View Full Version : Radiosound + Mouse Lag Problem
Hello,
I bought the game 1 day after release, I played it serveral times and I was so dissapointed that I stop to play the game.
But now, after patch 1.01 final, I reinstalled it and gave it another try.
What seriously pi**es me off are the microsoft sam like radio commands. Horrible. BIS you cannot be serious about that. Do you play the game and like that? Did the betatesters say: YES thats GREAT! :yay:
Question: Can I deaktivate these sounds or replace it?
@<hidden>: Can you update these sounds?
Second problem which is way worse:
I play CS, CoD4/5 and other FPS which have very accurate mouse settings. The aiming is direct and accurate. I need this accurate aiming to aim the best way, pwn:cool:, and thus have fun with a game.
I've invested much time to set up my pc the optimal way. My hardware is a mx518 with 1000hz and 450 dpi setting. Mouseaccl is deaktivated, Windows sens is standard.
ARMA II feels like mouseaccleration + a serious mouse lag. Its nearly impossible to aim proper. In the menu the mouse seems to be okay. (Attention: I know that ARMAII is a realistic war-simulation. I know that BIS wanted to simulate the weight of the weapons. I know that there's a floating mode. Nevertheless I cannot imagine that this mouselag is a part of a good simulation. Thus I think its a problem of the game.) I Installed the game at serveral PCs of friends. = Same Problem. Forums said ARMA I had the same problem. Do you experience the same or do you simply don't have a problem and accept this as normal?
In an other forum I've read that it helps to set the DPI of the mouse to the maximum. I've tried it, but it wont work.
Others said the problem is the low fps-rate. I don't think so. I have very good fps and i also tried to set the graphicssettings to lowest and resolution 1024. My FPS were high and i had the same mouselag.
My System:
vista64bit
PhenomI 9950 BE oc 3ghz
ATI 4890 oc
4gb drr 800
GA-MA78GM mobo
vista 64 bit
vsync always off
mouseaccleration deactivated (regestryentry)
I hope some of you have a soulution for me. Can i "script" or "mod" a better mouse?
I payed 50bucks, i loved OPFI and i would love to play the game. But without a direct mouse aiming its not possible for me.
Thank you!
Hello there,
I'll try to help out as much as I can because I don't want to see players leave this great game because of something that could be changed very easily.
It sounds to me as though you are experiencing low FPS.
I would suggest download a program such as fraps to measure your FPS while in-game.
This game is quite demanding on your system, so please don't be surprised to hear that it could be your hardware.
The only other explanation may be the settings in-game. It is possible in ArmA2 to move your head and have your weapon follow shortly after. Please check your in-game options and have a play around with the sliding bar. Sorry I cannot remember the name of the option as I am awaly from my gaming PC (at work, bah).
As for the voices:
It would not be possible to record every combination of co-ordinates or locations and have the voices pre-defined. Arma2 has a vast terrain and does not follow a small, set path such as the other games you mentioned.
Hello!
Thank you for your fast reply. I don't want to be unfriendly, but obviously you didn't read my text or copied and pasted your answer into this thread.
It is not the floating-bar.
It has nothing to do with my fps, i HAVE fraps installed and i wrote:
Others said the problem is the low fps-rate. I don't think so. I have very good fps and i also tried to set the graphicssettings to lowest and resolution 1024. My FPS were high and i had the same mouselag.
Please read my text and then answer :)
I was going to suggest you turn off VSync, but I see you've already done that. From my experience that's mostly the cause for such problems. For me the mouse movement in Arma2 is fast and smooth without VSync.
If I may ask, what framerates do you get under different circumstances, like:
1. Way out over the ocean.
2. In the airport on Utes.
3. In a small village in north-western Chernarus.
4. In the middle of Chernogorsk.
EDIT: yeah, the radio voices suck. :(
Mr Fenix
Jun 8 2009, 11:59
There's no X in the centre of your screen where bullets go because. Your arms move, your head moves, the gun moves. You cannot therefore run around like an aimbot in railgun mode. Accuracy comes from stillness. You even have to press the "hold breath" button to score a hit.
PS the radio could sound like daffy duck for all I care :)
Sorry Mr Fenix you obviously accidenly posted this in this thread. No problem :)
There's no X in the centre of your screen where bullets go because. Your arms move, your head moves, the gun moves. You cannot therefore run around like an aimbot in railgun mode. Accuracy comes from stillness. You even have to press the "hold breath" button to score a hit.
Mr Fenix
Jun 8 2009, 12:04
It's meant to be here but I just didn't proof-read it. The guy seems to expect to spin around and zap anything in the centre-screen cross-hairs.
@<hidden>: Thank you for your reply! I will try that. When you say you have absolutly no problem I will try to format, and will try it with force vsync off another time. perhaps he didn't switch off vsync proper...
Leopardi
Jun 8 2009, 12:06
It seems BIS don't listen to community. Apparently the excessive mouse smoothing is still enabled in ARMA 2.
There's nothing you can do, except try to keep your FPS 100+ to get a control over your weapon. BIS isn't gonna fix it since they don't undestand how bad effect it has on the game.
In other games you can turn the smoothing off and have responsive smooth aiming at 30fps, but in ARMA 2 because of this bullshit mouse smoothing you need to have 100fps+.
I didn't read your post?! I don't quite understand why you say that. I posted exactly what you said your problem was.... Anyway.
What makes you think there is a problem, and its not just the way the game is built? As Mr Fenix said, this is not your average first person shooter. The gun is not stuck to your chest with a motionless structure. If you run, your gun will not be pointing forwards.
If the problem is that your gun is taking too long when stationary to move into the centre of your screen, its because you have the float settings on.
If the gun moved with your mouse and stays in the centre of your screen in relation to your head and it simply feels slow, its your FPS being low.
What exactly is your FPS while standing still? You would not want it any lower than 50 standing still anywhere.
What do i expect? A game without build in mouseacll and heaviest mouselag? YES :D
Sorry Mr Fenix you obviously accidenly posted this in this thread. No problem :)
I lol'd.
Considering your not trying to be unfriendly you might try not saying that people who are trying to help you are posting here by mistake.
nedley, you just DONT understand whats my problem.
its NOT a problem with my fps and its NOT a probleam with floating, i KNOW what you mean but its just NOT my problem :)
Oh sorry I didn't understand until you wrote in CAPTIAL LETTERS. I MUST BE STUPID.
---------- Post added at 01:14 PM ---------- Previous post was at 01:12 PM ----------
It seems BIS don't listen to community. Apparently the excessive mouse smoothing is still enabled in ARMA 2.
There's nothing you can do, except try to keep your FPS 100+ to get a control over your weapon. BIS isn't gonna fix it since they don't undestand how bad effect it has on the game.
In other games you can turn the smoothing off and have responsive smooth aiming at 30fps, but in ARMA 2 because of this bullshit mouse smoothing you need to have 100fps+.
YEH BI WTF
I WANT TO BE ABLE TO MOVE A 30KG WEAPON THAT IM HOLDING MOVE 90 DEGREES IN 20 MILLISECONDS WITHOUT MOVING EXACTLY FROM WHERE I WANT IT.
Seriously, how old are you guys?
Why don't you go back to Quake or COD.
Sorry nedley, it was unfriendly.
I'm just disappointed about the game.
It seems BIS don't listen to community. Apparently the excessive mouse smoothing is still enabled in ARMA 2.
There's nothing you can do, except try to keep your FPS 100+ to get a control over your weapon. BIS isn't gonna fix it since they don't undestand how bad effect it has on the game.
In other games you can turn the smoothing off and have responsive smooth aiming at 30fps, but in ARMA 2 because of this bullshit mouse smoothing you need to have 100fps+.
ahh there's somebody who knows what i mean :)
can i mod an option to disable the mousesmoothin?
---------- Post added at 12:19 PM ---------- Previous post was at 12:16 PM ----------
YEH BI WTF
I WANT TO BE ABLE TO MOVE A 30KG WEAPON THAT IM HOLDING MOVE 90 DEGREES IN 20 MILLISECONDS WITHOUT MOVING EXACTLY FROM WHERE I WANT IT.
Seriously, how old are you guys?
Why don't you go back to Quake or COD.
now you are unfriendly. dont be frontin son lqlll lool.
i understand that bis somehow has to simulate the weight of the weapon. i played opfI. i am not a quake cod nap. i just DONT want to have a mouselag.
Leopardi
Jun 8 2009, 12:39
nedley are you stupid? It's not simulating "weapon weight", it's just mouse smoothing that's ruining the feel to the game if you don't have 100fps+. And you can shoot more accurate in real life so WTF are you on about? ITS EXCESSIVE MOUSE SMOOTHING TO COMPENSATE BIS's 400dpi MICE THAT YOU SHOULD BE ABLE TO DISABLE.
Yes I are stupid and I are not shootings bcuz of ma smooth mouse.
Tried to help. Hopeless effort. Enjoy being annoyed at a good feature in a great game.
Hello again,
i formated, installed vista again, forced vsync always off and installed arma II again.
Seriously people does nobody here experiences the same?
Its the same problem. I also want to add, that fast mousemovements kind of distorting the mouse. Please don't say its my mouses problem. In the menu of the game and in every other game theres no such problem. It kinda feels like an old laser mouse of the first generation.
Please, officials, workers, programmers of bohemia, are you looking at this forum? Take a firm stand about this problem!
I've got a 1 second mouse lag when playing in windowed mode. If that's what you are experiencing it's obviously a problem. The mouse acceleration on the other hand, is a feature. Arma2 is not COD or BF where you can turn 180 degrees in 0.00000001 seconds and pwn.
argh9R, the mouse lag can at least be reduced a bit by setting the prerendered frames from 3 to 0 /or 1 in your gfxcard panel. Think its called "Flip Queue Size" for ATI*, for Nvidia it's "Maximum prerendered frames".
*dont know if traytools are needed
Thank you for your help. I will try this at home. I slowly understand that they want to have this "disabled" mouse. For me it seems to be kind an unfortunate way to simulate the weight of a weapon. So whats about the problem when you have to move around fast. When I move around in real life I never suddenly look up or down thus it's not a realisitic simulation of turning around :D
Do you experience the same when moving around fast?
Thank you
SANGEKi
Jun 10 2009, 13:31
I'm not to sure if the "completely overkill mouse acceleration" is supposed to be completely on purpose to simulate natural movement of a human body or not but the problem is that I'm not controlling ARMA II in the same way that I control myself when I move around in real life.
*EDIT: Actually it probably has almost completely to do with the way the movement is designed.
I fully understand that the implemented system is very complex and it is a pretty neat technical achievement but unfortunately it doesn't change the fact that controlling this way with the input devices we have available to us feels ultra weird to most people.
The mouse behavior just completely kills the game for me.
This has nothing whatsoever to do with ARMA not being a shooter, for me.
I just don't want playing the game to feel like I'm using OS X.
Meaning, feeling like I try to move the mouse with a broken arm.
Yes, I am experiencing this on Windows XP.
Geforce 9800GT
E6600 2.4Ghz
2GB RAM.
It's really REALLY annoying.
For example when I'm running in the woods it's really hard to control my movement as the "cursos" moves too far away when turning because of the lag.
I don not see any reason to have this feature in this game, it only makes you less excited to play it.
SANGEKi
Jun 10 2009, 14:35
This has nothing to do with the cursor.
This is about mouse acceleration which you can only feel and not see... well you can see yourself looking where you didn't want to but anyway.
The cursor going crazy when you're running is perfectly normal and the way it has to be.
You should just turn it off completely and use the sights.
Sorry if I understood you incorrectly.
@<hidden>:
Good news for me that I'm not the only one who has problems with that mouseaccl. I had a funny idea! Since BIS apparently will never change this "feature", and nobody of the official STAFF takes a point about this problem (i posted in this forum because it's the official one....) and I already paid the 50€, I will try to play the game with my Wiimote. It think it will be perfect.. :)
i got the same thing. but what it is weird is that it suddenly started, or i didnt notice it before.
now the game feels really sluggish.
could this be the copy protection somehow kicking in ? yes, i am using an original copy !! but the thing is with a copy protection that deterioates the game how do i know this is not it happening??
/tinfoil
SANGEKi
Jun 10 2009, 18:32
No this has nothing to do with FADE.
I mean it would be possible for FADE (or something like it) to do something like that but in this case, no.
We're strictly talking about a design issue in the game.
Other things like extremely low performance can of course exacerbate the problem... sorry, feature.
{SF} Astra
Jun 11 2009, 06:46
Exactly same problem here, argh9R - it's just a pain.
This "wannabe-reality-features" since ArmA1 are just killing the game.
No balance between realistic and fun like it used to be in OFP.
And, I know, even if it's called simulation - it's still just a game.
It seems many people forget about that.
For me this and the bad sound behaviors (eax, openAL) are the worst parts of ArmA.
bekster
Jun 11 2009, 10:05
Sad to read they didnt remove that mouse lag in Arma2... hated it in arma and wont buy arma2 now! I can live with bugs an errors, but not with this absolutely unintuitive aiming / weapon handling!!
There are way better methods to simulate weapon-weight! But an actual movement-LAG is just totally unrealistic... I cant believe anybody really thinks this is a feature?!
Steinfisch
Jun 11 2009, 11:19
@<hidden>
I've been angry about this mouse behaviour too (already in ArmA 1). But I'm afraid this is the purpose. They want to say to you: "this is not a normal Arcade Shooter and you need skill to use these weapons". But for me they carry this to exces.
If you are healthy, not drunken and older than 16 you can hold a weapon and aim without those oscillations. The most of us did it already in real life.
You will not get a satisfactory feedback concerning this.
P.S. The same problem is the extreme oversteer of the cars. Sometimes you feel like on ice. Especially the keyboard strokes have an extreme hysteresis.
zvukoper
Jun 11 2009, 12:38
Terrible lag!
I played arma1 and it was just perfect. Amazing response between the mouse and the cursor on the screen (as in any game nowadays)))). But when I launched arma2 I first thought I need to upgrade terribly... But Everything else was smooth and shiny except almost 0.5 second response time of mouse and the game...
Guyz, it's not a feature or any kind of realistic simulation... it's a strange problem in the engine. To test this lag I turn my mouse very quickly to the right and when my hand with mouse is already at the new position the cursor on the screen only starts moving! Same speed, same smoothness... but for unknown reason delayed for some noticable milliseconds.
Nothing of this ever happened on my PC in any game including arma1... May be in STALKER with a very high ping at MP match it occurred... But it's a ping! And here we have empty editor at Utes on the lowest settings possible...
The only solution I'll try is the Vsync off. May be this will do the miracle .
Thank you guys for your feedback! No I know I'm not the only one with these "problems" (should I still call them "problems"? ;) )
There's no solution, I can't live with it. NO Bis worker seems to care, so...
....selling ArmAII for 35€ online version! PM :yay: :D
galzohar
Jun 11 2009, 17:53
At first, I thought the mouselag was an acceleration-based system meant for realistic aiming, and they just implemented it badly. Then I watched some gameplay videos on youtube and noticed the mouse moves a lot smoother for them, and realized that the unbearable mouselag is simply caused by my horrible PC (combined with an game that isn't optimized). If this was a feature, it wouldn't have been behaving so significantly different on different computers.
SANGEKi
Jun 11 2009, 18:43
The problem will be worse on slow systems but what we're talking about is a universal thing.
The game is unplayable for me because of the controls not because of performance.
I can (depending on settings) get reasonably great FPS on my Core i7 4.2GHz, GTX280.
It's just how the game was designed.
It's not about how fast the game will react to mouse movement.
It isn't broken in the way that the controls just don't react.
The whole design is just plain wrong and 9000 FPS won't help either.
You can't very well "see" the problem in videos either since it's mostly about how it feels rather than not being able to aim or anything.
The cursor movement itself is just fine in the parameters that they set for the game... those parameters are what is the (huge) problem for some of us.
rowdied
Jun 11 2009, 20:04
Hello,
ARMA II feels like mouseaccleration + a serious mouse lag. Its nearly impossible to aim proper. In the menu the mouse seems to be okay. (Attention: I know that ARMAII is a realistic war-simulation. I know that BIS wanted to simulate the weight of the weapons. I know that there's a floating mode. Nevertheless I cannot imagine that this mouselag is a part of a good simulation. Thus I think its a problem of the game.) I Installed the game at serveral PCs of friends. = Same Problem. Forums said ARMA I had the same problem. Do you experience the same or do you simply don't have a problem and accept this as normal?
In an other forum I've read that it helps to set the DPI of the mouse to the maximum. I've tried it, but it wont work.
Others said the problem is the low fps-rate. I don't think so. I have very good fps and i also tried to set the graphicssettings to lowest and resolution 1024. My FPS were high and i had the same mouselag.
When do you get this mouse lag? I have a logitech mx510 and experience no lag whatsoever. Head bob, vysnc and floating zone are off.
The only lag I get is when I run for 20 yds and then try to aim, much like orig ghost recon. I have to wait for my breathing to subside before I can aim properly.
Is this what your problem is? I'm not trying to be difficult but I have arma2 on 3 different machines and arma1 on 7 all with different settings and cheap mice and have not seen this lag some talk about.
Also does this happen with both iron sights and scoped ones?
There are problems in arma2 like arma1 when going in scoped view the fps go down. I believe durgs veg fix helped with this alot until BIS released 1.14.
Spinning around for me produces no lag or delay either. Maybe I have the bugged version, bad joke.
My 2 systems
1. Q9550 @<hidden> 3.4
winxp 32
2 gig 1066 ram
gtx 260 (192sp) 896 ram
186.08 drivers
logitech mx 510 muse
2. Q6600 @<hidden> 3.2
winxp 32
2 gig 800 ram
8800gt 1 g ram
186.08 drivers
crappy MS and keyboard bundle
galzohar
Jun 11 2009, 20:42
When I move my mouse, it takes ~0.2s before the weapon starts moving. When I stop moving it, it takes about 0.2s to stop. The weapon movement patterns this issue creates is easily visible to someone who would just watch, which is why I can see they don't get it (at least not nearly as bad) in the videos. That is, I can't aim for !#$@<hidden>, and they can. In my case of very under-performing computer, it's very easy to see how serious the mouse lag issue is, and that also shows it's most likely a performance issue or at least performance-related, which is wrong.
bekster
Jun 11 2009, 21:50
With my old system that i bought when Arma1 came out i had average to good fps (30-50) with everything on high... with mouse lag! Everything on very low, lower resolution, looking into the sky, still the exact same mouse lag! So for me it was not a performence issue.
And even if it was related to performence I dont get why they implemented that "feature"?! There are not many players who can play arma2 with 100+ fps... I would say BIS should at least give those players who HAVE bad mouse lag the option to disable this mouse smoothing "feature"! It wasnt in OFP and correct me if I'm wrong but isnt arma2 basicly the same engine? So it shouldnt be a problem to remove the mouse lag...
Sorry Mr Fenix you obviously accidenly posted this in this thread. No problem :)
I lol'd here too. :D maybe he was just dozy... ;) nevermind. well argh9R, I understand you fine. there is a huge mouse lag in ArmA1, that sometimes (especially with the AI presence) makes the game almost unplayble, even if you have 100+ fps. it makes movement and aiming very hard and nasty. I dont know this is poor AI algorithms or lack of internet optimisation, but definitely something is wrong with ArmA engine. I haven't played ArmA2 (not released yet in my country), but I really hope the problem was resolved. if not, there is only 1 way... OFP2DR :) (sorry Maruk, live is brutal ;))
Hello again! I'm really happy for your responses!
At first I will take a point to rowdied's post:
The only lag I get is when I run for 20 yds and then try to aim, much like orig ghost recon. I have to wait for my breathing to subside before I can aim properly.
Is this what your problem is?
No, that is not my problem. It's always there..
What you describe sounds like -for once- a gamefeature :D
Also does this happen with both iron sights and scoped ones?
Yes, every weapon I use in every mode I use it.
There are problems in arma2 like arma1 when going in scoped view the fps go down.
The lagproblem is defenetly not fps-dependend. I tested it. (Statement for my PC)
Spinning around for me produces no lag or delay either. Maybe I have the bugged version, bad joke.
I would loooveee to test play with your system! :)
bekster:
With my old system that i bought when Arma1 came out i had average to good fps (30-50) with everything on high... with mouse lag! Everything on very low, lower resolution, looking into the sky, still the exact same mouse lag! So for me it was not a performence issue.
Altough you refer to ArmAI thats EXACTLY what I expirence in ArmAII :)
I tested it the same way.
Steinfisch: Klingt deutsch :D
If you are healthy, not drunken and older than 16 you can hold a weapon and aim without those oscillations. The most of us did it already in real life.
You will not get a satisfactory feedback concerning this.
Exactly my opinion. We won't get a feedback, thats for sure :( (BIS where are you)
SANGEKi:
The problem will be worse on slow systems but what we're talking about is a universal thing.
The game is unplayable for me because of the controls not because of performance.
I can (depending on settings) get reasonably great FPS on my Core i7 4.2GHz, GTX280.
Your system is very good. Another point for our theory that it's not fps dependent. galzohar said the mouselag gets worse if fps are low. Thats right I expirenced it, too.
Its not getting better with high fps but it's getting worse with low fps. Fantastic!
Bekster's idea is great:
.. I would say BIS should at least give those players who HAVE bad mouse lag the option to disable this mouse smoothing "feature"!
Another question I already asked in my first post: Is it possible to mod the mouse?
thepiespy
Jun 12 2009, 08:17
i also experienced this problem when i played at a friend's house, at first i thought it was just low fps but we found the game was running fine. It was irritating trying to hit anything. While limiting such things to heavy weapons such as 50 cals and grenade launchers on vehicles in turrets and pintle mounts would be great, putting that kind of lag on something like a carbine seems overkill.
Very good, another player with this problem! BTW I invited a friend of mine who planned to buy the game (we wanted to play coop and build an armaII clan)
After he tested it, he refused to buy it! The radiosounds sound like a cheap navigationsystem. BTW someone posted it's a game with an open world an thus I don't have to complain about the bad radiosounds. But seriously, my navigationsystem has an open world, to (Europe.... .::........ ?? ?? :....) and it's working WAYYYY better than armaII radio sounds :D
ENEMY... leftIN... brrrigorottiiii
Placebo
Jun 12 2009, 08:34
Do you want to get the mouslag addressed or do you want to whinge about radio communications? Make your mind up because if it's the former I'll close the thread as it's not a troubleshooting issue it belongs here (http://forums.bistudio.com/showthread.php?t=73433&highlight=radio).
I want to discuss the mouselag. No more about radiocommunication. Only mouselag. I am sorry. Thank you :)
Placebo
Jun 12 2009, 09:00
Welcome you and thanks.
So back to your mouse, without googling I'm assuming it's a USB mouse? Not sure if this is feasible for you but have you tried some crappy generic PS2 mouse just to check firstly the issue is with the mouse and not something wrong with the system/configuration itself?
rowdied
Jun 12 2009, 09:22
argh9R,
Do you use any mouse pointer programs like intelli mouse or such?
Oh I have USB and PS/2 mice on my comps and don't experience this lag.
I hope you find a solution because this sucks for you guys.
On a side note, I played a quick multiplayer mission tonight and was able to lead a guerilla along the tree line as he ran. I shot him after about 20 yds just to test and see if I could keep his same running pace and if I get some kind of hiccup or delay while doing this. Nope.
Do you guys experience any hiccup or delay when trying to lead an enemy say between 100-400ms?
---------- Post added at 09:22 AM ---------- Previous post was at 09:17 AM ----------
argh9R,
check this post below yours by Moosenoodles on vsynch;
Here you go Yield, its here in the profile you make with Ati tray tools, just go back to manage profile and select the right tab you should see it.
I get 130 frames looking at sky and ground now if need to claw back any fps while big battles going on till it dies down lol. Generally though getting anywhere between 45 and 80, with avg of 55 in most places at this time. I messed around with flip que size(ati) pre render frames aheas(nv) on my card to 0 lol I got no mouse lag using that and got no texture transitions when say running towards a village and the buildings stayed full hi res textures. Frames stayed aroun 40-45.
Was rather suprised, but gonna check out the other end of the scale now with flip que 5 and see if my bandwidth crawls like a maimed soldier hehe. Love tweaking most fun eh.
Specs: E6600@<hidden>:Ati XfX4870 1Gb (Cat9.6):4gb Ocz Ram@<hidden>:Enermax Galaxy Psu:
--------------------------------------------------------------------------------
bekster
Jun 12 2009, 09:36
I can only speak for Arma1 now, but seems like its still the same in Arma2:
I used a PS/2 mouse and use now a USB mouse, makes no difference in mouse lag for me!
@<hidden>: there is no hiccup for me, its just that every mouse-movement is delayed. So if you keep moving the mouse when leading a target its ..ok, but if the target slows down/speeds up/changes direction, there is a delay in your mouse movement. (On top of your natural delay/reaktion time)
rowdied
Jun 12 2009, 09:49
I can only speak for Arma1 now, but seems like its still the same in Arma2:
I used a PS/2 mouse and use now a USB mouse, makes no difference in mouse lag for me!
@<hidden>: there is no hiccup for me, its just that every mouse-movement is delayed. So if you keep moving the mouse when leading a target its ..ok, but if the target slows down/speeds up/changes direction, there is a delay in your mouse movement. (On top of your natural delay/reaktion time)
Ok, I don't get that at all in any of my computers for arma and arma2.
It's funny how some games work no matter what on some systems and not on others, like t34 vs tiger on my Q9550 crashes constantly and on my old amd fx60 7600gt card smooth as silk.
Do you use any mouse pointer programs? And When you access the menu in arma and arma2 does the mouse pointer hesitate over just the menu gui?
I had this problem and when I turned off force triple buffering this hesitation went away. I used riva tuner to do that for my gtx 260 card.
I also want to add, I put all my systems together myself from scratch ie/ cpu into motherboard into case etc... so I don't have any useless compaq ,HP, dell...extra software on the hard drive.
Placebo
Jun 12 2009, 09:56
Not sure if this is even relevant.....
But I use a Logitech wireless optical mouse and in Windows 7 it's just installed as "HID Compliant Mouse", I don't use the Logitech software as it seems pointless for a mouse, and I've not had any problems in ArmA2, beta or final.
Hello.
Like most people here I think the mouse lag is ruinning the game.
I saw that maybe, it was a "realism feature", but I can't believe it... As we know, mouselag is very related to framerate, but framerate in Arma is never constant.
I could at least understand the concept of this so-called feature, if the lag effect was constant !
But when you have to adapt to controls that varies from bad to barely playable (in comparison of modern FPS)...
Remove the floating zone if you didnt. Sorry didnt read it all - got little time. but with it i cant hit anything.
Also i can confirm in ArmA1 i have that creamy feeling and its harder then other games. It feels like its accelerating and then when you stop to aim it de-accelerating - and its that acc/de-acc that makes it hard to stop on target. I have however over time get used to it and im very good at shooting on target now (ask anyone DM'ing me). Its like a lot of things in these series. Flying helicopters really good take some time to master as well as aiming. So even though it feels bad now - stick with it and practise a lot. What you also should do and something that also can take some time is get the settings down right. ArmA1 took me some time to get that best FPS all over and better feel of the aim. Do the tweaks recommended on ARMAHOLIC (http://www.armaholic.com/forums.php?m=posts&p=54150#54150) to get better overall FPS as well.
So dont give up just yet mate. Try to read up on improving performance and practise shooting a lot. Also remember that BIS indeed work on optimizing the game a lot. ArmA1 got a huge performance overhaul through patches and im sure the same will happen for ARMA2. Maybe even the mouse will see an improvement. Who knows. But true is that you get better with time and practise. I did. ;)
Regards
Alex
someBoy
Jun 12 2009, 12:51
I have the same issue in Arma1 (don't have Arma2 yet). It is just as it has been described in this thread: it takes a fraction of a second for the cursor to start moving after I have moved my mouse, and the same when stopping. I tried to reduce the flip queue size in the ATI tray tools, but that didn't solve anything. I know it might be a feature trying to simulate the weight of the gun, the problem is that if I was holding a real gun I would be able to sense its weight and therefore adapt my movements to it. With the mouse I don't have that sense of weight, and therefore it feels very weird, to the point of being annoying (at least for me).
I have heard the advice of reducing the floating area to zero, the problem is that I like playing with that floating area.
I'll try to do some more deep testing at home so I can provide further info for the devs (maybe try to record a video, although I don't have a high quality video recorder...).
galzohar
Jun 12 2009, 14:08
Look, when I compare how much time it takes me to shoot at targets in the range, to the time it takes people on youtube to shoot targets at the range or in missions, and compare to how easily I can aim at targets in EVERY other FPS game, then I can say for sure it's definitely a performance-related problem in Arma. And based on this thread, it seems to not be negated completely even by better systems.
The lag I get for mouse movements is VERY clear, ~0.2s reaction time to any change of speed on my mouse. The more I look at it the more I can tell it's not an acceleration issue, but simply a slow reaction issue.
bekster
Jun 12 2009, 14:14
Reducing the floating area to zero makes the mouse lag imo even more noticeable because the whole screen will lag instead of just the weapon/mouse!
Alex[Dev]72, you are right, you can learn to play the game with the mouse lag, i played arma1 for a long time and still do, but the lag still absolutely annoys me!
And if the problem isnt solved in Arma 2, I definitely will not buy it!
I get the mouse lagg sometimes when i turn the settings to high and very high depeding on the amount of units in the mission! and it feels horrible as my gun doesnt turn with the speed of my mouse but when i tone down my gfx settings ingame all runs oki then..
Also just turn the radio volume effects to 0 in the volume menu
galzohar
Jun 12 2009, 19:00
On a side note, setting fillrate to 50% greatly improves this issue. So again it's definitely performance-related. Of course the game is then still unplayable because I can't see !@<hidden>#$.
Steinfisch
Jun 12 2009, 20:47
I have the same issue in Arma1 (don't have Arma2 yet). It is just as it has been described in this thread: it takes a fraction of a second for the cursor to start moving after I have moved my mouse, and the same when stopping. I tried to reduce the flip queue size in the ATI tray tools, but that didn't solve anything. I know it might be a feature trying to simulate the weight of the gun, the problem is that if I was holding a real gun I would be able to sense its weight and therefore adapt my movements to it. With the mouse I don't have that sense of weight, and therefore it feels very weird, to the point of being annoying (at least for me).
I have heard the advice of reducing the floating area to zero, the problem is that I like playing with that floating area.
I'll try to do some more deep testing at home so I can provide further info for the devs (maybe try to record a video, although I don't have a high quality video recorder...).
You are right. They tried to simulate weapon weight, but they did it excessively. We should switch or reduce it via the difficulty edit dialog.
galzohar
Jun 12 2009, 21:53
I think it's not so much of doing it excessively, but rather making the effect scale way up the weaker your system is, rather than working the same on all systems. I'm not even sure it's something to simulate weapon weight, though, as it's not really a physical system, but rather just a stupid delay with a bit of acceleration/deceleration on the side.
rowdied
Jun 12 2009, 22:30
I think it's not so much of doing it excessively, but rather making the effect scale way up the weaker your system is, rather than working the same on all systems. I'm not even sure it's something to simulate weapon weight, though, as it's not really a physical system, but rather just a stupid delay with a bit of acceleration/deceleration on the side.
I don't have this problem at all on all my systems in both arma and arma2. In fact, there is the same delay I get in R6V1 and 2, GRAW1 and 2, L4D,Killing floor, COD4 on all my systems, ZERO. I get no delay whatsoever, so for me to hear about this delay baffles me. I have sh!tty usb/ps/2 mice and a logitech mx510 and experience no delay.
What type of mice do you use and did you install any programs for it? It seems some experience this and others don't, Placebo counted among the not in relation to his posts here.
Steinfisch
Jun 12 2009, 23:08
I don't have this problem at all ....
I don't believe this.
Placebo
Jun 12 2009, 23:12
I don't have it either, never have.
galzohar
Jun 12 2009, 23:12
My mouse had worked perfectly fine with no specific software installed for many years. I have awesome control over my mouse in ALL games of all types and all applications. Only in Arma 2 I can only get get decent control at 50% fillrate, more than that makes it uncontrollable and even with 50% it's a bit laggy.
If you don't have the problem, can you post your system specs, graphic settings and FPS?
rowdied
Jun 13 2009, 06:52
I don't believe this.
Believe what you want my friend, but its true and besides, why would I lie? I'm trying to understand and possibly help those with the problem. I'm not here trying to cause problems or belittle those I might think don't have the problem or berate BIS for this lagging mouse that has to do with bad coding etc...
It's too bad you have it, I feel for those of you that do and want to play the game and this is why I'm trying to help.
---------- Post added at 06:52 AM ---------- Previous post was at 06:06 AM ----------
My mouse had worked perfectly fine with no specific software installed for many years. I have awesome control over my mouse in ALL games of all types and all applications. Only in Arma 2 I can only get get decent control at 50% fillrate, more than that makes it uncontrollable and even with 50% it's a bit laggy.
If you don't have the problem, can you post your system specs, graphic settings and FPS?
I will post my other systems specs later when I get a chance. My daily is in my sig now.
rowdied
Jun 14 2009, 09:35
My mouse had worked perfectly fine with no specific software installed for many years. I have awesome control over my mouse in ALL games of all types and all applications. Only in Arma 2 I can only get get decent control at 50% fillrate, more than that makes it uncontrollable and even with 50% it's a bit laggy.
If you don't have the problem, can you post your system specs, graphic settings and FPS?
Here they are, click on the link. I average around 20-30fps on systems 2-4. My daily is 27-60fps.
http://img41.imageshack.us/img41/2554/syatem44l.th.jpg (http://img41.imageshack.us/i/syatem44l.jpg/)
someBoy
Jun 17 2009, 15:42
Hi. I recorded a small video showing the issue (or game feature...). Sorry for the bad quality, bad at least it somehow shows the mouse delay and inertia. It would be great if the people that claim to have zero mouse delay could confirm that this is not how it works for them.
http://www.youtube.com/watch?v=FHMNaTeAf3Y
This is Arma1, as I don't have Arma2 yet, but reading other's post it seems to me that it is the same situation.
Regards.
rowdied
Jun 17 2009, 18:01
Hi. I recorded a small video showing the issue (or game feature...). Sorry for the bad quality, bad at least it somehow shows the mouse delay and inertia. It would be great if the people that claim to have zero mouse delay could confirm that this is not how it works for them.
http://www.youtube.com/watch?v=FHMNaTeAf3Y
This is Arma1, as I don't have Arma2 yet, but reading other's post it seems to me that it is the same situation.
Regards.
Nope, I don't get that. When I move my mouse, my gun moves at exactly the same time just like R6V2 and GRAW2. Is that a wireless mouse?
It seems some have this and some don't which really sucks. I've played this game on 10 different computers that I've built from scratch with various hardware configs and have never seen this delay. I'm a aloss as to why it happens to some and not to others. I also don't use a wireless mouse because I've had nothing but problems with them from cheap to expensive ones.
Maybe someone from BIS could comment on this.
i have the same problem and im not amused
i just bought the game 2 hours ago (hungarian version) and got the same mouse lagging problem, which is just a part of a second, but its just enough to make in completly unplayable, i cant view around or target anything, because it feels that bad
i have a 8600gt, but it doesnt seem to be a graphic problem, it can handle it, its no fps problem or anything like that... its also not an input problem, because the cursor on the map or menu is ok
i was also thinking about somehow to stop that damn motion blur because that may be causing it, but there is no option for it:(
im so mad at this, that i wont buy any game for a period of 20 years again
rowdied
Jun 17 2009, 18:16
i have the same problem and im not amused
i just bought the game 2 hours ago (hungarian version) and got the same mouse lagging problem, which is just a part of a second, but its just enough to make in completly unplayable, i cant view around or target anything, because it feels that bad
i have a 8600gt, but it doesnt seem to be a graphic problem, it can handle it, its no fps problem or anything like that... its also not an input problem, because the cursor on the map or menu is ok
i was also thinking about somehow to stop that damn motion blur because that may be causing it, but there is no option for it:(
im so mad at this, that i wont buy any game for a period of 20 years again
Try this, its a fix by kegety for the blur thing
http://www.armaholic.com/page.php?id=5851
Also, try turning down the floating zone under game options and see if that helps.
Try this, its a fix by kegety for the blur thing
http://www.armaholic.com/page.php?id=5851
Also, try turning down the floating zone under game options and see if that helps.
Thanks i just tried the noblur mod but it does not fix it. I dont use floating zone at all, so its not the problem.
I have the exact same shitty mouse lag that someBoy recorded on youtube: http://www.youtube.com/watch?v=FHMNaTeAf3Y
My conf in more detail: Asus P5KC mb.; Intel E8200; Asus 8600GT; 2g ram; os: win xp sp3 .. latest nvidia 185.85 driver; latest directx
someBoy
Jun 17 2009, 18:42
I don't have a wireless mouse. It is a USB laser mouse (logitech G9). As Petko pointed out, this only happens in-game (if I press ESC and the option menu pops up, I can move the cursor with no delay at all and no inertia). I actually always thought it was a game feature, but if others report that they don't have this lag, I guess it is some sort of hardware problem.
Actually my hard drive is very fragmented, and I don't even have enough free space to defrag it. Next week I will be getting a new HD, so I will se if that is the cause. I will also try this with the Arma2 demo.
By the way, in that scene there was no AI, just me in Sahrani (preview with editor).
Rest of my hardware:
- AMD Phenom 9850 (2.5GHz)
- ATI 3870 512MB
- Asrock Fulldisplayport
- 2gb ddr2 800 (5 5 5 15) in dual channel
bekster
Jun 18 2009, 14:35
Nice video! You can clearly see the delay!
Question for those who dont have this lag: Do you use an optical or ball mouse?
Hi. I recorded a small video showing the issue (or game feature...). Sorry for the bad quality, bad at least it somehow shows the mouse delay and inertia. It would be great if the people that claim to have zero mouse delay could confirm that this is not how it works for them.
http://www.youtube.com/watch?v=FHMNaTeAf3Y
This is Arma1, as I don't have Arma2 yet, but reading other's post it seems to me that it is the same situation.
Regards.
Nice video! You can clearly see the delay!
Question for those who dont have this lag: Do you use an optical or ball mouse?
You can be absolutly sure that this has nothing to do with the input device. I use by default a microsoft wireless mouse, but i just tested it with a wired one. And whether it has balls (lol) or a normal or laser led is completely irrelevant.
I think that this may be a win xp error only. Anyone has this problem on vista?
rowdied
Jun 18 2009, 18:06
Nice video! You can clearly see the delay!
Question for those who dont have this lag: Do you use an optical or ball mouse?
Optical, for all of my mice and some are USB or PS/2 with absolutely no lag.
I also don't use any programs or cursor pointer software for my mice. It's all deafult winxp mice stuff.
slimSpencer
Jun 18 2009, 19:34
i can partially confirm all the things you guys write...
I've been playing OFP since 2001 and OFP itself had, as i remember, not such a problem with the mouse/input processing. It all started with ArmA 1.
When i'm in a forest in Arma 1/2, aiming becomes a little bit sluggish, even if i'm over 30fps. I guess it has nothing to do withing simulating weapon inertia but seems to be more a problem with the engine itselt.
(Thats also the reason why i never played Arma 1 to the end.)
Not to ge me wrong, i support and love the realism Arma2 provides to us. If I wanna play a unrealistic, fast-paced action-game, i play CoD, Half-Life or Unreal...
...BUT BIS should definitely think about adding about an option to "sharpen" the mouse input. It would improve ArmA2-experience so, so much!
I would also find it fine if BIS could comment this...
Best regards
slimSpencer
galzohar
Jun 18 2009, 21:11
It wouldn't just improve the experience, it would actually make it playable on my single core 3500+ with 7900GS and 2GB of RAM. Right now I have to lower fillrate to 50% which makes me practically blind (effectively 1287X805 according to conf file), even though with 100% fillrate at 1680X1050 I have reasonable FPS. I tried to reduce my FOV (effectively having my zoom multiplied constantly) in the conf file as well but I still can't spot enemies properly.
There definitely some simulation of inertia going on. Just compare a pistol to a machine gun.
In any case I got used to the lag and have no trouble being deadly. Frankly, I feel it would be bizarre if one day I found it missing. This isn't Quake after all, and it should be played as such.
rowdied
Jun 18 2009, 22:27
There definitely some simulation of inertia going on. Just compare a pistol to a machine gun.
In any case I got used to the lag and have no trouble being deadly. Frankly, I feel it would be bizarre if one day I found it missing. This isn't Quake after all, and it should be played as such.
This might be true, but then why do some have it and others, like myself with 7 computers, not have it at all? Pistol or machine gun or AT weapons or static ones, same no lag.
I would like it if someone from BIS could possibly comment on this issue, because it seems to really affect some players.
There definitely some simulation of inertia going on. Just compare a pistol to a machine gun.
In any case I got used to the lag and have no trouble being deadly. Frankly, I feel it would be bizarre if one day I found it missing. This isn't Quake after all, and it should be played as such.
NO, its NOT game feature and NOT an fps drop because of low end pc thats for sure!
its a bug that comes out for some people, and it causes a 400-500ms latency ingame for the mouse input and anyone who ever played an fps game will feel it being instantly unplayable (if you dont feel it beeing unplayable, than you dont have this bug, and you dont know what we are talking about, this CANT be a game feature! - its just pure human anatomy and cognitive reflex functions that cause this to feel inconvinent, and if it would happen to everyone im sure only blind or handicapped players would stay with the game)
all we know that it may be a win xp only problem
i also made some testing with reconfiguring the controls
if i change the targeting and view controls to a keyboard button, it seems that i also have some latency... its really hard to determine, but for example if i tap a button as fast as i can and i try to keep it pressed as short as i can, then the view should just barley move a bit, but it feels like its moving for a brief period of time after the key was tapped
i also changed the fire control to a mouse movement, and it felt that it instantly fires, so maybe only the targeting and the view control options cause this problem
but its really hard to determine whether what i felt was real
I have the same problem. I got the game yesterday, and noticed it straight away. One thing I havn't tried is turning my sensetivity down in my mouse drivers. As at the moment, I have the mouse sens set to the lowest in the game. And the only way I can have any control over aiming, is by real slow slight movements. Anything more and the delay just kills it.
There are a few other niggles with the game, but this one is really spoiling it and putting me off. I think I'd rather play OFP that this.
Somebody mentioned they thought it was an XP problem, well I am running Vista 64 Ultimate.
My mouse is a razer deathadder. And I have no problem like this with any other game or application. But I don't think I will find any help here.
galzohar
Jun 19 2009, 00:00
Mine is REALLY bad and it feels more like ~200ms. Are you sure you're getting 400-500ms? Please FRAPS a video if you do, because this should not only be unplayable in terms of shooting stuff, it should make you unable to even walk around...
Again it might not be directly based on performance, but it's definitely somewhat related to performance, because I get practically none of it with 50% fillrate while I get ~200ms delay with 100% fillrate.
mc sonar
Jun 19 2009, 00:05
whats about setting the pre render limit to 1?
i have no mouse lag when its set to 1
default its set to 3.
galzohar
Jun 19 2009, 01:00
Where's that "pre render" option? Only stuff I could find with "pre" on the profile and CFG files had nothing to do with "render".
Jackdaniels
Jun 19 2009, 03:08
Jesus, are some of you guys for real or what? Because you gave me a real LMAO momment when you argued that mouse lagg was in fact the weight of the riffle...LOL. Seriously, unless I just want to take pot shots at the live stock that Arma 2 has brought use, then something has to be done to fix this and many other ISSUES!!
Lets just see how many people are online this time next month, I'm predicting that there won't be many.
mc sonar
Jun 19 2009, 08:03
@<hidden>
you´ll find it in the nvidia control panel and its
"Maximum pre-rendered frames".
i set this always to "1" cause mouse movement in game is more fluid...
Depleted
Jun 19 2009, 10:25
Argh9R, everyone has this stupid mouse smoothing, but if its bothering you that much, you obviously play under 35 fps.
We cant disable it but getting better fps helps. also if you play more you will get use to it and you wont notice it
someBoy
Jun 19 2009, 10:41
Well, it seems not everybody has this mouse smoothing. Rowdied confirmed he doesn't have it after watching the video I uploaded. Some more people have said they don't have any kind of mouse lag (Placebo himslef, for example).
bekster
Jun 19 2009, 10:46
Argh9R, everyone has this stupid mouse smoothing, but if its bothering you that much, you obviously play under 35 fps.
The mouse lag is not performence related. anything over 25 has the same delay.
We cant disable it but getting better fps helps.
No
also if you play more you will get use to it and you wont notice it
You will learn to play with it but you wont get used to it. And i dont WANT to get used to it.
householddog
Jun 19 2009, 14:15
I have heard some really stupid replies to this guys problems.
If he can use his mouse normally in the windows environment, there is nothing wrong with his mouse. OK?
There is no such thing as a hardware problem that only occurs in 1 game.
Secondly he has already told you, that it does not happen in other games. Therefore its not going to be a problem with his windows installation or software.
This leaves us 99% certain it is an issue with Arma2. Which should be totally device independent, if it stuck to programming standards.
You might want to try this.
There is a setting called "flip queue size" that apparently helps with mouse lag. If you have an ATI card you can use ati tray tools to change it. Apparently setting it to "2" is a good starting point. Then maybe 1 after that.
galzohar
Jun 19 2009, 15:15
Setting the pre-render frames to 1 helped a lot. 0 helped even more. Not sure what this actually does though, and unfortunately my FPS is still simply too low to play - but at least it helps the mouse lag issue.
I did everything thats been mentioned, and turned everything real low. And it was a lot better. Still there, but a lot better. I had a bit of trouble with nvidia control panel not saving the profile for arma 2, so I had to do it globally.
Basiccly, for this game to be almost playable you need like 120+fps. But then the game looks crap. The annoying thing is that with video settings turned up so it looks pretty good, I get 50-60fps. And it's nowhere near playable at this fps. I have never seen a game this bad before. It makes me wonder what testing was done on this game. I bet OFP2 won't have these problems, as they'll test the game before they release it!
rowdied
Jun 19 2009, 17:18
Argh9R, everyone has this stupid mouse smoothing, but if its bothering you that much, you obviously play under 35 fps.
We cant disable it but getting better fps helps. also if you play more you will get use to it and you wont notice it
I don't have this problem!
---------- Post added at 05:18 PM ---------- Previous post was at 05:07 PM ----------
I did everything thats been mentioned, and turned everything real low. And it was a lot better. Still there, but a lot better. I had a bit of trouble with nvidia control panel not saving the profile for arma 2, so I had to do it globally.
Basiccly, for this game to be almost playable you need like 120+fps. But then the game looks crap. The annoying thing is that with video settings turned up so it looks pretty good, I get 50-60fps. And it's nowhere near playable at this fps. I have never seen a game this bad before. It makes me wonder what testing was done on this game. I bet OFP2 won't have these problems, as they'll test the game before they release it!
Maybe you should sell it and go back to the regular games you play:), this is no twitch shooter.
And we'll see what state and how dumbed down Dragon Rising (corrected name) will be when it gets released this fall. Maybe it will be the twitch your looking for?
The Replacement
Jun 19 2009, 18:25
@<hidden>
I've been angry about this mouse behaviour too (already in ArmA 1). But I'm afraid this is the purpose. They want to say to you: "this is not a normal Arcade Shooter and you need skill to use these weapons". But for me they carry this to exces.
If you are healthy, not drunken and older than 16 you can hold a weapon and aim without those oscillations. The most of us did it already in real life.
You will not get a satisfactory feedback concerning this.
P.S. The same problem is the extreme oversteer of the cars. Sometimes you feel like on ice. Especially the keyboard strokes have an extreme hysteresis.
Hey there. I've just bought the game and am experiencing the mouse lag. To make it clear we are all talking about the same feature/problem, when I v move the mouse 1cm left it takes the screen image approx .2 of a second to respond to the mouse imput. I've managed to reduce this by putting the graphics down very low etc but its still there.
THe problem with this feature/problem for me is, when I decide to move a part of my body it moves instantaniously, it doesn't take .2 of a second for my body to respond to my brains instructions and nor should the game take so long to respond to the UI (mouse)
Great game besides!!!!
---------- Post added at 07:25 PM ---------- Previous post was at 07:04 PM ----------
On a side note, setting fillrate to 50% greatly improves this issue. So again it's definitely performance-related. Of course the game is then still unplayable because I can't see !@<hidden>#$.
I have it to between 70% and 80% and I've found it negates the mouse lag to a point where you can play with confedance and you can still see....all be it like looking through slightly watery eyes lol.
Misurugi
Jun 19 2009, 22:32
I don't want to create another topic for the same reason of this one so:
Bump! :) Here is a copy past of what I said in another forum:
Hello guys.
First of all, sorry for my bad English, but there is no French section ;P
Btw, I'm creating this topic in order to talk about Latency problem you might be having in ArmA 2.
Don't see what I'm talking about?
When I say latency, I mean the time between your mouse's movement, and the reaction ingame.. Yeah, my English is not that good, so, let's watch this: http://www.youtube.com/watch?v=xryLypk7I9c
I would like to know if some of you found a solution to fix this, because it's just.. unplayable like this. And I don't want to put the fillrate at the minimum because the game is soooooo ugly like that!
Btw, could you please, if you have this problem, tell me your config? And to the people who don't have this problem, tell me if you have the same (or approaching) config ;p
Thanks!
My config is:
Intel Core 2 Duo E6550 OC at 2.8GHz
2Go RAM
GeForce 8800 GTS 640Mo
I didn't read the 10 pages, sorry, I don't have the time to do it this evening.
From what I read, some people think the mouse lag is the way bis simulates the weight of the weapon, but, no. You can't talk about something you didn't see, so I invite you to watch my video "http://www.youtube.com/watch?v=xryLypk7I9c"
As you can see, the more details you have, the more mouse lag you'll have. Crappy graphic = almost no mouse lag, beautiful graphic = ... beautiful mouse lag :D
It has NOTHING to do with the FPS guys. I can put very high on crysis (snow part), I'll have something like 15-20 fps, but there will not be any mouse lag, just crappy FPS.
So, if someone finds any solution, I would thanks him for telling me =P
(Ho, and I also tested with no V.Sync, it's the same problem)
Once again, sorry for my bad english.
I don't want to create another topic for the same reason of this one so:
Bump! :) Here is a copy past of what I said in another forum:
I didn't read the 10 pages, sorry, I don't have the time to do it this evening.
From what I read, some people think the mouse lag is the way bis simulates the weight of the weapon, but, no. You can't talk about something you didn't see, so I invite you to watch my video "http://www.youtube.com/watch?v=xryLypk7I9c"
As you can see, the more details you have, the more mouse lag you'll have. Crappy graphic = almost no mouse lag, beautiful graphic = ... beautiful mouse lag :D
It has NOTHING to do with the FPS guys. I can put very high on crysis (snow part), I'll have something like 15-20 fps, but there will not be any mouse lag, just crappy FPS.
So, if someone finds any solution, I would thanks him for telling me =P
(Ho, and I also tested with no V.Sync, it's the same problem)
Once again, sorry for my bad english.
The only sollution that worked for me, and everyone else said, is to force the nvidia driver to use a pre render frames setting of 1 instead of the default 3
This has worked for me, its not perfect but the lag is much shorter.
Misurugi
Jun 19 2009, 23:27
Ok, thanks for the tips. I'll try to find out where this option is.. and see if it works for me..
So now, we just have to hope for bohemia to give us a patch then..
rowdied
Jun 19 2009, 23:46
I've switched from a gtx 260 to an ATI 4870X2 and still have no mouse lag. Maybe it's because I had the pre render frames setting in the nvidia control panel set to 1 or 2 for any card I've owned of nvidia's and now have the Flip queue set to 0 in the ATI control panel.
Could that be the reason I have no mouse lag?
I don't have this problem!
---------- Post added at 05:18 PM ---------- Previous post was at 05:07 PM ----------
Maybe you should sell it and go back to the regular games you play:), this is no twitch shooter.
And we'll see what state and how dumbed down Dragon Rising (corrected name) will be when it gets released this fall. Maybe it will be the twitch your looking for?
Why do you defend it, and try and pass the blame to the consumers? I was really excited about this game due to the videos that have been floating arround. It looked like Bohemia had finally stepped up and polished their engine up. I've got ofp + expansion and arma 1. And while I enjoyed ofp, arma 1 had it's moments. But Arma 2 really hasn't lived up to it's hype.
Dragon Rising may be changed suit a wider audience. But from the videos I have seen it looks a far more polished game, but then again you'd expect that.
Every game has bugs and problems at first, and patches solve these. But Bohemia take this to a new level. How this game has been released is beyond me.
galzohar
Jun 20 2009, 00:33
I've switched from a gtx 260 to an ATI 4870X2 and still have no mouse lag. Maybe it's because I had the pre render frames setting in the nvidia control panel set to 1 or 2 for any card I've owned of nvidia's and now have the Flip queue set to 0 in the ATI control panel.
Could that be the reason I have no mouse lag?
Aren't those basically the same things?
It's not about FPS, it's about how the game handles low FPS with certain control pannel settings.
For me, it's still hard to tell if setting it to 0 or 1 actually resolves the issue, as my FPS is too low to be able to tell if the problem is greatly reduced, or completely eliminated.
rowdied
Jun 21 2009, 03:46
Why do you defend it, and try and pass the blame to the consumers?
Dragon Rising... from the videos I have seen it looks a far more polished game, but then again you'd expect that.
I'm not passing blame to anyone but simply stating that I (and Placebo for that matter) don't experience this mouse lag, PERIOD.
From the videos I've seen of Arma2, it looked more polished than it is. Yes it has it's bugs and problems but what game hasn't when first released? I can think of GTAIV as a good example. My cousin had to wait for the patch to even start the game, while others had no so such problems. Who's fault? I blame the hardware configs and the diversity it brings.
All I'm saying is let's wait until DragonRising is released to determine how polished it really is.
Aren't those basically the same things?
It's not about FPS, it's about how the game handles low FPS with certain control pannel settings.
For me, it's still hard to tell if setting it to 0 or 1 actually resolves the issue, as my FPS is too low to be able to tell if the problem is greatly reduced, or completely eliminated.
Yes they are, I just wanted people to know about those settings so they can play with them and hopefully reduce their mouse lag. It's a shame that this game is so resource hungry that some with lesser systems suffer. But in time I'm sure BIS will further optimize and eliminate some of the bugs that shouldn't have made it to market.
I am waiting to see how Dragon Rising fairs when released. To me it looks like a true sequel to Ghost Recon mixed with OFP elements, which if done right should spell success. And when your done with that game and want more of a challenge , Arma2 will still be here more optimized and waiting with open arms.:popcornsmilie::yay:
someBoy
Jun 21 2009, 14:31
Well, I tried the same test in Arma1 with Flip Queue Size = 0 and the results, while might have slightly improved, are the same. I tried the same scene you saw in the video I uploaded. Lag is still there, even though I am getting 45-50 fps.
The weapon seem to have the delay and inertia you saw in my video (although not as exagerated as Misurugi's). It's hard for me to believe this is hardware related, because it is not simply a delay on my mouse movements. The weapon has some kind of inertia: if I suddenly stop moving my mouse, the weapon suffers a decceleration until it is stopped (most noticeable in vertical movements).
The question is again: why some others are not experiencing this...? Any dev could please confirm if this is a game feature?
I will try the same with Arma2 demo when it is out.
B|oodThorn
Jun 21 2009, 15:04
An option to reduce the pendulum effect when aiming would be nice to see in the next patch.
thanks for the vid Misurugi. its the bug i have too. you will notice the mouse lag is way worse at low fps. but its even there with high fps. i stopped posting in this forum because i don't think it will help. i am totaly asthonished the admin of this forum says he don't has the problem. i think thats the problem BIS has. they don't see their bugs because apparently they're not playing other fps. You have to be an experienced pc-gamer to feel the difference.
btw: i HAVE high fps :) and this prerender flipflop quesize thingithong didn't help.
i've deinstalled the game a week ago and its not my problem anymore. i will sell it to someone who doesn't care about it or simply has not the problem due to some kind of immunity :D (the same type of guys who says they feel no difference between 30fps and 100 fps ---- ahahhahhahaha. its so sad:( )
rowdied
Jun 21 2009, 19:31
i am totaly asthonished the admin of this forum says he don't has the problem. i think thats the problem BIS has. they don't see their bugs because apparently they're not playing other fps.
Why are you astonished? He doesn't have it and neither do I nor my friends. Do you think we are lying? The world doesn't revolve around you I'm afraid. Just because you have it doesn't mean others who don't are lying, grow up maybe.
You have to be an experienced pc-gamer to feel the difference.
What's your definition of experienced? I've owned a PC since 1994 and have been gaming with it ever since besides building my own and others systems since 2001 . Before that it was I was gaming on atari, intellivision, colecovision... I could go on. Does that qualify?
i will sell it to someone who doesn't care about it or simply has not the problem due to some kind of immunity :D (the same type of guys who says they feel no difference between 30fps and 100 fps ---- ahahhahhahaha. its so sad:( )
Is this a shot at me because I said I was immune? Not funny buddy and if you selling the game does this mean you'll be gone from here? Because, that would be sad:yay::yay::yay:
---------- Post added at 07:31 PM ---------- Previous post was at 06:48 PM ----------
I am still scratching my head over why doing the following has completely fixed my game. I now have no mouse lag or slow gameplay, but I cannot explain why this would fix it. Can someone else do what I have just done and explain to me why this has fixed things. I have changed just two setting in the game options for this fix - I have set interface resolution to 1280x768 and the 3D resolution to 1600x960. I also set Anti alias to 2 in the config.
I did try other resolutions some lower than this, but I then get mouse lag and slow game play. This is the only resolution that stops all this for me. I hope you try this and give some feedback.
BTW - I have a Geforce 260 GTX.
This post might interest some with mouse lag.
slimSpencer
Jun 21 2009, 21:00
...maybe because Anti-Aliasing disables shadows and so increases performance?
and if you selling the game does this mean you'll be gone from here?
Yes.
The "immune"-thing was no direct offense, no.
galzohar
Jun 22 2009, 01:00
Got a new computer now, i7-920 with HD4890 and 4GB DDR3. Hadn't overclocked or made any major tweaks yet. I can say the game DEFINITELY has some sort of a weapon turning acceleration system, and with this computer it works smoothly and I can aim great (while it actually feels like my speed/acceleration is limited). Therefore I'll say the the problem is that the aiming acceleration system simply becomes very hard to control as FPS goes down. Not sure what the pre-render limit has to do with it, though, but tweaking it definitely made the problem less severe on my old computer.
rowdied
Jun 22 2009, 05:37
Yes.
The "immune"-thing was no direct offense, no.
Alright fair enough, it seemed like it was directed at me, no worries.:)
I'm just here to trying to help people with this and other problems because I feel I owe it to this community for helping me when I needed it.
I'm sorry you have mouse lag problems, honest I am. I don't, but I am trying to narrow down the cause in hopes of eliminating it. Maybe it is game related or it could possibly be a combination of both hardware/software? That's why I've asked dumb questions and added ways to try and combat the problem.
It's too bad some of my suggestions didn't work for you, hopefully they have for others though.
I guess we won't really know what the exact cause of the problem is unless the developers chime in with their thoughts on the matter.
Balgorg
Jun 22 2009, 06:04
I know what you mean about the mouselag, but I dont ruin the game for me, there are worse issues than this. I tend to have the lag when my weapon is lowered. As soon as I aim down the sights its smoothe and responsive.
The mouse exceleration with vehicals though is a major problem, and using the keys causes oversteer. X-Box controller works fine i hear, so mayb thats a solution. I ahev a theory that this build of Arma is really a plannned X-Box version on the PC first. With most console crossover games, there can often be a mouselag problem, due to the development to optomise for a games controller. Deadspace is probably the worst offender here.
chiefgunner
Jun 22 2009, 08:54
hi
can any of you help,i have problem mouse steady,what is fps 100,how can i turn smoothing ffps to 30fps,i never had this problem other games like call of duty world at war,other games.
thanks:mad:
galzohar
Jun 22 2009, 10:27
I wouldn't expect keyboard/mouse driving to be effective. BIS are probably pretty helpless here, as good driving almost requires an analog input. Just think about how you'd like your car IRL to behave if you tried driving it with a mouse and keyboard. There's no real solution here unfortunately :(
As for the mouselag, can anyone else confirm my observations?
Nanthaka
Jun 24 2009, 16:22
Everybody I know that plays online games always disables mouse acceleration. Google accelfix, that completely disables mouse acceleration in windows. Seems Arma2 still has acceleration though, on my system at least. Very annoying, feels like my mouse is constantly drifting and whats worse the crosshair slows down when passing a tree or any object that isn't terrain. very off putting as a gamer
I figured I would bump this because I'm having the exact same mouse lag problems, and others on the gaming forum I visit are too.
My specs:
Intel E6750
Nvidia 8800GT
4gb ram
SB Audigy
MS Intellimouse Optical
Like others have said before me, lag gets better when FPS goes *very* high like over 80 or 90 fps, but when you go to 50fps or lower it starts to get unplayable. I have tried all of the possible "fixes" (forcing vsync off, prerendered frames, etc.), none of that makes any difference.
This is literally blocking me from buying this game, because it's just too frustrating to play. There obviously has to be some common ground here between all these users that have this input lag.
One other game I've played that had a completely unfixable mouse lag just like Arma/Arma 2 was Far Cry 2. Anyone else with the lag problems in Arma every try playing that game?
....
hello. Like most people here i think the mouse lag is ruinning the game.+1
btw. I've had mouse lag in ArmA1 but in FarCry2 not at all. Have not tried ArmA2 yet, but if the lag still exists I'm not buying the game.
.kju [PvPscene]
Jun 26 2009, 08:02
Please post at the A2 CIT (http://dev-heaven.net/wiki/cis) and vote it.
I dont want to bitch or saying that your guys problem doesnt exist.
But in the video http://www.youtube.com/watch?v=FHMNaTeAf3Y i dont see any mouselag.....For me its exactly the same and that feels normal to me,......
Are you guys talking about the gun moving first and then the actual screen? Cause its indeed always been like that, and thats a feature i think.
Even so, i hope you guys get a solution for your problem
Armchair Allstar
Jun 26 2009, 15:00
I dont want to bitch or saying that your guys problem doesnt exist.
But in the video http://www.youtube.com/watch?v=FHMNaTeAf3Y i dont see any mouselag.....For me its exactly the same and that feels normal to me,......
Are you guys talking about the gun moving first and then the actual screen? Cause its indeed always been like that, and thats a feature i think.
Even so, i hope you guys get a solution for your problem
Watch the guys hand on the bottom and you will really notice the lag.
I'm having the same problem in Windows 7 RC although not to the extent of the guy in the video.
I believe i watched it 5 times now, as soon as he moves his hand, the gun moves....the screen moves later.
either im blind, or im used to it..
*edit* with the left right movement i really dont see any lag, i watched it 5 times in a row. In the up down movement i might see a tiny microsecond of lag
I dont want to bitch or saying that your guys problem doesnt exist.
But in the video http://www.youtube.com/watch?v=FHMNaTeAf3Y i dont see any mouselag.....For me its exactly the same and that feels normal to me,......
Are you guys talking about the gun moving first and then the actual screen? Cause its indeed always been like that, and thats a feature i think.
Even so, i hope you guys get a solution for your problem
No, it's NOT just the way the gun site moves. Come on, we're not stupid. BTW, in that video, I don't see much input lag compared to what I've been getting.
Armchair Allstar
Jun 26 2009, 15:08
The gun continues moving / catches up even after his hand stops moving.
This video shows the problem a lot better and this is more like how my input lag gets when FPS drops below 50:
http://www.youtube.com/watch?v=xryLypk7I9c
No, it's NOT just the way the gun site moves. Come on, we're not stupid. BTW, in that video, I don't see much input lag compared to what I've been getting.
Where did i say you where stupid, i friendly tried to make over my point.
That video does not clearly show the problem to me, if that video shows the issue, then i have it aswell, as its exactly the same for me.
The difference being i dont feel the game is "unplayable" because of it.
HOWEVER
http://www.youtube.com/watch?v=xryLypk7I9c
Indeed shows it MUCH better, and i do not have that problem and indeed looks like a serious bug.
I hope for you guys this gets solved.
I just popped here to comment that I had the same mouse lag problem (Mouse lags and the lag gets worse as you tweak the graphics settings higher and vice versa) I have had this same problem with Crysis and Stalker.
For some time I've suspected that my bluetooth was to blame and when I finally got my hands on ArmA 2 and being crippled with this same problem, I just went and bought myself sidewinder x8 mouse to bypass the bluetooth link.
I just tried the mouse and there seems to be no mouse lag at any gfx settings so it worked for me.
Ive read that some of you have mouse lag problems without bluetooth keyboard/mouse so there is probably more causes than 1, but some of you might benefit from not using bluetooth mouse.
I'm off to finally start the first campaign mission, good times!
Hmm, that is interesting Poodle. I had the same problems with Crysis too.
My motherboard has PS2 ports, I may try borrowing a PS2 kb and mouse set from someone and seeing what changes, if any, that makes.
Now that Ive tested it more I still have a slight delay, could be somekind of inertia modelling as it stays the same regardless of gfx settings... it increases slightly between low-very high settings. Nevertheless, the game is now much improved for me. Still it isn't Red Orchestra type of control, still slightly floaty.
galzohar
Jun 26 2009, 20:48
Like I said, it seems like they made some reasonable inertia modeling (small enough that you don't really notice it unless you make some unrealistically rapid movements), however when your performance takes a hit that inertia model becomes extremely excessive and unplayable. The last video shows this great.
to everyone with MOUSE LAG issue!!!
first time I launched ArmA2 demo (nvidia display driver v.185.85) I got nasty mouse lag like in ArmA1. then I reinstalled nvidia driver to the nevest one (186.18), disabled "enhance mouse cursor" option in windows control panel: click! (http://img145.imageshack.us/img145/3287/arma2mousecursor.jpg) and the game runs pretty smooth now! I'm getting 45-52 fps in training mission (where it starts) on erverything (except posteffects and antialiasing) set to very high and mouse lag is gone! :D
my system specs: E8400@<hidden>, GF 8800 GTS 512, 2 GB RAM
"Enhance pointer precision" checked or unchecked doesn't make a difference for me. :(
rowdied
Jun 27 2009, 05:28
"Enhance pointer precision" checked or unchecked doesn't make a difference for me. :(
I haven't changed a thing with any of my systems and have zero mouselag. I've seen in videos what you guys experience and have no clue why some have this and others don't.
It would be nice if BIS could comment on whether there is some kinda of inertia involved in moving the gun around. I know Placebo doesn't experience this and the 4 others I play with also don't experience this and their systems are all widely different because I put them together.
Drmarvin
Jun 27 2009, 05:49
Having the same issue with my game as well as a friend of mine that just got it is having the issue and is annoyed and not really interested in playing the game if that's par for the course.
I played OpFlash and tried Arma1 which is where I first noticed this problem. I have had played with all the aforementioned settings and it is still there and extremely annoying. I so want to love this game but at this point this is a huge sticking point, never mind graphics or game play or potential. It feels as though you are playing in a marshmallow. You'll really notice it if you move from side to side with a weapon. You'll see how it takes a bit of time to reverse directions and after countless shooters and particularily strategy shooters this just isn't acceptable. Please tell me this isn't to simulate inertia or weapon weight as it seems like a bad idea if that's the case. I love everything about this game but that is one major hurdle that will keep me as well as the several friends I convinced to play with me away.
It must be fairly widespread as I have the issue as well as the one friend that already picked up the game on Steam.
dreamweaver
Jun 27 2009, 09:55
I dont want to bitch or saying that your guys problem doesnt exist.
But in the video http://www.youtube.com/watch?v=FHMNaTeAf3Y i dont see any mouselag.....For me its exactly the same and that feels normal to me,......
Are you guys talking about the gun moving first and then the actual screen? Cause its indeed always been like that, and thats a feature i think.
Even so, i hope you guys get a solution for your problem
Another nice video of the mouse lag. Its clearly visible!
Screen and hand/mouse are obviously out of sync.
---------- Post added at 09:55 AM ---------- Previous post was at 09:29 AM ----------
Well, I do think that BIS programmed some sort of inertia into the aiming system. And there is a point to do that because it is a simulation.
But on the other hand, the only input that we players have is a device that moves, depending on the players choice, around 5cm. So that is definitely not realistic and doesnt simulate the fine tuned motion of a human in real live.
And if you ask me, I think one of the most important things in a military sim is to aim quickly and precise! Because we have only a flat 2D screen that is maybe 40x30cm and some speakers plus an input device that moves a few cm. And these things are already a major disadvantage (to the KI) and are far far from the feedback and input that a real human get and put into in real live. So at least in this point, a computer game, even a simulation, has nothing to do with real live. So my conclusion is, that I would like to have quick and precise aiming, even if it is not realistic.
Why?
Because the input (via mouse) is the only/or most important input I have!
hihofoaaaa
Jun 27 2009, 10:21
Argh9r
don't worry i know exactly what you're talking about, and i have exactly the same problem.
i installed the demo yesterday and knew immediately something didn't feel right.
i turned everything to low/disabled and immediately saw an improvement in the mouse movement, but it still sucks. im getting about 35-45 fps.
its a very weird gradual slow down/speed up when you move the mouse, even if you're prone and aiming at targets that are close to each other, you still have this stupid lag delay.
its absolutely terrible. and ruined the game.
i remember playing flashpoint and arma 1 and never had the mouse lag problem to this extent.
epic fail from BI studio.
Dreamweavers post is SPOT ON.
Yes, even tho this is a war simulator - WE DONT HAVE THE REAL LIFE INPUTS. We're using a bloody keyboard and mouse. There HAS to be some compromise, some compensation for this, otherwise its simply an annoyance.
If BI studio put this weird lag in to try and simulate the heaviness of a gun, they failed to notice we're using a mouse. to move this heavy gun around - not our own hands, which are quite OBVIOUSLY more fine tuned and easier to control in real life.
because...........our hands are connected. directly to our brains (no usb here).
SFJackBauer
Jun 27 2009, 11:00
I have this problem too and I can confirm it is a mouselag issue, not related to hardware or performance problems.
Actually I'm having motion sickness from playing it, since the entire screen lags related to the actual mouse input. I play every single shooter out there, realistic or arcade, and not a single one have mouselag in this magnitude.
As a customer, I would like to know whether BIS is going to look into this issue, because it renders the game unplayable to me. As you can see, a lot of people have this issue.
And I find particularly annoying some people repeating over and over that they dont have it, like if they want to put the blame on us who have it. I'm sure there is nothing wrong in my end, I'm a game developer myself and if I had something wrong in my end I would've noticed.
galzohar
Jun 27 2009, 12:47
Actually, IRL it's MUCH harder to control your weapon than it is with a mouse, even with Arma 2's inertia system, not to mention how overly easy it is to contorl your weapons in games like COD4. The inertia system is nescessary to have a game anywhere near realistic, where people can't just turn 180deg in 0.01sec.
The problem is that the inertia system is totally bugged for a lot of people and doesn't work as intented, as shown in the video.
darkdeus
Jun 27 2009, 13:57
The people who are saying it is part of the game are not listening and are just assuming everyone is a noob who is not used to ARMA.
I messed around with different graphic settings and found that the mouse acceleration and lag seems to be linked to what FPS I get. This has to be a bug! I shouldnt have to have 100+ fps to have no mouse lag or acceleration!
I dropped everything to low and the aiming and movement was perfect at 100-150 fps. I started bumping the graphics up tho and the mouse acceleration and delay started becoming noticeable even at 60-70 fps. Anything below 50 and it becomes a lot harder to aim for me. At 100 fps I was able to kill enemies at around 400 meters. At 35-45 fps(settings on normal) i had trouble killing enemies that were right in front of me.
My specs are 8400 oc to 3.6, 8800 512 gts oc, 4 gigs ram, and XP. I understand that at low fps its gonna be laggy but I don't understand why the mouse seems to have acceleration and delay when your getting 40-50 fps but dosnt have it at all at 100 fps. Its not a part of the games aiming system if it donst happen at higher fps so stop saying its just how ARMA is meant to be.
another ArmA2 mouse lag video on Youtube:
http://www.youtube.com/watch?v=xryLypk7I9c
I've had this too all the time through Arma1 and just after install Arma2 demo, but I've completely uninstalled my display driver (from add-remove programs and delete driver from windows devices menager), installed 186.18, unchecked that "enhance pointer precision" option and ArmA2 runs like a charm now. I dont know how it happend, I cant help you anymore guys :(
data-recovery
Jun 27 2009, 14:17
They need to fix the freaking mouse lag... This is the worst bug for ANY FPS game; bet they lost tens of thousands of dollars who dl the demo and decided not to buy the game cuz of the mouse lag. Personally I am waiting to see when it gets fixed; love the demo but not paying or playing a full game like this.
darkdeus
Jun 27 2009, 14:37
Changing maximum pre rendered frames to 1 helped out a lot for me! I can actually aim now.
Wonder what resolution that video ran the game in? fillrate 200% plus full VD clearly that pc cant handle hence the lag. There was still some lag when turning it down, but what resolution?
I run almost the same setup and i have nada lag. Perfect performance and no hassle.
EDIT: Someone on that video commented how he got the lag away: Windows Control Panel - Mouse - Enhanced Mouse Pointer and turn it OFF. Also test turn off Triple Buffering in the NVIDIA Control Panel.
EDIT2: Even though i didnt have problems with this - i tested it myself and DAMN! Now it feels like BF2 lol. Perfect respons. Keeper. ;)
They need to fix the freaking mouse lag... This is the worst bug for ANY FPS game; bet they lost tens of thousands of dollars who dl the demo and decided not to buy the game cuz of the mouse lag. Personally I am waiting to see when it gets fixed; love the demo but not paying or playing a full game like this.confirm, you are 100% right. BOHEMIA PLEASE FIX THE MOUSE LAG!!!
EDIT: Someone on that video commented how he got the lag away: Windows Control Panel - Mouse - Enhanced Mouse Pointer and turn it OFF. Also test turn off Triple Buffering in the NVIDIA Control Panel
lol that was me :D now I wonder if the lag doesn't depend on display refresh rate, cuz now, after reinstalling nvidia driver to 186.18, my monitor works on enhanced refresh rate (65kHz on previous driver, 75kHz after reinstalling). so maybe that fixed my mouse lag in ArmA2 demo... :386:
rowdied
Jun 27 2009, 18:59
Another possible fix for mouse lag
4) Moving the mouse has minor delay in land vehicles, and while walking - this is the only game that has this delay and I run crysis, farcry2 and others at 1920x1080 full settings with no frame drop, no lag - smooth is key guys!!!
I've seen this issue with some other people, never noticed it myself, but I think it has to do with mouse DPI (and yes, there's an invisible mouse smoothing too), but I had a similarish thing where my mouse felt very sluggish. I raised the mouse DPI and lowered the ingame sensitivity and it runs like a dream now.
data-recovery
Jun 27 2009, 20:15
Will try out the suggestions right now.. hope it works.
EDIT:
Nope, Enhanced Mouse Pointer and Triple Buffering are off and I'm still getting mouse lag :-( This sucks.
SFJackBauer
Jun 28 2009, 03:53
It certainly seems related to FPS, since dropping image quality and attaining higher FPS seems to diminish the problem... but at a high cost!
But not only that, I think it is a programming bug... it seems a lag induced by the smoothing method used for the mouse... kinda like the situation described here: http://www.flipcode.com/archives/Smooth_Mouse_Filtering.shtml.
Bulldogs
Jun 28 2009, 04:01
Make sure you force Vsync off in the Nvida/ATI control panel (under 3d settings) as well, that helps the issue. Also try play around with the Maximum pre-rendered frames setting, in most cases setting it to 0 has helped people a lot, but it can cause some issues so if you get problems try setting it to 1 or 2.
rowdied
Jun 28 2009, 04:20
It certainly seems related to FPS, since dropping image quality and attaining higher FPS seems to diminish the problem... but at a high cost!
It can't be because at low to high I don't experience the lag, and my friends have close to the minimal settings, also don't experience this.
But not only that, I think it is a programming bug... it seems a lag induced by the smoothing method used for the mouse... kinda like the situation described here: http://www.flipcode.com/archives/Smooth_Mouse_Filtering.shtml.
It could be a combination of hardware and/or settings that pronounces this lag in game. The fact that some experienced the same lag in other games such as crysis and have applied some of the fixes here, have almost eliminated the problem in this and other games.
It's a wierd bug thats for sure and is really hard to pinpoint the exact cause of this.
I updated my OS from Win XP 32bit to Win 7 64 bit, and its exactly the same situation. It had the same mouslag until i forced the nvidia driver to use a pre-render frame of 1.
So its not OS related for sure.
Now i think this problem is just a performance issue for middle end vga cards. (Mine is a 8600GT). The same problem existed for an other friend of mine with a 8600. The strange thing is, that my fps is ok, my card can bear the load.
Its just what the NVida control panel states about the pre-rendering option:
Description:
Maximum pre-rendered frames limits the number of frames the CPU can prepare before the frames are processed by the GPU. Increasing this value can result a smoother gameplay at lower framerates.
Typical usage scenarios:
Reduce this value if you experience a delay in response to input devices such as mouse, gamepad, or keyboard while playing games
This feature only works for games using DirectX
Next week i will get an ATI 4870, and see if that makes a difference. Im sure it will, but i will still report here if it fixes the problem.
I wish people would stop posting the pre-rendered frames and Vsync "fixes", most of the people with this problem weren't able to get rid of the lag with these options, myself included.
Bulldogs
Jun 28 2009, 13:03
Well, it worked for me :)
Well, that's when I coupled it with Keygety's noblur mod.
Try loading fraps to check your fps as well just to make sure.
I wish people would stop posting the pre-rendered frames and Vsync "fixes", most of the people with this problem weren't able to get rid of the lag with these options, myself included.
Well most of the people (my estimation from the reports from this and other forums), about 9 from 10 with this issue did manage to mostly fix it with setting the pre-rendered frames to 1.
Well most of the people (my estimation from the reports from this and other forums), about 9 from 10 with this issue did manage to mostly fix it with setting the pre-rendered frames to 1.
I don't think that's the case, a couple of people said it worked, but it hasn't worked for MOST.
Bulldogs
Jun 28 2009, 17:10
Honestly, turn off post processing and see if you still get the same problem. If you don't then use keygety's no blur mod
rowdied
Jun 28 2009, 17:19
I don't think that's the case, a couple of people said it worked, but it hasn't worked for MOST.
Did you try this?
I've seen this issue with some other people, never noticed it myself, but I think it has to do with mouse DPI (and yes, there's an invisible mouse smoothing too), but I had a similarish thing where my mouse felt very sluggish. I raised the mouse DPI and lowered the ingame sensitivity and it runs like a dream now
slimSpencer
Jun 28 2009, 23:35
hi guys,
i tried and tried to solve this...
The only solution for me was to reduce resolution from 1920x1200 to 1440x900.
Altough my Radeon 4870 renders more than 30fps most of the time, even in forests, input was too jerky in that resolution.
Now in 1440x900 it plays quite fine for me.
One important thing i also discovered:
30fps aren't 30 fps: If they are gfx-card limited, input becomes laggy.
If they are CPU-limited, input is fine!
Example:
Campaign-mission (heavy cpu-load), 1440x900, 20-30 fps: No problem with input lag, mouse reacts quite fast.
standing alone in the forest (editor), 1920x1200, 30-35 fps: mouse-lag appears.
well, thats it from my side. Would be interesting if one of you discovered the same or if devs could state sth. about that...
regards
Bulldogs
Jun 29 2009, 00:51
I set everything to stock to test it out, one thing I noted was that with post processing on high I could stand in an open are and get 70 frames per second, if i turned rapidly with trees in the distance the frame rate would drop to 25 fps then jump back to 70. This would produce the mouse lag you're talking about. Disabling blur heavily reduced this problem as well as lowering the object detail (which lowers the detail of distant objects)
and before people complain about bad design, remember that you have to render everything in your field of vision. So if you do a 180 deg turn with a long view distance then it's like trying to run 4 copies of the game at once. In that case, accept that you don't have the computer of tomorrow and compromise
rowdied
Jun 29 2009, 08:31
We had a play around and it seems to be different for each setup.
These are the solutions I know of;
1) force v-sync off through nvidia/ati control panel
2) under ati/nvidia control panel (3d settings) set maximum pre-rendered frames to 1 or 0 (test to see which works best)
3) disable post processing in game (if this works, re-enable it but download keygety's no blur mod and try that
4) lower the view distance and object detail (run fraps, stand still and check your frame rate, then turn around in a circle and see if your framerate drops rapidly. If it does then lower view distance, object detail, other settings may help too)
5) DPI issue, if you can try raise the DPI on your mouse and lower the sensitivity in game, if that doesn't work try the opposite.
But honestly, it took all 5 options to fix my issue totally.
To quote Bulldogs on another thread with the 5 main things to help eliminate or reduce the mouse lag. Thanks, I was too lazy to put these possible fixes together.
Big J Money
Jun 29 2009, 14:01
I'm having serious problems with my Razer Lachesis at home too. Even after lowering settings all the way down to the lowest they will go and maxing out at 60FPS and insanely smooth gameplay (max because of monitor refresh) it's still horrible. I don't need to turn around quickly to get it either. In fact, I can turn the aim deadzone to maximum and still notice the horrible mouse smoothing without the camera budging at all. It's simply that there is some kind of weird mouse smoothing going on. Note that this is WITHOUT windows or Razer mouse smoothing/acceleration/precision enabled. On my desktop I have true 1:1 respones, no acceleration.
Now, I've thought about this and simply put I think this is a software thing and probably is by design. Those of you who say you don't have this problem, I think you probably just don't notice that it bothers you. My thought is that the developers wanted to simulate the weight of carrying a weapon in your arms. If this is the case, then I am okay and I will buy the game with the knowledge that all the other gamers playing this will have this same handicap.
What do you guys think about this theory?
My rig is an 8800GTX on a Dual Core processor with 2GB of system RAM. I've never experience this in a game before, even Crysis.
Cheers guys. Hopefully I'll be able to purchase this game and see you all on the battlefield. Everything else is so fantastic.
PS -- Note that I am talking about the mouse feeling "floaty" and not so much talking about mouse lag per se. In other words, when I stop moving my mouse the reticule still is decelerating a tiny bit -- just enough to throw me off. When the FPS is low, it gets EXTREMELY bad.
Bulldogs
Jun 29 2009, 14:11
You're actually pretty spot on there. I believe it was put in to simulate the heavy weapon, but there is a sort of mouse smoothing in the game. The downside being that the smoothing gets worse with lower fps.
Some of the fixes I mentioned there are to lower the mouse smoothing problem, while the others are a way to try sly your way around the mouse smoothing issue.
I'm kinda hoping that BIS release a way to turn off mouse smoothing altogether, but I doubt it since it's been there since Arma 1, although Arma 1's mouse smoothing was lowered with later patches (or maybe it just got better as my machine got better)
Leopardi
Jun 29 2009, 14:40
SERIOUSLY, why isn't BIS listening to us? When I read other game forums the #1 reason people are saying they won't buy this game is because of the latency for input!
Bulldogs
Jun 29 2009, 14:54
BIS is actually listening, I think they just see it as a feature they wish to keep (to make it more realistic)
Gotta remember that this game is designed around tactics and simulation so they try to avoid anything that would turn it into Battlefield 2, the downside being that differences in hardware/software/etc can change that realistic heavy weapon into an unrealistic drag of the mouse.
data-recovery
Jun 29 2009, 16:11
Now, I've thought about this and simply put I think this is a software thing and probably is by design. Those of you who say you don't have this problem, I think you probably just don't notice that it bothers you. My thought is that the developers wanted to simulate the weight of carrying a weapon in your arms. If this is the case, then I am okay and I will buy the game with the knowledge that all the other gamers playing this will have this same handicap.
Why do people keep saying this? It's not the design, its a nasty bug which I am sure will get addressed; hopefully sooner then later because I'm not buying the game until it does.
To all those people who believe that this mouse lag is to simulate the weight of the weapon I ask you this: why does it lag when you don't have a weapon?? Why does it lag in vehicles.
Example 1: boot camp, you start out without a weapon and there is mouse lag...
Example 2: Equip a pistol or better yet no weapon at all and there is still lag...
I rest my case.
Big J Money
Jun 29 2009, 16:52
Data, you're absolutely correct it happens regardless of what weapon you have. It's definitely a global mouse proccessing issue that's a part of the engine -- it doesn't discriminate between what rifle you have! Or does it a little? I think it is more noticeable when I'm using a machine gun than a rifle, or when using a vehicle mounted weapon. (but it's definitely still there even with no weapon and a pistol)
However, I still believe it's possible this was intentionally built into the engine to simulate a lack of computer perfect response. (If I were to play UT3 or UT2004 I would see perfect mouse response.) For someone to make a strong argument that this isn't the case, I'd want to see evidence from someone with plenty of classic FPS experience to make the claim that they have absolutely none of this floaty mouse problem in their copy of the game.
Ultimately this wouldn't bother me as long as it is by design and everyone has the same handicap. HOWEVER, it is obvious that even if this is by design there is a SERIOUS unintended side effect. That is when your FPS drops your mouse response also drops accordingly, and THAT aspect of it is a seroius, serious game breaking issue. It means that unlike 90% of other PC games, you simply can't play this one unless you tweak your performance perfectly. I can handle playing most intensive FPSes at 25 FPS. They are stuttery but they ar playable. This one isn't.
So the important message to BIS is: Regardless of whether this is by design or not, look how much trouble this is causing low and mid-range machines. It also affects those with high-end machines who still have perf issues, for whatever reason. If it is possible to fix this issue, a lot of us would appreciate, thank you.
Do you want to get the mouslag addressed or do you want to whinge about radio communications? Make your mind up because if it's the former I'll close the thread as it's not a troubleshooting issue it belongs here (http://forums.bistudio.com/showthread.php?t=73433&highlight=radio).
I'm going to un-install my logitech software and give this a test to see if it has any effect.
There is however 1 problem with this. I happen to have a Logitech MX™ Revolution and that has 8 buttons and 2 wheels. I don't think I will be able
to program the other button fuctions without the logitech software.
Bulldogs
Jun 29 2009, 16:58
I use a Sidewinder. I don't know if it'll be the same but I removed the sidewinder software 'cause it was causing issues and now it reads my buttons under Arma 2 as *mouse 1* *mouse 2* *mouse 8* etc
One thing I'd like to note. Someone should post this (about removing mouse smooth) in the suggestions area, if it hasn't already.
ExiledLife
Jun 29 2009, 17:42
I noticed that reducing the 3D Resolution seems to solve the mouse lag issue. However, on the first mission when I look down the hill, even the lowest of game settings lag me. Also can someone please post how to set pre-rendered frames to 1 on an ATI card if it is possible.
rowdied
Jun 29 2009, 20:47
I noticed that reducing the 3D Resolution seems to solve the mouse lag issue. However, on the first mission when I look down the hill, even the lowest of game settings lag me. Also can someone please post how to set pre-rendered frames to 1 on an ATI card if it is possible.
Download ati tray tools at guru3d. It's flip queue for ati cards.
---------- Post added at 08:47 PM ---------- Previous post was at 08:25 PM ----------
Why do people keep saying this? It's not the design, its a nasty bug which I am sure will get addressed; hopefully sooner then later because I'm not buying the game until it does.
To all those people who believe that this mouse lag is to simulate the weight of the weapon I ask you this: why does it lag when you don't have a weapon?? Why does it lag in vehicles.
Example 1: boot camp, you start out without a weapon and there is mouse lag...
Example 2: Equip a pistol or better yet no weapon at all and there is still lag...
I rest my case.
For the last time, I do not experience this nor do any of my friends.
Those of you who say you don't have this problem, I think you probably just don't notice that it bothers you.
I don't have it, period! Why can't some of you believe that others DO NOT HAVE THIS PROBLEM? I believe you when you say you have it.
My mouse movements are exactly the same, zero lag, in all these games I play, GRAW1&2,R6V1&2,L4D,Killing Floor,Arma,CODWAW.
Now I've used both nvidia and ati and have no problems. I've gone from amd to intel, different mice, monitors keyboards etc... and the only constant is winxp and NO mouse lag.
If it is a bug or feature in the game, why does it happen for some and not others?
ExiledLife
Jun 29 2009, 22:10
Thanks. I've been needing something like that for ever. Also don't forget to mention that you also get shot at in boot camp. :P
Big J Money
Jun 29 2009, 22:19
For the last time, I do not experience this nor do any of my friends.
I don't have it, period! Why can't some of you believe that others DO NOT HAVE THIS PROBLEM?
Because of the nature of the behavior. There seem to be two camps of people: 1) People who notice it even when their performance is flawless, and 2) People who don't notice it when their performance is flawless. I think so far everyone who has poor performance says they suffer from some form of mouse lag. If I'm wrong, fine -- then there are three camps of people. Finally, I wouldn't call the problem "mouse lag" anyway. It's more of a "floaty mouse" that has some kind of weight to it. Imagine holding a dumbell in your hand and then swinging your arm around. Whenever you stop your hand wouldn't be able to immediately stop by fractions of a second.
Because there are many of us who are noticing the issue regardless of mouse used, drivers used, video card features enabled, and with performance being completely flawless the evidence very strongly supports the fact that the issue is built into the game.
The fact that it is exacerbated by poor performance/low FPS is a side-effect, but it's not the core issue. Of course some people have said that once they improved their performance everything was better. I am suspicious that 'better' is relative and that mouse software floatiness is still present in a minor (read: to them, harmless) form. Another way to say this is that the "mouse floatiness" and "mouse lag" are linked because the mouse lag would not occur with under poor FPS conditions if there weren't any mouse floatiness programmed into the game in the first place (although there would of course still be camera hitchiness with poor performance).
A good analogy would be CRTs versus LCD monitors. Most people can't tell a difference, but when I stopped using CRTs to play FPSes my marksman skills in fast-paced FPSes tanked -- I just couldn't be as effective as I could before. My eyes couldn't see the difference but my brain could somehow and it affects me. People argue that it's impossible to detect the refresh changes between the two, but it doesn't matter. I know that I have a harder time aiming at fast moving enemies on an LCD than I do on a CRT. This is just as I know that it is harder for me to keep steady aim in this game than it was in these FPS that I've played a lot over the years: BF1942, TF Classic, UT2004, Quake1, Quake3, etc, etc. Interestingly enough rowdied, notice that the games you play and the ones I've played are different. It would be interesting if they turned out to use different forms of mouse control. I certainly never played Arma, but there are people in this thread claiming they had this same problem in Arma.
Just my thoughts on this.
[Edit: I didn't actually read the OP since I started this one a couple pages at the end, so I didn't notice this: "I know that BIS wanted to simulate the weight of the weapons. I know that there's a floating mode. Nevertheless I cannot imagine that this mouselag is a part of a good simulation." If the OP is correct then I would say to him that the mouse lag is an inevitable consequence of having variable moments of sub-par performance in a game that uses any kind of mouse or camera acceleration calculations. I don't think they could fix this without removing it entirely, and for all we know that could require a major engine overhaul which would mean it's not gonna happen and they aren't going to speak up about it. Here's to hoping they change their minds for Arma3. I'm still on the fence about buying this game myself, but if they would AT LEAST speak in and explain that, yes, this is part of the game I would know that if I lower my settings that I'm experiencing the same handicap that every other play is.]
ExiledLife
Jun 29 2009, 23:00
The mouse lag I experienced was where the mouse wouldn't move right exactly when I moved the mouse. The stopping however I never gave a thought to. I also think I noticed some lag between clicking and firing. The frame rate of the game was fine. Also to show even more mouse, when I maxed the settings during the main menu the mouse should be all spazzy but the frame rate would be playable.
My friend won't even play the game until more patches come out because of how poorly optimized this game is. It reminds me of Saints Row 2.
Download ati tray tools at guru3d. It's flip queue for ati cards.
It doesn't like me, probably because I am using windows 7.
ICEOverDose
Jun 30 2009, 00:44
You guys are kidding with the "Feature" thing right?
In a game where you can instantly zoom in 3x with no optics(wish I could do that in real life) at any time, or jump out of a plane going 300mph toward the earth 20 feet before impact and parachute to safety, or fly into one tree and be fine one second and get shot by a handgun the next and get blown up like there was C4 strapped to the entire plane... You really think that they were going this far with the "inertia" thing?
Beyond that. I know that their "inertia" system works perfectly fine. If you get into a tank and try to turn the turret you will notice that it slows down your mouse sensitivity rather than delaying it like we are experiencing here. So our problem only compounds the aiming issues of big weapons.
This mouse acceleration problem has been in MANY games: Bioshock, Almost every game based off a movie for the past 3 years(Uhhhg Wanted: WEapons of fate was horrible), and Most games that were ported to PC from a console.
It seems like only some game companies take it seriously right off the at(COD4 for example). From what I've read about this kind of problem over the past what... 5 years? Is that it mainly has to do with performance mice such as laser mice or ones with High polling rates that require special drivers. Not to say some people don't have it with a random 10$ Microsoft mouse.
I think BI is probably working on this right now. I've gotten my lag to a tolerable level just based on the fixes in this post. Hopefully they will release a total fix in a patch sooner or later. It doesn't really matter though. The game is great no matter if there is a little delay in your mouse or not. Its not fast paced enough to require COD4, CS:S type accuracy.
~ICE
York Shasta
Jun 30 2009, 02:06
The mouse acceleration is a big bother for me as well. People experiencing it and also looking in this thread have probably already done this, but just in case:
1. In the Control Panel>Mouse>Pointer options menu make sure to un-check "Enhance Pointer Precision"
2. If you have a Logitech mouse and are using the Setpoint software, be sure that you have "Mouse Acceleration" set to "None" there also. I believe that it's set to "Low" by default.
In regard to the problem itself, it is not a framerate issue. It is present at both high and low framerates, but is exacerbated by lower ones. I am not talking about mouse LAG here, but the mouse acceleration.
Just my two cents.
Pawz2142
Jun 30 2009, 06:18
The mouse acceleration is a big bother for me as well. People experiencing it and also looking in this thread have probably already done this, but just in case:
1. In the Control Panel>Mouse>Pointer options menu make sure to un-check "Enhance Pointer Precision"
2. If you have a Logitech mouse and are using the Setpoint software, be sure that you have "Mouse Acceleration" set to "None" there also. I believe that it's set to "Low" by default.
In regard to the problem itself, it is not a framerate issue. It is present at both high and low framerates, but is exacerbated by lower ones. I am not talking about mouse LAG here, but the mouse acceleration.
Just my two cents.
good try, problem still is there. Still waiting for some sorta patch for this problem otherwise the game is unplayable in my opinion. If it stays too long ill write an angry letter to both STEAM and Bohemia :j: cause that will get me far... I'd ask for my money back if i could.
Oh and for a temp fix turn post processing effects off, it's something in there that's slowing it down. Hopefully they'll add an option to turn off motion blur
NinjaWesley
Jun 30 2009, 06:55
If you don't have the problem, can you post your system specs, graphic settings and FPS?
I DO have this problem:mad: and I have probably the best system I've seen on these boards so I can guarantee my mouse and framerate is not the issue. It is some sort of bad code or perhaps feature within the game I've tried all the fixes and nothing stops the mouse accel problem.
my system specs:
Asus P6T Motherboard
Corsair XMS 6GB RAM
TWO ATI 4870 1GB both OC
i7 Core 920 OC
Hitachi 24 GB SSD
Logitech G9 Mouse
York Shasta
Jun 30 2009, 07:09
good try, problem still is there. Still waiting for some sorta patch for this problem otherwise the game is unplayable in my opinion. If it stays too long ill write an angry letter to both STEAM and Bohemia :j: cause that will get me far... I'd ask for my money back if i could.
Oh and for a temp fix turn post processing effects off, it's something in there that's slowing it down. Hopefully they'll add an option to turn off motion blur
I never said it'd fix it, but doing those steps may help reduce it.
Murklor
Jun 30 2009, 16:54
I dont know if this has been mentioned before, but I'm curious if those with mouselag has it in both 1st and 3rd person?
Since motion blur disables in 3rd person that make the mouse feel instantly smoother for me. 1st person is almost unplayable as its both sluggish and blurry.
I think the issue is a little more complex than this however... Otherwise people wouldnt have gone so far as to suggest the all the dozens of other "fixes", heh.
Bulldogs
Jun 30 2009, 17:22
Can't do much for the demo in that case, but Kegety's no blur works with 1.02... I still can't live without that mod, until BIS releases an official fix (apparently 1.03 will have it)
I have to chime in and say that I think the mouse acceleration problem is a very serious issue.
When I first played the demo I felt it pretty bad but after lowering the graphics settings it seemed that most of it had gone away.
Unfortunately when I am trying to play the retail game I have terrible "mouse lag" despite turning the settings down a bit like I had done in the demo.
For me this is a deal breaker and unfortunately it means that I cant really play the game until it is either fixed completely or the performance is improved sufficiently so that the problem becomes less noticeable.
Also, that this would be a feature to simulate weapon weight is preposterous. Moving a medium sized weapon is a fast process, what takes time is stabilizing the aim after movement. This would be better simulated by increasing the size of the firing cone after movement.
ExiledLife
Jun 30 2009, 19:19
I wish they just fixed the game so it doesn't super lag out. I can sorta get use to the mouse lag but the horrible lag later makes it unplayable.
Did you test disable "ENHANCE MOUSE POINTER" in windows control panel - mouse? Can also disable Triple Buffering through Nvidia Control Panel to test. Even mess with VSYNC ON/OFF.
And if nothing of that works i think you have to face it - your pc isnt strong enough to run ARMA2 without lag. OR optimization is needed if you do have a strong pc and still mouse lag. But test the mouse enhancer thingy.
Worked for me and some friends.
ExiledLife
Jun 30 2009, 20:19
I can't play anything without normal mouse acceleration on, it just feels so strange so that fix is out for me.
i'm having the same mouse lag problems with the demo. it's not *just* lag though. it's also a lack of fine control. it's impossible to move the aiming reticle less than about 10 pixels at a time for me. if i move my optical trackball as slowly and carefully as i can, the reticle won't move less than 10 pixels at a time. this makes it very hard to aim, especially through the sniper scope. the aim is jumping around in steps, instead of moving slowly. i also get this effect in the game menus. the mouse cursor jiggles and doesn't move smoothly. yes, i have tried using other mice, and disabling "fine control" in the control panel, and playing with the sensitivity sliders, and everything else suggested in this thread. i play a lot of other FPS games, and do not have this problem. before you go blaming my hardware, consider this: my setup works fine for every other game out there, even ones where i can't get good FPS (e.g. crysis2). if all the other games got it right, how come ARMA2 can't? i won't buy this game until this issue has been fixed. you hear me, BI?
Leopardi
Jun 30 2009, 22:54
Did you test disable "ENHANCE MOUSE POINTER" in windows control panel - mouse? Can also disable Triple Buffering through Nvidia Control Panel to test. Even mess with VSYNC ON/OFF.
And if nothing of that works i think you have to face it - your pc isnt strong enough to run ARMA2 without lag. OR optimization is needed if you do have a strong pc and still mouse lag. But test the mouse enhancer thingy.
Worked for me and some friends.
This doesn't have anything to do with the mouse smoothing that is causing the mouse lag. There is no fix, except buy a PC that runs ARMA2 constantly over 100 FPS, or BIS does something to this issue which could only happen in your dreams.
rowdied
Jun 30 2009, 23:01
Because of the nature of the behavior. There seem to be two camps of people: 1) People who notice it even when their performance is flawless, and 2) People who don't notice it when their performance is flawless. I think so far everyone who has poor performance says they suffer from some form of mouse lag. If I'm wrong, fine -- then there are three camps of people.
I guess I belong to the third camp that has no problems, and neither of us is wrong or right until BIS states officially that there is some form of mouse control.
Finally, I wouldn't call the problem "mouse lag" anyway. It's more of a "floaty mouse" that has some kind of weight to it.
It does seem like this and maybe becuase of the way the camera treats first and third person POV. In the shooters I play, 1st POV looking through the reticule is actually the screen with a scope. When you move the scope, the whole screens moves because it is one. Kinda like holding up a piece of paper with a red dot in the center. When you move it, the whole paper and red dot move as one. But in Arma and Arma2, the screen feels like it is not attached to the reticule and that you are looking through a window with the scope on the other side. Hence maybe the feeling of mouse acceleration and mouse lag, which might be more noticeable to people who have played the games you have (twitch shooters) where you need the instant and accurate movement to stay alive. Therefore playing them alot causes this movement to become second nature and becomes alot more noticable when you pick up a slower more tactical based game where shooting and moving the quickest doesn't necessarily mean you will live and that might be where some might perceive the mouse lag/acceleration as a problem and others don't.
And then again, I might be talking out of my ass. But I do know when I play some of the other shooters, I have to turn my mouse settings down because I find the mouse spins to fast and I can't get a good bead on targets moving or not. One reason why I prefer PC to xbox shooters.
I'm massively annoyed. This game seems to be brilliant, and to be honest I enjoy the comedy value of the radio communications.
But this horrendous mouse lag is excruciating.
And by the way, for those saying "oh, it's realism, you're turning with a 90kg weapon!", er, you realise it's exactly the same for when you're aiming with a pistol, right?
But yeah, I was hoping with the patch they'd at least done something to lessen this terrible lag effect, but alas, nay. I really, really want to love this game, and I know I would if this issue was sorted.
Did you test disable "ENHANCE MOUSE POINTER" in windows control panel - mouse? Can also disable Triple Buffering through Nvidia Control Panel to test. Even mess with VSYNC ON/OFF.
Just bumping my post as no one say they tested this.
PS. Everything will get better with time. Just chill. Its annoying seeing posts like yours. Im sorry but lashing out like that seems so childish. Check ACE2 full conversion addon out wich comes in a couple of months. The feature list is from ArmA1 and will most definatelly be longer in ARMA2. It deals with weight as well in a realistic manner.
Link: ACE1 FEATURES (http://community.bistudio.com/wiki/ACE_Features)
Leopardi
Jul 1 2009, 00:49
Did you test disable "ENHANCE MOUSE POINTER" in windows control panel - mouse? Can also disable Triple Buffering through Nvidia Control Panel to test. Even mess with VSYNC ON/OFF.
Just bumping my post as no one say they tested this.
Mouse acceleration has nothing to do with mouse smoothing in the game which is the cause for mouse lag. It does not fix the bug. Confirmed not working.
Confirmed working for a lot of people. Then its down to that you want BF2 handling. Sorry you aint gonna get that.
Confirmed working for a lot of people. Then its down to that you want BF2 handling. Sorry you aint gonna get that.
After 19 pages of this thread you still do not understand what this issue is? :rolleyes:
It has nothing to do with mouse sensitivity. It has nothing to do with view bob. It has nothing to do with the way the in-game reticle works, OR the way the first-person weapon viewmodel "lags" behind a change in view to simulate weapon movement. I have no idea what you mean by "BF2 handling" - maybe you mean a mouse input that lets one move the view in a responsive way? Sure, who wouldn't want that?
The problem is forced always-on mouse smoothing combined with the forced acceleration. Turning off cursor acceleration in Windows doesn't necessarily affect mouse accel in a game. In most games that default to mouse accel on, you have to force it off in their own config files. Just windows setting isn't enough. If you still don't realize this is a problem, consider this:
When I move my mouse an inch to the right in any other game, I know about how many degrees of rotation my character's view will move. With acceleration forced on by game devs, I have no way of telling - it depends on how fast the game thought I moved the mouse. The problem is compounded when they throw smoothing on top. Input smoothing, or averaging, feels much better on an analog stick than no smoothing, but with a mouse you totally destroy the precision it gives you by smoothing out the input data from it.
Saying that you don't need a responsive mouse input because this is a slower paced tactical game is like saying you don't need any hands to play Monopoly because your turns are long enough to use your toes.
You aren't bothered by this drawback and don't recognize it even as a feature that should have a toggle option. You guys can make as many snide comments as you want, but when a dev markets a product with such an elementary flaw, I have no interest in rewarding it with my money. I really wanted to get into this game, but in its current state, buying it and hoping for a fix down the road seems absurd.
Edit: my current theory about why mouse smooth+accel is more noticeable at lower than a constant 80-100fps or so is because the smoothing code uses a set number of frames and not a given timeframe. If your input is being averaged out over a longer time period (fewer frames at low fps) then it would logically feel more sluggish.
After 19 pages of this thread you still do not understand what this issue is? :rolleyes:
It has nothing to do with mouse sensitivity. It has nothing to do with view bob. It has nothing to do with the way the in-game reticle works, OR the way the first-person weapon viewmodel "lags" behind a change in view to simulate weapon movement. I have no idea what you mean by "BF2 handling" - maybe you mean a mouse input that lets one move the view in a responsive way? Sure, who wouldn't want that?
The problem is forced always-on mouse smoothing combined with the forced acceleration. Turning off cursor acceleration in Windows doesn't necessarily affect mouse accel in a game. In most games that default to mouse accel on, you have to force it off in their own config files. Just windows setting isn't enough. If you still don't realize this is a problem, consider this:
When I move my mouse an inch to the right in any other game, I know about how many degrees of rotation my character's view will move. With acceleration forced on by game devs, I have no way of telling - it depends on how fast the game thought I moved the mouse. The problem is compounded when they throw smoothing on top. Input smoothing, or averaging, feels much better on an analog stick than no smoothing, but with a mouse you totally destroy the precision it gives you by smoothing out the input data from it.
Saying that you don't need a responsive mouse input because this is a slower paced tactical game is like saying you don't need any hands to play Monopoly because your turns are long enough to use your toes.
You aren't bothered by this drawback and don't recognize it even as a feature that should have a toggle option. You guys can make as many snide comments as you want, but when a dev markets a product with such an elementary flaw, I have no interest in rewarding it with my money. I really wanted to get into this game, but in its current state, buying it and hoping for a fix down the road seems absurd.
Edit: my current theory about why mouse smooth+accel is more noticeable at lower than a constant 80-100fps or so is because the smoothing code uses a set number of frames and not a given timeframe. If your input is being averaged out over a longer time period (fewer frames at low fps) then it would logically feel more sluggish.
Amen to that Brother.:o
Bulldogs
Jul 1 2009, 02:01
I tweaked mine up, now my mouse is as smooth and accurate as BF2, but the tweaks don't work for everyone unfortunately.
After 19 pages of this thread you still do not understand what this issue is? :rolleyes:
It has nothing to do with mouse sensitivity. It has nothing to do with view bob. It has nothing to do with the way the in-game reticle works, OR the way the first-person weapon viewmodel "lags" behind a change in view to simulate weapon movement. I have no idea what you mean by "BF2 handling" - maybe you mean a mouse input that lets one move the view in a responsive way? Sure, who wouldn't want that?
The problem is forced always-on mouse smoothing combined with the forced acceleration. Turning off cursor acceleration in Windows doesn't necessarily affect mouse accel in a game. In most games that default to mouse accel on, you have to force it off in their own config files. Just windows setting isn't enough. If you still don't realize this is a problem, consider this:
When I move my mouse an inch to the right in any other game, I know about how many degrees of rotation my character's view will move. With acceleration forced on by game devs, I have no way of telling - it depends on how fast the game thought I moved the mouse. The problem is compounded when they throw smoothing on top. Input smoothing, or averaging, feels much better on an analog stick than no smoothing, but with a mouse you totally destroy the precision it gives you by smoothing out the input data from it.
Saying that you don't need a responsive mouse input because this is a slower paced tactical game is like saying you don't need any hands to play Monopoly because your turns are long enough to use your toes.
You aren't bothered by this drawback and don't recognize it even as a feature that should have a toggle option. You guys can make as many snide comments as you want, but when a dev markets a product with such an elementary flaw, I have no interest in rewarding it with my money. I really wanted to get into this game, but in its current state, buying it and hoping for a fix down the road seems absurd.
Edit: my current theory about why mouse smooth+accel is more noticeable at lower than a constant 80-100fps or so is because the smoothing code uses a set number of frames and not a given timeframe. If your input is being averaged out over a longer time period (fewer frames at low fps) then it would logically feel more sluggish.
I give up!
It's obvious that this topic is past my understanding as pointed out above.
So I'm off to play the game and hope that BIS provide a patch to fix the problem for those of you who experience what I do not.
Sorry, last contribution here.
There is a simple fix to this.
1. Go into the control panel/mouse/Select "pointer options"/ Uncheck "Enhance Pointer Precision."
2. Nvidia card owners go into Nvidia Control Panel/Manage 3D settings/Select "Program Setting" tab and create one for Arma 2 (find the Arma 2.exe with the "Add" function.) Under "Maximum pre-rendered Frames Select "8."
You may have higher options for the pre-rendered frames as I only have a 8800gts 512mb G92. But this cleared it up for me. As well don't get to aggressive with the "high" settings yet. Some you can get away with, others really bog performance which is obviously needing attention in a future patch that we don't currently have. So for now live with it, the game still looks and runs great.
Intel Dual Core E8400 3.0ghz @<hidden> 3.6ghz
DDR2 4GB G.Skill PC-8500 @<hidden> 1066mhz
EVGA 8800GTS 512mb G92 @<hidden> 770/1010/1700 (Core/Memory/Shader)
Windows 7 RC 64bit
I give up!
It's obvious that this topic is past my understanding as pointed out above.
So I'm off to play the game and hope that BIS provide a patch to fix the problem for those of you who experience what I do not.
Well I'm sure all of us who have the issue at least appreciate the acceptance that it might actually be a problem. :)
If you care to wrap your mind around what it feels like to us picky bastards, best example I can give is of a drawing mode included in the Zbrush software modeling package, called LazyMouse (http://www.pixologic.com/docs/index.php/Lazy_Mouse). When you turn it on, it essentially makes your cursor "pull around" an elastic-feeling line with some weight to it. It's a tool made specifically to average out your mouse movements and enable slow, careful movements. Not exactly the kind of mouse control you need in an FPS, no matter how tactical and strategic it may be.
It's just frustrating that this never used to be a problem in games... I think it only comes up in modern games now because of all the tricks they now use to fool the player into experiencing a smooth framerate even if it drops pretty low. That and maybe the inputs being designed for a console gamepad and juryrigged to mouse/kb. I guess I can't blame everything on the consoles though. :)
Edit: repost of a link posted earlier that shows an excellent visual - http://www.youtube.com/watch?v=xryLypk7I9c. If anyone can watch that and say it should still be playable... then consider me speechless. Even after he cuts the graphics settings all the way down you can still see significant delay. Oof.
Well I'm sure all of us who have the issue at least appreciate the acceptance that it might actually be a problem. :).
You are right, it is a problem. But what is the ACTUAL cause? I too have experienced this problem along time ago with an ACER bought system and EA NHL00. In fact, both my roomies at the time had put together systems compaq and HP and I remember we all had this problem in that and other games. When I started building my own and others, most problems then disappeared.
If you care to wrap your mind around what it feels like to us picky bastards, best example I can give is of a drawing mode included in the Zbrush software modeling package, called LazyMouse (http://www.pixologic.com/docs/index.php/Lazy_Mouse). When you turn it on, it essentially makes your cursor "pull around" an elastic-feeling line with some weight to it. It's a tool made specifically to average out your mouse movements and enable slow, careful movements. Not exactly the kind of mouse control you need in an FPS, no matter how tactical and strategic it may be..
You bought and paid for a game (or car:)) and have every right to get your moneys worth. It's not being picky. Being picky is buying the game with ZERO problems and saying that the grass is too green or not green enough to just bitch because you couldn't find a fault with it and really want too.
It's just frustrating that this never used to be a problem in games... I think it only comes up in modern games now because of all the tricks they now use to fool the player into experiencing a smooth framerate even if it drops pretty low. That and maybe the inputs being designed for a console gamepad and juryrigged to mouse/kb. I guess I can't blame everything on the consoles though. :)
You could be right, but I've never experienced this for any game I've had in 8-9yrs since.
Edit: repost of a link posted earlier that shows an excellent visual - http://www.youtube.com/watch?v=xryLypk7I9c. If anyone can watch that and say it should still be playable... then consider me speechless. Even after he cuts the graphics settings all the way down you can still see significant delay. Oof.
I've seen both of these vids and I can say honestly I've never had this problem in arma1 & 2 or those other games I've mentioned earlier. When I move fast like he does it's instantaneous for me. I'll try and post a vid like he did to show you that.
Bulldogs
Jul 1 2009, 05:41
Only other games I've experienced this in is ARMA 1 (which went away shortly after release, for me at least) and Far Cry 2 (which took a while to tweak everything up for, but only took 2 tweaks, one was disabling vsync in the config file, the other was raising the dpi of the mouse and lowering the sensitivity in game)
Although, the FC2 fixes never truely fixed the problem, it still produces some lvl of mouse lag, about the same that I get with Arma 2 when I go below 28 fps, but FC2 is running at 60fps.
I updated my OS from Win XP 32bit to Win 7 64 bit, and its exactly the same situation. It had the same mouslag until i forced the nvidia driver to use a pre-render frame of 1.
So its not OS related for sure.
Now i think this problem is just a performance issue for middle end vga cards. (Mine is a 8600GT). The same problem existed for an other friend of mine with a 8600. The strange thing is, that my fps is ok, my card can bear the load.
Its just what the NVida control panel states about the pre-rendering option:
Next week i will get an ATI 4870, and see if that makes a difference. Im sure it will, but i will still report here if it fixes the problem.
As I promised, changed my 8600GT to an ATI 4870 1G ceteris paribus, and the horrible mouse lag dissapeared to nothing. So imho this is a definetly an issue with mid end vga cards.
And by the way, for those saying "oh, it's realism, you're turning with a 90kg weapon!", er, you realise it's exactly the same for when you're aiming with a pistol, right?
also, it's the same when looking through a sniper scope. moving the gun a matter of mm while looking through a scope should not result in the "realistic" lag of moving a heavy weapon.
also, it's the same when looking through a sniper scope. moving the gun a matter of mm while looking through a scope should not result in the "realistic" lag of moving a heavy weapon.
True, but I think it has more todo with the shaders being used that actually cause a slowdown to crawl when doing this at or near trees. This also happened in arma but there was Durg's veg fix that helped eleviate the problem until BIS fixed it somewhat in a later patch.
Edit: repost of a link posted earlier that shows an excellent visual - http://www.youtube.com/watch?v=xryLypk7I9c. If anyone can watch that and say it should still be playable... then consider me speechless. Even after he cuts the graphics settings all the way down you can still see significant delay. Oof.
I just did my own version: http://www.youtube.com/watch?v=fJsFSrg5d0A&fmt=22
fJsFSrg5d0A&fmt=22
Unless I'm missing something blatantly obvious, where's the lag? We're running the same game right? He has terrible lag, I don't, yet the accusation is that the issue is inherent to ArmA2 and is not hardware related, is not driver related, is not system configuration related?
Armchair Allstar
Jul 2 2009, 12:38
Unless I'm missing something blatantly obvious, where's the lag? We're running the same game right? He has terrible lag, I don't, yet the accusation is that the issue is inherent to ArmA2 and is not hardware related, is not driver related, is not system configuration related?
I'll have to watch it again but I did seem like there was a very slight amount of lag on your screen. Nothing compared to what I had before I changed the "pre-rendered frames" setting but it is there. But let me ask you this: Because you play the game with one system configuration out of the hundreds of thousands out there and are aren't seeing the problem, it means it can't exist as an ARMA 2 coding problem? That's just poor logic. If the lag is in ARMA 2 but not in other games then it would indicate a problem with ARMA 2. If it doesn't work with certain hardware configurations that work fine with other games there is a problem with the way ARMA 2 communicates with that hardware.
Because you play the game with one system configuration out of the hundreds of thousands out there and are aren't seeing the problem, it means it can't exist as an ARMA 2 coding problem?
Of course not, but the point I'm trying to make is that some of the complaints/criticisms in this thread are that:
1. everyone must have mouse lag they're just too blind/ignorant or whatever to see it and 2. it must be an inherent issue built into ArmA2. And 3. you have to run the game at 100FPS to not get lag.
I merely posted my video to show that 1. I don't have mouse lag and 2. it's possible it's not something inherently built into the game. 3. I was running the game in very high with 25FPS on Utes and something like 15-18 on Chernarus and the mouse still wasn't lagging for me.
Nobody is trying to push the issue under the rug or say it's not real, it doesn't happen, I just saw that YT video posted and was shocked by how blatant the issue was and wanted to check for myself if I really don't get something like that.
I just did my own version: http://www.youtube.com/watch?v=fJsFSrg5d0A&fmt=22
Unless I'm missing something blatantly obvious, where's the lag? We're running the same game right? He has terrible lag, I don't, yet the accusation is that the issue is inherent to ArmA2 and is not hardware related, is not driver related, is not system configuration related?
Well, in my case I clearly see the lag in your video. Take for example the right turn you perform at 2:50, or the fast turns you do between 3:00 and 3:04. It is the same I experience in my Arma2 Demo. Maybe it's just that for us that complain about it it is annoying, but for others it's not even noticeable...
@<hidden>:50 you mean the turn just after I accidentally fire? That's just general FPS stutter not mouse lag, I deliberately had the video settings on high and went to the largest city I could find (I'd also done nothing to lighten the load on my OS such as closing programs and doing a fresh boot etc).
Bulldogs
Jul 2 2009, 13:55
Hmm, I'm not seeing lag in the vid (Placebo's one). Are you possibly confusing the floating zone for mouse lag?
If so, just change the setting in game options. 0% no float at all
I've been tearing my hair out trying to get rid of the mouse lag and after playing around with "maximum pre-rendered frames" which usually fixes input lag problems (in games like Oblivion) I found setting it to 1 totally eliminated my lag. I can actually hit two targets in a row in the training now without overshooting the second one.
I've seen some optimisation threads saying you should set this setting to 8, and that will increase your frame rate, but at the expense of greater mouse lag. Be interested to see if this helps anyone.
This is with 2 x GTX260 in SLI and 190.15 Driver.
I have found several forum posts on internet stating that by increasing the priority level of the mouse driver process the mouse lag decreases / goes away completely.
I have not been ale to test it fully, but it *may* help some others
i am referring to the (for example) the logitech or intellipoint driver exe process. Some say it has to do with the OS controling the mouse with its drivers instead of the game. Can someone (perhaps from BIS) confirm that arma2 does rely on the OS for mouse driver? Some games have their own mouse drivers? sounds weird and thats why i would like to have some confirmation on the mouse matter
Bulldogs
Jul 2 2009, 14:39
Under windows 7 I have it set to 1 which worked for me, under Vista I have it set to 5 with no mouse lag
Under windows 7 I have it set to 1 which worked for me, under Vista I have it set to 5 with no mouse lag
do you experience any difference between 1, 3, 5 or 8 in vista?
mouselag and fps wise
Bulldogs
Jul 2 2009, 15:20
I just finished testing it out, 5 minutes on each setting and showing no difference in mouse lag, that said, around 4 I get rather smooth looking frames, any lower number I get lower framerate, any higher number I get an effect of frame skipping when turning fast (barely noticeable but I'm extremely picky)
---------- Post added at 01:20 AM ---------- Previous post was at 01:17 AM ----------
Sorry, I should define frame skipping. I mean when I turn normally I would see and image for degrees of 2deg, 4deg, 6deg, etc, if I raise the number it's like seeing 5deg, 10deg, 15deg, etc
You've still gotta have fast focusing eyes to notice it, but since I was looking for it then I noticed it and now it's like the zit that won't go away.
Armchair Allstar
Jul 2 2009, 15:30
I have found several forum posts on internet stating that by increasing the priority level of the mouse driver process the mouse lag decreases / goes away completely.
I have not been ale to test it fully, but it *may* help some others
i am referring to the (for example) the logitech or intellipoint driver exe process. Some say it has to do with the OS controling the mouse with its drivers instead of the game. Can someone (perhaps from BIS) confirm that arma2 does rely on the OS for mouse driver? Some games have their own mouse drivers? sounds weird and thats why i would like to have some confirmation on the mouse matter
Interesting. I am a little hesitant to try it though as there is probably a reason it is set where it is. My mouse lag is barely noticeable but it would be cool to eliminate it. Has anyone here tried this?
Bulldogs
Jul 2 2009, 15:54
Actually, that makes a whole lot of sense as basically every command you put to the mouse (including axis movement) has to go to the driver for reference. This would also explain why I haven't experienced issues as I run a Sidewinder mouse but I disabled the driver software.
@<hidden>:50 you mean the turn just after I accidentally fire? That's just general FPS stutter not mouse lag, I deliberately had the video settings on high and went to the largest city I could find (I'd also done nothing to lighten the load on my OS such as closing programs and doing a fresh boot etc).
Well, watching @<hidden>:50 again I see no shot. I just see how your mouse moves right, but your weapon suffers a delay of ~0.1-0.2 secs until it starts moving.
Hmm, I'm not seeing lag in the vid (Placebo's one). Are you possibly confusing the floating zone for mouse lag?
If so, just change the setting in game options. 0% no float at all
No, I'm not confusing the floating zone for mouse lag. The weapon does not start moving when his mouse moves, it takes a certain amount of time. At least that's what my eyes see. Am I the only one? :confused:
Bulldogs
Jul 2 2009, 16:48
hmm.. I watched it very closely this time and at first I thought I was noticing a lag then I realised my eyes were getting confused when he picked up the mouse and moved it.
If you are spotting a lag there, you could be useful... seriously.
I've studied human response and 5% of the population can detect differences between 110 fps and 100 fps. If you are spotting that lag then you are most likely in that percentile. Could be useful for you in a career choice.
Than again... My eyesight is degrading every day and I'm not exactly the most focused person in the world.
Well, thanks for the compliment, but I really do not believe I have anything close to a good sight :). I already completed my degree a few years ago (do not let my nick fool you, it was just one of those lazy days in which you really do not feel like choosing a nice and appropriate nick for a new forum account), and it both allowed me to learn a few things and to downgrade my eyesight. I don't know... watching the video and trying to concentrate only in the mouse and the gun I perceive a non-synchronized movement of those two objects (sorry, that's the best I can explain it). Maybe some others who said had this problem can confirm this?
By the way, thanks to all who do not have/not sense this problem and that are still sticking in this thread trying to help.
Well, maybe Arma2 simply has much higher requirements than advertised. That is: it may well give you bearable FPS on low settings on older hardware (within min reqs) - but due to some strange mouse implementation in Arma2 it may produce a noticeable lag. (BTW, it's not 100 vs 110 FPS, it's more like half a second.)
I have a ThinkPad T61p laptop with a Quadro 570m graphics card, which is basically an equivalent of GeForce 8600 GT, and it runs Arma2 terribly. Even in lo-res, even with lowest settings, I still get a lag that makes playing impossible. (BTW, there's been another guy (http://forums.bistudio.com/showthread.php?p=1294616&highlight=t61p#post1294616) with T61p who simply gave up and decided to sell his game.)
Now, you would think that maybe my laptop is simply not up to the task, but doesn't seem to be the case. With a 2,5 GHz Core2 Duo and 2GB of RAM, the weakest point would be the Quadro. Except it actually fits within the minimal requirements. And more importantly - I've had absolutely no problem playing Crysis for instance (lowered res, med details, no AA), which is a very demanding game too.
What Placebo tells us here isn't very helpful. He assumes the usual helpdesk attitude: "Lady, I just did what you said on my computer, and it works just fine here." Of course, it doesn't matter what works for him, because this is the Troubleshooting forums and what matters is what the users experience. If it were just a handful of people with some weird hardware configurations (like mine), I wouldn't blame him. But there's a lot of people and there's already 21 pages of head scratching, which shows you that there is a real problem.
EDIT: Tried setting pre-rendered frames to 1, with no visible effect.
What Placebo tells us here isn't very helpful. He assumes the usual helpdesk attitude: "Lady, I just did what you said on my computer, and it works just fine here." Of course, it doesn't matter what works for him, because this is the Troubleshooting forums and what matters is what the users experience. If it were just a handful of people with some weird hardware configurations (like mine), I wouldn't blame him. But there's a lot of people and there's already 21 pages of head scratching, which shows you that there is a real problem.
Try reading my words again before you take digs at me thank you.
http://forums.bistudio.com/showthread.php?p=1342632#post1342632
Placebo, you're right, I was too quick to shoot at you. Sorry for my "yell at the helpdesk guy" attitude. ;) There's so many pages, I went really quickly through the last few.
That said, I think it is the highest time that BI actually do something about this problem. Perhaps you could use your Moderator powers to bring this to their attention? So that they actually treat it with certain priority (because it ruins fun for quite a few people) and not just add at the bottom of bugs/improvements list... Because that would mean we're screwed for months.
I just did my own version: http://www.youtube.com/watch?v=fJsFSrg5d0A&fmt=22
Unless I'm missing something blatantly obvious, where's the lag? We're running the same game right? He has terrible lag, I don't, yet the accusation is that the issue is inherent to ArmA2 and is not hardware related, is not driver related, is not system configuration related?
Thanks for posting that video, I was just sitting down to do my own. :D
What you showed in that video is what I experience on my 3 systems and what 6 other friends also experience. 9 vastly different hardware configs that show no lag.
I'm really puzzled as to why some still experience horrible lag even though they've tried all the fixes mentioned in this thread.
It could it be some combination of hardware/software that is causing this or is it gremlins?
I've tried replicating this problem on an older amd socket 939 machine but have had no luck.
This sucks because the game is going to get a bad rap and people who might not experience the lag won't purchase it when they hear/read about this on other forums.
There has to be a solution.
someBoyWell, watching @<hidden>:50 again I see no shot. I just see how your mouse moves right, but your weapon suffers a delay of ~0.1-0.2 secs until it starts moving.
No, I'm not confusing the floating zone for mouse lag. The weapon does not start moving when his mouse moves, it takes a certain amount of time. At least that's what my eyes see. Am I the only one?
What you are seeing is not lag or the floating zone. What you are seeing is the game loading when he spins that way and hence a stutter or delay. When I plop myself in the editor or start a mission the first thing I do is spin 360 degrees to preload the surrounding world so I dont' get that loading delay. This does happen however as you advance futher into the world but seems less noticeable the higher your system specs are.
Hmmm, might be that I am way to picky... :). Anyway next week I will have a fresh windows install and will do some more testing with the demo. Thanks for your replies.
That said, I think it is the highest time that BI actually do something about this problem. Perhaps you could use your Moderator powers to bring this to their attention? So that they actually treat it with certain priority (because it ruins fun for quite a few people) and not just add at the bottom of bugs/improvements list... Because that would mean we're screwed for months.
They read the troubleshooting forum don't worry, and they also follow the bug tracker and such, the simple fact is that if you add up the available man hours for fixing bugs, improving performance and working on patches etc. etc. then deduct time spent posting on forums, replying to PM's/Emails you will see that unless they stick to absolute minimum amount of time spent posting here it really will slow down any possibility of getting the issue resolved. Don't get me wrong I know where you're coming from, I've been a gamer for 25 years, I know what it's like to not have a game working right, and you're waiting for a solution/patch and the like but unfortunately you just have to give them a little time and show a little faith :)
IMO you clearly see lag in placebos video, too! between 20sec and 30sec i think its quite visible!? And i dont mean the free aim area movemnt...
What you are seeing is not lag or the floating zone. What you are seeing is the game loading when he spins that way and hence a stutter or delay. When I plop myself in the editor or start a mission the first thing I do is spin 360 degrees to preload the surrounding world so I dont' get that loading delay. This does happen however as you advance futher into the world but seems less noticeable the higher your system specs are.
Good point, and regarding the bold bit, it's also less noticeable if you take steps to free up resources before starting ArmA, I left most programs running and didn't do a fresh reboot when I made the video.
Hi everyone.
By the looks of it, it seemed to me that this looked like a V-Sync problem.
Indeed, ArmA II seems to cap one's FPS to its screen refresh rate, as can be seen by displaying the current number of FPS (via FRAPS or anything else).
Since the game did not offer to disable V-Sync via the in-game menu or the .cfg files, I tried forcing V-Sync off.
The Catalyst Control Center - even though set to "V-Sync always off" - failed to do so. Therefore I tried disabling it through ATI Tray Tools (http://cid-a50350ea7a969f0c.skydrive.live.com/browse.aspx/ATI%20Tray%20Tools%20builds?wa=wsignin1.0&sa=34783429) - which is supposedly lighter and more efficient.
And it worked - no more capped FPS (I can now reach 100 sometimes) and no more mouse lag!
Some friends of mine have confirmed this.
It would be great if some of you experiencing this problem could try that too, see if it fixes that bug for you too.
Then all BIS would have to do is create an option that allows those experiencing mouse lag to disable V-Sync.
Well, I just tried using Ati tray tools: fqs=0 and force vsync off, and I must say that mouse lag is almost gone. I don't have time to do more testing now, will do next week, but hopefully this solves mainly the issue for me (hope for others as well).
Thx.
dreamweaver
Jul 3 2009, 14:41
I just did my own version: http://www.youtube.com/watch?v=fJsFSrg5d0A&fmt=22
[YOUTUBEfJsFSrg5d0A&fmt=22[/YOUTUBE]
Unless I'm missing something blatantly obvious, where's the lag? We're running the same game right? He has terrible lag, I don't, yet the accusation is that the issue is inherent to ArmA2 and is not hardware related, is not driver related, is not system configuration related?
There is some lag. Its not much, but it is visible. And it is the same on my PC. Its visible and mainly noticeable while moving the mouse during gameplay.
Hi everyone.
By the looks of it, it seemed to me that this looked like a V-Sync problem.
Indeed, ArmA II seems to cap one's FPS to its screen refresh rate, as can be seen by displaying the current number of FPS (via FRAPS or anything else).
Since the game did not offer to disable V-Sync via the in-game menu or the .cfg files, I tried forcing V-Sync off.
The Catalyst Control Center - even though set to "V-Sync always off" - failed to do so. Therefore I tried disabling it through ATI Tray Tools (http://cid-a50350ea7a969f0c.skydrive.live.com/browse.aspx/ATI%20Tray%20Tools%20builds?wa=wsignin1.0&sa=34783429) - which is supposedly lighter and more efficient.
And it worked - no more capped FPS (I can now reach 100 sometimes) and no more mouse lag!
Some friends of mine have confirmed this.
It would be great if some of you experiencing this problem could try that too, see if it fixes that bug for you too.
Then all BIS would have to do is create an option that allows those experiencing mouse lag to disable V-Sync.
If you read the thread MANY of us have already tried forcing vsync off, among the other commonly (and redundantly...) repeated "fixes" of prerendered frames to 1 or 0 etc.
Bulldogs
Jul 3 2009, 16:44
I believe Maw was just mentioning that it didn't work for him with the standard V-Sync off so he used another method to turn it off which worked
Thanks for the post Maw
kklownboy
Jul 3 2009, 17:06
Sad to read they didnt remove that mouse lag in Arma2... hated it in arma and wont buy arma2 now! I can live with bugs an errors, but not with this absolutely unintuitive aiming / weapon handling!!
There are way better methods to simulate weapon-weight! But an actual movement-LAG is just totally unrealistic... I cant believe anybody really thinks this is a feature?!no mouse lag, plays great. Only lag i get is when its to much game for my system. a all around lag thang,, like ALL games.... iam sure you will go on and post like a troll who doesnt own the game ,, wait you did in this very thread ....
---------- Post added at 09:02 AM ---------- Previous post was at 08:56 AM ----------
I can only speak for Arma1 now, but seems like its still the same in Arma2:
I used a PS/2 mouse and use now a USB mouse, makes no difference in mouse lag for me!
@<hidden>: there is no hiccup for me, its just that every mouse-movement is delayed. So if you keep moving the mouse when leading a target its ..ok, but if the target slows down/speeds up/changes direction, there is a delay in your mouse movement. (On top of your natural delay/reaktion time) ARMA1 is really smooth for me with my usb mouse and system...hmmm
---------- Post added at 09:03 AM ---------- Previous post was at 09:02 AM ----------
IMO you clearly see lag in placebos video, too! between 20sec and 30sec i think its quite visible!? And i dont mean the free aim area movemnt... well there ya go, i dont really see any laggness in that vid... but i dont have your eye for lag in ARMA but i do own ARMA2
---------- Post added at 09:06 AM ---------- Previous post was at 09:03 AM ----------
The mouse lag is not performence related. anything over 25 has the same delay.
No
You will learn to play with it but you wont get used to it. And i dont WANT to get used to it.your keen insite is very helpfull, when you buy ARMA2 post some more, seems like you should be posting in ARMA1 about your mouse lag, you havent ever done that?
sidhellfire
Jul 3 2009, 17:29
Compare freelook (double tap alt key), with a gun in hands.
Hi all I just finished reading the 23 pages or posts on this forum
As I am new here 1stly I need to say hi to all, and thanks to those who are working on this bizarre problem.
HOWEVER I am not new to gaming I have been around since the days of wolfenstein (yes the first one with square rooms) hell I go back to zx spectrum days.
Having read all the posts I am appalled by people who come on these forums and post “I don’t have the problem” that’s great for you but very counter productive for us that do have the problem.
Further more is there any word from the developer that they are aware of this problem as I did not see a mention of this at all and well that’s just poor customer relations
We have 23 pages of posts trust me it’s a bug and a bad one that needs to be looked at it would be nice if the devs could put in even 1 line saying yes we know of it and are working on it or yes we know not going to fix it.
I originally bought operation flashpoint and loved it to the extent that I bought both expansion packs and finished the game.
When I heard of arma I was overjoyed but alas the mouse problem was there.
Now I get the demo of arma 2 and hey, the same thing that made me not buy arma 1 in arma 2 just bad ...very bad.
Will not be buying this game till it gets fixed.
I have tried all suggested fixes to no avail (for those of us that are English impaired I had NO successes)
Any attempt to say that this is a game feature is insanity if you don’t have the problem then please refrain from posting as you are just wasting time.
As I play war games with weapons of 1to1 weight ratio (that means actual weight) I do NOT take that long to bring my weapon to a stop when moving to my next target
The videos I have watched do show the problem to a LESSER degree
Summery of problem (That I have been able to garner together)
1) Only manifests itself on xp systems (unconfirmed)
2) Lower frame rates aggravates it (it is not frame rate dependent)
3) Appears that v-sync and/or mouse smoothing could be part of the problem
4) It is NOT the float zone
5) It is NOT hardware related
What may help
1) Download ati tray tools at guru3d and try forcing v-sync off
2) Using above ati tools to change the set maximum pre-rendered frames to 1 or 0
3) Disable post processing in game
4) Raised the mouse DPI and lowered the ingame sensitivity
5) Increasing you fps by lowering your ingame settings and view distance
Please feel free to alert e to any future suggestions or diagnoses or errors in my post
Hope this sums up what we are experiencing and allows us to pinpoint the problem.
Ps
my pc is an
Intel duel 3 gig
3 gigs ram
Radeon 4850
2 160gig drives
Laser mouse
For whatever that’s worth
ste4lth004
Jul 3 2009, 22:25
Anyone know how to turn off V-Sync ingame with nvidia rig.
I believe Maw was just mentioning that it didn't work for him with the standard V-Sync off so he used another method to turn it off which worked
Thanks for the post Maw
Indeed.
Thanks for making it clearer.
Therefore, even if you have already tried setting V-Sync off through the Catalyst Control Center - or any other means - I strongly encourage you to give it one more try with Tray Tools as it did make a huge difference for several people, including myself.
Anyway, I am pretty sure the mouse lag is V-Sync related.
Yet the true problem right now is to really be able to deactivate it, and some methods seem to work better than others.
Anyone know how to turn off V-Sync ingame with nvidia rig.
Right click desktop, -> Nvidia Control Panel, Manage 3D Settings, Program Settings. Click Add, browse to the Arma2.exe file, scroll down and select "Force Off" for the Vsync option. Hit apply. Done.
---------- Post added at 05:41 PM ---------- Previous post was at 05:39 PM ----------
Anyway, I am pretty sure the mouse lag is V-Sync related.
Yet the true problem right now is to really be able to deactivate it, and some methods seem to work better than others.
It's not a vsync related bug. What you are seeing is that vsync enabled *adds* to your input lag (just like almost any other game does with vsync enabled), so when disabling it, yes you are getting an improvement, the problem is still there though (unless you are one of the lucky ones that this bug does not affect for some reason).
no mouse lag, plays great. Only lag i get is when its to much game for my system. a all around lag thang,, like ALL games.... iam sure you will go on and post like a troll who doesnt own the game ,, wait you did in this very thread ....
---------- Post added at 09:02 AM ---------- Previous post was at 08:56 AM ----------
ARMA1 is really smooth for me with my usb mouse and system...hmmm
---------- Post added at 09:03 AM ---------- Previous post was at 09:02 AM ----------
well there ya go, i dont really see any laggness in that vid... but i dont have your eye for lag in ARMA but i do own ARMA2
---------- Post added at 09:06 AM ---------- Previous post was at 09:03 AM ----------
your keen insite is very helpfull, when you buy ARMA2 post some more, seems like you should be posting in ARMA1 about your mouse lag, you havent ever done that?
Sorry I cant hear you?! Its Probably the sound of how cool you are! Go save the world man!!!!!!11111!11:cc:
fredz's summary above pretty much lays it out like it is. In case there are still people who think your hardware affects the mouse input lag, feast your eyes on this:
http://img195.imageshack.us/img195/6001/arma2demo200907032104.th.jpg (http://img195.imageshack.us/i/arma2demo200907032104.jpg/)
I made my game look like this (200+ fps) and still have mouse lag. Please fix this, BI. Everyone I know who has tried the demo is disgusted with the mouse lag and has not bought it as a result.
I totally support what Fredz said.
Maybe except for the OS: It happens not only in XP, I can personally confirm that under Windows 7 RC it's exactly the same. (And hence most likely in Vista.)
Bulldogs
Jul 4 2009, 11:42
Yeah, it's not only XP, that said, it seems more pronounced in XP
I actually tried on XP and noticed that there is mouse lag there (but my frame rate is much higher)
So I disabled V-Sync and set my max pre-rendered frames to 1 and that helped, but the lag is still there (extremely light amount of lag)
So I went back to Vista and noticed that if I concentrate really really hard that there is an actual bit of mouse lag there, but it's barely noticeable, but under XP it's more noticeable.. but now that I have finally noticed it, it's going to annoy me to no end... thank you all for that.
ste4lth004
Jul 4 2009, 13:34
Right click desktop, -> Nvidia Control Panel, Manage 3D Settings, Program Settings. Click Add, browse to the Arma2.exe file, scroll down and select "Force Off" for the Vsync option. Hit apply. Done.
---------- Post added at 05:41 PM ---------- Previous post was at 05:39 PM ----------
It's not a vsync related bug. What you are seeing is that vsync enabled *adds* to your input lag (just like almost any other game does with vsync enabled), so when disabling it, yes you are getting an improvement, the problem is still there though (unless you are one of the lucky ones that this bug does not affect for some reason).
Thx, but it still doesnt work oh well.
Okay hi all thanks all for feedback I have readjusted to summarize the problem
Any new info is helpful
Ps thanks to ste4lth004 for dragging up the quote by 83upwi on the nvidia fix
Summery of problem (That I have been able to garner together)
1) Lower frame rates aggravates it (it is not frame rate dependent)
2) Appears that v-sync and/or mouse smoothing could be part of the problem
3) It is NOT the float zone
4) It is NOT hardware related
5) happens on all os systems (win7, xp and vista)
What may help
1) Download ati tray tools at guru3d and try forcing v-sync off
2) Using above ati tools to change the set maximum pre-rendered frames to 1 or 0
2.1 if you have nvidia Right click desktop, -> Nvidia Control Panel, Manage 3D Settings, Program Settings. Click Add, browse to the Arma2.exe file, scroll down and select "Force Off" for the Vsync option. Hit apply. Done.
3) Disable post processing in game
4) Raised the mouse DPI and lowered the ingame sensitivity
5) Increasing you fps by lowering your ingame settings and view distance
FreakMeister
Jul 7 2009, 01:56
I'm running on win7 and i have the same problem. Is just frustrating trying to hit 2 consecutive targets at the shooting range on the carrier, it seems almost impossible. I had the same problem in Arma 1 so i think its has something to do with the engine/mouse accel/mouse inertia/whatever. I've never had this issue in any other game (apart from arma1), even Bioshock works pretty well with my g9 (900 DPI, every other mouse related setting is default in the OS).
BTW, i also notice a little lag in placebo's vid. I'd like to see some other video from the people that say they don't have this problem (it would be a lot better if they could record it in the shooting range at the carrier or at the bootcamp).
My rig: 8800 gts 320 mb e6600 @<hidden> 3.0 ghz
In game settings: 1280x1024 everything normal settings except blur (low), 1600 view distance. Don't seem to have any low framerate just the occasional hiccup when turning too fast.
cheers.
Tomorrow i'll be trying some of the proposed fixes, and will post my results.
Habitats
Jul 7 2009, 04:43
Unless you recently scoped through the last 24 pages. READ THIS.
First of all. I've been reading 24 pages straight and it feels like I've read the same stuff over and over and over again. I'm with the guys who got a major mouse lag problem or whatever it might be. One thing is certain and that is that there's a problem here.
And regarding the video posted by Placebo. I can clearly sense latency between your hand and your gun (yes, your GUN and not whatever surroundings. I know you got the dead zone and all that stuff, and I'm 100% certain that the hand and the guns movement aren't 100% synchronized). Compared to many others your lag isn't as severe but it's there. I'm not the only person mentioning this either, just take a look at the comments below the video. But as far as that goes, the amount you're having could be intentional from the developers (but I hardly think so).
While reading through these pages I found a couple of posts in particular that really deserve getting another shot. The first one is by ICEOverDose, where he's more or less analyzing the actual realism in this game. There's quite a few good points here.
You guys are kidding with the "Feature" thing right?
In a game where you can instantly zoom in 3x with no optics(wish I could do that in real life) at any time, or jump out of a plane going 300mph toward the earth 20 feet before impact and parachute to safety, or fly into one tree and be fine one second and get shot by a handgun the next and get blown up like there was C4 strapped to the entire plane... You really think that they were going this far with the "inertia" thing?
Beyond that. I know that their "inertia" system works perfectly fine. If you get into a tank and try to turn the turret you will notice that it slows down your mouse sensitivity rather than delaying it like we are experiencing here. So our problem only compounds the aiming issues of big weapons.
This mouse acceleration problem has been in MANY games: Bioshock, Almost every game based off a movie for the past 3 years(Uhhhg Wanted: WEapons of fate was horrible), and Most games that were ported to PC from a console.
It seems like only some game companies take it seriously right off the at(COD4 for example). From what I've read about this kind of problem over the past what... 5 years? Is that it mainly has to do with performance mice such as laser mice or ones with High polling rates that require special drivers. Not to say some people don't have it with a random 10$ Microsoft mouse.
I think BI is probably working on this right now. I've gotten my lag to a tolerable level just based on the fixes in this post. Hopefully they will release a total fix in a patch sooner or later. It doesn't really matter though. The game is great no matter if there is a little delay in your mouse or not. Its not fast paced enough to require COD4, CS:S type accuracy.
~ICE
The second post (being posted only a few pages ago) is basically a summary of this thread. Consisting of possible fixes that helped some of the people experiencing this problem, but far from all. Anyway, it's still worth a shot.
Hi all I just finished reading the 23 pages or posts on this forum
As I am new here 1stly I need to say hi to all, and thanks to those who are working on this bizarre problem.
HOWEVER I am not new to gaming I have been around since the days of wolfenstein (yes the first one with square rooms) hell I go back to zx spectrum days.
Having read all the posts I am appalled by people who come on these forums and post “I don’t have the problem” that’s great for you but very counter productive for us that do have the problem.
Further more is there any word from the developer that they are aware of this problem as I did not see a mention of this at all and well that’s just poor customer relations
We have 23 pages of posts trust me it’s a bug and a bad one that needs to be looked at it would be nice if the devs could put in even 1 line saying yes we know of it and are working on it or yes we know not going to fix it.
I originally bought operation flashpoint and loved it to the extent that I bought both expansion packs and finished the game.
When I heard of arma I was overjoyed but alas the mouse problem was there.
Now I get the demo of arma 2 and hey, the same thing that made me not buy arma 1 in arma 2 just bad ...very bad.
Will not be buying this game till it gets fixed.
I have tried all suggested fixes to no avail (for those of us that are English impaired I had NO successes)
Any attempt to say that this is a game feature is insanity if you don’t have the problem then please refrain from posting as you are just wasting time.
As I play war games with weapons of 1to1 weight ratio (that means actual weight) I do NOT take that long to bring my weapon to a stop when moving to my next target
The videos I have watched do show the problem to a LESSER degree
Summery of problem (That I have been able to garner together)
1) Only manifests itself on xp systems (unconfirmed) CORRECTION: It has nothing to do with OS. XP, Vista, W7, 32bit or 64bit; it's all the same. Confirmed by a lot of people throughout these pages.
2) Lower frame rates aggravates it (it is not frame rate dependent)Higher framerates (FPS) might give you less lag, but it won't remove it completely
3) Appears that v-sync and/or mouse smoothing could be part of the problem It's highly possible that it has something to do with this. Disabling v-sync through ATI Catalyst DOES NOT WORK <-- important reminder for those who didn't get it the 5 other times.
4) It is NOT the float zone
5) It is NOT hardware related
What may help
1) Download ati tray tools at guru3d and try forcing v-sync off
2) Using above ati tools to change the set maximum pre-rendered frames to 1 or 0
3) Disable post processing in game
4) Raised the mouse DPI and lowered the ingame sensitivity
5) Increasing you fps by lowering your ingame settings and view distance
Please feel free to alert e to any future suggestions or diagnoses or errors in my post
Hope this sums up what we are experiencing and allows us to pinpoint the problem.
Ps
my pc is an
Intel duel 3 gig
3 gigs ram
Radeon 4850
2 160gig drives
Laser mouse
For whatever that’s worth
Bottom line:
rowdied: I get it you've got quite some experience when it comes to gaming, but I'm sure it would be greatly appreciated by both me and many others if you posted a video of you showing us that you don't experience any lag. As I get it the term "lag" seems quite relative and everyone got their own objective way of determining it.
You mentioned that you wanted to pay back the community for the help you've gotten in the past, and if you want to help, this would do a whole lot :)
PS: My system spec is pretty much the same as yours with the only difference being I'm having 8gb RAM and 3x150raptors in RAID0 (divided into partitions) for my system. I'm also running W7 RC. My lag isn't as severe as many others are experiencing but it's clearly there. And it's definitely not because of faulty nor bad hardware!
EDIT: I almost solved the issue for my sake. As I've mentioned, turning off v-sync with ATI Control Center does not work, but doing it from ATI Tray Tools DO. This gave me a huge improvement when it comes the lag. Anyway, many of you might be running VIsta or W7, and ATI Tray Tools is using unsigned drivers, and it can be a mess getting it to work properly.
If you're experiencing problems with ATI Tray Tools, do this:
1. Download this: http://www.ngohq.com/home.php?page=dseo
2. Run the program and choose "test mode". Do not reboot.
3. Download this: http://filekeeper.org/download/deepxw/RemoveWatermark/RemoveWatermark_20090509.zip
4. Run the program (press y for yes and then enter in the end. This might however take a few minutes to complete, but don't worry).
5. Reboot
You will now be able to run ATI Tray Tools properly. If you havn't got it installed yet, you can download it here: http://www.guru3d.com/article/ati-tray-tools-/
What will this do? It will allow you to install unsigned drivers to your OS. However, I take no responsibility for any faults this may cause, then again, I find it 100% harmless myself.
I've tried forcing v-sync off with ATI Tray Tools but it (the program) doesn't work with my Vista x64 SP2. I'm getting a message "access violation at adress blablabla...". not supported by this OS? :386:
setting maximal number of pre-rendered frames to 8, increased my framerate (from 48 to 54 fps in benchmark), but it has nothing to do with a mouse lag issue.
and btw, the mouse lag on Placebo's movie is noticable, I dont understand how some ppl don't feel that playing ArmA?. maybe this is an ansfer (no offence to anyone):
...At least for a hardcore gamer, there is no pleasure in playing an FPS and trying to improve your skill if the mouse doesn't correspond to where you're trying to shoot. If you're a casual gamer, see no difference either way, I don't see why you'd even argue about it...
so this is our feedback to the game, but I still cannot see any from developers to the community. am I the only one feel that we are alone and nobody hear us? :confused2:
EDIT:
thx for the tip Habitats but I can't get it to work (still getting an arror message).
FlunkyMonkey
Jul 7 2009, 08:31
They read the troubleshooting forum don't worry, and they also follow the bug tracker and such, the simple fact is that if you add up the available man hours for fixing bugs, improving performance and working on patches etc. etc. then deduct time spent posting on forums, replying to PM's/Emails you will see that unless they stick to absolute minimum amount of time spent posting here it really will slow down any possibility of getting the issue resolved. Don't get me wrong I know where you're coming from, I've been a gamer for 25 years, I know what it's like to not have a game working right, and you're waiting for a solution/patch and the like but unfortunately you just have to give them a little time and show a little faith :)
I am not trying to bust your balls here Placebo, but nobody is expecting every PM to get answered, we are talking about ONE post on the forums that says that they have acknowledged all the various mouselag and performance issues people are having, and that they are trying to work something out. Not even a "it will be done by x", just a post that makes use believe that they care about the fact that a lot of people are really struggling right now and they are under the impression that the game SHOULD work on their system, and that they are hanging in there with the help of people on the forums that also have real life jobs and have gotten their games working, sharing their tips with others trying to help (extensively researching how to make this game run). I am not turning my back on BIS or giving up, I just feel they are somewhat liable for that one post because they fibbed the recommended hardware reqs. a little bit.
Do you think that I am completely wrong? I know the game works for a lot of people, but it also doesn't work for a lot of people.
=WFL= Sgt Bilko
Jul 7 2009, 09:29
I feel deeply for you, I wouldn't be happy playing like what's showcased in those videos.
However I experience none of that myself.
I'm also amazed with all these pages and just about 3 of you posting what mouse/drivers you're actually using. And furthermore what mouse settings you have in drivers (and windows).
I have a Logitech G5, I'll post my settings when I get home to my gaming rig.
Habitats
Jul 7 2009, 13:00
I've tried forcing v-sync off with ATI Tray Tools but it (the program) doesn't work with my Vista x64 SP2. I'm getting a message "access violation at adress blablabla...". not supported by this OS? :386:
setting maximal number of pre-rendered frames to 8, increased my framerate (from 48 to 54 fps in benchmark), but it has nothing to do with a mouse lag issue.
and btw, the mouse lag on Placebo's movie is noticable, I dont understand how some ppl don't feel that playing ArmA. maybe this is an ansfer (no offence to anyone):
so this is our feedback to the game, but I still cannot see any from developers to the community. am I the only one feel that we are alone and nobody hear us? :confused2:
EDIT:
thx for the tip Habitats but I can't get it to work (still getting an arror message).
Seeing you're changing pre-rendered frames I take it you got an nVidia graphic card. ATI Tray Tools obviously only works for ATI cards :)
Did you try nVidia Tray Tools (http://downloads.guru3d.com/NVTray-%28NVIDIA-Tray-Tools%29-download-1264.html)?
ah lol I thought it works with Geforces as well :P and now with your nVidia Tray Tools I'm getting "sorry, support for this version of Windows is currently unavailable". no luck, lol. :D have anyone else tried this (disabling v-sync with AtiTrayTools) on Windows XP? cuz I don't believe any of you guys magic "fixes". the only 1 who I believe here is Maruk, but seems like he doesn't like us anymore (since some of us have bought the game). :D
Habitats
Jul 7 2009, 15:14
What is it that you don't believe? I never said it fixes it, but it did help quite a lot. And the game is more or less at least playable now.
=WFL= Sgt Bilko
Jul 7 2009, 17:15
My Mouse setup (I experience none of the problems showcased in the youtube videos):
Logitech G5 the newer blue model (4.40.88 setpoint drivers)
Mouse settings in Windows:
"Enhanced pointer precision" = Disabled
Mouse Movements in SetPoint:
"Pointer speed" = middle position
"Smart Move" and "Pointer Trails" = disabled
"Pointer Acceleration" = none
Mouse Game settings in SetPoint:
"Game Detection" = enabled
"SetPoint Implementation" = enabled
"Apply GameSettings when game is detected" = enabled
"Keep mouse acc" = disabled
"Keep mouse speed" = disabled
Advanced Game Settings:
"Mouse sensitivity setting 3 (middle)": 1000
"Report Rate" = 500
"Recognized Games" = Using OpenGL and using DirectInput
FlunkyMonkey
Jul 7 2009, 20:31
I am not trying to bust your balls here Placebo, but nobody is expecting every PM to get answered, we are talking about ONE post on the forums that says that they have acknowledged all the various mouselag and performance issues people are having, and that they are trying to work something out. Not even a "it will be done by x", just a post that makes use believe that they care about the fact that a lot of people are really struggling right now and they are under the impression that the game SHOULD work on their system, and that they are hanging in there with the help of people on the forums that also have real life jobs and have gotten their games working, sharing their tips with others trying to help (extensively researching how to make this game run). I am not turning my back on BIS or giving up, I just feel they are somewhat liable for that one post because they fibbed the recommended hardware reqs. a little bit.
Do you think that I am completely wrong? I know the game works for a lot of people, but it also doesn't work for a lot of people.
I really want to know your opinion on it Placebo. Do you think the people have a right to get at least one update of what the BIS plan is?
Is it me or does this Mouse delay issue seem to be ignored?
Has BIS acknowledged this issue?
Will it ever be fixed?
It is too ridiculous to play the game until the mouse delay issue is resolved. The other suggestions people gave as far as what mouse settings to use hardly helps at all.
BTW... why would a game require someone to bend over backwards by making all kinds of setting adjustments in order to play? What do you guys do when you go to play a different game in between?... do you change all of those mouse (and other settings) back to normal and so forth?
Instead of all of us going through all of the settings changes, (that does not fix the problem anyway) How about BIS fixes the issue instead?!
Leopardi
Jul 8 2009, 16:03
Is it me or does this Mouse delay issue seem to be ignored?
Has BIS acknowledged this issue?
Will it ever be fixed?
Yes, 100% ignored
Probably
No, it will never be fixed
slimSpencer
Jul 8 2009, 16:09
hope you are wrong...
maybe they leave at least a comment on this.
Yes, 100% ignored
Probably
No, it will never be fixed
Silence you.
I feel this lag as a kind of momentum the character gains after you move the weapon around fast. It just goes on a bit further than you'd like to and you can't control your character as smoothly and as sharply as you can in other games and that's a bad thing.
Hi all,
In addition to the mouse lag has anyone found that the mouse and keyboard are completely locked out whenever any of your team mates say anything?
i.e. they speak and you stop walking or they speak and the mouse stops responding. After they have finished speaking everything is ok again.
It's very odd and is making the game unplayable for me!
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