Helmut_AUT
Jun 8 2009, 11:30
Hi all
My system (AMD 5000+) can handle the AI on the Utes Warfare missions okay - but Chenarus Warfare really stops it down. I haven't counted, but I suppose the number of teams, especially the high number of depots with defense units really put a lot of AI strain on the CPU.
Has anyone extracted and looked at Warfare in A2, and how difficult it would be to create smaller mission sizes?
For me and others with weaker systems, it would be nice to have a 4-team/player per side Warfare that only covers a quarter of Chenarus, maybe different villages as captureable for different missions. Like the original warfare did it by only using South Sahrani.
Basically anything that allows ongoing, dynamically created small unit action would be appreciated. I've been using SOM for some single-player randomness, but it's limited to only a handful of mission types.
My system (AMD 5000+) can handle the AI on the Utes Warfare missions okay - but Chenarus Warfare really stops it down. I haven't counted, but I suppose the number of teams, especially the high number of depots with defense units really put a lot of AI strain on the CPU.
Has anyone extracted and looked at Warfare in A2, and how difficult it would be to create smaller mission sizes?
For me and others with weaker systems, it would be nice to have a 4-team/player per side Warfare that only covers a quarter of Chenarus, maybe different villages as captureable for different missions. Like the original warfare did it by only using South Sahrani.
Basically anything that allows ongoing, dynamically created small unit action would be appreciated. I've been using SOM for some single-player randomness, but it's limited to only a handful of mission types.