View Full Version : Moving Marker Question
Kocrachon
Jun 12 2009, 02:05
Quick and easy question, how do I create a marker that follows a vehicle around? I want the marker to create when a Humvee is droped out of a C-130 and follow it around afterwords so that the men who also jumped can find it on the ground.
pogoman979
Jun 12 2009, 02:24
exec/spawn:
createMarker["marker",[0,0,0]];
"marker" setMarkerShape "ICON";
"marker" setMarkerType "DOT";
while {alive humvee} do
{
"marker" setpos getpos humvee;
sleep 1;
};
deletemarker "marker";
obviously you can give the marker whatever properties you want, not just the above ones.
Kocrachon
Jun 12 2009, 03:12
exec/spawn:
createMarker["marker",[0,0,0]];
"marker" setMarkerShape "ICON";
"marker" setMarkerType "DOT";
while {alive humvee} do
{
"marker" setpos getpos humvee;
sleep 1;
};
deletemarker "marker";
obviously you can give the marker whatever properties you want, not just the above ones.
Thank you very much kind sir =)
---------- Post added at 03:12 AM ---------- Previous post was at 02:48 AM ----------
Actually slight hic-up... I dont quite see the marker. I set the humvees name in the script but still no marker showing up. I also have the humvee as the source of executing the script at init.
CarlGustaffa
Jun 12 2009, 05:33
Shouldn't you use: "marker" setMarkerPos (http://community.bistudio.com/wiki/setMarkerPos) getPos humvee; ?
pogoman979
Jun 12 2009, 07:05
yar, my bad. im sure he'll figure it out :P
Kocrachon
Jun 12 2009, 07:57
I ended up getting it working after I went through the marker commands some more. Thanks for the help.
])rStrangelove
Jun 12 2009, 09:23
Just curious: can the above code be pasted into the init field of the humveh in the editor? Or would i get an error because it has a loop included?
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