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Topper Harley
Jun 4 2009, 23:41
Hey, at moment ArmA II isnt much fun in MP, there are so many (sorry) dumbs out there...

seems like they just bought ArmA II to destroy the gameplay for others,
there are so often guys where shooting at friendly helicopters because there nedish that they cant fly or they just do it to piss the pilot off or overrun ppl with vehicles .. :mad:

I realy would love to see a name in that "1:100 CEASE FIRE" Message, because this trolls operate like spies, no one knows 100 percent who they are. Pls give us a chance to stop that crap...

sure some guys will write now : "ohh, just play on clanserver using ts and with admin", but no admin can do a fulltimejob and there are many new players to ArmA II and if everyone is doing crap they will soon throw the game in the corner...:j:
The TF2 Engeneer would say: "theres a spah, sapping my gameplay"

So a message like: ("Playername"): ("dumbas-name") - CEASER FIRE appearing when a friendly unit is getting hurt would be very very helpfull.

Operation Currywurst
Jun 5 2009, 01:31
Yeah noticed this kind of behaviour as well..reminds me a lil bit of bf2 where people would shoot choppers down if they cant fly them.
But I dot think these people will keep on playing the game..they'll get bored soon.
I am a new player myselfl and most of the people I met online were nice and helpfull.

Curry

Andi
Jun 5 2009, 02:49
Yeah, I also hoped to see an improvement from the old "1-1, CEASE FIRE" to "(Playername), CEASE FIRE". Would make things much easier to get rid of those.

=WFL= Sgt Bilko
Jun 5 2009, 11:26
So far this game is only released in german market (although a lot of people outside have bought it online from Germany).

Once released world wide, you'd probably see more serious pvp players showing up.

JimGun
Jun 5 2009, 14:39
General release will greatly increase the amount of squad servers ...and im sure you will find certain servers that will be moderated nearly 24 hours a day when they have been set up.

..two weeks holiday coming up, new house, new rig - all i need is a drip and ill be set :D

BEEJ24
Jun 5 2009, 16:46
Yeah noticed this kind of behaviour as well..reminds me a lil bit of bf2 where people would shoot choppers down if they cant fly them.
But I dot think these people will keep on playing the game..they'll get bored soon.


they will get bored but the money they spent on the game is all going to BIS for making the game giving them more incentive to patch it up and keep on working on it :D most online MP games have prats who play just to ruin it for others... it is a pain but hopefully a fix will show itself in the near future to tackle this problem

Tajin
Jun 5 2009, 17:02
Hmm, I could make an addon that returns the name of the person who attacked you in case of friendly fire. Guess it shouldn't be much of a hassle. However an offical solution for this would be better.

Creation
Jun 5 2009, 18:17
I just listen to the guy with the most leaderlly voice and do what he says in arma servers

walker
Jun 5 2009, 19:03
Hi Topper Harley

Give it a few weeks after the 505 release and dedicated servers. Then the Clan servers will be up. The clans tend to use Admined Public servers to recruit from. They train people in their clan ethos and kick the numpties until they learn to be more sociable. The clans run private hidden and locked servers for their clan matches this along with BattlEye and few other tricks it totaly killed of numpty griefers in ArmA.

Until then join an admined server that works and be loyal to it. It will over time turn into a clan you can be proud of.

Creation's idea is good too.

Kind regards walker

DMarkwick
Jun 5 2009, 19:09
Never play with the pubes, for they will drag you down to their level :)

Tuxinator
Jun 5 2009, 19:26
We have rules for our servers and our admins know them.
If someone is doing something wrong we let them know what they did wrong, if we know who it ws and if he or she does the same dumb stuff again we kick or kick and ban them.
Many People do now know how we take care about our servers and they love to play on them because we clean them from carbage.
But for good working servers you need a lot of People who take care about it, because u cant be online 24/7/365 ;)

About ***, this is a endless run betwen BI and ***, nobody can win this run.
BI brought to us BattlEye and *** found a Way to get around it, also they have always a new cheating tool for every version.
The best Way to prevent them from doing their stupid stuff is to kick and ban cheaters.
But remember, for good working servers you need a lot of People who take care about it, because u cant be online 24/7/365.

Celery
Jun 5 2009, 19:26
Never play with the pubes, for they will drag you down to their level :)

This is how public games stay like they are. Elitists run their own locked and passworded addon servers and tell everyone else do it as well while casual and clanless players are left on public servers without anyone telling them what to do.

walker
Jun 5 2009, 19:34
Hi all

Join a clan

Kind regards walker

Zipper5
Jun 5 2009, 19:40
Hi all

Join a clan

Kind regards walker
I wonder if posts like this can be considered spam, especially after the nature of the response above it. :rolleyes:

I don't actually play in a clan. I play in a tournament, but that's only Saturdays. And currently, public multiplayer in ArmA 1 is a joke. You either need ACE to play, or you're stuck with a bunch of people playing modes such as Evolution. And there's only ever 3 really populated servers...

zyklone
Jun 5 2009, 22:28
The german community has always been a bit separate from the rest of the MP community.
Things will be fine once the real release happens.

Tuxinator
Jun 5 2009, 23:03
A good Community is open to new Players and helps People who are new to a Game to find their Way into it.
We have Public Servers also as Closed Servers, we think it`s the best Way to serve Quality for all Types of Gamers.
If we have seen that someone is a good Teammate on the Public Servers it is no Problem for us to let them Play on our Closed Servers, but they have to follow the Rules.
Some others whrote it here and thats also my Point of View, a Community needs to have Public Servers to give anyone a Change to get into the wide Community of ArmA or ArmA2 Players. To have only closed Servers isn`t helpfull in that Way, only for the People who plays on these Servers and after a while u will get Bored of playing allways whit the same Teammates.

binkster
Jun 6 2009, 00:20
I would say it will get worse. Cheating and Tk's due to how populated the game will get. Thats what happen with ArmA. At first there were all kinds of issues with cheaters and tk'ers and then BIS and the community made it very hard for them to cheat and tk.... Im sure people remember the banana phone? Nice little addin for some missions for anyone with a negative score.

sparks50
Jun 6 2009, 01:37
In my experience, having set some kind of addon, and it doesn't matter how widespread this addon is, as required by the server, lessens the amount of smacktards on public significantly.

You can set the addon name in the server name or provide a URL for it.

So get out there and use what the community has given :) (granted, its not a lot yet, but when the game launches.. :D)

Placebo
Jun 6 2009, 13:26
Posts avoiding the censor filter deleted, you know what's censored and you know why, deliberately circumventing that is breaking rule 2, in future it will result in infractions.

orlok
Jun 6 2009, 14:28
hello all

unfortunatly with the "world" release date coming up you will more than likely see a big increase in idiotic behavior, especially as those pirate torrents and fade avoiding exe's etc get out there.

Fortunatly there will also be an bigger increase of good/nice/sexy players with the legit copies.

The problem is that it takes only one idiot to ruin a perfectly fun game.

For those of us who are not clan/squad affilliated (my clan is myself alone) i find that Clan/Squad owned public servers are a nice compromise as usually there is a decent admin on who can kick/ban and restart the server if it gets hacked.

[FUN] servers are/were good, but i've not been able to get on one for years ( i think its my custom face), there's also Beir ag something, sorry i forget but its a German clan and their admins are alway around and are very friendly, and {GoL} were always nice chaps, but they relied heavily on voice coms so be aware of that (leastwise for ARMA1) so one can assume it will be the same for A2.

Bear in mind this is a tiny selection of clans who have/had pub servers and ran them well, there may be and are others.

The servers I'd avoid are the ones set up by games and gaming sites as they are usually Adminless in my experience.

Some clans will hand out their passwords for their private servers if you just register with them and I have done this in the past and would recommend seeking these out. (Actually id love to see a list of those who do this collated somewhere on this forum).

It is all to easy to say "join a clan" but finding one which suits your playstyle/sensibilities/political leanings/apreciation of the same types of ice cream/etc is taxing as well as the fact some of us don't have the time needed to put into online activites as some clans require.

What is easy for one chap isn't as easy for another chap (or chapess)

rgds

LoK

Tuxinator
Jun 6 2009, 18:24
[FUN] servers are/were good, but i've not been able to get on one for years ( i think its my custom face), there's also Beir ag something, sorry i forget but its a German clan and their admins are alway around and are very friendly


Thank you very much for the Flowers, good to read that others like the Way we act.

We are not a Clan, we are a Community and all of our Members are just playing ArmA for Fun.

It is very simple to keep a Server in good Condition for the Players, our Rules we have shows us that we are moving the right Way.
For an Example :
someone connects to our Server and respawn at the Main Base, like on the most Evo Maps. He or She moves to a Ammobox and Pickup a Weapon and shoots around at the Base. If we get aknowledge about it from other Players we try to tell the Player what he or she is doing wrong and that we have a Rule that Prohibites Shooting at the Main Base. The Reason for "No Fire at Base" is simple, some "Friends" seems to have Fun to stay at the Main Base and Kill everyone who Respwan at the Base. If there is no reaction about the "No Fire at Base Rule" we kick the Player, if we know who it is. If the Player reconnects and do the same Stuff we ban them.
If a player accidentally shoots another and not be excused, he exhorted to do so or he will be kicked. If he repeats his actions he is banned.
If we are caught a Cheater, he will be immediately banned for life.

But for all of this i repeat what i have written about Admin :
But for good working servers you need a lot of People who take care about it, because u cant be online 24/7/365

We have in the meantime 27 paying Members and they all have Adminrights on the Servers and we have two elected Super Admins. The Job of an Super Admin is in ArmA1 and 2 to ban Players and to unban them. We also have a PR Admin to recruit new Members from the Public Servers or to give Infos to People who are interested in joining our Community.

vienna1210
Jun 7 2009, 21:43
I really like this game, and i think many others too....but the developers of this game should consider VERY QUICKLY about a patch!!!!!

A patch which should kick teamkillers (minimum for 4-5 minutes, or ban) after 3 teamkills, or so.
i have played now a view days and it seems to be almost impossible to play with fun.
on the bases it is most worst. so many idiots logged in, and are bored, and so starting to destroy everything....planes....choppers, and of course soldiers too.

i really....REALLY would like to see any kind of automation, which kick or ban this idiots, since there cant be an admin online always!

so if anybody of the developertem or the company would read this, i would appreachiate this very much!!!!

thanks

regards
vienna

walker
Jun 7 2009, 22:34
Hi vienna1210

Play on servers with an admin.

The abilities ban and kick are already there.

Kind Regards walker

Operation Currywurst
Jun 7 2009, 23:37
He is right, even on servers with active admins you get those people. They can just destroy the vehicles and stuff. I also think that not all teamkills are shown as tks, but i might be wrong. A way in which this could be improved slightly would be to make people check the chatlog. With 50 people on a server only 5 lines for the chat and for the "news" suchs as "x tked y" are simply not enough and its easy to miss something.
Curry

walker
Jun 7 2009, 23:44
Hi Operation Currywurst

To review the chat log type [/] then [Page Up] And [Page Down] to move up and down the chat log.

In the long term the clan public servers will take over they tend to have proper admins, they use their public servers for recruiting. They also run private locked and hidden servers that keep the numpties out.

Kind Regards walker

Maddmatt
Jun 8 2009, 05:37
Stupid people are a problem with public games. Not much you can do except hope for a decent admin.
Playing on closed servers is the best, not just for the lack of idiots but also the teamwork and fun in playing with a good group of people.

For public servers, the amount of idiots is reduced if you join a server that requires an addon, as most of them are too lazy to download it.

tomcat_
Jun 8 2009, 06:07
playing in admin servers is the best solution however in real life that cannot happen all the time. You never get servers that have 24/7 admin purely because noone is getting paid to do this job....we have to do another job for a living...

what he is suggesting is simple...like in so many other games you have a server side option to determine after how many teamkills or negative points the player will be automatically kicked...

Sniper Pilot
Jun 8 2009, 06:13
Problem has been there for ages - I think they should or could incorporate a more user friendly system of voting in this game, but that's just me.

Before someone suggests it, Punkbuster is NOT the answer....

thyco
Jun 8 2009, 07:42
For public servers, the amount of idiots is reduced if you join a server that requires an addon, as most of them are too lazy to download it.

dude..the amount of people named PLAYER1 and ADMINISTRATOR that ive seen to continuosly try and jump on the 2 aussie Arma2 servers (gamingSA and OGN) with version 1.00 when both are running patch 1.01 final and clearly state that they are running patch 1.01final is beyond amazing

nedley
Jun 8 2009, 07:42
You best bet to have a decent game is to join a gaming community or clan of some sorts.

I play with ATOW, Arma Theatre Of War, which isn't a clan or guild, but a collective of Arma players who appreciate the structure, direction and organisation of a complex military system.

For instance, we play within squads, on two conflicting factions, and you are given a speciality and rank which to can work towards. We play 'offical' large scale (64+ player) battles (towards a campaign) once a week, and organised 'fun day' battles frequently. They have a huge team with a collective knowledge of arma, modding and editing that would blow your mind. Besides that, there players are online daily who you can organise a quick game that you know will be great fun and have a purpose.
Quite often the best games are those with small seperate squads, working together within a command structure, and closed to the 'public' (locked server).

If this sounds like something you might be interested in, visit www.arma-tow.com/

walker
Jun 8 2009, 12:08
Hi all

Join a clan and play on clan servers, they are usualy adminned.

If you are playing on a non admin public server vote an admin

#vote admin (name/ID/PLR#) Users can vote an admin to control the server

http://community.bistudio.com/wiki/Multiplayer_Server_Commands

In the long term for all games I think the solution is web of trust certificates. These would be simple to create and use in ArmA.

A simple solution was mentioned above. Many clans use a required addon or addon pack that is needed to play. Such an addon can be as small as single variable; making updating it quick and easy. So that if somome one unathorised obtains it you just update it. To get it you need to be part of the clan. Some clans now require voice communications via Teamspeak or other voice over IP app in order for someone to obtain the addon. Such play passes can made weekly.

My own preference is to use Skype to verify ID by voice and skype ID then pass the addon via it, as it is encrypted.

Clans also use locked and hiden servers for clan matches to keep the numpties out. They then use public servers to vet, train people and recruit players in their clan ethos.

Clans are already building up a description of griefers and their activities and that gets passsed on to developers of BattlEye and DOACS and BIS.

Within the clans these and other methods killed off the cheats and griefers.

As more of the clans move over to ArmA II probably over the next few months when the dedicated servers go up the griefers and cheats will disapear as they did in ArmA I.

Like I say join a clan.

Kind Regards walker

SWAT_BigBear
Jun 8 2009, 12:27
What ever mission in ArmA One, that sticks their butt in the "Banana Room", would be nice if built into the game.

nedley
Jun 8 2009, 12:42
What ever mission in ArmA One, that sticks their butt in the "Banana Room", would be nice if built into the game.

ring ring ring ring ring ring ring

BANNANA PHONE :yay:

Heatseeker
Jun 8 2009, 13:31
Another alternative is to play late when all the kids are sleeping..

toloquta
Jun 8 2009, 14:48
A lot of working adults will probably be sleeping too. Like me.


Another alternative is to play late when all the kids are sleeping..

SaS TrooP
Jun 8 2009, 15:02
Well, my only advice is to avoid playing public servers. I personally play just with friends/clan and I really cant complain :)
And if you really like publics - just teamkill motherfucker few times. Wait on his spawn and shot him 10 times or more - he will leave the server then.

Mr Fenix
Jun 8 2009, 15:22
Twice I've seen 'celebratory' TK fests at the end of long respawn missions. This is a normal reaction to crawling around for 2 hours, dying 8 times and firing 3 bullets ;).

dale0404
Jun 8 2009, 15:22
Well, my only advice is to avoid playing public servers. I personally play just with friends/clan and I really cant complain :)
And if you really like publics - just teamkill motherfucker few times. Wait on his spawn and shot him 10 times or more - he will leave the server then.

Good answer but wrong mate, if you start tking yourself you'll just add to the fire as it were.

Silent Warriors have 2 public servers running within Arma 1. On our website you can report players for teamkilling and they will get banned, no questions asked. If it was a mistake then that player comes and explains himself via the forums. We dont hear from that player? He stays banned.

Silent Warriors will soon be porting to Arma 2 so look out for our servers soon.

orlok
Jun 8 2009, 18:11
hello all,

just a quickie to say...

Yup, Bier AIG are the chaps I ment! sorry for mispelling.

Mine deutche ist total shrecklich.

rgds

LoK

kklownboy
Jun 8 2009, 18:37
hello all,

just a quickie to say...

Yup, Bier AIG are the chaps I ment! sorry for mispelling.

Mine deutche ist total shrecklich.

rgds

LoK
Way off topic but your link is pushing cookies... Just by opening up this page. BS to u

EEM
Jun 8 2009, 20:27
I seem to remember a feature in one of the Warfare versions that would detect TKing. When detected, it then would cause your own army to designate you hostile and kill you. That seemed to work pretty well...


L8r,
eem

walker
Jun 8 2009, 21:30
I seem to remember a feature in one of the Warfare versions that would detect TKing. When detected, it then would cause your own army to designate you hostile and kill you. That seemed to work pretty well...


L8r,
eem

Hi EEM

That is a standard function in ArmA; if the AI is aware of who TKed.

Kind Regards walker

MattXR
Jun 8 2009, 21:36
jhmm thete is a way

Skeptic
Jun 9 2009, 01:51
Situation is really pathetic right now - no servers set up to handle TK'ers or admins present. We need this on pub servers. Arma2 got huge press so bunch of kids got the game thinking it will be another CS or BF2. They got frustrated that they kill only 1-2 people in hour and start TK'ing left and right. Clans is not the answer.

Zipper5
Jun 9 2009, 05:04
There really isn't much BIS can or will do about this issue, it's the same in every game. It was much worse at ArmA's release believe me. The noobs eventually got bored of the game and simply stopped playing in it. BIS introduced BattlEye, of course, which did help. Not only that, but the community even made their own anti-cheat measures. Unfortunately, we're just going to have to put up with release 'tards for a while until they get bored of the game.

SnR
Jun 9 2009, 06:35
Just tell the Tkr that the next Tk, FADE will automatically kick in and ruin his game;)

nedley
Jun 9 2009, 07:47
Its very simple for each server to implement the 'banana room' into their missions as a standard process to avoid this behaviour.
I'm sure they will think twice about tk'ing after spending 2 minutes listening to the infamour banana song, and the only way to avoid it is crashing arma and re-joining.

Maddmatt
Jun 9 2009, 08:26
Its very simple for each server to implement the 'banana room'...

I've ended up listening to the banana song a couple of times after accidental TK's. Man it's horrible! Implement it in some popular missions, should at least help teach a few of the idiots.

But don't expect games to always go smoothly when you're on a public server. It is public after all, and some people just suck.

walker
Jun 9 2009, 08:31
Hi all

Solutions to Griefers and numpties of all types.

Join a clan and play on clan servers, they usualy have an admin.

If you are playing on a non admin public server vote an admin

#vote admin (name/ID/PLR#) Users can vote an admin to control the server

http://community.bistudio.com/wiki/Multiplayer_Server_Commands

You can script your mission with a bannana room (TK Prison)

You can script TK to make AI Aware of the TK and let them police it.

Mandate comms on servers with an admin, no speak no play, prevents the return of a numpty.

Use an addon pass (a clan method that avoids the use of passwords)

Play on passworded and hidden servers and only let those who you trust have access, what the clans do.

As a clan run a public server with an admin to vet players and train them in your clan ethos.

In the long term for all games I think the solution is web of trust certificates. These would be simple to create and use in ArmA. Nobody trusts you and you do not get to play.

Kind regards walker

flake
Jun 9 2009, 09:50
choc-chip ?

justme2024
Jun 9 2009, 15:15
the fact you would have to join a clan to get some good game play is a little ridiculous. The easiest way would be for a patch to have automatic kicking of TK'ing players after 3-4 tk's.
Not everyone wants to have to go through the motions of finding a clan, dealing iwtha clan etc etc. You shouldnt have to go beyond the game in order to have fun within it.

rcenters
Jun 9 2009, 15:55
Other games have auto-kick protocols, not sure why this one would not. Yes; clan servers/webs of trust are great but wouldn't it be SO simple to to create autokick protocols that it's not even worth defending against doing it?

MiGeL_Hotshots
Jun 9 2009, 17:13
I think its said before but only in the start of game there will be some problematic issues. You dont need to join a clan but if you want to avoid this behaviour play on clan/community servers. People with this kind of behaviour are most often not only kicked but also banned entirely from those servers eventually kicking and paying attention by then becomes a thing of the past.

Thing is this is not a main stream game so many people will eventually quit and then all rules etc like auto kick after 3 teamkills become more of a problem than actual asset to the game.

Also it is relatively easy to bypass the teamkill system by means I will not mention here giving people ideas.

walker
Jun 9 2009, 18:14
Hi all

TK auto kick is already there.

It is up to the mission designer and the server admins to implement it.

Join a clan. Clan servers do not suffer such people.

But in all honesty the best long term solution for public servers is web of trust certificates, and since the code is open source and free they would be easy to implement.

Kind Regards walker

toloquta
Jun 9 2009, 18:39
Hi all

Solutions to Griefers and numpties of all types.

Join a clan and play on clan servers, they usualy have an admin.

If you are playing on a non admin public server vote an admin

#vote admin (name/ID/PLR#) Users can vote an admin to control the server

http://community.bistudio.com/wiki/Multiplayer_Server_Commands

You can script your mission with a bannana room (TK Prison)

You can script TK to make AI Aware of the TK and let them police it.

Mandate comms on servers with an admin, no speak no play, prevents the return of a numpty.

Use an addon pass (a clan method that avoids the use of passwords)

Play on passworded and hidden servers and only let those who you trust have access, what the clans do.

As a clan run a public server with an admin to vet players and train them in your clan ethos.

In the long term for all games I think the solution is web of trust certificates. These would be simple to create and use in ArmA. Nobody trusts you and you do not get to play.

Kind regards walker

I like the idea of using GPG or something similar to build a trust web.

NoBF2boy
Jun 9 2009, 18:44
I agree with the OP and Walker, im sure some people will appreciate your "moderation" but this is not a solution, we need a system where you get autokicked when TKing a teammate 3 times. There should also be a "forgive player" option for the unintentional TKs.

W0lle
Jun 9 2009, 18:48
This can (and has been done) by scripting back in the early ArmA days: Kronzky's Anti-Lamer script (http://kronzky.info/notk/index.htm).

Haven't tested it but I'm pretty sure it works with little to no modifcations in A2.

walker
Jun 10 2009, 11:28
Hi all

As I said Web of Trust is the long term solution for all games. Certified Identifialble players would allso allow other functions.

Who knows maybe the 505 release.

Kind Regards walker

vienna1210
Jun 10 2009, 12:25
....to see is an easy way to kick/ban teamkillers automatically,even when admins are not online.
okay besides bug-fixes off course :bounce3:

Tuxinator
Jun 10 2009, 12:48
Some Time ago i started a Website for ArmA Server Admins to stick together and change Informations about kicked and banned Players, but the response was to small to keep that Page alive.
But if there will be enough Admins that wish to have such a Site i will restart a new one.
To get the most Admins together and pull on one side of the rope will make it much harder for Teamkiller, Cheater and other Specialists, becuse the Server Admins change Informations about them and the Banlists, that was the Idea behind it.

tomcat_
Jun 10 2009, 12:49
Hi all

As I said Web of Trust is the long term solution for all games. Certified Identifialble players would allso allow other functions.

Who knows maybe the 505 release.

Kind Regards walker

if you notice features like autokick, observations on warping etc...are made by new players mostly...

this is by no accident. Those things are sorted out in other games, and although worse or better (subjective to each person) they cannot go without notice...

admined servers and special settings and lots of knowledge and scripts and mods sure they can change things....

but that doesn't stop for giving a negative impression to new players and eventually put them off....

don't get me wrong i'm not complaining or moaning since i have made my choice...but if BIS wants arma to appeal to a wider fan base...those features are must.....

again..there is no server that is 24/7 admined...purely because admins are not getting paid to do that...also what is more difficult with Arma1/2 is that you don't have a remote admin out of the box...i.e. i have to be in the actual game to see who is teamkilling and who is complaining etc...there is no tool out of the box that i can have a remote admin to watch the chats and the score of each player so i know what's going on....

of course tools will be developed and scripts etc...but again would that be enough and on time?

Dwarden
Jun 10 2009, 16:47
i agree for 'newcomers' to game and 'short time public hosters' on listen and small dedicated servers option like
onNegativeScoreKick=true/false;
NegativeScoreTreshold=nn;
onRepeatedNegativeScoreKickBan=true/false;

linked to kick and ban (1h) feature would be welcome

also i would really like script command which returns players UniqueID for scripting use (in case it's already there sorry i must be blind)

finishing the idea:

in Red Orchestra , if player is teamkilled he can decide to forgive his teamkiller ...
and if he does that TK is not counted against NegativeScoreTreshold ...
i find that solution very wise and fair ...

armatech
Jun 10 2009, 17:26
i agree having a server side option to stop *************** would be a great addition but it would need to be based of FF kills and not score as in a DM you score will most of the time will become negative and will cause inocent players to be banned/kicked with out just cause.
A way around this would be to have the option for the mission builder to disable the server settings.
call overide_onNegativeScoreKick;
call overide_NegativeScoreTreshold;
call overide_onRepeatedNegativeScoreKickBan;

CarlGustaffa
Jun 11 2009, 09:29
I think a name and # should by default ID the TK'er in the death message. If voting is enabled, at least we can vote him out if the server admin hasn't setup the server yet to handle these.

Dwarden and armatech suggestions sounds very reasonable to me. The Red Orchestra method should be fully possible with scripting. As some missions might be based on blue on blue confusion (say, a squad infiltrates in enemy uniforms), automatic kicking would be bad. Also how about pilots? Some crash with bad luck, some crash due to inexperience, some crash due to being shot down, and maybe some even crash on purpose?

Dwarden
Jun 11 2009, 09:49
ofcourse the whole option may be disable able BUT only server side scripting (to avoid possible override from client call)

Tuxinator
Jun 11 2009, 14:13
What we miss as Admins is the Spectate Script, this Script should be a Feature of ArmA and not a Script to build it in, in Maps.
For Admins it would be very helpfull to have the possibility to Watch what the Players do.
I had last Year Days on our Public Server where i was spectating for 8 and more Hours on Evo Map, to kick Teamkiller, Guys who are not engaging the Main Target and People who does Sidemissions.
All of the above are Things that killing Teamplay, so they all get kicked for the first Time and get banned for repeating their dumb Stuff.

Dwarden
Jun 11 2009, 22:35
i already using that script in A2 :) ...
it got some irks related to sync issues but i hope i figure them out ...
or Kegetys as it's mainly his work i only modified some things ...

Tuxinator
Jun 12 2009, 15:11
Yab i know about that, but i mean i want it as Feature in ArmA2, so the Mapmakers dont have to implement it into their Maps because it is allways present as Function.
To have more Tools as Admin such as Ingame Bann (just build in now in ArmA2, thx for that) would be Nice. Like in the Admintools i heard about for BF2, in these more than one Admin can be active.
Why i want such a Function, very Easy, if u have an Admin logged in and he is gone for a short Break or only to visit the Toilet another one can Handle TKing People or Cheater or other Crazy Guys. In the Moment we have to wait for the logged in Admin or he has to log out before he gets AFK.

USSRsniper
Jun 13 2009, 10:55
Auto kicking? For example if you transport people in helicopter and it gets shot down all people are "team killed" by the pilot. And you get massive -5 score :rolleyes: How the auto kick will see difference between team killer using MG to kill everyone from the pilot who got shot down and "team killed" everyone inside.

Tankriders
Jun 13 2009, 10:59
Another alternative is to play late when all the kids are sleeping..

LOL, but then the American kids are awake..:D

ck-claw
Jun 13 2009, 13:08
Auto kicking? For example if you transport people in helicopter and it gets shot down all people are "team killed" by the pilot. And you get massive -5 score :rolleyes: How the auto kick will see difference between team killer using MG to kill everyone from the pilot who got shot down and "team killed" everyone inside.

That would be handy option to have Dwarden's idea for the TK vote-its also used in BF2
Also theres a vote kick too-would be handy if no admins about and someone's being a twat,you can intiate a vote kick against someone-which the threshold for a successful vote kick can be enable server side.

R3APER
Jun 14 2009, 01:05
Vote functions are good but 9 times out of 10 hardly anyone votes i think maybe a no vote should count as a yes.

There are many occasions in many games when someone is tking you start a vote and they continue to play cus everyone seems to ignore the vote, so you are pretty much stuck, and if they do get kicked they are usually back within seconds so maybe a vote kick comes with a time limit before rejoin maybe a hr and a second kick 24hrs and so on. I dont know anything about implementing this sort of thing but it must be possible?

wipman
Jun 15 2009, 22:51
Hi, sure that many of those annoying team killers are FNGs that bought the game hoping
for a kind of BF2, OFP2 or some arcade and they found something harder and more complex;
and... as they are just silly kids or damn FNGs... when they realize their own incompetence
with the game that they bought, they then get angry and try to take out some of their wrath
shooting others or just because their mom didn't hug 'em as much as they wanted... or
because their irish priest, "hugged 'em too much". Those are the most common reasons
for this FNGs to annoy on a public server. The people don't use to vote to kick this suckers
because they don't know the commands, there isn't any commref with the game that tells
you anything, SP or MP; so unless someone teach you some of those commands... you
can't do what you don't know, the "infuse science" don't works. Other reason for not vote
is that you're bussy as for read the chat, but the auto-kick is a bad solution because the
game can't distinguish between what has been a mistake (aka collateral damage) or just
team killing (aka silly kid or FNG that should be hanged from a tree). Let's C ya

Frederf
Jun 16 2009, 08:31
I've seen bad attitudes turn good players bad. Someone joined a server I was playing recently and spoke up in chat "Hey guys, I really want to help out. Who's commanding?" And so on. He was summarily ignored by everyone. It didn't help that a majority of players on the server were on a separate TS server (because VoN sucks donkey balls). I guess the rule is if you're not on TS you don't exist.

This person then tried to fight alone and in close proximity to the rest of the players. This proved unsuccessful due to lack of coordination. He got so frustrated that he blew up some equipment at base and TKed briefly.

This of course got everyone's attention and within seconds every Major Brigadier Corporal with more clan tags than brains was chastising and threatening banning this player. The story is not about me although I've felt very similar on a number of occasions.

It's sad that the griefing was greatly due to the victims of the griefing and their poor attitudes and practices. If the players on the server had embraced this person's willing and positive attitude right away they would have found a valuable player.

I think there is a great gulf between ArmA's potential and its practicality, especially in the public multiplayer environment. Watching videos about ArmA2 gets one all psyched for a large scale, multi-faceted, and coordinated military simulator. Reality for most players is a dull, arcadish, and very lonely experience.

P.S. There is little more worthless than clever options and scripts that 90% of players or server admins do not use! Saying that there are options for server admins is cloud-dreaming. If it's not easy to access and very obviously put before people, odds are it won't be used. #vote admin 123 is a great example of a feature that's needlessly obscure and esoteric command line instruction in a century where GUI functionality is the norm.

ziiip
Jun 16 2009, 09:49
It's always fun to hunt down teamkillers:D

Commando84
Jun 16 2009, 09:57
Man hope those Tk'er stop Tk'ing :P
Yeah lol the banan room should be implemented in all missions! :D
Only a really twisted person would enjoy that song....
I hate clans! I seriously hope there will be more open servers n Arma 2 than passworded ones...
I just wanna jump in and get immersed into the game and the enviroments and not go on Ts and stuff everytime, its always a hassle :P
playing clan practice games, clan matches, clan meetings ect.ect...

moosenoodles
Jun 16 2009, 10:46
Just join a clan that has relaxed play style with no forced meetings etc etc and all that.. In the long run and long term it will be better for your enjoyment. But I do understand where your coming from. Passworded servers are good, and joining TS is not really a chore, as you dont have to even speak just join it to show your bothered.

Coro
Jun 16 2009, 12:01
The german community has always been a bit separate from the rest of the MP community.
Things will be fine once the real release happens.


Oh always the bad Germans...wondering that you don't used the "N" word blockhead. Teamkilling, stealing cars etc. has absolutely nothing to do with the county you live in, its just that the game is free at 16+ in Germany, thats all.

Trancetasy
Jun 17 2009, 07:18
make a mod for team killers to auto switch to a bird flying in the sky so victim can shoot at it :D

dvolk
Jun 17 2009, 11:09
I don't think I've ever been TKed in ArmA.

The biggest problem seems to be people who know how to take off, but not how to land.

Even then, if you pay attention you can usually eject before dying.

toloquta
Jun 17 2009, 12:41
The biggest problem seems to be people who know how to take off, but not how to land.

I setup a scenario in the mission editor with a bunch of copters yesterday then went in game to practice flying. I had a pretty easy time with most things but the biggest problem for me was trying to land the copters using the in cockpit view since you can't actually see where you are landing. Unless I was landing in a huge open area I would often end up landing on tree or a poll or something.

EDcase
Jun 18 2009, 20:33
...the biggest problem for me was trying to land the copters using the in cockpit view since you can't actually see where you are landing. Unless I was landing in a huge open area I would often end up landing on tree or a poll or something.

Yes, it would be great if the lean button would move your head/camera to the side of the cockpit so you can look down and back.

Back on topic. There are some great ideas here that I'm sure would help. I can't understand why BIS hasn't implemented anything in all this time (from ArmA1 development on)

The TK forgive system in BF2 works well I think. For TK'ing too many times without pardon the screen should go black (with a message like "Time Off") and no sound for 1 or more minutes and a kick for repeat offences. That should be built into ArmA2 for all MP modes.

As said in previous posts, many legitimate new players will be put off straight away by the current state of MP games and that will hurt sales through negative feedback to friends etc.

Joining a clan should not be the only way to enjoy MP games.

mutters
Jun 22 2009, 23:42
Well i tried mp for the first time tonight and it was to say the least hell.
A lot of people team killing while waiting for choppers etc,destroying stuff they could not use,a waste of human skin the lot of them.
I hope it was a few odd servers that i was unlucky enough to pick and not all of them like it.
Trying to learn the mp side of it whith these trouser trombonists is like trying
to learn to swim in a poool full of petrol with people flicking matches at you.

CarlGustaffa
Jun 23 2009, 17:10
ROFLMAO - what a description :D

I've been the one team killing, and I've also been the one team killed, in Arma1. Naturally, by accident. It's part of war. I've been lucky I guess and not have to dealt much with deliberate team killers.

Kiddies ruining everyones games. I just don't get what is fun with it. Admins on public servers should atm really open up for vote kicking. And possibly keep an updated ban-list. Boredom is not an excuse for stupid behaviour and should be punished.

Also, a plea to mission designers. Every player should get a killed EH that prints the name of a team killer to the log, for identification and proof in case someone reports a player to the admin. And email adress to admin should be within the MOTD.

Dwarden
Jun 23 2009, 20:11
mission scripters and server/admin addon makers can now utilize getPlayerUID http://community.bistudio.com/wiki/getPlayerUID
and _uid in http://community.bistudio.com/wiki/onPlayerConnected
and _uid in http://community.bistudio.com/wiki/onPlayerDisconnected

to improve theirs work including e.g. TK detection or real admins / officers , clan members ...