
Aug 20 2009, 14:03
I'm definitely going to have to go with the "both" option. Each has more potential than the other play-styles to promote a more realistic play-style with bigger engagements.
volkov956
Sep 10 2009, 15:11
indeed it was but MFCTI 2.0 was so close to being out supposedly for Arma which in end would probally been ported to Arma 2 eventually
Hotzenplotz
Nov 9 2009, 17:02
Good Evening, we have a CrCti of Everon on Server. Need only the Island from Sgt. Ace Everon.
http://www.armaholic.com/page.php?id=7913
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