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Scruffy
Jun 8 2009, 20:02
Aloha

Since OA came around my pack didn't work anymore. Gladly most stuff was done by kju already, so no update was needed from me. The other stuff should now be working again.
Now updated to v.1.12 which finally fixes the shuddering FOV change! Thanks to Alexx78!

AT_GUI_OA v1.21 includes:


at_gui_OA_cursor - Removes weapon cursors even if the server has them enabled



at_gui_OA_fov_aim - Changes the FOV when aiming to the same value when not aiming -> no zooming just because you look through your crayontech

Before unaimed (http://www.abload.de/img/fov_aim-1-vanillaq56g.jpg) - Before aimed (http://www.abload.de/img/fov_aim-2-vanillaw17w.jpg)
After unaimed (http://www.abload.de/img/fov_aim-1-addonc5ce.jpg) - After aimed (http://www.abload.de/img/fov_aim-2-addond0z3.jpg)





at_gui_OA_fov_vehicle - Increases the FOV in vehicles a bit


Optional:

at_gui_OA_fov_aim_ANZINS - Also changes the FOV for the backup sights from ANZINS_Weapons (http://forums.bistudio.com/showthread.php?t=102635). Must have addon: Use it!
at_gui_OA_fov_aim_rhm14 - Also changes the FOV for the ACOG backup sights from Robert hammers M14 pack.
at_gui_OA_fov_aim_ace - Changes the FOV for ACE v1.10 stable.
at_gui_OA_fov_aim_acex - Changes the FOV for new weapons in the ACE X pack (v1.10 stable).
at_gui_OA_fov_aim_acex_1.10.332 - Changes the FOV for new weapons in the ACE X pack (v1.10 update 2).
at_gui_OA_fov_aim_uns - Changes the FOV for the weapons from Unsung mod.
old versions of all three fov_aim addons, for anyone that wants to zoom-out (but keep the "shuddering" FOV change bug


There also is a small extra in the pack now:
AT NoCoffee2
http://www.abload.de/img/nocoffee6nr3.png

It allows you to remove the used coffee filter that sometimes gets stuck on your camera lense. Press CTRL+ALT+SHIFT+X and every color filter that was active is gone. Needs CBA!
Example before and afterwards:
http://www.abload.de/thumb/coffeehn6c.jpg (http://www.abload.de/img/coffeehn6c.jpg) http://www.abload.de/thumb/nocoffeetnbs.jpg (http://www.abload.de/img/nocoffeetnbs.jpg)

Since first release it worked without errors for me through many MP missions, the PMC campaign in coop and some SP missions, so I consider it fine.

I had help with the script from some guy named Neo Apocalypse or something, who will if asked how it works probably babble on about something he calls "handles" that no one understands anyway :j:
But he made it work, so credits to him :P


Required Addons:
Only Operation Arrowhead, but:
You should be using PROPER addons (http://forums.bistudio.com/showthread.php?t=102678)in addition to this. They can increase compass size, remove the hand cursor, move actions over the action menu, remove peripheral blobs and many things more.
Also you obviously need ANZINS_Weapons (http://forums.bistudio.com/showthread.php?t=102635) when using the optional files, RH_M14 pack (http://forums.bistudio.com/showthread.php?t=103577&highlight=m14), ACE/ACEX (http://forums.bistudio.com/showthread.php?t=117996) or Unsung (http://forums.bistudio.com/showthread.php?t=108476) mod.
AT_NoCoffee2 needs CBA.


Known bugs and issues:
- Untested in standalone OA so far
- _cursor and _vehicle are mostly untested so far, probably miss a few things


Credits and Thanks:
BIS - for the games that keep me occupied since 2001
kju - All the PROPER stuff that saves me from having to do even more work
rg7621 - for TrueView, which I missed in A2 so I started doing this
Defunkt - For adding the new OA features to other weapons
Rober Hammer et al. - M14 pack
ACE and Unsung mod teams for their work
ArmedAssault.info - ReadMe Generator
Armaholic - For hosting
Neo - For hosting
Name - For having no BAS
Vladimir Alexx - for finally getting rid of that stupid bug :)

Download OA Version (http://www.armaholic.com/page.php?id=11297)
my mirror (http://home.arcor.de/ims-scruffy/arma2/at_gui_OA.7z)

Changelog:

v1.21 - fix for _fov_aim_anzins
added _fov_aim for ACE X 1.10 Update 2
now using v2 signature files
v1.2 - updated _fov_aim_anzins for ANZINS weapons 1.5.2
added _fov_aim for ACE 1.10 stable
added _fov_aim for ACE X 1.10 stable
added _fov_aim for Unsung Mod
v1.13 - added BAF weapons
v1.12 - added underbarrel GL sights
v1.11 - added changes for ANZINS_weapons 1.32
added _fov_aim for RH_M14 pack
v1.1 - fixed "shuddering" FOV change when bringing up sights, thanks to Vladimir Alexx
added M32, Mk13 and M79
v1.01 - fixed m4a1_hws_gl +_camo when using ANZINS, thanks for reporting to Vladimir Alexx
v1.0 - Initial Release for OA



========================================
========================================
Old version below, only for Arma 2 without expansion!
========================================
========================================

Here is version 1.4 of my GUI pack for Arma 2, now including:


at_gui_chat (obsolete, see above)
Moves chat window and text a bit down on the screen, updated because of patch 1.03.
Before (http://img194.imageshack.us/img194/7422/arma22009081316241364.jpg) - After (http://img36.imageshack.us/img36/9123/arma22009081122485314.jpg)
at_gui_compass
Increases the size of the compass (http://www.abload.de/img/kompassl09r.jpg), now also on the map screen. For everyone with gui size ingame set to very small.
Before (ingame) (http://www.abload.de/img/compass-1-vanillai42f.jpg) - After (ingame) (http://www.abload.de/img/compass-1-addonk25h.jpg)
Before (map) (http://www.abload.de/img/compass-2-vanillam5re.jpg) - After (map) (http://www.abload.de/img/compass-2-addonq1f4.jpg)
at_gui_cursor
Removes most weapon cursors, so you can play without them even if the server has them activated.
Before (http://www.abload.de/img/peripheral-1-vanillav05o.jpg) - After (http://www.abload.de/img/peripheral-1-addoni5wp.jpg)
at_gui_fov_aim
Changes aimed FOV to standard FOV, so no more zoom when getting sights up.
Before unaimed (http://www.abload.de/img/fov_aim-1-vanillaq56g.jpg) - Before aimed (http://www.abload.de/img/fov_aim-2-vanillaw17w.jpg)
After unaimed (http://www.abload.de/img/fov_aim-1-addonc5ce.jpg) - After aimed (http://www.abload.de/img/fov_aim-2-addond0z3.jpg)
at_gui_fov_vehicle
Changes FOV in cars, less zoom now.
Before (driver) (http://www.abload.de/img/fov_vehicle-1-vanillab39i.jpg) - After (driver) (http://www.abload.de/img/fov_vehicle-1-addonu2et.jpg)
Before (cargo) (http://www.abload.de/img/fov_vehicle-2-vanillap2hi.jpg) - After (cargo) (http://www.abload.de/img/fov_vehicle-2-addon04n3.jpg)
Note: Does not work for driver when using VopSound!
at_gui_peripheral
Removes the blob friend/enemy markers and the ones on the edge of the screen so you can play on a server that has them activated without your screen blinking like a christmas tree.
Before (http://www.abload.de/img/peripheral-1-vanillav05o.jpg) - Before 2 (http://www.abload.de/img/peripheral-2-vanillaf1sr.jpg) - After (http://www.abload.de/img/peripheral-1-addoni5wp.jpg)


The whole packet is not even 7 KB big and you can choose which parts you want to use.

EDIT: Recommended Addons
1) My chat fix isn't done properly for all screen sizes/aspect ratios, it works fine with 16:10 and on GUI size "very small". Should be obsolete with 1.05 and higher anyway. Better use Deadfast's chat position fix (http://forums.bistudio.com/showthread.php?t=87632) instead which should work with all screens.
2) In addition to my pack look at the PROPER projects addons (http://dev-heaven.net/repositories/browse/proper-projects/addons) from kju, for example removing the hand cursor (http://dev-heaven.net/repositories/entry/proper-projects/addons/DisableCenterHandIcon_Visuals_C_PROPER/readme_DisableCenterHandIcon_Visuals_C_PROPER.txt) and moving the action icons/text above the action menu (http://dev-heaven.net/repositories/entry/proper-projects/addons/MoveActionIconTextPositionToActionMenu_Visuals_C_PROPER/readme_MoveActionIconTextPositionToActionMenu_Visuals_C_PROPER.txt) were on my to-do list, but now I will not make another version and use these myself. There are many other PROPER addons you might find useful.
3) If you want to change the FOV even more, not just even out aimed/unaimed and vehicles, wait for BC6feeling (http://forums.bistudio.com/showthread.php?t=85742&page=4).


Download updated A2 pack 1.41 (http://www.armaholic.com/page.php?id=5908)
download old version (http://home.arcor.de/ass-of-doom/at/at_gui_paket.rar)
download only update for _fov_aim (http://home.arcor.de/ims-scruffy/arma2/at_gui_fov_aim_update.7z)


Known bugs:
- The _cursor addon has some weapon cursors still there, for example HMMWV GL/TOW and I guess all vehicles with GL or rockets.


Changelog:
1.41: Update for _fov_aim: Fixed "shudder bug", added underbarrel GL sights
1.4: changed chat for patch 1.03
1.3: fixed cursor, updated chat for patch 1.02
1.2: second release, added fov_vehicle, updated compass
1.1: added fov_aim and chat, fixed peripheral
1.0: first release including cursor, peripheral and compass

Thanks again everyone for suggestions and kind words.
Visit www.armed-tactics.de (http://www.armed-tactics.de/) for more of our stuff.

Binkowski
Jun 8 2009, 21:43
Thanks for this Scruffy, I can actually read the bearings on the compass now!

NeoArmageddon
Jun 8 2009, 21:46
Great work, Scruf.

BTW: OMG! You released an addon!!!

Foxhound
Jun 9 2009, 21:26
Release frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=5909).

http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=5908)
AT GUI Pack (http://www.armaholic.com/page.php?id=5908)

Dr.Pulp
Jun 9 2009, 22:35
Nice one thx!
Can u enlarge the compass on the map too? That would be nice! :)

.kju [PvPscene]
Jun 10 2009, 05:32
good job :)

Miller
Jun 10 2009, 08:53
Thanks Scruffy :smile_o:

ArmA2Base.de Mirror:

AT GUI Pack by Scruffy (http://arma2base.de/include.php?path=download&contentid=189)

Kind regards
Miller

bravo 6
Jun 10 2009, 09:13
Great! There is someone already working on these Very useful changes. Thank you & keep it up.
But could they be even better and useful as a whole (complete) pack?


I have a couple of questions that you can maybe answer and solve them in this awesome GUI pack:


Are these changes in separated .pbo's, so people can disable or not what they want, like in Truemods?
Is the general field of view (FOV) acceptable in ArmA2? Do we need another Trueview mod (http://forums.bistudio.com/showthread.php?t=59746&highlight=trueview) like we had in ArmA1?
Could this GUI pack also shrink the bottom left icons that we can see in the picture (http://img1.abload.de/img/kompassl09r.jpg) into this modded one (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA_small_icons_b.jpg)?


Thank you for your attention and keep it up with the great and useful job, these will be very appreciated by a lot of people.

NoBF2boy
Jun 10 2009, 11:20
Hmm, lets see:


the compass size is increased when you choose a different UI scale setting in the graphic options
even though you join a novice server, you can set your preferences in the difficulty menu (you can disable the blobs in every difficulty setting)


Does your mod only change the size of the compass if you have "extra small" UI settings?

And while we are at it, did you find the chat bar config file? Its very small in the lowest UI scale setting.

Alex72
Jun 10 2009, 12:38
@<hidden>
About TrueView (super addon btw) Its not needed anymore in ARMA2. :) ARMA2 basically have the same turn rate. I think you cant look exactlly straight up though, but damn close. You can look over your shoulder backwards however. I felt the ARMA2 lookaround was perfect. Didnt test for long but it was something i wanted to see as well and i felt it did what it should.

Great little addon btw! Good job. :)

Alex

MadDogX
Jun 10 2009, 13:32
72;1305751']I think you cant look exactlly straight up though, but damn close.

When you turn your body as far up as it goes, then look up with your head (TrackIR or Alt) then I'm pretty sure you can see up to the zenith. :)

Cole
Jun 10 2009, 13:50
I'd like to set the aimed and unaimed FOV at the same level so there is no more zoom without pressing mouse2 and maybe widen some vehicle FOVs as well.

I love you!!

Seriously, that sounds freaking awesome. Hope you can get it out before the international-ish release next week.

NoBF2boy
Jun 10 2009, 14:01
Great! There is someone already working on these Very useful changes. Thank you & keep it up.
But could they be even better and useful as a whole (complete) pack?


I have a couple of questions that you can maybe answer and solve them in this awesome GUI pack:


Are these changes in separated .pbo's, so people can disable or not what they want, like in Truemods?
Is the general field of view (FOV) acceptable in ArmA2? Do we need another Trueview mod (http://forums.bistudio.com/showthread.php?t=59746&highlight=trueview) like we had in ArmA1?
Could this GUI pack also shrink the bottom left icons that we can see in the picture (http://img1.abload.de/img/kompassl09r.jpg) into this modded one (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA_small_icons_b.jpg)?


Thank you for your attention and keep it up with the great and useful job, these will be very appreciated by a lot of people.

What we need from trueview is unlocked gunner positions, movable head while in a gunner position.

bravo 6
Jun 10 2009, 14:13
What we need from trueview is unlocked gunner positions, movable head while in a gunner position.

I don't know how is the optic and normal zoom in ArmA2 but in ArmA1 it was certainly needed a change to become more realistic. Ie, there was too many zoom in when looking through some optics and while zooming in.

Scruffy
Jun 10 2009, 16:24
First of all thank you all for your posts. Nice to see it's appreciated and thanks for the mirrors and news.



Nice one thx!
Can u enlarge the compass on the map too? That would be nice! :)
You can double click it and then it will get bigger. I'll look into it as it's still pretty small with GUI set to "very small".

Are these changes in separated .pbo's, so people can disable or not what they want, like in Truemods?The changes are all separated and I will keep it that way, choose what you want.

Is the general field of view (FOV) acceptable in ArmA2? Do we need another Trueview mod (http://forums.bistudio.com/showthread.php?t=59746&highlight=trueview) like we had in ArmA1?I think the FOV is acceptable, I just don't like the change and automated zoom when aiming. I don't think I will change this, but maybe I'll use another addon when it comes out :p

Could this GUI pack also shrink the bottom left icons that we can see in the picture (http://img1.abload.de/img/kompassl09r.jpg) into this modded one (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA_small_icons_b.jpg)?I'll see if I can get them any smaller (it's already "very small GUI" in settings), but I won't change the icons I think.

the compass size is increased when you choose a different UI scale setting in the graphic options
Does your mod only change the size of the compass if you have "extra small" UI settings?Yes, I didn't even think about that. So I guess the compass.pbo is only for people playing with very small GUI. Don't use it if you set it higher. I'll edit the first post about that one.
I just tested it on big, it's HUGE :D

even though you join a novice server, you can set your preferences in the difficulty menu (you can disable the blobs in every difficulty setting)
When you join a server, every difficulty setting is the one set on the server. Yes, the admin can put everything off even for novice but that's not really common. Now you can play without this if you don't like it while others have it activated. It's your choice, just don't accuse anyone of cheating ;)

And while we are at it, did you find the chat bar config file? Its very small in the lowest UI scale setting.
Great idea, I'll write that down on my to-do list.

[...]about aiming zoom[...]
Seriously, that sounds freaking awesome. Hope you can get it out before the international-ish release next week.
I already have that one done, just not tested. I'll do an update in time :)

What we need from trueview is unlocked gunner positions, movable head while in a gunner position.
I'll look into that one too, good idea.

NoBF2boy
Jun 11 2009, 00:27
And while we are at it, did you find the chat bar config file? Its very small in the lowest UI scale setting.



Thx about looking into that , Scruffy, i tried to look into that issue, but my skills arent that great i guess, i found a "RscActiveText.hpp" (i guess its for the size) and a "RscDisplayChat.hpp" (for the location of the chat bar) but im not sure if those are the right ones. I also tried to edit the config.cpp which is needed to make the addon working but i get an error message when starting arma.

If you need a tester or someone who helps, please PM me.

Dr.Pulp
Jun 11 2009, 10:53
i know that i can double klick it on the map to enlarge the compass....but it is still to small to read the degrees :(

Scruffy
Jun 14 2009, 15:49
Update, see first post.

If anyone has any ideas regarding the _fov_aim bug please tell me.

Scruffy
Jun 28 2009, 15:08
Update to v1.3, see first post.

Fixed bug in at_gui_cursor, now should no longer give errors/write in mission.sqm
Updated at_gui_chat for patch 1.02, no increased size necessary now, but moved chat window below written text now instead of behind it.

Still no luck with fov_aim...

BuddhaBang
Jun 28 2009, 15:27
Cheers dude for the addon.

Cole
Jun 29 2009, 13:20
This addon pack is getting better and better!
Thanks for the updates Scruffy :)

Big
Jun 29 2009, 13:42
Armaholic mirror updated:

- AT GUI Pack v1.3 (http://www.armaholic.com/page.php?id=5908)

Old Bear
Jun 29 2009, 14:07
ArmedAssault.info (http://www.armedassault.info) Mirror and News (http://www.armedassault.info/index.php?cat=news&id=2646):
We have also added this release to your personal author profile (http://www.armedassault.info/index.php?cat=authors&id=524)
If a release or contact information is missing, feel free to drop a PM, it will then be added.

Dr.Pulp
Jun 29 2009, 16:17
Nice one thx!
Can u enlarge the compass on the map too? That would be nice! :)

THX a lot for making my wish come true :D

bravo 6
Jun 29 2009, 16:31
@<hidden> - Can we have a video of each feature to better show the respective parts of this addon?

Thanks for your attention.

1in1class
Jul 8 2009, 19:42
How do you get them diamond shap makers that are on the units off?

andersson
Jul 16 2009, 09:59
Hi, thanks for your addon!
Will you make one that takes away the annoying xbox360 icons in the middle of the screen? Make them disapear or move them to the lower left corner? That would be much appreciated!

Baxalasse
Jul 17 2009, 12:06
How do you get them diamond shap makers that are on the units off?

In SP this is configurable, play in veteran mode and they are gone.

Scruffy
Aug 13 2009, 14:32
Small update, changed the "chat" addon for patch 1.03. It now moves the chat and text a bit lower on the screen so long messages don't block the middle.

1in1class and andersson: I will look into that, but that can take some time.

Foxhound
Aug 13 2009, 20:48
New version frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=5909).

http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=5908)
AT GUI Pack v1.4 (http://www.armaholic.com/page.php?id=5908)

Miller
Aug 14 2009, 22:49
Thanks Scruffy :smile_o:

ArmA2Base.de Mirror updated:

AT GUI Pack by Scruffy v1.4 (http://arma2base.de/include.php?path=download&contentid=189)

Kind regards
Miller

Nazul
Aug 20 2009, 12:59
Aloha :)


Increases the size of the compass (http://www.abload.de/img/kompassl09r.jpg), now also on the map screen. For everyone with gui size ingame set to very small.
Before (ingame) (http://www.abload.de/img/compass-1-vanillai42f.jpg) - After (ingame) (http://www.abload.de/img/compass-1-addonk25h.jpg)
Before (map) (http://www.abload.de/img/compass-2-vanillam5re.jpg) - After (map) (http://www.abload.de/img/compass-2-addonq1f4.jpg)


I've been using this mod since it came out and like it a lot, but something i thought of the other day that I would like is a small compass , one that can be on screen all the time and not be intrusive. The vanilla compass is too big for on screen all the time. Its not unrealistic to be able to see it all the time.
Possible?

Jan.K
May 10 2010, 17:24
Question Scruffy:

Im using youre at_gui_peripheral and love it, thx for this.

Would it be a way to make something like that for neutrals aswell? the white spear thing. Tried there on over at Proper but Arma wont boot up with it

Scruffy
Jul 17 2010, 15:09
Aloha :)

Since OA came around my pack didn't work anymore. Gladly most stuff was done by kju already, so no update was needed from me. The other stuff should now be working again.


AT_GUI_OA v1.0 includes:


at_gui_OA_cursor - Removes weapon cursors even if the server has them enabled



at_gui_OA_fov_aim - Changes the FOV when aiming to the same value when not aiming -> no zooming just because you look through your crayontech

Before unaimed (http://www.abload.de/img/fov_aim-1-vanillaq56g.jpg) - Before aimed (http://www.abload.de/img/fov_aim-2-vanillaw17w.jpg)
After unaimed (http://www.abload.de/img/fov_aim-1-addonc5ce.jpg) - After aimed (http://www.abload.de/img/fov_aim-2-addond0z3.jpg)





at_gui_OA_fov_vehicle - Increases the FOV in vehicles a bit


Optional:

at_gui_OA_fov_aim_ANZINS - Also changes the FOV for the backup sights from ANZINS_Weapons (http://forums.bistudio.com/showthread.php?t=102635). Must have addon: Use it!



Required Addons:
Only Operation Arrowhead, but:
You should be using PROPER addons (http://forums.bistudio.com/showthread.php?t=102678)in addition to this. They can increase compass size, remove the hand cursor, move actions over the action menu, remove peripheral blobs and many things more.
Also you obviously need ANZINS_Weapons (http://forums.bistudio.com/showthread.php?t=102635) when using the optional file.


Known bugs and issues:
- The stupid "shuddering (http://www.youtube.com/watch?v=AtIEwkJos7g&fmt=22)" is still there and I still have no idea why.
- Untested in standalone OA so far
- _cursor and _vehicle are mostly untested so far, probably miss a few things


Credits and Thanks:
BIS - for the games that keep me occupied since 2001
kju - All the PROPER stuff that saves me from having to do even more work
rg7621 - for TrueView, which I missed in A2 so I started doing this
Defunkt - For adding the new OA features to other weapons
ArmedAssault.info - ReadMe Generator
Name - For having no BAS


Download (http://soulblighter.de/AT_GUI_OA.7z)

Foxhound
Jul 17 2010, 19:19
Release frontpaged on the Armaholic homepage (http://www.armaholic.com/page.php?id=11296).


http://www.armaholic.com/datas/users/news_donwload_oa_4.png (http://www.armaholic.com/page.php?id=11297)
AT GUI OA v1.0 (http://www.armaholic.com/page.php?id=11297)


http://www.armaholic.com/skins/Blaster07/img/required_addons.png
(optional, see installation notes)
ANZINS Weapons (http://www.armaholic.com/page.php?id=11189)

fideco
Jul 18 2010, 10:35
A small mod, a great gain
Thanks!

Lee_H._Oswald
Jul 25 2010, 13:36
Thank god, you made this addon for OA!

Thank you! Thank you! Thank you!


MfG Lee http://lee.plankton.ch/thumb2.gif

Scruffy
Jul 25 2010, 15:22
Ok, some news here:

I finally fixed the "shuddering" bug, thanks to Alexx78! Though it takes away the possibility to zoom out further when aiming. The old files (with zoom out and bug) will still be available in the pack for anyone that wants them.
I also fixed the three M4A1_HWS when using the ANZINS pack (as everyone of you should, the dancing banana commands you ->:yay:), added the OA grenade launchers, changed the ANZINS version for 1.32 and added another optional file for Robert Hammers M14 pack.


Now I just want to add all the underbarrel GL sights to the pack, but that will take some time. So stay tuned for the next update and thanks for the kind words.

Scruffy
Aug 7 2010, 12:39
Here comes the update:

Downlaod v1.12 (http://www.armaholic.com/page.php?id=11297)
my mirror (http://home.arcor.de/ims-scruffy/arma2/at_gui_OA.7z)

As already said, the shuddering bug is gone (thanks again Alexx78 :yay:), but so is the ability to zoom out further. An "old" version is included for everyone that wants to keep the zoom-out.
Also added some missing weapons and underbarrel GL sights, an optional file for RH_M14 and updated the ANZINS one for v1.32



For anyone still using only Arma 2 without OA, here (http://home.arcor.de/ims-scruffy/arma2/at_gui_fov_aim_update.7z) is a small update to the A2 version that fixes the "shuddering" and adds underbarrel sights to fov_aim.
It's untested so far! Also has a new server key, as I lost the old sign file :(
Armaholic mirror, updated whole pack to 1.41 (http://www.armaholic.com/page.php?id=5908)

AnimalMother92
Aug 7 2010, 18:36
Thnx for the update! Will test..

Scruffy
Aug 31 2010, 18:51
A small update adding the new BAF weapons to _fov_aim:

Download v1.13 (http://home.arcor.de/ims-scruffy/arma2/at_gui_OA.7z)
Armaholic DL (http://www.armaholic.com/page.php?id=11297)

AnimalMother92
Aug 31 2010, 20:12
Excellent, using BAF weapons was painful before this :D

Jonn
Aug 31 2010, 21:23
Very cool Addon, Thanks :D

Scruffy
Sep 1 2010, 10:36
Excellent, using BAF weapons was painful before this :D
Interesting bit here: The L85 with ACOG has a backup sight that zooms out a bit, all others zoom in. No idea why, now it's all the same :o

AnimalMother92
Oct 9 2010, 21:02
Hey Scruffy, would it be possible for you to support the weapons in ACE with your FOV modification? I love the mod, but some guns in ACE still zoom when using backup sights and "crayontechs" ;)
Namely the ACOGs, shortdot, and a few others.

Scruffy
Oct 11 2010, 18:36
I'll have a look at that when I find the time. Which of these packs (http://www.armaholic.com/page.php?id=12154) has weapons in it? I only have the core so far.

AnimalMother92
Oct 11 2010, 21:26
ACEX "eXtra"

CameronMcDonald
Apr 29 2011, 16:02
* RESURRECT! *


Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.opticsZoomMin'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.opticsZoomMax'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.opticsZoomInit'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.distanceZoomMin'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.distanceZoomMax'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.opticsFlare'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.opticsDisablePeripherialVision'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.opticsID'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Scope.opticsPPEffects'.
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Kolimator.opticsZoomMin'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Kolimator.distanceZoomMin'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Kolimator.distanceZoomMax'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Kolimator.opticsFlare'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Kolimator.opticsDisablePeripherialVision'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Kolimator.opticsID'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/m8_carbine/OpticsModes/Kolimator.opticsPPEffects'.

I'm getting these in my RPT (and at game start, naturally) when I use the AT_GUI_OA_FOV_ANZINS addon with the latest ANZINS stuffs (1.5.2). If confirmed, I'd like to see this fixed!

Scruffy
Apr 29 2011, 20:00
I'll have a look at it.


Edit:
Ok, I had an old version of ANZINS. Something is fishy though, the M8s are gone in Anzins, I pm'ed Defunkt about it.

For now to fix it please use TGW Zeroing_anzins (http://forums.bistudio.com/showthread.php?t=104715&highlight=tgw), which also reenables the CQB sight for some M8s, or go back to Anzins 1.5 which you can get from Armaholic (http://www.armaholic.com/page.php?id=11189).

Scruffy
May 2 2011, 13:33
Ok, pack is now updated to v1.2, see first post.

fov_aim for ANZINS pack was updated for 1.5.2
I also added fov_aim addons for ACE and UNS and included a little bonus.

Foxhound
May 2 2011, 14:18
Updated version frontpaged on the Armaholic homepage (http://www.armaholic.com/page.php?id=11296).


http://www.armaholic.com/datas/users/news_donwload_oa_4.png (http://www.armaholic.com/page.php?id=11297)
AT GUI OA v1.2 (http://www.armaholic.com/page.php?id=11297)


http://www.armaholic.com/skins/Blaster07/img/required_addons.png
(optional, see installation notes)

AnimalMother92
May 3 2011, 00:14
Thanks for the update :)

CameronMcDonald
May 3 2011, 06:34
You're a good man, Scruffy. I have no idea why they keep saying those things about you. :622:

AnimalMother92
May 7 2011, 09:01
Getting this error using the FOV changes with ACE 1.10 Update 1 & A2CO v1.59


Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsZoomMin'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsZoomMax'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsZoomInit'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.distanceZoomMin'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.distanceZoomMax'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsFlare'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsDisablePeripherialVision'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsID'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsPPEffects'.

Scruffy
May 18 2011, 15:43
Thanks for the report AnimalMother92. Took me a while to find the time and get to grips with the Six Updater, but as compensation it's nearly untested :D

http://home.arcor.de/ims-scruffy/arma2/at_gui_OA_fov_aim_ACEX_1.10.331.7z

Delete the old acex version before unpacking the new files. I added them to the pack, but I will not update them until the changes are in a new ACE stable version.

Robalo
May 18 2011, 16:15
Thanks for the report AnimalMother92. Took me a while to find the time and get to grips with the Six Updater, but as compensation it's nearly untested :D

http://home.arcor.de/ims-scruffy/arma2/at_gui_OA_fov_aim_ACEX_1.10.331.7z

Delete the old acex version before unpacking the new files. I added them to the pack, but I will not update them until the changes are in a new ACE stable version.

RE ACE_SCAR_H_STD_Spect/OpticsModes issue:
Fix no longer needed with the upcoming ACE update, but it was still good if it made you a SU user :D

AnimalMother92
May 18 2011, 21:26
Great, thanks Scruffy :)

AnimalMother92
May 24 2011, 11:10
Hmm, seems I spoke too soon :p
Upon actually testing the new file I get the following

Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMin'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMax'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomInit'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMin'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMax'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsFlare'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsDisablePeripherialVision'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsID'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsPPEffects'.


RE ACE_SCAR_H_STD_Spect/OpticsModes issue:
Fix no longer needed with the upcoming ACE update, but it was still good if it made you a SU user :D
I'm using our latest test build (post 1.10 Update 2) atm. Is it likely that more weapons are affected?

Robalo
May 24 2011, 11:24
I'm using our latest test build (post 1.10 Update 2) atm. Is it likely that more weapons are affected?

Can't say for sure, not too many I hope. At least I can tell you that they're not gonna change again soon :)

domokun
May 25 2011, 08:39
Sorry if this is a dumb questions, but if I'm using Anzins weapon pack then I need to use at_gui_oa_fov_aim_anzins.pbo, right?

Surely if I'm using that pbo, don't I need to remove at_gui_oa_fov_aim.pbo?

Scratch that, I tried running at_gui_oa_fov_aim_anzins.pbo without at_gui_oa_fov_aim.pbo and got a more serious error message.

So I guess something's up with my @<hidden> folder

Scruffy
May 26 2011, 20:00
@<hidden>: You use the base fov_aim and then add whatever additional files there are for the other addons you use. It should show up as a dependancy for them, the error can be ignored, but it will probably miss some guns. Only the Unsung version is "standalone", as UNS uses their own base classes.
What error exactly do you get with ANZINS? Test if it goes away without my addon. I found another gun that shouldn't be in there. Didn't show up as an error for me, but if it's something about "AK_107_GL_PSO" it was my mistake.

Thanks for reporting the errors domokun and AnimalMother92

New Update
- new _fov_aim_ACEX_1.10.332
- updated _fov_aim_ANZINS
- now using v2 signature files (hopefully I did this right)

Download (http://home.arcor.de/ims-scruffy/arma2/at_gui_OA.7z)

Foxhound
May 26 2011, 21:00
Updated version frontpaged on the Armaholic homepage (http://www.armaholic.com/page.php?id=11296).


http://www.armaholic.com/datas/users/news_donwload_oa_4.png (http://www.armaholic.com/page.php?id=11297)
AT GUI OA v1.21 (http://www.armaholic.com/page.php?id=11297)


http://www.armaholic.com/skins/Blaster07/img/required_addons.png
(optional, see installation notes)

CameronMcDonald
May 26 2011, 22:39
Cheers, brohemian.

AnimalMother92
May 27 2011, 01:25
Thanks for the update :thumbsup:

Suka
May 30 2011, 11:51
Heres something worth discussing or thinking about.

I tried to get the guys in our community to use your mod. However during the process of explaining what it does, they came with the argument that its not realistic.

I instantly thought otherwise as weapons with reflex sights dont zoom in so i asked him to explain why its not realistic and his answer was quite convincing.

The FOV that your mod puts in place simulates holding your gun in front of your body (not pressed up against the shoulder, more like holding the gun in front of you like the hajis do) To understand this better have a look at these.

http://i574.photobucket.com/albums/ss189/tj1884/PEO_M4_Carbine_RAS_M68_CCO.jpg this is the reflex sight system mainly used in arma

http://www.pakieser.com/firearms/ar15/Ar15_05-11-09.jpg
This is an example of a weapon that could make use of your FOV settings as the scope is further from your face.

in the first image, if you put the rifle butt up against your shoulder, you wouldn't have such a broad VOF. However with the second photo you would.

It works in game, but realistically, when holding up a reflex site the scope itself should not zoom, but the FOV should also be allot less as the scope is closer to your face.

Anyway this is not a bug report or feature request, its just something i thought i would bring up for discussion. :)

Subcidal
Aug 9 2011, 21:25
Well thats why when you right click it zooms. Its more real in a sense that you can hold your rifle at the ready while not giving yourself tunnel vision looking down the sight, Instead you can see a much wider area which is VERY usefull when you have multiple contacts coming from multiple barrings.

Just like you would in real life if you were watching an area, You would have your eye near the sight, but you wouldn't be fixated on it.


Also, It may have been asked somewhere a few pages back but i did some skimming and didn't see it.

The two Ace_X pbos aren't supposed to both be used at the same time, correct?