Snake Man
Jun 9 2009, 11:02
I just completed the campaign, what a great campaign that is! Excellent job BIS!
However I do have a problem with it. The spoken dialog, the voice sentences, is way too fast spoken as they come one after another without any pauses (or that way it seems to me) so you really have hard time keeping up.
There should be small pause between person1 and person2 when they speak, nothing long, but small breathing space.
The individual spoken words are really good quality, there is no problem with that, but when you start to put everything together without any pauses its just this horrible chaotic mess.
Many times, if not all the time, when the spoken language is Russian (or whatever it is), I have to read it from the titletext, when two persons are speaking long sentences and I'm reading 2 line piece of text one after another... its practically impossible to keep up. Yeah call me slow retard or whatever, but I'm absolutely sure there are many other people with similar problems on the campaign dialog.
Another thing is that when there is dialog spoken, the squad radio comms are still open, its very annoying and immersion killing when your character is speaking with someone and at the same time reports contacts in the squad radio. I definitely think the radio should be shut down during cutscene dialogs.
However I do have a problem with it. The spoken dialog, the voice sentences, is way too fast spoken as they come one after another without any pauses (or that way it seems to me) so you really have hard time keeping up.
There should be small pause between person1 and person2 when they speak, nothing long, but small breathing space.
The individual spoken words are really good quality, there is no problem with that, but when you start to put everything together without any pauses its just this horrible chaotic mess.
Many times, if not all the time, when the spoken language is Russian (or whatever it is), I have to read it from the titletext, when two persons are speaking long sentences and I'm reading 2 line piece of text one after another... its practically impossible to keep up. Yeah call me slow retard or whatever, but I'm absolutely sure there are many other people with similar problems on the campaign dialog.
Another thing is that when there is dialog spoken, the squad radio comms are still open, its very annoying and immersion killing when your character is speaking with someone and at the same time reports contacts in the squad radio. I definitely think the radio should be shut down during cutscene dialogs.