RunForrest
Jun 8 2009, 20:40
hey there.
this is my first mission release. i already build a few, but not for public.
simple mission. 8 player coop. Kill all enemies in the area and get back to the camp.
the team starts east from Kozlovka in a small camp near Nadezhdino.
build for coop but also suitable for singleplayer, however it will we be damn hard than.
-grouprespawn (respawn on alive AI slots in same group)
-Cooper should be a player, not AI
-Cooper can call for 1 artillery support, radio 0-0-1 and than 0-8
-Cooper can call for 1 supply drop, radio 0-0-2 and than 0-8
game logics used:
>modules:
-civlians
-first aid simulation
-first aid action
-drag wounded
-secondary operation missions(SOM), only the artillery and supply drop parts are activated
-retreat
-animals
-weather
the mission has a short briefing, working tasks, markers etc... see ingame diary for more info.
feel free to edit but if u do keep that in mind plz:
if u edit the mission and release a new version of it plz remove the kusari intro data(pictures>designer.paa and ku_logo.jpg, sound> radio_loop_short.ogg) and add a new version number to the mission name and mabye ur clantag to prevent confusion (e.g. if original version is xxx_v06, name it xxx_v061[CT],xxx_v062[CT] etc...)
thank u
Have Fun :)
Update
Armaholic Download link (thx Big):
http://www.armaholic.com/page.php?id=5905
optional download:
download v07: http://www.loaditup.de/370112.html
between the google adds it says >Datei aufrufen< rightclick on that and save to ur ArmA2/mpmissions folder and rename 370112.pbo to co08_attack_Kozlovka_v07.Chernarus.pbo
v07 changes:
merged the 2 squads, so now its 1 8-man group
only 1 call for artillery support (radio 001 than 08)
added 1 call for supply drop (radio 002 than 08)
briefing and task fixes
briefing should be also there after respawn now
endtrigger should work now
this is my first mission release. i already build a few, but not for public.
simple mission. 8 player coop. Kill all enemies in the area and get back to the camp.
the team starts east from Kozlovka in a small camp near Nadezhdino.
build for coop but also suitable for singleplayer, however it will we be damn hard than.
-grouprespawn (respawn on alive AI slots in same group)
-Cooper should be a player, not AI
-Cooper can call for 1 artillery support, radio 0-0-1 and than 0-8
-Cooper can call for 1 supply drop, radio 0-0-2 and than 0-8
game logics used:
>modules:
-civlians
-first aid simulation
-first aid action
-drag wounded
-secondary operation missions(SOM), only the artillery and supply drop parts are activated
-retreat
-animals
-weather
the mission has a short briefing, working tasks, markers etc... see ingame diary for more info.
feel free to edit but if u do keep that in mind plz:
if u edit the mission and release a new version of it plz remove the kusari intro data(pictures>designer.paa and ku_logo.jpg, sound> radio_loop_short.ogg) and add a new version number to the mission name and mabye ur clantag to prevent confusion (e.g. if original version is xxx_v06, name it xxx_v061[CT],xxx_v062[CT] etc...)
thank u
Have Fun :)
Update
Armaholic Download link (thx Big):
http://www.armaholic.com/page.php?id=5905
optional download:
download v07: http://www.loaditup.de/370112.html
between the google adds it says >Datei aufrufen< rightclick on that and save to ur ArmA2/mpmissions folder and rename 370112.pbo to co08_attack_Kozlovka_v07.Chernarus.pbo
v07 changes:
merged the 2 squads, so now its 1 8-man group
only 1 call for artillery support (radio 001 than 08)
added 1 call for supply drop (radio 002 than 08)
briefing and task fixes
briefing should be also there after respawn now
endtrigger should work now