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ThePainkiller
Jun 8 2009, 09:06
Hey guys, i try to put several custom faces into one pbo and need helop with my config file, because ArmA2 is complaining about it. Heres the example code:


// config.bin - 19:57:50 03/05/07, generated in 0.01 seconds
// Generated by unRap v1.05 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

class CfgPatches {
class IC_Faces {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
};
};

class CfgFaces {
class Man {
class IC_Face2 {
name = "IC_Face2";
texture = "\IC_Camofacepack\face2.paa";
east = 0;
west = 0;
civillian = 0;
};

class IC_Face3 {
name = "IC_Face3";
texture = "\IC_Camofacepack\face3.paa";
east = 0;
west = 0;
civillian = 0;
};

class IC_Face4 {
name = "IC_Face4";
texture = "\IC_Camofacepack\face4.paa";
east = 0;
west = 0;
civillian = 0;
};

class IC_Face5 {
name = "IC_Face5";
texture = "\IC_Camofacepack\face5.paa";
east = 0;
west = 0;
civillian = 0;
};


};


};





And heres the error:

http://img268.imageshack.us/my.php?image=arma22009060811105522.jpg


The faces show up in Profiles ingame, but i cant really get ingame, loading a map in editor stops with the same error message.

What kind of data is he missing?

Thx for the help!

Mr_Centipede
Jun 8 2009, 09:38
from my limited knowledge of programming, i think you're missing an attribute called "IdentityType". So you need to one more attribute named IdentityType = <something here>

The corrent value you could probably found in BIS faces config.cpp. I guess you have to find those first and have a look at it.

sorry for not helping much

ThePainkiller
Jun 8 2009, 10:50
from my limited knowledge of programming, i think you're missing an attribute called "IdentityType". So you need to one more attribute named IdentityType = <something here>

The corrent value you could probably found in BIS faces config.cpp. I guess you have to find those first and have a look at it.

sorry for not helping much

haha man, you solved my problem, i was so into this that i didnt see the simpliest solution! :)

I found the face file and the code is:


class CfgPatches {
class IC_Faces {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
};
};

class IC_Face2 {
name = "IC_Face2";
texture = "\IC_Camofacepack\face2.paa";
head = "defaultHead";
identityTypes[] = {};
material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";

};



Thats all! :)

Thanks alot!