View Full Version : Artillery Issue
Kocrachon
Jun 11 2009, 21:04
I have been setting up the artillery script with the modules. I have gotten it all to work fine all around. Except when I try to use the MLRS to do SARDAM attacks. But it doesn't work at all. It keeps telling me it outs of range, even though it fits in the circle.
Anyone else have this issue?
edit
also, how do I reduce the time it takes for artillery to hit with out making it virtual?
Headspace
Jun 11 2009, 21:44
The MLRS doesn't have a SADARM ammo type. That's why it isn't working.
Shadow.D. ^BOB^
Jun 12 2009, 08:32
how do I reduce the time it takes for artillery to hit with out making it virtual?
I doubt very much you can do this, the projectiles fly along their ballistic flight path (they dont just spawn above the target). To make it hit sooner, you would just have to move the battery closer to the target area.
kylania
Sep 15 2010, 20:15
Seems broken internally. I added a "ARTY_30Rnd_105mmSADARM_M119" magazine to an M119. I was able to reload the ammo. The Artillery Computer didn't recognize the ammo and wouldn't fire. Direct fire didn't really work either. It fired, but nothing appeared to happen.
Loading back to HE resulted in the HE ammo being listed over the SADARM ammo display, but HE worked fine.
CarlGustaffa
Sep 15 2010, 21:57
Yes also scripts that used them manually that worked before are now broken.
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