december
Jun 13 2009, 11:26
Can anyone tell me why I can't create smoke or explosion using ARTY rounds? Works fine for small hand held smoke and smaller rounds.
rx = Random 10; ry= Random 10;fire="ARTY_30Rnd_122mmSMOKE_D30" createvehicle [(getPos triggbomb select 0)+rx,(getPos triggbomb select 1)-ry,0];
Cheers
december
Jun 15 2009, 03:20
Someone said these rounds are virtual and can't be used.
However the Arty module uses smoke rounds.
Does anyone know what the rounds are called?
They might be scripted using drop particles, it's not necessarily part of the ammo.
december
Jun 15 2009, 12:28
That was mentioned too, I will look into it, cheers
Found the effect in the arty module under effects : -
scriptName format ["%1ARTY\data\fx\scripts\impactCloudLarge.sqf (_this: %1)",_this];
_rand=random 0.5;
_rand1=random 0.5;
_rand2=random 0.5;
_height = _this select 2;
_size = 24 - (_height*0.33);
drop [["\ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1],
"", "Billboard", 1, 8+2*_rand, [_this select 0 + _rand, _this select 1 + _rand, _this select 2 + _rand], [_rand1*0.8,_rand2*0.8, 0.5+_rand2],
0, 10.6, 7.9, 0.075, [0.001,_size,_size],
[[0.5, 0.5, 0.5, 0.3],[0.4, 0.4, 0.4, 0.9],[0.4, 0.4, 0.4, 0.9],[0.3, 0.3, 0.3, 0.7], [0.3, 0.3, 0.3, 0]],
[0.5*_rand], 1, 0, "", "", ""];
december
Jun 16 2009, 04:11
Thanks Junker. Now just have to find a way to get it to execute in the map.
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