View Full Version : Help with warfare-Badlands
bomelby
Jun 12 2009, 20:35
My problem is that I can not get my own men to move. I order the other units in high comand mode and set waypoint for myself but my own men stand on the same spot. Can anyone please explain this for me?
And yes, I have a legal version.
m5holmez
Jun 13 2009, 03:43
My problem is that I can not get my own men to move. I order the other units in high comand mode and set waypoint for myself but my own men stand on the same spot. Can anyone please explain this for me?
And yes, I have a legal version.
Can you get the high command units to move? Im sure your pressing left ctrl + space to change back to your men?
If you want to set waypoints for your own squad switch back to them.
bomelby
Jun 13 2009, 12:31
yes I can move the high command units. I also set waypoint for my own men. When I start to move towards it they are standing like they er glued to the ground!
If i understand you correctly:
Its pretty widespread bug, in this mission (like in the one before) from beggining Razor team ingores commands. For me, they started reacting AFTER i secured 1st Town,got through cutscenes and/or builded base. Hope this helps. Cheers
I have an other problem in Bandland.
I1m a veteran OFP/ArmA player, but I never play with CTI/Warfare, because I don1t like RTS. But in ArmA2 campaign, it's not possible to avoid. It's not a problem, I like try new things, but I1m really noob in Warfare.
So, I can command my subordinate squads after Left Ctrl + Space. Everything went fine. And I build up a camp and produce soldiers and UAZ.
But all produced unit is in my team. So now I have a huge team. But I want send these produced units to mu subordinate squads, because it's very weak. Or I want create a new subordinate squad, like an independent BMP squad. How can I do this? Or where is a normal tutorial about Warfare. (I searched a lot by Google, and I just find ArmA 1 Warfare tutorials and it works very different, because in that tutorial, the produced units were independent and go fight, not stay with me...
You can't send units or create squads. My suggestion is just to just spam the towns with BRDMs.
@<hidden>
Just capturing the enemy base by sneaking in is enough to capture the town. Otherwise you end up battling spawned units forever and a day.
I have an other problem in Bandland.
I1m a veteran OFP/ArmA player, but I never play with CTI/Warfare, because I don1t like RTS. But in ArmA2 campaign, it's not possible to avoid. It's not a problem, I like try new things, but I1m really noob in Warfare.Me too.
I'm completely new to this whole aspect of the games. I never read the manual and so I had no idea any of this RTS/asset management stuff was even in ARMA! Now I've found it, I also have an interesting new bug in Stary Nobor, the first place I've built anything.
Basically, I built 3 machinegun nests and stuck each of my squad members in them. I also built one of the twin AA guns, and had that for myself. Once the action kicks off between us and the Russians, everything is going fine until I get the autosave sequence consisting of a radio message. Directly after the autosave, all the machinegun nests and my AA gun disappear. And once this happens, my squad guys are (once again) glued to the spot and ignoring my commands. Which means that inevitably they get killed and I have to try again.
I've tried numerous times with different tactics to take Stary Nobor, but I'm clearly not getting it right because one or more members of my squad gets killed every single time, even when they are responsive to my commands! I'm thinking I need to leave them behind and do things alone anyway...
Richardg
Jun 28 2009, 00:58
I'd like to see a warfare mission that one can buy/build AI squads to command. Would be more realistic, instead of building a bunch of 1 soldier AI units.
vic_ra84
Jun 28 2009, 21:50
mission in the desert, has someone been able to move his teammates?
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