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EricM
Jun 10 2009, 12:47
Ok, I have a rather good looking MI28 that I made a while ago for Arma 1 (it flies and shoots ingame, it has rvmats and all but it's too raw for release)

Edit : I should point out that original model was made by Digital Centurion, reworked, optimized, remapped and "LODed" by me.

I don't have time to finish it and not enough reference for the interior, so I'm willing to share it for a community project.

As such I'm looking for serious people interested in
- cleaning the config stuff
- add interior (if they know how it looks like...)
- add custom sounds or whatever they see fit...

The idea is to release the model under the same conditions as the BIS models, some sort of "Open source" limited to Arma. All contributors will be credited in the readme but you will have to provide the MLODS if asked.

The plan is to gather talents to make one good looking professional model for everyone, so that it's usable later in MP.

Feel free to join in.

http://img10.imageshack.us/img10/8720/havok1.jpg

NeoArmageddon
Jun 10 2009, 12:57
Very nice Model!

I think me and the guys from Armed-Tactics.de can work a little bit on the Mi28.
We have much experience with realism and flight behaviour.

EricM
Jun 10 2009, 13:03
Basically the most lacking feature is a cockpit interior...

I have no reference about it.

I once thought of using BIS KA50 cockpit as a placeholder for the pilot... but it would need to be customized for the gunner.

Anyone fancy to give it a shot ?

NeoArmageddon
Jun 10 2009, 13:05
I found some low resolution pic of the cocpit and it looks very similar to the aligator but dont know about the gunnerseat...

http://i293.photobucket.com/albums/mm59/micronian/mi28n-cockpit2-1.jpg

http://www.thaitechnics.com/aircraft/cockpit/mi28.jpg

.kju [PvPscene]
Jun 10 2009, 13:09
EricM, I volunteer to take over the config part that is unrelated to the model.
The later I have not much knowledge of.

Best to design to ease updating, making replacement configs and error free configs I can offer.

EricM
Jun 10 2009, 13:39
Thanks for the offers. I will upload the files and post the links here.

MLODS : http://dl.free.fr/aq5lzyfFX

MAX+PSD files http://dl.free.fr/aYZYmiLaV for those interested...

Commando84
Jun 10 2009, 13:58
man it looks sweet! Im wondering if i can get to see some screens of it in wireframe mode? :) I'm still learning modelling and I've always dreamt of making a chopper some day :)

.kju [PvPscene]
Jun 10 2009, 14:00
Thanks EricM - will look into it later tonight!

In the future you may want to use http://dump.no/. :)

EricM
Jun 10 2009, 14:01
Updated the links with source models and psd files.

PSD files come with layered camo for easier editing.

icfhoop
Jun 10 2009, 14:59
That is a beautiful Havoc. I look forward to this being in game :)

RobertHammer
Jun 10 2009, 15:00
Thx Eric , if we will have those new editing tools with new rvmats it will be very cool :cool:

Sam75
Jun 10 2009, 15:23
I can try to work on the 3d model and tweak it, what's the polycount limit of a vehicule in arma2 ?

Norsu
Jun 10 2009, 15:44
Interesting project. My suggestion is to make the addon as simple as BIS helicopters are in ArmA2, this way it would fit the original game best.

A more complex version with working doors, FCS, radar, etc. would be good for ACE2 :).

Cole
Jun 10 2009, 17:14
Interesting project. My suggestion is to make the addon as simple as BIS helicopters are in ArmA2, this way it would fit the original game best.

A more complex version with working doors, FCS, radar, etc. would be good for ACE2 :).
What this wise man said.

The model looks really cool, nice job EricM :thumbsup:

Damn, so many teases already.. just 7 days left.. just 7..

NeoArmageddon
Jun 10 2009, 17:45
There is a }; missing at line 128 in the config.cpp

Just BTW^^

Binkowski
Jun 10 2009, 18:09
Woot! EricM is back! With a havoc D:!

EricM
Jun 10 2009, 18:29
missing at line 128 in the config.cpp

I know about that, but nothing's binarized, you can have a go at it.

I'm not 100% this is the latest config I had, but in any case it was made for Arma 1 and inherited some of the Ka50 properties, so it will probably not work as is in Arma 2 given that there's no Ka50 to start with...

About the polycount, it was kept under 10 000 on purpose for Arma 1 (and being a bit squarish anyway, it didn't need much more), but it's probably possible to uprez it a little for Arma 2...

NeoArmageddon
Jun 10 2009, 19:15
I know about that, but nothing's binarized, you can have a go at it.


I am on it^^

I think i will change the classdepends from KA50 on KA52... this might work

NodUnit
Jun 10 2009, 19:34
I can try to work on the 3d model and tweak it, what's the polycount limit of a vehicule in arma2 ?

There isn't exactly a limit, the engine will allow you use as many polies as you want, now the hardware might not be so appreciative of that though.

But if I had to guess I'd say Arma2's vehicles go anywhere between 10K lowest to 25K. But the funny thing is default soldiers plus their weapons usually get 20K, I imagine it wouldn't be too bad of an idea to have 30 maybe even 40K for aviation (if you really need that much).

Adumb
Jun 10 2009, 20:06
There isn't exactly a limit, the engine will allow you use as many polies as you want, now the hardware might not be so appreciative of that though.

But if I had to guess I'd say Arma2's vehicles go anywhere between 10K lowest to 25K. But the funny thing is default soldiers plus their weapons usually get 20K, I imagine it wouldn't be too bad of an idea to have 30 maybe even 40K for aviation (if you really need that much).

You have much to learn grasshopper.

NodUnit
Jun 10 2009, 20:10
I just like to push the limits and boundries, never said anything about it running well for everyone.

But I do remember the polycounts I saw when opening Arma1 models in O2 and the infantry were pretty high, higher then most vehicles infact (considering infantry with their weapon and weapons were 3-5K or so atleast).

Though when I say 40K I'm talking a one of a kind air unit sort of thing, something you wouldn't see en masse and in a lively enviroment, a kind of mission specific...anyway I know in terms of the more weapon less prop type vehicles you want lower polycounts 20K being max but the lower the better in terms of performance.

.kju [PvPscene]
Jun 10 2009, 21:19
poly/face numbers of A2 should be quite similar to A1.
so better stop your wet dreams ;)

well not fast enough - mess of different versions now :|
should really use svn/git for source control

Mi28_RUS_EricM.7z (http://www.proper.armaholic.eu/download/proper/temp/Mi28_RUS_EricM.7z)

Done:
* Improved config (inheritance, drop obsolete values, etc)
* Split into C, M, T container (update path in p3d, rmvat, cpp)
* Added PBOPREFIX
* Uses advanced structure - for more details read CMB: DevelopmentSetup (http://community.bistudio.com/wiki/CMA:DevelopmentSetup)

Extract files directly to P: - result

P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_C_EricM\*
P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_T_EricM\*
P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_M_EricM\*

MoveP3d by mikero is golden to mass replace path inside p3d.

Config wise testing needs to be done.
Binarization to be tested.
A2 offers new config features - probably better for v2.

NodUnit
Jun 10 2009, 21:31
We'll see, I'm not ready to accept that certain vehicles have to be low on polycount when infantry have a higher then most of them by default :D

..Anyway enough semi hijacking from me.

Adumb
Jun 10 2009, 22:10
kju,

I can set up a SVN account if you'd like.

.kju [PvPscene]
Jun 11 2009, 04:45
Thanks Adumb :)

Though we operate a project space hosting site called dev heaven - also offers svn/git. :)
For me it is more a matter of EricM deciding to do this or not.

Adumb
Jun 11 2009, 05:35
Thanks Adumb :)

Though we operate a project space hosting site called dev heaven - also offers svn/git. :)
For me it is more a matter of EricM deciding to do this or not.

kju,

Been out of the modding loop for well over 2 years, first time of heard of dev heaven! i will for sure cheak this out.

EricM
Jun 11 2009, 07:22
As of now, I consider myself just as another contributor like the rest of you.

I don't know what a svn is, but if you feel it would benefit the whole project, let's do it. Be it on dev heaven or else.

.kju [PvPscene]
Jun 11 2009, 10:21
http://dev-heaven.net/attachments/962/EricM_Mi28_Havok_Banner.png
Banner by Vigilante.


Alright here we go. :)

EricM Mi28 wiki and project space (http://dev-heaven.net/wiki/ericm-mi28/EricM_Mi28).


We should consider to form a Skype group chat for communication.

Put the files into a git repos now.
Move tasks in the issue tracker (http://dev-heaven.net/projects/ericm-mi28/issues).
The wiki page explains how to get the files from the git repository.

An-225
Jun 11 2009, 10:30
Wow, cockpit photos are extremely difficult to find for the Mi-28, just like the KA-52.

I do however, have a payware Mi-28 for flight simulator. It may not be as accurate as the real thing, however its cockpit matches up to the few photos that I did manage to find and I can get screenshots of the cockpit from different angles if you need me to.

RobertHammer
Jun 11 2009, 10:33
I will do some sounds for this baby :)
btw what about to take some pics from Apache vs Havoc game? In there is nice cockpit of mi28
edit:
Some pics cockpit from fsx addon http://www.avsim.com/pages/0108/Havoc/Havoc.htm

PuFu
Jun 12 2009, 18:51
nice initiative ericM. I am up for helping out (i love this chopper, i got a model in 3dmax myself - too lazy to finish it up).

@<hidden>: the cockpit those pics are not really accurate comparing with refs i got so far.

.kju [PvPscene]
Jul 4 2009, 10:14
Any update here? We need people to finish this great piece of work.

See for more information:
http://dev-heaven.net/wiki/ericm-mi28

modEmMaik
Jul 23 2009, 09:07
I located 2 more cocpit view's on this page (http://www.trmilitary.com/forum/viewtopic.php?f=19&t=8385&start=100)

plus many more pics...

btw.: The havoc should be included in some BF/2-mod's. Do some include a real-style cockpit?

EricM
Jul 23 2009, 11:59
Nice refs modEmMaik... First one that I see of the gunner seat !!!

Thanks a lot.

DigitalCenturion
Jul 23 2009, 12:19
Hi all!
As you might remember i'm the guy who did the original model, and as you have figured yourselves it is very difficult to find source images for the cockpit. I have however started to make the cockpit model, and i have a lot more spare time on my hands right now as i just finished my finnish army conscript service.
Here is a pic of the gunner pit,early early WIP and a lot of guestimating, but atleast i have a base to work from:
http://www.kimitosoft.com/upload/render43s.jpg
Seeing as there is a lot of interest for this chopper I'll try to work more actively on this model now.
And as for the detail question there is a lot of extra details in my original model that could be added i think for the A2 version, polycounts do not kill FPS the way other things like postprossecing and stuff does..

modEmMaik
Jul 23 2009, 12:25
Lol... actually I am doing more or less the same job, using the Ka50 content from the BI samples. Just to see this baby flying on my rig :D

But the Ka50 content can be replaced very easy, whenever I plan to relase this version...

BogdanM
Jul 23 2009, 12:45
Some of you might have wondered how that mythical passenger compartment looks like. Here is a photo:
http://img262.imageshack.us/img262/1024/6517882690294199342.jpg

A very rare and interesting feature for an attack helicopter.

EricM
Jul 23 2009, 14:53
Hey Digital Centurion, nice to see you back and running !

I don't think the polycount needs to be increased much, even for Arma 2, as the chopper is quite bulky/squarish in real-life. As a matter of fact, it could probably loose a few hidden tris here and there, but that's marginal. I think I kept 95% of the visible detail that contributed to the silhouette while cutting the polycount about in half (no real need for nice edgeloops when you do low-poly modelling).

All in all, what's important is not the total polycount but rather the different LODS so that the engine can adapt the load efficiently. If you want to add another high-poly "beauty LOD" (say 20K tris for instance) I don't think this would impact the perfs too much as the other lower LODS are quite agressively optimized.

Gedis
Jul 23 2009, 15:58
ok, here are some "walkaround" shots:
"walkaround" 1 (http://www.77.aaanet.ru/xrrj/aviashow.html)
"walkaround" 2 (http://scalemodels.ru/modules/photo/viewcat.php?cid=364&orderby=date ASC&show=12&min=0)

pilot's doors (http://www.77.aaanet.ru/xrrj/pamir.jpg)
gunner's doors (http://i214.photobucket.com/albums/cc123/Hawkwood_777/Russian%20weapons/1242729463965.jpg)
might be a pilot's cockpit(actualy it is) (http://img524.imageshack.us/img524/66/vlcsnap62636.png)
nice vid, with old pilot's cockpit (http://www.youtube.com/watch?v=8uN-9fxYRWo)
all cockpits except mi-28 :) (http://pilot.strizhi.info/photos/v/helicopters/?g2_page=1)

EDIT,
here's the cockpit (http://img24.imageshack.us/img24/122/mi28cockpit.jpg)

Shadow NX
Jul 24 2009, 10:07
Hi all!
As you might remember i'm the guy who did the original model, and as you have figured yourselves it is very difficult to find source images for the cockpit. I have however started to make the cockpit model, and i have a lot more spare time on my hands right now as i just finished my finnish army conscript service.
Here is a pic of the gunner pit,early early WIP and a lot of guestimating, but atleast i have a base to work from:
[IMG]http://www.kimitosoft.com/upload/render43s.jpg[IMG]
Seeing as there is a lot of interest for this chopper I'll try to work more actively on this model now.
And as for the detail question there is a lot of extra details in my original model that could be added i think for the A2 version, polycounts do not kill FPS the way other things like postprossecing and stuff does..

I remember vaquely that we chatted a bit about the Bird but i havent heard about it in a while.
Are you still intrested to release it under RHS?
We can support you if needed as mentioned before.

modEmMaik
Jul 24 2009, 10:37
Just some report about the devheaven MLOD, which I plan to update in the near future (I did a prototype for A1 and transfer the changes to the original model):


Geo, visual and fire LOD mixed velka and mala vrtule. Simply exchange the sections in those LOD's).
No textures are assigned in the visLOD's, but the materials (so select the faces using the materials and assign the correct texture)
Missing shadow LOD's (I will do some, based on elements from the medium and high res LOD plus simplyfication)
Missing hit points (I will add them)
blur models include the complete chopper (Simply remove all but the first visual LOD from those)
Issue on the 2'nd LOD aft rotor (It is assigned as turret, should be mala vrtule)


BR,
mike

DigitalCenturion
Jul 24 2009, 11:36
@<hidden>:
It's great that you are working on the helo, really nice. I think the Ka50 pit could be a good off-the-shelf solution but in the long run not really satisfactory. So i am going ahead with making my cockpit, it will probably not be 100% realistic due to the scarcity of cockpit source material but i'll do my best.

@<hidden>:
Well ok maybe you are right about the detail level. Maybe a beuty lod could be nice, it seems atleast that you have cut some details from the rotors that would be nice to see upclose, but thats a really minor nitpick. And ofcourse, if it werent for you the chopper would not be ingame at all :D

@<hidden>:
Seeing as this is sort of a community effort right now i dont think it need to be released under the RHS brand but all extra effort is ofcourse welcome


@<hidden> community
I need your help in identifying some of the pilot cockpit intstruments, see picture:

http://www.kimitosoft.com/upload/mi28Ncockpit.jpg

If you can just write what it is and if you can find a better source image of a similar (preferably russian) instrumment that i could use for reference that would be great.

1)
2)
3)
4)
5)
6) Artificial horizon
7) Radar Warning Reciever?
8) MFD: IR/TV displayed?
9)
10)
11) MFD: Unknown displayed?
12)
13)

Simon C
Jul 24 2009, 14:58
I'd say 7 is a warning indicator light panel. Not too sure about the other things.

TheSun
Jul 24 2009, 16:42
Indeed, looks similar to the one on Mig-29.

EricM
Jul 24 2009, 17:08
Since its a modern glass cockpit, it's fair to assume the only dials left are very basic "survival" instruments (the same ones usually featured inside the white line in russian cockpits - see Ka50)
Not sure but my guess would be :
- 1) Watch ?
- 2) Motor RPM ?
- 3) Altitude ?
- 5) Climb rate / G meter ?
- 10) Heading
- 4/9 : Pressure/Temp ?

p75
Jul 24 2009, 17:11
Isn't there a great cockpit from the EECH central mod for Enemy Engaged? Have a look there:

http://www.youtube.com/watch?v=lRrHg7FttcE

See the beginning of the thread.

www.eechcentral.com

TheSun
Jul 24 2009, 17:49
Maybe this (http://images.google.cz/imgres?imgurl=http://www.avsim.com/pages/0108/Havoc/3rdprod.jpg&imgrefurl=http://www.avsim.com/pages/0108/Havoc/Havoc.htm&usg=__dhad-hnaIAwufMLPzPvkjZarO7E=&h=600&w=800&sz=62&hl=cs&start=47&um=1&tbnid=xH4dIPK3LTYH3M:&tbnh=107&tbnw=143&prev=/images%3Fq%3Dmil%2Bmi-28%2Bdisplay%26ndsp%3D18%26hl%3Dcs%26client%3Dfirefox-a%26rls%3Dorg.mozilla:cs:official%26sa%3DN%26start%3D36%26um%3D1) would help?

Gedis
Jul 24 2009, 18:01
Isn't there a great cockpit from the EECH central mod for Enemy Engaged? Have a look there:

http://www.youtube.com/watch?v=lRrHg7FttcE

See the beginning of the thread.

www.eechcentral.com

that's Mi-28N with Mi-28A's cockpit - old cockpit (http://www.simhq.com/_air4/images/air_150a_045.jpg)
in other terms, not realistic.
MFDs (http://www.simhq.com/_air4/images/air_150a_043.jpg)

the real cockpit... (http://img24.imageshack.us/img24/122/mi28cockpit.jpg)

USSRsniper
Jul 25 2009, 02:24
Maybe this gallery might help :)
http://army.lv/?s=196&id=0&c=0&p=16
Few cockpit pics pics http://www.army.lv/photos/14885.jpg http://www.army.lv/photos/15029.jpg

RedRage
Jul 25 2009, 19:39
that's Mi-28N with Mi-28A's cockpit - old cockpit (http://www.simhq.com/_air4/images/air_150a_045.jpg)
in other terms, not realistic.
MFDs (http://www.simhq.com/_air4/images/air_150a_043.jpg)

the real cockpit... (http://img24.imageshack.us/img24/122/mi28cockpit.jpg)

Yep, considering that Mi-28N is the serial production version of Mi-28, using the second, MFD-loaded version would be more accurate.

zakopkan
Jul 26 2009, 07:02
Yep, considering that Mi-28N is the serial production version of Mi-28, using the second, MFD-loaded version would be more accurate.

Mi-28N is not the serial production version of Mi-28. It is improved version.

p75
Jul 26 2009, 07:21
Any update on this people? Maybe have a chat with the fokes at the digital combat simulator forums (guys from Black Shark). There are alot of aviator freaks and they can probably help you out better.

RedRage
Jul 26 2009, 17:37
Mi-28N is not the serial production version of Mi-28. It is improved version.

Yes it is. Mi-28 was approved for serial production in Mi-28N variation.

http://www.kommersant.com/page.asp?idr=500&id=-7852

Currently there are around 60 in service, with plans for expanding the fleet to around 300 (70 on order for this year i believe).


Mi-28A is pretty much obsolete and is a dead project. Due to lack of funds in the '90s none were built besides test models/prototypes. Development cycle continued however.

There is a version without radar and FLIR which is called Mi-28D as well.

modEmMaik
Jul 27 2009, 15:24
A little question popped up, while integrating the Ka50 indicators:
The top speed indication is 45... (also on the other opfor helicopters).

But which speed does is represent:

45 km/h
450 km/h
45 m/sec (=162 km/h)
45 mph (=72.6 km/h)

???

Inkompetent
Jul 27 2009, 16:50
A little question popped up, while integrating the Ka50 indicators:
The top speed indication is 45... (also on the other opfor helicopters).

But which speed does is represent:

45 km/h
450 km/h
45 m/sec (=162 km/h)
45 mph (=72.6 km/h)

???

Guess it'd be 450km/h. Not that I think it can fly that fast without breaking, but since horizontal air speed is either calculated in kmh, mph or knots, I'd say that 450km/h is the closest to any possible speed.

EricM
Jul 27 2009, 18:03
I think russian aircrafts use metric system, so it should be 450 km/h.

Defunkt
Jul 27 2009, 19:15
Is it definitely the top speed? An airspeed indicator might start at 45 (knots).

modEmMaik
Jul 28 2009, 10:13
OK, when adjusting the speed indicator, the needle starts to move when 30 km/h are topped, so I it is quiet OK. Thank you, guys :)

I plan to update the devheaven with the new version, so that somebody else can continue the work. So far the changelog looks like this:


// Changelist
// Added A1-config
// Replced rotor blur models / Added A1_ka50 blur texture
// Added pilot + gunner proxies to VisLODs plus fireGEO / Added missile proxies in first vis LOD
// Assigned textures
// Added Shadow LOD's + Hitpoints LOD
// Memory LOD added HUD
// Reassigned blur proxies location
// Fixed 2'nd VisLOD tailrotor assignment
// Added indicator animations to model.cfg
// fixed gunner and pilot fuselage structure (detected some viual gaps and added gunner floor faces)
// Fixed full damage material
// Readjusted Pilot's view flightstick
// Added halfdamage texture
// Added aft rotor rotation (plus special animation for shadow)
// Added 2'nd reflector
// added Glass hitpoints and corresponding fireLOD changes
// Added hiddenSelections (camo, camo_2)
// Removed rotors from camo-section (else the blur does not perform correct)
// Added glowing Ka50 based indicators (lowered spec value)
// Added basic HUD config
// Added wikipedia library text
// Changed glass to noShadow

//ToDo
// Replace the rotor texture with corresponding colors
// Add a ~100 points lowest LOD
// Add loaded missile proxy and alter the missile tubes (Tiger HOT style)
// Add motor / munice damage texture
// Alter mainrotor blurs RKSL style
// Improve the A2 config

//Issues
// Mainrotor indestructible

.kju [PvPscene]
Jul 29 2009, 10:51
Thanks to the excellent job by modEmMaik, we are looking into a first test version
release very soon.

I'd be nice to get a promo video done.
If you are interested or know someone who is, please contact us!

p75
Jul 29 2009, 12:29
Thanks to the excellent job by modEmMaik, we are looking into a first test version
release very soon.

I'd be nice to get a promo video done.
If you are interested or know someone who is, please contact us!

Really cool!!! Nice job, guys! Any ETA on that?

RedRage
Jul 29 2009, 12:58
Are you guys adding flare countermeasures to it?

.kju [PvPscene]
Jul 30 2009, 09:10
First version is out (http://forums.bistudio.com/showthread.php?t=82127). Kudos to everyone involved!

Please copy your cockpit materials to our project space (http://dev-heaven.net/issues/show/2000).

GD Mast
Jul 31 2009, 02:14
Mi-28 is coming along nicely. The tailrotor blades do not counter-rotate. They should both rotate in the same direction (like AH-64). Trying to find a descent close-up of tailrotors.

Edit: Found a good close up of tailrotor. http://data3.primeportal.net/hangar/makarov_aleksey/mi-28/images/mi-28_14_of_24.jpg

modEmMaik
Jul 31 2009, 11:07
Thanks GD_Mast. I have just corrected the rotors (plus spin direction). :)

GD Mast
Jul 31 2009, 15:55
Glad I could help. :) Here's a nice site with some good photos (same one that I got the tailrotor shot). http://www.primeportal.net/hangar/makarov_aleksey/mi-28/ Here's some more reference photos for you. http://jetphotos.net/showphotos.php?aircraft=Mil Mi-28N Havoc, http://www.airliners.net/search/photo.search?aircraftsearch=Mil%20Mi-28N&distinct_entry=true Here's a video that I haven't seen before, get to see the start-up. http://technorati.com/videos/youtube.com%2Fwatch%3Fv%3D33yRJqyKPuo

---------- Post added at 03:55 PM ---------- Previous post was at 02:21 PM ----------

I just looked at my previous post and realize that I should've said the tailrotor blades should all rotate/spin in the same direction... not (The tailrotor blades do not counter-rotate). My bad. From the picture that I provided, all 4 tailrotor blades should rotate counter-clockwise. I just wanted to clear that up.:o

seragavlg
Dec 11 2009, 13:33
hm after use class CMA_Mi28_RUS i receive message: you cannon play edit this mission .... depend on downloadable content cma_c_mi28_rus_a1

wolfbite
Dec 11 2009, 15:51
I got some nice photo's I took a MAK's this year if you guys want.